Website profiles · Technology insights · Alternatives

scummvm.org Paid content Multilingual

Categories: Development

ScummVM is a program which allows you to run certain classic graphical adventure and role-playing games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! ScummVM is a complete rewrite of these games' executables and is not an emulator.

Visit website

Updated: 2026-09-27 17:12 Language: English (default) Access: Normal

Profile views 5 Outbound visits 1
ScummVM : Full homepage screenshot
Editorial Review

Website Review

What is ScummVM?

ScummVM is a program that lets you play certain classic graphical adventure and role-playing games on modern computers and other devices. It does this by replacing the original game executables with its own rewritten engine, so it is not an emulator. You still need the original game's data files to play.

In practice, that means you point ScummVM at a folder containing a supported game's files, and it handles the rest: graphics, sound, input and save games on systems the game was never designed for. Recent development work has focused on titles such as the Eagle Eye Mysteries games, where you play as teenage twin detectives solving cases by questioning suspects and recording clues.

A useful next step is to check whether the specific game you own is supported and which releases are covered, since support can differ by platform and language. For example, the current Eagle Eye testing covers the DOS releases in English and Spanish plus the Macintosh release of the first game, while the Macintosh version of the London sequel is still in development. If you want to help, grab a recent development build, add your game directory, and report issues with screenshots or saved games.

For official downloads, documentation and compatibility lists, see ScummVM.

How do I set up ScummVM with my existing game data files?

ScummVM runs the game engine while you supply the original data files. It replaces the game's executable rather than emulating the original hardware, so your first job is simply to get a clean copy of the game folder onto the machine where ScummVM is installed.

Basic setup

  1. Install ScummVM from ScummVM and launch it.
  2. Choose Add Game.
  3. Point ScummVM at the folder containing the game's data files, not at an installer or a shortcut.
  4. Confirm the detected game in the list, then press Start.

If ScummVM identifies the title and version correctly, it usually launches without further work. If detection fails, the folder is the problem far more often than the engine is.

Getting the data files right

  • Copy the game from the original CD, floppy set or installation directory into a folder you control. Avoid running directly from read-only media.
  • Keep the folder structure intact. Some games expect subfolders for sound, video or speech files.
  • Include everything the installer would have copied, including any configuration or resource files it placed alongside the executable.
  • For multi-disc games, keep each disc's files identifiable. ScummVM can switch between them, but it needs to know which files belong where.
  • Compressed archives and installers are not data files. Unpack or install first, then point ScummVM at the result.

A worked example

Suppose you want to try the Eagle Eye Mysteries games currently in public testing. You would obtain the original DOS or Macintosh release, copy its data files into a dedicated folder such as EagleEyeMysteries, add that folder in ScummVM, and play. The testing announcement notes that the DOS releases in English and Spanish and the Macintosh release of the first game are supported, while the Macintosh version of the London sequel is still under development. It also reminds testers that original game data files are required, and that issues are best reported with screenshots and saved games.

When something goes wrong

Symptom Likely cause What to check
Game not detected Wrong folder or unsupported version Point at the folder holding the data files; check the version
Detected but crashes Missing files Compare your folder against a full install
No music or speech Audio files absent or misnamed Confirm sound and speech files were copied
Wrong language Multiple versions mixed Separate each release into its own folder

A practical next step: after adding a game, run it for a few minutes and save once. If saving and loading work, your data files are almost certainly complete. For anything that fails, the ScummVM issue tracker and its bug submission guidelines are the right place to report it, and saved games plus screenshots make those reports much easier to act on.

Which classic adventure and role-playing games does ScummVM support?

ScummVM is a compatibility layer rather than an emulator: it replaces the original executables of supported games so their data files can run on modern and unusual platforms. That distinction matters because support is game-by-game, and the catalog is far too long to list in full — the project maintains a compatibility list on its own site, and the news page is where newly supported titles appear.

ScummVM

What kinds of games are covered

The supported catalog spans several broad families:

  • Classic point-and-click adventures — the LucasArts back catalog and many Sierra and Revolution titles are the core of the project.
  • Graphical adventures from other studios — including titles built on engines such as AGI, SCI, Gobliiins, and others.
  • Role-playing games — a smaller but real category, mostly 2D computer RPGs of the late 1980s and 1990s.
  • Educational and hybrid titles — for example, the Eagle Eye Mysteries detective games, whose DOS releases (English and Spanish) and Macintosh release are in public testing, with Eagle Eye Mysteries in London supported on DOS but still in development on Macintosh.

