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beammp.com

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Development
Language
English
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Registered
2020
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Website review

This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.

What is BeamMP?

BeamMP is a free multiplayer mod for BeamNG.drive, the soft-body physics driving sandbox. It lets you drive, race, crash and roleplay with other players in the same world, using a standalone launcher that handles installation and connection for you. In practice, it turns a single-player physics playground into a shared one.

It is aimed at two broad groups:

  • Players who want company: casual cruising, competitive racing, roleplay communities, demolition derbies and freeroam. The site advertises a large pool of public servers and thousands of concurrent players, so finding an active session is usually not the hard part — choosing a playstyle is.
  • Developers and server owners who want to build their own experiences. BeamMP offers a Lua scripting API for custom game modes and server-side mods, plus documentation and an open-source codebase on GitHub. Server software builds are published for Windows and for common Linux distributions.

A few practical trade-offs worth knowing before you start:

If you want… BeamMP is a good fit Watch out for
Drop-in multiplayer Standalone client manages setup You still need a legitimate copy of BeamNG.drive
A specific playstyle Hundreds of servers across modes Public server quality and moderation vary by community
Custom content Lua API and docs Scripting and hosting require real technical effort
Self-hosting Windows and Linux server builds You maintain uptime, updates and moderation yourself

Next step: if you just want to play, install the client and browse the server list, filtering by game mode first and ping second — a roleplay server and a derby server attract very different crowds. If you want to run your own, read the documentation and start with a small private server before opening it publicly. The project is also supported through Patreon, and community help is available via its forum and Discord.

How do I install BeamMP for BeamNG.drive?

BeamMP installs in two parts: the client that connects you to multiplayer, and the BeamNG.drive game it depends on. The website describes a standalone launcher that "manages everything for you — just install and play," which means you don't manually patch game files.

Basic install flow

  1. Install BeamNG.drive first. BeamMP is built specifically for it and requires the game — it won't run as a standalone game.
  2. Download the BeamMP client from BeamMP Website using the "Download Now" option.
  3. Run the installer and let it complete. On Windows, the launcher handles the setup; the site also lists Linux builds (Debian and Ubuntu, x86_64 and arm64).
  4. Launch through the BeamMP client, not the plain BeamNG.drive shortcut, so the multiplayer layer loads.
  5. Pick a server from the in-client server browser or the site's "Browse Servers" list, then connect.

If something goes wrong

  • If the client can't find your game, confirm BeamNG.drive is installed normally (not moved or on a disconnected drive) and point the launcher at it.
  • If you see no servers or can't connect, check your firewall and whether the server you chose is still active.
  • On Linux, match your distribution and architecture to the correct build before installing.

Choosing between playing and hosting

Goal What you need
Join existing servers Client install only; browse public servers
Run your own server Server software (Windows or Linux) or a hosting partner; Lua scripting and the docs help with custom modes

Practical next step

Before installing, decide whether you want to play or host. If you only want to drive with others, install the client and start with a freeroam server — it's the most forgiving way to test your connection and performance. If you want custom game modes or moderation control, read the developer documentation and server setup guides first, since that path involves more configuration than the one-click client.

What are the different multiplayer game modes available in BeamMP?

BeamMP does not enforce a fixed list of game modes. It is a multiplayer mod for BeamNG.drive, so the modes you see come from the servers people run. The official site groups them into four broad categories.

The four categories BeamMP highlights

  • Racing — high-speed races on custom tracks, often with competitive leaderboards.
  • Roleplay — realistic scenarios run by dedicated communities, with their own rules and economies.
  • Crash & Derby — demolition derby events for players who want destruction.
  • Freeroam — relaxed map exploration with friends, no fixed objective.

Beyond these, the site notes "custom game modes" and active moderation as things to look for when browsing. Because server owners can script their own rules with the Lua API, expect hybrids too — a freeroam server with impromptu races, for example.

How to choose

Pick by what you want from a session rather than by label:

If you want… Start with Watch out for
Structured competition Racing servers Track/mod requirements, schedule times
Persistent character and rules Roleplay servers Applications, whitelists, strict conduct rules
Short, chaotic fun Crash & Derby Event times; may be crowded
Low-pressure driving Freeroam Little direction if you like goals

A practical first step: install the standalone client, open the server browser, and filter by the mode you want. Join a freeroam server first to check your ping and settings before committing to a roleplay community that expects regular attendance. If nothing fits, the developer tools let you host your own ruleset — see BeamMP for the server list and documentation.

