Website review
This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.
What is Can I Play That?
Can I Play That? is an accessibility-focused games publication written by disabled gamers for disabled gamers. It covers two things: news about accessibility in the games industry, and hands-on accessibility reviews of individual games. The site is at Can I Play That?.
What it publishes
- Accessibility reviews of specific games, assessing how well motor, vision, hearing, cognitive and other needs are supported, and naming where features are missing or poorly implemented. Examples from its feed include Onimusha: Way of the Sword, Star Wars Zero Company and TOEM 2.
- News on accessible hardware, features and industry initiatives — for instance a smaller, lighter Xbox controller, expanded use of Accessible Games Initiative tags by Ubisoft and Riot Games, and accessible sim racing and conference announcements.
- Indie spotlights that give smaller releases the same accessibility scrutiny as big-budget titles.
Who it is for
- Disabled players deciding whether a specific game or piece of hardware will actually work for them before buying.
- Developers and designers looking for concrete examples of what reviewers and players consider standard, and where common gaps appear.
- Anyone who wants accessibility treated as a normal part of games coverage rather than a niche side topic.
How to use it
Treat the reviews as a starting point for a specific purchase rather than a universal verdict: accessibility needs vary widely, so read the sections matching your own requirements instead of the overall score. If a game you are considering is not covered, check the news section for developer statements and platform-level feature announcements, then test with a refund window where one exists.
How can I find out if a specific game is accessible for my disability?
Start with the game's own accessibility menu and published options, then cross-check with a disability-focused review. Store pages rarely list the details that matter most: remapping, subtitle sizing, contrast, difficulty modifiers, or one-button alternatives. Reviews written by disabled players tend to test those specifics in practice.
A practical workflow
- Check the official accessibility page or in-game menu. Look for the exact features you rely on, not a general "accessibility supported" label.
- Search for a disability-specific review. Sites like Can I Play That? publish accessibility reviews and news for disabled gamers, covering motor, cognitive, vision and hearing needs. Their review of Onimusha: Way of the Sword, for example, notes a lack of industry-standard motor-accessibility features, while TOEM 2 is described as mainly held back by missing remapping and low-contrast text. Those are the kinds of concrete details a store listing omits.
- Match features to your needs, not the game's genre. A game can be excellent for low-vision players and poor for anyone needing full remapping.
- Ask the community. Forums, subreddits and Discord servers for your specific condition often have players who have already tested the game.
- Use return windows as a trial. If a platform allows refunds within a short play period, treat that as your hands-on test.
Quick comparison of sources
| Source | Best for | Limitation |
|---|---|---|
| Official accessibility page | Feature lists, settings menus | Marketing language; may not reflect real play |
| Disability-focused reviews | Lived experience with specific barriers | Not every game is covered |
| Player forums and Discord | Niche conditions, workarounds | Variable quality; spoilers possible |
| Refund/trial window | Your own hands-on test | Time-limited; may not reach later levels |
Decision criterion
Prioritise sources that name the exact feature you need and describe where it fails. "Has subtitles" is weak; "subtitles can be resized and have a speaker-name toggle, but background contrast is poor in bright scenes" is useful.
As a next step, list your three must-have features, then check one official source and one disabled-player review against that list before buying.
What accessibility features should I look for in a game review before buying?
Before buying, look for a review that names the specific settings you need and tests whether they work in practice. A review that only says a game is "accessible" or lists menu options without describing how they behave in play is far less useful than one that explains the effect on actual gameplay.
The features worth checking
- Controls and input: full button remapping, adjustable sensitivity, toggle vs. hold options, one-handed layouts, and support for adaptive controllers. Remapping is often the single most important feature for motor accessibility.
- Difficulty and assists: adjustable difficulty, aim assist, invincibility or damage-reduction modes, adjustable game speed, skip options for sections you cannot complete, and no penalty for using them.
- Visual accessibility: scalable UI and subtitle text, high-contrast modes, colorblind filters, screen-shake and motion-blur toggles, camera and field-of-view adjustments, and audio cues paired with visual ones.
- Audio and speech: subtitles with speaker labels and size options, visual indicators for sound cues, text-to-speech and speech-to-text, and full captions for non-dialogue audio.
- Cognitive load: clear objective markers, pause-anywhere, quest logs, tutorials you can revisit, and options to reduce on-screen clutter.
- Navigation: waypoint systems, adjustable camera, auto-movement or auto-sprint, and options to avoid precise platforming or quick-time events.
How to read a review critically
Prefer reviews that state who tested the game and on which platform, since accessibility features often differ between PC and console versions. Look for concrete examples: not "there is remapping" but "remapping covers every action except the map, which is locked to the touchpad." Note whether features were tested in the situations that matter, such as a boss fight or a timed sequence, rather than only in the opening menus.
Can I Play That? is built around this kind of reporting, with accessibility-focused reviews and news written for disabled players. Its reviews tend to flag gaps explicitly, such as a lack of remapping or low-contrast text, which is exactly the detail that helps you decide before spending money.
A practical next step
Make a short personal checklist of the three or four features you cannot play without, then search reviews for those terms specifically. If a review does not mention one of them, treat that as unknown rather than as a missing feature, and check the developer's own accessibility page or the game's store listing before buying.