What "support" actually means in practice

Support levels vary, and that variation is the main thing to check before you dig out old discs:

Situation What to expect
Fully supported Completable, and generally stable across platforms
In testing Playable but may have bugs; the project wants reports
Under development Not ready for a normal playthrough

You always need the original game's data files. ScummVM does not include the games, so a supported title with no data files is still unplayable.

A concrete next step

If you have a specific game in mind, look it up on ScummVM's compatibility list before installing anything. Check three things: the support status, the exact release or platform version listed (DOS, Macintosh, Amiga, and console ports can differ), and whether a daily development build is required — newly announced titles like the Eagle Eye games often need one rather than a stable release. If a supported game misbehaves, saved games and screenshots make a bug report far more useful.

How can I help test new game support like Eagle Eye Mysteries?

Use a recent daily development build of ScummVM, point it at your own copy of the game's data files, and play through the cases while reporting anything that misbehaves. That is exactly what the Eagle Eye Mysteries test announcement asks for: the DOS releases in English and Spanish, plus the Macintosh release of the first game, are in the current testing round, while the Macintosh version of the London sequel is still in development and not part of it.

H3. A workable routine

  1. Get a recent daily development build rather than a stable release; new game support lands there first.
  2. Add your game directory in ScummVM and launch it. You must already own the original data files — ScummVM replaces the game's executables, it does not supply the content.
  3. Play deliberately: work through cases, save and reload, try both detectives where offered, and note the exact point where something breaks.
  4. Report on the issue tracker following the project's bug submission guidelines. Screenshots and saved games that reproduce the problem are the most useful attachments.

H3. What is worth reporting

  • Crashes, freezes, or cases that cannot be completed.
  • Graphics, sound, or text problems, including missing or misplaced interface elements.
  • Save/load failures and progress-blocking bugs.
  • Differences between language versions, since English and Spanish DOS releases are both in scope here.
  • Anything specific to one platform build, such as the Macintosh release.

H3. Practical notes

Test with a copy of your data files, not your only one, and keep a separate save folder so a bad save does not cost you progress. If you are unsure whether something is a real bug, still report it — a short description plus a save is far more useful than a vague mention. If you would rather not chase development builds, wait for a stable release and report problems there instead; the trade-off is that your report may arrive after the code has already changed. The main project page is ScummVM.

How is ScummVM different from a traditional emulator?

ScummVM is not an emulator. It is a complete rewrite of a game's original executable, so it runs the game's own data files directly instead of simulating the hardware the game was written for.

ScummVM

What that means in practice

A traditional emulator recreates a whole machine — CPU, graphics, sound and operating system calls — so the game runs inside a virtual version of its original computer. ScummVM instead reimplements the game engine itself: the code that handles dialogue, inventory, room transitions and puzzle logic. You still need the original game files (the data, not just any download), but the part that used to be a DOS or Macintosh program is replaced by ScummVM's own code.

The practical difference shows up in three places:

  • Accuracy of the game, not the machine. Emulators can be judged on how faithfully they reproduce a specific computer. ScummVM is judged on how faithfully it reproduces a specific game's behaviour, which is why its testing notes focus on individual titles and scenes.
  • Portability. Because there is no underlying machine to simulate, ScummVM can be built for phones, consoles and modern desktops without carrying a full virtual PC along.
  • Scope. It only supports games whose engines have been reimplemented, so a title can be playable on ScummVM while remaining unsupported by general-purpose emulators, or vice versa.

A reader scenario

Suppose you want to replay Eagle Eye Mysteries on a modern laptop. With an emulator you would configure a DOS environment, mount a disk image, and deal with sound and timing settings. With ScummVM you point it at the folder containing your original game data, add it to the game list, and start playing — the deduction mechanics, clue notebook and case structure are handled by ScummVM's reimplementation.

How to decide

Use ScummVM when your goal is a specific supported adventure or role-playing game and you want it running natively on a modern device with the original data files. Use a traditional emulator when you need the original operating system itself — for example, to run a game ScummVM does not support, or to reproduce period-accurate hardware behaviour. If a game appears on both, try ScummVM first for convenience and fall back to an emulator if something feels off.

