Website profiles · Technology insights · Alternatives

pingtrack.lenni0451.net

Public dashboard for Minecraft server statistics and ping histories.

No paid content found
Visit website
Profile views 0 Outbound visits 0 Normal
PingTrack Full homepage screenshot

At a glance

Category
Games & Board Games
Language
English
Paid-content signal
No paid content foundObserved
Registered
2017
Hosting
lenni0451.netInferred
HTTPS certificate trusted
PassedObserved
Last updated

Website review

This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.

What is PingTrack?

PingTrack is a public dashboard for tracking Minecraft server statistics and ping (latency) histories, hosted at PingTrack. Rather than being a server itself, it is a monitoring view: it aggregates tracked servers into groups and shows live and historical data such as online player counts and ping over time.

What it shows

  • Dashboard overview: active and tracked server counts, total online players, and best/average/worst ping across the tracked range.
  • Per-server detail: online players, range peak and all-time peak, current ping, and range average ping.
  • History graphs: player count history and ping latency history, with linear or logarithmic scaling and a copy-graph option.
  • Time ranges: 10 minutes, 1 hour, 24 hours, 7 days, and 30 days, with a refresh/pause control.
  • Filtering: show all or hide all servers, pinned servers, and a searchable server selector.

Who it is for

It suits players deciding whether a server is worth joining (checking whether latency is stable or spiky), server owners or staff comparing their server's uptime and player trends against others, and community members who want a quick read on activity without logging in. Because it is a public dashboard, it is a reference view rather than an admin tool for configuring a server.

Practical trade-offs

The value depends on how often data refreshes and how many servers are tracked; a short 10-minute window is best for spotting current lag, while 7- or 30-day views reveal recurring peak hours or gradual decline. Average ping can hide spikes, so check the worst-ping figure alongside the graph. If a server you care about is not listed, the dashboard will not help — you would need a different monitoring source.

Next step: open the dashboard, set the range to 24 hours, and compare a server's current ping against its range average; a large gap points to intermittent latency worth investigating before you commit to playing there.

How do I use PingTrack to check whether a specific Minecraft server is currently online?

Open the PingTrack dashboard and use the Detailed Server Overview table: it lists each tracked server by Server Name and shows Online Players alongside Current Ping. A server that is reachable and responding will have a current ping value and a player count (possibly zero). A server with no ping reading is the one to treat as offline or unreachable, since PingTrack reports latency rather than a separate "up/down" badge.

Steps for a single server

  1. Load the dashboard at PingTrack.
  2. Use the search box in the server overview to filter by the server's name.
  3. Read across the row: Online Players tells you whether anyone is on, and Current Ping tells you whether the server is answering.
  4. If the server is pinned, it appears in the Pinned Servers section, which is quicker to scan than the full table on repeat visits.

Reading the result correctly

  • Ping present, players zero: the server is online but empty. Don't mistake an empty server for a dead one.
  • No ping, no players: likely offline, or the host is blocking the status check. Some servers disable query responses, so a blank row is a hint rather than proof.
  • Ping present but high: online, with latency worth noting. Compare against Range Avg Ping rather than judging a single reading.

Check history before concluding

A single snapshot can mislead during restarts or brief network blips. Open the server's Ping Latency History graph and switch between the 1-hour, 24-hour, 7-day and 30-day ranges. A gap that lasts minutes looks very different from a line that has been flat for days. The Range Peak and All-Time Peak figures give context for whether current latency is normal for that server.

For a second opinion on a server you suspect is down, cross-check with a general Minecraft status lookup such as Minecraft Server Status or the community listing at Minecraft Server List; if all three show nothing, the problem is almost certainly on the server side rather than in one monitor.

Which time range should I select to distinguish a brief outage from a long-term decline in a server's player count?

Use the 24-hour view to spot a brief outage, then confirm with the 7-day view to see whether it is a short dip or a longer decline.

PingTrack's dashboard offers 1-hour, 24-hour, 7-day and 30-day ranges, and its server overview lists "Range Peak" and "All-Time Peak" alongside player-count history and ping latency history. That combination is what makes the comparison practical.

