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eclipseemu.me

Eclipse is a web based emulator that can run NES, SNES, SMS, SGG, GB, GBC, and GBA games. It can be run on almost any device that has access to a modern web browser. It can never be revoked on iOS.

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What is Eclipse?

Eclipse is a browser-based retro game emulator. It runs Game Boy, Game Boy Color, Game Boy Advance, NES, SNES, Sega Master System and Game Gear titles inside a modern web browser, so there is nothing to install and, on iOS and iPadOS, nothing that can be revoked the way sideloaded apps can.

What you can actually do with it

  • Play without installing an app. Open the site on a phone, tablet, laptop or desktop with a current browser. This matters most on iPhone and iPad, where emulator apps have historically been fragile; a web page sidesteps that problem.
  • Keep a game library. You can add games from Google Drive, Dropbox or a selection of homebrew titles, and the library lets you jump back into a game quickly. Loading a ROM straight from local files also works, but those games do not join the library.
  • Manage saves. Save files can be handled for games whether or not they are in your library.
  • Choose your controls. Touch, keyboard and controllers are all supported, and button bindings can be changed in settings. Controller recognition depends on the browser's Gamepad API, so a controller that your OS or browser does not expose will not work.
  • Play offline with caveats. Offline play is possible, but only with games loaded from local files rather than from the library.

Who it suits

Eclipse fits people who want a quick, low-commitment way to play 8- and 16-bit games, especially iPhone and iPad owners who do not want to deal with app revocation, and anyone who already keeps ROMs in cloud storage. It is less suited to players who need systems beyond the seven listed, or who rely on a specific controller that the browser does not recognise.

A practical next step

If you are trying it on an iPhone, first load one homebrew game from the built-in selection to confirm the emulator and touch controls feel right, then connect your controller and remap buttons before adding your own files. For alternatives on other platforms, see RetroArch for a multi-system app and EmulatorJS for another browser-based option.

How do I add my own ROMs to Eclipse from Google Drive or Dropbox?

Open Eclipse in a modern browser, choose the option to add a game to your Library, and pick Google Drive or Dropbox as the source. You'll be asked to connect that account and authorize access; once connected, browse to the ROM file and select it. The game then appears in your Library, where it can be launched again without repeating the import. Eclipse's page describes Library imports as coming from Google Drive, Dropbox, or its homebrew selection, and notes that a ROM loaded straight from local files plays but is not added to the Library.

What to expect during the import

  • Account authorization: The first import from a cloud service requires signing in and granting access, so do this on a device where you can complete that step comfortably.
  • Library versus local files: Cloud imports persist in your Library; local-file loads are one-off sessions.
  • Saves: Eclipse lets you manage save files for games whether or not they are in your Library, so a locally loaded game isn't a dead end for progress.
  • Offline play: The site says offline play works when you use games from local files rather than the Library, so keep a copy of the ROM on the device if offline sessions matter to you.

A practical workflow

For a small, stable set of favorites, import from Google Drive or Dropbox so they stay one tap away in the Library. For quick tests of a newly obtained ROM, load it from local files first, confirm it runs and that input bindings suit you, then import it to the cloud and Library if you plan to return to it. Check your controller in settings before you start: Eclipse notes that controller recognition depends on the browser's Gamepad API and your operating system, so an unsupported pad will simply not appear.

If the import screen stalls, the site's own troubleshooting link for loading issues is the first place to check; otherwise verify the file is in a format matching one of the supported systems (Game Boy, Game Boy Color, Game Boy Advance, NES, SNES, Sega Master System, Game Gear).

Can I play Eclipse offline on iOS without worrying about app revokes?

Yes. Eclipse is a browser-based emulator, so on iOS or iPadOS there is no app to install and therefore no app signature that can be revoked. The site states this directly: it "can never be revoked on iOS," and it can run on any device with a modern web browser.

Offline play works with one condition. You can play without a connection, but only with ROMs loaded from your local files rather than from the Library. The Library is where you add games from Google Drive, Dropbox, or the site's homebrew selection, and that depends on network access. Save files can be managed for games whether or not they are in your Library.

