Website profiles · Technology insights · Alternatives

yal.cc

I write code for videogames, and this is a blog of mine.

No paid content found
Visit website
Profile views 11 Outbound visits 18 Normal
YellowAfterlife Full homepage screenshot

At a glance

Category
Games & Board Games
Language
English
Paid-content signal
No paid content foundObserved
Registered
2012
Hosting
The Constant Company, LLCInferred
HTTPS certificate trusted
PassedObserved
Last updated

Website review

This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.

What is YellowAfterlife?

YellowAfterlife is the personal blog and project hub of a developer who writes code for video games. Its most useful content for visitors is a long-running collection of GameMaker assets and extensions: tools, scripts and add-ons published over several years, with descriptions and links gathered into a single summary post. The site also functions as a general development blog, mixing project notes with posts about supporting the author's work.

Who it is for

  • GameMaker users looking for existing extensions or utilities rather than building everything from scratch.
  • Developers curious about how another programmer approaches game tooling and asset publishing.
  • Readers who want to follow or support an independent game developer's output over time.

How to use it

Start with the GameMaker assets summary post, since it acts as an index to the published work. Treat it as a catalogue to browse by need, then read the individual project posts for context. If you find something useful, the same summary addresses how to support the author's work.

For broader context on the engine itself, see GameMaker. For general game development discussion, GameDev.net and Game Developer are long-standing industry references.

What GameMaker assets and extensions are available on YellowAfterlife?

YellowAfterlife hosts a personal roundup post, "A summary of my GameMaker assets," that indexes the GameMaker-related assets and extensions its author has published over time. The page describes itself as a collection of descriptions and links, and notes the list roughly doubled in size since its 2017 publication, so treat it as a catalog entry point rather than a single product page.

Who it suits

  • GameMaker users looking for community-made extensions and utilities rather than official runtime features.
  • Developers who already know a specific task they want solved and want to see whether an existing asset covers it.
  • Readers curious about one author's body of GameMaker tooling, since the post also addresses how to support the work.

How to use it

Start with the summary post, scan the descriptions for the problem each asset targets, then follow through to the individual asset page for setup details and compatibility. Because the list is long and has grown, skim by category or keyword rather than reading top to bottom. If nothing matches your need, the wider GameMaker community is worth checking: GameMaker Community Forum for help threads and GameMaker Marketplace for published assets.

Trade-offs to weigh

A curated personal list gives you context and honest descriptions, but it reflects one developer's interests and publishing history, not a complete or ranked survey of what exists. Some entries may target older GameMaker versions, so confirm version compatibility before adopting anything in a current project. Where an extension overlaps with built-in functionality, compare maintenance burden against the convenience of a ready-made solution.

How can I support YellowAfterlife's work?

The most direct way to support YellowAfterlife is to use and share the GameMaker assets and extensions published through the blog. The site itself points readers toward a summary post that collects descriptions and links to those assets, and notes it was written partly to answer the "how do I support your work" question.

H3 Practical options

  • Use the assets in real projects. Adoption is the clearest signal of value, and it keeps the author motivated to maintain and update extensions.
  • Credit the author where appropriate. If you build a game or tool with a published extension, a mention in your credits or project page helps others find the source.
  • Tell other GameMaker developers. Word of mouth from people who actually shipped something is more persuasive than a general recommendation.
  • Send feedback and bug reports. Specific, reproducible reports make maintenance easier; vague praise does not.
  • Check the blog for stated support channels. The summary post is the author's own description of the work and includes notes on supporting it, so that page is the right place to look for current details rather than assuming a platform.

H3 How to choose If you only have a few minutes, sharing one asset with a developer who needs it costs nothing and reaches exactly the right audience. If you have used an extension commercially, a credit or a note to the author is the higher-value gesture. For monetary support, follow whatever the author lists on the site rather than guessing at a payment service.

For broader context on GameMaker development, the official GameMaker site covers the engine itself.

Which GameMaker assets are most useful for specific game development tasks?

The most useful GameMaker assets on YellowAfterlife depend on whether you're building a prototype, shipping a commercial game, or extending the editor itself. The site's own asset summary organizes published GameMaker extensions and tools with descriptions and links, so it functions as a directory rather than a single product.

