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What Does the Arts & Recreation Foundation of Overland Park Support?

The Arts & Recreation Foundation of Overland Park is a nonprofit organization that raises money and builds community partnerships to support arts, culture, and recreation in Overland Park, Kansas. If you live in or near the city, its work shows up in places you may already visit: Deanna Rose Children's Farmstead, the Overland Park Arboretum & Botanical Gardens, and public art projects across the community. The foundation itself is not a city department; it works alongside the city and donors to fund enhancements, programs, and special projects that go beyond what tax dollars alone cover.

What the Foundation Actually Does

Think of the foundation as a charitable partner for Overland Park's cultural and recreational assets. Its role generally includes:

  • Fundraising: Accepting donations and gifts that are directed toward specific attractions, programs, or public art.
  • Community partnerships: Working with businesses, civic groups, and residents who want to support local amenities.
  • Events: Hosting or supporting events that both raise funds and give the community a reason to gather.
  • Project support: Helping pay for improvements, additions, and experiences at the destinations it serves.

Because it is a nonprofit, money raised goes back into the community rather than to private owners. That structure is what allows residents and local businesses to contribute directly to the places they care about.

The Destinations and Initiatives It Supports

Deanna Rose Children's Farmstead

Deanna Rose Children's Farmstead is a family-oriented attraction that gives children and adults a hands-on look at farm life, animals, and Kansas history. Foundation support for the Farmstead typically means helping fund enhancements, educational experiences, and community events that keep the site engaging for repeat visitors and first-timers alike.

Overland Park Arboretum & Botanical Gardens

The Arboretum & Botanical Gardens is a living collection of gardens, trails, and natural areas. Supporting it can involve funding plantings, garden features, educational programming, and long-term care that keeps the grounds beautiful and accessible through the seasons.

Public Art Projects

Public art is another core focus. The foundation helps bring sculptures, installations, and other artistic works into shared spaces, making art part of everyday life rather than something you only see in a museum. These projects often depend on donations and partnerships to move from idea to installation.

How Community Partnerships and Events Fit In

The foundation's model relies on the community, not just on institutional funding. Local businesses may sponsor an event or a project. Residents may attend a fundraiser, buy a ticket, or make a donation. Civic organizations may partner on a specific initiative.

Events serve two purposes at once: they raise money and they build awareness. A well-attended event introduces new people to the Farmstead, the Arboretum, or a public art effort, and some of those people become ongoing supporters. Over time, this cycle of participation and giving is what sustains projects that a city budget alone might not fully fund.

Practical Ways Residents Can Get Involved

If you want to support this work, you do not need to be a major donor. Here are realistic starting points:

  1. Visit the attractions. Attendance and word-of-mouth support matter. Spend a day at the Farmstead or the Arboretum and bring friends or family.
  2. Attend a foundation event. Events are the easiest entry point. You get an experience, and your ticket or participation helps fund projects.
  3. Donate. Contributions can often be directed toward a specific area, such as the Farmstead, the Arboretum, or public art. Check the foundation's website for current giving options.
  4. Volunteer. Nonprofits frequently need help with events, outreach, and administrative tasks. Volunteering is a low-cost way to contribute time and skills.
  5. Partner as a business. If you own or manage a local business, sponsorship or in-kind support can align your brand with community assets people genuinely value.
  6. Spread the word. Sharing events and projects with neighbors, school groups, or community boards helps the foundation reach people who might want to help.

For current details on events, donation methods, and volunteer needs, go directly to the foundation's website, since programs and opportunities change over time.

Why This Matters for Local Quality of Life

Arts, culture, and recreation are not extras. They shape how a city feels to live in. A children's farmstead gives families a shared destination. Botanical gardens provide green space and seasonal beauty. Public art makes ordinary streets and parks more interesting. When residents and businesses invest in these things through a foundation, they are effectively choosing the kind of community they want.

The Arts & Recreation Foundation of Overland Park exists to make that choice easier and more organized. It connects people who care about these places with the projects that need support, and it keeps the benefits local.

A Simple Way to Think About It

If you are trying to understand the foundation in one sentence: it is the community's fundraising and partnership arm for Overland Park's arts, culture, and recreation, with a focus on Deanna Rose Children's Farmstead, the Overland Park Arboretum & Botanical Gardens, and public art. You benefit from its work when you visit these places, and you can contribute by attending, donating, volunteering, or partnering. Start with a visit, then decide how you want to take part.