What this means in practice

  • Before you go offline: open Eclipse in Safari while connected so the page is cached, then load your ROM from local files (for example, from the Files app). Keep the ROM on the device.
  • While offline: launch the cached page and load the same local file. Games added to the Library from cloud storage will not be reachable until you reconnect.
  • Input: touch, keyboard, and controller are supported, with editable bindings in settings. Controller recognition depends on the browser's JavaScript Gamepad API and your OS, so a controller that works elsewhere may not be detected here.

Trade-offs to weigh

Approach Revoke risk on iOS Offline play Convenience
Eclipse in the browser None, since nothing is installed Yes, with local ROM files Library sync needs a connection
Installed emulator app Depends on signing method Yes, once installed App-like, but vulnerable to revocation

If your priority is a setup that keeps working after a revoked certificate, the browser route avoids that failure mode entirely. A practical next step is to test one local ROM in airplane mode before relying on it for a trip. Supported systems are Game Boy, Game Boy Color, Game Boy Advance, NES, SNES, Sega Master System, and Game Gear, so check that your game's system is on that list. For background on the emulators involved, see Emulation General Wiki.

Which retro consoles and handhelds does Eclipse support?

Eclipse supports seven retro systems across consoles and handhelds:

  • Handhelds: Game Boy, Game Boy Color, Game Boy Advance
  • Nintendo consoles: NES (Nintendo Entertainment System), SNES (Super Nintendo)
  • Sega consoles: Sega Master System, Sega Game Gear

The site also says more systems are planned. In practice, that means the current coverage is Nintendo's 8- and 16-bit era plus Sega's 8-bit machines—useful for someone revisiting those libraries, but not a fit if you need Genesis/Mega Drive, PlayStation, or arcade titles.

What this means for choosing it

If your library is mostly Game Boy family and NES/SNES cartridges, Eclipse covers the essentials. If you want one place for Sega's 16-bit catalog, you'll need another option.

A quick check before committing: list the systems your actual ROM files use, then compare that list against the seven above. A reader with a folder of GBA and SNES games will find everything playable; someone with a stack of Genesis ROMs will find nothing to load.

Because Eclipse runs in a modern web browser, the system list is the main compatibility question—the rest depends on your device and input method. For comparison, EmulatorJS and RetroArch cover broader system ranges if your library reaches beyond these seven.

How do I set up and customize a controller, keyboard, or touch controls in Eclipse?

Eclipse lets you remap its default bindings for touch, keyboard and controller input in Settings, so you can adjust controls to fit how you play rather than adapting to a fixed layout. The main caveat is controller support: Eclipse relies on the browser's JavaScript Gamepad API, so a controller that your browser or operating system doesn't recognize won't appear in Eclipse at all, and no amount of remapping will fix that.

A practical setup sequence

  1. Connect the controller before opening the game. Pair Bluetooth controllers or plug in USB ones, then confirm the OS sees them (on a desktop, a system gamepad tester is a quick check). Only then load Eclipse in the browser.
  2. Open Settings and check that the controller is detected. If it isn't listed, the problem is the browser/OS pairing, not Eclipse's bindings.
  3. Remap the buttons you use most. Reassign the face buttons and shoulder buttons first; these matter most for GBA and SNES titles. Keep a consistent layout across systems so muscle memory carries over.
  4. Set keyboard bindings as a fallback. Useful on laptops or when a controller disconnects mid-session.
  5. Tune touch controls for phones and tablets. On iOS and iPadOS, where Eclipse's web-based approach avoids app revokes, touch is often the only option, so position and sizing of the on-screen buttons deserve the most attention.
  6. Save a ROM to your local files if you want offline play. Eclipse notes that offline play works with games loaded from local files rather than from the Library.

Choosing your input method

Input Best for Trade-off
Controller Long sessions, action games, precise platforming Depends entirely on Gamepad API and OS support
Keyboard Desktop quick play, games with simple inputs Awkward for diagonals and rapid button combos
Touch Phones and tablets, especially iOS/iPadOS Less precision; benefits most from custom layout

A concrete scenario

Suppose you mainly play Game Boy Advance games on an iPhone. Set up touch controls first and treat the controller as a bonus for when you're at a desk with a supported pad. If you later move to a laptop, remap the keyboard once and keep the same button logic, then plug in the controller and verify it's detected before starting a game.