Matching assets to tasks

  • Editor and workflow extensions — Best when your bottleneck is repetitive manual work in the GameMaker IDE (mass-editing resources, project organization, build steps). These help most on medium-to-large projects where the friction compounds daily.
  • Runtime libraries and utility code — Best when you need a specific behavior in-game (data handling, input, drawing helpers) and would rather drop in a tested implementation than write and debug your own.
  • Format and interoperability tools — Best when moving data or assets between GameMaker and other tools, or when your pipeline involves external files.

How to choose

Your situation What to prioritize
Small jam game, days of work Skip broad tooling; use only an asset that removes a blocker you already hit
Long-running project Editor/workflow extensions, since saved minutes repeat every session
Shipping to multiple platforms Runtime libraries with clear platform notes
Custom pipeline needs Format/interop tools you can inspect and adapt

A concrete next step

Open the asset summary on YellowAfterlife and read the one-line description for each entry, shortlisting only items that name your exact task. Then check the linked post for compatibility and update notes before adding anything to a real project — an extension that saves an hour in a prototype can cost more than that if it conflicts with your GameMaker version. If you want a second opinion on editor-versus-runtime tooling generally, the GameMaker community forums are worth browsing, though I won't guess at their domain here.

How do I install and use a GameMaker extension from YellowAfterlife?

YellowAfterlife is a personal blog by a developer who publishes GameMaker assets and extensions. Installation details live inside each asset's own post or repository, so the general workflow below is standard GameMaker practice rather than a claim about any single YellowAfterlife release.

Typical install-and-use flow

  1. Download the asset from the link given in its blog post. You will usually get a .yymps local package or a .yyz/.yymp archive, or occasionally a plain folder of .gml scripts.
  2. Import into your project. In the GameMaker IDE, use Tools → Import Local Package (or drag the file onto the IDE) and select the file. Choose which resources to add when the import dialog lists them.
  3. Check the readme. Extensions often need a specific GameMaker version, a particular runtime, or an extra step such as enabling a platform in Game Options.
  4. Call it from your code. Most assets expose either a set of global functions you call directly, or an object you place in a room. The post usually shows the function names and a short usage snippet.
  5. Test on the target platform. Anything touching files, networking, or platform APIs behaves differently on Windows, HTML5, mobile and consoles, so run it there early.

Practical decision criteria

  • Match your GameMaker version. An asset written for an older runtime may import but fail to compile. If the post states a version, treat that as the supported baseline.
  • Prefer script-based assets for portability. Pure GML is easiest to move between projects; native extensions that ship DLLs, .so or .dylib files need per-platform binaries and are harder to reuse.
  • Read the comments. The blog keeps responses on posts, and readers often report version-specific breakage or workarounds there.
  • Keep a copy of the original package. Once imported, edits are local, so re-importing a fresh copy is the cleanest way to update.

If you want to see the full asset list and the "how do I support your work" note, start at YellowAfterlife and open the summary post, then follow the individual asset link for its exact instructions.

What are the latest updates or new additions to the GameMaker assets collection?

The page evidence does not list any dated updates or new additions beyond a single collection post from Aug 1, 2019, which describes itself as a growing index of GameMaker-related assets and extensions. There is no changelog or "latest" section on the page.

If you need current status, open the collection post itself and check for edits or new entries at the top, then cross-reference with the author's more recent posts.

For a practical check, treat the index as a directory rather than a news feed:

  • Look for the most recently added asset names and their linked repositories or store pages.
  • Compare the asset list against your GameMaker version, since older extensions may target earlier runtimes.
  • Check each asset's own page for version notes, because updates usually appear there rather than in the summary post.

For broader context on GameMaker extensions and tooling, official sources such as GameMaker and community hubs like GameMaker Community are more likely to carry release notes than a personal blog index.

Related questions

More questions →
What GameMaker assets and extensions are available on YellowAfterlife?

YellowAfterlife (yal.cc) is the personal blog of a developer who writes code for videogames, and it hosts a collection of GameMaker-related assets and extensions published over time. The main entry point is a summary post titled "A summary of my GameMaker assets," which serves as an index: it gathers descriptions and links to the various GameMaker-related assets and extensions the author has published. If you are looking for GameMaker tools or extensions from this author, that post is the place to start.

