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caniplaythat.com

Can I Play That provides accessibility focused game reviews and news. For Disabled Gamers, By Disabled Gamers.

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Games & Board Games
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2018
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What is Can I Play That?

Can I Play That? is an accessibility-focused games publication written by disabled gamers for disabled gamers. It covers two things: news about accessibility in the games industry, and hands-on accessibility reviews of individual games. The site is at Can I Play That?.

What it publishes

  • Accessibility reviews of specific games, assessing how well motor, vision, hearing, cognitive and other needs are supported, and naming where features are missing or poorly implemented. Examples from its feed include Onimusha: Way of the Sword, Star Wars Zero Company and TOEM 2.
  • News on accessible hardware, features and industry initiatives — for instance a smaller, lighter Xbox controller, expanded use of Accessible Games Initiative tags by Ubisoft and Riot Games, and accessible sim racing and conference announcements.
  • Indie spotlights that give smaller releases the same accessibility scrutiny as big-budget titles.

Who it is for

  • Disabled players deciding whether a specific game or piece of hardware will actually work for them before buying.
  • Developers and designers looking for concrete examples of what reviewers and players consider standard, and where common gaps appear.
  • Anyone who wants accessibility treated as a normal part of games coverage rather than a niche side topic.

How to use it

Treat the reviews as a starting point for a specific purchase rather than a universal verdict: accessibility needs vary widely, so read the sections matching your own requirements instead of the overall score. If a game you are considering is not covered, check the news section for developer statements and platform-level feature announcements, then test with a refund window where one exists.

How can I find out if a specific game is accessible for my disability?

Start with the game's own accessibility menu and published options, then cross-check with a disability-focused review. Store pages rarely list the details that matter most: remapping, subtitle sizing, contrast, difficulty modifiers, or one-button alternatives. Reviews written by disabled players tend to test those specifics in practice.

A practical workflow

  1. Check the official accessibility page or in-game menu. Look for the exact features you rely on, not a general "accessibility supported" label.
  2. Search for a disability-specific review. Sites like Can I Play That? publish accessibility reviews and news for disabled gamers, covering motor, cognitive, vision and hearing needs. Their review of Onimusha: Way of the Sword, for example, notes a lack of industry-standard motor-accessibility features, while TOEM 2 is described as mainly held back by missing remapping and low-contrast text. Those are the kinds of concrete details a store listing omits.
  3. Match features to your needs, not the game's genre. A game can be excellent for low-vision players and poor for anyone needing full remapping.
  4. Ask the community. Forums, subreddits and Discord servers for your specific condition often have players who have already tested the game.
  5. Use return windows as a trial. If a platform allows refunds within a short play period, treat that as your hands-on test.

Quick comparison of sources

Source Best for Limitation
Official accessibility page Feature lists, settings menus Marketing language; may not reflect real play
Disability-focused reviews Lived experience with specific barriers Not every game is covered
Player forums and Discord Niche conditions, workarounds Variable quality; spoilers possible
Refund/trial window Your own hands-on test Time-limited; may not reach later levels

Decision criterion

Prioritise sources that name the exact feature you need and describe where it fails. "Has subtitles" is weak; "subtitles can be resized and have a speaker-name toggle, but background contrast is poor in bright scenes" is useful.

As a next step, list your three must-have features, then check one official source and one disabled-player review against that list before buying.

What accessibility features should I look for in a game review before buying?

Before buying, look for a review that names the specific settings you need and tests whether they work in practice. A review that only says a game is "accessible" or lists menu options without describing how they behave in play is far less useful than one that explains the effect on actual gameplay.

