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worldpainter.net

WorldPainter is an interactive graphical map generator for the game Minecraft. It offers tools similar to those of a normal paint program to shape and mould the terrain, paint materials, trees, snow and ice, etc. on top of it and much more.

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2011
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What is WorldPainter?

WorldPainter is a desktop map generator for Minecraft Java Edition. Instead of writing terrain code or placing blocks by hand, you "paint" a landscape with tools similar to an image editor: you sculpt and mould the terrain, then paint materials, trees, snow and ice onto it. Finished maps are saved from the File menu using Export, after which you play them in Minecraft.

It is implemented in Java and needs at least Java 17, so it runs on Windows, macOS (Intel and Apple Silicon) and Linux. The site offers installers for each platform plus portable archives, and notes that antivirus warnings are false positives.

Who it suits

  • Minecraft Java players who want custom overworlds, adventure maps or survival worlds with a deliberate shape rather than random generation.
  • Builders and server owners who need a large, controlled landscape as a base before adding structures.
  • People comfortable with graphical tools rather than scripting; the site says the program is largely self-explanatory, with limited documentation and a FAQ.

What to expect

The workflow is visual and iterative: brush over an area to raise or lower it, switch to painting materials or vegetation, and export when satisfied. The site explicitly suggests experimenting and trying right-click actions as well as left-click, since menus hide much of the functionality. Expect a learning curve around brush settings and layer-like operations rather than around installation.

Two practical trade-offs: it targets Java Edition only, so Bedrock players are out; and the sparse documentation means you learn largely by doing. If you want a gentler on-ramp, compare with Minecraft's own world settings or community building tools before committing.

A useful first step: install Java 17 or newer, download the installer for your platform, create a small test map, and practise sculpting and exporting it before starting a full-size world.

How do I install WorldPainter and get the right Java version for my operating system?

WorldPainter runs on Java, so installation is a two-part job: install a compatible Java runtime first, then install the WorldPainter build that matches your OS and CPU architecture. The download page states the program needs at least Java 17; it also offers Java 21 LTS builds for several platforms.

Step by step

  1. Check whether Java is already installed by trying the program first, as the page itself suggests. If it launches, you may not need to install anything extra.
  2. If it does not run, install Java. Use the version linked for your platform rather than an arbitrary download.
  3. Download the WorldPainter installer for your system, run it, and start the program.
  4. To use a map in Minecraft, choose Export from the File menu.

Match the build to your machine

Your system What the page provides Watch for
Windows 64-bit .exe installer, Java 21 LTS The common case for modern PCs
Windows 32-bit .exe installer, Java 17 Older hardware; Java 17 is the minimum
Mac, Intel .dmg installer, Java 21 LTS The .dmg is an older version (2.26.1); a newer build is offered in .tgz form
Mac, Apple silicon (M1–M4) Arm build, Java 21 LTS Pick the Arm download, not Intel
Debian/Ubuntu DEB package Install a full Java runtime if missing
Fedora/Red Hat RPM package Some Red Hat-based systems ship a headless Java runtime; install a complete one instead
Other Linux/UNIX .sh installer Can be installed as root or a regular user

There are also installerless archives for 64-bit and 32-bit Windows, Mac and Linux/UNIX, but the page labels these unsupported and not recommended — treat them as a fallback if an installer fails.

Practical notes

  • On macOS, if the system says the .dmg is "damaged," the page says this is a Gatekeeper complaint and points to instructions for temporarily disabling it. That is a real security setting, so re-enable it afterward.
  • The page warns that virus scanners may flag WorldPainter as a false positive and advises reporting it and unquarantining the file rather than assuming infection. Verify downloads against the published MD5 or SHA256 checksums if you want certainty.
  • Documentation is described as thin; the program is meant to be learned by experimenting, including right-clicking to discover alternate tools.

If you are unsure which Java to get, install the exact version listed beside your platform's WorldPainter download, then launch the program once before adding anything else. For community help and examples, Minecraft covers the game side, while the WorldPainter page itself links the FAQ and change log.

How do I export a WorldPainter map so I can play it in Minecraft?

