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What is Bedrock Custom Super Flat Generator?

The Bedrock Custom Super Flat Generator is a browser-based tool for setting up the parameters of a custom superflat world in Minecraft Bedrock Edition. The page presents a small form — choose the world type (Custom Super Flat or Single Biome), enter a world name, seed and biome, and toggle options such as preventing slimes from spawning — then generate the result. In other words, it handles the setup choices for a flat world rather than building or editing the world itself.

Who it suits

  • Builders and map makers who want a clean, empty flat canvas with a chosen biome and no slime nuisance.
  • Players testing redstone or farm designs who need a controlled, predictable surface and a repeatable seed.
  • Anyone sharing a world concept who wants a named world with fixed settings rather than adjusting sliders in-game each time.

Practical next step

Decide your purpose first. For creative building, pick Custom Super Flat with the biome you want and enable the slime-prevention option; for survival-style experiments, Single Biome with a matching seed lets you compare runs fairly. Note the world name and seed you generate so you can recreate the same setup later.

For broader world-creation options in Bedrock, the official Minecraft site and community wikis such as Minecraft Wiki document superflat presets and world settings, which helps you check what each option does before generating.

How do I create a custom super flat world for Minecraft Bedrock Edition?

Use the Bedrock Custom Super Flat Generator at Bedrock Custom Super Flat Generator to build a flat world layout, then recreate it in Minecraft Bedrock Edition's own world-creation screen. The page is a planning tool: its controls let you pick a world type (Custom Super Flat or Single Biome), set a world name and seed, choose a biome, and toggle options such as preventing slime spawning.

A practical workflow

  1. Decide the world type. Choose Custom Super Flat if you want to control the layers; choose Single Biome if you mainly want one biome across a flat world.
  2. Set the basics. Enter a world name and, if you want repeatable terrain, a seed. Pick the biome you want to build in.
  3. Toggle slimes. If you plan to build peaceful underground rooms or storage, enabling the "Prevent Slimes Spawning" option saves you from constant cleanup.
  4. Generate the result. The page produces the world settings; use those values when creating the world in Bedrock Edition.
  5. Verify in-game. Create the world, spawn in, and check the layer heights and biome match what you planned before you start building.

Choosing between the two world types

Your goal Better starting point Trade-off
Precise control over layers (e.g., a void base, a stone platform, custom ground) Custom Super Flat More setup decisions; you must get the layer order right
A simple flat world dominated by one biome Single Biome Less control over what sits beneath the surface
A repeatable world for a build project or server Either, with a fixed seed The seed only helps if you reuse the same settings

Example scenario

A player building a redstone testing area wants a void world with a single layer of stone to stand on. They would use Custom Super Flat, set the biome to Plains, enable slime prevention, and note the seed so the test world can be recreated later. A player building a village-style town, by contrast, might prefer Single Biome so the whole map shares one look.

As a next step, write down the world name, seed, biome and layer settings before generating, so you can reproduce the same world if you need to start over.

What is the difference between Custom Super Flat and Single Biome world types?

The page presents them as two separate choices in its "Select World Type" menu. Custom Super Flat is for building a flat world layer by layer; Single Biome is for generating a normal-shaped world dominated by one biome. The form fields confirm this: the Custom Super Flat path includes a "Prevent Slimes Spawning" toggle, while the Single Biome path pairs a seed field with a biome selector.

How they differ in practice

Custom Super Flat Single Biome
Terrain shape Flat, defined by you Standard terrain (hills, caves, water)
Main control Layer/block setup, slime-spawning toggle Which biome fills the world
Typical use Redstone testing, builds on a clean grid, spawn-proofing Themed survival or creative worlds, farming one biome's resources
Trade-off Little natural terrain or resources; you supply everything You lose biome variety, so some materials require travel or trading

A concrete case: if you want a void-like canvas for a redstone contraption or a pixel-art build, Custom Super Flat with slime spawning disabled keeps the ground predictable. If you want a survival world where every direction is desert or mushroom fields, Single Biome gives you that identity while keeping ordinary terrain generation.

Decision criterion: choose Custom Super Flat when the ground itself is the thing you're designing; choose Single Biome when you want normal exploration and terrain but a single environmental theme.