The features worth checking

  • Controls and input: full button remapping, adjustable sensitivity, toggle vs. hold options, one-handed layouts, and support for adaptive controllers. Remapping is often the single most important feature for motor accessibility.
  • Difficulty and assists: adjustable difficulty, aim assist, invincibility or damage-reduction modes, adjustable game speed, skip options for sections you cannot complete, and no penalty for using them.
  • Visual accessibility: scalable UI and subtitle text, high-contrast modes, colorblind filters, screen-shake and motion-blur toggles, camera and field-of-view adjustments, and audio cues paired with visual ones.
  • Audio and speech: subtitles with speaker labels and size options, visual indicators for sound cues, text-to-speech and speech-to-text, and full captions for non-dialogue audio.
  • Cognitive load: clear objective markers, pause-anywhere, quest logs, tutorials you can revisit, and options to reduce on-screen clutter.
  • Navigation: waypoint systems, adjustable camera, auto-movement or auto-sprint, and options to avoid precise platforming or quick-time events.

How to read a review critically

Prefer reviews that state who tested the game and on which platform, since accessibility features often differ between PC and console versions. Look for concrete examples: not "there is remapping" but "remapping covers every action except the map, which is locked to the touchpad." Note whether features were tested in the situations that matter, such as a boss fight or a timed sequence, rather than only in the opening menus.

Can I Play That? is built around this kind of reporting, with accessibility-focused reviews and news written for disabled players. Its reviews tend to flag gaps explicitly, such as a lack of remapping or low-contrast text, which is exactly the detail that helps you decide before spending money.

A practical next step

Make a short personal checklist of the three or four features you cannot play without, then search reviews for those terms specifically. If a review does not mention one of them, treat that as unknown rather than as a missing feature, and check the developer's own accessibility page or the game's store listing before buying.

How do I use Can I Play That's reviews to decide whether to buy a game?

Use the reviews as a feature-by-feature screening tool, not as a single score. Can I Play That writes accessibility-focused game reviews and news "for disabled gamers, by disabled gamers" Can I Play That?, so the useful question is not "is this game good?" but "does this game work for my specific needs?"

Read the review in this order

  1. Find the accessibility features list first. Scan for the categories that match your requirements: remapping, subtitles and caption options, contrast and text size, difficulty and assist settings, audio cues, one-handed or controller alternatives. The reviews name specific gaps, such as a lack of remapping and some low-contrast text in TOEM 2, or a "perplexing lack of industry standard motor-accessibility features" in Onimusha: Way of the Sword.
  2. Note who wrote it and what they tested on. Reviewers cover different platforms, and features vary by platform and patch. A missing feature on one console may exist on another.
  3. Separate "blocking" from "annoying." Low-contrast text is a nuisance for some readers and a hard stop for others. Decide in advance which gaps are dealbreakers for you.
  4. Check the date. Accessibility patches arrive after launch, so a review from six months ago may no longer describe the current build. Look for follow-up coverage or news posts about updates.

A quick way to weigh what you find

What the review says What it means for your decision
Core feature you need is missing with no workaround Skip, or wait for a patch
Feature exists but is limited (partial remapping, few subtitle options) Buy only if that limitation does not affect your play style
Feature is praised as comprehensive Strong candidate; still confirm your platform
Review is old or covers a different platform Treat as a starting point, then verify

A concrete example

Suppose you rely on full button remapping and large, high-contrast text. You read a review and see that remapping is absent but text options are strong. If remapping is your hard requirement, that game fails regardless of how well everything else is handled. If instead you need readable text and can adapt to default controls, the same review points toward a buy.

Next step

Before buying, pick your two or three non-negotiable features, then search the site for that game's review and any related news posts. If the review does not answer a specific question, treat it as incomplete rather than as a green light, and check whether the developer has published an accessibility options page or patch notes since the review ran. Sites such as Game Accessibility Guidelines offer general feature checklists you can compare against a review's findings, though those are guidance rather than a verdict on any one game.

What recent game accessibility news and updates does Can I Play That cover?

Can I Play That? covers accessibility-focused gaming news and reviews, with recent items spanning controllers, industry standards, events and individual game releases. Its news section tracks both hardware announcements and broader accessibility initiatives, while its review section evaluates how well specific games accommodate disabled players.

