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CoD4x Mod

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What is CoD4x Mod?

CoD4x Mod is a community-driven project that extends the basic functionality of Call of Duty 4: Modern Warfare. In practice, it is a modified client and server package for the original 2007 game, maintained by volunteers rather than the original publisher, and it adds features that the stock game never shipped with.

What it actually changes

The core appeal is running a modernized, privately operated CoD4 experience. Typical additions include:

  • Server-side control: admins get more configuration, scripting and plugin options than vanilla servers allow.
  • Custom content support: mods, scripts and custom maps can be loaded and distributed through the community.
  • Client-side improvements: players install a patched client to connect to CoD4x servers and benefit from fixes and added functionality.
  • Community infrastructure: a forum where releases, support threads and server listings are organized.

Who it is for

Two audiences get the most out of it. Server owners who want granular control over rules, gamemodes and anti-cheat behavior are the primary users. Players who want to keep playing CoD4 on populated, community-run servers are the secondary audience, since they generally need the matching client to join.

Trade-offs to weigh

This is unofficial software, so expect a manual setup process, reliance on community documentation, and no publisher support. Compatibility is tied to the specific client and server versions the community maintains, so mixing stock and modified installs can cause connection problems. Because the project lives in a forum format, information is spread across threads rather than consolidated into a single guide.

Practical next step

If you are deciding whether to use it, start with the forum's News & Information and Server Support sections to confirm the current client version and setup steps, then check whether the servers you want to play on actually run CoD4x. For general context on the base game, see Call of Duty.

How do I install and set up a CoD4x server?

Installing a CoD4x server means downloading the CoD4x server package, placing it in a clean Call of Duty 4: Modern Warfare server directory, and configuring the main config file before first launch. CoD4x is a community-driven project that extends the base game's functionality, so the setup closely mirrors a standard CoD4 dedicated server with extra options layered on top.

What you need before starting

  • A legitimate copy of Call of Duty 4: Modern Warfare files, since CoD4x builds on the original game rather than replacing it.
  • A host machine or VPS with enough bandwidth and CPU for the player count you expect.
  • Access to the server's files and console, either locally or over SSH/remote desktop.
  • Open ports for game traffic; the default CoD4 port is 28960 for UDP, but confirm your chosen port in your config.

Basic setup flow

  1. Create a dedicated folder for the server, separate from any client install.
  2. Download the CoD4x server files from the official project and extract them into that folder.
  3. Copy the base game's required data files (such as the zone and main folders) into the server directory, following the project's own instructions.
  4. Create or edit the server config file, setting the server name, rcon password, max clients, gametype, map rotation and any CoD4x-specific options you want.
  5. Start the server executable with the config file, either directly or through a startup script.
  6. Connect from a CoD4 client using /connect <ip>:<port> to verify it responds, then test rcon and map changes.

Where to get help

The official CoD4x site is built around a forum, so it is the natural place for version-specific instructions and troubleshooting. Useful sections include Server Support, Client Support, Server Plugin Support, Admin Tool Releases, and Mods & Script Support. If you get stuck on a config value or a plugin error, posting in the matching category with your config and log output will get you a faster answer than guessing. You can start at CoD4x Mod.

Practical trade-offs

A small private server for a few friends is simple: one config, one map rotation, minimal plugins. A public server with custom maps, mods and admin tools adds real maintenance work, because plugins and scripts need updating alongside the CoD4x version, and a bad plugin can crash the server or open it to abuse. Decide early whether you are running a casual server or a public one, since that choice drives how much time you spend on configuration and moderation.

A sensible next step: set up a bare server with default settings and confirm you can join and use rcon before adding any plugins or custom maps. That isolates basic networking problems from mod-related ones.

How do I install or update the CoD4x client to play on modded servers?

Installing or updating the CoD4x client is mainly a matter of matching your game version to the modded server you want to join, then getting the client files onto your Call of Duty 4: Modern Warfare installation. CoD4x is a community-driven project that extends the base functionality of the original game, so it is installed alongside a legitimate copy of CoD4 rather than replacing it.