How can I host my own BeamMP server?

Host your own BeamMP server by downloading the server software for Windows or Linux and running it, then sharing the address with players. The site presents self-hosting as an alternative to using hosting partners, so you can start on your own machine and move to a dedicated box later.

The download options on the site are split by platform:

  • Windows builds
  • Linux builds for x86_64 and arm64, covering Debian 11/12 and Ubuntu 22.04/24.04

That means a spare Windows PC, a Debian/Ubuntu VPS, or an ARM machine such as a Raspberry Pi-class device are all plausible starting points.

What to expect once it's running

BeamMP is a multiplayer mod for BeamNG.drive, so your server depends on the base game's soft-body physics. The site highlights stable server performance, real-time synchronization for players worldwide, and a standalone client that handles installation for players. For hosting, the practical implications are:

  • CPU matters more than graphics. Physics sync and player counts drive load; the server itself doesn't render.
  • Network latency shapes the experience. The site mentions a global server network for better connections, which is a hint that hosting near your players beats hosting near yourself.
  • Game mode choice changes requirements. Racing, roleplay, crash derby and freeroam servers attract different player counts and moderation needs.

If you want custom content

The developer section points to a Lua scripting API for custom game modes and server-side mods, plus documentation and an open-source codebase. If you plan to build something beyond a stock server, budget time for the docs before renting hardware — a small test server locally is enough to learn the API.

A sensible first run

  1. Pick the build matching your OS and architecture.
  2. Run the server locally and connect from your own BeamNG.drive install to confirm it works.
  3. Invite one or two people to test latency and sync before opening it publicly.
  4. Decide between self-hosting and a hosting partner based on whether you want to manage updates, uptime and moderation yourself.

For the actual files, guides and API references, go to BeamMP and follow the download and docs links. If you'd rather not run the infrastructure, the same page lists trusted hosting partners as the alternative path.

What Lua scripting capabilities does BeamMP offer for custom mods?

BeamMP’s Lua scripting support is aimed at server-side customization rather than client-side game modding. According to the site’s developer section, you can use its Lua API to “create custom game modes and server-side mods.” In practice, that means a server operator or developer can define rules, events and gameplay logic that run on the server and are synchronized to connected players.

What you can build

  • Custom game modes: racing formats, roleplay rulesets or derby-style events with your own conditions and scoring.
  • Server-side mods: logic that manages sessions, player state or round flow without requiring every player to install a separate client mod.
  • Community-specific behavior: tailored rules and automation for freeroam, roleplay or competitive servers.

H3. What the site does not specify The page promotes a “powerful Lua API” and links to documentation, but it does not list individual functions, events, hooks or limitations. For exact capabilities, the API reference is the authoritative place to check.

H3. Practical next step If you are evaluating BeamMP for a custom server, start with the official documentation and GitHub repository to confirm which hooks exist and how server-side Lua interacts with BeamNG.drive. The project’s own pages are BeamMP Website, and its codebase is on GitHub. For broader BeamNG.drive modding questions, the game’s official site is BeamNG.drive.

A useful decision criterion: choose BeamMP’s Lua API when your idea is primarily server-authoritative and shared by all players. If your mod needs deep client-side UI or vehicle changes, verify in the docs whether BeamMP exposes the necessary hooks before committing.

How do I find and join a BeamMP server?

Open BeamMP's server browser and pick a server that matches how you want to play, then launch the game through the BeamMP client. The site groups public servers by play style — racing, roleplay, crash and derby, and freeroam — so you can filter by mood rather than guessing from server names.

Steps to join

  1. Install the BeamMP client (Windows or Linux) and make sure BeamNG.drive is installed, since BeamMP runs on top of it.
  2. Open the server list from the site or the client and browse the public servers.
  3. Check the game mode, map and current player count before joining — a full racing server plays very differently from a relaxed freeroam one.
  4. Connect through the client; it handles the launch and mod syncing for you.
  5. If a server asks for a password or has rules, read them before joining so you don't get kicked.