What the recent coverage includes

  • Hardware: An Xbox Nano Controller announcement, noted for a smaller, lighter design with accessibility benefits.
  • Industry standards: Ubisoft and Riot Games expanding their use of Accessible Games Initiative tags on storefronts and websites.
  • Events: The launch of DRiVE, a UK conference introducing disabled people to sim racing, and the revealed GAConf USA 2026 lineup.
  • Studios and people: Industry accessibility veteran launching Rebind Studios.
  • Games and franchises: EA Sports FC 27 adding accessibility features, and Ubisoft detailing accessibility in Rayman Legends Retold.
  • Accessible products: Sirius Dice releasing a Disability Pride dice set with a digital version for D&D Beyond.
  • Reviews: Indie Spotlight on TOEM 2, plus accessibility reviews of Onimusha: Way of the Sword and Star Wars Zero Company.

How to use this coverage

The news items are most useful as a quick scan of what is changing across the industry, while the reviews are the practical part: they assess specific features such as remapping and text contrast, and flag where a game falls short of common motor-accessibility standards. If you are deciding whether a particular title will work for you, start with the review for that game rather than the general news feed. For a broader view of accessibility practice across the industry, the event and standards coverage — such as the Accessible Games Initiative tags and GAConf — shows where studios and organisers are concentrating their efforts.

You can browse the site directly at Can I Play That?.

How can I support or donate to Can I Play That?

You can support Can I Play That? through a direct PayPal donation to its AbilityPoints initiative. The site's own footer area links to a PayPal payment page labelled "Donate to AbilityPoints here," which is the concrete giving option it presents rather than a membership tier or merchandise store.

What that support appears to fund

AbilityPoints is the site's accessibility-focused effort, and Can I Play That? describes itself as being "for disabled gamers, by disabled gamers." Its main output is accessibility reviews and news, such as its reviews of Onimusha: Way of the Sword, Star Wars Zero Company and Indie Spotlight: TOEM 2, plus coverage of hardware and industry accessibility news like the Xbox Nano Controller and the Accessible Games Initiative tags. Donations therefore sit alongside editorial work rather than unlocking anything on the site.

If you want to help beyond donating

  • Read and share the accessibility reviews. A review that names missing remapping or low-contrast text gives developers and other players a specific, quotable signal.
  • Follow its news coverage on platforms such as Bluesky, where the site maintains a presence, so accessibility announcements reach a wider audience.
  • Treat a donation as unrestricted support for ongoing coverage rather than payment for a product.

A practical decision criterion

If your goal is to keep independent, disabled-led games criticism and accessibility reporting available, a PayPal donation is the direct route the site offers. If your goal is to get something in return, this is not a membership or subscription model, so look instead at the free reviews and news the site publishes.

Related questions

More questions →
Where to Find the Latest Accessibility Reviews and News on Can I Play That?

The latest accessibility reviews and news on Can I Play That? are grouped into two main sections on the homepage: News and Accessibility Reviews. The most recent items across both categories also appear at the top under Latest from Can I Play That?, and a Recently featured games block highlights selected titles. Each entry shows the game or topic, publication date, author, and an estimated reading time, so you can judge what to open first.

Start with the homepage feed

The homepage opens with Latest from Can I Play That?, a reverse-chronological feed that mixes news posts and reviews. This is the fastest way to see what was published most recently without choosing a category first.

From the page evidence, recent items in that feed included:

  • Xbox announces smaller and lighter Nano Controller (October 15, 2026)
  • Ubisoft and Riot Games expand use of Accessible Games Initiative tags (October 14, 2026)
  • Indie Spotlight: TOEM 2 (October 7, 2026)
  • Onimusha: Way of the Sword accessibility review (October 6, 2026)
  • Sirius Dice releases Disability Pride dice set in cooperation with D&D Beyond (October 2, 2026)
  • Introducing DRiVE, an accessible sim racing conference in the UK (September 30, 2026)
  • GAConf USA 2026 lineup revealed (September 29, 2026)
  • Ubisoft tells all about accessibility in Rayman Legends Retold (September 29, 2026)
  • EA Sports FC 27 adds new accessibility features (September 24, 2026)
  • Industry accessibility veteran launches Rebind Studios (September 21, 2026)

If you only want the newest material, this feed is enough. If you want to separate hands-on game assessments from industry announcements, use the two dedicated sections below.