How do I prevent slimes from spawning in my super flat world?

Enable Prevent Slimes Spawning in the generator's settings before you generate the world. The Bedrock Custom Super Flat Generator on Bedrock Custom Super Flat Generator lists this as a toggle alongside options like World Name, Seed and Biome, so it is applied as part of the world setup rather than something you fix afterward.

What to do

  1. Open the generator and choose Custom Super Flat as the world type.
  2. Turn on Prevent Slimes Spawning.
  3. Set your seed and biome, then generate the world with the resulting settings.

Why the order matters

In a super flat world, slimes are a common nuisance because the flat surface and shallow spaces give them room to appear, especially in slime chunks. Deciding this at generation time means you avoid building a base in an area that later fills with slimes. If you have already generated a world, the toggle will not retroactively change it—you would need to regenerate with the setting enabled, so plan your layout around that if the world is still new.

A practical example

Suppose you are building a redstone showcase on a flat plain and want a clean test area. Choose Custom Super Flat, enable Prevent Slimes Spawning, pick a Plains biome for a neutral look, and generate. The result is a predictable surface without slime interruptions during builds or recordings.

Decision criterion

Enable the toggle whenever slimes would interfere with building, farming or recording. Leave it off only if you specifically want slimes—for example, to farm slimeballs—in which case you would instead need to know where slime chunks fall in your world.

Can I use a specific seed to generate a super flat world?

Yes. The generator includes a Seed field alongside the world name and biome options, so you can enter a specific seed before generating a super flat world. There is also a separate Single Biome option if you want the whole flat world limited to one biome.

How the controls fit together

The page presents these choices as one flow:

Control What it affects
World Type Custom Super Flat, Single Biome, or standard flat
World Name The name of the generated world
Seed The seed used to generate it
Biome The biome applied to the world
Prevent Slimes Spawning Whether slimes can appear

A practical example: if you are recreating a flat world for a build project and want the same layout every time, enter your chosen seed, pick Custom Super Flat, set the biome, and enable Prevent Slimes Spawning so the result stays clean.

What to check before generating

  • Decide whether you need a plain flat world or a single-biome one, since the seed interacts with the biome setting.
  • Note that a seed does not guarantee identical terrain in every version or generator; treat the output as the reference for your chosen settings.
  • If you plan to share the world, keep the seed and biome recorded alongside the world name.

For general Minecraft world-generation background, Minecraft Wiki explains how seeds work across world types.

What biome should I choose for a single biome super flat world?

Choose the biome based on what you want the world for, because in a single-biome super flat world the biome decides the ground blocks, the sky and water color, the mob spawning, and whether you get rain or snow. The generator on Bedrock Custom Super Flat Generator lets you set the biome and seed before generating, so pick with a purpose in mind rather than the prettiest name.

Common picks and what they suit

Biome Good for Trade-offs
Plains Building, redstone testing, a neutral sky Villages and passive mobs can clutter a test world
Desert Clean sand floor, no rain, easy-to-read terrain Almost no passive mobs, harsh look for long sessions
Snowy Plains Snow layers, winter builds, ice-themed maps Snow buildup and cold visuals get monotonous
Mushroom Fields No hostile mob spawns on the surface Very rare look, limited natural resources
Ocean or River Water-heavy testing, bridges, aquatic builds You'll be swimming or boating constantly
Badlands Striking colors, mining-themed scenes Terrain colors can make builds harder to read

How to decide

  • Testing redstone or builds: Plains or Desert keeps the surface clean and predictable.
  • Survival-style challenge: Desert or Snowy Plains limits food and wood, which raises difficulty.
  • Aesthetic project: pick the biome whose sky and ground colors match your build palette.
  • Mob-free sandbox: Mushroom Fields suppresses hostile surface spawns, useful for calm creative work.

Next step

Set your biome, add a world name and seed, and toggle Prevent Slimes Spawning if slimes would interfere with your build or tests. Generate a quick throwaway world first to check the look before committing to a long-term project.

Related questions

More questions →
What Is the Bedrock Custom Super Flat Generator?