Choosing between server types

Server type Good for Trade-off
Racing Competitive laps, custom tracks, leaderboards Expect stricter rules and cleaner driving
Roleplay Immersive scenarios with dedicated communities Often requires more setup or voice/text etiquette
Crash & Derby Demolition events and chaos Less about driving skill, more about survival
Freeroam Exploring maps with friends at your own pace Can feel aimless if you want structure

Public servers are the fastest route in, but they vary in moderation and lag. If you want consistent rules, a specific map rotation or a private group, hosting your own server is the better long-term option — BeamMP provides server builds for Windows and several Linux distributions, plus Lua scripting and documentation for custom game modes.

For a first session, start with a freeroam or racing server near your region, since the site notes a global server network for better connections. If you enjoy it and want control, move on to the developer docs and set up your own server.

Related questions

More questions →
What Can You Actually Do With a Free Hosted REST API Like ReqRes?

A free hosted REST API like ReqRes gives you a real HTTP endpoint you can call immediately—no signup, no local server, no database setup. You get predictable JSON responses for users, resources, login, and registration, which makes it useful for front-end demos, integration tests, learning HTTP clients, and prototyping. What it is not is a production backend for your app: the data is shared, resets periodically, and you don't control the schema. If you need persistent, private data with auth and logs, that's where an account-based backend or a commercial licence comes in.

What "free REST API for testing and prototyping" actually means

The phrase sounds vague, so it helps to separate two things people often conflate:

  • A mock/sample API — a public, hosted service with fixed or semi-fixed endpoints that return realistic-looking JSON. You don't own the data. It exists so you can point code at a URL and get a response.
  • A real backend you configure — a service where you define collections, schemas, authentication, and logging, and where your data persists and belongs to you.

ReqRes's landing page describes both: a free REST API for testing and prototyping with real responses and no signup, plus an option to build your own backend with collections, auth, and logs at app.reqres.in. Those are different products with different trade-offs. The free public endpoints are the "point and go" part; the account-based backend is the "own your data" part.

What you can do with the no-signup public endpoints

1. Front-end demos without a backend

If you're building a UI and need data to render, you can fetch from a public endpoint instead of hardcoding arrays. This keeps your demo code closer to real fetch logic:

async function loadUsers(page = 1) {
  const res = await fetch(`https://reqres.in/api/users?page=${page}`);
  if (!res.ok) throw new Error(`HTTP ${res.status}`);
  const { data, total, page: current } = await res.json();
  return { users: data, total, page: current };
}

You get pagination fields, a data array, and support metadata—enough to build list views, loading states, and empty states.

2. Integration and contract tests

You can assert that your HTTP layer handles status codes, headers, and JSON shapes correctly. Typical checks:

  • GET /api/users/2 returns 200 with a data object.
  • GET /api/users/23 returns 404 (a non-existent user).
  • POST /api/login with valid credentials returns a token; with missing fields returns 400.

This is useful for testing your client wrapper, retry logic, error handling, and serialization—without spinning up your own server.

3. Learning HTTP clients and tooling

If you're new to fetch, Axios, curl, Postman, or HTTPie, a hosted API is a low-friction target. You can practice:

  • Sending query parameters (?page=2, ?delay=3).
  • Setting headers and reading response headers.
  • Handling POST, PUT, PATCH, DELETE.
  • Observing status codes for success and failure.

4. Deliberate failure and latency testing

Endpoints that return 404 on purpose, or that accept a delay parameter, let you test how your app behaves when things go wrong or slow down. That's hard to do reliably against a happy-path local mock.

What the public endpoints are not good for

Use case Public sample endpoints Account-based backend
Persistent, private data No — shared and reset Yes
Custom schema/collections No Yes
Authentication you control Limited (demo login) Yes
Request logs and debugging No Yes
Production traffic Not intended Depends on plan/licence
Team collaboration No Yes

The key limitation: you don't own the data, and other people are hitting the same endpoints. Treat responses as illustrative, not authoritative.

When you'd move to an account-based backend

Consider app.reqres.in (collections, auth, logs) when any of these are true:

  • You need your own collections and fields, not the fixed demo schema.
  • You need data to persist between sessions and belong only to you.
  • You need real authentication flows you can rely on in a demo or internal tool.
  • You need request logs to debug what your client actually sent.
  • You're working with a team and need shared, stable endpoints.

The trade-off is setup and, eventually, cost. The public endpoints require none; the backend requires an account and configuration.