A useful next step is to check the compatibility list on ScummVM for your exact game and release version before assuming it will work, since support is tracked title by title — as the Eagle Eye testing announcement illustrates, some versions are ready while others are still in development.

What platforms can I run ScummVM on?

ScummVM runs on a wide range of platforms, from modern desktop computers to phones, consoles and older systems. The key point is that it is not an emulator: it replaces the original game executables and runs the game data natively on the host system, which is why it can be ported to so many different devices.

The official ScummVM site at ScummVM lists the supported platforms and provides downloads for each. Typical categories include:

  • Desktop and laptop: Windows, macOS, Linux and other Unix-like systems.
  • Mobile: Android, iOS and handheld devices.
  • Consoles and retro hardware: various home consoles, handhelds and legacy computers.
  • Unusual or embedded targets: set-top boxes, PDAs and other niche devices.

Because ScummVM only needs the game's data files, you can often copy a game directory from one device to another and continue playing. This makes it practical to play a classic adventure game on a phone during a commute and on a desktop at home.

One trade-off is that not every platform build is equally mature. A game may work perfectly on Windows but have audio or input quirks on a console port. Also, you must supply your own legally obtained game data files; ScummVM does not include the games.

If you want to check whether your specific device is supported, visit the ScummVM downloads page, find your platform, and look for a recent stable or daily build. If you are testing a newly supported game, the project recommends using a recent daily development build and reporting issues on its tracker.

Related questions

More questions →
Do I Need the Original Game Files to Use ScummVM?

Yes. ScummVM does not include any games. It is a program that runs certain classic graphical adventure and role-playing games provided you already have their data files. Without those files, there is nothing to play.

ScummVM replaces the executables that shipped with the games, which is what lets you run them on systems they were never designed for. It is a complete rewrite of those executables, not an emulator — so the game data itself still has to come from you.

What "original game files" means in practice

You need the data files from a legitimate copy of the game — the assets, scripts, and other content that make up the game itself. ScummVM supplies the engine; you supply the game.

The practical consequence: buying or downloading ScummVM alone gets you nothing playable. If you don't have the data files, you can't play.

How to point ScummVM at your files

  1. Install ScummVM (a recent daily development build if you want to test newly supported titles).
  2. Add your game directory to ScummVM.
  3. Launch the game from ScummVM's game list.

The expected result is that ScummVM detects the game, identifies its engine and version, and starts it. If detection fails, the usual cause is an incomplete or mismatched set of data files.

Which versions and languages are supported

Support is title-specific and version-specific, and it changes over time as development continues. A current example from the project's own announcements: for the Eagle Eye Mysteries testing period, ScummVM supports

  • the Eagle Eye Mysteries DOS releases, in English and Spanish,
  • the Macintosh release, and
  • the Eagle Eye Mysteries in London DOS release.

The Macintosh version of Eagle Eye Mysteries in London was still under development and not part of that testing round.

Two things follow from this:

  • Language matters. A supported game may only be supported in certain languages, so an unsupported localization can fail to detect or run.
  • Platform matters. A DOS release and a Macintosh release of the same title are separate targets, and one may be ready while the other isn't.

Check the compatibility information for your exact title, platform, and language before assuming your copy will work.

If you don't have the files

There is no workaround inside ScummVM. The program is an engine replacement, not a source of game content, and it does not ship the games. Your options are to obtain a legitimate copy of the game whose data files you can use, or to pick a different title you already own.

Quick checklist

Question Answer
Does ScummVM include games? No
Do I need the original data files? Yes
Can I play without them? No
Does language/version matter? Yes — support is per release
Is ScummVM an emulator? No, it's a rewrite of the games' executables

If you're testing a newly supported title, use a recent daily development build, add the game directory, play through it, and report problems on the project's issue tracker with screenshots or saved games where possible.

Which Games Are Currently Ready for Testing in ScummVM?

As of the latest announcement on scummvm.org (dated Sep 22, 2026), the games open for public testing are Eagle Eye Mysteries and Eagle Eye Mysteries in London. This testing round covers the DOS releases of both titles in English and Spanish, plus the Macintosh release of the first game and the DOS release of the London sequel. The Macintosh version of Eagle Eye Mysteries in London is still under development and is not part of this round.

