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keymailer.co

Keymailer is a gaming influencer marketing platform for publishers, agencies, and developers to discover creators, manage outreach, and drive coverage.

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What is Keymailer?

Keymailer is a platform that connects game developers and publishers with content creators for marketing campaigns. It is designed for two main audiences: game makers who want to get their titles in front of relevant streamers and video creators, and those creators who want access to games to feature on their channels.

For game developers and publishers, the platform offers tools to discover influencers, manage outreach, and run campaigns. The site describes creator programs that reward long-term content creation, and it notes a catalog of around 200 new titles each month. For creators, it is a place to find "premium games to play on your channel" and join ongoing programs.

The scale it claims is significant: 60,000 "pro-level influencers" with a combined 3.6 billion followers, and trust from 25,000 organizations. These figures are the platform's own marketing statements, so treat them as directional rather than audited.

A practical next step depends on which side you are on. If you are launching a game, look at how the campaign tools match your release timeline—particularly if you have a demo, playtest, or Steam Next Fest coming up, since one testimonial describes using a bundle to boost visibility across those phases. If you are a creator, check whether the current game selection fits your channel's genre before investing time in building a profile.

Keymailer is one option among several in this space; for comparison you might also look at Woovit or Keymailer itself to see the current creator and campaign listings.

How can game developers find and contact influencers on Keymailer?

Keymailer is built around a two-sided portal: developers and publishers list games or campaigns, and vetted content creators browse those offers and request access. For a developer, that means you are not scraping social media or cold-emailing random channels — you publish an offer into a pool that creators already use to find games for their channels.

How the discovery side works

Creators see "premium games to play on your channel," so the practical developer task is making a title presentable and request-worthy: a clear store page, a trailer, a short pitch, and defined deliverables (video, stream, coverage window). Campaigns can be structured around a launch, a playtest, a demo, or a longer creator program that rewards ongoing content rather than a single video. Keymailer states it lists around 200 new titles a month and reaches 60,000 creators with a combined 3.6 billion followers, which is the scale argument for using a portal instead of manual outreach.

Contact, outreach and management

Once creators request your game, the platform handles the introduction and the logistics around it — key distribution, request approval, and tracking who received what. The page evidence points to tools for engaging creators and managing outreach at scale, plus account managers who support campaigns. Several testimonials (Toukana Interactive, Hyperstrange, Uncapped Games, Barov Interactive, G.U.F.O.Games) describe responsive agents, close support during playtests and Steam Next Fest, and help hitting launch visibility. Treat those as vendor-published customer comments, not independent verification; the useful signal is the pattern — developers value fast human replies and someone guiding the campaign timeline, not just a database of contacts.

Practical next step

Before you list anything, decide which creators you actually want: genre fit, average concurrent viewers, language, and whether they cover previews or only full releases. Then pick the campaign shape that matches your stage:

  • Pre-launch / demo / playtest: short-term key drops to gather coverage and wishlists.
  • Launch window: timed campaign with clear embargo and asset pack.
  • Live game: recurring creator program with ongoing rewards for repeat content.

If your budget or team is small, start with one focused campaign and measure requests-to-coverage rather than raw reach. If you want to compare the wider landscape of creator-outreach services, look at Keymailer alongside Woovit and Terminals, which serve similar key-distribution and campaign-management needs for games.

What does Keymailer cost for publishers and developers?

Keymailer does not publish a single flat rate for publishers and developers. Its model is campaign-based: you pay for the outreach, creator access and support tied to a specific game or launch window, and the cost varies with scope. The site lists a pricing page, but the actual figures are not stated in the supplied page information, so treat any specific number you see elsewhere as unverified.

What drives the cost

  • Campaign scope and length. A short playtest or demo push costs less than a multi-phase campaign spanning Steam Next Fest and launch.
  • Number of creators targeted. Reaching a handful of niche streamers is cheaper than mass outreach across a large creator pool.
  • Service level. Self-serve access to the creator network sits at the low end; managed campaigns with an account manager and hands-on support sit higher.
  • Bundle structure. The supplied evidence references a "Gold 3 Months to Launch bundle," which implies tiered packages built around launch milestones rather than one-off fees.