What the collection contains

According to the blog itself, the summary post is "a collection of descriptions and links to various GameMaker-related assets and extensions that I have published over time." That tells you two things about what you will find:

  • Assets and extensions — the resources are tied to GameMaker, the game development tool, and include extensions alongside other assets.
  • Descriptions plus links — each entry is meant to explain what the resource is and point you to it, rather than just listing a name.

The post is framed as an index rather than a single download, so expect to browse multiple items and follow links to the ones relevant to your project.

How the collection has grown

The author notes that when the post was first published in 2017, it was already "longer than expected," and it has since "grown about twice in size." In practice, this means the collection is not a fixed, one-time release — it accumulates as new GameMaker assets and extensions are published. If you visited before and found only a handful of items, the list is likely larger now.

The post also mentions that the blog has a "navigation" sidebar, which the author cites as helping manage the growing list. When browsing, the sidebar is a useful way to move around the site rather than relying only on the summary post itself.

Who this is for

This collection is relevant if you:

  • Work with GameMaker and want extensions or assets to add functionality.
  • Have encountered the author's GameMaker work elsewhere and want a single index of it.
  • Want to understand what kinds of tools this developer has published before deciding whether to use them.

The summary post also addresses a question the author says some readers have: "how do I support your work." So if you find the assets useful and want to know how to support the developer, that question is answered in the same post.

How to use it

  1. Open the "A summary of my GameMaker assets" post on yal.cc.
  2. Read the descriptions to identify which assets or extensions match what you need.
  3. Follow the links for the specific resources you want.
  4. Use the blog's navigation sidebar to explore related posts and the rest of the site.

Because the post is an index, the descriptions are your main tool for deciding what is relevant — check them before following links so you do not have to open every item.

What to keep in mind

  • The collection covers GameMaker-related assets and extensions specifically, not general programming resources.
  • It is a blog post index, so the actual resources live behind the links it provides.
  • The list grows over time, so the current version may include items that were not there in earlier visits.

If your goal is simply to know what GameMaker assets and extensions this author offers, the summary post answers that directly; if your goal is to use one, start there and follow the link for the specific asset.

How to Find the Summary of GameMaker Assets on YellowAfterlife (yal.cc)

The GameMaker asset summary on YellowAfterlife is a single blog post titled "A summary of my GameMaker assets." It collects descriptions and links to the various GameMaker-related assets and extensions the author has published over time. If you want one page that points to everything else, that post is the entry point — not a dedicated downloads or products page.

Where the summary lives

  • Site: yal.cc (YellowAfterlife), the author's personal blog about writing code for videogames.
  • Post title: "A summary of my GameMaker assets."
  • What it is: A collection post that links out to individual asset descriptions, rather than hosting downloads itself.
  • Context: The author notes the list was already longer than expected when first published in 2017 and had roughly doubled in size by the time of the 2019 update.

How to reach it

  1. Go to yal.cc.
  2. Use the blog's navigation sidebar to browse posts — the author added it specifically to make older entries easier to find as the blog grew.
  3. Open the post titled "A summary of my GameMaker assets."
  4. Follow the links inside to the individual asset and extension descriptions you're interested in.

What to expect once you're there

Question Answer
Is it a download page? No — it's a blog post that links to individual asset descriptions.
Does it cover everything? It's described as a collection of the GameMaker-related assets and extensions published over time.
Does it explain how to support the work? Yes — the author says the post also answers the "how do I support your work" question.
Is it current? The post was updated as the list grew; the referenced version dates to Aug 1, 2019.

Common snags

  • Expecting a store or download hub. The summary is navigational: it points you to other posts, and each asset's own description is where the details live.
  • Skipping the sidebar. If you land on the homepage and don't see the post, the navigation sidebar is the intended way to browse the archive.
  • Assuming it's only for one asset type. The post covers GameMaker-related assets and extensions, so scan the full list before concluding something is missing.
What is YellowAfterlife (yal.cc)?

YellowAfterlife (yal.cc) is the personal blog of a developer who writes code for videogames. It is not a commercial storefront or an official product site. The site is where the author publishes posts about the GameMaker-related assets and extensions he has released over time, and it serves as a collection of descriptions and links to those assets.

What you'll find on the site

The blog's own description states plainly: "I write code for videogames, and this is a blog of mine." Its content centers on the author's published work rather than on news, reviews, or tutorials for a general audience.