How do I use Can I Play That's reviews to decide whether to buy a game?
Use the reviews as a feature-by-feature screening tool, not as a single score. Can I Play That writes accessibility-focused game reviews and news "for disabled gamers, by disabled gamers" Can I Play That?, so the useful question is not "is this game good?" but "does this game work for my specific needs?"
Read the review in this order
- Find the accessibility features list first. Scan for the categories that match your requirements: remapping, subtitles and caption options, contrast and text size, difficulty and assist settings, audio cues, one-handed or controller alternatives. The reviews name specific gaps, such as a lack of remapping and some low-contrast text in TOEM 2, or a "perplexing lack of industry standard motor-accessibility features" in Onimusha: Way of the Sword.
- Note who wrote it and what they tested on. Reviewers cover different platforms, and features vary by platform and patch. A missing feature on one console may exist on another.
- Separate "blocking" from "annoying." Low-contrast text is a nuisance for some readers and a hard stop for others. Decide in advance which gaps are dealbreakers for you.
- Check the date. Accessibility patches arrive after launch, so a review from six months ago may no longer describe the current build. Look for follow-up coverage or news posts about updates.
A quick way to weigh what you find
| What the review says | What it means for your decision |
|---|---|
| Core feature you need is missing with no workaround | Skip, or wait for a patch |
| Feature exists but is limited (partial remapping, few subtitle options) | Buy only if that limitation does not affect your play style |
| Feature is praised as comprehensive | Strong candidate; still confirm your platform |
| Review is old or covers a different platform | Treat as a starting point, then verify |
A concrete example
Suppose you rely on full button remapping and large, high-contrast text. You read a review and see that remapping is absent but text options are strong. If remapping is your hard requirement, that game fails regardless of how well everything else is handled. If instead you need readable text and can adapt to default controls, the same review points toward a buy.
Next step
Before buying, pick your two or three non-negotiable features, then search the site for that game's review and any related news posts. If the review does not answer a specific question, treat it as incomplete rather than as a green light, and check whether the developer has published an accessibility options page or patch notes since the review ran. Sites such as Game Accessibility Guidelines offer general feature checklists you can compare against a review's findings, though those are guidance rather than a verdict on any one game.
What recent game accessibility news and updates does Can I Play That cover?
Can I Play That? covers accessibility-focused gaming news and reviews, with recent items spanning controllers, industry standards, events and individual game releases. Its news section tracks both hardware announcements and broader accessibility initiatives, while its review section evaluates how well specific games accommodate disabled players.
What the recent coverage includes
- Hardware: An Xbox Nano Controller announcement, noted for a smaller, lighter design with accessibility benefits.
- Industry standards: Ubisoft and Riot Games expanding their use of Accessible Games Initiative tags on storefronts and websites.
- Events: The launch of DRiVE, a UK conference introducing disabled people to sim racing, and the revealed GAConf USA 2026 lineup.
- Studios and people: Industry accessibility veteran launching Rebind Studios.
- Games and franchises: EA Sports FC 27 adding accessibility features, and Ubisoft detailing accessibility in Rayman Legends Retold.
- Accessible products: Sirius Dice releasing a Disability Pride dice set with a digital version for D&D Beyond.
- Reviews: Indie Spotlight on TOEM 2, plus accessibility reviews of Onimusha: Way of the Sword and Star Wars Zero Company.
How to use this coverage
The news items are most useful as a quick scan of what is changing across the industry, while the reviews are the practical part: they assess specific features such as remapping and text contrast, and flag where a game falls short of common motor-accessibility standards. If you are deciding whether a particular title will work for you, start with the review for that game rather than the general news feed. For a broader view of accessibility practice across the industry, the event and standards coverage — such as the Accessible Games Initiative tags and GAConf — shows where studios and organisers are concentrating their efforts.
You can browse the site directly at Can I Play That?.
How can I support or donate to Can I Play That?
You can support Can I Play That? through a direct PayPal donation to its AbilityPoints initiative. The site's own footer area links to a PayPal payment page labelled "Donate to AbilityPoints here," which is the concrete giving option it presents rather than a membership tier or merchandise store.
What that support appears to fund
AbilityPoints is the site's accessibility-focused effort, and Can I Play That? describes itself as being "for disabled gamers, by disabled gamers." Its main output is accessibility reviews and news, such as its reviews of Onimusha: Way of the Sword, Star Wars Zero Company and Indie Spotlight: TOEM 2, plus coverage of hardware and industry accessibility news like the Xbox Nano Controller and the Accessible Games Initiative tags. Donations therefore sit alongside editorial work rather than unlocking anything on the site.
If you want to help beyond donating
- Read and share the accessibility reviews. A review that names missing remapping or low-contrast text gives developers and other players a specific, quotable signal.
- Follow its news coverage on platforms such as Bluesky, where the site maintains a presence, so accessibility announcements reach a wider audience.
- Treat a donation as unrestricted support for ongoing coverage rather than payment for a product.
A practical decision criterion
If your goal is to keep independent, disabled-led games criticism and accessibility reporting available, a PayPal donation is the direct route the site offers. If your goal is to get something in return, this is not a membership or subscription model, so look instead at the free reviews and news the site publishes.
User reviews (0)