Practical comparison

Approach Best for Trade-off
Self-serve creator outreach Small studios with marketing capacity Lower cost, more of your own time
Managed campaign Teams without dedicated PR staff Higher cost, less internal workload
Launch-window bundle Studios timing coverage to a store page or festival Committed spend over several months

How to decide

If you are a solo developer or small team, start by asking what a single campaign would cover and whether you can run outreach yourself. If you are coordinating a launch with demo, festival and release phases, the managed or bundled route is more likely to fit, since the supplied testimonials repeatedly highlight responsive account support and guidance through those stages.

Next step: request a quote from Keymailer directly and ask for a breakdown by campaign phase, creator volume and support level. That turns an opaque figure into something you can compare against your own outreach budget. You can also review Keymailer for current package descriptions.

How do content creators get free games through Keymailer?

Content creators get free games on Keymailer by applying to campaigns that publishers and developers list on the platform. You create a creator profile, browse available titles, request the ones that fit your channel, and if the publisher approves your request you receive a game key or access — typically at no cost, in exchange for coverage on your channel.

The basic flow

  • Sign up as a creator and build a profile showing your channel, audience size and content style.
  • Browse campaign listings — the page describes "premium games to play on your channel" and roughly 200 new titles added each month.
  • Request a title you want to cover. Publishers review requests and decide who gets keys.
  • Get approved and receive the game, then publish your video, stream or other coverage.
  • Join creator programs if you want longer-term arrangements; the site describes programs "rewarding long-term content creation."

H3. What actually determines whether you get approved Approval is not automatic. Publishers are choosing creators they think will reach the right players, so the practical levers are:

  • Audience size and engagement on your main platform.
  • Whether your content genre matches the game.
  • How consistently you publish and how your past coverage performed.
  • How complete and credible your profile looks.

Small or new creators can still get keys, especially for indie titles, but competition is heaviest for big releases.

H3. Whose experience this reflects The testimonials on the page come from developers and publishers rather than creators — for example, Toukana Interactive, Hyperstrange, Barov Interactive and G.U.F.O.Games describe reaching influencers, launch support and campaign results. That tells you the platform is built primarily around publisher outreach, which is useful context: creators are the supply side of that marketplace, so your profile quality is what publishers screen on.

H3. Practical next step Pick one platform where you already post gaming content, make three to five recent videos or streams public, then build your Keymailer profile around that single channel before requesting anything. Request one or two titles that genuinely match your genre first — an early approval and a published video gives publishers something concrete to evaluate for larger games later.

If you also want to compare how other creator–publisher marketplaces handle key distribution, Keymailer is the one described here; similar services exist under their own official domains, and it is worth checking each one's approval criteria before investing time in a profile.

What results have game studios achieved using Keymailer campaigns?

Game studios on Keymailer report concrete coverage and timing wins rather than just raw reach. The page's testimonials describe creators finding their games, press outreach that lifted a Steam launch, and tournament events run through the platform.

What studios say they got

  • Launch visibility: Barov Interactive credits outreach to influencers and press with helping boost its launch and earn a spot in Steam's "Popular Upcoming."
  • Scale of creator contact: Uncapped Games says it used the platform to find close to 1,000 influencers who generated content, and singles out fast support responses.
  • Sustained programs, not one-offs: Toukana Interactive and Hyperstrange describe repeat use and long-term creator programs as part of their success stories.
  • Playtest and demo phases: G.U.F.O.Games says it bought a bundle to raise visibility during playtests, demos, Steam Next Fest and launch, and that the team adapted to its pace.
  • Events: Wild Bishop thanks the team for two tournaments.

How to read these claims

These are vendor-hosted testimonials, so treat them as directional. They show the types of outcomes the platform is built to produce — creator discovery, coordinated outreach, campaign bundles tied to storefront milestones — not audited averages. Note that the quoted brands include both indie-scale studios and larger teams, which suggests the workflow scales, but the page doesn't break results down by budget or genre.