News section: industry and accessibility announcements

The News section collects shorter posts about accessibility developments rather than full game reviews. Based on the page evidence, this includes:

  • Hardware announcements, such as the Xbox Nano Controller
  • Storefront and tagging changes, such as Ubisoft and Riot Games expanding use of Accessible Games Initiative tags
  • Events and conferences, such as DRiVE and GAConf USA 2026
  • Industry moves, such as the launch of Rebind Studios
  • Accessibility feature updates in existing games, such as EA Sports FC 27

News items are typically shorter reads. The examples above run about 2–3 minutes each. Use this section when you want to track what studios, platforms, and events are doing about accessibility rather than how a specific game performs.

Accessibility Reviews section: game-by-game assessments

The Accessibility Reviews section is where Can I Play That? evaluates individual games. Reviews are longer and more detailed than news posts. From the page evidence:

Review Focus of the assessment Reading time
Indie Spotlight: TOEM 2 Cozy photo adventure; accessibility negatively affected by lack of remapping and some low-contrast text 6 minute read
Onimusha: Way of the Sword Held back by a lack of industry-standard motor-accessibility features 7 minute read
Star Wars Zero Company Complex game that mainly benefits from inherent accessibility Not stated in the excerpt

Each review entry lists the game title, publication date, author, and reading time. Authors named in the evidence include Marijn Rongen and Carlos Moscoso.

How to choose which section to use

  • Want the newest item overall? Start with Latest from Can I Play That? on the homepage.
  • Tracking industry changes, hardware, events, or storefront tags? Go to News.
  • Deciding whether to buy or play a specific game? Go to Accessibility Reviews and look for the title.
  • Browsing without a specific game in mind? Check Recently featured games for highlighted picks.

What each entry tells you before you click

Every listed item includes enough metadata to prioritize:

  1. Title — the game or topic.
  2. Date — useful for judging whether a review predates a patch or feature update.
  3. Author — helpful if you follow specific reviewers.
  4. Reading time — signals depth; news runs shorter, reviews run longer.

Following updates beyond the site

The page evidence also references CIPT on Bluesky, indicating the site maintains a social presence for updates. If you want new reviews and news as they publish, that channel is listed alongside the main sections.

Practical note on dates

The dates shown in the feed (for example, October 15, 2026) are the publication dates attached to each item. When checking whether a review still reflects a game's current state, compare that date against any patches or accessibility updates released since.

What Counts as Game News and Where to Follow It

Game news is timely, factual reporting about the games industry and the games themselves — releases, updates, business moves, and events. It is not the same as a review (a critical evaluation), a preview (an early hands-on impression), or a walkthrough (a play guide). If you want reliable, up-to-date coverage, follow a mix of established outlets like IGN alongside official publisher and developer channels, and treat unverified leaks as leads to check, not facts to repeat.

The main types of game news

Most coverage falls into a few recurring categories. Knowing them helps you judge whether a headline is actually news or something else.

  • Releases and launch details — confirmed dates, delays, platform availability, editions, and day-one patches.
  • Updates and patches — balance changes, bug fixes, seasonal content, and roadmap announcements.
  • Industry and business — studio acquisitions, layoffs, earnings, publisher strategy, and executive changes.
  • Events — showcases, conventions, esports results, and award ceremonies.
  • Hardware and platform — console revisions, storefront policy changes, and subscription catalog updates.

