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wesleybranton.com

I am a Canadian developer with a degree in Computer Science and a college diploma in Computer Networking. I have more than 5 years of experience in computer programming, primarily in web and mobile application development. I'm involved in a number of both self-managed and community-managed projects ranging from browser add-ons, websites, mobile apps and games.

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English
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2018
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Website review

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What is Wesley Branton?

Wesley Branton is the personal website of a Canadian software developer of the same name, who holds a computer science degree and a college diploma in computer networking. He describes more than five years of programming experience, mainly in web and mobile application development, and works on both self-managed and community-managed projects such as browser add-ons, websites, mobile apps and games.

What the site is for

It functions as a portfolio and contact point: the page is organised around an About Me section, a projects section and contact details. A reader gets a short professional profile and a pointer to the developer's work rather than a product or a service catalogue.

Who it is useful to

  • People considering hiring or collaborating: the profile and project list give a quick sense of background and range.
  • Users of his browser add-ons or apps: the site is a natural place to look for the developer behind those tools.
  • Other developers: the mix of web, mobile and game projects can be a reference point for how a small independent portfolio is presented.

The site says nothing about rates, availability or service packages, so treat it as an introduction rather than a booking page. To judge fit, open the projects section first and check whether the kinds of work shown match what you need; then use the contact section if they do.

What types of projects has Wesley Branton worked on?

Wesley Branton's portfolio describes work across browser add-ons, websites, mobile apps and games, spanning both self-managed and community-managed projects. His background combines a computer science degree with a networking diploma and more than five years of programming experience, primarily in web and mobile application development.

What the project mix suggests

  • Browser add-ons: small, focused tools that extend a browser's behaviour — useful for someone who wants a lightweight utility rather than a full app.
  • Websites: site development, matching his stated focus on web application work.
  • Mobile apps: application development for phones and tablets.
  • Games: likely smaller or experimental builds given the range of other work listed.

The split between solo and community projects matters if you are evaluating him for a role or collaboration: community-managed work implies experience coordinating with other contributors, while self-managed projects show end-to-end ownership.

A practical next step

If you are considering hiring or collaborating, browse the specific projects on Wesley Branton and check the code or live demos for whichever category matches your needs — a browser add-on portfolio tells you little about mobile app quality, and vice versa. For broader context on his field, see resources such as GitHub for public repositories.

What programming languages and technologies does Wesley Branton specialize in?

Wesley Branton's published profile describes him primarily as a web and mobile application developer, with more than five years of programming experience and a background spanning computer science and computer networking. His stated project range covers browser add-ons, websites, mobile apps and games, so the practical specialties to expect are front-end and back-end web development, mobile app development, and browser extension work.

The profile does not name specific programming languages, frameworks or platforms, so any list of those would be a guess rather than a stated specialization. What it does establish is breadth across project types and experience with both self-managed and community-managed work.

How to use this

If you are evaluating him for a project, treat the profile as a starting point and ask directly for the stack used on a comparable project, for example a browser add-on or a mobile app similar to yours. A concrete question like "which languages and frameworks did you use for your most recent mobile app, and how was it tested?" will get a more useful answer than a general request for a skills list.

For context on the wider ecosystem of tools developers often work with, official documentation sites such as MDN Web Docs cover web technologies, and Android Developers covers Android app development.

How can I hire Wesley Branton for a web or mobile development project?

The site provides a Contact Me section, and that is the route to use. Wesley Branton presents himself as a Canadian software developer with a computer science degree, a college diploma in computer networking, and more than five years of programming experience, mainly in web and mobile applications. His listed work spans browser add-ons, websites, mobile apps and games, both self-managed and community-managed. For a hiring enquiry, start at Wesley Branton and use the contact section.

What to include in your first message

  • A one-paragraph project description: what the web or mobile product does and who uses it.
  • The scope you need: new build, feature work, or maintenance of an existing codebase.
  • Platforms and technologies already in place, if any.
  • Your timeline and how you plan to work together (fixed scope, ongoing, or per milestone).
  • How to reach you and your time zone.

A practical next step

Before contacting him, check the My Projects section for work closest to yours, such as a browser add-on, a mobile app or a game. If one matches, mention it and ask how he would approach your version. A short, specific message with a clear scope is more useful than a general "are you available" note, and it lets him reply with a realistic estimate of fit and effort.