What Are Game Assets and How Do You Get Them for Your Game?

Game assets are the reusable files that make up everything you see, hear, and interact with in a game: sprites, 3D models, textures, sound effects, music, fonts, and UI elements. You can create them yourself, commission them, or download ready-made packs — and Kenney (kenney.nl) is a well-known source that offers "thousands of completely free game assets," with an all-in-one package available for downloading everything at once plus free updates. The main thing to get right before you commit is licensing: check whether a pack is public domain/CC0 (no attribution needed) or requires credit, and confirm the license covers commercial use.

The main categories of game assets

Category Typical formats What it covers
2D art PNG, SVG, atlas sheets Sprites, tilesets, characters, backgrounds
3D art FBX, OBJ, GLTF Models, rigs, animations
Textures/materials PNG, JPG, TGA Surface detail, skyboxes, UI skins
Audio WAV, OGG, MP3 Sound effects, music, ambience
Fonts TTF, OTF, bitmap fonts Menus, dialogue, HUD text
UI elements PNG, SVG Buttons, icons, frames, cursors

Most packs are organized by genre or style (platformer, top-down, puzzle), which matters more than raw file count — a consistent art style saves you from a mismatched-looking game.

Licensing: what you actually need to check

  • CC0 / public domain — no attribution required, commercial use generally allowed. This is the simplest case.
  • CC-BY — free to use, but you must credit the creator in the way they specify.
  • Custom licenses — read the actual terms; some restrict commercial use, redistribution, or use in certain engines.

Kenney's assets are presented as "completely free game assets for you to use," and the site also offers a paid all-in-one package and a club membership for early access and extras. Free availability and paid convenience tiers can coexist, so treat "free to download" and "free to use commercially" as two separate questions and verify each.

Where to get free assets

Kenney is a concrete example of a CC0-style library: you can browse and download individual packs for free, or get the all-in-one package to grab everything at once with free updates. The site also publishes free and open source Starter Kits for various game genres, aimed at people new to game development, plus tools for creating 3D models without deep knowledge of complex software or frameworks.

Other common routes: itch.io asset packs, OpenGameArt, and engine marketplaces. Whatever the source, download one pack first and test it in your project before building around it.

Importing and organizing assets in Unity, Godot, and Unreal

The steps are similar across engines:

  1. Create a folder structure before importing — e.g. Art/Sprites, Art/Models, Audio/SFX, Audio/Music, UI. Consistent naming (player_idle_01.png) prevents chaos later.
  2. Drop files into the project (or use the engine's import menu). The engine generates its own metadata files — don't move assets outside the editor or you'll break references.
  3. Set import settings per asset type: sprites need pixel-per-unit and filter mode (point filter for pixel art); 3D models need scale and material import options; audio needs compression and loop settings.
  4. Verify in a test scene — place one sprite, one model, and one sound to confirm scale, pivot, and playback before importing the whole pack.

Expected result: assets appear in your project browser, drag into scenes, and render/play correctly. Common snags: wrong scale (models huge or tiny), blurry pixel art (filter mode left on bilinear), and broken references after renaming files outside the editor.

Practical checks before committing to a pack

  • Style consistency — do the sprites, UI, and fonts look like they belong to the same game?
  • Format fit — does your engine import the provided formats directly, or will you need conversion?
  • Coverage — does the pack include the animations/states you need, or only static art?
  • License clarity — is the license stated on the download page, and does it match your intended use?
  • Scale test — import a few files and check them in-engine, not just in a preview image.

If you're just starting out, a single consistent free pack plus a Starter Kit is usually enough to prototype a full game loop before you invest in custom art.

What Is Cascadeur and How Does AI-Assisted Keyframe Animation Work?

Cascadeur is a 3D animation software built specifically for character animation, combining traditional keyframe work with AI-assisted tools for posing, inbetweening, and motion generation. It fits workflows where you need to block out or refine character motion — game combat animations, previz, mocap cleanup — rather than general-purpose 3D modeling or rendering. You can evaluate it through a free trial before committing.

