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masswerk.at

mass:werk - media environments. The corporate home page of Norbert Landsteiner; Design, Web-Development, Consulting

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Website review

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What is mass:werk?

mass:werk is the personal and professional home page of Norbert Landsteiner, a designer and web developer who works in web design, development and consulting. It presents his work alongside a collection of demonstrations and experiments, most of which lean toward retro computing, computer history and browser-based emulation.

What you'll find there

  • Products & Demos — interactive projects and tools, including a JavaScript-based Unix-like environment (JS/UIX), a virtual 6502 processor and a PET 2001 emulation.
  • Games and Lounge — playable classics such as Spacewar! and ELIZA, plus novelty items like a Google BBS Terminal and Google 60.
  • Blog — writing that often connects technical work to computing history.
  • About and Contact — background on Landsteiner and ways to reach him for design or consulting work.

Who it's for

The site serves two fairly different audiences. Someone looking to hire a web designer or developer can use the About and Contact pages to assess his background and get in touch. Someone interested in retro computing, emulation or the history of user interfaces will find the demos and blog the more rewarding part, since many projects run directly in the browser without installation.

A practical next step

If you want to see the kind of work Landsteiner does, open Products & Demos and try one browser-based project, such as JS/UIX or the Virtual 6502, before reading the blog; the demos show the technical style more directly than a description can. If your interest is hiring rather than exploring, start with About and Contact instead.

Who is Norbert Landsteiner and what services does he offer through mass:werk?

Norbert Landsteiner is the person behind mass:werk, described on the site as his corporate home page for design, web development and consulting. It doubles as a personal workshop: alongside professional services, the site hosts retro-computing experiments such as a Virtual 6502, a JS/UIX terminal, emulations of a PET 2001 and ELIZA, and playable versions of Spacewar! and a Google BBS Terminal.

What the site suggests he offers

  • Web design and development: building and shaping sites and browser-based media environments.
  • Consulting: advice on web projects, likely with an emphasis on interactive and technically demanding work.
  • Interactive and historical computing demos: the games, emulators and terminal projects show a strong interest in computer history and in making old systems run in the browser.

Who this is relevant for

A small studio or cultural institution wanting an interactive web exhibit, or a developer curious about browser-based emulation, is the natural audience. Someone seeking a large agency with a broad service catalogue will find less here; the site reads as the work of one experienced practitioner rather than a team.

As a next step, browse the Products & Demos section before the About page—the demos are the clearest evidence of what the practice actually does. For context on the retro-computing scene he works in, mass:werk itself and archives such as the Internet Archive's software collection are useful references.

How can I try the Spacewar! or ELIZA emulations hosted on mass:werk?

Open the mass:werk home page and use the menu links for Spacewar! and ELIZA; both are listed there alongside other browser-based demos such as the PET 2001 emulation and the Virtual 6502 tools. They run in the browser, so no installation is described on the page.

What to expect when you try them

  • Spacewar! is a two-player-style space combat game from early computer history. Expect keyboard controls and a period look rather than modern graphics; it is best treated as a hands-on piece of computing history.
  • ELIZA is the classic text conversation program. You type short sentences and it responds in its characteristic pattern-matching style. It is a quick way to see how early natural-language interaction felt, not a modern chatbot.

A practical way to use them

If you are showing these to others, open both in separate tabs and compare them: Spacewar! demonstrates early real-time graphics and input, while ELIZA demonstrates scripted conversation. For a classroom or demo session, try ELIZA first (it needs only typing) and then Spacewar! (which needs control familiarity).

The same menu also points to related retro-computing material on mass:werk, so browsing that section gives context for what you are running.

What retro computing resources and browser-based emulators are available on mass:werk?

mass:werk is Norbert Landsteiner's personal and professional site, and its retro-computing section is best understood as a set of browser-based experiments and tools rather than a curated archive. The navigation lists playable demos (Spacewar!, ELIZA, a talking PET 2001 emulation), a Virtual 6502 tool, and JS/UIX, alongside novelty items like a Google BBS Terminal and "Google 60."

