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What is RaidPlan.io?
RaidPlan.io is a browser-based planning tool for World of Warcraft raid encounters. It lets a raid leader or any group member draw a boss-fight plan on a top-down background of the encounter, then share that plan with the rest of the group.
The core idea is simple: instead of explaining positions in voice chat, you place icons and shapes on the arena and walk people through numbered steps.
What you can build
- Encounter backgrounds drawn from WoW raids across expansions, with the option to use a custom background or a different background per step.
- Objects such as cones, polygons, arrows, lines and text, plus class icons in round or flat variants.
- Player-position slots with assignments that persist across steps, so "who stands where" carries through the whole fight.
- Spell tooltips pulled into the plan; holding Shift while dragging a spell icon adds the full tooltip.
- Per-step notes with optional headers and footers, and plan notes that support Markdown formatting.
Collaboration and review Real-time collaboration is listed as a free feature: when two or more signed-in users open a plan in the editor, they can edit together. It is noted as being in beta. Separately, a VOD review area supports adding streams, YouTube videos and unlisted streams, with connections to Warcraft Logs and FF Logs.
Who it suits
- Raid leaders preparing a strategy before raid night and wanting a visual reference.
- Officers or any raider asked to explain a mechanic, since a shared plan beats a paragraph of text.
- Groups reviewing a wipe: pair a plan with a log or VOD and mark where things went wrong.
Trade-offs to expect
- A plan is only as good as its background. Some assets are missing for certain encounters, and you fall back to a custom layout.
- Real-time editing requires signing in, and it is still beta, so keep a saved version of anything important.
- Scale matters for distance-based mechanics. True Scale bases sizes and coordinates on in-game yards for The Venomous Abyss, and the Measure tool calculates in-game distances; older plans may need their background switched to a newer one to pick this up.
Next step Open a plan for the encounter you are progressing and build the first pull only: starting positions, the first mechanic, and one movement arrow. Add steps as your group learns the fight, and use slots so assignments stay consistent between attempts. If you want alternatives for comparison, Method publishes written raid guides, and Warcraft Logs is where the log review half of your preparation happens.
How do I create a raid plan for a World of Warcraft boss?
Start by opening RaidPlan.io and choosing Create a raid plan for the encounter you're preparing. Pick the raid and boss from the background list, then work through the fight step by step: place boss and add markers, position players, and add arrows, cones or lines for movement and mechanics. Use the Slots feature to assign players to numbered positions so assignments persist across all steps, and add per-step notes so viewers know what changes each phase.
A practical workflow:
- Set the arena. Select the encounter background; for The Venomous Abyss, sizes and coordinates are based on in-game yards, so you can measure real distances with the Measure tool.
- Place the boss and adds. Drop boss icons and any relevant spell icons; hold Shift and drag a spell icon to embed its full tooltip directly into the plan.
- Assign players. Use Slots to give each raider a numbered position. Because assignments stick to the number, they carry over as you add steps.
- Draw the mechanics. Add arrows, lines, cones and polygons for soaks, spreads, cones and movement paths. Lock or tether objects if they should move together.
- Build the steps. Each step can have its own background, notes with optional header and footer, and a preview of what viewers will see.
- Share and review. Real-time collaboration lets signed-in users edit a plan together, and VOD review supports adding streams and YouTube videos for log or footage review.
If you're planning for a raid team, assign one person to build the plan and others to comment in a collaborative session rather than each making their own version. For a quick pick-up group, a single-step plan with marked soaks and a movement arrow is usually enough. RaidPlan.io is the planner itself; for encounter research alongside it, Warcraft Logs and YouTube are common companions, but the plan you share with your group should live in one link.
Can I collaborate with my raid group on a plan in real time?
Yes. RaidPlan.io supports real-time collaboration: when two or more people open the same plan in the editor, changes sync live. You need to be signed in to a RaidPlan account to join a collaborative session, and the feature is free (currently in beta).
What this looks like in practice A raid leader opens the plan during a break, and officers or raiders join from their own devices. One person drags a boss marker while another places a healing cooldown marker, and everyone sees both moves. Assignments are especially useful here: player positions stick to a slot number and persist across all steps, so you can adjust mechanics without re-placing the same names on every slide.
Practical caveats
- Collaboration is beta, so expect occasional hiccups; keep a fallback (screenshots or a shared VOD review) if a session is critical.
- Real-time editing suits live discussion, not silent solo prep. For a clean final version, designate one editor and have others suggest changes in voice chat.
- Only signed-in users can join, so plan for account setup before raid night.
Next step Open your plan in the editor with one other person and test a small change—move a marker and add a per-step note—to confirm the sync works on your devices before relying on it mid-raid. For broader raid planning context, see Warcraft Logs and RaidPlan.io.
How do I assign player positions and keep them consistent across steps?