What's in this testing round

Game Supported versions in this test Not included
Eagle Eye Mysteries DOS (English, Spanish), Macintosh —
Eagle Eye Mysteries in London DOS Macintosh (still in development)

Both titles were published by EA*Kids and developed by Stormfront Studios. They're deduction games: you play as teenage twin detectives Jake or Jennifer Eagle, visit locations, question suspects, and log clues in TRAVIS (Text Retrieval And Video Input System). Cases are self-contained, get harder as you progress, and can be replayed with different outcomes. In the London sequel, the twins investigate a thief called Macavity.

How to join the test

  1. Get a recent daily development build of ScummVM. Testing builds are what the team asks for here, not a stable release.
  2. Add your game directory to ScummVM. You need the original game data files — ScummVM replaces the game's executables, it doesn't ship the game content.
  3. Play through the games and watch for problems.
  4. Report issues on the project's issue tracker, following the bug submission guidelines. Screenshots and saved games that demonstrate a problem are especially useful.

What to keep in mind

  • The announcement is a point-in-time notice; the set of games under testing changes as development progresses, so check scummvm.org for the current round before you start.
  • If you only have the Macintosh release of Eagle Eye Mysteries in London, it isn't testable yet — that version is still being worked on.
  • The page lists PayPal among its payment platforms, but nothing in the announcement indicates the test builds or participation carry a cost.
Is ScummVM an Emulator?

No. ScummVM is not an emulator. According to the project's own description, it is "a complete rewrite of these games' executables" — it replaces the executable files that shipped with classic graphical adventure and role-playing games, letting you play them on systems they were never designed for. The one thing it does not replace is the game's data files: you still need those, and ScummVM will not run anything without them.

What ScummVM actually does

A game from the DOS or early Macintosh era typically ships as two kinds of content:

  • An executable — the program that reads input, drives the game loop, and draws the screen for a specific operating system and hardware.
  • Data files — the actual content: scripts, dialogue, artwork, sound, and game logic.

ScummVM throws away the first part and supplies its own. Its developers re-implemented the game engines from scratch, so the same data files can be interpreted by a modern, portable program instead of the original binary. That is why the project describes itself as a rewrite rather than an emulator.

How that differs from an emulator

ScummVM A typical emulator
What it recreates The game's engine (the executable's behavior) The whole machine — CPU, memory, graphics, sound hardware
What it runs Original game data files Original software, including its original executable
Scope Only games whose engines have been re-implemented Anything written for the emulated platform
Portability Runs on many systems the games never targeted Runs wherever the emulated hardware can be reproduced

An emulator pretends to be a computer. ScummVM pretends to be the game program itself. That distinction explains both its strengths and its limits: it can be fast and portable because it isn't simulating hardware, but it only supports games for which someone has written an engine.

Why this matters if you're deciding whether to use it

  • You need the original data files. ScummVM does not include the games. If you don't already own the game files, ScummVM alone gives you nothing to play.
  • Support is per-game, not per-platform. A game works because its engine has been re-implemented, not because it happened to run on a system ScummVM targets.
  • Compatibility is an ongoing effort. New engines and new game releases are added over time, and titles move through stages such as public testing before being considered stable.

A current example of that process

The project's home page (dated Sep 22, 2026) announces that Eagle Eye Mysteries and Eagle Eye Mysteries in London are ready for public testing. The post notes that ScummVM supports the DOS releases of both titles in English and Spanish, plus the Macintosh release of the first game and the DOS release of the London sequel — while the Macintosh version of Eagle Eye Mysteries in London is still under development and not part of that testing round.

That announcement also restates the core rule: "As usual, you will need the original game data files to play." To join the test, the post says to use a recent daily development build, add your game directory to ScummVM, play through the games, and report problems on the issue tracker following the bug submission guidelines, ideally with screenshots and saved games.

Quick way to tell which one you need

  • If you have a game's data files and want to play it on a modern machine, ScummVM is the relevant tool — provided an engine exists for that game.
  • If you want to run the original program exactly as it behaved on its original hardware, including its original executable, that is emulator territory, not ScummVM.
What Is ScummVM and What Does It Do?

ScummVM is a program that runs certain classic graphical adventure and role-playing games on systems they were never designed for. It is not an emulator: instead of simulating original hardware, it replaces the executables shipped with those games with a complete rewrite, so the game's own data files do the work. The one condition that matters is that you must already have the original game data files — ScummVM does not include the games themselves.