A practical test

If you're a small studio, ask for references from teams of similar size and genre, and request the actual numbers behind a comparable campaign: how many creators accepted keys, how many published, and what happened to wishlists during the window. That converts a testimonial into a decision criterion.

For context on how this fits alongside other discovery channels, see Keymailer.

How does Keymailer help with a Steam launch or Next Fest promotion?

Keymailer is a matchmaking and outreach hub for game creators and influencers, so for a Steam launch or Next Fest it mainly helps you get your demo or build into the hands of creators who already cover your genre, then track who requested it and what they published.

What it does in practice

  • Creators browse available games and request keys or campaign access; you approve requests and distribute keys without managing a spreadsheet of emails.
  • You can target by audience, genre, platform and channel size rather than blasting a generic press list.
  • Campaign pages and request tracking give you a single place to see who has your build and follow up.
  • Creator programs are designed for longer-term relationships, which matters if you want coverage across a demo, Next Fest and launch rather than a single spike.

Where it fits a launch timeline

Phase Typical use Trade-off
Before Next Fest Seed keys to creators so demo videos appear during the festival window Creators are busy; early outreach improves your odds
During Next Fest Drive wishlists and demo plays through creator videos and streams Coverage is not guaranteed and timing is competitive
Around launch Coordinate review and let's-play coverage with a broader creator pool Key requests can outpace your ability to vet applicants

Audience fit

It suits small and mid-sized studios without an in-house influencer team, and publishers or agencies running multiple titles who want one dashboard. It is less useful if your game has no visual hook for video, or if you only need traditional press coverage.

A practical next step

Build a shortlist of 30–50 creators whose recent videos match your genre, send keys at least three to four weeks before Next Fest, and reserve a second wave for launch week. Ask each creator for their preferred embargo or timing so coverage lands when it helps most.

For a broader view of how creators find games, see Keymailer and, if you want to compare the creator-side experience, Steam Community.

Related questions

More questions →
What Is Keymailer?

Keymailer is a gaming influencer marketing platform that connects game publishers, agencies, and developers with content creators. It is used to discover creators, manage outreach, and drive coverage for games. The platform describes itself as "the leading portal connecting game influencers and promoters," serving both sides of the relationship: creators looking for games to feature, and game organizations looking for creators to reach.

Who Keymailer Is For

Keymailer serves two distinct audiences, and understanding which side you're on determines how you'd use it.

For game publishers, agencies, and developers:

  • Discover and connect with content creators
  • Manage outreach campaigns
  • Drive coverage for game releases
  • Run creator programs for long-term content creation

For content creators:

  • Find games to play on your channel
  • Access premium titles
  • Join creator programs tied to games you already cover

What the Platform Claims to Offer

According to Keymailer's own site, the platform provides games to 60,000 content creators and gives promoters tools to engage those creators and their combined 3.6 billion followers. It also states that 200 new titles are added each month and that the platform is trusted by 25,000 organizations.

These figures come directly from Keymailer's marketing copy, so treat them as the platform's own positioning rather than independently verified numbers.

How the Two Sides Connect

The core mechanism is a portal model: game promoters list titles and campaigns, and creators browse and request access to games relevant to their audience. Promoters then manage those relationships and outreach through the platform.

Keymailer highlights two main offerings:

Offering What it's for
Campaigns Getting premium games in front of creators
Creator programs Rewarding long-term content creation for specific games

What Users Report

Keymailer's site includes testimonials from game studios and developers describing their experience. Several themes recur across these quotes:

  • Reach: One studio (Uncapped Games) said the platform helped them find close to 1,000 influencers who generate content.
  • Support responsiveness: The same studio noted they could reach account agents who typically responded within 24 hours.
  • Launch impact: Barov Interactive credited outreach through the platform with helping them get featured in Steam's "Popular Upcoming" section.
  • Structured campaign support: G.U.F.O.Games described purchasing a bundle to boost visibility during playtest, demo, Steam Next Fest, and launch phases, and said the team adapted to their pace and suggested steps.

These are promotional testimonials selected by Keymailer, so they represent positive experiences rather than a balanced sample. Still, they illustrate the kinds of outcomes the platform is designed to produce.