What the process involves

  1. Confirm you have a working Call of Duty 4: Modern Warfare installation (the retail or Steam version), patched to the version the modded server expects.
  2. Download the CoD4x client from the project's official distribution point. Avoid random mirrors or bundled "all-in-one" repacks, which are a common source of mismatched files.
  3. Run the installer or copy the client files into your CoD4 installation folder, following the current instructions for your platform (Windows is the primary target).
  4. Launch the game through the CoD4x client rather than the original executable, then use the in-game server browser or connect directly to the modded server's address.
  5. If the server rejects you, check version mismatch first — most connection failures come from running an older client against a server that has updated.

Updating an existing install

Updating is usually simpler than a fresh install: the client checks for or ships with newer files, and you overwrite the existing ones. Keep a backup of your original game folder before updating, since modded servers sometimes require specific client builds and rolling back is easier with a copy.

Where to get help

The official CoD4x community forum is the practical place to look, because it separates client support from server support and plugin support:

  • CoD4x | Client Support — installation errors, crashes, version mismatches
  • CoD4x | Server Support and Server Plugin Support — for server owners rather than players
  • Mods & Script Support — when a specific modded server's content fails to load

You can find these at CoD4x Mod.

A quick decision guide

Situation What to do
Never installed CoD4x Fresh install into a clean CoD4 folder
Already play on one modded server Update the client, then reconnect
Server says "version mismatch" Update client or ask the server owner which build they run
Game crashes on launch Verify base CoD4 files, then reinstall the client

As a next step, note the exact server name and address you want to join, then check the client support section of the forum for any pinned version requirements before downloading — that single check prevents most failed installs.

Where can I download CoD4x server plugins and how do I install them?

CoD4x plugins are distributed through the project's community forum rather than a single download page. The official hub is CoD4x Mod, where the relevant sections are CoD4x | Server Plugin Support for help threads and CoD4x | Server Admin Tool Releases for released tools. Plugin files themselves are typically attached to posts in those threads, so you generally need a forum account to grab them.

How installation usually works

  1. Find the plugin thread. Search the Server Plugin Support and Admin Tool Releases sections for the plugin name. Read the first post for the version and any dependencies.
  2. Match it to your server build. A plugin compiled for one CoD4x server version can fail silently on another. Check the thread's stated compatibility before downloading.
  3. Place the file. Most CoD4x plugins are shared libraries (.so on Linux, .dll on Windows) that go into the server's plugins folder, or a subfolder the plugin author specifies.
  4. Register it in the config. Add a load line to your server config or plugin list, using the exact filename. Some plugins also need their own .cfg with settings.
  5. Restart and verify. Restart the server and check the console output for a load confirmation. If nothing prints, the path or filename is usually wrong.

What to watch for

  • Version drift is the most common failure. Community plugins are maintained by different people, so a plugin that worked six months ago may not load after a server update.
  • Read the last few pages of a thread, not just the first post. Fixes and updated builds often appear further down.
  • Map and mod content is separate. Custom maps and script mods live in different forum sections than server plugins, so don't expect one thread to cover both.

For a first install, pick a small admin tool with an active thread and recent replies, get that loading cleanly, then add more. If a plugin throws errors, the Server Plugin Support section is the right place to post your server version, OS and console output.

How can I fix common connection or compatibility issues with CoD4x?

Start by separating the two failure types: you cannot reach or stay on a server (connection), or you can connect but the game behaves differently from what the server expects (compatibility). CoD4x is a community-driven project that extends Call of Duty 4: Modern Warfare, and its forum is organised around exactly this split, with separate sections for client support, server support, server plugins, admin tools, mods and scripts, and custom maps. That structure is your fastest diagnostic clue: the section a problem belongs to usually tells you whether the fix is on your machine or the server operator's.