Use File → Export in WorldPainter, then choose where to save the exported world and follow the export dialog. This produces a Minecraft world folder you can place in your Minecraft saves directory and open from the single-player world list. The WorldPainter site describes Export as the way to turn your painted map into something playable and suggests experimenting with the menus and right-click options while learning the tool.

A practical export-and-play check

  1. Export to a known location. Save the world somewhere easy to find, such as your Desktop, rather than burying it in a temporary folder.
  2. Check the export options before confirming. The export dialog is where world settings are applied; review them rather than clicking through blindly.
  3. Put the exported folder in the right place. Minecraft Java Edition reads worlds from its saves folder inside the game directory. On Windows this is typically under %appdata%\.minecraft\saves; on macOS it is inside ~/Library/Application Support/minecraft/saves.
  4. Launch Minecraft Java Edition and look for the world. If it does not appear, confirm the folder structure is correct: the world folder should sit directly inside saves, not nested inside another folder.
  5. Test before building on it. Load the world in creative mode first and fly around the edges and terrain features to confirm the landscape exported as intended.

What to watch for

WorldPainter targets Minecraft Java Edition, so an exported map is not directly usable in Bedrock Edition without conversion. The site also notes the program requires Java 17 or newer, and that Mac users may see a Gatekeeper warning about a "damaged" file that is not actually damaged. If you plan to share the map, export it once, verify it loads, and keep the WorldPainter project file so you can revise terrain later without starting over.

What terrain and material painting tools does WorldPainter offer compared to a regular paint program?

WorldPainter applies paint-program logic to Minecraft Java Edition terrain: instead of pixels on a canvas, you brush height, materials, and surface features onto a landscape. The page describes tools “similar to those of a normal paint program” for sculpting and moulding terrain and for painting materials, trees, snow and ice onto it.

How it maps to a paint program

  • Brush-based editing: The main interaction is painting with tools, so the mental model is familiar—pick a tool, adjust it, and drag across the map.
  • Terrain instead of colour: Where a paint program changes pixel colour, WorldPainter changes elevation and surface shape, then layers materials and features on top.
  • Layered features: Trees, snow and ice are painted as surface elements rather than as a single flat image, which is closer to working with layers than to flat bitmap painting.
  • Right-click behaviour: The page specifically suggests experimenting with right-click versus left-click, implying alternate or inverse brush actions—a convention paint-program users will recognise.

The page does not enumerate individual brush types, sizes, or blend modes, so treat any specific tool list as something to discover in the program rather than a documented feature set.

Practical next step

If you already work comfortably in an image editor, start by treating WorldPainter as “height first, materials second”: block out broad elevation with large strokes, then switch to smaller brushes for materials and vegetation. Export via File → Export to test the result in-game, since the page notes documentation is thin and the program is meant to be explored by experimentation.

For players who prefer building terrain by hand in-game, Minecraft is the official reference for the Java Edition the tool targets; WorldPainter itself is at WorldPainter.

Is WorldPainter free, and what payment options are available if I want to support it?

Yes. WorldPainter is free to download and use, and the site frames it as donation-supported rather than a paid product. The download page lists PayPal among the payment platforms, so if you want to support the project, a PayPal donation is the route the site points to. There is no subscription or licence fee described for using the map generator itself; it is a Java application for Minecraft Java Edition that you install and run locally.

What this means in practice

  • Cost to use: nothing. You download the installer for your OS (Windows, macOS, Linux/UNIX) and run it. You do need a Java runtime (version 17 minimum, with Java 21 LTS recommended for most platforms), which is also free.
  • Supporting the project: treat it as an optional donation, not a purchase that unlocks features. Nothing in the page evidence suggests donors get extra tools or priority support.
  • Trade-off to weigh: free, donation-funded software often has thinner documentation. The site itself says there "is not much documentation yet" and that the program is meant to be self-explanatory, with an FAQ available. Budget time for experimentation — the page explicitly suggests trying menus and right-clicking to discover behaviour.

A concrete scenario

Suppose you want a custom survival island for a small server. You install WorldPainter, paint terrain and materials, then use File → Export to produce the map. That entire workflow costs nothing; the only "payment" decision is whether you later choose to send a PayPal donation because the tool saved you time.