What the listed items suggest

  • Spacewar! — one of the earliest digital games, presented for play in the browser; useful for showing how minimal early game logic was.
  • ELIZA — the 1960s conversational program; a hands-on way to see pattern-matching "chatbots" before modern AI.
  • Talking PET 2001 emulation — a Commodore PET emulation with speech, pointing at Landsteiner's interest in early home computers and synthesis.
  • Virtual 6502 — a 6502 CPU tool, relevant if you want to inspect or step through code for machines like the Apple II, Commodore 64 or NES lineage.
  • JS/UIX — a Unix-like environment written in JavaScript, aimed at people curious about shell and terminal behavior without installing anything.

Who gets the most from it

Reader Best starting point Why
Curious newcomer Spacewar! or ELIZA Immediate, no setup, clear historical context
Student of hardware Virtual 6502 Focused on one processor rather than a whole machine
Terminal enthusiast JS/UIX Explores Unix conventions in a browser tab
Retro hobbyist PET 2001 emulation A specific machine experience, including speech

Treat these as demonstrations: they are ideal for quick exploration and teaching moments, but they are not a substitute for full emulators with disk images, save states and peripheral support.

A practical next step: open ELIZA and Spacewar! side by side and note what each reveals about its era — rule-based conversation versus real-time interaction. If you want deeper emulation after that, compare with dedicated projects such as Internet Archive software collections or MAME.

Does mass:werk offer web design and development consulting for hire, and how do I contact them?

Yes. mass:werk presents itself as the corporate home page of Norbert Landsteiner, offering design, web development and consulting. That framing suggests a one-person studio rather than an agency, so you would likely deal with Landsteiner directly on a project. The site's own demos—browser emulations such as a PET 2001, a Virtual 6502 and JS/UIX—show a strong specialty in retro computing, emulation and interactive browser work, which is the kind of brief this studio is best suited to.

How to get in touch

The site lists a "Contact" item in its menu, so the practical next step is to open that page and use the contact details given there. When you write, state the project type, timeline and budget range, and mention any relevant interest in emulation or interactive historical software, since that appears to be a core strength.

Is it the right fit?

  • Good fit: interactive web experiments, browser-based emulation, JavaScript-heavy interfaces, or projects with a retro-computing angle.
  • Less certain: large multi-team builds or ongoing retainer work, where a solo consultant's capacity may be a constraint.

For comparison, larger studios such as Clearleft or edgeofmyseat.com handle broader brand and product programmes, while a specialist like mass:werk suits focused, technically distinctive work.

What is the JS/UIX terminal and what can I do with it in my browser?

JS/UIX is a browser-based Unix-like terminal environment hosted on mass:werk. It emulates a small Unix shell and a virtual filesystem inside a web page, so you can practice or demonstrate command-line basics without installing anything or connecting to a remote server.

What you can do with it

  • Practice shell commands — try ls, cd, cat, mkdir, ps and similar basics in a sandbox where mistakes cost nothing.
  • Explore a virtual filesystem — browse directories, create and edit files, and see how a Unix-style tree is organized.
  • Run small programs — the environment includes a set of built-in utilities, so you can chain simple commands and pipes.
  • Teach or demo — show a class or colleague what a terminal looks like and how commands behave, on any machine with a browser.

The same site also offers other retro-computing demos, such as a Virtual 6502 and a PET 2001 emulation, which suit people interested in computing history.

Trade-offs to expect

It is a simulation, not a real Unix system: you get a compact set of commands and a self-contained filesystem, not package managers, networking or persistent storage you can rely on. Treat it as a learning and demonstration tool rather than a development environment.

Next step: open JS/UIX and start with ls and help (or man) to see which commands exist, then try creating a directory and a file to get a feel for the virtual filesystem. If you need real Unix work, use a local terminal or a proper container instead.

Related questions

More questions →
What Is Consulting and When Should You Hire a Consultant?

Consulting is an advisory service in which an outside professional diagnoses a problem, recommends a course of action, and often helps implement it — rather than simply executing a task you hand over. You should consider hiring a consultant when you face a specific problem you can't solve internally, a deadline that exceeds your team's capacity, a skills gap, or a decision that benefits from an outside perspective. The sections below explain how consulting differs from related services, the situations that justify it, how engagements are typically structured, and how to choose and manage a consultant well.

What consulting actually is

A consultant's core product is judgment applied to your situation. The work usually follows a recognizable arc:

  1. Diagnose — understand the current state, constraints, and root cause of the problem.
  2. Recommend — propose options with trade-offs, not just a single answer.
  3. Implement (often) — work alongside your team to put the recommendation into practice.
  4. Transfer knowledge — leave your team able to sustain the result.

