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raidplan.io

Raid boss planner for World of Warcraft

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What is RaidPlan.io?

RaidPlan.io is a browser-based planning tool for World of Warcraft raid encounters. It lets a raid leader or any group member draw a boss-fight plan on a top-down background of the encounter, then share that plan with the rest of the group.

The core idea is simple: instead of explaining positions in voice chat, you place icons and shapes on the arena and walk people through numbered steps.

What you can build

  • Encounter backgrounds drawn from WoW raids across expansions, with the option to use a custom background or a different background per step.
  • Objects such as cones, polygons, arrows, lines and text, plus class icons in round or flat variants.
  • Player-position slots with assignments that persist across steps, so "who stands where" carries through the whole fight.
  • Spell tooltips pulled into the plan; holding Shift while dragging a spell icon adds the full tooltip.
  • Per-step notes with optional headers and footers, and plan notes that support Markdown formatting.

Collaboration and review Real-time collaboration is listed as a free feature: when two or more signed-in users open a plan in the editor, they can edit together. It is noted as being in beta. Separately, a VOD review area supports adding streams, YouTube videos and unlisted streams, with connections to Warcraft Logs and FF Logs.

Who it suits

  • Raid leaders preparing a strategy before raid night and wanting a visual reference.
  • Officers or any raider asked to explain a mechanic, since a shared plan beats a paragraph of text.
  • Groups reviewing a wipe: pair a plan with a log or VOD and mark where things went wrong.

Trade-offs to expect

  • A plan is only as good as its background. Some assets are missing for certain encounters, and you fall back to a custom layout.
  • Real-time editing requires signing in, and it is still beta, so keep a saved version of anything important.
  • Scale matters for distance-based mechanics. True Scale bases sizes and coordinates on in-game yards for The Venomous Abyss, and the Measure tool calculates in-game distances; older plans may need their background switched to a newer one to pick this up.

Next step Open a plan for the encounter you are progressing and build the first pull only: starting positions, the first mechanic, and one movement arrow. Add steps as your group learns the fight, and use slots so assignments stay consistent between attempts. If you want alternatives for comparison, Method publishes written raid guides, and Warcraft Logs is where the log review half of your preparation happens.

How do I create a raid plan for a World of Warcraft boss?

Start by opening RaidPlan.io and choosing Create a raid plan for the encounter you're preparing. Pick the raid and boss from the background list, then work through the fight step by step: place boss and add markers, position players, and add arrows, cones or lines for movement and mechanics. Use the Slots feature to assign players to numbered positions so assignments persist across all steps, and add per-step notes so viewers know what changes each phase.

A practical workflow:

  • Set the arena. Select the encounter background; for The Venomous Abyss, sizes and coordinates are based on in-game yards, so you can measure real distances with the Measure tool.
  • Place the boss and adds. Drop boss icons and any relevant spell icons; hold Shift and drag a spell icon to embed its full tooltip directly into the plan.
  • Assign players. Use Slots to give each raider a numbered position. Because assignments stick to the number, they carry over as you add steps.
  • Draw the mechanics. Add arrows, lines, cones and polygons for soaks, spreads, cones and movement paths. Lock or tether objects if they should move together.
  • Build the steps. Each step can have its own background, notes with optional header and footer, and a preview of what viewers will see.
  • Share and review. Real-time collaboration lets signed-in users edit a plan together, and VOD review supports adding streams and YouTube videos for log or footage review.

If you're planning for a raid team, assign one person to build the plan and others to comment in a collaborative session rather than each making their own version. For a quick pick-up group, a single-step plan with marked soaks and a movement arrow is usually enough. RaidPlan.io is the planner itself; for encounter research alongside it, Warcraft Logs and YouTube are common companions, but the plan you share with your group should live in one link.

Can I collaborate with my raid group on a plan in real time?

Yes. RaidPlan.io supports real-time collaboration: when two or more people open the same plan in the editor, changes sync live. You need to be signed in to a RaidPlan account to join a collaborative session, and the feature is free (currently in beta).

What this looks like in practice A raid leader opens the plan during a break, and officers or raiders join from their own devices. One person drags a boss marker while another places a healing cooldown marker, and everyone sees both moves. Assignments are especially useful here: player positions stick to a slot number and persist across all steps, so you can adjust mechanics without re-placing the same names on every slide.

