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iw4x.io

IW4x is a multiplayer client for Modern Warfare 2 (2009). Play on servers the community runs, or through matchmaking with friends.

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What is IW4x?

IW4x is a multiplayer client for Call of Duty: Modern Warfare 2 (2009). It is not a mod in itself: it is an alternative way to connect and play the game's multiplayer, and mods are optional on top of it.

The project offers two clients, each aimed at a different style of play:

Client How you play Best for
IW4x Community-hosted dedicated servers, each with its own rules and mods Players who want server variety, custom rules or a specific community
IW4x (mm) Matchmaking, with a friends list and parties built into the client Players who mainly want to group up with friends quickly

Either way, you can play with friends. On IW4x (mm) you add friends and invite them to a party; on IW4x you all join the same server, or one of you hosts a server for the group.

A practical next step

Decide first how you want to play, then pick the matching client. If you like browsing servers and joining a community with its own rules, start with IW4x. If you would rather press play and party up with friends, start with IW4x (mm).

Before downloading, check the system requirements on the site. The client baseline is modest (around an Intel Pentium 4 3.2 GHz or AMD Athlon 64 3200+, 1 GB of memory, a 256 MB GeForce 6600GT or Radeon 1600XT-class card, and 12 GB of free space), while hosting a server is a different matter: roughly 2 cores, about 500 MB per server, 5–10 Mbps upload, and port forwarding or firewall access.

Example scenario

Suppose you and three friends want to play together with a custom ruleset. Run IW4x, pick a community server that matches your preferred rules, and share its name so everyone joins the same place. If instead you want a quick private session with invites, IW4x (mm) is the simpler route. If nobody hosts a server you like, hosting your own is possible, but budget for the upload bandwidth and network configuration it requires.

The code is open source and development happens publicly, so you can follow changes, report issues or contribute guidance for other players. More detail is available at IW4x.

What is the difference between IW4x and IW4x (mm)?

IW4x and IW4x (mm) are two versions of the same multiplayer client for Call of Duty: Modern Warfare 2 (2009). The difference is how you find and join games, not which game you play.

  • IW4x is built around community-hosted dedicated servers. You browse servers, and each one can run its own rules and mods. This suits players who want specific server settings, custom maps or mods, or a consistent community to return to.
  • IW4x (mm) is built around matchmaking. It includes a friends list and parties inside the client, so you can add people and invite them directly. This suits players who mainly want to play with friends without choosing a server.
IW4x IW4x (mm)
Core model Community-hosted dedicated servers Matchmaking
Finding a game Pick a server Matchmaking queue
Playing with friends Join the same server, or host one Friends list and party invites
Server rules and mods Varies by server; mods optional Mods optional
Best for Server communities and custom setups Quick group play with friends

Both support mods, but mods are optional — you can install either client and play without touching them.

If you are deciding: choose IW4x (mm) if your main goal is inviting friends and playing together with minimal setup. Choose IW4x if you want to pick a server with particular rules or mods, or you already belong to a server community.

A practical next step is to check the system requirements on IW4x before downloading, since the client and server have different baselines — the server side needs more memory and upload bandwidth than the client.

Can I play with friends using IW4x?

Yes. You can play with friends on either version of IW4x, but the way you group up differs between the two clients.

IW4x (mm) is the matchmaking build. It includes a friends list and parties directly in the client, so you can add friends and invite them into a party, then play together through matchmaking. This is the simpler route if your group just wants to jump in without picking a server.

IW4x is the dedicated-server build. There is no built-in party system described, so you coordinate by choosing the same community server, or by hosting a server yourself and having friends join it. Because each server can run its own rules and mods, this route gives you more control over the exact game you play together.

Goal Better fit
Add friends in-client and invite them to a party IW4x (mm)
Play on a specific server with custom rules or mods IW4x
Host a game for your own group IW4x

A practical next step: decide whether your group cares more about convenience (matchmaking and parties) or about a particular server's setup. If it is convenience, start with IW4x (mm); if it is a specific modded or community server, start with IW4x and agree on the server address in advance. For a group of four or five, the matchmaking build usually removes the most friction, while the dedicated-server build suits friend groups who already have a server they like.

You can read more at IW4x.

What are the system requirements to run IW4x?

