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What is Duane Decker Music?
Duane Decker Music is the professional home page of Duane Decker, a Seattle-based composer, producer, sound designer and audio engineer. The site presents him as a working music professional rather than a band or label: it lists credits, studios, reviews and links, and gives a direct email contact.
His page describes a career spanning performance and touring in the US, Canada and Europe, followed by composing and production work. The headline numbers he reports include more than 950 published music tracks, production cues heard in over 185 television episodes, specials and films, and audio for more than 70 internationally released games. He also notes casino gaming music, two US patents for game audio delivery systems, and a streaming album, “Another Place in Time.”
Who it is for
- Producers, game developers and studios looking for custom music, sound design or audio engineering.
- Media makers checking whether his style and credits fit a film, TV, game or casino project.
- Listeners who want to hear his album and follow links to streaming services.
How to use it
Start with the Credits page to judge fit by project type, then the Studios page to see the production context. If the credits match your brief, email him directly with your project scope, timeline and references. If you are only exploring his music, the Links page points to streaming platforms.
For comparison, a composer with a similar game and TV background may also list work through IMDb or a performing rights organization such as ASCAP; those are useful for verifying credits, while this site is best for contacting him and seeing his own summary.
What types of music and sound design does Duane Decker create?
Duane Decker is a Seattle-based composer, producer, sound designer and audio engineer whose work spans several distinct areas of music and sound. According to his site, he has composed more than 950 published music tracks, contributed production music cues to over 185 television episodes, specials and films, and created music and sound design for more than 70 internationally released games.
H3 What he creates
- Casino and gaming music — music written for casino gaming, heard in major casinos worldwide and in social and gaming apps.
- Production music — cues licensed for television, specials and film.
- Game music and sound design — original scores and sound design for PC, video, console, social and location-based games.
- Original albums — including two commercially released game soundtrack albums and a streaming album, "Another Place in Time," with 28 original tracks.
- Audio engineering and production — he describes himself as a composer-producer-sound designer-audio engineer, so work can include the full production chain rather than composition alone.
H3 Who this suits If you are a game developer, casino or app producer, or a TV/film team needing production music, the relevant strengths are breadth of genre experience and a track record across interactive and linear media. For a listener, the streaming album is the most direct way to hear his personal composing style outside of commissioned work.
H3 A practical next step Match the medium to the need: for interactive projects, ask about game audio and sound design credits; for broadcast or film, ask about production music cues; for listening, start with the streaming album. The site lists Credits, Studios, Reviews and Links sections, so those pages are the place to check specific project types before making contact at the email address listed on the homepage.
Can I hire Duane Decker to compose custom music for my casino game or video game?
Yes. Duane Decker presents himself as a professional composer, producer, sound designer and audio engineer based in Seattle, and his site is set up as a contact point for exactly this kind of work — custom music and sound for casino games, video games, TV and film. His page states he has composed for more than 70 internationally released games and that his casino gaming music has been heard in major casinos worldwide, so game audio is a core part of his practice rather than a side offering. The listed contact route is the email address on the homepage.
H3 What to expect when you reach out
- Custom composition and production. The page describes him as composing and producing original music, plus sound design — so you can brief a single person for score and audio rather than coordinating separate vendors.
- Casino and gambling specifically. Casino gaming music is called out as its own body of work, which matters because slots, table games and social casino apps have looping, short-attention-span, win/loss-stinger requirements that differ from narrative game scoring.
- Games across platforms. PC, video, console and social games are all mentioned, along with location-based games — useful if your project spans an app and a physical venue.
- Licensing and delivery experience. He notes two US patents for game audio delivery systems and released soundtrack albums, which suggests familiarity with the technical and rights side of shipping audio, not just writing it.
H3 A practical first message
Send a short brief: platform (slot, mobile game, console title), how many minutes or how many cues you need, whether you want looping beds plus stingers, your deadline, and your budget range. Ask directly whether he takes on projects of your size — the page shows a large body of published work, so it is fair to check availability rather than assume.