The Bedrock Custom Super Flat Generator at superflat.crackedmagnet.com is a web tool for setting up a Minecraft Bedrock Edition super flat world. Instead of building a flat world from scratch in-game, you pick your world type, biome, and options on the page, then use the generated name, seed, and settings when creating the world in Minecraft. It is aimed at players who want a controlled flat starting map — for building, testing, or a specific biome look — without manually tuning world settings.

What the tool lets you configure

The page presents a short form with these controls:

Control What it does
World type selector (-- Select World Type --) Choose between Custom Super Flat and Single Biome
World name field Sets the name for the generated world
Prevent Slimes Spawning Toggle to stop slimes from appearing
Seed field Sets the world seed
Biome field Sets the biome for the world
Generate button Produces the world name, seed, and biome output

The two world types serve different purposes. Custom Super Flat is for a classic flat world where you control the layer setup. Single Biome is for a flat world locked to one biome, which is useful when you want a consistent landscape — for example, an all-desert build area or an all-snow survival test.

How to use it

  1. Open superflat.crackedmagnet.com.
  2. Select a world type from the dropdown: Custom Super Flat or Single Biome.
  3. Enter a world name.
  4. Optionally enable Prevent Slimes Spawning if you don't want slimes in the world.
  5. Enter a seed, or leave it to be generated.
  6. Choose a biome.
  7. Click Generate.
  8. Take the resulting world name, seed, and biome values and enter them when creating a new world in Minecraft Bedrock Edition.

Expected result: you get a matching set of settings to plug into the Bedrock world creation screen, so the world you create matches what you configured on the page.

Things to watch for

  • Bedrock only. The tool is built for Minecraft Bedrock Edition settings; the same values won't necessarily behave the same way in Java Edition.
  • Copy the values exactly. The seed and biome need to match what the generator outputs, or the world won't match your intended setup.
  • Slime toggle is a choice, not a default. If you want slimes for farms or mob behavior, leave it off; enable it only if you want them gone.
  • The page is a configurator, not a world editor. It gives you settings to enter in Minecraft — it doesn't modify an existing world.

If you just want a plain flat world with no fuss, the default Custom Super Flat option with a name and seed is enough. If you want a specific biome across the whole map, switch to Single Biome and set the biome field before generating.

How the Prevent Slimes Spawning Option Works in the Bedrock Custom Super Flat Generator

The Prevent Slimes Spawning option is a checkbox in the Bedrock Custom Super Flat Generator that is meant to keep slimes from appearing in the super flat world you configure. Set it before you generate or copy your world settings, since it is part of the configuration you build in the tool rather than something you change inside Minecraft afterward. The page evidence only shows the option label alongside the other controls, so treat it as a generator-side setting whose exact in-game effect should be confirmed in your own world.

Where the option sits among the generator controls

The generator page presents a compact set of inputs. Based on the page evidence, the visible controls are:

  • A world type selector with options such as Custom Super Flat and Single Biome
  • Add World Name
  • Prevent Slimes Spawning
  • Seed
  • Biome
  • Generate World Name and Seed actions

Because the slime option sits next to the seed and biome fields, it is part of the same settings pass: you choose your world type, name, seed, and biome, decide on slimes, then generate the output.

What the option is intended to do

Super flat worlds are mostly open, lit, and low on terrain features, which is exactly the kind of space where slimes can become a nuisance. The checkbox is intended to stop slimes from spawning in the generated world. In practice, that means:

  • If checked: the generated settings are meant to suppress slime spawning, so you can build or farm without slimes interfering.
  • If unchecked: the generator applies no slime-specific restriction, and slime behavior follows whatever the rest of your settings and the game itself produce.

The tool does not document a mechanism beyond the label, so do not assume it changes terrain, light levels, or mob caps for other mobs. It is a slime-specific toggle.

How to use it in a build

  1. Open the generator and select your world type (for example, Custom Super Flat).
  2. Enter a world name if you want one, and set your Seed and Biome as needed.
  3. Check Prevent Slimes Spawning if slimes are the problem you want to avoid.
  4. Use Generate World Name / Generate Seed to produce the settings.
  5. Apply the generated settings in Minecraft when creating the world.