What Cascadeur Is Designed For

The software targets a specific slice of the animation pipeline: the motion of humanoid and quadruped characters. Its stated use cases are:

  • Mocap cleanup — fixing and editing motion capture data, including preventing foot sliding, knee pops, and geometry penetration.
  • Previz — rapid blocking of animation for planning.
  • Animation editing — making changes through Animation Layers.
  • Game prototyping — producing combat, locomotion, and idle animations for games.

One documented production example: Nekki created the combat animations for Shadow Fight 4: Arena in Cascadeur. The game has surpassed 50 million downloads and 1.8 million reviews on Google Play alone.

The Core AI-Assisted Tools

Cascadeur's distinguishing feature is that its AI tools are meant to be editable rather than one-click black boxes. The CTO, Alexander Grishanin, has argued that editable AI matters more than one-click generation — worth keeping in mind if you need to iterate on results rather than accept them.

Inbetweening

AI interpolation that generates motion between your keyframes. You set the key poses; the system fills the gaps, which you can then adjust.

AutoPosing

An AI system that produces natural poses when you move fewer control points. Instead of rotating every joint, you move a few and the system infers a plausible full-body pose.

Ragdoll

A procedural tool that makes characters react to impacts, simulate falls, and handle collisions.

AutoPhysics

Displays a physically accurate result for the character, letting you quickly adjust secondary motion, inertia, and similar properties.

AI Motion Generation

Generates animation types including running, jumping, combat, acrobatics, and idles. This is generation as a starting point, not a final output — the editable framing matters here.

Rigging and Retargeting

  • Rigging: drag-and-drop the joints of your character to generate a rig automatically, for both humanoids and quadrupeds (cats, dogs, horses, etc.).
  • Retargeting: copy and paste animation between different characters regardless of skeletal structure or proportions. Quadrupeds get one-click retargeting.

How It Fits Into an Existing Pipeline

Cascadeur works with common interchange formats, which determines whether it can slot into your current toolchain:

Format Use
.FBX Standard 3D interchange
.DAE Collada
.GLB / .GLTF glTF
.USD Universal Scene Description

For Unreal Engine users, UE Live Link streams animation directly into the engine, with changes updating in real time. That's the most direct integration path if your target is a UE project.

When Cascadeur Is a Good Fit — and When It Isn't

Choose it if:

  • Your work is character motion: combat, locomotion, acrobatics, idles.
  • You need to clean up mocap data and fix common artifacts like foot sliding.
  • You want AI assistance that stays editable rather than generating a final clip you can't adjust.
  • You're targeting Unreal Engine and want live streaming of animation changes.

Look elsewhere if:

  • You need general 3D modeling, texturing, or rendering — Cascadeur is animation-focused.
  • Your work is 2D animation or sprite-based.
  • You need a fully automated one-click motion pipeline with no keyframe editing.

How to Evaluate It

  1. Go to the plans page and start the free trial.
  2. Import a character in a supported format (.FBX, .DAE, .GLB/.GLTF, or .USD).
  3. Use drag-and-drop rigging to generate a rig, then test AutoPosing by moving a few control points and checking whether the inferred poses are usable.
  4. Set two keyframes and run Inbetweening to see whether the generated motion matches your intent.
  5. If you use Unreal Engine, connect UE Live Link and confirm that edits update in the engine in real time.

The trial is the practical test: the value of an AI-assisted keyframe tool depends on whether its generated poses and inbetweens are close enough to your target that editing them is faster than animating from scratch.

What Are Indie Games and How Do You Find and Play Them?

Indie games are games made outside the major publisher system — typically by solo developers or small teams who fund and publish their own work. That independence usually shows up as unusual premises, short experimental formats, and direct distribution through developer sites or open platforms rather than retail shelves. If you want to play them, the fastest route is a browser: many indie titles run instantly with no install, including the ones on games-by-will.com. The main thing to watch for is that "indie" and "free" are not the same thing — check the price and platform before you commit time.

What makes a game "indie"

There is no official certification. "Indie" describes the production and funding model, not a genre or a quality tier.

  • Team size: often one person or a handful, rather than hundreds of specialists.
  • Funding: self-funded, crowdfunded, or supported by small grants — not a large studio budget.
  • Publishing: frequently self-published, or handled by a small label.
  • Creative control: the creator decides what the game is, which is why indie catalogs skew toward niche genres and odd ideas.