As general advice rather than a claim about this developer: for mobile projects, state whether you need iOS, Android or both, and whether the app must be published under your own store accounts. For web projects, say whether you need design as well as development, and who will host and maintain the site after launch.

Does Wesley Branton develop browser add-ons or games?

Yes. Wesley Branton's site describes his project work as spanning browser add-ons, websites, mobile apps and games, alongside web and mobile application development. So browser add-ons and games are both within the range of work he presents.

What this means in practice

  • Browser add-ons: Relevant if you need a small utility that runs inside a browser—for example, a tool that adjusts page behaviour or adds a shortcut to a workflow. The site presents add-ons as part of his project portfolio, not as a dedicated add-on studio.
  • Games: Relevant for smaller-scale or experimental game projects rather than evidence of large commercial game production. The description groups games with self-managed and community-managed projects.

How to decide

If your need is a browser extension with a narrow, well-defined function, this profile fits the stated scope. For a game, clarify the scale, platform and timeline first, since the site gives no detail on engine, team size or shipped titles.

A useful next step is to review the projects section of Wesley Branton and match the closest example to your own project before making contact.

What is Wesley Branton's educational and professional background?

Wesley Branton is a Canadian software developer with a university degree in Computer Science and a college diploma in Computer Networking. His site describes more than five years of programming experience, focused mainly on web and mobile application development. He also reports involvement in both self-managed and community-managed projects, including browser add-ons, websites, mobile apps and games.

That combination is worth reading carefully if you are evaluating him for a role or a project. The computer networking diploma suggests comfort with the infrastructure side—how applications talk to servers, domains and networks—while the computer science degree and project list point to application-building work. A developer with both backgrounds is often a practical fit for small teams where one person has to set up hosting, debug connectivity issues and still ship the front-end and back-end code.

As a next step, match the evidence to your need: for a browser add-on or a small web app, the breadth across add-ons, websites and mobile apps is the relevant signal; for a networking-heavy or infrastructure role, ask specifically about the networking coursework and any hands-on network work, since the site summary does not detail it.

Related questions

More questions →
Does Aldersgate United Methodist Church Have a Mobile App?

As of the information available on the church's website, Aldersgate United Methodist Church in Wichita, Kansas does not advertise a dedicated mobile app. The site presents itself as the primary online hub for the congregation, with its mission of "Making Disciples of Jesus Christ for the Transformation of the World" front and center. If a mobile app exists, it is not prominently featured on the homepage. The most reliable way to confirm is to contact the church office directly or check the website for any new announcements.

That said, "no app advertised" is not the same as "no app at all." Churches sometimes launch apps quietly, link them only in weekly bulletins, or roll them out through a congregation-wide email. This article explains what a church mobile app usually includes, how to verify whether Aldersgate has one, and how to stay connected in the meantime.

What a Church Mobile App Typically Offers

Most church apps are built around a handful of core functions. If Aldersgate launches or already operates one, you can reasonably expect some combination of the following:

  • Sermons and worship — audio or video of past services, sometimes with notes or discussion questions.
  • Events calendar — worship times, Bible studies, youth group meetings, outreach days, and seasonal services.
  • Giving — online donations via credit card, debit card, or bank transfer, often with recurring gift options.
  • Prayer requests — a form or feed where members can submit and pray for needs.
  • Groups and ministries — sign-ups, rosters, and communication for small groups, choirs, or volunteer teams.
  • Push notifications — reminders for services, weather cancellations, or special announcements.
  • Connection cards — a digital way for first-time visitors to share contact information.

Not every app includes all of these. Some churches use a general-purpose platform that bundles them together; others rely on separate tools for giving and communication.

How to Check Whether Aldersgate Has an App

Because app availability changes and the website may not always reflect the latest tools, verify through more than one channel:

  1. Search the website. Look for a menu item labeled "App," "Mobile," "Connect," or "Media." Check the footer, too, since app links are sometimes placed there.
  2. Search your phone's app store. Try terms like "Aldersgate United Methodist," "Aldersgate Wichita," or "Aldersgate Church." Be careful to match the correct city and denomination, since other churches share the Aldersgate name.
  3. Call or email the church office. This is the fastest way to get a definitive answer. Ask specifically: "Do we have a mobile app, and if so, what is it called and where do I download it?"
  4. Ask an usher or greeter on Sunday. They often know about new tools before they appear online.
  5. Check the weekly bulletin or newsletter. App launches are frequently announced there first.