Expected result: the world is created from the settings you generated, with the slime option included in that configuration.

Common sticking points

  • Setting it too late. If you already created the world, changing the checkbox in the generator will not retroactively edit that world. Decide before you generate and create.
  • Assuming it fixes existing slimes. The option is about spawning in the generated setup, not about removing slimes already present. Existing slimes in a world are a separate matter.
  • Confusing it with the seed or biome fields. The slime checkbox is independent of seed and biome; changing the seed does not substitute for checking the box.
  • Expecting documented guarantees. The page evidence gives only the label, so verify the result in your own world rather than treating the checkbox as a proven, fully documented mechanic.

Choosing whether to check it

Check Prevent Slimes Spawning when your goal is a clean super flat build or farm space and slimes would be an annoyance. Leave it unchecked when you actually want slimes present, for example if you plan slime-based farms or want default mob behavior. Either way, make the choice during configuration, before you generate and create the world.

What the Options in the Bedrock Custom Super Flat Generator Mean

The Bedrock Custom Super Flat Generator is a web form that builds a custom flat world for Minecraft Bedrock. Its options fall into three groups: World Type (Custom Super Flat or Single Biome), world identity fields (World Name, Seed, Biome), and the Prevent Slimes Spawning toggle. You pick a type, fill in the fields that type exposes, optionally block slimes, and then generate the world. The exact output format and how you load it into the game are not described on the page, so treat the form as the input step and confirm the resulting file against your own Bedrock setup.

World Type: the first decision

The page opens with a -- Select World Type -- dropdown containing two choices. This selection changes which of the other fields matter.

World Type What it controls Fields that apply
Custom Super Flat A flat world whose layers you define yourself World Name, Seed, Prevent Slimes Spawning
Single Biome A flat world locked to one biome World Name, Seed, Biome, Prevent Slimes Spawning

Choose Custom Super Flat when the point of the world is the layer stack — a build platform, a redstone test bed, a void-style base. Choose Single Biome when the point is consistent scenery or resources across the whole map, such as an all-desert or all-snow world.

The world identity fields

World Name

A label for the world. Use something you will recognise later when the world appears in your Minecraft world list, especially if you generate several test worlds. Keep it short and avoid characters your device's file system rejects.

Seed

The number or text string that determines world generation. For a superflat world the visible terrain is mostly your chosen layers, so the seed matters less for the surface and more for anything the game still derives from it. If you want two worlds to match, reuse the same seed; if you want variation, change it.

Biome

This field only does something useful when Single Biome is selected. It sets the biome applied across the flat world, which affects sky colour, weather behaviour, mob spawning rules, and which plants or structures can appear. Leave it alone for Custom Super Flat unless you specifically want a biome override.

Prevent Slimes Spawning

A checkbox that suppresses slime spawning in the generated world. Slimes spawn in slime chunks and in swamp biomes, and on a flat world with open space they can become a nuisance in farms, storage rooms, and redstone builds. Tick it when you want a clean, predictable world; leave it unticked if you are deliberately building a slime farm or testing slime mechanics.

A practical order of operations

  1. Select Custom Super Flat or Single Biome from the World Type dropdown.
  2. Enter a World Name you will recognise.
  3. Enter a Seed — reuse an existing one if you want a matching world.
  4. If you chose Single Biome, set the Biome.
  5. Tick Prevent Slimes Spawning if slimes would interfere with your build.
  6. Press Generate to produce the world.

Common sticking points

  • Biome seems ignored. It only applies to Single Biome; on Custom Super Flat the field has no visible effect.
  • Slimes still appear. The toggle is a setting on the generated world, so check it was ticked before you pressed Generate rather than after.
  • Two worlds don't match. Compare both the seed and the world type — a Single Biome world and a Custom Super Flat world with the same seed are not the same world.
  • Not sure what you get back. The page does not spell out the download or import step, so after generating, check what file or code the site gives you and follow your platform's usual route for adding a world to Bedrock.
How to Use the Bedrock Custom Super Flat Generator

The Bedrock Custom Super Flat Generator at superflat.crackedmagnet.com is a browser-based form that produces the world name, seed, and biome values you enter when creating a custom super flat world in Minecraft Bedrock. To use it, pick a world type, fill in the options you want, and press Generate — then copy those values into Minecraft's world creation screen. It only outputs settings; it does not create or download a world file.