Practical caveats

  • Collaboration is beta, so expect occasional hiccups; keep a fallback (screenshots or a shared VOD review) if a session is critical.
  • Real-time editing suits live discussion, not silent solo prep. For a clean final version, designate one editor and have others suggest changes in voice chat.
  • Only signed-in users can join, so plan for account setup before raid night.

Next step Open your plan in the editor with one other person and test a small change—move a marker and add a per-step note—to confirm the sync works on your devices before relying on it mid-raid. For broader raid planning context, see Warcraft Logs and RaidPlan.io.

How do I assign player positions and keep them consistent across steps?

Use the Slots feature to assign player positions, then let those assignments carry across every step of the plan.

How slot assignments work

RaidPlan.io added Slots for player position assignments, and the page states that assignments stick to a number and persist across all steps. In practice, this means you assign a player to a numbered slot once, and that player stays tied to that number as you move through the encounter timeline. You do not need to re-place everyone on each step.

A typical workflow:

  1. Create the plan for the encounter.
  2. Place your slots on the background to match the positions you want.
  3. Assign each player to a slot number.
  4. Build your steps as usual. The slot assignments remain in place across steps, so you can focus on movement, mechanics and timing instead of re-drawing the roster each time.

Why this matters for raid leading

Consistency is the main benefit. If a player knows they are "Slot 4", that number means the same thing from pull to pull and from step to step. When you review the plan with your group, you can call out slot numbers rather than describing positions, which reduces confusion during explanations.

It also helps when you revise a plan. If you add or reorder steps, the slot assignments persist, so you are not rebuilding the roster from scratch.

Practical considerations

  • Assignments are tied to numbers, so decide your numbering scheme early (for example, by group, by role, or by clock position) and keep it stable.
  • If you swap a player in or out, update the slot assignment rather than moving the whole plan around.
  • Use per-step notes to explain what each slot does at that moment, since the slot itself only holds the position assignment.

Next step

Open the plan editor and look for the Slots option when placing player positions. Check the Hotkey guide under Menu → Hotkeys if you want to place and adjust slots faster. RaidPlan.io is at RaidPlan.io.

Does RaidPlan.io support reviewing VODs and combat logs?

Yes. RaidPlan.io includes a VOD review area that supports adding multiple streams, YouTube videos, and unlisted streams, plus connections to WCL/FFL (combat log) data. The same planner also supports in-plan notes, per-step notes, and tooltips, so review and planning can live in one file rather than being split across tools.

H3 What the review tools are for

  • VOD review: Pull raid footage into the plan so a group can point at a specific pull or moment instead of scrubbing through separate videos.
  • Combat log connection: Link log data so performance questions can be checked against what happened in the encounter.
  • Planner context: Backgrounds, steps, and notes let you annotate the reviewed moment with the planned positioning or assignment.

H3 A practical review workflow

  1. Create a plan for the encounter and set the background.
  2. Add the relevant VODs or unlisted streams.
  3. Connect the log source (WCL/FFL) for the same pulls.
  4. Use steps and per-step notes to mark where the group deviated from the plan.
  5. Share the plan so raiders can see the reviewed moment alongside the intended positioning.

H3 Whose observations these are The page's update notes describe the VOD review changes and the improved WCL/FFL connection stability. That is the product's own changelog, not an independent test. My practical read: the value depends on your group already using logs and VODs. If your raid team reviews footage in Discord after raid nights, a shared plan that holds both the video and the log context reduces the "which pull was that?" problem. If your group only needs a positioning diagram, the review features are extra surface area you may not touch.

H3 Decide by your review habit

  • Choose it if your group already reviews logs and VODs together and wants the plan, footage, and notes in one place.
  • Skip the review side if you only need a boss positioning planner and handle VOD review elsewhere.
  • Check first if you need a specific log format or a particular streaming source; support is described for YouTube, unlisted streams, and WCL/FFL, so confirm your exact source before committing.

Next step: open a plan for your current progression boss and add one VOD plus one log link to see whether the combined view actually saves your group time. If you also compare tools, Warcraft Logs is the usual home for combat log analysis, and YouTube hosts many raid VODs.

Is RaidPlan.io free to use?