If a piece is telling you whether a game is good, that's a review. If it's describing an early look before release, that's a preview. If it's telling you how to finish a section, that's a walkthrough. IGN, for example, publishes all of these under one roof, which is why its own description separates "news, expert reviews, and walkthroughs" into distinct things.

News vs. reviews, previews, and walkthroughs

Format Purpose Timeliness Typical question it answers
News Report what happened High — tied to an event or announcement "What changed?"
Review Evaluate a finished game Medium — after release "Is it worth playing?"
Preview Early impression before release Medium — pre-launch "What does it look like so far?"
Walkthrough Guide you through content Low — useful long after launch "How do I get past this?"

The practical takeaway: when you want to decide something, you usually need a review or preview. When you want to know something, you need news.

How to judge whether a source is reliable

Reliability comes down to sourcing and timeliness, not brand familiarity alone.

  • Does it name a source? Official statements, press releases, storefront listings, and named interviews are stronger than "a source says."
  • Is it dated? Game news ages fast. A patch note from two years ago may no longer reflect the live game.
  • Does it distinguish confirmed from rumored? Good coverage labels speculation clearly.
  • Can you trace it to a primary source? If a story cites a publisher blog or an official social account, go read that too.

Handling rumors and leaks

Leaks and rumors are common in this space and are often wrong or incomplete. Treat them as unverified until a publisher, developer, or platform holder confirms. A useful habit: before repeating or acting on a leak, check whether at least one established outlet has independently corroborated it and whether the original source has a track record.

Where to follow updates

You generally want two layers: a broad outlet for context and official channels for confirmation.

  • Established outlets — IGN (ign.com) covers news, reviews, and walkthroughs together, which makes it a reasonable single starting point for general coverage.
  • Official channels — publisher and developer blogs, store pages, and verified social accounts are the primary source for release dates, patches, and policy changes.
  • Aggregators and feeds — useful for scanning many sources quickly, but always click through to the original before trusting a claim.

A simple routine: scan an outlet for what happened, then confirm anything you plan to act on (a purchase, a preorder, a download) against the official channel.

Common pitfalls

  • Confusing a review score with news. A review tells you about quality, not what happened.
  • Acting on stale info. Check the date before trusting a release date or patch detail.
  • Repeating leaks as fact. Unverified claims spread fast and are frequently retracted.
  • Relying on one source. Cross-checking is the fastest way to catch errors.
What is Can I Play That?

Can I Play That? is an accessibility-focused games publication that reviews video games and reports industry news from the perspective of disabled players. Its stated mission is "For Disabled Gamers, By Disabled Gamers." If you want to know whether a specific game will work for your needs before buying it, or you follow accessibility developments in the games industry, this site is built for that purpose.

What the site covers

The publication organizes its work into a few recurring content types:

  • Accessibility reviews — full reviews of individual games that assess how well (or poorly) they handle accessibility, often broken down by categories like motor, visual, auditory, and cognitive needs.
  • News — industry announcements related to accessibility, such as new accessible hardware, accessibility feature rollouts, and conference lineups.
  • Indie Spotlight — a recurring feature highlighting smaller or independent games and their accessibility.
  • Community and event coverage — items like accessible gaming conferences, charity dice sets, and studio launches.

Who it's for

The site explicitly frames itself around disabled gamers. In practice, that means:

  • Players who need to check accessibility features before committing to a game.
  • Developers and accessibility advocates who want industry news and critique.
  • Anyone researching how a specific title handles remapping, contrast, subtitles, difficulty options, or assistive features.

How reviews are framed

Reviews tend to lead with the accessibility verdict rather than burying it. For example, an Indie Spotlight on TOEM 2 notes that its accessibility is mainly held back by a lack of remapping and some low-contrast text. A review of Onimusha: Way of the Sword criticizes a "perplexing lack of industry standard motor-accessibility features." This pattern — naming the specific missing or present features — is what makes the reviews useful as a pre-purchase check rather than a general score.