A representative post is "A summary of my GameMaker assets," which the author describes as a collection of descriptions and links to various GameMaker-related assets and extensions published over time. That post also notes it should answer the "how do I support your work" question some readers have.

Because the site is a personal blog, content is organized as posts rather than as product pages or a catalog. The author mentions that the blog has a "navigation" sidebar, which is the main way to browse what's there.

What it is not

  • Not a commercial storefront — there is no indication of pricing, checkout, or payment on the site itself.
  • Not an official product site — it is one developer's personal blog, not a company or vendor presence.
  • Not a general GameMaker documentation or tutorial hub — its focus is the author's own assets and extensions.

Who it's for

It's most useful if you already work with GameMaker and want to find or learn about the assets and extensions this particular developer has published, or if you've encountered one of those assets elsewhere and want the author's own description and links. If you're looking for a shop, official support, or a broad learning resource, this isn't that kind of site.

How to Support YellowAfterlife's Work

YellowAfterlife (yal.cc) is a personal blog by a developer who writes code for videogames and publishes GameMaker-related assets and extensions. If you want to support that work, the site's own guidance points you to one specific place: the summary post "A summary of my GameMaker assets," which the author states also answers the "how do I support your work" question that some readers have. The site itself does not display pricing signals or payment links, so the post is the intended reference for current details.

Where the answer lives

The relevant page is the blog post "A summary of my GameMaker assets" (dated Aug 1, 2019 in the excerpt). Its stated purpose is twofold:

  • It collects descriptions and links to the various GameMaker-related assets and extensions published over time.
  • It explicitly addresses how readers can support the author's work.

Because the post has grown over time (the author notes it roughly doubled in size since 2017), it functions as the maintained index for both the assets and the support question.

What to do

  1. Go to yal.cc.
  2. Open the post titled "A summary of my GameMaker assets" (it appears under the GameMaker / extension category).
  3. Read the section of that post that covers supporting the work — the author wrote it specifically to answer that question.

What not to assume

  • The site data shows no pricing keywords and no payment platform links on the main page. Do not assume the blog is free, paid, or that any particular payment method is offered.
  • Support methods are only referenced as being described inside the summary post, not on the homepage. Details may have changed since the post was written, so treat the post itself as the current source.

Why this matters for readers

If your goal is to understand what YellowAfterlife publishes and how to give something back, the summary post serves both purposes at once: it is the catalog of GameMaker assets and extensions, and it is the author's own answer to the support question. Start there rather than looking for a separate donation or pricing page, which the site does not present.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2012, this domain has about 14 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is NameCheap, Inc., a widely used domain service provider. The domain uses the common .cc extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Namecheap, indicating managed DNS hosting. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed. The lowest observed DNS TTL is 1799 seconds.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

X-Powered-By exposes backend information: PHP/8.3.35, PleskLin. The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No obvious internal addresses or debug information were found in the headers. The Server header identifies nginx without an exact version. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies WordPress, nginx, PHP without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage meta description was detected, leaving snippet selection more dependent on page text. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Open Graph is partially configured; og:image is missing. The title has 15 characters, within a common display range. No Generator meta tag is publicly exposed.

Hosting and Email

DNSNamecheap
HostingThe Constant Company, LLC
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagPiscataway, New Jersey, United States Inferred 107.191.41.4

Registration details

RDAP / WHOIS

RegistrarNameCheap, Inc.
Registered2012-09-16
Expires2027-09-16
Domain statusclient transfer prohibited
Nameserversdns1.registrar-servers.com、dns2.registrar-servers.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Ayal.cc107.191.41.41799—
NSyal.ccdns1.registrar-servers.com1800—
NSyal.ccdns2.registrar-servers.com1800—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectyal.cc
IssuerLet's Encrypt
Valid until2026-11-29T12:48 · Remaining when checked: 58 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=UTF-8
servernginx

Identified technologies

WordPressnginxPHP

Pages, Search and Sharing

Meta descriptionNot detected
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected
All bots 0 allowed · 1 disallowed
  • Disallow*?replytocom
newsai 0 allowed · 1 disallowed
  • Disallow/
thinkbot 0 allowed · 1 disallowed
  • Disallow/
ahrefsbot 0 allowed · 1 disallowed
  • Disallow/

User reviews (0)

  • No reviews yet.