As a next step, launch a single game you know well and test every remapped button in the first minute; that surfaces binding mistakes faster than reading the settings screen.

How does Eclipse manage save files for games that aren't in my library?

Eclipse lets you manage save files for any game, whether or not it's in your library. The page states this directly: "You can manage any save files for games, whether it is in your Library or not." In practice, that means the save-file tools aren't tied to library entries, so a game you load straight from your local files—which Eclipse notes won't be added to the Library—can still have its save managed.

What this means in practice

  • Library games: added from Google Drive, Dropbox or the Homebrew selection, and kept for quick relaunch.
  • Local-file games: loaded directly from your device and not added to the Library, but still covered by save management.
  • Offline play: the page says offline play works when you use games from local files rather than the Library, so local-file play and save handling go together.

The page doesn't spell out the exact steps (where saves are stored or how to import/export them), so treat the "how" as something to check inside the app's settings once you've loaded a game.

A concrete scenario

Suppose you're on an iPhone and want to keep progress on a ROM stored in your Files app rather than a cloud library. You load it from local files, play, and later use Eclipse's save management to keep or move that save—without the game ever appearing in your Library.

Next step: after loading a local-file game, open settings and look for the save-management option to confirm where that game's save lives before you switch devices or clear browser data.

Related questions

More questions →
Which Game Systems and Devices Does Eclipse Support?

Eclipse runs games from seven classic systems — Game Boy, Game Boy Color, Game Boy Advance, NES, SNES, Sega Master System, and Sega Game Gear — on almost any device with a modern web browser. There is no hardware requirement beyond the browser itself, which is why the site notes it can't be revoked on iOS. More systems are planned, but none are confirmed yet.

Supported Game Systems

Eclipse currently plays titles from these platforms:

System Abbreviation
Game Boy GB
Game Boy Color GBC
Game Boy Advance GBA
Nintendo Entertainment System NES
Super Nintendo SNES
Sega Master System SMS
Sega Game Gear SGG

That covers the handheld Nintendo line from the original Game Boy through the GBA, the two main Nintendo home consoles of the 8- and 16-bit eras, and Sega's 8-bit home and handheld systems. Notably absent are later systems such as Nintendo 64, PlayStation, or Sega Genesis.

The site says additional systems are planned "as soon as possible," but it does not name them or give a timeline. Treat any specific future platform as unconfirmed until it appears on the site.

Device Requirements

The requirement is a modern web browser, not a particular piece of hardware. Because everything runs in the browser, the same library works across desktop and mobile devices without installing a separate app per platform.

  • iOS and iPadOS: The site specifically calls out that Eclipse is web-based and therefore "can never be revoked on iOS" — a reference to the common problem of sideloaded emulator apps losing their signing certificate. Running in the browser sidesteps that entirely.
  • Offline play: Supported, but only with games loaded from your local files. Games added to your Library from cloud sources require a connection.
  • Controller support: Based on the JavaScript Gamepad API. A controller that the API or your operating system doesn't recognize will not work in Eclipse, regardless of the emulator's own settings.

Getting Games Into Eclipse

How you load a game affects whether it lands in your Library:

  • Library games can be added from Google Drive, Dropbox, or the site's selection of Homebrew titles. These persist in your library so you can jump back into a game quickly.
  • Local files can be loaded directly, but per the site, a ROM loaded this way "will not add to your Library." This is the route to use for offline play.
  • Save files can be managed for any game, whether or not it's in your Library.

Input Methods

Eclipse supports touch, keyboard, and controller input, and default bindings can be edited in settings. If a controller isn't detected, check whether your OS and browser expose it through the Gamepad API before assuming the emulator is at fault — that dependency is the most common reason a working controller goes unrecognized.

What This Means for You

If your game is from one of the seven listed systems and you have a current browser, Eclipse should run it. If you're on iOS and want to avoid revoke issues, the browser-based approach is the main draw. If you need a system outside the list — Genesis, N64, or anything disc-based — Eclipse doesn't cover it today, and the site gives no date for when it might.

How to Add Games and Manage Save Files in Eclipse

Eclipse lets you add games to your Library from Google Drive, Dropbox, or its homebrew selection, or load a ROM directly from local files without adding it to the Library. Save files can be managed for any game, whether or not it is in your Library. Offline play works only with local files, not with Library games.