What you'll find in the news section

Recent coverage illustrates the scope:

Topic Example
Accessible hardware Xbox Nano Controller announcement
Industry tagging standards Ubisoft and Riot Games expanding Accessible Games Initiative tags
Community products Sirius Dice Disability Pride set with D&D Beyond
Events DRiVE accessible sim racing conference; GAConf USA 2026 lineup
Studio news Rebind Studios launch by an industry accessibility veteran

How to use the site

  1. Before buying a game — search the site for an accessibility review of that title and read the feature breakdown, not just the headline.
  2. Following industry trends — check the News section for hardware, standards, and event announcements.
  3. Discovering smaller titles — browse the Indie Spotlight series for games that may not get mainstream accessibility coverage.

The site also maintains a presence on Bluesky for updates. Donation links (via PayPal) appear on the site, but the content itself is presented as a publication rather than a paid service.

How Can I Support Can I Play That?

You can support Can I Play That? by making a donation through the PayPal link on the site. The donation link is labeled "Donate to AbilityPoints here," which indicates that contributions are directed to AbilityPoints rather than processed as a general site payment. The site does not list any subscription tiers, membership pricing, or other paid support options, so a one-off PayPal donation is the only support method shown in the available information.

What the Donation Link Actually Does

The site's support mechanism is a single external payment link:

Item Detail
Payment platform PayPal
Link label "Donate to AbilityPoints here"
Destination AbilityPoints
Other pricing options None indicated

Because the link points to AbilityPoints, treat this as a directed donation rather than a generic tip jar. If you want your money to reach AbilityPoints specifically, use that link rather than searching for a separate Can I Play That? donation page.

Why Supporting the Site Matters

Can I Play That? describes itself as "For Disabled Gamers, By Disabled Gamers" and publishes accessibility-focused game reviews and news. Its coverage includes:

  • Accessibility reviews of individual games, such as Onimusha: Way of the Sword, Star Wars Zero Company, and the TOEM 2 indie spotlight
  • Industry news on accessible hardware and features, such as the Xbox Nano Controller and accessibility additions in EA Sports FC 27
  • Community and event coverage, including GAConf USA lineups and the DRiVE accessible sim racing conference

This kind of coverage depends on reviewers who test games directly and report on specific barriers, such as missing remapping or low-contrast text. Donations help sustain that work.

What Is Not Offered

The available page information does not show:

  • Paid subscriptions or membership tiers
  • Recurring donation plans
  • Merchandise or other paid products
  • Any statement that the site is free to access or that donations are tax-deductible

Do not assume a subscription exists or that a donation unlocks extra content. The only confirmed option is the PayPal donation link directed to AbilityPoints.

Practical Steps to Donate

  1. Open caniplaythat.com.
  2. Locate the donation link labeled "Donate to AbilityPoints here."
  3. Follow it to the PayPal payment page.
  4. Enter your donation amount and complete the PayPal checkout.

The expected result is a completed PayPal transaction to AbilityPoints. If the link does not load, the most likely cause is that the external PayPal page is unavailable or blocked in your region; in that case, check the site again later rather than assuming a different payment method exists.

Other Ways to Help Without Paying

If you cannot or prefer not to donate, you can still support the site's mission by:

  • Reading and sharing its accessibility reviews before buying a game
  • Using the reviews to decide whether a title meets your access needs
  • Following the site's updates on Bluesky, where it maintains a presence
  • Pointing developers and publishers toward the specific accessibility gaps the reviews identify

These actions cost nothing and directly extend the usefulness of the coverage.

How Does Can I Play That? Review Game Accessibility?

Can I Play That? reviews games by testing whether disabled players can actually play them, not by scoring graphics or story. Each review examines specific accessibility features—control remapping, text contrast, motor-accessibility options, and more—and reports both what works and what's missing. The site describes itself as "For Disabled Gamers, By Disabled Gamers," so reviews are written from a disabled player's perspective rather than as a generic feature checklist.

