assassinators.net
Assassinators is a free mafia game. Play with thousands of other players committing GTAs, organised crimes and gambling!
At a glance
- Category
- Games & Board Games
- Language
- English
- Paid-content signal
- No paid content foundObserved
- Registered
- 2006
- Hosting
- CloudflareInferred
- HTTPS certificate trusted
- PassedObserved
- Last updated
Related questions
More questions →Cascadeur Free vs Paid Plans: What You Get and When to Upgrade
Cascadeur's site offers a free way to try the software and links to paid plans, but the public page does not spell out exactly what the free tier includes or where its limits sit. What it does confirm is the feature set — AI-assisted keyframe animation, AutoPosing, AutoPhysics, Ragdoll, Inbetweening, AI motion generation, rigging, retargeting, and UE Live Link — plus file compatibility with .FBX, .DAE, .GLB/.GLTF, and .USD. If you need a definitive free-vs-paid breakdown, treat the Plans page and the trial start as the two places to check, because the homepage itself doesn't publish export limits, watermark rules, or commercial-use terms.
What the public page actually tells you
The homepage positions Cascadeur as "the easiest way to animate" and invites you to "Try for free" or "Watch demo." It lists these capabilities without marking any as paid-only:
- Inbetweening — AI interpolation that generates motion between keyframes
- Ragdoll — procedural reactions to impacts, falls, and collisions
- AutoPosing — get natural poses by moving fewer control points
- Quadrupeds — rigging, AutoPosing, and one-click retargeting for four-legged animals
- AI Motion Generation — running, jumping, combat, acrobatics, idles, and more
- AutoPhysics — a character double showing a physically accurate result, for tuning secondary motion and inertia
- Rigging — drag-and-drop joints to auto-generate a rig for humanoids and quadrupeds
- Retargeting — copy/paste animation between characters regardless of skeleton or proportions
- UE Live Link — stream animation to Unreal Engine with real-time updates
It also names the solution areas: mocap cleanup, previz, animation editing, AI, video games, prototyping, and markerless mocap. Mocap cleanup is described as fixing foot sliding, knee pops, geometry penetration, poses via AutoPosing, weight via AutoPhysics, and edits via Animation Layers.
None of this is labeled "free" or "paid" on the page, so don't assume the list equals the free tier.
The two "free" paths are different things
The page shows two separate entry points, and mixing them up is the most common source of confusion:
| Entry point | What it is | What to expect |
|---|---|---|
| "Try for free" | A trial-style access route | Time-limited or feature-limited evaluation; check the Plans page for terms |
| A long-term free tier | A persistent no-cost version | Not described on the homepage; verify on the Plans page |
The trial link points to cascadeur.com/plans#trial, which means trial terms live on the pricing page, not the homepage. If your decision depends on whether you can keep using it indefinitely at no cost, that answer has to come from the Plans page — the homepage doesn't provide it.
When the free route is likely enough
Based on the feature list alone, a free or trial route is worth starting with if you are:
- Learning the workflow — testing AutoPosing and Inbetweening on a simple humanoid before committing
- Evaluating mocap cleanup — checking whether the foot-sliding and knee-pop fixes fit your pipeline
- Prototyping — blocking previz or game animation without a production deadline
- Testing file compatibility — confirming your .FBX, .DAE, .GLB/.GLTF, or .USD assets import cleanly
When upgrading becomes the real question
Upgrade pressure usually comes from constraints the homepage doesn't state, so verify each against the Plans page before paying:
- Export restrictions — if the free tier limits resolution, format, or adds a watermark, that alone can force an upgrade for client work.
- Commercial use — confirm whether free-tier output can be used in shipped products. The page doesn't say.
- Team or pipeline needs — UE Live Link and retargeting matter more in production; check whether they're gated.
- Volume of work — a single test animation and a full game's combat set have very different tolerance for limits.