Decision criterion

If you are comparing tools, ask whether you need a free, paint-style terrain editor for Java Edition and are comfortable learning by trial and error. If you need extensive written documentation or formal support, that is the main gap to check before committing. For broader Minecraft map-making context, the official Minecraft site is the reference for the game itself, and PaperMC covers server software if you plan to run the exported map for others.

Why does my antivirus flag the WorldPainter installer as a virus, and how do I safely install it anyway?

A false positive is the likely explanation, but you should verify it yourself before overriding your antivirus. WorldPainter's own download page states plainly that the program contains no virus or malware, that scanner alerts are false positives, and that you should report the alert to your antivirus vendor and use the "unquarantine" or equivalent function (or briefly disable the scanner) to install and run it. The page also points to VirusTotal results for its download links and publishes MD5 and SHA256 checksums so you can confirm the file is intact. Treat those as the vendor's claims to check, not as proof.

Why this happens with Java desktop apps

WorldPainter is a Java application, and its installers are unsigned or lightly signed small-project builds that wrap or launch a Java runtime. Heuristic scanners often flag exactly that pattern: an executable that unpacks files, writes to program directories, and starts a Java process. Low download volume compared with mainstream software also weakens reputation-based detection. None of this proves a file is clean, so confirm rather than assume.

A safe install sequence

  1. Download only from the official site, WorldPainter, and prefer the installer matching your OS and architecture (64-bit vs 32-bit, Intel vs Arm on Mac).
  2. Compare the file's SHA256 (or MD5) hash with the published checksum before running anything. A mismatch means stop.
  3. Submit the exact file to VirusTotal and read the detection names. A handful of generic or heuristic hits is different from many engines agreeing on a specific malware family.
  4. If you are still uneasy, use the installerless/portable archive instead of the installer, note the site calls these unsupported, and run it from a folder you control.
  5. On macOS, the site notes Gatekeeper may call the .dmg "damaged" and links to instructions for temporarily bypassing it; on Linux, ensure a full Java runtime is installed, since some Red Hat-based systems ship a headless one.
  6. After installing, re-enable your antivirus and add a narrow exclusion for the WorldPainter folder only if alerts persist.

When to stop instead

If the hash does not match, if VirusTotal shows a specific trojan or miner detection across many engines, or if you obtained the file from anywhere other than the official download page, delete it and re-download. For a concrete case: a Windows user who sees one "Gen" heuristic hit on a hash-matching installer can reasonably proceed with a temporary exclusion; a user who sees a dozen engines flagging the same file should not.

Related questions

More questions →
What Is a Minecraft Map Generator and What Can You Do With WorldPainter?

A Minecraft map generator is a tool that lets you create or reshape a world outside the game instead of building terrain block by block. WorldPainter is an interactive graphical map generator for Minecraft Java Edition: you "paint" landscapes with tools similar to a regular paint program, sculpting terrain and painting materials, trees, snow, ice, and more onto it. It suits players who want a custom world—an adventure map, a survival landscape, or a themed build area—without hand-placing every block. It runs on Java and requires at least Java version 17.

What WorldPainter actually does

WorldPainter works like a 2D paint program whose canvas is a Minecraft world. Rather than editing individual blocks in-game, you use brushes and tools to:

  • Sculpt and mould terrain — raise, lower, and shape the landscape.
  • Paint materials — apply block types across the surface.
  • Paint trees, snow, and ice — and similar features on top of the terrain.

Because the interface follows paint-program conventions, the main skill is learning what each tool and brush does, not memorizing commands.

Before you install: system requirements

Requirement Detail
Game edition Minecraft Java Edition
Runtime Java, at least version 17
Platform Windows (64-bit and 32-bit), macOS (Intel and Arm/M1–M4), Linux/UNIX

Java may already be installed on your machine, so the site suggests trying the program before downloading a separate Java runtime. If you do need one, the download page links to Java 21 LTS for most platforms and Java 17 for 32-bit Windows.

