Website profiles · Technology insights · Alternatives

ultimateframedata.com No paid content found

Categories: Other

Mobile-friendly Frame Data for every character in Super Smash Bros. Ultimate.

Visit website

Updated: 2026-10-02 03:18 Language: English (default) Access: Normal

Profile views 6 Outbound visits 2
Ultimate Frame Data Full homepage screenshot
Editorial Review

Website Review

What is Ultimate Frame Data?

Ultimate Frame Data is a reference site for competitive fighting-game data, covering Super Smash Bros. Ultimate and Street Fighter 6. It publishes frame data and hitbox information for every character, and it's built to be readable on a phone so you can check numbers mid-session. The site is run by MetalMusicMan, with Smash Ultimate hitboxes, frame data and related work credited to Zeckemyro.

Its core value is turning vague "that move feels safe" impressions into numbers you can act on.

H3 What you'd actually use it for

  • Checking how fast a move starts up and how long it lasts, so you know what can punish it.
  • Comparing frame advantage or disadvantage on block, which decides whether you keep your turn or give it up.
  • Looking at hitbox visuals to understand a move's real reach, not just its animation.
  • Settling practice-room arguments quickly, especially after a balance patch changes values.

H3 Who it suits

  • Competitive and improving players who already know their character's basic game plan and want specifics.
  • Coaches and content creators who need to cite exact numbers.
  • Casual players will find it dense; it assumes you know terms like startup, active frames and advantage.

H3 A practical example Say an opponent keeps blocking your character's forward attack and immediately counterattacking. Look up that move's advantage on shield. If it's negative enough, the correct fix is to stop throwing it out raw and either space it so only the tip connects or cancel into something safer. The site gives you the number; you still have to test the spacing in training mode.

H3 Trade-offs to keep in mind

  • Patch coverage takes time. The site's own update log shows characters being updated in batches over several days after a patch, so a freshly changed character may lag behind.
  • Frame data tells you what is possible, not what a real opponent will do. Reaction time, connection quality and player habits all shift the practical outcome.
  • Hitbox data is most useful when paired with video of the move in motion.

H3 Getting it onto your phone The site recommends adding it to your home screen: on Chrome for Android, tap the menu and choose "Add to Home Screen" or "Install App"; on Safari for iOS, tap the Share icon and choose "Add to Home Screen". That makes it behave more like an app than a bookmark.

H3 Next step Pick your main, open their page, and look up the two or three moves you use most. Write down their advantage on shield, then spend ten minutes in training mode confirming you can actually punish what you thought you could. If you also play Street Fighter 6, the same site covers it, so you can keep one reference for both games rather than juggling sources. For patch notes and broader discussion, the official game pages and community resources such as Super Smash Bros. official site are worth checking alongside the raw numbers.

How do I read frame data for my main in Smash Ultimate?

Start by finding your character's page on Ultimate Frame Data, then read one move at a time rather than trying to memorize the whole table. Frame data answers a narrow but important question: what happens, in 60ths of a second, when you press a button.

The numbers that matter first

For each move, look at these in order:

  • Startup — frames before the hitbox appears. Lower is faster; this decides whether a move can interrupt or punish something.
  • Active frames — how long the hitbox lasts. Longer active windows are more forgiving for spacing and timing.
  • Endlag / total frames — how long you're committed afterward. This is what gets you punished when you whiff.
  • On shield — your frame advantage or disadvantage if the move is blocked. Negative means the opponent can act first.
  • On hit — advantage after connecting, which tells you whether a follow-up is real or a guess.

Turning numbers into decisions

A practical example: your main's forward smash has heavy startup and is very negative on shield. That tells you not to throw it out in neutral, but it may still be fine as a punish after a shield break or a hard read. Meanwhile a jab with fast startup and near-neutral shield advantage is your safe poke and combo starter.

Use the hitbox visuals to check reach and vertical coverage — a move can look long but only hit in a narrow band. Compare your character's page against a common matchup's page to see whose fastest options actually win a close exchange.

Practical reading habits

  • Learn three or four moves deeply (your fastest poke, your main combo starter, your best out-of-shield option, your safest kill move) instead of skimming everything.
  • Check the notes section on each game's landing page, which explains terminology and caveats.
  • Add the site to your phone's home screen for quick lookups during practice, as the site itself suggests for Chrome/Android and Safari/iOS.