If you find an app, confirm it is officially affiliated with the church before entering any personal or payment information.

If There Is No App: Other Ways to Stay Connected

A dedicated app is convenient, but it is not the only way to remain plugged into church life. These alternatives cover most of what an app would do:

Need Alternative
Worship times and location Church website homepage
Sermons Website media page, podcast, or social media
Events Website calendar, bulletin, or email newsletter
Giving Online giving link on the website, or giving during service
Prayer requests Email, phone call, or prayer chain
Announcements Email newsletter, social media, or Sunday bulletin

For a first-time visitor, the simplest starting point is the website's contact page: send a message introducing yourself and ask how the church prefers to communicate. For a long-time member, the church office can add you to the email list or connect you with the right ministry leader.

A Practical Checklist for Getting Connected

Use this sequence whether or not an app exists:

  1. Visit the church website and note the worship times and address.
  2. Find the "Contact" or "About" page and save the office phone number and email.
  3. Sign up for the email newsletter if a sign-up form is available.
  4. Follow the church on any social media accounts linked from the site.
  5. Ask the office directly about a mobile app, online giving, and prayer request channels.
  6. If an app is confirmed, download it, create an account, and enable notifications for the updates you want.

A Note on Accuracy

App availability, features, and download links can change at any time, and a website may lag behind those changes. Nothing in this article should be treated as a guarantee that Aldersgate United Methodist Church does or does not currently offer an app. Treat the church office as the authoritative source, and confirm details before relying on any tool for giving or personal information.

If you are a member or visitor hoping for an app, it is also reasonable to ask the church whether one is planned. Congregations often gauge interest before investing in a new platform, and a simple question can move the conversation forward.

Who Is Wesley Branton and What Can You Find on His Developer Website?

Wesley Branton is a Canadian software developer, and wesleybranton.com is his personal portfolio site. If you searched "wesley" looking for a product, framework, or technical term, this is a person's name instead: the site introduces Branton, lists his projects, and offers a way to get in touch. The page is most useful if you want a quick read on his background before reaching out about hiring or collaboration.

What the site says about his background

The homepage describes Branton as a Canadian developer with:

  • A university degree in Computer Science
  • A college diploma in Computer Networking
  • More than five years of computer programming experience, primarily in web and mobile application development

It also notes that he takes part in both self-managed and community-managed projects, spanning browser add-ons, websites, mobile apps, and games. That combination is worth noting: the formal computer science training sits alongside hands-on networking credentials, and the project list crosses several kinds of software rather than one narrow specialty.

What you can find on the site

The page is organized into a few clear sections, visible from its headings:

Section What it offers
Software Developer The site's framing of his role and identity
About Me His background, education, and experience summary
My Projects The portfolio of browser add-ons, websites, mobile apps, and games
Contact Me A way to send him a message

My Projects

This is the section to check if you want evidence of what he has actually built. The site's own description groups his work into four categories, so you can scan for the type of project closest to yours, such as a browser extension, a mobile app, or a game, before deciding whether his experience fits.

Contact Me

The page includes a "Send" action in its contact area, which points to a direct message form rather than a published email address. If you are considering hiring him or proposing a collaboration, the practical path is to use that contact section and describe the project, its scope, and your timeline. The site does not publish rates, availability, or service packages, so those details would need to come from him directly.

How to use the site

  1. Open wesleybranton.com and read the About Me section for the background summary.
  2. Browse My Projects to see whether the kinds of work listed match what you need.
  3. Use Contact Me to send a message with your project details.
  4. Expect to confirm scope, cost, and availability in that conversation, since the site itself does not state them.

One caveat: the site is a personal portfolio, not a company or product page. Everything on it describes one developer's work, so treat the project list as a sample of his range rather than a full service catalog.

What Is GitHub and How Is It Used for Open-Source Projects?

GitHub is a web platform for hosting Git repositories and collaborating on code. For open-source projects like mailcow, it serves as the place where source code lives, releases are published, bugs are reported, and contributions are reviewed. You can use GitHub without writing any code — browsing a project's repository, reading its changelog, or filing a bug report are all legitimate uses. The one thing to keep straight up front: Git is the version-control tool that tracks changes to files, while GitHub is a hosting and collaboration service built around Git. You can use Git without GitHub, and GitHub hosts projects that use Git.