Yes, RaidPlan.io is free to use. The site's own update notes state that its real-time collaboration feature "is and will remain free for all users," and the planner itself is presented as an open tool for building World of Warcraft boss plans — you can start creating a plan without any mention of a paid tier.

A few practical points from the site's own announcements:

  • Collaboration is free but gated by an account. You must be signed in to a RaidPlan account to join someone else's collaborative editing session. The feature was also described as being in beta, so expect occasional rough edges.
  • No pricing signals are advertised on the page. There are no subscription tiers, payment platforms or upgrade prompts in the material the site provides — just a "Create a raid plan" entry point.
  • Free doesn't mean unlimited polish. The developers note that some raid assets may be missing, and that you can fall back to a custom layout. That's a content-completeness caveat, not a paywall.

Who this suits

Use case Fit
A raid leader sketching boss positioning for a pick-up group Strong — no cost barrier to sharing a plan
A guild running live co-editing during a raid night Good, with the beta caveat
Someone wanting polished, fully populated art for every encounter Mixed — missing assets may require custom work

If you're evaluating it for a guild, the sensible next step is to create one plan for an upcoming boss, share the link with two or three raiders, and test the real-time editing yourself before committing your whole roster to it. For broader raid strategy reference alongside your own plans, Warcraft Logs is the usual companion for reviewing pulls.

Related questions

More questions →
Does RaidPlan.io Support Real-Time Collaboration on Raid Plans?

Yes. RaidPlan.io added real-time collaboration on Aug 22, 2026, and it is free for all users. Two or more people can edit the same plan at once, and the session starts automatically as soon as a second user opens that plan in the editor. The one hard requirement is that anyone joining a collaborative session must be signed in to a RaidPlan account. The feature is also still labeled beta, so the site asks users to report any problems.

How the collaboration session works

There is no separate "start collaboration" button to hunt for. The behavior described in the site's update notes is:

  1. One user opens a plan in the editor.
  2. A second user opens the same plan in the editor.
  3. Collaboration begins immediately — both users can make changes in real time.

That means the sharing step happens before the editing step: the other person needs access to the plan itself, then opens it in the editor rather than in a view-only mode.

The sign-in requirement

The only stated precondition is authentication. Per the release note, "You must be signed in to a RaidPlan account to join a collaborative session." So if a collaborator opens the plan while signed out, they should not expect to be able to edit alongside you. Have everyone create or sign in to an account first, then open the plan.

Cost and stability

Question Answer from the site
Is collaboration paid? No — "This feature is and will remain free for all users."
Is it finished? No — it is in beta
What if something breaks? The site asks users to report issues

The "will remain free" wording is the site's own commitment, not an inference. Treat the beta label as the practical caveat: for a raid night where the plan must be right, keep a saved copy or a fallback so a beta glitch doesn't cost you the pull.

Practical notes for using it

  • Everyone signs in first. This is the step most likely to trip up a last-minute collaborator.
  • Open the plan in the editor, not just the viewer. Collaboration is triggered by editor sessions.
  • Expect live changes from others. Since edits apply in real time, coordinate who is moving which markers to avoid two people fighting over the same object.
  • Report beta issues. The update note explicitly invites feedback if you hit problems.

If your group only needs one person to build the plan and everyone else to read it, collaboration isn't required — but if you want a tank, a healer, and a raid lead all placing markers at once, the feature supports exactly that, provided each of them is signed in.

What Review and Planning Features Does RaidPlan.io Offer?

RaidPlan.io is a browser-based raid boss planner for World of Warcraft, and its feature set extends well beyond drawing shapes on a background. According to the site's update log, it now includes VOD review with multiple streams, Warcraft Logs and FF Logs connections, per-step notes with markdown formatting, object grouping and tethering tools, and real-time collaboration. These features are relevant if you want to prepare a strategy, review a pull with your group, or annotate a plan in detail rather than just sketch positions.

VOD review and log connections

The planner's review side is built around pulling in recorded footage and combat logs:

  • Multiple streams per review. The maximum number of streams you can add was increased, so a single review session can hold more than one point of view.
  • YouTube and unlisted stream support. You can add YouTube videos and unlisted streams, not just live or public ones.
  • Warcraft Logs / FF Logs connection. The update notes mention improved WCL/FFL connection stability, meaning you can connect log data to your review.