Where pricing and licensing become relevant

The site signals a commercial licence and an upgrade path (with Stripe as the payment platform), but specific prices, plan tiers, and limits aren't stated here—so don't assume numbers. What you can reason about:

  • Prototyping and learning → free public endpoints are usually enough.
  • Internal tools, demos for clients, or anything you don't want reset → an account-based backend is the natural next step.
  • Production or commercial use → check the licence terms and any paid plan, because "free for testing" and "free for commercial production" are not the same thing.

Before committing, read the current terms on the site rather than relying on secondhand summaries, since pricing and licence scope change.

A quick decision checklist

  1. Do you need data that persists and is private? If yes → account-based backend.
  2. Do you need a custom schema? If yes → account-based backend.
  3. Are you only testing HTTP behavior, UI rendering, or learning a client? If yes → free public endpoints.
  4. Will this touch real users or revenue? If yes → review the licence and any paid plan first.
  5. Do you need logs and team access? If yes → account-based backend.

If you answer "no" to 1, 2, 4, and 5, the free hosted API is likely all you need. If you answer "yes" to any of them, plan for the account-based path.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2020, this domain has about 6 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is GoDaddy.com, LLC, a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Google Workspace email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate's total validity is about 90 days, consistent with a short renewal cycle. The SAN includes a wildcard covering multiple hostnames at the same subdomain level. Shared private keys can increase the impact of a compromise.

HTTP and Browser Security

No X-Powered-By header was found, reducing one common source of backend fingerprinting information. All six checked browser-security headers are present. Their effectiveness still depends on the policy values and application behavior. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies Vue.js, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage meta description was detected, leaving snippet selection more dependent on page text. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 14 characters, within a common display range. The observed directives allow indexing and link following.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailGoogle Workspace
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.24.118

Registration details

RDAP / WHOIS

RegistrarGoDaddy.com, LLC
Registered2020-07-03
Expires2028-07-03
Domain statusclient delete prohibited、client renew prohibited、client transfer prohibited、client update prohibited
Nameserversdale.ns.cloudflare.com、melissa.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Abeammp.com104.21.24.118300—
Abeammp.com172.67.218.129300—
AAAAbeammp.com2606:4700:3036::6815:1876300—
AAAAbeammp.com2606:4700:3036::ac43:da81300—
MXbeammp.comaspmx.l.google.com36001
MXbeammp.comalt1.aspmx.l.google.com36005
MXbeammp.comalt2.aspmx.l.google.com36005
MXbeammp.comalt3.aspmx.l.google.com360010
MXbeammp.comalt4.aspmx.l.google.com360010
NSbeammp.comdale.ns.cloudflare.com86400—
NSbeammp.commelissa.ns.cloudflare.com86400—
TXTbeammp.comanthropic-domain-verification-cdyqak=ZwKYncjzBlQhZWUeDhDRmZriC300—
TXTbeammp.comgoogle-site-verification=IDjLU5pvMzXSw__aYQlTgiXp7UkU6p1gcXjAE2LAj_I300—
TXTbeammp.comgoogle-site-verification=gNGTbBcPemCfZHpbnM3Zqnhl0D0--DVqt2ecR-ZuwMQ300—
TXTbeammp.comv=spf1 include:_spf.google.com -all300—
DMARC_dmarc.beammp.comv=DMARC1; p=none;300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectbeammp.com
IssuerSSL Corporation
Valid until2026-12-26T00:14 · Remaining when checked: 89 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
cache-controlmax-age=300
servercloudflare
strict-transport-securitymax-age=31536000; includeSubDomains
content-security-policydefault-src 'self'; img-src 'self' data: https:; script-src 'self' https://analytics.beammp.com; style-src 'self' 'unsafe-inline'; font-src 'self' data:; connect-src 'self' https://api.beammp.com https://backend.beammp.com https://analytics.beammp.com; object-src 'none'; base-uri 'self'; frame-ancestors 'none'
x-frame-optionsDENY
x-content-type-optionsnosniff
referrer-policystrict-origin-when-cross-origin
permissions-policycamera=(), microphone=(), geolocation=()

Identified technologies

Vue.jsCloudflare

Pages, Search and Sharing

Meta descriptionNot detected
Canonical URLNot detected
LanguageEnglish (default)
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