The core concepts you'll actually encounter

Concept What it is Why it matters to you
Repository ("repo") A project's folder plus its full change history The single place to find source, docs, and releases
Commit A saved snapshot of changes with a message Lets you see what changed and when
Branch A parallel line of development Where new work happens before it's merged
Pull request (PR) A proposed set of changes, open for review How outside contributors submit fixes or features
Issue A tracked bug report, question, or task Where problems get reported and discussed
Release A tagged, packaged version of the project What you download or upgrade to

A repository's history is a chain of commits. Branches let people work on changes without disturbing the main line. When a change is ready, it's proposed as a pull request, reviewed, and merged. Issues are the separate track for problems and discussion — they aren't code, but they often drive it.

Finding a project's source, releases, and changelog

For a project like mailcow, the repository is the authoritative source for what's in a given version. A practical path:

  1. Open the project's repository page. The file listing and README are the front door — the README usually states what the project is and how to install it.
  2. Check the Releases section (often a link in the sidebar) to see tagged versions. Release notes typically list component version bumps and security fixes. mailcow's own blog, for example, publishes entries such as "Mootember 2026 | Unbound 1.26.1, SOGo 5.12.11 & Redis 7.4.11" and "Mooly 2026 | Postfix 3.10.12, Rspamd 4.1.0 & Nginx 1.30.3," each tied to a dated update release.
  3. Look for a CHANGELOG file or a changelog link. This is where you confirm exactly which component versions and fixes landed in a release.
  4. Use the commits view when you need to know when something changed, not just that it changed.

This matters when you're deciding whether to upgrade. A release note that says it "addresses several security-related issues" and "strongly recommend[s] updating" is a different signal than a routine dependency bump.

Reporting a bug or contributing a change

The workflow is the same across most projects:

  • Before filing an issue, search existing issues. Duplicates get closed, and the answer may already be there.
  • When filing, include what you did, what you expected, and what happened — plus version numbers. For a Docker-based project, that means the image or release version and relevant logs.
  • To contribute code, the usual path is: fork the repository, create a branch, make commits, push, then open a pull request against the upstream project. Maintainers review, request changes, and merge.

You don't need commit access to any of this. Forking and pull requests exist precisely so outside contributors can propose changes without direct write access to the main repository.

GitHub vs. Git, in one example

Say you want to fix a typo in a project's documentation. Git, running on your machine, records your edit as a commit and tracks the branch you made it on. GitHub is where you push that branch and open a pull request so the maintainers can see and merge it. Git did the version tracking; GitHub did the hosting and the collaboration. If you only ever browse a project's releases or read its issues, you're using GitHub and never touching Git directly — which is fine.

Where this leaves you

If your goal is to use a project like mailcow, you mainly need the Releases and changelog views to pick and verify a version. If your goal is to report or fix something, you need issues and pull requests. And if you're trying to understand what changed between two versions, commits and release notes are the record — not the marketing page.

What Is Computer Science and How Does It Differ from Software Development?

Computer science is the study of computation itself — what can be computed, how efficiently, and with what methods. Software development is the practice of building working software, often using ideas from computer science but not limited to them. The two overlap heavily: a developer uses algorithms and data structures daily, while a computer scientist may write code to test a theory. The practical difference is the goal — computer science asks "what is possible and why," while software development asks "how do we ship this reliably for users."

What computer science actually covers

Computer science is usually organized around a few core areas:

  • Algorithms and data structures — how to sort, search, store, and retrieve information efficiently.
  • Theory of computation — what problems are solvable, which are tractable, and which are provably hard (automata, complexity, computability).
  • Programming languages and compilers — how code is parsed, translated, and executed.
  • Systems — operating systems, networks, databases, and how machines coordinate.
  • Artificial intelligence and machine learning — how systems learn patterns or make decisions.
  • Human-computer interaction, graphics, and software engineering — how people use software and how large systems are built and maintained.

These areas share one thing: they study general principles, not one specific product.

How it differs from software development and programming

Dimension Computer science Software development
Main question What is computable and why? How do we build and maintain this system?
Output Theories, models, algorithms, proofs Working software, releases, fixes
Success measure Correctness, efficiency, generality Meeting user needs, deadlines, reliability
Typical tools Math, proofs, prototypes Languages, frameworks, version control, CI/CD
Time horizon Long-term, foundational Project- and product-driven

Programming is the shared tool. A computer scientist writes code to test an idea; a developer writes code to deliver a feature. Neither is "better" — they answer different questions.

