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What is Strange Flavour Ltd?
Strange Flavour Ltd is an independent game developer and publisher behind titles for iPhone, Mac and consoles. Its catalog includes the fishing game Flick Fishing, the racing game SlotZ Racer, and Toysight, which won an Apple Design Award. The studio has also expanded beyond games: its site highlights a newer release, Face Word, and its first book, MegaGuide.
If you want to understand what the studio actually makes, treat its catalog as the best guide. Flick Fishing and SlotZ Racer suggest a focus on pick-up-and-play, touch-friendly games, while the Apple Design Award for Toysight points to more experimental, design-led work. Face Word and MegaGuide show that Strange Flavour is not limited to one format or genre.
A practical next step is to browse the news updates on Strange Flavour Ltd for the latest release notes, then look up each title on its platform store to check device compatibility and current availability.
Which Strange Flavour games are available for iPhone, Mac, or consoles?
Strange Flavour's own site groups its catalog by platform and by era, and the clearest signals come from its news headlines and the games it names directly.
Named on the site
- Flick Fishing — the studio's hit fishing game; the site references a "Flick Fishing Redux" update.
- SlotZ Racer — a slot-car racing game.
- Toysight — described as an Apple Design Award winner.
- Face Word — a newer release highlighted in the latest news update.
Platform spread
The studio describes itself as making games for iPhone, Mac and consoles, so expect that mix rather than a single-platform catalog. Toysight and Flick Fishing are the titles most associated with Apple hardware; SlotZ Racer fits the same casual, pick-up-and-play mold. Face Word is the most recent addition and, based on the news framing, is worth checking first if you want something current.
Also worth noting: the site mentions "MegaGuide," the studio's first book — a companion publication rather than a game, so don't count it as a title when browsing.
Next step: open Strange Flavour Ltd and read the latest news update, since it carries the current release information and any platform details for Face Word. If you're choosing between titles, pick Flick Fishing for a relaxed, motion-based fishing sim, SlotZ Racer for quick competitive racing, and Toysight if you want the award-recognized design showcase.
What is Face Word and how does it play?
Face Word is one of the newer releases from Strange Flavour Ltd, announced on the studio's site alongside its first book, MegaGuide. The page evidence tells us it's a game, but it doesn't detail the mechanics, so treat any description of how it plays as general genre context rather than confirmed features.
What we can say from the page: Strange Flavour is a small independent studio known for iPhone, Mac and console games, including Flick Fishing, SlotZ Racer and the Apple Design Award–winning Toysight. That track record suggests Face Word is likely a compact, touch-friendly title in the same spirit — polished, pick-up-and-play, and designed around a simple core hook rather than a long campaign.
How to judge whether it's for you
- If you liked Flick Fishing or SlotZ Racer: you'll recognise the studio's habit of taking one clean idea and building a whole game around it.
- If you want deep systems or long sessions: Strange Flavour's catalogue tends toward short, repeatable play, so check the store listing before buying.
- If you're curious about the book: MegaGuide is a separate product from the game, so don't assume one purchase includes the other.
For the actual rules, controls and modes, the reliable next step is the App Store listing for Face Word, where the developer's own description and screenshots will show how a round works. You can also check the studio's news page at Strange Flavour Ltd for updates, since the announcement there is where the game was first highlighted.
What is MegaGuide and what does it cover?
MegaGuide is a book published by Strange Flavour Ltd, the studio behind games such as Flick Fishing, SlotZ Racer and the Apple Design Award–winning Toysight. It is described on the company's site as "our first book," announced alongside a new game called Face Word in the studio's news updates.
Strange Flavour Ltd
How does Flick Fishing Redux differ from the original Flick Fishing?
The page evidence for Strange Flavour lists “Flick Fishing Redux!” as a heading but does not describe what changed, so the specific differences aren’t documented here. What can be said is that Redux is presented as a distinct entry alongside the studio’s other titles, not as a reprint of the original listing.
For a practical answer, treat “Redux” as a revised version and check the studio’s own news/update posts on Strange Flavour Ltd, where the announcement is most likely to explain the changes. If you’re deciding which to play, compare the two versions on the features you care about: controls, content, and platform support. A remake typically modernises presentation and compatibility; a remaster usually keeps the original design intact; a sequel adds new mechanics. The name alone doesn’t tell you which applies here.
If you already own the original, the useful next step is to look for a version history or changelog entry for Redux before buying again. If you’re new to the game, either version is a reasonable starting point, but Redux is the one the developer is currently highlighting.
What makes Toysight an Apple Design Award winning game?
Toysight earned an Apple Design Award for doing something simple extremely well: it turned the iPhone's camera and touchscreen into a playful, physical toy rather than a conventional game. The award recognises that kind of inventive, platform-native design rather than scale or production budget.
What the design gets right
- It uses the hardware as the toy. The camera becomes the play space, so the real world is the content. That is a genuinely iPhone-specific idea, not a ported console game.
- It is immediately understandable. There is no long tutorial or control scheme to learn; a player can pick it up and start playing within seconds, which is exactly what judges tend to reward in mobile design.
- It fits short sessions. A touchscreen toy suits a two-minute distraction on a train far better than a narrative game does.
- It has a clear, memorable hook. "Point the camera at something and play with it" is a one-sentence pitch, which matters when a title is competing for attention.
Why that combination wins awards
Apple's design awards generally favour apps that could only exist on that platform, that feel polished in their interaction details, and that respect the constraints of a small screen and a distracted user. Toysight sits in all three categories at once. Strange Flavour's wider catalogue shows the same instinct for physical, tactile play — the fishing-cast gesture in Flick Fishing and the slot-car steering in SlotZ Racer are built around what a hand naturally does with a phone, and the studio also made Face Word and a book, MegaGuide, according to its news page. You can see the full list at Strange Flavour Ltd.
If you are evaluating it for yourself
Ask three questions: does it need the camera to work at all, or is the camera a gimmick? Can a new player understand it without instructions? Does it still feel fun on the fifth session, once the novelty of seeing your own surroundings has worn off? Toysight's award suggests it passed those tests; a quick look at the studio's news page will show you what it has done since.
For a broader sense of what Apple rewards, compare it with other design-award winners such as Apple's own award archive, or look at how a studio like ustwo games builds touch-first experiences — the pattern is usually the same: one strong idea, executed with restraint.
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