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What is t2i?
t2i is a computer science and design research laboratory split between two universities: Chalmers University of Technology in Gothenburg, Sweden, and the University of Bergen in Norway. It was founded in 2004 by Morten Fjeld, who still leads the group.
Its work centers on interaction design with emerging technologies. Early research focused on tangible computing and interactive tabletops; current topics include virtual and augmented reality, mobile computing, data visualization, social robotics, and aerial drones. The Bergen location concentrates on VR/AR for maritime activities and on interactivity in responsible media production and use.
Who it is for
- Students at any level who want to take part in research projects and activities
- Researchers and collaborators in interaction design, engineering, and media studies
- Organizations in maritime, media, or interactive-technology fields that could partner on applied work
How the two locations differ
| Location | University | Emphasis shown |
|---|---|---|
| Gothenburg, Sweden | Chalmers University of Technology, Dept. of Computer Science and Engineering | Broad interaction-design research across surfaces, displays, AR, and robotics |
| Bergen, Norway | University of Bergen, Dept. of Information Science and Media Studies | VR/AR in maritime activities; interactivity in responsible media production and use |
A practical next step: if you are a student, look at the projects and team pages to find a topic that matches your interests, then contact the group at the location working on it. If you are evaluating it as a research partner, the Bergen maritime and media focus is the most distinctive entry point.
How can students get involved with t2i's research projects?
Students can get involved with t2i's research projects primarily by joining the lab as a student researcher at one of its two university homes: Chalmers University of Technology in Gothenburg, Sweden, or the University of Bergen in Norway. The lab states it welcomes students of all levels to take part in its research projects and activities, so the practical route is through the relevant department and its thesis, project or supervision structures rather than a separate open application portal described on the page.
t2i
Practical steps
- Identify which location fits your interests: Chalmers (Department of Computer Science and Engineering) covers a broad set of interaction topics, while Bergen (Department of Information Science and Media Studies) currently emphasises VR/AR in maritime activities and interactivity in responsible media production and use.
- Look at the lab's current projects and research topics before contacting anyone, so you can point to a specific area such as mobile computing, augmented reality, large displays, interactive surfaces, data visualization, social robotics or aerial drones.
- Approach through your own programme first. If you are already at Chalmers or UiB, a course project, bachelor's or master's thesis, or PhD supervision is the natural entry point. If you are elsewhere, ask about visiting student or internship arrangements.
- Watch the news section for openings. The lab has previously advertised open positions and announces thesis defences, guest lectures and conference presentations there.
What to expect
t2i mixes engineering, design and people-focused research, so involvement is not limited to one discipline. A design student might contribute to interactive surfaces or VR/AR experiences, while a computer science student might work on mobile computing, data visualization or robotics. The trade-off is that lab involvement is usually tied to a specific project and supervisor, so timing and fit matter more than a general expression of interest.
A useful next step: read the current projects page, pick one topic that matches your skills, and write a short message to the relevant group or supervisor naming that project and what you could contribute.
What VR/AR applications for maritime activities is t2i Lab Bergen developing?
t2i Lab Bergen is working on the use of VR/AR in maritime activities, alongside interactivity in responsible media production and use. That is the lab's stated focus area rather than a named product or application.
What the page confirms
- VR/AR for maritime activities is a current research topic at the Bergen location.
- The Bergen lab sits in the Department of Information Science and Media Studies at the University of Bergen.
- The wider t2i group also researches mobile computing, data visualization, social robotics, aerial drones, interactive surfaces, and large displays.
What is not confirmed No specific maritime VR/AR application — such as navigation, training, remote operation or simulation tools — is described on the page. Treat any such example as a plausible direction in this field, not as a t2i project.
Who this matters to If you are a student, researcher or industry partner in shipping, offshore operations or maritime safety, the lab is a potential collaborator for studies on how VR/AR changes work at sea. The practical next step is to check the lab's current projects and team pages, then contact the Bergen group directly with a concrete use case.
What are the differences between t2i Lab's locations at Chalmers in Sweden and UiB in Norway?
The two t2i sites share a common origin and research culture but differ in host institution, academic home, and the emphasis of their current work.
Chalmers, Gothenburg (Sweden) — based in the Department of Computer Science and Engineering at Chalmers University of Technology. This is the group's founding location: t2i was founded in 2004 by Morten Fjeld, who continues to lead it. Its work spans the broader interaction-design and emerging-technology agenda, including mobile computing, augmented reality, large displays, interactive surfaces, and robotics.