What the tool actually does

The page is a single configuration form. Its visible controls are:

  • World type selector — a dropdown labeled -- Select World Type -- with the options Custom Super Flat and Single Biome
  • Add World Name — a field for naming the world
  • Prevent Slimes Spawning — a toggle for the slime-spawn setting
  • Seed — a field for the world seed
  • Biome — a field for the biome
  • Generate — the button that produces the output

The form appears twice in the page source: once as the full set of controls and once as a shorter block containing World Name, Seed, Single Biome, and Generate. Treat the full form as the one to fill in; the shorter block is a duplicate of the same inputs.

Step-by-step

  1. Choose a world type. Open the -- Select World Type -- dropdown and pick Custom Super Flat if you want to define your own flat layers, or Single Biome if you want a flat world dominated by one biome. The tool does not expose a layer editor, so the layer stack itself is still set inside Minecraft.
  2. Enter a world name in the Add World Name field. Use a name you'll recognize later, since this is what you'll type into Minecraft.
  3. Decide on slimes. Set Prevent Slimes Spawning according to whether you want slimes in your flat world. Slimes spawn in swamp biomes and in "slime chunks" at low light levels, which is often unwanted in a build-focused flat world.
  4. Enter a seed in the Seed field. Any text or number works; the same seed reproduces the same world.
  5. Enter a biome in the Biome field. Use a biome name you can match in Minecraft's own biome picker.
  6. Press Generate. The tool returns the world name, seed, and biome values to use.
  7. Apply the values in Minecraft Bedrock. Start a new world, set the world type to Super Flat (or Flat World), and enter the generated name, seed, and biome in the matching fields. Enable the slime setting you chose if Minecraft offers it for your version.

Verify it worked

After creating the world, check three things: the world appears in your world list under the name you generated, the terrain is flat, and the biome matches what you entered (check the sky color, grass tint, or the biome readout in the debug/settings screens). If the biome looks wrong, the most common cause is a name mismatch — re-enter the exact biome string the generator gave you.

Common snags

  • Nothing happens on Generate. Make sure a world type is selected; the dropdown starts on the placeholder -- Select World Type --, which is not a valid choice.
  • The biome doesn't match. Minecraft's biome names must match exactly. Copy the generated value rather than retyping it.
  • Slimes still appear. The prevent-slimes option is a world setting; confirm it is enabled in Minecraft's own world options, not just in the generator.
  • The world isn't flat. The generator supplies name, seed, and biome only. The flat layer configuration (bedrock, dirt, grass, and so on) is set in Minecraft's super flat customization screen.

The page shows no pricing, account, or download prompts, so there is nothing to purchase or install to use it.

How Seed and Biome Settings from the Bedrock Custom Super Flat Generator Affect Your World

The generator's Seed field sets the number Minecraft Bedrock uses to generate your flat world, and the Biome field sets which biome the world uses. Both values are chosen on the generator page, then entered again when you create the world in Minecraft Bedrock — the generator does not create the world for you. The seed matters most if you plan to use structures or features that depend on world generation; the biome setting determines the look and behavior of the surface around you.

What the generator actually produces

The page is a form, not a downloadable world. Its controls are:

  • A world type selector with Custom Super Flat and Single Biome options
  • Add World Name, Prevent Slimes Spawning, Seed, and Biome fields
  • Generate buttons for the world name, seed, and single biome outputs

So the generator gives you values to copy into Minecraft's own world-creation screen. Nothing on the page indicates that it installs, imports, or hosts a world file, so treat its output as settings, not a finished world.

How the seed affects your world

In Minecraft Bedrock, the seed is the input that world generation uses to decide how the world is laid out. For a super flat world, that mainly means:

  • Structure placement. Villages, and other seed-dependent features, land in different places depending on the seed. If you want a village near spawn on your flat world, the seed is the setting that changes where it appears.
  • Reproducibility. The same seed with the same world settings produces the same layout, which is why the generator gives you a seed value to record and reuse.
  • Consistency with other players. Sharing the seed lets someone else create a matching world, provided they use the same world type and settings.