How to read each range

Range Best for What it can miss
1 Hour Catching a sharp, sudden drop or a crash window Normal daily rhythms, so a quiet hour can look like an outage
24 Hours Distinguishing a brief outage from a daily low point Slow erosion spread over days
7 Days Confirming a sustained decline across several days Short outages that have already recovered
30 Days Long-term trend and seasonal patterns Recent incidents, which get flattened

A practical workflow

  1. Start with 24 Hours. If the player count falls to zero and returns within a short window, that reads as an outage.
  2. Switch to 7 Days. If the 24-hour dip is a single low point inside an otherwise stable band, it was brief. If each day's peak is lower than the last, you are seeing a decline.
  3. Check Range Peak against All-Time Peak. A current range peak far below the all-time peak, sustained over the week, supports the decline reading.
  4. Use 30 Days only to confirm the longer trend, not to diagnose a fresh incident.

A concrete example: a server that normally holds 40 players drops to 0 for twenty minutes on Tuesday and is back to 40 by evening. The 24-hour graph shows a narrow notch; the 7-day graph shows the notch surrounded by normal peaks. That is an outage. If instead Tuesday peaks at 35, Wednesday at 30 and Thursday at 24, the 7-day view shows a staircase downward, which is a decline worth investigating.

Ping latency history is a useful cross-check: a brief outage often coincides with a ping spike or gap, while a gradual player decline with stable ping points to something other than connectivity, such as content changes or competition.

For broader context on a server's standing, compare its tracked history with public listings such as Minecraft Server List or Planet Minecraft, though those show current status rather than the range-by-range history PingTrack provides.

How do I compare a server's current ping against its historical average and worst latency before deciding to join?

PingTrack is built for exactly this comparison. Its dashboard shows Current Ping and Range Avg Ping side by side, with Range Peak and All-Time Peak for player counts and a separate Ping Latency History graph you can copy out. To decide whether to join, read the current ping against the range average first, then check the history graph for spikes rather than trusting a single number.

A practical comparison routine

  1. Set the time range deliberately. Switch between 1 Hour, 24 Hours, 7 Days and 30 Days. A server that looks fine on 1 Hour but jagged on 7 Days is telling you the good reading was luck.
  2. Compare current vs. range average. If current ping sits well below the range average, you're seeing a good moment. If it sits far above, either the server is struggling now or you caught a transient spike — re-check after a refresh.
  3. Look at the worst case, not just the middle. The average hides the spikes that cause lag deaths in combat. The Ping Latency History graph exposes those; toggle between Linear and Logarithmic so a single extreme spike doesn't flatten everything else into a straight line.
  4. Weight player count alongside ping. High player counts with rising ping suggests load-related latency; steady ping with a full server suggests the hardware copes. The Player Count History graph lets you check whether latency spikes line up with busy periods.
  5. Pin the servers you're seriously considering so they stay at the top of the dashboard, and use the Detailed Server Overview table to sort by Current Ping or Range Avg Ping across your shortlist.

When each signal should change your decision

What you see Likely meaning What to do
Current ping near or below range average, flat history Stable connection at your usual play times Reasonable candidate; join and confirm in-game
Current ping well above range average, spiky history Congestion or an unstable host Check whether spikes match peak player hours before dismissing it
Low average but occasional huge peaks Mostly fine, intermittently unplayable Judge by how often peaks occur over 7–30 days
Ping fine but player counts near all-time peak Latency may degrade as the server fills Test at the hours you actually play

Caveats worth keeping in mind

These figures are measured from wherever PingTrack's probes run, not from your home connection — your own route to the server can be better or worse, so treat the dashboard as a shortlist filter and confirm with an in-game test. Also note that "Best Ping in Range" describes the best moment recorded, not a typical experience; the range average and the history graph are the more honest indicators.

As a next step, pick your top two or three servers, set the range to 7 Days, and compare their Ping Latency History graphs side by side at the times of day you'd normally play. For broader server discovery and player-reported uptime, Minecraft Server List and MinecraftServers.org are established directories, though their latency data is self-reported rather than measured.

How can I copy or share a PingTrack graph with other players?

PingTrack provides a Copy Graph button next to each chart. On the dashboard, the Player Count History graph and the per-server Ping Latency History graph each have their own copy control, so you can copy whichever chart you need and paste it to other players.