How to get started

  1. Check or install Java. Confirm you have Java 17 or newer; install it first if not.
  2. Download the installer for your OS. Windows uses .exe, macOS uses .dmg, Debian/Ubuntu uses a DEB package, Red Hat/Fedora uses RPM, and other Linux/UNIX systems use a .sh installer.
  3. Install and launch. If an installer fails, portable archives are offered for 64-bit Windows, 32-bit Windows, macOS, and UNIX/Linux—but the site notes these are not recommended and are unsupported.
  4. Experiment with the tools. The site describes the program as largely self-explanatory and advises trying everything: check the menus and see what happens when you right-click instead of left-click.
  5. Export your map. To play the map, choose Export in the File menu.

Common snags worth knowing

  • macOS "damaged" warning. The site states the .dmg is not actually damaged; if macOS complains, follow the linked instructions to temporarily disable Gatekeeper. Note the macOS Intel .dmg is an older version (2.26.1), with an up-to-date version promised soon; the current version is available in .tgz format under the "If you have trouble" section.
  • Antivirus false positives. WorldPainter contains no virus or malware according to the site; if your scanner flags it, report it as a false positive and use your scanner's unquarantine function or disable it temporarily to install and run the program.
  • Headless Java on Red Hat-based systems. Some Red Hat-based distributions install a headless Java runtime by default, so be sure to install a complete Java runtime.
  • File integrity. MD5 and SHA256 checksums are published if you want to verify your downloads.

Is it the right tool for you?

Choose WorldPainter if you play Minecraft Java Edition and want painterly, large-scale control over terrain and surface materials before exporting a playable map. If you only need small in-game edits, or you play Bedrock Edition (the tool is described for Java Edition), it is not the fit. Documentation is limited—the site says there isn't much yet, though a FAQ exists—so expect to learn by experimenting with menus and mouse buttons rather than following a long manual.

Anarchy vs Towny vs Skyblock: Which Minecraft Server Mode Fits Your Play Style?

The three modes differ mainly in how much protection you get, how much you must cooperate, and how often other players can ruin your plans. Anarchy gives you total freedom with no rules and no safety net, so it suits players who enjoy constant PVP risk and self-reliance. Towny adds land claims, towns, and shared rules, so it suits players who want to build safely and work with a group. Skyblock isolates you on a small floating island where you start from almost nothing, so it suits players who prefer steady progression and low direct conflict. If you want open-world danger, pick Anarchy. If you want community and protected builds, pick Towny. If you want a controlled solo-to-co-op challenge, pick Skyblock.

The core loop of each mode

Anarchy: no rules, no protection

Anarchy servers usually have no land claims, no staff intervention, and no reset. The core loop is simple: gather resources, hide your base, gear up, and fight or flee. Everything you build can be found and destroyed. That is not a bug; it is the point.

What this means in practice:

  • Protection: none. Coordinates leak, bases get raided.
  • Cooperation: optional and temporary. Alliances form and break.
  • Conflict: constant and unrestricted, including traps, griefing, and spawn camping.
  • Progression: you define it. There is no quest line or rank ladder.

Towny: claims, towns, and shared rules

Towny is a land-claim and town plugin style. You join or create a town, and the town owns claimed land. Inside claims, other players generally cannot break blocks or open containers unless the town allows it.

The core loop:

  • Protection: strong inside town claims, weak in the wilderness.
  • Cooperation: central. Towns share resources, taxes, and defense.
  • Conflict: possible between towns and in unclaimed land, but usually regulated by server rules.
  • Progression: build your town, expand claims, climb town ranks, and sometimes run for mayor or nation leadership.

Skyblock: start with almost nothing

Skyblock drops you on a small island, often with a tree, a chest, and a single block of ice or lava. You generate resources slowly and expand outward.

The core loop:

  • Protection: usually high on your own island; other players often cannot reach or edit it.
  • Cooperation: optional. Many servers allow island co-op, but solo play works.
  • Conflict: low on most Skyblock servers. Competition is usually economic or leaderboard-based rather than direct PVP.
  • Progression: clear and incremental. You unlock farms, generators, and better gear over time.