The seed does not change the flat layer composition or the biome — those come from the other settings.

How the biome setting affects your world

The biome field controls which biome the world is assigned. In a super flat world this is more visible than in a normal world because there is no terrain to hide it:

  • Surface appearance and sky. The biome affects grass and foliage color, water color, and the overall look of the flat landscape.
  • Weather and mob behavior tied to biomes. Biome-specific spawning and conditions follow the biome you choose.
  • Single Biome mode. The page offers a Single Biome world type alongside Custom Super Flat. If you pick that type, the biome setting defines the one biome the whole world uses, so choose it deliberately rather than leaving it at a default.

Matching generator values to Minecraft's world creation

The generator's output only takes effect if you enter it in the right place. The general flow:

  1. On the generator, choose Custom Super Flat or Single Biome, set your Seed and Biome, and optionally enable Prevent Slimes Spawning.
  2. Use Generate to produce the world name, seed, and biome values.
  3. In Minecraft Bedrock, create a new world, select the matching world type (flat/custom or single biome), and enter the seed and biome exactly as generated.
  4. Create the world and check the result.

Expected result: a flat world whose layout matches the seed and whose biome matches your selection. Common snag: if the world doesn't match, the usual cause is a mismatch between the world type chosen in Minecraft and the type selected on the generator, or a mistyped seed.

Choosing your settings

Goal Setting to focus on
A village or structure near spawn Try different Seed values and check placement in-game
A specific look (e.g., a particular biome's colors) Set the Biome field, or use Single Biome for a uniform world
A clean build world without slime interference Enable Prevent Slimes Spawning
Sharing the world with someone else Record and share both the Seed and Biome values

The page itself does not document which biomes are accepted or how seeds are validated, so if a value is rejected or produces an unexpected result, adjust the field and regenerate rather than assuming a hidden option exists.

Website Overview

Limited stack disclosure and few obvious backend markers suggest a more restrained public footprint. That reduces easy fingerprinting clues but is not proof of overall security. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain has about 5 years of registration history; its current configuration provides more context than age alone. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

MX records exist, but SPF, DKIM and DMARC were not detected. Protection against domain impersonation may be incomplete. Nameservers are provided by nsserver.net.nz, indicating managed DNS hosting. MX records point to the nsserver.net.nz email service. TXT records include verification markers for Google. Such markers may also remain after a service stops being used. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header contains the custom value Google Frontend. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

No obvious technology stack is exposed. This may reflect restrained information disclosure, although the underlying technologies remain unknown.

Search and Social Sharing

No homepage meta description was detected, leaving snippet selection more dependent on page text. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 35 characters, within a common display range. The observed directives allow indexing and link following.

Hosting and Email

DNSnsserver.net.nz
Hostinggooglehosted.com
Emailnsserver.net.nz
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 74.125.21.121

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RDAP / WHOIS

RegistrarNetregistry Wholesale Pty Ltd
Registered2021-05-01
Expires2027-05-01
Domain statusclient transfer prohibited、client update prohibited
Nameserversns1.nsserver.net.nz、ns2.nsserver.net.nz、ns3.nsserver.net.nz
DNSSECunsigned

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TypeNameValueTTLPriority
Aghs.googlehosted.com74.125.21.121300—
AAAAghs.googlehosted.com2607:f8b0:4002:c03::79300—
MXcrackedmagnet.commx3.nsserver.net.nz360010
MXcrackedmagnet.commx2.nsserver.net.nz360020
NScrackedmagnet.comns1.nsserver.net.nz3600—
NScrackedmagnet.comns2.nsserver.net.nz3600—
NScrackedmagnet.comns3.nsserver.net.nz3600—
TXTcrackedmagnet.comgoogle-site-verification=HAnqIOz4GxSYSw08vVX90pYFNbP4X17adUaVUSJWit43600—
CNAMEsuperflat.crackedmagnet.comghs.googlehosted.com3600—

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Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectsuperflat.crackedmagnet.com
IssuerGoogle Trust Services
Valid until2026-12-17T17:03 · Remaining when checked: 54 days
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serverGoogle Frontend

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