If you want broader discussion and video breakdowns alongside the raw tables, Smashboards hosts community threads where players interpret these numbers for specific matchups.

Which characters have been updated for the latest Street Fighter 6 patch?

The most recent Street Fighter 6 patch notes on Ultimate Frame Data list Mai, Elena, Sagat, C. Viper, Alex, and Ingrid as updated — this is the final batch, since the site's update log says all August 2026 patch updates are now live. Earlier batches in the same rollout covered Rashid, A.K.I., Ed, Akuma, M. Bison, Terry, Guile, Ken, Chun Li, Zangief, Dhalsim, JP, Juri, DeeJay, Cammy, Ryu, E. Honda, Blanka, Kimberly, Marisa, Lily, Luke, Jamie, and Manon, with Yasmine added separately.

If you main one of those characters, the practical move is to re-check the specific moves you rely on rather than trusting memory. Frame data shifts after a patch usually show up as small changes to startup, recovery, or advantage on block, and those small numbers decide whether a poke is safe or punishable.

Ultimate Frame Data organizes this per character, with hitbox visualizations alongside the numbers, which is more useful than a changelog when you want to know how a move behaves now rather than what changed. The site also works as an installable web app, so adding it to your phone's home screen keeps it one tap away during practice.

For a concrete example: if you play Cammy and your go-to blockstring felt less safe after the patch, open her page, compare the on-block value of the relevant normal, and adjust the follow-up accordingly. If a number moved against you, swap in a different ender or accept the risk deliberately.

How can I install Ultimate Frame Data as an app on my phone?

Ultimate Frame Data can be installed as a Progressive Web App (PWA), which puts an icon on your home screen and opens in its own app-like window without going through an app store. The site itself recommends adding it to your home screen for quick access.

Install on Android (Chrome)

  1. Open Ultimate Frame Data in Chrome.
  2. Tap the three-dot menu (⋮) in the top-right corner.
  3. Choose Add to Home Screen, or Install App if your phone offers that option — the site notes this is the recommended path for PWA-capable devices.
  4. Confirm, and the icon appears alongside your other apps.

Install on iPhone or iPad (Safari)

  1. Open the site in Safari.
  2. Tap the Share icon (the square with an arrow).
  3. Scroll down and select Add to Home Screen.
  4. Name it if you like, then tap Add.

What you get, and the trade-offs

  • Speed of access: One tap from your home screen instead of typing a URL — useful mid-set when you want to check a character's frame data or hitboxes quickly.
  • No store install: Nothing to download from Google Play or the App Store, and updates arrive automatically since it's still the live site.
  • Limitations: A PWA is essentially the website in a standalone window, so offline behavior depends on what your browser caches. Don't count on full offline access to every character page; treat it as a fast launcher rather than a downloadable database.

A practical scenario

You're labbing a matchup at a local and want to confirm whether a move is punishable on shield. With the icon on your home screen, you open it, pick the game and character, and check the number in seconds — no browser bookmarks or typing. If you expect to play somewhere with no signal, load the pages you need while you still have a connection.

Next step: Open the site in Chrome or Safari, follow the steps for your platform above, then tap the "?" icon on a game's landing page to read that game's frame data notes and descriptions.

How do I use frame advantage and disadvantage to choose moves in a match?

Frame advantage and disadvantage tell you who can act first after a move connects or is blocked. Use them as a decision filter: a move that leaves you plus (or only slightly minus) on block is safe to repeat or follow up; a move that leaves you heavily minus on block should be used sparingly and spaced so it whiffs rather than gets punished.

How to read the numbers in practice

  • On block: If you are +2 after a blocked move, your next fast attack beats their fastest option. If you are -4, their fastest jab (often 3–4 frames) can hit you before you can block or act.
  • On hit: Positive on-hit values let you link into a combo or set up a mix-up. Negative on-hit values usually mean the move ends your turn.
  • Startup and recovery matter as much as the advantage number. A move with great advantage but 20 frames of startup is easy to react to; a fast move with poor advantage is a poke, not a pressure tool.

A concrete scenario

You are playing a character with a quick jab and a slower heavy attack. In neutral, you poke with the heavy at max range. It is -8 on block, so at close range you get punished. Your adjustment: either cancel into a safer move, or use the heavy only at a distance where the opponent's punish whiffs. Meanwhile your jab is -2 on block; that is your pressure tool — you can jab, then jab again, then block, because the opponent cannot reliably interrupt.