Pricing and Access

Keymailer has a dedicated pricing page at keymailer.co/pricing/, which indicates the platform offers paid tiers or bundles. The available evidence does not specify exact prices, plan details, or whether any features are free. If cost matters for your decision, check that page directly rather than assuming a free tier exists.

When Keymailer Makes Sense

Consider Keymailer if you are:

  • A developer or publisher wanting to reach gaming creators at scale, especially around a launch, demo, or festival window
  • An agency managing influencer outreach for multiple game clients
  • A creator looking for a steady stream of games to feature, including newer titles

If your needs are outside gaming influencer marketing, or if you only need one-off outreach to a handful of creators, a general-purpose outreach tool may fit better. For game-specific creator discovery and campaign management, Keymailer positions itself as a purpose-built option.

Where to View Campaigns or Join Creator Programs on Keymailer

Keymailer's homepage is the starting point for both actions. Use the View Campaigns links to browse games open to creators, and the Creator programs section to find longer-term reward programs. Both entry points sit on the main page, so you do not need a separate portal to reach either one.

Viewing campaigns

The homepage presents campaigns as the first thing a creator would act on, under the heading "Premium games to play on your channel." The stated purpose is that "Keymailer is where creators find games everyone wants," and each campaign block carries its own View Campaigns link.

What the page tells you about the scale behind those listings:

Signal Figure
New titles added 200 per month
Content creators served 60,000
Combined creator following 3.6 billion
Organizations using the platform 25,000

So the campaigns area is not a small curated list — it is a rolling feed of roughly 200 new titles a month aimed at a creator base of 60,000. If you are a creator looking for something to play on your channel, this is the section to open first.

Joining creator programs

Below the campaign area, the Creator programs section is described as programs that "go further" — specifically, programs "rewarding long-term content creation for games you love." That wording matters: campaigns are one-off game access, while creator programs are framed around sustained output over time.

If your goal is a single game to feature, campaigns are the fit. If your goal is an ongoing relationship with rewards tied to continued content, the creator programs section is the one to check.

If neither fits

The homepage also carries a "Need more solutions?" prompt. This points to service directions beyond the two creator-facing paths — relevant if you are a publisher, agency, or developer rather than a creator, since the platform describes itself as serving publishers, agencies, and developers for discovering creators, managing outreach, and driving coverage.

What to verify before committing

The homepage does not state prices, eligibility rules, or approval criteria for campaigns or programs. A Pricing link exists in the site navigation, so cost information is a separate page rather than something stated on the landing page. Before choosing a path, check:

  • Whether the campaign or program you want has its own eligibility requirements
  • What the Pricing page says about the tier that covers your use case
  • Whether you are approaching this as a creator or as a publisher/developer, since the entry points differ

Publisher-side feedback on the page comes from named studios and individuals — for example, Hyperstrange's Wojtek Mroczek notes the platform "has been an integral part of most of our success stories," and G.U.F.O.Games' Pietro describes purchasing a launch bundle to boost visibility during playtest, demo, Steam Next Fest, and launch phases, with the team adapting to their pace. Those are publisher experiences with paid campaign support, not creator program terms, so treat them as context on how the platform is used rather than as guidance on what a creator program includes.

What can game publishers and developers do with Keymailer?

Keymailer is a gaming influencer marketing platform where publishers, agencies, and developers can discover creators, manage outreach, and drive coverage. If your goal is to get a game in front of streamers and press, run a structured campaign around a launch or demo, or build longer-term creator relationships, Keymailer provides the portal and tooling to do that. It is aimed at organizations promoting games rather than at creators seeking keys, though both sides meet on the same platform.

Find and reach game influencers and press

The platform positions itself as a portal connecting game influencers and promoters, with a stated reach of 60,000 content creators and their combined 3.6 billion followers. For a publisher or developer, that means the discovery step — identifying creators who fit your genre and audience — happens inside Keymailer rather than through manual list-building.

  • Discover creators: browse the creator base to find channels that match your game.
  • Manage outreach: contact influencers and press from the platform instead of scattered email threads.
  • Drive coverage: the stated purpose is to turn those contacts into content and press mentions.