Adding Games to Your Library

The Library is Eclipse's persistent game list, letting you jump back into a game quickly. You can add games from three sources:

  • Google Drive — connect and pick games stored in your Drive.
  • Dropbox — same idea, using files stored in Dropbox.
  • Homebrew selection — choose from the homebrew games Eclipse offers directly.

Games added this way stay in your Library for later sessions.

Loading a ROM Without Adding It

You can also load a ROM directly from your local files. The trade-off is explicit: a locally loaded ROM will not be added to your Library. Use this route when you want to play a one-off file or need offline play (see below).

Managing Save Files

Eclipse lets you manage save files for games whether or not they are in your Library. That means a game you loaded from local files still gets save management — you are not locked out of saves just because you skipped the Library.

Playing Offline

Offline play is possible, but only through local files. If you are offline, load games from your local files instead of the Library. Library games depend on their source (Drive, Dropbox, or the homebrew selection), so plan ahead if you expect to be without a connection.

Supported Systems and Inputs

Eclipse supports Game Boy, Game Boy Color, Game Boy Advance, Nintendo Entertainment System, Super Nintendo, Sega Master System, and Sega Game Gear. More systems are planned.

For controls, Eclipse supports touch, keyboard, and controller input, and default bindings can be edited in settings. Controller support relies on the JavaScript Gamepad API — if your controller is not supported by that API or your OS, it will not be recognized.

Quick Reference

Task How Caveat
Add game to Library Google Drive, Dropbox, or homebrew selection Stays in Library for later
Play a local ROM Load from local files Not added to Library
Manage saves Available for Library and non-Library games —
Play offline Use local files Library games not available offline

Common Snags

  • Game missing from Library after loading — expected if you loaded it from local files; only Drive, Dropbox, and homebrew additions populate the Library.
  • Controller not detected — check whether the JavaScript Gamepad API or your OS supports it; unsupported controllers will not be recognized.
  • Offline play fails — switch to local files; Library sources require a connection.
What Is Eclipse (eclipseemu.me) and What Can You Do With It?

Eclipse is a browser-based emulator that runs Game Boy, Game Boy Color, Game Boy Advance, NES, SNES, Sega Master System, and Sega Game Gear games on any device with a modern web browser. You don't install a native app: you open the site and play in the browser, which means iOS and iPadOS users avoid the app-revocation problem that affects sideloaded emulators. The trade-off is that you supply your own game files, either from cloud storage, the site's homebrew selection, or your device's local files.

What Eclipse actually is

Eclipse is a web app, not a downloadable emulator package. Its own description frames the core benefit plainly: it runs on "almost any device that has access to a modern web browser," and on iOS or iPadOS it "can never be revoked."

That distinction matters if you've dealt with emulators on iPhone before. Sideloaded apps depend on signing certificates that Apple can invalidate, which kills the app until you re-sign it. A browser-based emulator sidesteps that entirely because there's no installed app to revoke.

Supported systems

Eclipse lists seven supported platforms:

System Abbreviation
Nintendo Entertainment System NES
Super Nintendo SNES
Sega Master System SMS
Sega Game Gear SGG
Game Boy GB
Game Boy Color GBC
Game Boy Advance GBA

The site says more systems are planned, but only these seven are confirmed as supported.

How you get games into it

Eclipse offers several routes, and they behave differently:

  • Library — a persistent collection you manage on the site. You can add games from Google Drive or Dropbox, or pick from the site's selection of homebrew games. Library games are the ones you can jump back into quickly.
  • Local files — you can load a ROM directly from your device. Per the site, a locally loaded ROM does not get added to your Library, so you'd reload it each time.
  • Save files — you can manage save files for any game, whether it's in your Library or not.

The offline detail is worth noting: Eclipse says you can still play offline, but only by using games from your local files rather than the Library. If offline play matters to you, plan on keeping ROMs on the device.

Controls and input

Eclipse supports touch, keyboard, and controller input, and you can rebind keys in settings if the defaults don't suit you.

Controller support runs on the JavaScript Gamepad API. That's a real constraint: if your controller isn't recognized by that API or by your operating system, Eclipse won't see it. Before buying a controller for this, check that it works as a standard gamepad in your browser.