What the reviews actually evaluate

Reviews focus on concrete, testable accessibility features. Based on the site's published reviews, the recurring dimensions include:

  • Control remapping — whether players can reassign inputs to fit their needs
  • Text contrast and readability — whether on-screen text is legible
  • Motor-accessibility features — options that reduce the physical demands of play
  • Industry-standard feature coverage — whether the game includes options that disabled players have come to expect

The verdict is framed around a practical question: can a disabled player get through this game, and what gets in the way?

How the verdict is framed

Reviews highlight both helpful features and missing or problematic ones, rather than issuing a single pass/fail score. Two examples from the site's accessibility reviews show this pattern:

Game What the review credits What the review flags
TOEM 2 Cozy photo-adventure design; accessibility "only negatively affected" by specific gaps Lack of remapping; some low-contrast text
Onimusha: Way of the Sword — "A perplexing lack of industry standard motor-accessibility features"

The TOEM 2 review shows the site's typical structure: name the features that work, then name the specific gaps that would block or frustrate some players. The Onimusha review shows the opposite case—a game held back by missing features that the reviewer considers standard.

Why the perspective matters

Because reviews are written by disabled gamers, they tend to surface problems that general reviews skip. A game can be critically acclaimed and still fail a Can I Play That? review if, for example, text is too small to read or controls can't be remapped. The site's stated purpose—accessibility-focused reviews and news for disabled gamers—means the audience is players deciding whether a game is playable for them, not players deciding whether a game is "good" in the conventional sense.

What else the site covers

Beyond reviews, the site publishes accessibility news, including:

  • Hardware announcements with accessibility benefits (e.g., the Xbox Nano Controller)
  • Industry initiatives such as the Accessible Games Initiative tags adopted by Ubisoft and Riot Games
  • Conference coverage, including GAConf USA and DRiVE, a UK sim-racing conference for disabled people
  • Accessible gaming products, such as a Disability Pride dice set released with D&D Beyond

This news coverage complements the reviews by tracking features and tools before they reach individual game reviews.

How to use it

If you're deciding whether to buy or play a game, check whether Can I Play That? has reviewed it and read the specific feature notes rather than looking for a score. If your needs center on a particular feature—remapping, contrast, motor accessibility—scan the review for that term. The site also accepts donations via PayPal to support its work, but its reviews and news are the core output.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Page metadata, canonical configuration and social previews work together to provide more consistent search and sharing presentation.

Domain and Registration

Registered in 2018, this domain has about 8 years of history. That suggests continuity, although ownership and purpose may have changed. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: SPF is missing. The lowest TTL is 60 seconds, supporting rapid record changes at the cost of more frequent lookups. Nameservers are provided by dreamhost.com, indicating managed DNS hosting. MX records point to the Google Workspace email service. No CNAME was found; the observed records resolve directly to addresses.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: CSP, Permissions-Policy, clickjacking protection. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header identifies Apache without an exact version. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies WordPress, Google Analytics, Apache without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

Twitter Card metadata is configured. JSON-LD includes Organization data, helping describe the organization as an entity. The title has 58 characters, within a common display range. A meta description is present, with 110 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSdreamhost.com
HostingNew Dream Network, LLC
EmailGoogle Workspace
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagHillsboro, Oregon, United States Inferred 64.90.54.244

Registration details

RDAP / WHOIS

RegistrarDreamHost, LLC
Registered2018-09-20
Expires2027-09-20
Domain statusactive
Nameserversns1.dreamhost.com、ns2.dreamhost.com、ns3.dreamhost.com
DNSSECunsigned

DNS records

DNS

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TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectwww.caniplaythat.com
IssuerLet's Encrypt
Valid until2026-12-31T09:02 · Remaining when checked: 76 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

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Meta descriptionCan I Play That provides accessibility focused game reviews and news. For Disabled Gamers, By Disabled Gamers.
Canonical URLhttps://caniplaythat.com/
LanguageEnglish (default)
Twitter Cardsummary_large_image
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