One developer testimonial on the site describes using the platform to find close to 1,000 influencers who generate content, and highlights fast support responses — usually within the same 24-hour period — as a deciding factor. That is a useful signal if responsive account support matters to your campaign timeline.

Run and track outreach campaigns

Campaign management is the second core function. Rather than treating each creator contact as a one-off, Keymailer lets you organize requests and monitor how they progress.

  • Campaigns: the site's primary call to action for creators is "View Campaigns," which reflects the campaign structure publishers set up.
  • Request tracking: one studio testimonial notes being able to "easily check all my requests without any hassle," which points to a dashboard-style view of who has been contacted and what state each request is in.
  • Creator programs: beyond one-off campaigns, Keymailer supports "creator programs that go further," described as programs rewarding long-term content creation for games you love. This suits developers who want sustained coverage rather than a single launch spike.

For a small team, the practical value is having outreach, requests, and creator relationships in one place instead of a spreadsheet plus an inbox.

Support specific launch phases

The site's own framing and customer accounts tie Keymailer usage to particular moments in a game's lifecycle:

Phase What the platform is used for
Playtest and demo Increasing visibility while the game is still pre-release
Steam Next Fest Driving creator attention during the festival window
Launch Boosting launch coverage and store visibility

One developer testimonial describes purchasing a "Gold 3 Months to Launch bundle" specifically to increase visibility across playtest, demo, Steam Next Fest, and launch phases, and notes the team adapted to their pace and suggested steps. Another credits outreach through the platform with helping the game get featured in "Popular Upcoming" on Steam. These are customer-reported outcomes, not guarantees, but they show the intended use pattern: concentrated outreach across the pre-launch and launch window.

Scale and credibility signals

If you need to justify the tool internally, the site offers these figures:

  • 200 new titles each month — indicating active game supply on the platform.
  • 60,000 pro-level influencers and 3.6 billion followers — the stated creator reach.
  • Trusted by 25,000 organizations — the stated publisher/developer base.

Testimonials come from studios including Toukana Interactive, Hyperstrange, Uncapped Games, Barov Interactive, and others, covering areas like launch visibility, tournament promotion, and communication quality.

What to check before committing

The site links to a pricing page, so cost is a real consideration — review it directly rather than assuming a free tier. Before signing up, decide which of these you actually need:

  • Pure discovery and outreach — if you only need creator contacts and a way to manage requests.
  • Campaign plus long-term programs — if you want ongoing creator relationships, not just a launch push.
  • Phase-specific bundles — if your need is concentrated around a demo, festival, or launch window.

If your goal is simply to hand out review keys with minimal management, a lighter tool may be enough. If you want a structured pipeline from discovery through tracked outreach to sustained coverage, Keymailer is built for that workflow.

How Game Content Creators Get Games Through Keymailer

Keymailer is a portal that connects game creators with publishers and developers who want coverage. If you make gaming content and want access to games for your channel, you can browse campaigns on the platform and request titles, or join creator programs that reward ongoing content. The site states it provides games to 60,000 content creators and lists roughly 200 new titles each month, so the practical path is: create a creator profile, find a campaign that fits your channel, and request access.

What Keymailer offers creators

The platform positions itself as "the leading portal connecting game influencers and promoters." For creators, two features are named directly on the site:

  • Premium games to play on your channel — a catalog of titles creators can find and request for content.
  • Creator programs that go further — programs that reward long-term content creation for games you already enjoy.

The scale figures given are 60,000 pro-level influencers, 3.6 billion combined followers, and 200 new titles per month. These numbers describe the platform's reach, not a guarantee of what any single creator will be offered.

How to get games

The site's calls to action point to a "View Campaigns" flow, which is the entry point for creators looking for titles. The general process looks like this:

  1. Create a creator account on keymailer.co.
  2. Build a profile that shows your channel, audience, and the kind of content you make — publishers use this to decide who gets keys.
  3. Browse campaigns to find games open to creators.
  4. Request the title you want to cover.
  5. If approved, receive access and produce your content.

