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proxx.app

Help your crew navigate space by marking out the black holes using proxx, your proximity scanner.

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What is PROXX?

PROXX is a free browser-based puzzle game about navigating a crew through space. According to the game's own page, you mark out black holes using "proxx, your proximity scanner," and the setup screen lets you choose difficulty, board width and height, and the number of black holes before you start. In practice it plays like a spatial-logic game: you reveal squares and use proximity clues to deduce where the hidden black holes are, then flag them so your crew can pass safely.

It suits short breaks and casual players who enjoy deduction puzzles, and the adjustable board size and hole count let you scale the challenge from a quick warm-up to a denser, more demanding grid. The trade-off is that it is a light, self-contained game rather than a deep campaign: replay value comes from reconfiguring the board, not from levels or progression.

A useful next step: open PROXX and start with a small board and few black holes to learn how the proximity readouts behave, then increase the size once the clues feel predictable.

How do I play PROXX?

PROXX is a browser-based puzzle game about finding hidden black holes on a grid using a proximity scanner. The setup screen offers four controls: Difficulty, Width, Height and Black holes, followed by a Start button. So you choose how large the board is and how many black holes are hidden on it, then begin.

How a round works

The description frames the game as helping your crew navigate space "by marking out the black holes using proxx, your proximity scanner." In practice, that means you reveal squares and read the scanner's feedback to judge how close you are to a black hole, then mark the squares you believe contain one. The grid size and black-hole count you set at the start determine how much deduction is needed: a wide, sparse board is a slow scanning exercise, while a small board packed with black holes becomes a tight logic problem where early guesses carry more risk.

A practical approach

  • Start on a lower difficulty with a modest width and height so you can learn how the scanner's proximity hints read before adding more black holes.
  • Open up the board gradually rather than clicking at random; each reveal gives you information to narrow down where the black holes sit.
  • Mark a suspected black hole as soon as the surrounding hints point to it, so you don't re-scan the same area.
  • If you want a harder session, increase the black-hole count first — it changes the puzzle more than simply enlarging the grid.

For a first attempt, a medium-sized board with a small number of black holes is the most forgiving way to see how the scanner behaves.

What do the difficulty, width, height, and black hole settings change in a PROXX game?

In PROXX, the setup fields let you shape the board before you start: Difficulty sets how the game plays, while Width, Height, and Black holes define the board's size and how many hazards it contains. The game's own setup screen lists exactly these four controls, with a Start button to begin.

What each setting changes

Setting What it changes Practical effect
Difficulty The overall challenge level of the game A higher difficulty means you need to be more careful and systematic when scanning
Width The number of columns on the board Wider boards spread the space out horizontally and take more scanning
Height The number of rows on the board Taller boards add vertical space, increasing the total number of cells
Black holes How many black holes are placed on the board More black holes mean more hazards to locate and mark before you can safely navigate

Width and height together determine the total number of cells, so increasing either one gives you more ground to cover. Black holes is the density control: the same number of black holes on a larger board is easier to work around than on a small one, because the hazards are more spread out.

A concrete scenario

Suppose you want a quick, low-pressure round to learn the proximity-scanning mechanic. A small width and height with only a few black holes keeps the board compact and the risk low, so you can focus on reading the scanner feedback. If you then want a tougher round, either raise the difficulty or increase the board size while keeping the black hole count similar—the second option stretches the same number of hazards across more cells, which changes the puzzle without simply making every move riskier.

How to choose

  • Learning the game: start small and use few black holes.
  • Longer, more deliberate sessions: increase width and height.
  • More tension per move: increase black holes or difficulty.
  • Testing your scanning skill: keep the board modest but raise the black hole count so hazards are dense.

The PROXX setup screen exposes all four values together, so the simplest next step is to adjust one setting at a time and compare how the board feels.

How does the proximity scanner help me avoid black holes?

The proximity scanner in PROXX works like the number clues in Minesweeper: when you mark a square, it tells you how close black holes are rather than showing where they are. You use those hints to reason about which squares are safe and which are likely to hide a black hole, so you can clear the board without stepping on one.