The emphasis on diagnosis and recommendation is what separates consulting from pure execution. If you only need someone to perform a defined task, you may want a freelancer or an outsourced provider instead.

Consulting vs. related services

These categories overlap in practice, but the primary deliverable differs:

Service Primary deliverable Typical trigger
Consulting Analysis, recommendations, and often implementation support A problem or decision you can't resolve internally
Coaching Development of a person's skills or judgment over time You want to improve how someone performs
Freelancing A defined task or deliverable You need work done, not advice
Outsourced bookkeeping/accounting Ongoing execution of recurring processes You need the function handled, not redesigned

A single provider can wear more than one hat. The useful question is what you're actually buying: advice and problem-solving, skill development, task completion, or ongoing operations.

When hiring a consultant makes sense

Common triggers include:

  • A specific problem — costs are rising, a process keeps breaking, or a system isn't delivering what it should.
  • A project deadline — you have the knowledge internally but not the bandwidth.
  • A skills gap — the expertise you need is specialized or temporary, so hiring full-time doesn't make sense.
  • An outside perspective — internal politics or familiarity make it hard to see the problem clearly.
  • A high-stakes decision — a second, experienced opinion reduces the cost of getting it wrong.

If none of these apply — the work is routine, well understood, and you have the capacity — a consultant is likely unnecessary overhead.

Typical engagement models

  • Hourly — best for short, unpredictable questions or a small diagnostic. You pay for time, so scope discipline matters.
  • Project-based (fixed fee) — best when the deliverable is well defined. You get cost certainty; the consultant carries scope risk.
  • Retainer — best for ongoing advisory needs or continuous access to expertise. You pay for availability, not a specific output.

Match the model to how well you can define the work. The fuzzier the problem, the more a diagnostic phase (often hourly or a small fixed fee) helps before committing to a larger engagement.

How to choose a consultant

Check these before signing:

  • Relevant credentials and certifications — confirm they exist and are current for the field in question.
  • Industry or domain experience — ask for examples of similar problems solved.
  • References — speak to past clients about results and working style, not just satisfaction.
  • Scope of work — get deliverables, timeline, assumptions, and what's not included in writing.
  • Communication cadence — agree on check-ins, reporting, and who your point of contact is.

Common failure points and how to avoid them

  • Unclear scope — define deliverables and boundaries in writing before work starts.
  • Missing deliverables — tie payments to milestones or outputs where possible.
  • Poor communication — set a regular cadence and a single point of contact on both sides.
  • No knowledge transfer — require documentation or training so the result outlasts the engagement.
  • Unclear success criteria — agree upfront on what "done" and "successful" look like.

Quick decision guide

Hire a consultant if you can answer yes to at least one of these: you have a problem you can't solve internally, a deadline you can't meet, a skills gap that's temporary, or a decision that warrants outside expertise. Skip it if the work is routine, well understood, and within your team's capacity — in that case, a freelancer or an outsourced provider is usually the better fit.

Who Is Norbert Landsteiner and What Can You Find on masswerk.at?

Norbert Landsteiner is the founder of mass:werk, and masswerk.at is the corporate home page of that practice, covering design, web development, and consulting. It is a personal and company site rather than the official site of a single product, so the fastest way to use it is to treat it as a portfolio and demo hub: read About for background, browse Products & Demos for the work, and use Contact if you want to get in touch.

Who Norbert Landsteiner is

The site identifies mass:werk as the corporate home page of Norbert Landsteiner, with the listed activities of design, web development, and consulting. The site's own keywords also name N. Landsteiner as an alternate form of the name, alongside retro computing and computer history. That combination is the useful summary: a designer and developer who also builds and writes about historical computing.

If you arrived looking for a company with a large team or a product brand, adjust expectations. This is the working home of one practitioner, and the site is organized around his projects and experiments.

What the site is for

masswerk.at works as a navigation hub. The menu gives you the main areas:

Entry What it is for
Home The landing page and starting point
About Background on Norbert Landsteiner and mass:werk
Products & Demos The projects, experiments, and interactive pieces
Contact How to reach him
Games Playable games, including Spacewar!
Lounge A looser section of the site
Blog Writing and updates

The home page excerpt also surfaces a set of named demos and tools: Play Spacewar!, ELIZA, Talking PET 2001 Emulation, Virtual 6502, JS/UIX, Google BBS Terminal, and Google 60. These are the concrete things you can open and try, not just descriptions.