The exact approval criteria, key delivery method, and any eligibility thresholds are set by the individual publisher or campaign, not stated uniformly on the site.

Creator programs vs. one-off campaigns

Campaign requests Creator programs
Purpose Get a specific game for a video or stream Ongoing content for games you like
Duration Tied to one title or launch Long-term
Reward Access to the game Rewards for continued creation
Best for Covering new or premium releases Creators with a recurring game focus

If you cover many different games, campaign-by-campaign requests fit better. If you have a channel built around one game or genre, a creator program is the more relevant route.

What publishers say about results

The site includes testimonials from studios describing their experience. Several mention reaching large numbers of influencers and getting support during launch or playtest phases. One studio (G.U.F.O.Games) describes buying a "Gold 3 Months to Launch bundle" to boost visibility across playtest, demo, Steam Next Fest, and launch. Another (Uncapped Games) notes they reached close to 1,000 influencers and got same-day responses from support. These are publisher-side accounts, so they speak to the platform's outreach side rather than what a creator receives.

Practical conditions to check before relying on it

  • Approval is per campaign. Being on the platform does not mean automatic access to every title.
  • Your channel profile matters. Publishers choose creators, so audience size, engagement, and content fit affect your odds.
  • Programs are separate from requests. Long-term rewards come through creator programs, not standard key requests.
  • Pricing for publishers is listed separately at keymailer.co/pricing — creator access and publisher plans are different sides of the platform.

If your goal is simply to get games to feature on your channel, start by creating a profile and browsing campaigns. If your goal is a steady supply tied to games you already cover, look at the creator programs instead.

Does Keymailer Have Pricing Plans? What to Check Before Choosing One

Yes — Keymailer has a dedicated Pricing page at keymailer.co/pricing/, so paid plans exist and pricing is published there rather than on the homepage. That page is the only authoritative source for current plan names, prices, and what each tier includes, so treat anything below as a framework for evaluating the plans rather than a price list. The platform is built for two distinct audiences — game publishers/developers/agencies on one side and content creators on the other — and the plan that fits you depends entirely on which side you're on.

What Keymailer is, in one line

Keymailer describes itself as "the leading portal connecting game influencers and promoters," providing games to 60,000 content creators and giving publishers tools to engage those creators and their combined 3.6 billion followers. It reports 200 new titles each month and says it is trusted by 25,000 organizations.

Before you pick a plan: identify which side you're on

The pricing page will make more sense once you know your role, because the value proposition differs sharply.

Your role What you're buying What to verify on the pricing page
Publisher / developer / agency Access to creators, outreach tools, campaign management Whether plans are priced per campaign, per title, or per time period; whether creator outreach volume is capped
Content creator Access to games to feature on your channel Whether creator access is free or gated behind a tier; what "premium games" access requires

The homepage splits its calls to action along exactly these lines: "Premium games to play on your channel" for creators, and "Creator programs that go further" for promoters. If the pricing page mirrors that split, expect two different plan families rather than one ladder.

What to check on the pricing page

1. The unit of pricing

The homepage evidence includes a customer reference to a "Gold 3 Months to Launch bundle" purchased to cover playtest, demo, Steam Next Fest, and launch phases. That tells you at least some plans are sold as time-boxed bundles tied to a launch window, not open-ended subscriptions. When you open the pricing page, confirm whether every tier follows that model or whether some are recurring.

2. Whether the tier matches your campaign scale

A studio running a single launch has different needs from an agency running continuous outreach. The customer quotes on the homepage come from studios of varying sizes — from small independents to teams referencing close to 1,000 influencers contacted. Match the tier to the number of creators you actually intend to reach, not the largest number on the page.

3. What support is included

One testimonial specifically credits the level of immediate support and same-24-hour responses from account agents as the differentiator, not the tooling alone. If responsive account management matters to your timeline, check whether it's bundled into lower tiers or reserved for higher ones.

4. Whether creator-side access costs anything

If you're a creator rather than a publisher, the relevant question is inverted: does joining and requesting games cost you anything, or is the paid tier only on the promoter side? The pricing page should state this directly.