How the three modes compare

Factor Anarchy Towny Skyblock
Land protection None Strong in claims Strong on your island
Required cooperation None High Low to medium
Direct PVP risk Very high Medium, often rule-bound Low on most servers
Time to first safe base Long, you must hide it Short, claim land Short, island is private
Best for PVP and survival risk Community builders Solo progression and farming
Worst for Players who hate losing builds Lone wolves who dislike rules Players who want open-world exploration

Matching a mode to your play style

Ask yourself three questions.

1. How do you feel about losing your base? If losing hours of work to another player sounds exciting rather than devastating, Anarchy fits. If it sounds like a waste of time, Towny or Skyblock is safer.

2. Do you want to talk to other players regularly? Towny rewards communication: applying to a town, paying taxes, coordinating builds. Skyblock can be played almost silently. Anarchy interaction is often hostile or transactional.

3. How much time can you commit per session? Anarchy punishes long absences because your base may be found while you are offline. Towny and Skyblock are more forgiving; claims and private islands usually persist.

Cross-platform and Bedrock access

If you play on Bedrock, mobile, or console, check whether the mode you want supports cross-platform play. Some networks run Bedrock and Java together, but plugin behavior can differ. Land claims, island protection, and PVP mechanics may work slightly differently on Bedrock. Before committing to a long build, confirm that your platform can use the same protection commands as Java players.

Common beginner misconceptions

  • "Anarchy means no one helps anyone." False. Anarchy players often trade, team up, and share coordinates within trusted groups. The difference is that nothing enforces those agreements.
  • "Towny means I am completely safe." Only inside claims. Wilderness travel, nether trips, and unclaimed outposts still carry risk.
  • "Skyblock is always single-player." Many servers offer island co-op, visitor permissions, and community markets. You can be as social or as isolated as you like.
  • "I need to pick one mode forever." Most networks let you play multiple modes with the same account. Try each for a few hours before deciding.

A quick decision path

  1. I want danger and no rules → Anarchy
  2. I want a protected base and a town community → Towny
  3. I want a private island and steady progress → Skyblock
  4. I am on Bedrock and want cross-platform play → confirm mode support first, then choose based on the three questions above.

Pick the mode that matches your tolerance for risk and your appetite for cooperation. You can always switch later, but starting in the right mode saves you from losing your first base to a mechanic you did not expect.

What Is WorldPainter and What Can You Create With It for Minecraft?

WorldPainter is an interactive graphical map generator for Minecraft Java Edition. It lets you "paint" a landscape with tools similar to a regular paint program: sculpt and mould terrain, paint materials, and place trees, snow and ice on top of it. You then export the result as a playable Minecraft map. It is a desktop application written in Java, so it runs on Windows, macOS and Linux, and it needs Java 17 or newer. It suits players who want to design custom worlds outside the game rather than edit terrain block by block in-game.

What you can create with it

Because the program treats the map as a canvas, the output is limited mainly by how much time you spend painting. Typical uses include:

  • Custom terrain — sculpt hills, valleys, mountains and coastlines by painting height rather than placing blocks.
  • Painted surfaces — apply materials across the landscape to define biomes, rock, grass, sand and similar ground cover.
  • Vegetation and weather detail — add trees, snow and ice as layers on top of the terrain.
  • Playable worlds — export the finished map and open it in Minecraft Java Edition.

The site describes the program as "pretty self-explanatory" and notes there is not much documentation yet, so expect to learn largely by experimenting with the menus and tools.

What you need before you start

Requirement Detail
Minecraft edition Java Edition
Java runtime Version 17 or newer (the download page lists Java 21 LTS for several platforms)
Operating system Windows (64-bit and 32-bit), macOS (Intel and Arm/M1–M4), Linux/UNIX (DEB, RPM or .sh installer)
Disk/download Installer or portable archive from worldpainter.net

The site advises trying the program first if you think Java may already be installed, and only downloading Java if needed. On macOS, the Intel .dmg is an older version (2.26.1) with an up-to-date version promised; the current version is offered in .tgz form under the "If you have trouble" section. Portable, installer-less archives exist for all platforms but are explicitly not recommended and unsupported.