What you can actually do there

The demos fall into a few recognizable groups, which helps you decide what to open first.

Games and playable classics

Spacewar! is listed as something you can play directly. If your interest is early computer games, this is the most direct entry point on the site.

Emulations and conversational programs

ELIZA, the early conversational program, and a Talking PET 2001 emulation are both listed. These are reconstructions or emulations of historical computing experiences rather than modern applications, so expect period-appropriate behavior and interfaces.

Tools and technical experiments

Virtual 6502 and JS/UIX are listed among the tools. Virtual 6502 relates to the 6502 processor family, a chip central to home computers of the late 1970s and 1980s. JS/UIX is a JavaScript-based Unix-like environment. Both are the kind of thing you open in a browser to explore, not install.

Novelty and web-history pieces

Google BBS Terminal and Google 60 present Google-style interfaces in retro forms. They are best understood as design and web-history experiments.

How to use the site efficiently

  1. Start at the Home page and read the menu, since the site is organized by section rather than by product.
  2. Open About if you need to know who is behind the work before evaluating it.
  3. Go to Products & Demos to see the full set rather than only the items highlighted on the home page.
  4. Pick a demo by interest: games for play, ELIZA and PET 2001 for historical computing, Virtual 6502 and JS/UIX for technical exploration.
  5. Use Contact only after you have a specific reason to reach out, such as a design, development, or consulting inquiry.

A practical check: if a demo does not load or behave as expected, confirm you are on the current page for that demo from Products & Demos rather than an old bookmark. The site lists these as demos and tools, so they are meant to run in the browser.

When this site is the right stop

masswerk.at is worth visiting if you want to see the work of Norbert Landsteiner, try browser-based retro computing demos, or evaluate whether to contact him about design, web development, or consulting. It is not the place to look for product documentation, pricing, or a support desk; the site presents the practice and its experiments, and the Contact entry is the route for anything beyond that.

What Is mass:werk and What Can You Find on the masswerk.at Home Page?

mass:werk (masswerk.at) is the corporate home page of Norbert Landsteiner, described on the site as covering design, web development, and consulting. It is also a personal hub for browser-based retro computing and game experiments. Use this page to confirm the site's identity and to locate its main sections and interactive demos; it is not a product storefront or a service-purchase page.

Who runs the site

The site identifies itself as the corporate home page of Norbert Landsteiner, with design, web development, and consulting as its stated areas. The site's own keywords also list "retro computing" and "computer history," which matches the interactive content described below.

Main navigation sections

The home page menu lists these sections:

Section What it is for
Home The landing page itself
About Background on Norbert Landsteiner and the site
Products & Demos The catalog of demos and tools
Contact How to reach the operator
Games Game-related content
Lounge Miscellaneous content area
Blog Written posts

If you are looking for a specific demo, start with Products & Demos; the menu alone does not list every item.

Interactive demos and tools on the home page

The home page surfaces direct links to several browser-based experiences:

  • Spacewar! — a playable version of the early computer game.
  • ELIZA — the classic conversational program.
  • Talking PET 2001 Emulation — an emulation of the Commodore PET 2001.
  • Virtual 6502 — a 6502-related tool.
  • JS/UIX — a JavaScript-based Unix-like environment.
  • Google BBS Terminal and Google 60 — terminal-style and period-style experiments.

These are demonstrations and experiments, not commercial offerings. A page titled like a product demo does not mean the site sells that product or service.

Consulting vs. demos: how to tell them apart

The consulting side of mass:werk is described at the site level (design, web development, consulting) and is reached through About and Contact. The demos, games, and emulators are separate entertainment and exploration content. If your goal is to inquire about work, use Contact; if your goal is to try something in the browser, use the demo links or Products & Demos.

Practical notes

  • All listed entries are reachable from the home page menu or its link list; no login is mentioned on the page.
  • The site is in English.
  • The page provides no pricing information, so do not assume any service or demo is free or paid based on the home page alone.
What Is Web Design and What Does a Web Designer Actually Do?