How the hints translate into moves

  • A zero or low count means the surrounding squares are relatively clear, so you can open them with little risk.
  • A high count means several black holes are packed nearby; treat the remaining unmarked squares around it as dangerous until another clue narrows things down.
  • Overlapping clues are the real tool: two adjacent numbers together usually pin down exactly which square hides a black hole, letting you flag it and avoid it.
  • Board size and black-hole count are set on the start screen (the page lists difficulty, width, height and black holes), so a larger grid with more holes gives you more clues but also more ways to guess wrong.

A practical example

Suppose a marked square shows a 1 and touches only one unmarked square. That square is almost certainly a black hole, so you flag it and avoid it. If a square shows a 2 but touches three unmarked squares, you can't be sure yet—open a safer area first and come back when a neighbouring clue overlaps.

When to be careful

The scanner only reduces uncertainty; it doesn't remove it. On dense boards, or early in a game before you have several clues, you may still have to take a calculated risk. Start from corners and edges, where each clue covers fewer squares and is easier to interpret, and only guess in the middle when the clues leave no alternative.

A good next step: before your first move on a new board, note the width, height and black-hole count, then estimate how many safe openings you can expect from edge clues—that tells you whether to play patiently or accept an early gamble.

Can I share a custom PROXX board with friends?

PROXX does not appear to offer a built-in way to share a custom board directly with friends. The page evidence shows only board setup controls—difficulty, width, height, number of black holes, and a start button—with no mention of saved boards, share links, or multiplayer invitations. So the practical answer is: you can share the setup, not a persistent board.

What sharing looks like in practice

  • Send the settings: Tell friends the width, height, black-hole count, and difficulty you used. They can recreate the same board parameters on PROXX in a few seconds.
  • Play side by side: Everyone starts a board with those settings and compares results, which works well for a casual competition.
  • Expect variation: If the board layout is generated from those settings, identical inputs may not guarantee an identical arrangement. Treat it as "same rules, similar challenge" rather than a guaranteed identical puzzle.

A concrete scenario

Suppose you find a 12×12 board with 25 black holes genuinely tough. Share that exact configuration with a friend; they enter the same numbers and play an equivalent-difficulty round. If you want a true head-to-head, agree on a time limit and compare who clears the board first.

Decision criterion

If your goal is a quick challenge among friends, sharing the settings is enough. If you need everyone to face the exact same layout, PROXX as described here does not provide that—plan to compare scores on separately generated boards instead.

Is PROXX free to play in a web browser?

Yes. PROXX is a browser-based game you can play for free; the page presents it as a game of proximity where you help your crew navigate space by marking black holes with your proximity scanner. There is nothing to install or sign up for on the page, and the start screen simply asks you to choose a difficulty, width, height and number of black holes before starting.

What this means in practice

  • Zero commitment: You can open it in a browser, pick a small board with a few black holes for a quick round, or a larger, denser board for a longer session.
  • Adjustable challenge: Difficulty, board size and black-hole count are set before each game, so the same page serves a first-time player and someone wanting a harder puzzle.
  • Best for short breaks: It suits a few minutes on a laptop or phone browser rather than a long dedicated session.

A useful next step

Start with a small board and a low black-hole count to learn how the proximity feedback reads, then increase the size and black-hole count once the signals feel intuitive. If you enjoy logic puzzles built on deduction from limited clues, this is the kind of game to try; if you want story, progression or saved scores, check the page for whether it offers them before investing time.

Related questions

More questions →
What the Difficulty, Width, Height, and Black Holes Settings Mean in PROXX

In PROXX, the start screen settings define the board you are about to scan: Width and Height set the grid size, Black holes sets how many hazards are hidden in that grid, and Difficulty adjusts the overall challenge of the round. You choose these before starting, so they determine both how much space you must clear and how densely dangerous it is.

The four settings at a glance

Setting What it controls What changing it does to play
Difficulty Overall challenge level of the round Makes the round easier or harder as a whole
Width Number of columns in the grid Widens or narrows the board
Height Number of rows in the grid Makes the board taller or shorter
Black holes How many black holes are placed Increases or decreases the number of hazards to avoid

The start screen presents these as the inputs you set before launching a round, alongside the control to begin.

