Website Review
What is Segra?
Segra is a free, open-source game recorder built on OBS. It runs in the background while you play, capturing up to 4K at 144 FPS, and gives you two ways to keep the good parts: press a hotkey to bookmark a moment as it happens, or let automatic clipping detect kills, assists and deaths and cut them into a highlight video afterward.
How people actually use it
- Manual bookmarking: You finish a clutch round, hit the hotkey, and later trim that moment in the built-in editor and upload it. Nothing is decided for you; the hotkey just marks the spot.
- Automatic highlights: You play normally with no hotkeys at all, then review a single highlight reel of your kills. This suits players who forget to record or don't want recording to compete for attention during a match.
- Sharing: Clips upload from the app, so the intended flow ends with a link you can paste into a group chat rather than a raw file you have to host yourself.
Who it fits
| If you want… | Segra's approach |
|---|---|
| Automatic kill clips with no input | Automatic clipping across supported games |
| Full control over what gets saved | Hotkey bookmarking plus a manual editor |
| To inspect or modify the recorder | Open-source code (GPLv2) built on OBS |
| To record a game nobody has heard of | Any PC game can be recorded; a verified list covers titles with deeper integration |
The trade-off is the usual one for automatic clipping: highlight detection is game-specific, so it is strongest in the titles Segra has verified — Counter-Strike 2, Dota 2, Grand Theft Auto V, League of Legends, Minecraft, PUBG, Rainbow Six Siege, Rocket League, RuneScape: Dragonwilds, Rust and War Thunder — and effectively absent elsewhere. In unverified games you still get ordinary background recording, but you are back to pressing the hotkey yourself. Because it is built on OBS, expect OBS-style capture behavior and settings rather than a fully locked-down console-like experience.
Next step: if you mainly play one of the verified multiplayer titles, install it and try a session with automatic clipping on to see whether its kill detection matches how you'd have clipped the same match by hand. If you play a mix of games, test the hotkey workflow first — that path works everywhere. The project is community-driven, so bugs and feature requests go through GitHub issues and pull requests rather than a support desk.
How does Segra automatically clip kills and highlights in supported games?
Segra monitors specific in-game events through game integration rather than analyzing raw video. In supported titles, it detects kills, assists and deaths as they happen, then assembles your kills into a single highlight video once you stop playing. Alongside that, a hotkey lets you bookmark a moment manually while you play, which you can later trim in the built-in editor and upload for sharing.
The automatic path and the manual path serve different habits:
- Automatic clipping — best if you don't want to think about recording. You just play; Segra collects the kill events and produces a highlight reel afterwards. Useful for session recaps or montages.
- Hotkey bookmarking — best for moments the game doesn't register as a stat: a clutch, a funny fail, a lucky escape. You mark it live, cut it afterwards.
Automatic clipping depends on the game exposing those events, which is why it's limited to a verified list — Counter-Strike 2, Dota 2, Grand Theft Auto V, League of Legends, Minecraft, PUBG, Rainbow Six Siege, Rocket League, RuneScape: Dragonwilds, Rust and War Thunder. Everything else still records, since capture runs at the video level (up to 4K at 144 FPS), but you'd rely on the hotkey instead of auto-clipping.
A practical next step: check whether your main game is on the verified list before counting on automatic highlights. If it is, play a short session and review what Segra cut — that tells you quickly whether its idea of a highlight matches yours. If it isn't, treat Segra as a general recorder and lean on the hotkey. Because the app is open source under GPLv2 and built on OBS, you can also inspect or contribute to the game integrations yourself at GitHub, or compare the approach with OBS Studio.
Which games are officially supported for automatic clipping in Segra?
Segra's automatic clipping—the feature that detects kills, assists and deaths and assembles them into a highlight video without hotkeys—works with a specific verified list of games rather than every title it can record. According to the site, automatic clipping is currently supported in:
- Counter-Strike 2
- Dota 2
- Grand Theft Auto V
- League of Legends
- Minecraft
- PUBG: BATTLEGROUNDS
- Rainbow Six Siege
- Rocket League
- RuneScape: Dragonwilds
- Rust
- War Thunder
That's the split worth understanding: recording and automatic clipping are not the same promise. Segra states it can record any game running on your PC from day one, while the auto-clip detection depends on game-specific support. So if you play something outside the list above, you can still capture footage and bookmark moments with a hotkey, but you shouldn't expect kills to be cut into a highlight reel for you.
A practical way to decide: if your main game is on the list, auto-clipping is the reason to try Segra, since it removes the "did I remember to hit the key?" problem. If your game isn't listed, treat Segra as a general OBS-based recorder with manual bookmarking, and check the site's verified games page for updates before committing. The project is free and open source under GPLv2, so you can also follow its GitHub activity to see when new games are added.
