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What is Web Graphic Experiments?
Web Graphic Experiments is a collection of numbered web-based graphic design experiments by Keita Yamada, presented as an interactive gallery rather than a conventional portfolio or product site. Each entry has a title and a sequence number (for example, Noise Addict 34, Euphoria 33, EXIT 32, down to BEGINNING 01), suggesting an ongoing series of small visual studies meant to be explored one by one.
What to expect
- Experimental pieces, not tutorials. The page presents a run of named works; it does not describe lessons, tools or downloadable assets.
- Desktop-only viewing. The site states it is not viewable on mobile devices and asks visitors to use a desktop browser, so the pieces likely rely on pointer interaction, hover states or heavier rendering that a phone would not handle well.
- A chronological series. The numbering from 01 upward lets you read the collection as a progression, useful if you want to see how the designer's approach changes across entries.
Who it suits
Designers and creative developers looking for inspiration in browser-based visuals will get the most from it: open a few consecutive pieces, compare how each one handles motion, typography or distortion, and note techniques worth trying in your own work. Someone seeking documentation, source code or a client portfolio will find little here.
A useful next step is to start with a low-numbered piece such as BEGINNING and then jump to a recent one like Noise Addict, comparing the two to see how the series has evolved. If you want broader context on the designer's other projects, the page links to more information about the project itself.
How do I view the experiments on a mobile device?
The site itself blocks mobile viewing. Its page states that it is not viewable on mobile devices and asks visitors to use a desktop browser, so there is no in-page mobile mode to switch on. The experiments are built as desktop web graphics, and the collection runs from "BEGINNING 01" through "Noise Addict 34," with each piece presented as its own numbered experiment.
Practical ways to view it from a phone
- Request the desktop site in your mobile browser. In Chrome for Android, open the browser menu and select "Desktop site." In Safari on iOS, tap the "aA" button in the address bar and choose "Request Desktop Website." This changes the user agent and layout but does not add processing power or a larger screen.
- Rotate to landscape and zoom out. If the desktop layout loads, landscape orientation gives the canvas more width. Pinch-zoom helps with small text, though pointer-driven interactions may still be awkward.
- Use a tablet or laptop. A tablet in landscape is the closest mobile-adjacent option; a desktop browser remains the intended experience.
- Cast or mirror to a larger screen. Mirroring your phone to a TV or monitor can make the visuals legible, but touch input still happens on the phone.
What to expect
Desktop-mode requests often work on sites that only check screen size, but they can fail when a site relies on hover, precise cursor movement, or heavy canvas rendering. Expect some experiments to load slowly or respond poorly to touch. If a specific piece misbehaves, try another browser before assuming the site is broken.
For context on the creator's other work, see P5aholic; the experiments page is a separate subdomain, so start from the collection page rather than guessing URLs.
What kind of visual effects does Keita Yamada use in these experiments?
Keita Yamada's experiments are best understood as a numbered series of small, self-contained web graphics pieces rather than a single effect style. The titles suggest mood and concept—Noise Addict, Euphoria, Madness, Irony, Melt, Reverberation—and the numbering runs from BEGINNING (01) up through the mid-30s, so the site reads like a sketchbook or log of repeated visual studies.
What the evidence supports
- Generative, code-driven graphics. The framing as "web graphic experiments" and the Keep Coding entry point to effects produced by code rather than static images.
- Noise and distortion as recurring themes. Noise Addict, This Data is Corrupted, Fraction, and Melt suggest grain, fragmentation, and dissolving forms.
- Light, blur, and atmosphere. Predawn, Black Out, Reverberation, and Day Dream imply glow, darkness, and echo-like repetition.
- Typography and text as visual material. Several titles are phrases (I'm Not The One You Want, Forget Everything ...), which in this genre often appear as animated or distorted type.
- Desktop-only, immersive presentation. The page explicitly says it is not viewable on mobile and asks for a desktop browser, with a loading state—signs of heavier canvas or WebGL-style work.