Decision criteria

Situation Better choice
You are plus on block Keep pressure: fast jab, throw, or another safe move
You are slightly minus (-1 to -3) Block or use an invincible reversal if you have one
You are heavily minus (-7 or worse) Do not press; accept the punish or use a spacing-dependent move
You are plus on hit Link into your combo route
You are minus on hit Reset to neutral

Next step

Pick one character and look up three moves you use most: one fast poke, one heavy, one anti-air. Note their on-block and on-hit advantage, then play a few matches consciously choosing based on those numbers. If you want a reference for Super Smash Bros. Ultimate specifically, Ultimate Frame Data lists frame data and hitboxes per character; its update log also shows it covers Street Fighter 6. For general fighting-game theory, the same plus/minus logic applies across titles, so the habit transfers.

What do the hitbox visualizations tell me that the frame numbers don't?

Hitbox visualizations show where and how large an attack's damaging area actually is, which frame numbers alone can't convey. Frame data tells you when an attack starts, how long it lasts and how safe it is; the hitbox view tells you whether that attack will actually connect with an opponent standing at a given distance, height or angle.

What the visuals add

  • Spatial reach: The exact extent of a move's active area, including disjointed ranges that extend past the character's body.
  • Vertical and horizontal coverage: Whether a move hits above, below or behind the character, and how far its coverage extends in each direction.
  • Blind spots: Gaps between hitboxes, or areas a move simply doesn't cover, which explain why an attack that "looks" like it should connect sometimes whiffs.
  • Hurtbox overlap: Seeing where your character's own vulnerable area sits relative to your attack helps explain trades and counterhits.
  • Timing within the animation: Visualizations are typically tied to specific frames, so you can see how the active area moves or grows across the move's duration.

Why this matters in practice

Frame numbers answer "how fast and how punishable." Hitboxes answer "will this hit, and from where." A move can have excellent frame advantage but a small, awkwardly placed hitbox that makes it unreliable as a poke. Conversely, a slow move with a large disjointed hitbox can be a strong spacing tool despite its startup.

For a concrete scenario: suppose you're trying to anti-air an opponent jumping in. The frame data tells you the move comes out quickly enough. The hitbox view tells you whether the active area actually reaches the height and angle where the opponent will be — and whether it covers the space in front of you or only directly overhead. That distinction decides whether the move is a real anti-air or just a fast button.

A useful next step

Pick one or two moves you rely on, note their startup and advantage from the frame numbers, then check the hitbox view for the same frames. Ask: does the active area match where I'm actually trying to hit opponents? If not, either adjust your spacing or find a move whose hitbox fits the situation better.

Ultimate Frame Data covers both Super Smash Bros. Ultimate and Street Fighter 6, and its patch notes show the data being kept current as games update — useful if you want frame data and hitbox views in one place rather than cross-referencing sources. It also supports adding the site to your phone's home screen, which suits quick mid-session lookups. See Ultimate Frame Data.

Related questions

More questions →
What Is the Project Crusade Community Forum for Super Smash Bros. Crusade?

Project Crusade Community is the discussion forum for Super Smash Bros. Crusade, a fan-made Smash-style fighting game. It is where the game's developers post public updates and where players talk about characters, stages, game modes, custom content, online matches, and bugs. If you want to follow development, suggest ideas, report problems, or find people to play against, this is the board to use. You can read most of it without an account, but posting requires registering and reading the Global Forum Rules first.

What the forum is

The site describes itself as "the forum for the Super Smash Bros Crusade fangame." It runs on a standard forum platform with topic and post counts per board, and it notes that JavaScript must be enabled for the full experience. The board list shows activity dating from at least 2015 through 2024, so it is a long-running community rather than a new project page.