This matters when you want to compare what a plan says should happen against what actually happened in a pull. For example, if your group wiped on a specific mechanic, you can load the relevant VOD and log, then walk through the timeline with your plan open beside it.

Planning and annotation features

The planner itself received a significant overhaul. The notable additions include:

Feature What it does
Custom backgrounds Use a custom background while selecting a raid encounter
Per-step backgrounds Steps can have unique backgrounds, even from different bosses or raids
Plan notes Supports markdown formatting
Per-step notes Optional header and footer per step
Viewer preview Shows a preview of what viewers will see
Undo/redo Standard editing history
Layer management Organize overlapping elements
Custom vanity URLs Branded links for your plans
Object pinning Pin objects to other objects (grouping)
Object tethering Tether objects to other objects (line links)
Facing lock Lock an object's facing direction to another object
Improved arrows and lines Better directional and path tools
Embedded text Basic formatting inside text elements
New objects Cones, assignment lists, polygons

The pinning, tethering, and facing-lock options are the ones that change how you build a plan. Instead of placing a marker and hoping it stays aligned when you move something, you can attach it to another object so it follows. For example, you can tether a soak marker to a boss icon so the marker moves with the boss when you reposition it.

Scale, measurement, and assignments

For The Venomous Abyss, sizes and coordinates are now based on in-game yards, so distances in your plan correspond to actual in-game distances. If you created a plan before this change, switching the background to a newer one enables the feature. A Measure tool was also added to calculate in-game distances.

Assignments are handled through Slots — player position assignments that stick to a number and persist across all steps. This means you can assign a player to a slot once and have that assignment carry through the whole plan rather than re-placing it on every step.

Real-time collaboration

Real-time collaboration lets multiple users edit the same plan at once. Collaboration starts automatically when two or more users open a plan in the editor, and you must be signed in to a RaidPlan account to join a collaborative session. The site states this feature is and will remain free for all users, though it is in beta.

Practical takeaways

If your goal is strategy prep, the pinning, tethering, per-step notes, and yard-based scale give you precise control over how a plan reads. If your goal is review, the VOD and log connections let you pair footage with your plan. If your goal is group editing, real-time collaboration removes the need to pass a file back and forth — but note the beta status and the sign-in requirement.

One caveat: the update notes mention that developer integration docs will be added at a later date, so API-level integrations are not documented yet. For now, the review and planning features described above are the ones available through the site itself.

How to Create and Share a Raid Plan on RaidPlan.io

RaidPlan.io is a browser-based planner for World of Warcraft raid bosses. You can create a plan by opening the planner, choosing a raid encounter background, placing class icons, spells, arrows, and other objects, organizing everything into steps, and then sharing the result with your group. Real-time collaboration is available, but you must be signed in to a RaidPlan account to join a collaborative session.

Before You Start

  • A browser and a RaidPlan.io account if you want to save plans or collaborate in real time.
  • The raid encounter you want to plan for. The site includes all WoW raids from all expansions, though some assets may be missing.
  • If you are planning for The Venomous Abyss, sizes and coordinates are based on in-game yards, so distances you place match actual in-game distances.

Create a New Plan

  1. Open the planner from the site's "Create a raid plan" entry point.
  2. Select a raid encounter background. You can also use a custom background while selecting a raid encounter.
  3. Place your objects. Available elements include class icons, spells, arrows, lines, cones, polygons, assignment lists, and embedded text.
  4. Use the Measure tool to calculate in-game distances.
  5. Add notes to explain the plan. Plan notes support markdown formatting, and each step can have its own notes with an optional header and footer.
  6. Organize the plan into steps. Steps can include unique backgrounds, even from different bosses or different raids.
  7. Check the preview to see what viewers will see.

Useful Editing Features

  • Undo/redo for correcting mistakes.
  • Layer management to control what sits on top of what.
  • Pinning and tethering: objects can be pinned to other objects (grouping) or tethered to other objects (line links).
  • Facing direction lock: an object's facing direction can be locked to another object.
  • Slots: player position assignments that stick to a number and persist across all steps.
  • Spell tooltips: hold Shift and drag a spell icon to add its full tooltip directly into your plan. Tooltips can be viewed by difficulty.
  • Hotkey guide: available under Menu -> Hotkeys.