Use the Slots feature to assign player positions, then let those assignments carry across every step of the plan.
How slot assignments work
RaidPlan.io added Slots for player position assignments, and the page states that assignments stick to a number and persist across all steps. In practice, this means you assign a player to a numbered slot once, and that player stays tied to that number as you move through the encounter timeline. You do not need to re-place everyone on each step.
A typical workflow:
- Create the plan for the encounter.
- Place your slots on the background to match the positions you want.
- Assign each player to a slot number.
- Build your steps as usual. The slot assignments remain in place across steps, so you can focus on movement, mechanics and timing instead of re-drawing the roster each time.
Why this matters for raid leading
Consistency is the main benefit. If a player knows they are "Slot 4", that number means the same thing from pull to pull and from step to step. When you review the plan with your group, you can call out slot numbers rather than describing positions, which reduces confusion during explanations.
It also helps when you revise a plan. If you add or reorder steps, the slot assignments persist, so you are not rebuilding the roster from scratch.
Practical considerations
- Assignments are tied to numbers, so decide your numbering scheme early (for example, by group, by role, or by clock position) and keep it stable.
- If you swap a player in or out, update the slot assignment rather than moving the whole plan around.
- Use per-step notes to explain what each slot does at that moment, since the slot itself only holds the position assignment.
Next step
Open the plan editor and look for the Slots option when placing player positions. Check the Hotkey guide under Menu → Hotkeys if you want to place and adjust slots faster. RaidPlan.io is at RaidPlan.io.
Does RaidPlan.io support reviewing VODs and combat logs?
Yes. RaidPlan.io includes a VOD review area that supports adding multiple streams, YouTube videos, and unlisted streams, plus connections to WCL/FFL (combat log) data. The same planner also supports in-plan notes, per-step notes, and tooltips, so review and planning can live in one file rather than being split across tools.
H3 What the review tools are for
- VOD review: Pull raid footage into the plan so a group can point at a specific pull or moment instead of scrubbing through separate videos.
- Combat log connection: Link log data so performance questions can be checked against what happened in the encounter.
- Planner context: Backgrounds, steps, and notes let you annotate the reviewed moment with the planned positioning or assignment.
H3 A practical review workflow
- Create a plan for the encounter and set the background.
- Add the relevant VODs or unlisted streams.
- Connect the log source (WCL/FFL) for the same pulls.
- Use steps and per-step notes to mark where the group deviated from the plan.
- Share the plan so raiders can see the reviewed moment alongside the intended positioning.
H3 Whose observations these are The page's update notes describe the VOD review changes and the improved WCL/FFL connection stability. That is the product's own changelog, not an independent test. My practical read: the value depends on your group already using logs and VODs. If your raid team reviews footage in Discord after raid nights, a shared plan that holds both the video and the log context reduces the "which pull was that?" problem. If your group only needs a positioning diagram, the review features are extra surface area you may not touch.
H3 Decide by your review habit
- Choose it if your group already reviews logs and VODs together and wants the plan, footage, and notes in one place.
- Skip the review side if you only need a boss positioning planner and handle VOD review elsewhere.
- Check first if you need a specific log format or a particular streaming source; support is described for YouTube, unlisted streams, and WCL/FFL, so confirm your exact source before committing.
Next step: open a plan for your current progression boss and add one VOD plus one log link to see whether the combined view actually saves your group time. If you also compare tools, Warcraft Logs is the usual home for combat log analysis, and YouTube hosts many raid VODs.
Is RaidPlan.io free to use?
Yes, RaidPlan.io is free to use. The site's own update notes state that its real-time collaboration feature "is and will remain free for all users," and the planner itself is presented as an open tool for building World of Warcraft boss plans — you can start creating a plan without any mention of a paid tier.
A few practical points from the site's own announcements:
- Collaboration is free but gated by an account. You must be signed in to a RaidPlan account to join someone else's collaborative editing session. The feature was also described as being in beta, so expect occasional rough edges.
- No pricing signals are advertised on the page. There are no subscription tiers, payment platforms or upgrade prompts in the material the site provides — just a "Create a raid plan" entry point.
- Free doesn't mean unlimited polish. The developers note that some raid assets may be missing, and that you can fall back to a custom layout. That's a content-completeness caveat, not a paywall.
Who this suits
| Use case | Fit |
|---|---|
| A raid leader sketching boss positioning for a pick-up group | Strong — no cost barrier to sharing a plan |
| A guild running live co-editing during a raid night | Good, with the beta caveat |
| Someone wanting polished, fully populated art for every encounter | Mixed — missing assets may require custom work |
If you're evaluating it for a guild, the sensible next step is to create one plan for an upcoming boss, share the link with two or three raiders, and test the real-time editing yourself before committing your whole roster to it. For broader raid strategy reference alongside your own plans, Warcraft Logs is the usual companion for reviewing pulls.
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