H3 Deciding whether he fits
| Your situation | Likely fit |
|---|---|
| Casino or social casino game needing looping music and win cues | Strong — this is a stated specialty |
| Indie game with a small budget and a few tracks | Worth asking; scope and rate are not published |
| Project needing one composer for score plus sound design | Convenient — both are offered |
| Film or TV cue work | Also within his stated experience |
For comparison while you scope options, general composer directories such as A Sound Effect or GDC Vault talks can help you judge game-audio portfolios, but for this specific inquiry the homepage email is the direct route. If you are also weighing music-library licensing instead of bespoke work, note the trade-off: library tracks are faster and cheaper but shared across other games, while custom composition gives you exclusivity and cues written to your exact loop points and win moments.
Where can I listen to or buy Duane Decker's music, including his album "Another Place in Time"?
The site lists five streaming services for “Another Place in Time”: YouTube, Spotify, Google Play, iTunes and Apple Music. It also says two earlier original game soundtrack albums were released commercially on CD and DVD, so those are physical-format releases rather than streaming titles. For direct questions or purchase inquiries, the contact address given is [email protected].
To start listening, search each service for “Another Place in Time” and confirm the artist is Duane Decker, since track titles can appear on compilations or under similar names. If you want a physical copy of a game soundtrack, ask about CD or DVD availability directly rather than assuming a store listing exists.
For context, the site describes Decker as a Seattle-based composer, producer, sound designer and audio engineer whose production music has appeared in more than 185 television episodes, specials and films, and whose casino and game audio has reached large audiences. That background is useful when deciding where to listen: streaming suits casual listening to the album, while the game soundtrack releases are the ones most likely to exist in collectible physical formats.
Related official pages you may find useful: Duane Decker Music.
Which TV shows, films, or games have featured Duane Decker's music?
The page doesn't name specific titles. It states that Duane Decker's production music cues have appeared in more than 185 television episodes, specials and films, and that he has composed, produced and created sound design for more than 70 internationally released PC, video, console and social games. His casino gaming music is described as having been heard in almost every major casino worldwide, and his location-based games as experienced by more than 11 million people. Two of his original game soundtrack albums were commercially released on CD and DVD.
To find the actual titles, the site's Credits page is the logical first stop, since the navigation lists "Credits" alongside Home, Studios, Reviews and Links. If you need title-level verification for licensing or research, treat the Credits page as a starting point and confirm each claim against the production's own credits or a music database rather than relying on the summary numbers.
For a concrete use case: a game audio student researching casino or location-based game music could use the Credits list to identify a small set of representative projects, then listen to those titles directly to study how the cues are structured. A producer seeking library music would care less about specific titles and more about the genres and formats represented across those 20-plus hours of published tracks.
You can reach the composer through the email address listed on the page, and his streaming album "Another Place in Time" is available on several major platforms, which offers a practical way to sample his non-game work first.
What is Duane Decker's experience and background as a composer and audio engineer?
Duane Decker is a Seattle-based professional composer, producer, sound designer, and audio engineer whose career spans touring performance, synthesizer product work, and decades of media composition. According to the site, he performed and toured across the US, Canada, and Europe as a musician and synthesizer product specialist before shifting heavily into production work.
His credited output is broad, with a strong emphasis on game, casino, and production music:
- More than 950 published music tracks, totaling over 20 hours of original music
- Casino gaming music heard in most major casinos worldwide, plus social media and gaming apps
- Production music cues used in more than 185 television episodes, specials, and films
- Composition, production, and sound design for more than 70 internationally released PC, video, console, and social games
- Location-based games experienced by more than 11 million people
- Two US patents for game audio delivery systems
- Two commercially released original game soundtrack albums on CD and DVD
- A streaming album, "Another Place in Time," with 28 original tracks
For a practical read on his fit: if you are a game studio needing adaptive or delivery-system audio, his patent work and 70-plus game credits are the most relevant signals. If you are a casino operator or app developer, the casino and social gaming credits matter more. For film or TV production music, the 185-plus episode and film cue placements suggest someone who understands licensing-friendly, edit-ready music.
Next step: visit Duane Decker Music to review the credits, studios, and reviews sections and match specific project types to his documented work.
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