UiB, Bergen (Norway) — based in the Department of Information Science and Media Studies at the University of Bergen. The Bergen lab's stated current focus is narrower and application-driven: the use of VR/AR in maritime activities, plus interactivity in responsible media production and use. The MediaFutures connection (a PhD student visit is noted in the news) fits this media-oriented profile.
| Chalmers (Gothenburg) | UiB (Bergen) | |
|---|---|---|
| Host department | Computer Science and Engineering | Information Science and Media Studies |
| Role in the group | Original/founding site, group lead based here | Second location, distinct disciplinary setting |
| Current emphasis | Broad interaction design: mobile, AR, large displays, surfaces, robotics | VR/AR for maritime activities; responsible media production and use |
The practical upshot: the two sites are not duplicates. If your interest is building or studying interaction techniques and interactive systems generally, the Chalmers side matches that breadth. If you want VR/AR applied to maritime work or to media production and use, Bergen is the closer fit — and its media-studies department means colleagues there approach the same technologies from a content and society angle rather than a purely engineering one.
As a next step, decide by project type rather than location: read the current projects page and match your topic to the site whose department and focus align. A student considering a thesis, for instance, should contact the group at the site whose faculty covers their intended method — engineering and systems at Chalmers, media and information science at UiB — and confirm supervision capacity before applying. The group states that students of all levels are welcome to take part in its research projects and activities.
What open positions are available at t2i and how do I apply?
t2i does not list a current application route or a live vacancy page in the material available here. The only position-related item is a November 10, 2022 news post titled "Two Open Positions Await You to Join t2i!" — but no role titles, requirements or deadlines are given, and that date means those two openings are almost certainly closed or superseded.
What this means if you want to join t2i
t2i is a research lab shared between two universities, so hiring normally runs through the host institution rather than the lab's own site:
- Chalmers University of Technology, Gothenburg, Sweden — Department of Computer Science and Engineering
- University of Bergen, Norway — Department of Information Science and Media Studies
Doctoral and postdoctoral posts, and most staff roles, are advertised by the relevant university's vacancy portal or by the supervising professor. Check the department pages at Chalmers University of Technology and University of Bergen for current openings, and search for the lab leader's name alongside the role you want.
A practical route in
The lab explicitly says it welcomes students of all levels to take part in research projects and activities. That makes the most reliable approach a direct one:
- Decide which site and topic fits you — for example VR/AR for maritime work in Bergen, or interactive surfaces and mobile interaction in Gothenburg.
- Read the current projects and team pages to find the person closest to your interest.
- Email that researcher with a short, specific note: your background, the project you are responding to, and what you could contribute.
- Ask directly whether funded positions are open or expected, and which university portal they would be advertised on.
For a master's thesis, internship or guest research stay, this kind of targeted enquiry usually works better than waiting for a formal advert. For funded PhD or faculty roles, expect a formal university call with fixed deadlines — the lab site alone will not be enough.
What research topics does t2i currently focus on?
t2i currently focuses on a mix of emerging interactive technologies and human-centred computing. According to its own description, the lab works on:
- Virtual and augmented reality (VR/AR)
- Mobile computing
- Data visualization
- Social robotics
- Aerial drones
- Interactive surfaces and large displays
- Interaction design and tangible computing
These interests are split across two locations. At Chalmers University of Technology in Gothenburg, Sweden, the group's historical roots are in tangible computing and interactive tabletops, and it continues to cover engineering, design and people-oriented research. At the University of Bergen in Norway, the stated emphasis is on VR/AR for maritime activities and on interactivity in responsible media production and use.
How to use this If you are a student or researcher deciding where to propose a project, match your topic to the site: maritime VR/AR or responsible media points toward Bergen, while interactive surfaces, tabletops and broader interaction design fit the Gothenburg group. The lab also says it welcomes students at all levels to take part in its projects, so a sensible next step is to look at the current project pages and team profiles before making contact.
For context, the group was founded in 2004 by Morten Fjeld and continues under his leadership; it is a research laboratory rather than a commercial product, so its "topics" are active research areas rather than features you can buy or test. Related work in interactive surfaces and spaces appears through venues such as ACM Interactive Surfaces and Spaces, and the broader HCI community is represented by SIGCHI.
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