Width and height: the size of the space you scan

Width and height together define the grid your crew navigates. Width is the horizontal extent (columns), height is the vertical extent (rows). A larger width or height gives you more cells to mark and more room to move, while a smaller board compresses the same decisions into less space. Because the two are set separately, you can make a wide, short board or a narrow, tall one — the shape of the space changes, not just its total size.

Black holes: the hazard count

The Black holes setting controls how many black holes are placed on the board. Black holes are the hazards your proximity scanner is designed to help you locate and avoid — the game's description frames your job as helping your crew navigate space by marking out the black holes with the scanner. Raising this number puts more hazards into the same grid; lowering it leaves more safe space.

Difficulty: the overall challenge

Difficulty affects the overall challenge of the round rather than one specific dimension. Treat it as the setting that tunes how demanding the round feels, while width, height, and black holes describe the concrete board you are working with. If you want a precise, self-designed challenge, set the board dimensions and hazard count directly; if you want a quicker adjustment to the general challenge, use difficulty.

How the settings interact

The settings are not independent in effect. The same number of black holes feels very different on a small grid than on a large one:

  • Small width/height + many black holes → a cramped, hazard-dense board where safe cells are scarce.
  • Large width/height + few black holes → an open board where hazards are sparse and scanning is more forgiving.
  • Changing difficulty shifts the overall challenge on top of whatever board shape and hazard count you have chosen.

So when you adjust one setting, consider the others: adding black holes without enlarging the grid raises the danger density, and enlarging the grid without adding black holes lowers it.

A practical way to choose your settings

  1. Decide the board size first. Pick a width and height that match how long and how large a round you want.
  2. Set the black holes relative to that size. More cells generally support more hazards; keep the ratio in mind rather than the raw count alone.
  3. Use difficulty for the final adjustment. If the round still feels too easy or too hard, change difficulty rather than reshaping the board.
  4. Start the round and observe. The scanner feedback during play is how you judge whether your combination was right; adjust and start again if needed.

Common points of confusion

  • Width and height are separate. They are not a single "size" value — a board can be wide and short or narrow and tall.
  • Black holes is a count, not a difficulty label. It tells you how many hazards are placed; difficulty is the separate overall-challenge setting.
  • These are start settings. They are chosen before the round begins, so plan the board you want rather than expecting to change it mid-round.

Once you know that width and height shape the space, black holes set the hazard count, and difficulty tunes the overall challenge, you can build the exact kind of round you want before you start scanning.

How to Play PROXX

PROXX is a browser-based logic puzzle game where you help a crew navigate space by using a proximity scanner to locate hidden black holes. To play, open proxx.app, set your difficulty, board width and height, and the number of black holes, then start the round. Your goal is to mark every black hole without accidentally opening one, using the scanner's proximity numbers to deduce where they are.

Before You Start

No account or installation is mentioned on the site — the game loads directly in the browser. The start screen presents four settings you choose before each round:

Setting What it controls
Difficulty Preset challenge level for the round
Width Number of columns on the board
Height Number of rows on the board
Black holes How many hidden black holes are placed on the board

Adjust these to make the board larger or smaller and to increase or decrease the number of black holes you need to find. When you're happy with the setup, start the round.

How a Round Works

The board is a grid of unopened cells. Somewhere in that grid are the black holes you configured. Your job is to mark each one so the crew can navigate around it.

Reading the Proximity Scanner

When you open a cell that is not a black hole, the scanner reports how close the nearest black holes are. Use these numbers the same way you would in a proximity-based deduction puzzle:

  • A number tells you how many black holes are adjacent to that cell.
  • A blank or zero result means no black holes touch that cell, so the surrounding cells are safe to open.
  • Cells near a black hole will show higher numbers, narrowing down where the black holes must sit.

Marking Black Holes

Once the numbers let you deduce a black hole's location, mark that cell instead of opening it. Marking is how you "help your crew navigate space" — the marked cells represent the hazards the crew must avoid.