How ScummVM works

The key mechanism is executable replacement rather than hardware emulation. A traditional emulator recreates a whole machine — CPU, graphics, sound — and runs the original program inside it. ScummVM takes a different route: the team rewrites the game's engine and executable from scratch, then loads the original data files (graphics, sound, scripts, text) into that new engine.

That distinction has practical consequences:

  • Because it is not emulating hardware, ScummVM can run a game natively on platforms that never had it, from modern desktop systems to phones and consoles.
  • Because it relies on the original data files, you need a legitimate copy of the game — ScummVM supplies the engine, not the content.
  • Because each engine is rewritten, support is added game by game, not by emulating a whole platform at once.

What kinds of games it covers

ScummVM focuses on classic graphical adventure and role-playing games. The catalogue spans many original publishers and engines, and the project continues to add titles. New support arrives through public testing rounds before a game is considered stable.

A recent example from the project's own news: Eagle Eye Mysteries and Eagle Eye Mysteries in London were announced as ready for public testing. These are deduction games published by EA*Kids and developed by Stormfront Studios, in which you play teenage twin detectives solving cases by questioning suspects and recording clues. For that testing period, ScummVM supported the DOS releases in English and Spanish, the Macintosh release of the first game, and the DOS release of the London sequel — while the Macintosh version of the London game remained under development and outside that round.

That pattern is typical: support is often platform-specific and language-specific, so a game may work in one release and not another.

What you need to get started

Requirement Detail
ScummVM itself Download a build for your system; development ("daily") builds are used for testing newly supported games
Game data files You must already own the original game and point ScummVM at its directory
A supported release Check that your specific platform and language version is covered

The general flow is: install ScummVM, add your game's directory to it, and launch the game. If you are testing a newly supported title, the project asks that you use a recent daily development build and report problems through its issue tracker, ideally with screenshots and saved games that demonstrate the issue.

Where it fits

If you want to replay adventure and RPG classics on hardware they were never written for, ScummVM is built exactly for that, and it avoids the overhead and inaccuracy of full hardware emulation. If you do not own the original data files, or your particular release is not yet supported, ScummVM alone will not get you playing — those are the two limits to check first.

How to Join a ScummVM Public Game Testing Round

To join a ScummVM public testing round, you need three things: the original game data files, a recent daily development build of ScummVM, and a willingness to report what breaks. The workflow is the same for every testing announcement: grab the daily build, add your game directory to ScummVM, play through the game, and file issues on the project's tracker following its bug submission guidelines. You cannot participate with only the ScummVM download — the game data files must come from you.

What a testing round actually is

When ScummVM adds support for a game engine or a new game variant, the team announces a public testing period before the support is considered stable. The announcement names exactly which releases are in scope.

A recent example: the team announced that Eagle Eye Mysteries and Eagle Eye Mysteries in London were ready for public testing. For that round, supported targets were:

  • Eagle Eye Mysteries DOS releases, in English and Spanish
  • The Eagle Eye Mysteries Macintosh release
  • The Eagle Eye Mysteries in London DOS release

The Macintosh version of Eagle Eye Mysteries in London was explicitly not part of that round because it was still under development. This is the pattern to watch for: testing announcements usually include a supported list and an excluded list, and reporting bugs against an excluded variant wastes your time and the team's.

Step 1: Confirm you have the original game data files

ScummVM replaces the game's original executables; it does not supply the game content. You need the data files from a legitimate copy of the game. If you do not own the game, you cannot test it.

Step 2: Get a recent daily development build

Testing rounds run against development code, not the last stable release. The announcement directs testers to a recent daily development build. Download the build for your platform from the project's downloads area rather than using an older installed version — a stable release may predate the support you are trying to test.

Step 3: Add your game directory to ScummVM

Point ScummVM at the folder containing your game data files, the same way you would add any other game. ScummVM should detect the game and identify it. If detection fails or the game is misidentified, that itself is worth reporting.

Step 4: Play through the game

The goal is coverage, not a quick launch test. Play far enough to exercise the parts of the game most likely to break:

  • Intro sequences, cutscenes, and any video or audio playback
  • Saving and loading, including across different points in the game
  • Inventory, dialogue, and puzzle interactions
  • Transitions between areas or chapters
  • Any platform-specific behavior if you are testing a non-DOS release

For a deduction game like Eagle Eye Mysteries, that means working through cases, questioning suspects, and using the in-game clue system rather than just confirming the title screen appears.