IW4x lists a fairly light client-side baseline, plus separate requirements if you plan to host a server.

Client requirements

Component Requirement
Processor Intel Pentium 4 3.2 GHz or AMD Athlon 64 3200+
Memory 1 GB
Graphics 256 MB, GeForce 6600GT or Radeon 1600XT
Storage 12 GB available space
Connection Broadband internet

If you host a server

  • Processor: 2 cores
  • Memory: about 500 MB per server
  • Upload: at least 5 to 10 megabits per second
  • Graphics: not required
  • Network: port forwarding or firewall access

These are the figures published on the IW4x site rather than a modern gaming PC benchmark. If your machine is from the last decade or so, the client side is unlikely to be the limiting factor; the 12 GB storage figure and a stable broadband connection matter more in practice. Hosting is the heavier ask, mainly because upload bandwidth and port access decide whether other players can connect smoothly.

As a next step, check your connection and free disk space before downloading. If you plan to host for friends, confirm you can forward ports on your router first; that is usually the step that blocks a server from being reachable.

How do I set up or host a dedicated server for IW4x?

IW4x splits hosting into two pieces: the client you play on, and the server process you run for others. The site's own documentation and contributor pages are the authoritative place to follow along, and the client is open source, so you can read exactly how the server side behaves before committing a machine to it.

Two ways to play, two hosting models

IW4x IW4x (mm)
Core model Community-hosted dedicated servers Matchmaking with friends and parties
Server rules Each server sets its own rules and mods Matchmaking-driven
Playing with friends Join the same server, or host one for them Add friends and invite directly to a party

If your goal is to run a persistent, publicly listed server with your own ruleset or mods, the standard IW4x client is the relevant path. IW4x (mm) is aimed at playing with friends through matchmaking rather than operating a server others discover and join.

What a server machine needs

The compatibility table on the site separates client and server requirements. Server-side figures given are:

  • Processor: 2 cores
  • Memory: about 500 MB per server
  • Upload: at least 5 to 10 megabits per second
  • Graphics: not required
  • Network: port forwarding or firewall access

That memory figure is per server, so if you plan to run more than one instance on the same box, scale accordingly. The upload requirement matters more than raw download for public hosting, since every connected player is fed from your connection. Graphics being unnecessary means a headless or low-power machine is a reasonable candidate.

Practical sequence

  1. Decide which client model you want: community-hosted dedicated servers (IW4x) or matchmaking (IW4x (mm)).
  2. Provision a machine meeting the server baseline above, with a stable broadband connection.
  3. Open the required ports on your router or firewall, or arrange hosting that does not put you behind carrier-grade NAT.
  4. Follow the official documentation for the actual server setup and launch steps, and check the contributor guide if you want to understand the code paths involved.
  5. Test with one friend joining by direct address before advertising the server publicly.

A realistic scenario

Say you have an old desktop with a dual-core CPU and a wired connection on a 20 Mbps upload. That clears the stated server baseline comfortably for a single instance. You forward the relevant ports, launch the server, and send a friend your public IP. If they cannot connect, the usual culprits are a closed port, a firewall rule, or an ISP that does not give you a routable address — check those before assuming the server build is at fault.

Where to get help and the code

  • Official site and documentation: IW4x
  • Source, issues and changelogs: GitHub
  • Community chat: Discord

The site also keeps a release archive with earlier client builds and changelogs, useful if a recent build misbehaves and you want to compare behaviour. Development happens in public, so an unanswered question is often already an open issue worth searching first.

Decision criterion

Choose the dedicated-server route if you want custom rules, mods and a server people can find and return to. Choose matchmaking if you mainly want to play with a fixed group without maintaining infrastructure. Hosting is a commitment to uptime, moderation and network configuration — not just a one-time install.

How can I contribute to the IW4x project?

Contribute to IW4x mainly through its public GitHub development: the project is open source, anyone can read the code and follow how it changes, and development happens in the open. The site points to two concrete entry points — browse the GitHub repository, or read the contributor guide — and suggests starting with an open issue or writing down what you learned so the next person benefits.