Main boards and what each is for

Board Purpose Notes from the board list
Global Forum Rules Community rules Read this first if you are new; no posts of its own
Forum Announcements Official forum news 23 topics, 585 posts
Super Smash Bros Crusade Developer Blog Public developer updates Moderated by the Coding Team; 74 topics, 1,401 posts
General Discussion Anything about the game that doesn't fit elsewhere 217 topics, 1,872 posts
Game Mode Discussion Existing modes and unofficial mode ideas 68 topics, 975 posts
Character Discussion Existing characters and unofficial character ideas Largest board: 771 topics, 15,190 posts
Stage Discussion Existing stages and unofficial stage ideas 217 topics, 6,019 posts
Online Lobby Share Evolve and LogMeIn Hamachi networks; start tournaments 122 topics, 1,308 posts
Custom Content Custom content created for Crusade Smallest board: 2 topics, 13 posts
Suggestion Board Suggest things for the game Suggestions "must make some amount of sense"
Bug Report Board Report bugs and other issues 170 topics, 1,331 posts
The Arcade General video game talk 332 topics, 9,000 posts
Tea Room Off-topic general discussion; not a spam board Also hosts introductions and leaving/returning threads

How to use it

  1. Read the Global Forum Rules. The board list explicitly asks new members to read the rules before posting.
  2. Pick the right board. Character ideas go to Character Discussion, stage ideas to Stage Discussion, mode ideas to Game Mode Discussion, and general suggestions to the Suggestion Board. Off-topic chat belongs in the Tea Room or The Arcade.
  3. Check the Developer Blog before asking about updates. It is the developers' designated place to post about game updates "when the time comes," so it is the authoritative source for news.
  4. Search before posting. The forum has a search function with options to display results as posts or topics, plus an advanced search — useful because the Character Discussion board alone has over 15,000 posts.
  5. To play online, use the Online Lobby. That board is where members share Evolve and LogMeIn Hamachi networks to challenge each other, and where tournaments can be started.
  6. Report problems in the Bug Report Board rather than in general threads, so reports stay findable.

Practical things to know

  • The community is unevenly active. Some boards show recent posts (The Arcade's latest listed post is from April 2024), while others have been quiet for years (Stage Discussion's latest listed post is from February 2019). Expect faster answers in Character Discussion and General Discussion than in Custom Content.
  • Suggestions are moderated for plausibility. The Suggestion Board states that suggestions "must make some amount of sense to constitute a thread," so low-effort idea posts may be removed.
  • Online play depends on third-party tools. The forum itself does not host matchmaking; it is a place to exchange Evolve or LogMeIn Hamachi network details, which means you need one of those tools set up before the lobby threads are useful to you.
  • No pricing is mentioned anywhere on the page. Nothing in the board list indicates paid access, but the page also does not state that anything is free — treat access terms as unconfirmed and check the rules and announcements for any current requirements.

If your goal is simply to learn what Crusade is, the General Discussion and Developer Blog boards will tell you the most in the fewest reads. If your goal is to contribute — a character idea, a bug report, a custom stage — go straight to the matching board and follow its posting norms.

GMAO Data: What It Is and How to Access It

GMAO data is the collection of atmospheric, land surface, ocean, and ozone datasets produced by NASA's Global Modeling and Assimilation Office (GMAO) at Goddard Space Flight Center. You can use it for research and applications spanning weather, subseasonal-to-decadal prediction, and reanalysis — provided you understand that these products come from models combined with observations, not from direct measurement alone. This guide explains what the data covers, how assimilation produces it, and how to pick and access the right product.

What GMAO Data Covers

GMAO's stated research scope spans several Earth system components and timescales. Based on the office's own description, its work and data products address:

  • Atmosphere — atmospheric state and dynamics
  • Land surface — land-atmosphere interactions and surface fields
  • Ocean — ocean state as part of the coupled Earth system
  • Ozone — atmospheric ozone and related chemistry
  • Subseasonal to decadal — prediction and analysis across timescales longer than typical weather forecasts but shorter than climate projections

This range matters when choosing a product: a dataset built for subseasonal prediction has different strengths and caveats than one built for short-range weather analysis.

How Data Assimilation Produces These Datasets

Data assimilation is the core mechanism behind GMAO products. It combines observations (satellite, in situ, and other measurements) with a numerical model of the Earth system to estimate the state of the atmosphere, ocean, land, and chemistry at a given time.

The practical consequence for users:

  • Assimilated products (reanalysis) blend observations and model physics to create a consistent, gridded record. They fill gaps where observations are sparse, but the model's influence means the result is an estimate, not a pure measurement.
  • Forecast products start from an assimilated initial state and evolve it forward in time. Skill generally decreases with lead time.

Understanding this distinction is the single most useful thing for interpreting any GMAO dataset correctly.