Step 5: Report problems on the issue tracker

Report what you find on the project's issue tracker and follow its bug submission guidelines. A useful report typically includes:

  • The exact game and variant you tested (platform, language, release)
  • Your ScummVM build version and your operating system
  • Steps that reproduce the problem
  • What you expected versus what happened

Screenshots and saved games that demonstrate the issue are always helpful, because they let a developer reproduce the problem without replaying the whole game.

Common pitfalls

  • Testing an unsupported variant. Check the announcement's supported list first. In the Eagle Eye round, the Macintosh version of the London game was out of scope.
  • Using a stable release instead of a daily build. The support you are testing may not exist in the stable branch yet.
  • Reporting without reproduction steps. "It crashed" is hard to act on; "it crashed when I opened the case file after loading save 3" is actionable.
  • Assuming ScummVM includes the games. It does not. The data files are your responsibility, and this applies to every testing round.

Quick reference

Requirement Where it comes from
Game data files Your own copy of the game
ScummVM build Recent daily development build from the project
Supported variants The testing announcement
Bug reports The project's issue tracker, per its guidelines
Helpful attachments Screenshots and saved games

If you can supply the game files and run a development build, you can join any open testing round the moment it is announced.

Website Overview

Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks. An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2002, this domain has about 23 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is Gandi SAS, a widely used domain service provider. The domain uses the common .org extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by gandi.net, indicating managed DNS hosting. MX records point to the scummvm.org email service. DNSSEC is enabled, allowing validating resolvers to authenticate signed DNS data. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The Server header exposes the software version: Apache/2.4.59 (Debian). This makes version-targeted checks easier, but is not proof of an exploitable vulnerability. The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Apache 2.4.59, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

Search and Social Sharing

The meta description has 393 characters and may be shortened in search results. Open Graph is partially configured; og:type is missing. The page declares 15 language or regional alternatives using hreflang. The title has 15 characters, within a common display range. The observed directives allow indexing and link following.

Hosting and Email

DNSgandi.net
Hostingmanitu GmbH
Emailscummvm.org
Location Germany flagGermany 217.11.63.195

User reviews (0)

  • No reviews yet.

Pages, Search and Sharing

Meta descriptionScummVM is a program which allows you to run certain classic graphical adventure and role-playing games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! ScummVM is a complete rewrite of these games' executables and is not an emulator.
Canonical URLhttps://www.scummvm.org/
LanguageEnglish (default) · Multilingual
Twitter CardNot detected
All bots 0 allowed · 2 disallowed
  • Disallow/frs
  • Disallow/downloads
semrushbot 0 allowed · 1 disallowed
  • Disallow/

No sitemaps found

Registration details RDAP / WHOIS

RegistrarGandi SAS
Registered2002-10-17
Expires2027-10-17
Domain statusclient transfer prohibited
Nameserversns-194-b.gandi.net、ns-62-c.gandi.net、ns-66-a.gandi.net
DNSSECsigned

DNS records

TypeNameValueTTLPriority
Awww.scummvm.org217.11.63.1953600—
AAAAwww.scummvm.org2a00:1828:a014:1::23600—
MXscummvm.orgmail.scummvm.org30010
NSscummvm.orgns-194-b.gandi.net10800—
NSscummvm.orgns-62-c.gandi.net10800—
NSscummvm.orgns-66-a.gandi.net10800—
TXTscummvm.orggoogle-site-verification=rDq_JdjVSU6Nz0R5AvlBS0UP2BfOOvGIhGp5ggevTno10800—
TXTscummvm.orglibera-9B1da6Rd10800—
TXTscummvm.orgv=spf1 a mx a:lists.scummvm.org a:bugs.scummvm.org ~all10800—
DSscummvm.org3761 13 2 6291ef0b2638e34ce9ffff56d5c79e6484ce4dc9c20ba2cf851a11f402bed9ca3600—
DMARC_dmarc.scummvm.orgv=DMARC1; p=none300—

TLS and certificates

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectscummvm.org
IssuerLet's Encrypt
Valid until2026-12-05T04:50 · Remaining when checked: 68 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HeaderValue
content-typetext/html; charset=UTF-8
serverApache/2.4.59 (Debian)

Identified technologies

Apache 2.4.59