Ways to contribute

  • Code and fixes: Pick up an open issue on GitHub, or work on something you've noticed yourself.
  • Documentation and write-ups: Record what you learned — setup quirks, troubleshooting steps, server configuration — so others don't repeat the work.
  • Community support: Help other players in the Discord community, where questions about servers, mods and matchmaking tend to come up.
  • Server-side help: Because IW4x is built around community-hosted dedicated servers, running or helping maintain a server is a practical contribution even if you don't write code.

A useful next step

Before touching code, decide which side of the project you want to help: the client itself (IW4x and IW4x (mm)) or the community server ecosystem around it. If you're new to the codebase, start by reading an open issue and its discussion rather than opening a large pull request cold; if you're new to hosting, the server requirements — roughly 2 cores, about 500 MB per server, and 5–10 Mbps upload, with port forwarding or firewall access — tell you what a test server actually needs before you offer one to players.

For context on the wider Call of Duty client-modding scene, IW4x is the project itself; related community work often surfaces through GitHub repositories and Discord servers, which is where contribution coordination realistically happens.

Related questions

More questions →
How to Get Involved with IW4x Development

IW4x development happens in public on GitHub, so anyone can read the code and follow how it changes. The lowest-friction way to start is to browse the GitHub repository, pick up an open issue, or write down what you learned for the next person. If you would rather talk with other players and contributors first, the project also runs a Discord community.

Where IW4x development happens

The IW4x site lists two main community entry points:

  • GitHub — the code is open source, and development happens in public. You can read the source, watch changes, and open or pick up issues.
  • Discord — the community channel for IW4x, useful for asking questions and coordinating with others.

The site also points to a Contributor guide, which is the intended starting point if you want to contribute rather than just read the code.

Ways to contribute

The site names three concrete paths:

  1. Browse GitHub — read the code and follow how it changes.
  2. Start with an open issue — pick up something already listed rather than inventing a task.
  3. Write down what you learned — document findings so the next person doesn't have to rediscover them.

That third option matters because it doesn't require code changes. If you work out how something behaves, or hit a problem and solve it, recording that is itself a contribution.

A practical starting sequence

  1. Open the IW4x GitHub repository and read through the open issues to see what's currently being worked on.
  2. Read the contributor guide before submitting anything, so your change matches how the project expects contributions.
  3. If you're unsure where to begin, join the Discord and ask — the community is the intended place for that kind of question.
  4. If you'd rather not write code, document what you learned and share it.

What you need before contributing

The site's system requirements are split between client and server, which is worth knowing if your contribution touches either side:

Requirement Client Server
Processor Intel Pentium 4 3.2 GHz or AMD Athlon 64 3200+ 2 cores
Memory 1 GB About 500 MB per server
Graphics 256 MB GeForce 6600GT or Radeon 1600XT Not required
Storage 12 GB available space —
Connection Broadband internet Upload at least 5–10 megabits per second
Network — Port forwarding or firewall access

If you're testing server-side changes, the upload and port-forwarding requirements are the ones that tend to matter in practice.

Two clients, one codebase

IW4x ships in two versions, and knowing which one a change affects helps when you're reading issues or writing documentation:

  • IW4x — built around community-hosted dedicated servers, where each server can have its own rules and mods.
  • IW4x (mm) — built around matchmaking, with friends and parties available directly in the client.

Mods are supported on both, but they're optional — you can install IW4x and play without touching them.

Checking what changed

The site keeps a release archive of earlier client builds for reference, with changelogs and downloads. Recent entries include r5146 and r5145 (September 19, 2026), r5144 (September 18, 2026), r5124 (September 14, 2026), and r5123 (September 10, 2026). Reading changelogs is a quick way to see what kind of work the project actually ships, which can help you find an area to contribute to.

What are the system requirements for IW4x?

IW4x lists separate baselines for the two sides of the game: the client you play on and the server you host. For playing, the published baseline is an Intel Pentium 4 3.2 GHz or AMD Athlon 64 3200+, 1 GB of memory, a 256 MB GeForce 6600GT or Radeon 1600XT, 12 GB of available storage, and a broadband internet connection. If you want to run a dedicated server, the requirements are different and lighter on graphics: a 2-core processor, roughly 500 MB of memory per server, and at least 5 to 10 megabits per second of upload bandwidth. Graphics are not required for the server side, but you may need port forwarding or firewall access.