Basic workflow

  1. Install Java if required. Check your version first; the program needs at least Java 17.
  2. Download and install WorldPainter for your OS and architecture from worldpainter.net. If an installer fails, the portable archive is a fallback, though unsupported.
  3. Create or work on a world and paint the terrain: shape the surface, apply materials, then add trees, snow and ice.
  4. Export the map. Choose Export in the File menu to produce the playable map.
  5. Test in Minecraft Java Edition and iterate on the design.

The site's own guidance is to "just experiment and try everything out," including checking the menus and trying right-click instead of left-click to see what changes.

Things to watch out for

  • Antivirus false positives. The site states WorldPainter contains no virus or malware and that scanner warnings are false positives. It suggests reporting them to the scanner maker and using the "unquarantine" function (or temporarily disabling the scanner) to install and run the program. VirusTotal results for the download links are published on the site.
  • macOS Gatekeeper warnings. If macOS says the .dmg is "damaged," the site says it is not and provides instructions for temporarily disabling Gatekeeper.
  • Linux Java runtime. Some Red Hat-based distributions ship a headless Java runtime by default; the site advises installing a complete Java runtime instead.
  • File integrity. MD5 and SHA256 checksums are published if you want to verify downloads.
  • Learning curve. This is a desktop map-building tool, not an in-game editor, and documentation is thin, so budget time for trial and error.

Is it the right tool for you?

WorldPainter fits if your goal is to author a custom Minecraft Java Edition world from scratch or heavily reshape an existing one, and you are comfortable installing Java software and learning by experimentation. It is less suitable if you want quick in-game edits, need extensive official documentation, or play Minecraft Bedrock Edition, since the site describes it specifically as a generator for Java Edition. The site lists PayPal among its payment platforms, but no pricing details are stated on the page, so check the site directly for current terms before relying on any assumption about cost.

What Is Kenney and How Can Its Free Game Assets Help You Build a Game?

Kenney is a game asset and tool provider that offers thousands of completely free game assets, plus open source Starter Kits for learning game development. You can download individual free assets, buy an all-in-one package that bundles everything with free updates, or use Kenney's tools to create 3D models without deep knowledge of complex software or frameworks. It fits best if you need ready-made art and quick-start project templates for common game engines, and you want to spend your time on game logic rather than asset creation.

What Kenney actually provides

Kenney's site organizes its offering into a few clear categories:

  • Games – finished or experimental game projects.
  • Tools – software for creating assets, including 3D model creation aimed at people without complex software or framework knowledge.
  • Assets – the core offering: thousands of completely free game assets you can use in your projects.
  • Starter Kits – free and open source project templates covering various game genres, designed to help you kickstart your next game.

The site also mentions a Knowledge Base and Support section, which is where you'd look for troubleshooting and usage guidance.

Free assets vs. the all-in-one package

The most important distinction for a new user is between the free downloads and the paid bundle.

Option What you get Best for
Free assets Download assets individually at no cost Trying specific asset packs or filling a single gap in your project
All-in-1 package Everything at once, plus free updates Building multiple games or wanting a complete library without picking files one by one
Kenney Club Early access to new creations, goodies, and club channel entry, while supporting asset creation People who want new assets first and want to support ongoing creation

The site states plainly that there are "thousands of completely free game assets for you to use," and separately offers the all-in-one package for downloading everything at once with free updates. If you only need a handful of sprites or models, start with the free downloads. If you expect to work on several projects, the all-in-one route saves repeated searching and downloading.

Using a Starter Kit to begin a project

Learning game development can be a daunting task, which is the problem the Starter Kits are built to solve. They are free and open source, and they cover various game genres.

A practical workflow looks like this:

  1. Pick a genre close to your idea – the Starter Kits are organized by genre, so choose the one that matches the game you want to build.
  2. Download the kit – it's free and open source, so you can inspect and modify it.
  3. Open it in your engine – the assets are intended to work with most game engines, so you can bring the kit into the engine you already use.
  4. Replace or extend the assets – swap in other Kenney assets or your own art as your project grows.
  5. Verify – run the kit as-is first to confirm your engine and project setup work before changing anything.

The expected result is a running project skeleton in your chosen genre, so you spend your early time on mechanics and level design instead of building a project structure from scratch.