What a computer science degree usually includes

Most CS programs cover a common core:

  • Intro programming (often Python, Java, or C++)
  • Discrete math and logic
  • Data structures and algorithms
  • Computer organization and operating systems
  • Databases and networks
  • Theory of computation
  • Electives such as AI, graphics, security, or game development

The degree emphasizes why systems work, not just how to use a framework. That's why graduates can pick up new languages and tools faster — the underlying concepts transfer.

Where computer science shows up in real work

You don't need a CS degree to build software, but CS knowledge helps in specific situations:

  • Game development — pathfinding, collision detection, and rendering all rely on algorithms and math. A developer working in Godot or Unity benefits from understanding vectors, trees, and performance trade-offs.
  • Web development — choosing the right data structure for a cache, or understanding Big-O, directly affects page speed at scale.
  • Data and AI work — statistics, linear algebra, and optimization are core CS topics.
  • Debugging hard problems — knowing how memory, concurrency, or networks behave makes root-cause analysis faster.

For example, if a search feature feels slow, a developer with CS training will immediately ask about the data structure and complexity, not just the framework.

How to start learning computer science

If you want to build a foundation without a formal degree:

  1. Pick one programming language (Python or JavaScript are common starting points) and write small programs.
  2. Learn data structures and algorithms — arrays, lists, maps, trees, sorting, searching. Practice on small problems.
  3. Study discrete math basics — sets, logic, graphs, and proofs. This underpins most CS theory.
  4. Build small projects — a to-do app, a simple game, or a script that solves a real problem.
  5. Read widely — introductory textbooks, university course notes, and developer blogs (personal sites like Humnom.net often mix portfolio work with CS and gamedev notes) all help connect theory to practice.

You don't need to master everything before building. The most effective path is to alternate between learning a concept and applying it in code.

Bottom line

Computer science explains how computation works; software development uses that knowledge (and a lot of practical skill) to build things people use. If your goal is to ship products, learn development first and pick up CS concepts as you hit limits. If your goal is to understand the field deeply or work on hard problems, invest in the CS fundamentals — they'll pay off across every language and framework you touch.

What Is a Programmer? The Role, Skills, and Day-to-Day Work

A programmer is someone who writes, tests, and maintains the code that makes software run. The title covers a wide range of work — from building a website feature to fixing a bug in a mobile app — and it overlaps heavily with "developer," "engineer," and "coder." If you're trying to understand the role before hiring, learning, or applying for a job, the practical answer is this: a programmer turns a described problem into instructions a computer can execute, then keeps those instructions working as requirements change. The rest of this article breaks down what that involves, using a working developer's public writing as a concrete example.

Programmer vs. developer vs. engineer vs. coder

These terms are used loosely and often interchangeably, but the differences are worth knowing when you read a job listing.

Title Typical emphasis Common context
Coder Writing code to a spec Informal, junior, or freelance work
Programmer Writing and maintaining code that solves a defined problem General software work
Developer Programming plus design, architecture, and product decisions Most modern job listings
Engineer Systems thinking, scalability, reliability, process Larger companies, infrastructure-heavy roles

In practice, a "programmer" at a small company may do everything a "developer" does, while at a large company the title may signal a narrower focus on implementation. Treat the label as a rough signal, not a strict boundary — the responsibilities in the job description matter more than the word in the title.

Core skills and tools programmers actually use

The specific stack varies by employer, but the categories are stable.

Languages. Most programmers know one or two languages well and can read several others. Common starting points are Python, JavaScript, Java, C#, Go, and Swift. The language matters less than the ability to learn a new one when a project requires it.

Editors and IDEs. An editor is where you type code; an integrated development environment (IDE) bundles an editor with debugging, build tools, and project management. Which one you use is largely preference and team convention.

That choice is not fixed. Chris Hannah, a developer who writes at chrishannah.me, published a post titled "Do I Need an IDE Anymore?" — a question that reflects how capable lightweight editors and command-line tooling have become. The takeaway for a newcomer: learn the fundamentals of editing, running, and debugging code, and treat any specific IDE as a tool you can swap out.

Version control. Git is the near-universal standard. You'll use it to track changes, branch work, and collaborate.

Debugging and testing. Reading error messages, reproducing bugs, and writing tests are day-to-day skills, not side tasks.