Connection problems

Work outward from the simplest layer:

  • Confirm you are launching the CoD4x client, not the original game executable. Mixing the two is a common cause of failed server joins.
  • Check that the server is actually online and running a matching game version; a version mismatch typically shows up as an immediate disconnect or a server that never finishes loading.
  • If you can see the server list but not join, suspect a local network issue rather than the mod: router firewall rules, blocked ports, or restrictive NAT.
  • If only some servers fail, the problem is almost certainly that server's configuration, not your installation.

Compatibility problems

These appear as crashes on map load, missing weapons or gametypes, script errors, or features that simply do nothing.

Symptom Likely cause Where to look
Crash when a specific map loads Custom map missing or wrong version Custom Maps section
Server features inactive Plugin or mod not installed server-side Server Plugin Support, Mods & Script Support
Admin commands do nothing Admin tool version mismatch Server Admin Tool Releases
Works for others, not you Client build out of date Client Support

The consistent principle: the server operator controls plugins, mods, maps and admin tools, while the client controls its own build and network path. Before posting, identify which side owns the broken piece.

A practical next step

Reproduce the problem once, note the exact error text and the server name, then search the matching forum section before starting a new thread. Include your client version, whether the issue affects one server or all of them, and any error message verbatim. That single post gives helpers everything they need, and it is far more likely to get a useful reply than a general "it doesn't work" message.

For broader context on the game itself, Call of Duty covers the official series, though community mod support lives with projects like this one rather than the publisher.

How do I create and install custom maps for a CoD4x server?

CoD4x is a community-driven extension of Call of Duty 4: Modern Warfare, and its forum is organized around server and client support, plugins, mods, scripts, and custom maps. For custom maps specifically, the community splits the work into two distinct jobs: making the map and getting it onto the server and into clients' hands.

Creating the map

Map creation for CoD4 is done in Call of Duty 4: Radiant, the official mapping tool shipped with the game's mod tools. You build geometry, set spawn points, add lighting, and compile the map into a .bsp file. CoD4x itself does not replace Radiant; it extends what the server can do with the finished map. Practical workflow:

  • Install the CoD4 mod tools so Radiant and the compiler are available.
  • Build and compile your map, then test it locally before involving a server.
  • Keep the map's asset dependencies (custom textures, models, sounds) in a .iwd archive alongside the .bsp, since clients need those files too.

Installing it on a CoD4x server

The server needs the compiled map file and any custom assets in the correct folders, typically the usermaps or mods directory depending on how your server is set up. After placing the files, the map must be added to the server's map rotation or map list so it can be selected. If the server runs a mod, the map may need to be registered within that mod's configuration.

The critical trade-off is client download. Players who don't already have the map must download it when they connect. CoD4x servers can serve custom maps directly to clients, which is one of the main reasons communities use it, but large maps or asset packs mean longer connection times and more chances for a failed download. Keeping custom assets compact and testing with a few players before a public launch avoids most problems.

Where to get help

The CoD4x forum has dedicated sections for custom maps, server support, and mods and scripts, which is where you'll find peer troubleshooting for compile errors and download issues. For the broader CoD4 mapping toolchain and documentation, the official Call of Duty site at Call of Duty covers the mod tools, and general Source-style mapping concepts translate loosely if you're coming from other engines.

A useful next step: compile a minimal test map with one spawn point, place it on your server, and connect from a second machine. That single test tells you whether your file paths, asset packaging, and client download are all working before you invest hours in a full map.

Related questions

More questions →
How the CoD4x Mod Forum (cod4x.ovh) Is Organized

The cod4x.ovh forum is a Discourse-based board split into a small set of top-level categories, each aimed at a specific part of the CoD4x project. If you know what you are trying to do — get server help, find a plugin, download a map, or list a server — you can pick the matching category directly instead of searching. The categories visible on the forum index are: News & Information, CoD4x, Server Support, Client Support, Server Plugin Support, Server Admin Tool Releases, Mods & Script Support, Mods & Script Releases, Custom Maps, Server Listings, and Site Feedback.