How indie differs from AAA and mainstream titles

Dimension Indie AAA / mainstream
Budget Small, often personal savings Large, studio-backed
Team Solo to a few dozen Hundreds across many disciplines
Risk tolerance High — unusual mechanics and subjects get made Lower — proven formulas are safer
Distribution Developer sites, open storefronts, browser portals Major storefronts and retail channels
Scope Short, focused, experimental Long, broad, heavily produced

Neither column is "better." Indie means a different set of constraints, which is exactly why you find things like a satirical billionaire text adventure or a game about surviving office layoffs.

The overlap with free browser games

A large slice of indie work is browser-based, because the browser removes the install step and the platform approval process. Games by Will is a concrete example: a single developer's catalog of browser games spanning several genres.

From the site's current lineup:

  • Renter's Revenge — strategy, legal-tinged premise about a landlord who won't fix the heat.
  • Terminal — horror text adventure; something is living in your computer.
  • Capital Punishment — geography quiz; name the capital or stay for detention.
  • Math Blitz — timed arithmetic that gets harder as you improve.
  • Never Enough — satirical strategy text adventure about a billionaire.
  • 25th Amendment — political strategy; manage a cabinet crisis as a senior advisor.
  • Redundancy — narrative strategy about surviving office layoffs.
  • The Lich's Dungeon — fantasy roguelike with class selection and difficulty settings.

Notice the pattern: short, single-idea games across wildly different genres. That is a typical indie catalog shape.

Where to find indie games

  • Developer sites — like games-by-will.com, where the creator controls the whole catalog. Best for following one maker's output.
  • itch.io — the largest open platform for indie and experimental games, with a heavy browser-playable selection.
  • Steam's indie sections — useful for larger indie releases, filtering, and user reviews.
  • Browser game portals — aggregators that host playable web games directly.
  • Newsletters and dev blogs — many solo developers announce new work this way; the Games by Will site notes new games drop every few weeks and offers a subscribe option.

How to judge whether an indie game fits your taste

Genre tags do most of the work. If you like turn-based fantasy, "roguelike" is your signal; if you want reading-driven narrative, "text adventure" is. Beyond tags:

  1. Read the one-line premise. Indie games are usually built on a single hook, so the description tells you a lot.
  2. Check the genre pairing. "Satirical · Strategy" and "Horror · Text Adventure" describe very different sessions.
  3. Look for difficulty or length notes. The Lich's Dungeon, for example, lets you set difficulty — useful if you want a short run rather than a long grind.
  4. Check reviews or community discussion on platforms that have them.

Common pitfalls

  • Assuming indie means free. Many indie games are paid. Browser availability does not imply no cost, and a site with no visible pricing information should be treated as unknown rather than free.
  • Assuming free means low quality. Plenty of browser indies are polished and complete.
  • Skipping the platform check. Some titles are browser-only, some are downloadable, some are both. Confirm before you plan around it.
  • Judging by production values. A text adventure and a 3D roguelike can both be indie; the format reflects the creator's choice, not the budget alone.

Getting started

If you want to try indie games today with zero setup, open a browser-based catalog and pick by genre — a strategy game if you like decisions, a text adventure if you like reading, a roguelike if you like repeated runs. If you want a wider net, browse itch.io or Steam's indie sections and filter by tag. Either way, verify the price and platform first, then play.

How to Use Poly Haven CC0 Assets in Unity

Poly Haven provides free CC0 HDRIs, PBR textures, and 3D models that you can import into Unity without attribution or licensing fees. The workflow differs by asset type: HDRIs become skyboxes or reflection sources, textures need correct channel-to-shader mapping and color space settings, and models require scale and material reassignment after import. This guide covers each path from download to a working scene.

Before You Start

  • Unity version: Any recent LTS release works. The built-in render pipeline and URP both support the steps below; HDRP uses different sky and lit shaders, so adjust shader names accordingly.
  • Asset formats on Poly Haven: HDRIs download as .hdr or .exr; textures as .png/.jpg (sometimes .exr for displacement); models as .fbx, .gltf/.glb, or .blend.
  • Resolution choice: Poly Haven offers multiple resolutions per asset. For real-time use, 1K–2K textures and 2K–4K HDRIs are usually enough. Reserve 8K for hero assets or offline rendering.
  • License: All assets are CC0, so commercial use is permitted with no attribution required. This applies to the assets themselves; your project's own licensing is separate.