The Failure Condition

Opening a cell that contains a black hole ends the round. This is why you mark suspected black holes rather than opening them: deduction first, action second.

A Practical Walkthrough

  1. Choose a small board first. Set a modest width and height with a low black-hole count so you can learn how the numbers behave.
  2. Open a cell near a corner or edge. Edge cells have fewer neighbors, so their numbers are easier to interpret.
  3. Follow the zeros. If a cell reports no nearby black holes, open its neighbors freely — they're safe.
  4. Count against the total. You know exactly how many black holes you set, so track how many you've marked. When your marked count matches the configured number, you've found them all.
  5. Mark, don't open, when in doubt. A wrong mark is recoverable; an opened black hole ends the round.

Common Sticking Points

  • Numbers feel ambiguous at the start. This is normal — early moves give you the least information. Open safe cells first and let the numbers accumulate.
  • You lose track of how many black holes remain. Check your marked count against the number you configured at the start.
  • The board feels too hard. Reduce width, height, or the black-hole count, or lower the difficulty, and start a new round.

When to Use Each Setting

  • Learning the game: small width and height, few black holes.
  • A quick session: moderate board with a low black-hole count.
  • A real challenge: larger boards and more black holes, which increase the deduction work and the cost of a wrong guess.

Start at proxx.app, set the four options, and begin with a small board until the scanner numbers feel intuitive.

What is PROXX and what kind of game is it?

PROXX is a browser-based puzzle game built around proximity. You help a crew navigate space by using a proximity scanner to mark black holes on a grid. It plays like a logic deduction game: each move gives you distance feedback, and you use that feedback to decide where the black holes must be. It suits players who like short, self-contained reasoning puzzles and want to start immediately without installing anything.

How the core loop works

The game presents a grid containing hidden black holes. Your tool is the proximity scanner. When you scan a cell, the game tells you how close that cell is to black holes rather than showing their exact positions. You combine those proximity readings across cells to deduce where the black holes sit, mark them, and thereby let the crew navigate the space safely.

The key mechanism is indirect information. A single scan rarely identifies a black hole outright; the value is in comparing readings from neighboring cells. For example, if two adjacent cells both report a very close proximity, the black hole is likely in the shared area between them, and a third scan on the far side can rule out alternatives. This is the same deduction pattern used in proximity-based puzzle games, applied to a space-navigation theme.

What you can adjust before starting

The page exposes a small set of setup controls, which define the shape of each round:

Control What it changes
Difficulty Overall challenge level of the round
Width Number of columns in the grid
Height Number of rows in the grid
Black holes How many black holes are hidden in the grid
Start Begins the game with the chosen settings

Because width, height, and black hole count are separate from difficulty, you can shape rounds to your preference: a wide, shallow grid with few black holes plays very differently from a small, dense one. The exact effect of each difficulty level is not described in the available page material, so treat difficulty as the setting to experiment with first.

Who it is for and how to approach it

PROXX fits players who enjoy deduction under uncertainty and want sessions that start and end in the browser. A practical approach:

  1. Choose a modest grid and black hole count for your first round so you can learn how scanner readings behave.
  2. Scan cells spread across the grid first to establish a baseline, then scan near cells that reported high proximity to narrow down locations.
  3. Mark a black hole only when the surrounding readings leave no other consistent position.
  4. Increase difficulty, grid size, or black hole count once the deduction pattern feels familiar.

What to keep in mind

The available page material describes the premise and the setup controls but does not detail scoring, progression, or account features. Pricing and login requirements are not stated, so do not assume the game is free or usable without signing in; check the site itself before relying on either. The most reliable way to understand the experience is to set a small grid and play one round, since the proximity feedback is easier to grasp in practice than from description.

How the Proximity Scanner Works in PROXX

The proximity scanner in PROXX tells you how close your crew is to black holes without revealing where they are. Each time you open a tile, the scanner reports a number for that tile: the count of black holes in the eight surrounding cells. A blank or zero means no black holes touch that tile, so its neighbors are safe to open. Higher numbers mean more black holes are adjacent, so you should flag the surrounding tiles instead of opening them. This is the core mechanic described on proxx.app: "Help your crew navigate space by marking out the black holes using proxx, your proximity scanner."