Compatibility and tools

Kenney states that its tools let you create 3D models without knowledge of complex software or frameworks, and that results "can be used in most game engines." That phrasing matters: the assets and tool output are positioned as engine-agnostic rather than tied to one platform. Before committing to a large asset set, confirm the file formats your engine accepts and test one asset end to end.

The tools are described as available "at a very affordable price," which indicates they are a paid product separate from the free assets. The site does not list specific prices in the material available here, so check the Tools page directly for current pricing.

Where to get help

If something doesn't work as expected, the site points to two resources:

  • Knowledge Base – for documented answers and guidance.
  • Support – for direct help.

There is also a newsletter you can subscribe to for updates on new assets and releases.

How to decide if Kenney fits your project

Choose Kenney's free assets if you need a broad, no-cost art library and want to prototype quickly across genres. Choose the all-in-one package if you'd rather download once and receive updates. Choose the Starter Kits if your main obstacle is not art but not knowing how to structure a game project. Look at the Tools if you specifically need to produce 3D models and want a simpler path than full 3D software. In every case, start with one small download or one Starter Kit, get it running in your engine, and expand from there.

Website Overview

Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks. An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2011, this domain has about 15 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .net extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. Nameservers are provided by dn-s.nl, indicating managed DNS hosting. MX records point to the ik2.com email service. DNSSEC is enabled, allowing validating resolvers to authenticate signed DNS data. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The Server header exposes the software version: Apache/2.4.52 (Ubuntu). This makes version-targeted checks easier, but is not proof of an exploitable vulnerability. The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Apache 2.4.52, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

Search and Social Sharing

The meta description has 240 characters and may be shortened in search results. No viewport meta tag was detected, which may affect mobile layout behavior. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 12 characters, within a common display range.

Hosting and Email

DNSdn-s.nl
Hostingworldpainter.net
Emailik2.com
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) The Netherlands flagThe Netherlands Inferred 79.170.88.210

Registration details

RDAP / WHOIS

RegistrarKey-Systems GmbH
Registered2011-08-19
Expires2027-08-19
Domain statusclient transfer prohibited
Nameserversns1.dn-s.nl、ns2.dn-s.nl、ns3.dn-s.nl、ns4.dn-s.nl
DNSSECsigned

DNS records

DNS

TypeNameValueTTLPriority
Aworldpainter.net79.170.88.21014400—
AAAAworldpainter.net2a02:348:33:58d2::114400—
MXworldpainter.networldpainter.net.c2.mx1.ik2.com1440010
MXworldpainter.networldpainter.net.c2.mx2.ik2.io1440020
MXworldpainter.networldpainter.net.c2.mx3.ik2.eu1440030
NSworldpainter.netns1.dn-s.nl300—
NSworldpainter.netns2.dn-s.nl300—
NSworldpainter.netns3.dn-s.nl300—
NSworldpainter.netns4.dn-s.nl300—
TXTworldpainter.netgoogle-site-verification=WTnUmoWMC3l-bFYPstYsru7Kc69jGCKceFQPIpNwQP8300—
TXTworldpainter.netv=spf1 mx a:server07.pepsoft.org -all300—
CNAMEwww.worldpainter.networldpainter.net14400—
DSworldpainter.net31546 8 2 10726374b327738b7b2106fa4033875521619eb2d7640d7dd47a1d1c81ea5ff286400—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectserver07.pepsoft.org
IssuerLet's Encrypt
Valid until2026-11-28T00:01 · Remaining when checked: 37 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
serverApache/2.4.52 (Ubuntu)

Identified technologies

Apache 2.4.52

Pages, Search and Sharing

Meta descriptionWorldPainter is an interactive graphical map generator for the game Minecraft. It offers tools similar to those of a normal paint program to shape and mould the terrain, paint materials, trees, snow and ice, etc. on top of it and much more.
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

Unknown

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  • Disallow/trac/wiki/TracGuide
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  • Disallow/trac/wiki/TracReports
  • Disallow/trac/browser
  • Disallow/trac/roadmap
  • Disallow/trac/timeline
  • Disallow/awstats

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