Client requirements (playing IW4x)

These are the numbers published on iw4x.io for the client:

Requirement Baseline
Processor Intel Pentium 4 3.2 GHz or AMD Athlon 64 3200+
Memory 1 GB
Graphics 256 MB GeForce 6600GT or Radeon 1600XT
Storage 12 GB available space
Connection Broadband internet

This applies to both IW4x and IW4x (mm), since they are two versions of the same multiplayer client for Call of Duty: Modern Warfare 2 (2009). The difference between them is how you find games, not what hardware they need: IW4x is built around community-hosted dedicated servers, while IW4x (mm) is built around matchmaking with friends and parties inside the client.

The 12 GB storage figure is worth planning around. It is the space the client needs available, so if your drive is nearly full, clear room before installing rather than during it.

Server requirements (hosting)

If you plan to host rather than just play, the published server baseline is:

Requirement Baseline
Processor 2 cores
Memory About 500 MB per server
Upload At least 5 to 10 megabits per second
Graphics Not required
Network Port forwarding or firewall access

Two details matter here. First, memory scales per server — about 500 MB each — so running several servers on one machine multiplies that figure. Second, the upload requirement is about how many players you can serve smoothly, not just whether the server starts. A connection below 5 Mbps upload is the most likely bottleneck if players report lag or failed connections.

Port forwarding or firewall access is a configuration step, not a hardware one. If your server starts but nobody can connect, this is the first thing to check.

How to use these numbers

  1. Playing only: compare your PC against the client table. If you meet the processor, memory, graphics, and storage lines and have broadband, you are within the published baseline.
  2. Hosting for friends: check the server table instead. Graphics do not matter, but core count, per-server memory, and upload speed do.
  3. Hosting publicly: treat the 5–10 Mbps upload figure as a floor, and confirm port forwarding or firewall access before inviting players.
  4. Both: you need to satisfy the client baseline on the machine you play from and the server baseline on the machine you host from — they can be the same machine, but the storage and memory demands add up.

Common sticking points

  • Meeting the client spec but not the server spec. A PC that plays fine may not be a good host if its upload is low or it has fewer than 2 cores available.
  • Forgetting the per-server memory multiplier. 500 MB is per server, not for all of them combined.
  • Skipping network configuration. Port forwarding or firewall access is listed alongside the hardware requirements for a reason; without it, a correctly specced server can still be unreachable.
  • Assuming graphics matter for hosting. They do not — the server baseline lists graphics as not required.

Where to go next

The requirements above come from the System requirements section of iw4x.io. The same site hosts downloads, documentation, a Discord community, and a public GitHub repository where development happens, plus a release archive of earlier client builds kept for reference. If you are still deciding between the two clients, the choice comes down to how you want to play: community-hosted dedicated servers on IW4x, or matchmaking with a friends list and parties on IW4x (mm). You can play with friends on either one.

What is IW4x on iw4x.io?

IW4x is a multiplayer client for Call of Duty: Modern Warfare 2 (2009), distributed through iw4x.io. The site offers two versions of the client, each built around a different way to play: IW4x, which centers on community-hosted dedicated servers, and IW4x (mm), which uses matchmaking with friends and parties available directly in the client. The site itself provides downloads, documentation, community links, and a frequently asked questions section.

What the site offers

iw4x.io is the project's home for:

  • Downloads — client builds for both versions
  • Documentation — setup and reference material
  • Community — links to Discord and GitHub
  • FAQ — answers to common questions about the client
  • Release archive — earlier client builds kept for reference

IW4x vs. IW4x (mm)

The two versions differ mainly in how you find and join games.

IW4x IW4x (mm)
Core model Community-hosted dedicated servers Matchmaking
Server rules and mods Each server can set its own Not the focus
Playing with friends Join the same server, or host one for friends Friends list and parties in the client

Both support mods, but mods are optional — you can install either client and play without touching them.

System requirements

The site lists a baseline for client and server use:

Requirement Client Server
Processor Intel Pentium 4 3.2 GHz or AMD Athlon 64 3200+ 2 cores
Memory 1 GB About 500 MB per server
Graphics 256 MB GeForce 6600GT or Radeon 1600XT Not required
Storage 12 GB available space —
Connection Broadband internet Upload at least 5–10 megabits per second
Network — Port forwarding or firewall access

Open source and development

IW4x is open source. Anyone can read the code and follow how it changes, and development happens in public on GitHub. The site points to two ways to get involved: start with an open issue, or write down what you learned for the next person. A contributor guide is also available.