How to copy a graph

  1. Open PingTrack at PingTrack and let the dashboard load.
  2. Set the time range first (10 minutes, 1 hour, 24 hours, 7 days or 30 days) and choose Linear or Logarithmic scaling, so the copied graph shows the view you mean.
  3. For a specific server, open its detailed overview page to reach the Ping Latency History chart.
  4. Click Copy Graph under the chart. The interface briefly confirms with "Graph copied!", then paste it into Discord, a forum post or a message.

Practical tips

  • Copy after setting the range: the chart reflects the selected window rather than a fixed snapshot.
  • Use the dashboard graph to show overall player-count trends, and a server's own page for latency comparisons between servers.
  • Logarithmic scaling helps when ping values span a wide range; linear is easier for casual readers.
  • If the pasted result looks cramped, add a short caption with the server name and time range so others read it correctly.

Decision criterion

If you want to discuss when players are online, share the Player Count History graph. If you want to discuss connection quality, share the Ping Latency History graph for the specific server.

How do I pin a server to the dashboard so I can monitor it without searching for it each time?

PingTrack's dashboard has a Pinned Servers section and a star control in the detailed server overview table, which is the mechanism for keeping a server in view. Open the server's entry in the detailed overview, use the star to pin it, and it should then appear under Pinned Servers on the main dashboard instead of requiring a fresh search each visit.

A practical routine:

  1. Search for the server once in the detailed overview.
  2. Star it from that row.
  3. Return to the dashboard and confirm it shows under Pinned Servers.
  4. If a server drops out of the list, re-check whether it is still being tracked at all — the dashboard reports active and tracked server counts separately.

This suits players and admins who watch a handful of specific servers and want quick access to range peak, all-time peak and current ping without re-searching. For broad comparisons across many servers, the full overview with Show All or Hide All filters is more useful than pinning everything, since a long pinned list defeats the purpose.

Related questions

More questions →
What Is PingTrack and What Can You Do on Its Dashboard?

PingTrack (pingtrack.lenni0451.net) is a public dashboard for Minecraft server statistics and ping histories. You can use it to see which servers are being tracked, how many players are online, and how each server's latency and player count have changed over time. It is a read-only monitoring view, not a server-hosting or game-connection tool.

What the Dashboard Shows

The main dashboard is organized around a few summary areas and a detailed table.

Summary indicators

  • Active / Tracked Servers — how many servers are currently being monitored, shown as a count out of the total.
  • Total Online Players — combined player count across tracked servers.
  • Best Ping in Range — the lowest latency recorded within the selected time window.
  • Avg / Worst Ping — average and highest latency for the same window.

Detailed Server Overview table

A searchable table lists each tracked server with sortable columns:

Column What it tells you
Server Name The tracked server's name, with pin and star controls
Online Players Current player count
Range Peak Highest player count within the selected time range
All-Time Peak Highest player count ever recorded
Current Ping Latest measured latency
Range Avg Ping Average latency within the selected range

You can search by server name, pin servers you check often, and open a per-server view for more detail.

Time Ranges and Graphs

PingTrack lets you switch the observation window between 10 minutes, 1 hour, 24 hours, 7 days, and 30 days. This matters because a server that looks healthy at one scale can look unstable at another — a brief spike may vanish in a 30-day average but dominate a 10-minute view.

Two graph types are available:

  • Player Count History — how many players were online over time.
  • Ping Latency History — how latency moved over time.

Graphs can be copied to the clipboard and switched between linear and logarithmic scaling. Logarithmic scaling is useful when latency values span a wide range and you want to see smaller variations that linear scaling would flatten.

A Practical Example

Suppose you are choosing between two community servers and want evidence beyond a single ping test. On PingTrack you could:

  1. Open the dashboard and search for each server by name.
  2. Set the range to 7 days and compare Range Avg Ping and Range Peak side by side.
  3. Open each server's Ping Latency History graph and check whether latency is steady or spiky.
  4. Switch to 24 hours to see whether the pattern holds during typical play hours.

The result is a comparison based on recorded history rather than one moment.