Share the Plan

Once your plan is ready, share it with your group so they can view the steps, notes, and object placements. Custom vanity URLs are supported, which makes the link easier to pass around.

Collaborate in Real Time

Real-time collaboration lets other users join and make changes to your plans at the same time. Collaboration starts immediately when two or more users open a plan in the editor. You must be signed in to a RaidPlan account to join a collaborative session. This feature is free for all users and is currently in beta.

Common Issues to Watch For

  • Missing assets: some raid assets may be missing, but you can still create plans using the custom layout.
  • Older plans and true scale: if you created a plan before the true-scale update for The Venomous Abyss, switching the background to a newer one enables the feature.
  • Collaboration is in beta: if you run into issues, report them through the site's Discord or directly to the developer.
What Is RaidPlan.io? A Browser-Based WoW Raid Boss Planner

RaidPlan.io is a browser-based planning tool for World of Warcraft raid bosses, used to build visual, step-by-step encounter plans that can be shared and reviewed with your group. It fits raid leaders, officers, and anyone who needs to explain positioning, assignments, and movement before or after a pull. You do not need to install anything — plans are created and viewed in the browser, and the site covers raids from multiple WoW expansions.

What you can actually build

A plan is a sequence of steps drawn on top of a boss encounter background. Each step can hold its own layout, so you can show "before pull," "during phase 1," and "after the first soak" as separate frames rather than cramming everything into one image.

Elements you can place and adjust include:

  • Class icons with round and flat color variants
  • Slots for player position assignments, which stick to a number and persist across all steps
  • Cones, lines, and polygons for danger zones, soak areas, and movement paths
  • Arrows and lines with cone distance and line length properties
  • Text elements with basic formatting
  • Assignment lists for who does what

Objects can be pinned to each other (grouping), tethered to each other (line links), or have their facing direction locked to another object. There is also a Measure tool for calculating in-game distances, and a Hotkey guide under Menu → Hotkeys.

Steps, notes, and backgrounds

Plans are not limited to one boss or one raid. You can use a custom background while selecting an encounter, and individual steps may use different backgrounds — including bosses from different raids. That makes it possible to build a single plan that walks through a full raid night rather than one encounter.

Plan notes support markdown formatting, and each step can have its own notes with an optional header and footer. A preview shows what viewers will see, so you can check readability before sharing.

Sharing and real-time collaboration

Plans can be shared with other players for review. Since August 22, 2026, RaidPlan.io also supports real-time collaboration: when two or more users open a plan in the editor, collaboration starts immediately, and changes are made together. Joining a collaborative session requires being signed in to a RaidPlan account. The feature is in beta, and the site states it is and will remain free for all users.

If you hit problems with collaboration, the site directs users to its Discord or to the developer directly.

VOD review and logs

Beyond drawing plans, the tool includes a review side. You can add streams for VOD review, with YouTube video and unlisted stream support, and the maximum number of streams you may add was increased in a July 25, 2026 update. WCL/FFL connection stability was also improved in that release, so you can review logs alongside the plan.

Coverage and accuracy caveats

RaidPlan.io added all WoW raids from all expansions. The site notes that some assets may be missing, but you can still create plans using a custom layout.

For The Venomous Abyss specifically, sizes and coordinates are based on in-game yards as of August 5, 2026. If you created a plan before that release, switching the background to a newer one enables true scale. Spell tooltips can be viewed by difficulty, and holding Shift while dragging a spell icon adds its full tooltip directly into your plan.

When it is the right tool

Use RaidPlan.io when you need to communicate spatial information — where to stand, where to move, which group handles which mechanic — and a wall of text or a single static image is not enough. It is less useful if your group already runs a different planning tool and does not want to maintain plans in two places, or if you only need a quick verbal explanation for a simple encounter.

To start, open the planner and create a raid plan for your target encounter; the site's own entry point for this is the "Create a raid plan" link on the homepage.

How RaidPlan.io Handles In-Game Scale and Distance Measurement

RaidPlan.io supports true in-game scale for at least some encounters: when you create a plan for The Venomous Abyss, object sizes and coordinates are based on in-game yards rather than arbitrary pixels. A Measure tool is also available to calculate in-game distances directly on the plan. The catch is that scale is tied to the background you use — plans made before the True Scale release need their background switched to a newer one before the feature applies.