What the day-to-day work looks like

A typical day mixes several activities rather than long uninterrupted coding sessions:

  • Writing code against a ticket, spec, or bug report
  • Debugging — reproducing an issue, isolating the cause, and fixing it
  • Reviewing other people's code and responding to review comments on your own
  • Reading existing code, documentation, and error logs to understand a system
  • Shipping — merging, deploying, and confirming the change works in production
  • Communicating — clarifying requirements, estimating effort, flagging blockers

The balance shifts with seniority. Junior programmers spend more time writing and debugging; senior ones spend more time on design, review, and coordination.

Career paths and specializations

Programmers tend to specialize over time. Common directions include:

  • Web — frontend (what users see), backend (servers and data), or full-stack
  • Mobile — iOS, Android, or cross-platform
  • Backend and infrastructure — APIs, databases, deployment, reliability
  • Data and tooling — pipelines, internal tools, developer experience
  • Specialized domains — embedded systems, games, security, machine learning

Some programmers move into adjacent roles: engineering management, product, developer relations, or independent building. Hannah's blog is an example of the last path — alongside writing about code and culture, he documents building and maintaining his own product, a blogroll platform called Miniroll, covering features like embeddable blogrolls, aggregated RSS feeds, and a JSON API. That kind of side project is a common way programmers broaden their skills beyond a single employer's stack.

How to start learning and build a portfolio

  1. Pick one language and finish something small. A working command-line tool or a single web page teaches more than three unfinished tutorials.
  2. Learn Git early. Put every project in a repository from day one.
  3. Build in public where you can. A blog, a README, or a changelog shows how you think, not just what you shipped.
  4. Read other programmers' writing. Developer blogs are a low-cost way to see how real projects evolve — including the parts that go wrong. Hannah's posts, for instance, describe a UI revamp driven by specific complaints (blocky layouts, overused monospace fonts) and the fixes applied (rounded borders, higher-contrast accent colours). That is the kind of concrete iteration a portfolio project should show.
  5. Contribute to something you use. Fixing a bug in an open-source project you rely on is a credible first collaboration.

Common misconceptions

  • "You need a computer science degree." Many working programmers are self-taught or came through bootcamps. A degree helps with some employers and some specializations, but it is not a universal requirement.
  • "Programming is mostly typing." Most of the work is reading, understanding, and deciding. Typing is the smallest part.
  • "You learn a language once." Languages, frameworks, and tools change. The durable skill is learning new ones quickly.
  • "It's solitary." Most professional programming is collaborative — reviews, standups, and shared codebases.

If you want a single sentence to hold onto: a programmer is someone who solves problems by writing code, and stays valuable by being able to read, debug, and adapt code they didn't write.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2018, this domain has about 7 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is NameCheap, Inc., a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by hostgator.com, indicating managed DNS hosting. MX records point to the wesleybranton.com email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header identifies Apache without an exact version. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Apache without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The meta description has 362 characters and may be shortened in search results. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Open Graph is partially configured; og:title, og:image is missing. The title has 35 characters, within a common display range. The observed directives allow indexing and link following.

Hosting and Email

DNShostgator.com
HostingUnified Layer
Emailwesleybranton.com
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagPhoenix, Arizona, United States Inferred 108.167.143.132

Registration details

RDAP / WHOIS

RegistrarNameCheap, Inc.
Registered2018-12-21
Expires2026-12-21
Domain statusclient transfer prohibited
Nameserversns8351.hostgator.com、ns8352.hostgator.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Awesleybranton.com108.167.143.132600—
MXwesleybranton.commail.wesleybranton.com6000
NSwesleybranton.comns8351.hostgator.com86400—
NSwesleybranton.comns8352.hostgator.com86400—
TXTwesleybranton.comv=spf1 +mx +a +ip4:108.167.133.32 -all600—
DMARC_dmarc.wesleybranton.comv=DMARC1;p=reject;sp=reject;adkim=s;aspf=s;pct=100;fo=1;rf=afrf;ri=600;rua=mailto:[email protected];ruf=mailto:[email protected]600—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectautoconfig.wesleybranton.com
IssuerLet's Encrypt
Valid until2027-01-05T09:33 · Remaining when checked: 69 days
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serverApache

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Meta descriptionI am a Canadian developer with a degree in Computer Science and a college diploma in Computer Networking. I have more than 5 years of experience in computer programming, primarily in web and mobile application development. I'm involved in a number of both self-managed and community-managed projects ranging from browser add-ons, websites, mobile apps and games.
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