Things to Keep in Mind

  • Only tracked servers appear. The dashboard reflects servers already in PingTrack's tracking list, so a server you are curious about may not be listed.
  • "Last updated: Never" can appear before data has been collected — a freshly added or idle entry may show no history yet.
  • Ping here is measured latency to the server, not your own in-game connection quality. Your route to the server can differ from the monitor's.
  • The dashboard is informational. It does not provide server hosting, account login, or gameplay features.

Who It Is For

PingTrack is most useful for players comparing Minecraft servers on stability and population, and for server operators or community members who want a public, time-based view of how a server performs. If you only need a one-off latency check, a single ping is faster; if you want to see trends and peaks over days or weeks, the dashboard's range controls and history graphs are the reason to use it.

What the Ping Latency and Player Count Graphs on PingTrack Show

PingTrack's two history graphs plot a Minecraft server's ping latency and online player count over a selectable time window, so you can see whether lag or population changes are steady, spiky, or tied to particular times. They are most useful for comparing a server against itself over time — not for judging whether a server is "good," since PingTrack publishes no thresholds for either metric.

What each graph plots

Graph Y-axis What a point represents
Ping Latency History Ping in milliseconds (lower is better) The measured round-trip latency to the server at that moment
Player Count History Number of online players How many players were connected at that moment

Both graphs share the same time axis, which is set by the dashboard's range selector (10 minutes, 1 hour, 24 hours, 7 days, or 30 days). The dashboard also shows a "Last updated" timestamp, so you can tell how fresh the plotted data is before drawing conclusions.

Reading the summary numbers alongside the graphs

The dashboard surfaces several aggregates that pair with the graphs:

  • Best Ping in Range — the lowest latency recorded in the selected window.
  • Avg / Worst Ping — the typical and highest latency in the window.
  • Range Peak and All-Time Peak — the highest player count within the selected range versus the highest ever recorded.
  • Range Avg Ping — average latency for the selected range.

A wide gap between Best and Worst Ping, or between Range Peak and All-Time Peak, tells you the server's behavior is variable rather than flat. The graphs show when those extremes happened; the numbers tell you how large they were.

Switching between linear and logarithmic scales

The graph controls include Linear and Logarithmic options. Use linear when values sit in a narrow band and you want to compare ordinary differences honestly. Switch to logarithmic when one or two spikes dwarf everything else — a log scale compresses large values so smaller day-to-day variation stays visible instead of being flattened against the axis. The trade-off is that equal visual steps no longer mean equal millisecond or player differences, so read the axis labels before quoting a value.

Copying graph data

Each graph has a Copy Graph control (shown with a copy icon and a "Graph copied!" confirmation). This lets you take the plotted series out of the dashboard for your own notes, a spreadsheet, or a comparison between two servers. Copy first, then analyze — the dashboard itself does not offer export formats beyond this.

Refreshing and pausing the dashboard

The top bar has a refresh control and a pause toggle next to the time-range selector. Pausing freezes the current view so the numbers and graphs stop updating while you read or copy them; refreshing pulls the latest data. If a graph looks static, check whether pause is engaged before assuming the server has gone quiet.

A practical example

Suppose you want to know whether a server lags during its busiest hours. Set the range to 24 hours, note the Range Peak player count, then look at where the player-count curve reaches that peak. Compare the same x-position on the ping graph: if latency also climbs there, the two are correlated in that window. Switch to logarithmic only if a single outage spike is hiding the rest of the curve. Copy both graphs if you want to keep the comparison.

Limits to keep in mind

PingTrack is a public statistics dashboard; it reports what it has measured and does not state how often samples are taken or guarantee coverage for every server. Treat the graphs as a monitoring aid for spotting patterns and outliers, and confirm anything critical — such as an outage window — against the server's own status information.

How to Find a Specific Minecraft Server and Open Its Detailed Overview on PingTrack

To inspect one Minecraft server on PingTrack, open the dashboard at pingtrack.lenni0451.net, use the search field to locate the server by name, then select it to open its detailed overview page. The dashboard is a public monitor for Minecraft server statistics and ping histories, so no account step is described in the available page content. The same page gives you pinning and show/hide controls to keep a server in view while you compare others.

Locating a server by name

The dashboard provides a search field and a server selector. The selector loads asynchronously, so it may briefly show a loading state before the list of tracked servers appears.