Finding GMAO Data and Documentation

GMAO data products and their documentation are hosted on the GMAO site at gmao.gsfc.nasa.gov. To locate what you need:

  1. Go to the GMAO research site.
  2. Navigate to the data products or datasets section (products are organized by system and timescale).
  3. Open the documentation for a candidate product before downloading — it describes variables, resolution, time coverage, and known issues.
  4. Confirm the product matches your required variables, spatial resolution, and time period.

Because GMAO maintains multiple modeling and assimilation systems, the same variable may exist in more than one product with different characteristics. Always check the specific product page rather than assuming consistency across datasets.

Choosing the Right Product

Use the same dimensions to compare candidates:

Dimension What to check
Earth system component Atmosphere, land, ocean, or ozone — match to your question
Timescale Weather, subseasonal, or decadal — match to your forecast horizon
Product type Reanalysis (assimilated) vs. forecast
Variables Confirm the exact fields you need are included
Time coverage Verify the period you require is available
Documentation Read caveats and known limitations before use

If your goal is a consistent historical record for research, a reanalysis product is the usual choice. If your goal is prediction, a forecast product initialized from assimilation is appropriate — and you should expect accuracy to vary with lead time.

Common Limitations and Caveats

  • Model influence: Assimilated data reflects both observations and model physics, so it is not a direct measurement.
  • Sparse-observation regions: Where observations are limited, the model contributes more, and uncertainty is typically higher.
  • Forecast skill decay: Forecast products lose skill as lead time increases; subseasonal-to-decadal products are inherently probabilistic in nature.
  • Version differences: Different GMAO systems and versions can produce different values for the same variable. Cite the specific product and version you used.

Quick Decision Guide

  • Need a gridded historical record across atmosphere, land, ocean, or ozone? → Look for a GMAO reanalysis product.
  • Need predictions beyond typical weather range? → Look for subseasonal-to-decadal forecast products.
  • Unsure which product fits? → Start from the GMAO site's product documentation and match variables, resolution, and time coverage to your task before downloading.

For current product names, versions, and access details, consult the GMAO site directly, since these are maintained and updated by the office.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2019, this domain has about 7 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by ui-dns.biz, indicating managed DNS hosting. MX records point to the IONOS Mail email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The certificate issuer is Sectigo Limited, a commercial certificate authority. The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate is valid for about 194 days in total, with 35 days remaining.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header identifies Apache without an exact version. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Google Analytics, Apache without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Twitter Card metadata is configured. The title has 19 characters, within a common display range. A meta description is present, with 77 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSui-dns.biz
HostingIONOS SE
EmailIONOS Mail
Location United States flagUnited States 74.208.236.94

User reviews (0)

  • No reviews yet.

Pages, Search and Sharing

Meta descriptionMobile-friendly Frame Data for every character in Super Smash Bros. Ultimate.
Canonical URLNot detected
LanguageEnglish (default)
Twitter Cardsummary
All bots 0 allowed · 0 disallowed

Registration details RDAP / WHOIS

RegistrarIONOS SE
Registered2019-04-18
Expires2027-04-18
Domain statusclient transfer prohibited
Nameserversns1037.ui-dns.biz、ns1038.ui-dns.de、ns1088.ui-dns.com、ns1104.ui-dns.org
DNSSECunsigned

DNS records

TypeNameValueTTLPriority
Aultimateframedata.com74.208.236.943600—
AAAAultimateframedata.com2607:f1c0:100f:f000::2753600—
MXultimateframedata.commx00.ionos.com360010
MXultimateframedata.commx01.ionos.com360010
NSultimateframedata.comns1037.ui-dns.biz86400—
NSultimateframedata.comns1038.ui-dns.de86400—
NSultimateframedata.comns1088.ui-dns.com86400—
NSultimateframedata.comns1104.ui-dns.org86400—
TXTultimateframedata.comgoogle-site-verification=xY11h_zs00VQ7JDyETBBiCMGQ9r0dmHgaRRHoi_IHp43600—
TXTultimateframedata.comv=spf1 include:_spf-us.ionos.com ~all3600—
DMARCdmarc.ionos.comv=DMARC1; p=none;86400—

TLS and certificates

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectwww.ultimateframedata.com
IssuerSectigo Limited
Valid until2026-11-06T23:59 · Remaining when checked: 35 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HeaderValue
content-typetext/html; charset=UTF-8
serverApache

Identified technologies

Google AnalyticsApache

Recent Updates

  • Website images
  • Screenshots
  • Pages and Search Information