Release archive

Earlier client builds are kept for reference. Recent entries listed on the site include r5146 and r5145 (September 19, 2026), r5144 (September 18, 2026), r5124 (September 14, 2026), and r5123 (September 10, 2026), each with a changelog and download link.

Which client should you use?

It comes down to how you want to play. Choose IW4x if you want community-run dedicated servers with their own rules and mods. Choose IW4x (mm) if you prefer matchmaking and want a built-in friends list and parties for playing together. Either way, you can play with friends.

Where to Find Older IW4x Client Builds

Older IW4x client builds are listed in the Release archive section of iw4x.io, which keeps earlier builds "for reference." The archive shows entries such as r5146, r5145, r5144, r5124, and r5123, each with a changelog and a download link.

What the Release archive contains

The archive is a straightforward list of earlier client builds. For each entry you get:

  • Build number — e.g. r5146, r5145, r5144, r5124, r5123
  • Date — the listed builds are dated September 2026
  • Changelog — a link to what changed in that build
  • Download — a link to get that specific build

The site describes these as "earlier IW4x client builds, kept for reference," so treat the archive as a historical record rather than the recommended place to start.

How to get an older build

  1. Open iw4x.io and go to the Release archive section.
  2. Find the build number you want in the list.
  3. Open its Changelog if you need to confirm what that build changed before downloading.
  4. Use the Download link next to that build to get it.

The expected result is a specific older client build rather than the current one. If you only want to play, the current build is the normal choice; the archive matters when you specifically need an earlier revision.

Before you pick an old build

Two things are worth checking first:

  • Which client you actually want. IW4x and IW4x (mm) are built around different ways to play — IW4x around community-hosted dedicated servers, IW4x (mm) around matchmaking with friends and parties. Make sure an archived build matches the client you intend to run.
  • What changed between builds. The changelog links exist precisely so you can compare builds instead of guessing. Reading the changelog for your target build and the one after it tells you what you would be giving up or avoiding.

Common snags

  • The archive is not the main download. It is kept for reference, so don't assume an archived build is the version you should install by default.
  • Build numbers are not sequential in the list. The archive jumps from r5144 to r5124, so scan the numbers rather than assuming every revision is present.
  • Dates alone won't identify a build. Several entries share the same date, so use the build number and changelog to tell them apart.

If your goal is simply to play Modern Warfare 2 (2009) multiplayer, start with the current client and only reach into the archive when you have a specific reason to run an earlier build.

Should I use IW4x or IW4x (mm)?

Choose IW4x if you want to browse and join community-hosted dedicated servers, where each server sets its own rules and mods. Choose IW4x (mm) if you would rather use matchmaking and play with friends through a built-in friends list and party system. Both are multiplayer clients for Call of Duty: Modern Warfare 2 (2009), both support mods, and you can play with friends on either one — the difference is how you find a game.

The core difference

IW4x and IW4x (mm) are two versions of the same client, each built around a different way to play.

IW4x IW4x (mm)
Core model Community-hosted dedicated servers Matchmaking
Who sets the rules Each server, individually The matchmaking pool
Mods Supported, and optional Supported, and optional
Friends Join the same server, or host one for them Friends list and parties inside the client
Best for Players who want specific servers, rules, or mods Players who want to queue up and group with friends quickly

Pick IW4x if you want server choice

IW4x is centred on community-run dedicated servers. Because each server can have its own rules and mods, this is the version to use when you care about where you play — a particular server's settings, its mod lineup, or its regular player base.

Playing with friends works by coordination rather than an in-client invite: you join the same server, or you host a server yourself and have them connect to it.

Pick IW4x (mm) if you want matchmaking and parties

IW4x (mm) is built around matchmaking, with friends and parties available directly in the client. If your priority is adding friends, inviting them to a party, and getting into a game together without picking a server, this is the simpler path.

You give up per-server rule and mod selection as the organising principle, though mods are still supported.