Category map and what belongs in each

Category What it is for
News & Information Announcements from the project. Read-only in practice — you go here to learn about updates, not to ask questions.
CoD4x General discussion and common CoD4x threads that don't fit a more specific category.
Server Support Help with running a CoD4x server: setup, configuration, and server-side problems.
Client Support Help with the CoD4x client: installation, connection, and client-side issues.
Server Plugin Support Questions about server plugins — how they work and why they aren't behaving.
Server Admin Tool Releases Released admin tools for server operators. This is a distribution area, not a help desk.
Mods & Script Support Troubleshooting for mods and scripts you are running or writing.
Mods & Script Releases Published mods and scripts. Download and discussion of finished work.
Custom Maps Custom map content for CoD4x servers and clients.
Server Listings Where servers are listed/advertised.
Site Feedback Feedback about the forum itself, not about the game or the mod.

The index also shows a topic count next to each category, so you can see at a glance which areas are active. In the excerpt, Server Listings shows 47 topics and Announcements shows 6; the remaining categories are listed without a visible count.

How to choose the right category

  1. Decide whether your issue is server-side or client-side. Server problems go to Server Support; client problems go to Client Support. This is the single most common fork.
  2. If it is server-side but specifically about a plugin, use Server Plugin Support rather than Server Support.
  3. If it is about a mod or script, split by intent: asking for help → Mods & Script Support; publishing your work → Mods & Script Releases.
  4. If you are distributing or looking for a map, use Custom Maps.
  5. If you want your server to be found, use Server Listings.
  6. If nothing fits, use the general CoD4x category.
  7. Only use Site Feedback for problems with the forum itself.

A quick rule: Releases categories are for finished work; Support categories are for problems. Posting a help request in a Releases category is the most likely way to get ignored.

Forum-wide entry points

Beyond the categories, the forum footer links to the site's own rules and policies: Guidelines, Terms of Service, and Privacy Policy. Read the Guidelines before posting if you are new — they govern how threads are expected to be written and where they belong. The board runs on Discourse and is described as best viewed with JavaScript enabled, so a browser with JavaScript off will not render it properly.

Practical notes

  • The forum is the community hub for CoD4x, a community-driven project that extends the basic functionality of Call of Duty 4: Modern Warfare. That context matters when choosing a category: questions about the base game that have nothing to do with CoD4x are off-topic here.
  • Category names are stable and descriptive, so you can navigate by name alone without memorizing structure.
  • If you are unsure between two categories, the more specific one is almost always correct — a plugin question belongs in Server Plugin Support, not in the general CoD4x category.
What is CoD4x Mod (cod4x.ovh)?

CoD4x Mod is a community-driven project that extends the basic functionality of Call of Duty 4: Modern Warfare. The site at cod4x.ovh is the project's community forum and support hub, where players, server owners, and modders discuss the mod, get help, and share resources. If you are looking for official downloads, server setup help, or plugin and mod support for CoD4x, this is the place to start.

What the site is

cod4x.ovh is a Discourse-powered forum rather than a storefront or a single download page. Its purpose is to organize community knowledge and support around the CoD4x Mod. The forum is best viewed with JavaScript enabled, which is typical for Discourse-based communities.

Forum categories and what they cover

The forum is divided into sections that map directly to how people use the mod:

Category What it's for
News & Information / Announcements Project news and official announcements
CoD4x General threads common to the CoD4x community
CoD4x | Server Support Help with running a CoD4x server
CoD4x | Client Support Help for players using the CoD4x client
CoD4x | Server Plugin Support Troubleshooting server plugins
CoD4x | Server Admin Tool Releases Releases of admin tools for server operators
CoD4x | Mods & Script Support Help with mods and scripting
CoD4x | Mods & Script Releases Community releases of mods and scripts
CoD4x | Custom Maps Custom map sharing and discussion
CoD4x | Server Listings Listings of CoD4x servers
Site Feedback Feedback about the forum itself

Who it's for

  • Players who want to use the CoD4x client and need client-side help.
  • Server owners and admins who need server support, admin tools, or plugin troubleshooting.
  • Modders and scripters who want to release or get help with mods, scripts, and custom maps.