  1. Open the dashboard and wait for the server selector to finish loading.
  2. Type the server name into the search field.
  3. Pick the matching entry from the selector results.
  4. Confirm you have the right server before reading numbers — similar names are common, and the overview is keyed to the selected server.

Expected result: the dashboard narrows to the server you chose, and its overview data becomes available for that selection.

A practical check, for example, is to search a name you already know is tracked and see whether the selector returns it. If nothing matches, the server may simply not be tracked on this dashboard rather than being temporarily offline.

Opening the detailed server overview

From the dashboard you can move into a per-server view. The page includes a "Detailed Server Overview" table and a back control labeled "Back to Dashboard," which indicates a separate detail view for a selected server.

The detailed overview presents these fields for the selected server:

Field What it shows
Server Name The tracked server's name
Online Players Current player count
Range Peak / All-Time Peak Peak players within the selected range and across all time
Current Ping Latest measured latency
Range Avg Ping Average latency within the selected range
Player Count History Graph of player counts over time
Ping Latency History Graph of ping over time

Both history graphs offer a copy control ("Copy Graph"), so you can take the chart out of the page for notes or comparison.

Setting the time range before you read the numbers

The dashboard exposes a refresh control and range options of 10, 1 Hour, 24 Hours, 7 Days, and 30 Days. Range-based figures such as Range Peak and Range Avg Ping depend on this setting, so choose the range first and then read the values. Switching between 1 Hour and 30 Days can change what "peak" and "average" mean for the same server.

The page also shows a "Last updated" indicator. If it reads "Never," the data has not refreshed yet for that view — check the refresh control and the last-updated line before drawing conclusions from an empty or stale panel.

Pinning servers and filtering the view

Two controls help you keep focus on a specific server:

  • Pinning: the dashboard includes a "Pinned Servers" area with a star control. Pinning keeps a server in a dedicated spot so you can return to it without searching again.
  • Show/hide filters: the Servers panel offers "Show All" and "Hide All" alongside a search, letting you reduce the list to the servers you care about.

The dashboard also includes a Linear/Logarithmic graph toggle. Logarithmic scaling is useful when player counts or ping values span a wide range, because it keeps small values visible next to large spikes; linear scaling is easier to read when values are close together.

Common snags

  • Selector still loading: the server list loads asynchronously. Wait for it to populate before concluding a server is missing.
  • Empty overview: a "Loading Minecraft server overview..." state means the detail data has not arrived yet; give it a moment or refresh.
  • "Last updated: Never": the view has not refreshed. Use the refresh control and recheck the timestamp.
  • No match in search: the server may not be tracked on PingTrack at all. The dashboard only covers servers it monitors, so absence from search is not proof that a server is down.
How to Read Ping and Player Statistics on PingTrack

PingTrack (pingtrack.lenni0451.net) is a public dashboard that tracks Minecraft server statistics and ping histories. To interpret it, read each number against its time window: the range selector (10 minutes, 1 hour, 24 hours, 7 days, 30 days) sets the period that every "range" figure describes, while "current" values are live readings and "all-time" values are historical records that ignore the selector. The dashboard also shows a refresh/pause control and a "Last updated" timestamp, so check those before trusting any number as current.

The dashboard at a glance

The main page opens with summary tiles and a server table:

  • Active / Tracked Servers — how many servers are currently reporting versus how many are on the tracking list.
  • Total Online Players — combined player count across tracked servers at the last refresh.
  • Best Ping in Range — the lowest latency observed on any tracked server within the selected time window.
  • Avg / Worst Ping — the average and highest latency across the window.
  • Player Count History — a graph you can copy, with linear or logarithmic scaling.
  • Server table — columns for Server Name, Online Players, Range Peak, All-Time Peak, Current Ping, and Range Avg Ping, with search, pinning, and a detailed overview link per server.

Ping metrics explained

Current ping

The latency measured at the most recent refresh. It is a single snapshot, so one high or low reading is not a trend. If the page is paused, this value is frozen at the pause moment — the "Last updated" field tells you how old it is.

Range avg ping

The mean latency over the selected window. This is the number to compare across servers, because it smooths out momentary spikes. A server with a low current ping but a high range average has been unstable recently.