Web design is the practice of planning how a website looks, reads, and behaves for the people who use it — covering layout, visual style, typography, color, navigation, and the overall user experience. It is distinct from web development, which builds the working site in code, though the two roles overlap heavily in practice. This explainer is for anyone trying to understand the discipline, evaluate a designer, or decide whether to hire one.

What web design actually covers

A web designer's work is not just "making it pretty." It typically includes:

  • Information architecture — deciding what pages exist and how content is grouped.
  • Layout and grid — where elements sit on the page and how they align across screen sizes.
  • Visual style — typography, color palette, imagery, spacing, and brand consistency.
  • Navigation and interaction — menus, links, buttons, and the flow between pages.
  • Responsive behavior — how the design adapts from desktop to tablet to phone.
  • Accessibility — contrast, readable text sizes, keyboard navigation, and semantic structure.
  • User experience (UX) principles — reducing friction, making actions obvious, and matching user expectations.

Web design vs. web development

The two are often confused, and the boundary is blurry. A useful distinction:

Dimension Web design Web development
Primary output Wireframes, mockups, style guides, prototypes Working HTML/CSS/JS, templates, CMS setup
Core question "What should this look and feel like?" "How does this actually run?"
Typical tools Figma, Sketch, pen and paper Code editors, frameworks, version control
Overlap Front-end coding of the design Implementing layout and styling

Many practitioners, especially on small projects, do both. A designer who can write CSS can hand off work that is far easier to build.

Core skills to look for

  • Typography and color — readable type scales and palettes that meet contrast standards.
  • Grid and layout systems — consistent alignment rather than ad-hoc placement.
  • Responsive design — designing for multiple viewport widths, not just one.
  • Accessibility awareness — WCAG basics such as contrast ratios and focus states.
  • UX thinking — understanding the user's task before choosing a visual style.

A typical workflow

  1. Requirements and goals — what the site must achieve and for whom.
  2. Content and structure — sitemap, page inventory, and priority content.
  3. Wireframes — low-fidelity layout sketches to agree on structure before styling.
  4. Visual mockups — high-fidelity designs applying type, color, and imagery.
  5. Prototype and review — clickable flows to test navigation and key interactions.
  6. Handoff — specs, assets, and style guidance for the developer.

The expected result at each stage is a decision the next stage depends on: structure before style, style before build.

How to evaluate a design

  • Usability — can a first-time visitor find the main action without instructions?
  • Consistency — do repeated elements (buttons, headings, spacing) behave the same way?
  • Performance awareness — are images and fonts chosen with load time in mind?
  • Accessibility — is text readable, contrast sufficient, and navigation keyboard-friendly?
  • Responsiveness — does it hold up at narrow widths, not just on a large monitor?

When to hire a designer

Hire a web designer when the site's structure and presentation are the bottleneck — a new brand, a confusing navigation, or a site that looks dated or fails on mobile. If you already have a clear design and only need it built, you may need a developer instead. For a broader look at when outside expertise is worth it, see the related question on consulting.

Where mass:werk fits

mass:werk (masswerk.at) is the home page of Norbert Landsteiner, described as covering design, web development, and consulting, alongside retro computing and computer history projects. It is a useful example of a practitioner whose work spans both design and development — and whose site also hosts interactive demos and historical emulations. If you are researching individual designers or small studios, that kind of combined profile is common.

Who Is N. Landsteiner and What Can You Find on masswerk.at?

N. Landsteiner is Norbert Landsteiner, and masswerk.at is the home page of his practice, mass:werk, which the site describes as covering design, web development, and consulting. If you are trying to put a name to the site, confirm that you have the right person, or find a particular demo or tool, the home page is the place to start: it is a portfolio and project hub rather than an encyclopedia entry about him.

Who Norbert Landsteiner is

The site presents mass:werk as Landsteiner's corporate home page and lists design, web development, and consulting as its areas of work. The site's own keywords also connect the name to retro computing and computer history, which matches the kind of browser-based projects hosted there.

That combination is the useful takeaway: he is a designer and web developer who also builds and writes about historical computing. The site does not publish a biography, a client list, or rates on the home page, so treat it as the entry point to his work rather than a full profile.