A practical way to look
Open one piece at a time on a desktop and watch for motion, pointer response, and how the piece resets or loops. If you are a designer studying technique, note whether the effect is continuous or triggered by the cursor; that distinction tells you whether it is an ambient animation or an interactive study. If you want broader context on creative coding, The Coding Train and p5.js are useful references—the artist's handle, @P5_keita, hints at a p5.js connection, though treat that as a reasonable inference rather than a stated fact.
Which experiment should I start with if I want to see the newest work?
Start with Noise Addict (34). On this site, the experiments are numbered from 01 (BEGINNING) upward, and Noise Addict carries the highest number shown, so it is the newest piece in the collection. Euphoria (33) and EXIT (32) follow in reverse chronological order.
Before you open it
The site states it is not viewable on mobile devices and asks visitors to use a desktop browser. Plan to view these pieces on a laptop or desktop; a phone visit may show only the notice rather than the work itself.
A practical way to browse
If you want to understand how the work has developed rather than just see the latest piece, open Noise Addict first, then step backward through Euphoria and EXIT. The titles suggest each experiment is a distinct visual study rather than a series entry that depends on the previous one, so jumping straight to the newest is reasonable. Keita Yamada's collection runs from BEGINNING at 01 through more than thirty numbered pieces, which makes it easy to pick a starting point and move in either direction.
For context on the designer's other work, P5aholic is the related official site.
How can I learn more about the project behind these experiments?
The page itself gives you the starting point: its heading credits the work as "a collection of web graphic experiments by keita yamada," and the line "More info about this project" sits directly under that heading. That link is the intended route to background on the project, so open it first before looking anywhere else.
What the collection tells you on its own
- The experiments are numbered and titled, running from "BEGINNING 01" through entries such as "Noise Addict 34" and "Euphoria 33," so the numbering gives you a rough chronology to follow.
- Titles like "This Data is Corrupted," "Keep Coding" and "Deprecated" hint at themes of code, error and process—useful clues for what the maker was exploring.
- The page states it is not viewable on mobile devices and asks for a desktop browser, so plan to revisit on a desktop to see the pieces as intended.
- A handle, @P5_keita, appears in the page markup, pointing to p5.js, the creative-coding library—a strong signal that the experiments are built with it.
Practical next steps
If you want to understand the craft rather than just the backstory, work through the numbered series in order on a desktop and note how recurring ideas (noise, distortion, failure) change between early and later entries. For context on the tools, the official p5.js site at p5.js documents the library and its community, and Processing covers the foundation it grew from—both help you read what these experiments are doing technically. For the maker's own framing, the "More info about this project" link on the page remains the most direct source.
What can I expect from the numbered experiments like Noise Addict or Euphoria?
You can expect each numbered piece to be a self-contained web graphic experiment rather than a tool, product or tutorial. The page lists them in descending order from 34 down to 01, with titles such as Noise Addict (34), Euphoria (33), EXIT (32), Madness (31) and Irony (30), through Melt (02) and BEGINNING (01). The numbering reads as a catalogue of works by Keita Yamada: each entry is a title with its own visual piece, and the site describes the whole set as "a collection of web graphic experiments."
What each experiment is like in practice
- Visual, not functional. These are graphic design experiments, so the value is in motion, type, colour and interaction, not in getting a task done.
- Short, single-idea pieces. Names like Noise Addict, Melt, Fraction and This Data is Corrupted suggest one visual concept explored per page, usually viewable in seconds.
- Desktop-only. The site states it is not viewable on mobile and asks for a desktop browser, so plan to browse on a laptop or desktop rather than a phone.
- Sequential browsing. The numbered order gives you a natural path: start at the recent, higher numbers for the most developed work, or begin at 01 to see how the series evolved.
A sensible next step
Open the site on a desktop browser, start with two or three named pieces you find intriguing, and note which techniques you'd want to try yourself. If you're a designer, treat the higher-numbered works as the strongest reference points; if you're learning creative coding, use the low numbers as a baseline and compare them with the recent ones to see how the approach changed. For related work by other designers, CodePen and Shadertoy host comparable visual experiments you can inspect and remix.
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