Who this suits, and who it doesn't

Eclipse fits well if you:

  • Use an iPhone or iPad and want to avoid revoke headaches
  • Already have ROM files, or are happy with homebrew titles
  • Want quick browser access without installing anything

It may not fit if you:

  • Expect a built-in game catalog beyond the homebrew selection — you bring your own files
  • Need systems outside the seven listed
  • Rely on a controller your browser or OS doesn't expose through the Gamepad API

One practical caveat: the site itself links to a troubleshooting page for loading issues, so if the emulator doesn't start, that's the first place to check rather than assuming your device is unsupported.

Getting started

  1. Open eclipseemu.me in a modern browser on your device.
  2. Choose how to load a game: sign in to add from Google Drive or Dropbox, browse the homebrew selection, or load a ROM from local files.
  3. If you want the game saved for later, add it to your Library; local-file loads won't persist there.
  4. Adjust bindings in settings if you're using a keyboard or controller.
  5. Verify it works by loading a game and confirming input responds — if the page won't load at all, use the site's linked troubleshooting page.

The main thing to internalize: Eclipse gives you the emulator, not the games. Your setup is only as good as the files you bring to it.

What Input Methods Can You Use to Play Games in Eclipse?

Eclipse supports three input methods: touch, keyboard, and controller. You can use any of them to play the supported systems (Game Boy, Game Boy Color, Game Boy Advance, NES, SNES, Sega Master System, and Sega Game Gear), and if the default bindings don't suit you, you can edit them in settings. The one hard limit is controller support: it depends on the JavaScript Gamepad API, so a controller your browser or operating system doesn't recognize won't work in Eclipse at all.

The Three Supported Input Methods

Touch

On phones and tablets, including iOS and iPadOS, Eclipse presents on-screen controls you tap to play. This is the default way to play on a touchscreen device and requires no setup.

Keyboard

On a desktop or laptop, you can play with your keyboard. Eclipse ships with default key bindings, so you can start playing without configuring anything first.

Controller

Eclipse accepts game controllers through the JavaScript Gamepad API. Two conditions decide whether your controller works:

  • The browser must expose it through the Gamepad API. Eclipse reads controllers through this API, not through any separate driver of its own.
  • Your operating system must recognize it. If the OS doesn't see the controller, the browser can't pass it to Eclipse.

If either condition fails, the controller "will not be recognized" — this is a limitation of the API and OS, not a setting you can toggle inside Eclipse. A controller that pairs and works in other browser-based tools is a good sign it will work here.

Changing the Default Bindings

Eclipse states that if you don't like the default bindings, you can easily edit them in settings. This applies to the input methods you use — so if a keyboard layout feels awkward or a controller button mapping doesn't match your habits, adjust it there rather than adapting your play style. The site doesn't publish a step-by-step mapping guide, so treat the settings area as the place to look and test each change by pressing the button in a game.

Choosing an Input Method

Situation Recommended input Why
Playing on iPhone/iPad Touch No revokes to worry about; on-screen controls are built in
Playing on a laptop or desktop Keyboard Default bindings work immediately; no extra hardware
Prefer a console-style feel Controller Supported via the Gamepad API, with editable bindings
Controller not detected Keyboard or touch The API/OS didn't recognize the device; Eclipse can't override that

Practical Notes

  • Test your controller before committing to it. Load a game and press a button; if nothing registers, the device isn't being exposed through the Gamepad API on your setup.
  • Offline play doesn't change input support. When you play offline using games from your local files instead of the Library, touch, keyboard, and controller all remain available.
  • Bindings are worth revisiting per game. Some titles lean on buttons that feel unnatural on a given layout; a quick remap in settings is faster than fighting the default.

In short: pick touch on mobile, keyboard on desktop, and a controller if you want a more tactile feel — but confirm your controller is recognized by your browser and OS first, since that's the one input path Eclipse can't work around.

What to Do If Eclipse (eclipseemu.me) Fails to Load in Your Browser

Start with the site's own troubleshooting page: Eclipse links to a dedicated help page ("Having issues loading Eclipse? Check here.") from its homepage, and that should be your first stop before changing anything on your device. If the page still won't load, work through the basics below — confirm you're on a modern browser, rule out device-level restrictions, and remember that offline play depends on local game files rather than the Library.