Importing HDRIs as Skyboxes and Reflections

HDRIs are the fastest way to get believable ambient lighting in Unity.

Set an HDRI as the Skybox

  1. Download the HDRI in .hdr format at your target resolution.
  2. Drag the file into your Assets folder. Unity imports it as a Texture with a cubemap-like inspector.
  3. In the Texture Import Settings, set Texture Shape to Cube. This is the key step — a 2D texture will not work as a skybox.
  4. Create a new Material (Assets > Create > Material). Set its shader to Skybox/Cubemap.
  5. Assign the imported cubemap to the Cubemap (HDR) slot.
  6. Open Window > Rendering > Lighting, go to the Environment tab, and assign your material to the Skybox Material slot.

Expected result: The scene background shows the HDRI, and ambient light is derived from it.

Use the HDRI for Reflections

  1. Create an empty GameObject and add a Reflection Probe component.
  2. Set Type to Baked (for static scenes) or Realtime (for dynamic objects).
  3. For baked probes, set the Cubemap source or let Unity bake from the skybox. For realtime, set Resolution (128–256 is typical) and Intensity Multiplier.
  4. Place the probe so it covers the reflective area, then bake via the Lighting window.

Common pitfall: If reflections look washed out, check that the HDRI texture's sRGB (Color Texture) option is enabled in import settings. HDRIs are color data and must be treated as sRGB.

Applying PBR Textures to Materials

Poly Haven textures ship as separate maps. You must route each one to the correct shader channel.

Map the Texture Channels

Poly Haven map Unity shader slot (Standard / URP Lit) sRGB setting
Diffuse / Albedo Albedo / Base Map On
Roughness Smoothness (inverted) or Metallic/Smoothness map Off
Metallic Metallic Off
Normal (OpenGL) Normal Map Off
Ambient Occlusion Occlusion Off
Displacement / Height Height (if using tessellation) Off

Critical detail: Unity's Standard shader expects Smoothness, but Poly Haven provides Roughness. Smoothness = 1 − Roughness. Either invert the map in an image editor, or use a shader that accepts roughness directly (URP's Lit shader has a "Roughness" workflow option in some versions — check your pipeline).

Step-by-Step

  1. Download the texture set at your chosen resolution.
  2. Import all maps into Unity.
  3. Select each non-color map (normal, roughness, metallic, AO) and uncheck sRGB (Color Texture) in the import settings. Leaving sRGB on for these maps causes incorrect lighting.
  4. Create a Material and assign the shader (Standard or Universal Render Pipeline/Lit).
  5. Assign Albedo to the base color slot.
  6. Assign the Normal map. If Unity prompts "This texture is not marked as a normal map," click Fix Now.
  7. For roughness: either invert it externally and plug into Smoothness, or pack it into the Metallic/Smoothness map's alpha channel per Unity's convention.

Verification: Apply the material to a sphere under a directional light. The surface should respond to light direction with correct specular highlights. If it looks flat or overly shiny, the roughness/smoothness mapping is wrong.

Importing 3D Models

Poly Haven models come in .fbx, .gltf/.glb, and .blend. Unity natively imports .fbx; .gltf/.glb requires a package like glTFast or UnityGLTF.

FBX Workflow

  1. Download the model as .fbx.
  2. Drag into Assets. Select the model and check the Model tab:
    • Scale Factor: Poly Haven models are typically authored at real-world scale (meters). Unity's default is 1 unit = 1 meter, so scale factor 1 usually works. If the model appears tiny or huge, adjust here.
    • Import Materials: If the FBX embeds materials, Unity may create them automatically. Otherwise, create materials manually using the texture workflow above.
  3. In the Materials tab, you can remap embedded materials to your own.
  4. Drag the model prefab into the scene.

glTF/glb Workflow

  1. Install the glTFast package via Package Manager (Unity Registry).
  2. Import the .glb file. glTFast creates a prefab with materials already wired to the embedded textures.
  3. Check that textures imported correctly — glTF uses a metallic-roughness workflow that maps closely to Unity's, but verify the smoothness inversion.

Common pitfall: Models may import with a pink/magenta material if the shader is missing (e.g., a URP project importing a Built-in shader). Right-click the material and reassign to your pipeline's Lit shader.