What you can find on masswerk.at

The home page is organized as a menu of sections, each leading to a different kind of content:

Section What it is for
Home The starting point and overview
About Background on mass:werk and its work
Products & Demos Projects and demonstrations, including browser-based tools
Contact How to get in touch
Games Playable games hosted on the site
Lounge A looser area for miscellaneous content
Blog Writing and updates

Two clusters stand out if you arrived through the retro-computing keywords:

  • Playable classics and emulations. The menu names Spacewar!, ELIZA, and a Talking PET 2001 emulation, all running in the browser.
  • Tools and experiments. Virtual 6502, JS/UIX, Google BBS Terminal, and Google 60 appear alongside the games.

The excerpt also repeats "Google BBS Terminal," so expect some overlap or duplication in the menu rather than a strictly one-entry-per-item list.

How to use the site depending on what you need

  • Checking who someone is. Open About first; it is the section intended to explain mass:werk. Use Contact if you need to reach Landsteiner directly.
  • Looking for a specific demo or tool. Go to Products & Demos for the project list, or Games if you want something playable. Names like Virtual 6502 and JS/UIX are the quickest way to confirm you have found the right item.
  • Following his writing. The Blog is the section for longer-form posts and updates.
  • Just exploring. The Lounge and the games are the low-commitment way in; the emulations and terminal experiments are the most distinctive part of the site.

What the site is not

masswerk.at is not a general reference page about Norbert Landsteiner. It does not present itself as an encyclopedia entry, and the home page gives no pricing, service packages, or booking details. If you need commercial terms or availability for consulting or development work, the site points you to Contact rather than publishing them, so any arrangement has to be discussed directly.

Website Overview

The available information shows a mix of normal operation and configuration gaps. Depending on how the website is used, these gaps may affect secure access or the consistency of its public presentation.

Domain and Registration

The domain uses the common .at extension, which is not an independent safety signal.

DNS and Email

The lowest TTL is 60 seconds, supporting rapid record changes at the cost of more frequent lookups. Nameservers are provided by world4you.at, indicating managed DNS hosting. MX records point to the masswerk.at email service. DNSSEC is enabled, allowing validating resolvers to authenticate signed DNS data. No CNAME was found; the observed records resolve directly to addresses.

TLS and Certificates

The certificate uses an RSA 4096-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: HSTS, CSP, X-Content-Type-Options, Referrer-Policy. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header identifies Apache without an exact version. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Apache without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The canonical URL points to another host: https://www.masswerk.at/. Search engines may consolidate indexing signals there. The title has 16 characters, within a common display range. A meta description is present, with 115 characters. The observed directives allow indexing and link following. No Generator meta tag is publicly exposed.

Hosting and Email

DNSworld4you.at
HostingIONOS SE
Emailmasswerk.at
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Austria flagAustria Inferred 81.19.159.80

Registration details

RDAP / WHOIS

RegistrarWorld4You Internet Services GmbH ( https://nic.at/registrar/61 )
RegisteredUnknown
ExpiresUnknown
Domain statusUnknown
Nameserversns1.world4you.at、ns2.world4you.at
DNSSECsigned

DNS records

DNS

TypeNameValueTTLPriority
Amasswerk.at81.19.159.8060—
MXmasswerk.atmail.masswerk.at360010
NSmasswerk.atns1.world4you.at86400—
NSmasswerk.atns2.world4you.at86400—
TXTmasswerk.atv=DMARC1;p=none;rua=mailto:[email protected];3600—
TXTmasswerk.atv=spf1 mx include:spf.w4ymail.at -all3600—
DSmasswerk.at59459 13 2 75829ca519fdcfa4d85bec926bbccff7d089d71fee007f7f4b32b2a19eb8a7e310800—
DMARC_dmarc.masswerk.atv=DMARC1;p=none;3600—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subject*.masswerk.at
IssuerLet's Encrypt
Valid until2026-11-30T02:13 · Remaining when checked: 36 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=UTF-8
cache-controlmax-age=3600
serverApache
x-frame-optionsSAMEORIGIN
permissions-policyinterest-cohort=()

Identified technologies

Apache

Pages, Search and Sharing

Meta descriptionmass:werk - media environments. The corporate home page of Norbert Landsteiner; Design, Web-Development, Consulting
Canonical URLhttps://www.masswerk.at/
LanguageEnglish (default)
Twitter CardNot detected
All bots 0 allowed · 3 disallowed
  • Disallow/demo/
  • Disallow/stats/
  • Disallow/cgi-bin/
gptbot 0 allowed · 1 disallowed
  • Disallow/

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