How to use it

  1. Identify your role — client user, server admin, or modder — and go to the matching category.
  2. Check existing threads in that category before posting, since common issues are often already answered.
  3. For releases (admin tools, mods, scripts), use the dedicated release categories rather than support threads.
  4. If you have a problem with the forum itself, use Site Feedback.

Key things to know

  • The forum is community-driven, so the quality and speed of answers depend on other users.
  • It is a support and discussion space, not a guaranteed official support channel.
  • The site is sponsored, and it runs on Discourse.

In short, cod4x.ovh is the community forum for the CoD4x Mod — the place to find announcements, get client and server support, and share mods, scripts, and custom maps for Call of Duty 4: Modern Warfare.

Where CoD4x Mods, Scripts, Custom Maps, and Admin Tools Are Released

CoD4x mods, scripts, custom maps, and server admin tools are released in the dedicated release sections of the official CoD4x forum at cod4x.ovh. The forum is a Discourse-based community board, and each resource type has its own category: CoD4x | Mods & Script Releases for mods and scripts, CoD4x | Custom Maps for custom maps, and CoD4x | Server Admin Tool Releases for server administration tools. Server listings are handled separately under CoD4x | Server Listings.

Release categories at a glance

Resource type Forum category
Mods and scripts CoD4x | Mods & Script Releases
Custom maps CoD4x | Custom Maps
Server admin tools CoD4x | Server Admin Tool Releases
Server listings CoD4x | Server Listings

The distinction between the two mods-related sections matters: CoD4x | Mods & Script Support is for questions and troubleshooting, while CoD4x | Mods & Script Releases is where finished work is published. The same split applies to server tools, where CoD4x | Server Plugin Support covers help and CoD4x | Server Admin Tool Releases covers releases.

How to find a release

  1. Open cod4x.ovh and go to the forum home, which lists all categories.
  2. Pick the category that matches what you need — for example, CoD4x | Custom Maps if you are looking for a map rather than a script.
  3. Open the release thread inside that category. Release threads are where the download link, version notes, and installation details are posted.
  4. If you need help after installing, move to the matching support category instead of posting in the release thread.

Common sticking points

  • Posting in the wrong section. A support question dropped into a release category is less likely to be seen by the people who answer support threads. Match the category to your goal first.
  • Assuming everything is in one place. Mods, maps, and admin tools are deliberately separated, so a single search across the forum may miss the category you actually need.
  • JavaScript required. The forum runs on Discourse and is described as best viewed with JavaScript enabled, so a browser with scripts blocked may not render the category list properly.

Related sections worth knowing

Beyond releases, the forum also hosts News & Information / Announcements, CoD4x | Server Support, CoD4x | Client Support, and Site Feedback. If your goal is not to download something but to get a server or client problem solved, those support categories are the correct destination.

What can CoD4x Mod extend in Call of Duty 4: Modern Warfare?

CoD4x Mod is a community-driven project that extends the basic functionality of Call of Duty 4: Modern Warfare. According to the project's own description on cod4x.ovh, that extension work is organized around server-side support, client-side support, server plugins, admin tools, mods and scripts, and custom maps. If you run a CoD4 server, make mods or scripts, or just play on modded servers, CoD4x is the layer that adds capabilities the original game did not ship with.

What CoD4x covers

The forum structure on cod4x.ovh is the clearest public map of what the project touches. Its categories point to these areas:

  • Server support — running and maintaining a CoD4x server.
  • Client support — the player-side counterpart needed to connect to and use CoD4x servers.
  • Server plugin support — extending server behavior through plugins.
  • Server admin tool releases — tools for server administrators.
  • Mods & script support / releases — help with mods and scripts, plus published releases.
  • Custom maps — map content used with CoD4x.
  • Server listings — where servers are listed.