What both versions share

  • Mods are optional on both. You can install either client and play without touching mods at all.
  • You can play with friends on both. The mechanism differs — party invites on (mm), shared or self-hosted servers on IW4x — but neither locks you out of group play.
  • Same base game. Both are multiplayer clients for Modern Warfare 2 (2009).

System requirements

The published baseline applies to the client; server hosting has its own requirements.

Client

Requirement Baseline
Processor Intel Pentium 4 3.2 GHz or AMD Athlon 64 3200+
Memory 1 GB
Graphics 256 MB — GeForce 6600GT or Radeon 1600XT
Storage 12 GB available space
Connection Broadband internet

Server

Requirement Baseline
Processor 2 cores
Memory About 500 MB per server
Upload At least 5 to 10 megabits per second
Graphics Not required
Network Port forwarding or firewall access

If you plan to host for friends rather than just join, check the server row — the upload and port-forwarding items are the ones that most often block people.

Still deciding?

Answer one question: do you want to choose a server, or do you want the client to find the game for you? Server choice, custom rules, and mod-driven communities point to IW4x. Fast grouping with friends and no server browsing point to IW4x (mm). Since mods and friend play exist on both, neither choice costs you those features.

IW4x is open source, and development happens publicly on GitHub — you can read the code and follow changes, and the project points contributors to an open issue or the contributor guide as a starting point. Earlier client builds are kept in a release archive for reference.

Website Overview

The available information shows a mix of normal operation and configuration gaps. Depending on how the website is used, these gaps may affect secure access or the consistency of its public presentation.

Domain and Registration

Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain has about 1 years of registration history; its current configuration provides more context than age alone. The registrar is Porkbun LLC, a widely used domain service provider. The domain uses the common .io extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the iw4x.io email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

No X-Powered-By header was found, reducing one common source of backend fingerprinting information. All six checked browser-security headers are present. Their effectiveness still depends on the policy values and application behavior. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No Open Graph metadata was detected, so social previews may depend on platform inference. The page declares 2 language or regional alternatives using hreflang. The title has 4 characters, within a common display range. A meta description is present, with 130 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSCloudflare
HostingCloudflare
Emailiw4x.io
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.86.67

Registration details

RDAP / WHOIS

RegistrarPorkbun LLC
Registered2025-09-14
Expires2027-09-14
Domain statusclientDeleteProhibited https://icann.org/epp#clientDeleteProhibited、clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Nameserverscarter.ns.cloudflare.com、hattie.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Aiw4x.io104.21.86.67300—
Aiw4x.io172.67.216.90300—
AAAAiw4x.io2606:4700:3031::6815:5643300—
AAAAiw4x.io2606:4700:3033::ac43:d85a300—
MXiw4x.iomail.iw4x.io3001
NSiw4x.iocarter.ns.cloudflare.com86400—
NSiw4x.iohattie.ns.cloudflare.com86400—
TXTiw4x.iov=spf1 ip4:147.135.10.99 -all300—
DMARC_dmarc.iw4x.iov=DMARC1; p=quarantine; rua=mailto:[email protected]300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectiw4x.io
IssuerGoogle Trust Services
Valid until2026-12-26T13:38 · Remaining when checked: 82 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
cache-controlpublic, max-age=300, s-maxage=86400, stale-while-revalidate=86400, stale-if-error=86400
servercloudflare
strict-transport-securitymax-age=63072000; includeSubDomains; preload
content-security-policydefault-src 'self'; base-uri 'self'; object-src 'none'; frame-ancestors 'none'; form-action 'self'; img-src 'self' data:; font-src 'self'; connect-src 'self'; script-src 'none'; style-src 'self'
x-content-type-optionsnosniff
referrer-policystrict-origin-when-cross-origin
permissions-policyaccelerometer=(), autoplay=(), camera=(), display-capture=(), encrypted-media=(), fullscreen=(), geolocation=(), gyroscope=(), magnetometer=(), microphone=(), midi=(), payment=(), usb=(), xr-spatial-tracking=()

Identified technologies

Cloudflare

Pages, Search and Sharing

Meta descriptionIW4x is a multiplayer client for Modern Warfare 2 (2009). Play on servers the community runs, or through matchmaking with friends.
Canonical URLhttps://iw4x.io/en
LanguageEnglish (default)
Twitter CardNot detected

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