What the scanner actually measures

The scanner is a local count, not a direction finder. It looks only at the eight cells around the tile you just opened (horizontal, vertical, and diagonal). It does not tell you which neighbor holds a black hole, only how many of them do.

Scan result What it means What to do next
Blank / 0 No black holes in the 8 surrounding cells Open adjacent tiles freely
1 Exactly one black hole nearby Flag candidates and use other scans to narrow down
2 or more Multiple black holes nearby Avoid opening neighbors until the count is satisfied

The setup screen on proxx.app exposes Difficulty, Width, Height, and Black holes, plus a Start control. The black hole count you choose sets how dense the field is, which directly changes how often high scanner numbers appear.

How to turn scan numbers into black hole locations

The scanner becomes useful when you combine several readings. A single number is ambiguous; overlapping numbers usually are not.

  1. Open a safe starting area. Begin where you have room to read several tiles at once.
  2. Record each number. Treat every revealed tile as a constraint on its eight neighbors.
  3. Find forced placements. If a tile shows 1 and seven of its neighbors are already open or flagged safe, the remaining neighbor must be the black hole. Flag it.
  4. Use the complement rule. If a tile shows 2 and two adjacent black holes are already flagged, every other neighbor is safe to open.
  5. Cross-check shared neighbors. Two tiles that both touch the same unknown cell can confirm or eliminate it. If one shows 1 and the other shows 0, the shared cell is safe.

A concrete example

Suppose you open a tile and the scanner shows 1. You then open the tile directly above it, which also shows 1. The two tiles share three neighbors. If two of those shared cells are already open and safe, the single black hole must sit in the one remaining shared cell, so you flag it and open the rest.

Common sticking points

  • Treating a number as a direction. A 1 does not point at the black hole; it only says one exists among eight cells.
  • Flagging too early. Flagging a guess can block a tile you later need to open. Flag only when the count forces it.
  • Ignoring diagonal neighbors. The scanner counts all eight surrounding cells, so diagonal black holes still raise the number.
  • Forgetting the density setting. A higher Black holes value on the start screen means more high numbers and fewer safe openings, so adjust your caution to the difficulty you picked.

Once every non-black-hole tile is open and all black holes are marked, the round is complete. The scanner is the only information source you get, so reading it carefully, one constraint at a time, is the whole skill of the game.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2019, this domain has about 7 years of history. That suggests continuity, although ownership and purpose may have changed. The registrar, MarkMonitor Inc., specializes in corporate domain and brand management, suggesting attention to domain asset protection. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .app extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by NS1, indicating managed DNS hosting. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed. The lowest observed DNS TTL is 120 seconds.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: CSP, X-Content-Type-Options, Referrer-Policy, Permissions-Policy, clickjacking protection. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header contains the custom value Netlify. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Google Analytics, Netlify without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Twitter Card metadata is configured. The title has 27 characters, within a common display range. A meta description is present, with 97 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSNS1
HostingNetlify
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagAshburn, Virginia, United States Inferred 18.208.88.157

Registration details

RDAP / WHOIS

RegistrarMarkMonitor Inc.
Registered2019-04-29
Expires2027-04-29
Domain statusclient delete prohibited、client transfer prohibited、client update prohibited
Nameserversdns1.p06.nsone.net、dns2.p06.nsone.net、dns3.p06.nsone.net、dns4.p06.nsone.net
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Aproxx.app18.208.88.157120—
Aproxx.app98.84.224.111120—
NSproxx.appdns1.p06.nsone.net3600—
NSproxx.appdns2.p06.nsone.net3600—
NSproxx.appdns3.p06.nsone.net3600—
NSproxx.appdns4.p06.nsone.net3600—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectproxx.app
IssuerLet's Encrypt
Valid until2027-01-20T01:20 · Remaining when checked: 86 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=UTF-8
cache-controlno-cache
serverNetlify
strict-transport-securitymax-age=31536000

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Meta descriptionHelp your crew navigate space by marking out the black holes using proxx, your proximity scanner.
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