There is also a general "CoD4x" area for common threads, plus News & Information and Announcements categories for project updates.

Who each area is for

Role Relevant areas
Server administrator Server Support, Server Admin Tool Releases, Server Listings
Plugin or tool developer Server Plugin Support, Mods & Script Support
Mod or script author Mods & Script Releases, Mods & Script Support
Map maker Custom Maps
Player Client Support, Server Listings

How to find the actual feature details

The forum excerpt only names the categories; it does not list individual features, commands, or version-specific changes. Those details live in the release and support threads inside each category. So the practical path is:

  1. Go to cod4x.ovh and pick the category matching your role (for example, Server Support if you run a server).
  2. Open the release or support threads in that category to see what a given build or plugin actually adds.
  3. Check Announcements and News & Information for project-level changes that affect multiple areas.

Because CoD4x is community-driven, the authoritative description of any specific capability is the thread where it was released or discussed, not a single overview page.

What is not stated here

The available site information does not include pricing, download links, installation steps, or a feature-by-feature changelog. Treat the category list above as the scope of the project, and consult the individual forum sections for the concrete details you need.

Where to Get Help for CoD4x Server or Client Issues

For CoD4x server or client problems, the official help channel is the community forum at cod4x.ovh. The forum is organized into topic-specific categories, so the fastest route to an answer is to post in the category that matches your issue: CoD4x | Server Support for server problems, CoD4x | Client Support for client problems, CoD4x | Server Plugin Support for plugin issues, and CoD4x | Mods & Script Support for mod or script issues. Before posting, check Announcements and existing threads, and read the forum Guidelines.

Which forum category fits your problem

The forum categories map directly to the part of CoD4x you are troubleshooting. Choosing the right one gets your question in front of the people who work on that area.

Your issue Category to use
Server won't start, crashes, or behaves unexpectedly CoD4x | Server Support
Game client errors, connection problems, or client-side behavior CoD4x | Client Support
A server plugin fails to load or misbehaves CoD4x | Server Plugin Support
Mods or scripts don't work as expected CoD4x | Mods & Script Support
Looking for or sharing custom maps CoD4x | Custom Maps
Listing or finding servers CoD4x | Server Listings
Admin tool questions CoD4x | Server Admin Tool Releases
General CoD4x discussion CoD4x Home
Site or forum feedback Site Feedback

The forum also carries News & Information and Announcements categories, which are worth scanning before you post — a known issue or a recent change may already be documented there.

Steps to get help effectively

  1. Check Announcements and News & Information first. If your problem is widespread or recently introduced, it may already be covered.
  2. Search existing threads in the relevant category. Server, client, plugin, and mod issues are often already discussed; a reply to an existing thread can be faster than a new post.
  3. Pick the matching category from the table above rather than posting in a general area.
  4. Read the Guidelines before posting so your thread follows the forum's expectations.
  5. Describe your setup and the exact symptom. State whether the issue is server-side or client-side, what you were doing when it happened, and what you already tried. This is what lets other members reproduce and diagnose it.

What to expect

CoD4x is described as a community-driven project that extends the basic functionality of Call of Duty 4: Modern Warfare. Help comes from that community through the forum, so response times depend on who is active in the relevant category. The category structure — separate areas for server support, client support, plugins, mods and scripts, custom maps, and server listings — is the main tool for routing your question to the right people.

If your issue turns out to be about a specific plugin, mod, or script rather than the core server or client, move it to the corresponding support category; those areas exist precisely because plugin and script problems have different causes than base server or client problems.

Website Overview

The available information shows a mix of normal operation and configuration gaps. Depending on how the website is used, these gaps may affect secure access or the consistency of its public presentation.