How does Segra compare to Medal.tv, ShadowPlay, and Outplayed for game recording?
Segra sits closest to Medal.tv and Outplayed in what it tries to do — automatic highlight capture — while ShadowPlay is the odd one out because it is tied to Nvidia hardware and focuses on manual instant replay rather than game-aware clipping. Segra's distinguishing trait is that it is open source and built on OBS, so you get a recorder whose code you can inspect, fork or fix.
H3 How the four differ in practice
| Tool | Capture model | Game awareness | Extensibility |
|---|---|---|---|
| Segra | Background recording, hotkey bookmark, automatic kill/assist/death clipping in listed games | Automatic clipping in supported titles (CS2, Dota 2, GTA V, League of Legends, Minecraft, PUBG, Rainbow Six Siege, Rocket League, RuneScape: Dragonwilds, Rust, War Thunder) | Open source, GPLv2, built on OBS; issues and pull requests on GitHub |
| Medal.tv | Background recording with clip sharing as the core social layer | Automatic clipping in a set of supported games | Closed source |
| ShadowPlay | Driver-level instant replay and manual recording | No game-logic clipping; you press the hotkey | Closed source, Nvidia-only |
| Outplayed | Match and round-based automatic capture | Session/match clipping in supported games | Closed source |
H3 What that means for different players
If you mostly play one of Segra's supported titles and want kills cut together without touching a hotkey, Segra's automatic clipping is aimed squarely at you. If you play a mix of games and still want one recorder, Segra claims any PC game can be recorded on day one, with the verified list covering the automatic features.
ShadowPlay remains the simplest option if you have an Nvidia card and only want "save the last 30 seconds" — no game hooks, no per-title support list. Medal.tv and Outplayed are the better fit if sharing and a built-in community feed matter more than source access.
H3 Trade-offs to weigh
- Automatic clipping is per-game. Segra's kill detection depends on the listed titles; outside them you fall back to manual hotkeys. Medal.tv and Outplayed have their own supported-game lists, so check yours against each.
- Open source cuts both ways. You can audit, modify or self-host concerns, and the GPLv2 licence keeps derivatives open. But you also depend on community maintenance rather than a single vendor's support desk.
- OBS lineage. Building on OBS means familiar capture behaviour and settings for anyone who already uses OBS, and it means Segra inherits OBS's strengths and quirks rather than inventing a new pipeline.
- Hardware. ShadowPlay needs an Nvidia GPU; Segra and the others are not tied to one vendor.
A practical next step: list the three games you play most, then check each against Segra's verified games page and the equivalent lists for Medal.tv and Outplayed. If two or more of your main games appear for Segra, its automatic clipping plus open-source code is the strongest reason to pick it over the closed alternatives. If none do, ShadowPlay or a manual OBS setup will serve you just as well.
Can Segra record games that aren't on its verified list?
Yes. Segra records any game running on your PC, even if it isn't on the verified list. The verified list covers titles where the game-specific features — automatic kill/assist/death detection and highlight clipping — have been confirmed to work. For everything else, it still records in the background like a standard OBS-based capture tool.
The practical split looks like this:
| What you play | Background recording | Auto-clipping kills/highlights |
|---|---|---|
| Verified game (e.g. CS2, Dota 2, PUBG, Minecraft) | Yes | Yes |
| Any other PC game | Yes | Not confirmed |
So if you mainly want a clip of a kill in an unlisted shooter, you'd rely on the manual route: press the hotkey to bookmark the moment while playing, then trim it in the editor and upload. That's the same workflow Segra describes for its general recording use, just without the automatic detection layer.
A useful way to decide: check whether your game is one of the verified titles first. If it is and you care about hands-free highlight reels, you get the full feature set. If it isn't, treat Segra as a general recorder plus manual clipping tool — still usable, but you'll be doing the marking yourself. You can browse the verified games list on Segra to confirm before installing.
Is Segra free and open source, and what license does it use?
Yes. Segra is free and open source, and the license is GPLv2.
The page states this directly: "Free and open source," with "Open Source • GPLv2 License" shown alongside the download options. The code is public on GitHub, and the page invites users to report bugs or submit pull requests.
What that means in practice
- No cost: There is no paid tier mentioned on the page. You can download it for Windows and use the recorder and editor without paying.
- GPLv2: This is a copyleft license. If someone distributes a modified version of Segra, they generally must release their modified source under the same license. For an ordinary user, this mostly matters if you plan to fork or redistribute the app.
- Community-driven development: Because the source is public, fixes and features depend on contributors and maintainers rather than a closed product team. That can mean fast community fixes, but also less predictable release schedules.
A practical next step
If licensing matters to you because you want to modify or redistribute the app, check the GitHub repository before relying on the feature set. For everyday recording, the license has no effect on how you use it.
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