A practical way to decide

  1. Open keymailer.co/pricing/ and note the plan names and the pricing unit (per campaign, per month, per launch bundle).
  2. Write down your own constraint first — number of titles, launch date, number of creators you need to reach.
  3. Eliminate any tier whose unit doesn't match how you work (for example, a recurring subscription if you only have one launch).
  4. For the remaining tiers, check the support and outreach limits against your constraint.
  5. If two tiers still look viable, the deciding factor is usually whether the higher tier's extra creator reach or support response time changes your launch outcome — the testimonials suggest support responsiveness is the feature customers notice most.

Common sticking points

  • Assuming the homepage price reflects the full cost. The homepage is a marketing page; only the pricing page carries plan terms.
  • Comparing tiers across the two audiences. Creator plans and publisher plans aren't substitutes for each other — don't benchmark one against the other.
  • Overlooking launch-window bundles. If plans are structured around launch phases (playtest, demo, Next Fest, release), a plan that looks expensive per month may actually cover a defined campaign period rather than an indefinite commitment.

If your decision hinges on a specific number, go to the pricing page directly — it is the only place where current plan details are stated.

Website Overview

Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks. An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2015, this domain has about 11 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is GoDaddy.com, LLC, a widely used domain service provider. The domain uses the common .co extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Google Workspace email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

X-Powered-By exposes backend information: PHP/8.3.31. The response lacks these common security headers: CSP, X-Content-Type-Options, Referrer-Policy, clickjacking protection. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies WordPress 6.9.7, jQuery, Google Tag Manager, Google Analytics, Cloudflare, PHP, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

Search and Social Sharing

The Generator tag identifies WordPress 6.9.7, making the publishing system easier to fingerprint. Open Graph is partially configured; og:image is missing. Twitter Card metadata is configured. JSON-LD includes Organization data, helping describe the organization as an entity. The page declares 12 language or regional alternatives using hreflang.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailGoogle Workspace
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.26.14.134

Registration details

RDAP / WHOIS

RegistrarGoDaddy.com, LLC
Registered2015-05-28
Expires2027-05-27
Domain statusclientDeleteProhibited https://icann.org/epp#clientDeleteProhibited、clientRenewProhibited https://icann.org/epp#clientRenewProhibited、clientTransferProhibited https://icann.org/epp#clientTransferProhibited、clientUpdateProhibited https://icann.org/epp#clientUpdateProhibited
Nameserverscory.ns.cloudflare.com、erin.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
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Akeymailer.co104.26.15.134300—
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MXkeymailer.coalt3.aspmx.l.google.com30010
MXkeymailer.coalt4.aspmx.l.google.com30010
NSkeymailer.cocory.ns.cloudflare.com86400—
NSkeymailer.coerin.ns.cloudflare.com86400—
TXTkeymailer.cobrevo-code:20384413b66342ad68fb738fe6b2e7b4300—
TXTkeymailer.codetectify-verification=3b755305806a041e346555f020e0641a300—
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TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectkeymailer.co
IssuerGoogle Trust Services
Valid until2026-12-07T17:59 · Remaining when checked: 75 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=UTF-8
cache-controlmax-age=43200
servercloudflare
strict-transport-securitymax-age=31536000; includeSubDomains
permissions-policyprivate-state-token-redemption=(self "https://www.google.com" "https://www.gstatic.com" "https://recaptcha.net" "https://challenges.cloudflare.com" "https://hcaptcha.com"), private-state-token-issuance=(self "https://www.google.com" "https://www.gstatic.com" "https://recaptcha.net" "https://challenges.cloudflare.com" "https://hcaptcha.com")

Identified technologies

WordPress 6.9.7jQueryGoogle Tag ManagerGoogle AnalyticsCloudflarePHP

Pages, Search and Sharing

Meta descriptionKeymailer is a gaming influencer marketing platform for publishers, agencies, and developers to discover creators, manage outreach, and drive coverage.
Canonical URLhttps://keymailer.co/
LanguageEnglish (default) · Multilingual
Twitter Cardsummary_large_image

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