Domain and Registration

Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain has about 4 years of registration history; its current configuration provides more context than age alone. Registration contact information is publicly available through RDAP. The domain uses the common .ovh extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. DNSSEC is enabled, allowing validating resolvers to authenticate signed DNS data. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. The lowest observed DNS TTL is 300 seconds.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: HSTS, Permissions-Policy. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies Discourse 2026.10.0-latest - https://github.com/discourse/discourse version 0c86723eb20b411a48651bfac3f4faee2e1a8147, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The title has 123 characters and may be truncated in search results. The Generator tag identifies Discourse 2026.10.0-latest - https://github.com/discourse/discourse version 0c86723eb20b411a48651bfac3f4faee2e1a8147, making the publishing system easier to fingerprint. Twitter Card metadata is configured. A meta description is present, with 9 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.69.92

Registration details

RDAP / WHOIS

RegistrarOVH
Registered2022-02-02
Expires2027-02-02
Domain statusclient transfer prohibited、client delete prohibited
Nameserversmark.ns.cloudflare.com、pat.ns.cloudflare.com
DNSSECsigned

DNS records

DNS

TypeNameValueTTLPriority
Acod4x.ovh104.21.69.92300—
Acod4x.ovh172.67.206.195300—
AAAAcod4x.ovh2606:4700:3033::ac43:cec3300—
AAAAcod4x.ovh2606:4700:3035::6815:455c300—
NScod4x.ovhmark.ns.cloudflare.com86400—
NScod4x.ovhpat.ns.cloudflare.com86400—
TXTcod4x.ovhv=spf1 redirect=_spf.cod4x.ovh300—
DScod4x.ovh2371 13 2 33f3249101a2c2df8988f0816f2ece3fd7f77469adf6783361e704850abbd23a3600—
DMARC_dmarc.cod4x.ovhv=DMARC1; p=none; rua=mailto:[email protected]; ruf=mailto:[email protected]300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectcod4x.ovh
IssuerGoogle Trust Services
Valid until2026-12-21T19:26 · Remaining when checked: 70 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlno-cache, no-store
servercloudflare
content-security-policyupgrade-insecure-requests; base-uri 'self'; object-src 'none'; script-src 'nonce-sNDnKHj1SCSBmv8yazZfYQADP' 'strict-dynamic' 'wasm-unsafe-eval'; worker-src 'self' blob:; frame-ancestors 'self'; manifest-src 'self'
x-frame-optionsSAMEORIGIN
x-content-type-optionsnosniff
referrer-policystrict-origin-when-cross-origin

Identified technologies

Discourse 2026.10.0-latest - https://github.com/discourse/discourse version 0c86723eb20b411a48651bfac3f4faee2e1a8147Cloudflare

Pages, Search and Sharing

Meta descriptionCoD4x Mod
Canonical URLhttps://cod4x.ovh/
LanguageEnglish (default)
Twitter Cardsummary
mauibot 0 allowed · 1 disallowed
  • Disallow/
semrushbot 0 allowed · 1 disallowed
  • Disallow/
ahrefsbot 0 allowed · 1 disallowed
  • Disallow/
blexbot 0 allowed · 1 disallowed
  • Disallow/
seo spider 0 allowed · 1 disallowed
  • Disallow/
All bots 0 allowed · 15 disallowed
  • Disallow/admin/
  • Disallow/auth/
  • Disallow/assets/js/browser-update*.js
  • Disallow/email/
  • Disallow/session
  • Disallow/user-api-key
  • Disallow/*?api_key*
  • Disallow/*?*api_key*
  • Disallow/badges
  • Disallow/my
  • Disallow/search
  • Disallow/tag/*/l
  • Disallow/g
  • Disallow/t/*/*.rss
  • Disallow/c/*.rss
googlebot 0 allowed · 8 disallowed
  • Disallow/admin/
  • Disallow/auth/
  • Disallow/assets/js/browser-update*.js
  • Disallow/email/
  • Disallow/session
  • Disallow/user-api-key
  • Disallow/*?api_key*
  • Disallow/*?*api_key*

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