What "True Scale" means in practice

In a true-scale plan, the distances you draw correspond to actual distances in the game world. If a mechanic forces players to spread 5 yards apart, a 5-yard gap on the plan represents that same 5 yards in the encounter.

According to the RaidPlan.io changelog (Aug 5, 2026), this applies to The Venomous Abyss: "sizes and coordinates will now be based on in-game yards." That covers the geometry you place on the plan — object sizes and their coordinates — not just a visual label.

Which encounters are covered

The changelog names The Venomous Abyss specifically. Other encounters are not confirmed as true-scale in the available material, so treat yard-based sizing as encounter-dependent rather than universal. If precise distances matter for a fight, verify the behavior on that encounter's background before relying on it.

Using the Measure tool

The Measure tool was added alongside True Scale to "calculate in-game distances." The workflow is straightforward:

  1. Open a plan in the editor.
  2. Select the Measure tool.
  3. Draw between two points on the plan.
  4. Read the resulting distance in in-game yards.

The expected result is a yard value you can compare against mechanic ranges (soak radii, spread requirements, stack distances) instead of eyeballing pixel gaps. The tool measures; it does not automatically place objects for you.

Why older plans may not show true scale

Scale is bound to the background. The changelog states that if you created a plan before the True Scale release, "switching the background to a newer one will enable this feature." So a plan that still uses an older background can keep displaying non-yard sizing even though the feature exists.

If distances look wrong on an existing plan, the first thing to check is the background, not the objects.

Related distance and geometry features

True Scale sits alongside other measurement-oriented additions from the same update:

Feature What it does
True Scale Sizes and coordinates based on in-game yards (Venomous Abyss)
Measure tool Calculates in-game distances on the plan
Cone distance property Sets distance for cone-shaped objects
Line length property Sets length for line objects
Hotkey guide Available under Menu → Hotkeys

Cone distance and line length matter because cones and lines are the shapes most often used to represent cleaves, breaths, and frontal mechanics — the same mechanics where yard accuracy is most useful.

Practical checklist

  • New plan for The Venomous Abyss: create it normally; yard-based sizing applies.
  • Existing plan with odd distances: switch the background to a newer one to enable True Scale.
  • Need a specific distance: use the Measure tool rather than estimating.
  • Building a cone or line: set the distance/length property explicitly so it matches the mechanic.
  • Unsure of a shortcut: check Menu → Hotkeys.

One limitation worth noting: the available material confirms true scale for The Venomous Abyss and describes the Measure tool generally, but does not list every encounter where yard-based sizing is active. Confirm on the specific encounter background you plan to use.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2018, this domain has about 7 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .io extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Proton Mail email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: HSTS, Permissions-Policy. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies Next.js, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Twitter Card metadata is configured. The title has 44 characters, within a common display range. A meta description is present, with 39 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailProton Mail
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.26.12.68

Registration details

RDAP / WHOIS

RegistrarKey-Systems GmbH
Registered2018-11-28
Expires2028-11-28
Domain statusclientDeleteProhibited https://icann.org/epp#clientDeleteProhibited、clientTransferProhibited https://icann.org/epp#clientTransferProhibited
Nameserversdarwin.ns.cloudflare.com、grace.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Araidplan.io104.26.12.68300—
Araidplan.io104.26.13.68300—
Araidplan.io172.67.72.23300—
AAAAraidplan.io2606:4700:20::681a:c44300—
AAAAraidplan.io2606:4700:20::681a:d44300—
AAAAraidplan.io2606:4700:20::ac43:4817300—
MXraidplan.iomail.protonmail.ch30010
MXraidplan.iomailsec.protonmail.ch30020
NSraidplan.iodarwin.ns.cloudflare.com86400—
NSraidplan.iograce.ns.cloudflare.com86400—
TXTraidplan.ioprotonmail-verification=35ef5102c3a1c14fc5c6b49beff87fe8d17f002c300—
TXTraidplan.iov=spf1 include:_spf.protonmail.ch mx ~all300—
DMARC_dmarc.raidplan.iov=DMARC1; p=none;300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectraidplan.io
IssuerGoogle Trust Services
Valid until2026-12-22T20:34 · Remaining when checked: 83 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
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Meta descriptionRaid boss planner for World of Warcraft
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LanguageEnglish (default)
Twitter Cardsummary_large_image
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