Best / avg / worst ping in range

The summary tiles give the floor, middle, and ceiling of latency across all tracked servers in the window. Use them to judge the overall health of your tracked list: a wide gap between best and worst suggests at least one server is struggling, and the per-server table tells you which.

Choosing a time range

The selector changes what "range" means everywhere on the page:

Range Best for
10 minutes / 1 hour Spotting a problem happening right now
24 hours Daily patterns, such as evening peak load
7 days Weekly cycles and recurring maintenance windows
30 days Long-term stability and gradual degradation

A server that looks fine at 1 hour can look poor at 30 days if it has periodic outages. Check more than one window before drawing conclusions.

Player count metrics explained

Range peak vs. all-time peak

Range peak is the highest concurrent player count within the selected window. All-time peak is the highest ever recorded for that server and does not change when you switch ranges. A server whose range peak equals its all-time peak is at or near its historical maximum; one far below it is quieter than its best day.

Online players and player count history

The Online Players column is the current count. The history graph plots counts over the selected window, and you can switch between linear and logarithmic scaling — logarithmic makes large and small servers comparable on one chart. Copying the graph gives you the underlying data for your own records.

A worked example

Suppose a server shows Current Ping 40 ms, Range Avg Ping 95 ms (24 hours), Range Peak 120 players, and All-Time Peak 300 players. The reading means: right now latency is good, but over the past day it averaged more than twice that, so there were slow periods. Player activity today peaked at 120, well under the server's record of 300 — it is currently below its historical high. Switching to 7 days and finding the range average drops to 60 ms would tell you the slowdown is recent rather than chronic.

Practical checks before you decide

  • Confirm the refresh state: if paused, note the "Last updated" time.
  • Compare range average, not just current ping, when judging stability.
  • Use at least two time ranges before concluding a server is unhealthy or quiet.
  • Treat all-time peak as context, not a current performance measure.

The dashboard is a monitoring view; it reports what has been measured and does not itself diagnose causes. Use the per-server detailed overview for the full history behind any figure.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2017, this domain has about 9 years of history. That suggests continuity, although ownership and purpose may have changed. The domain uses the common .net extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the lenni0451.net email service. DNSSEC is enabled, allowing validating resolvers to authenticate signed DNS data. SPF and DMARC are configured. DKIM status is unknown. The lowest observed DNS TTL is 300 seconds.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header identifies nginx without an exact version. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies nginx without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Twitter Card metadata is configured. The title has 36 characters, within a common display range. A meta description is present, with 68 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSCloudflare
Hostinglenni0451.net
Emaillenni0451.net
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United Kingdom flagLondon, England, United Kingdom Inferred 51.89.42.24

Registration details

RDAP / WHOIS

RegistrarEPAG Domainservices GmbH
Registered2017-01-05
Expires2027-01-05
Domain statusactive
Nameserversabby.ns.cloudflare.com、clint.ns.cloudflare.com
DNSSECsigned

DNS records

DNS

TypeNameValueTTLPriority
Alenni0451.net51.89.42.24300—
AAAAlenni0451.net2001:41d0:700:3218::300—
MXlenni0451.netlenni0451.net30010
NSlenni0451.netabby.ns.cloudflare.com86400—
NSlenni0451.netclint.ns.cloudflare.com86400—
TXTlenni0451.netv=spf1 mx -all300—
CNAMEpingtrack.lenni0451.netlenni0451.net300—
DSlenni0451.net2371 13 2 bffb23f5e9fa6b3cea2d3fa5d8cfaae43ea7ae1b31bd9bdde7cfd7463724831686400—
DMARC_dmarc.lenni0451.netv=DMARC1; p=reject; rua=mailto:[email protected]300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectpingtrack.lenni0451.net
IssuerLet's Encrypt
Valid until2026-11-30T19:22 · Remaining when checked: 43 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
servernginx

Identified technologies

nginx

Pages, Search and Sharing

Meta descriptionPublic dashboard for Minecraft server statistics and ping histories.
Canonical URLNot detected
LanguageEnglish (default)
Twitter Cardsummary

No robots.txt found

No sitemaps found

Recent Updates

  • Website images

User reviews (0)

  • No reviews yet.