Check the Basics First

Eclipse is a web-based emulator, so a failed load is usually a browser or network problem rather than a broken emulator. Before digging deeper:

  • Use a modern browser. Eclipse states it runs on "almost any device that has access to a modern web browser." An outdated or embedded browser (for example, one built into an older app) may not meet that bar.
  • Reload the page once. A single failed request is common on flaky connections.
  • Try another network. If you're on a restricted network (school, office, public Wi-Fi), the site may be blocked at the network level rather than failing on your device.
  • Try a second browser on the same device. If it loads there, the problem is your original browser's settings or cache, not Eclipse.

Rule Out Device and Browser Compatibility

Eclipse's main compatibility claim is about iOS and iPadOS: because it runs in the browser, it "can never be revoked on iOS." That's a statement about how the emulator is delivered, not a guarantee that every browser will load it. If the page is blank or stuck:

  1. Update your browser to its current version.
  2. Disable content blockers or aggressive privacy extensions for this site, then reload.
  3. If you're using an in-app browser (opened from a social app or messaging app), copy the address into a full browser instead.

If the site loads in one browser but not another on the same device, you've isolated the issue to the browser — no further device troubleshooting is needed.

Don't Confuse a Load Failure with Offline Setup

Eclipse supports offline play, but only under a specific condition: you "just need to use games from your local files instead of the Library." The Library pulls games from Google Drive, Dropbox, or the site's Homebrew selection — all of which require the site to be reachable. If you're trying to play without a connection and nothing appears, that's expected behavior for Library games, not a loading bug. Load a ROM directly from your local files instead.

Quick Reference

Symptom Likely cause What to try
Blank page on one browser only Browser settings, cache, or extensions Update browser, disable blockers for the site, reload
Fails on every browser, one network Network-level block Switch networks (e.g., mobile data)
Loads, but Library is empty offline Library requires online sources Load a ROM from local files
Loads, but a controller isn't detected Controller not supported by the JavaScript Gamepad API or your OS Use touch or keyboard, or try a different controller

The controller row is worth noting because it's a documented limitation rather than a load issue: Eclipse's controller support is "based on the JavaScript Gamepad API; if your controller is not supported by it or your OS, it will not be recognized." No amount of reloading will fix that — switch input methods instead.

When to Stop Troubleshooting

If the site's help page is reachable and you've confirmed a modern browser, a second browser, and a second network, you've covered the checks the site itself points to. At that point the failure is most likely outside your control (a network block or a temporary site problem), and retrying later is more useful than further changes on your device.

Website Overview

Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Unknown

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. TXT records include verification markers for Google. Such markers may also remain after a service stops being used. The lowest observed DNS TTL is 300 seconds.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: HSTS, CSP, Permissions-Policy, clickjacking protection. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The meta description has 197 characters and may be shortened in search results. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 7 characters, within a common display range. The observed directives allow indexing and link following.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.85.39

Registration details

RDAP / WHOIS

Unknown

DNS records

DNS

TypeNameValueTTLPriority
Aeclipseemu.me104.21.85.39300—
Aeclipseemu.me172.67.201.231300—
AAAAeclipseemu.me2606:4700:3031::6815:5527300—
AAAAeclipseemu.me2606:4700:3033::ac43:c9e7300—
NSeclipseemu.medilbert.ns.cloudflare.com86400—
NSeclipseemu.melinda.ns.cloudflare.com86400—
TXTeclipseemu.megoogle-site-verification=FtfadHEg_2ipnypcTXfAIKoMMLSX0PIi0jWsJQRer94300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjecteclipseemu.me
IssuerGoogle Trust Services
Valid until2027-01-10T21:35 · Remaining when checked: 85 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlpublic, max-age=0, must-revalidate
servercloudflare
x-content-type-optionsnosniff
referrer-policystrict-origin-when-cross-origin
access-control-allow-origin*

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Meta descriptionEclipse is a web based emulator that can run NES, SNES, SMS, SGG, GB, GBC, and GBA games. It can be run on almost any device that has access to a modern web browser. It can never be revoked on iOS.
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