Common Pitfalls Checklist

  • Wrong color space on data maps: Normal, roughness, metallic, and AO maps must have sRGB off. Only albedo/diffuse should be sRGB on.
  • Roughness vs. Smoothness: Unity wants smoothness; Poly Haven gives roughness. Invert or use a roughness-compatible shader.
  • HDRI not set to Cube shape: A flat 2D import won't work as a skybox.
  • Missing normal map flag: Unity needs the texture marked as a Normal Map type, or the shader won't decode it correctly.
  • Scale mismatch: Verify model scale against a Unity primitive (e.g., a 1×1×1 cube) before placing it in a scene.
  • Pipeline mismatch: Materials from Built-in shaders appear magenta in URP/HDRP. Reassign shaders after switching pipelines.

Quick Reference: Asset Type to Setup Path

Asset type Download format Key import step Primary use
HDRI .hdr Set Texture Shape to Cube Skybox, ambient light, reflections
PBR texture .png/.jpg sRGB off for data maps; invert roughness Material surfaces
3D model .fbx or .glb Check scale; reassign materials Scene props, hero objects

With these steps, any Poly Haven asset can go from download to a lit, textured object in a Unity scene in a few minutes. The main things to get right are color space on data maps, the roughness-to-smoothness conversion, and pipeline-appropriate shaders.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 1999, this domain has about 27 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .net extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Google Workspace email service. CAA records restrict which certificate authorities are authorized to issue certificates. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: CSP, Permissions-Policy. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies Alpine.js, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The meta description has 198 characters and may be shortened in search results. Twitter Card metadata is configured. JSON-LD includes Organization data, helping describe the organization as an entity. The title has 56 characters, within a common display range. No Generator meta tag is publicly exposed.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailGoogle Workspace
Location Location unknown 104.26.2.37

User reviews (0)

  • No reviews yet.

Pages, Search and Sharing

Meta descriptionLearn how to make a game with free tutorials, active forums, and a community of 500,000+ game developers. Programming, design, art, and more — GameDev.net, the game development community since 1999.
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Registration details RDAP / WHOIS

RegistrarNetwork Solutions, LLC
Registered1999-03-26
Expires2030-03-26
Domain statusclient transfer prohibited
Nameserverscasey.ns.cloudflare.com、jean.ns.cloudflare.com
DNSSECunsigned

DNS records

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TXTgamedev.netabuseipdb-verification=pGu2ncCh300—
TXTgamedev.netgoogle-site-verification=Glk4rvz9MHFoEDTGDS2tEynI9tFHG5oivwyUDtxF-j8300—
TXTgamedev.netv=MCPv1; k=ed25519; p=n4zCW7XuGxkI+xfcQUnnUgV4cS42/KB+6s4LTnDHCzs=300—
TXTgamedev.netv=spf1 include:_spf.google.com include:amazonses.com ~all300—
CAAgamedev.net0 issue "comodoca.com"3600—
CAAgamedev.net0 issue "digicert.com; cansignhttpexchanges=yes"3600—
CAAgamedev.net0 issue "letsencrypt.org"3600—
CAAgamedev.net0 issue "pki.goog; cansignhttpexchanges=yes"3600—
CAAgamedev.net0 issue "ssl.com"3600—
CAAgamedev.net0 issuewild "comodoca.com"3600—
CAAgamedev.net0 issuewild "digicert.com; cansignhttpexchanges=yes"3600—
CAAgamedev.net0 issuewild "letsencrypt.org"3600—
CAAgamedev.net0 issuewild "pki.goog; cansignhttpexchanges=yes"3600—
CAAgamedev.net0 issuewild "ssl.com"3600—
DMARC_dmarc.gamedev.netv=DMARC1; p=reject; sp=reject; pct=100; adkim=s; aspf=r; ri=86400; d=gamedev.net; rua=mailto:[email protected]300—

TLS and certificates

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectgamedev.net
IssuerGoogle Trust Services
Valid until2026-11-14T00:02 · Remaining when checked: 37 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HeaderValue
content-typetext/html; charset=utf-8
cache-controlpublic, max-age=3600
servercloudflare
strict-transport-securitymax-age=0; includeSubDomains
x-frame-optionsSAMEORIGIN
x-content-type-optionsnosniff
referrer-policysame-origin

Identified technologies

Alpine.jsCloudflare

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