A concrete example: if you're cleaning up a markerless mocap take for a game prototype and the free route lets you fix foot sliding and apply AutoPhysics, you may never need to pay. If you're delivering that animation into a commercial build and the free tier restricts export or licensing, the upgrade decision is made for you by the terms, not the feature list.
How to decide without guessing
- Open the Plans page and read the actual tier comparison — this is the only authoritative source in the material provided.
- Start the trial and test the specific features your project needs: AutoPosing, AutoPhysics, Ragdoll, Inbetweening, retargeting, and UE Live Link.
- Test an export end-to-end with your real file format (.FBX, .DAE, .GLB/.GLTF, or .USD) and inspect the output for watermarks or quality loss.
- Check the commercial-use terms in writing before shipping anything.
- Only then compare cost against the limits you actually hit.
The homepage is useful for understanding what Cascadeur does — AI-assisted keyframe animation for character work, mocap cleanup, and game pipelines. It is not a pricing document. For the free-vs-paid question specifically, the Plans page is the answer, and the trial is how you verify it against your own project.
What Is AdventureQuest and How Do You Start Playing It?
AdventureQuest is a free-to-play, browser-based single-player RPG from Artix Entertainment, hosted at battleon.com. You can create an account and start a character without paying; the optional Guardian upgrade (linked from the site's Upgrade page) adds premium content but isn't required to play. If you want a long-running RPG with two decades of quests, weekly events, and no download required, this is the direct path: make an account on BattleOn, log in, and pick a class to begin.
What AdventureQuest actually is
The site describes it as "an ever-expanding RPG with two decades' worth of adventures" where you "step into a world beset by peril and monsters" and "rise as a hero." Key traits:
- Single-player, browser-first. You play in the browser, or through the Artix Game Launcher if you prefer a desktop client.
- Free to start. The homepage markets it as an online RPG you can "play for free," with new adventures every week.
- Long-running live content. News posts cover limited-time shops, seasonal events, and item packages — the cadence is weekly, not a one-time release.
- Part of a larger family. BattleOn also hosts AQ3D, AQWorlds, DragonFable, EpicDuel, MechQuest, OverSoul, and others. AdventureQuest is the original; the others are separate games with separate characters.
AdventureQuest vs. the other Artix games
| Game | What it is | Notes from the site |
|---|---|---|
| AdventureQuest | The original browser RPG | "Two decades' worth of adventures" |
| AQWorlds | Separate MMO-style RPG | Listed alongside AQ on BattleOn |
| DragonFable | Separate story-driven RPG | Listed alongside AQ on BattleOn |
| AQ3D | 3D RPG | Listed alongside AQ on BattleOn |
If you specifically want the classic single-player experience, choose AdventureQuest. If you want multiplayer or 3D, one of the others fits better — they are not the same game or the same account progression.
How to start playing
- Go to battleon.com. The homepage is the entry point for AdventureQuest and the other Artix games.
- Create an account or log in. Account management lives under "Manage Account" in the site navigation. You need an account to save a character.
- Launch the game. Either play in the browser or install the Artix Game Launcher, which the site promotes with a "Get Launcher" link.
- Create your character and choose a class. The site's game section lists Classes, Quests, and Events as core areas — class choice shapes how you fight.
- Follow the weekly content. Check the AdventureQuest News section for what's live, including limited-time shops and events.
Expected result: you land in the game world with a persistent character, and new content appears on the site's news feed each week rather than requiring a reinstall.
The Guardian upgrade: what it is and whether you need it
The homepage says "Guardians needed in the land of rising evil!" and the site links to an Upgrade page labeled "Guardian." That's the paid tier.
- Not required to play. The game is presented as free to play; Guardian is an upgrade, not a gate.
- What it signals: Guardian status appears tied to premium access and recognition — the site's navigation includes Guardian-specific areas like "Top Guardians," "X-Guardians," and "Guardians" listings.
- How to buy: through the Upgrade link on battleon.com. The site does not publish a price on the pages reviewed here, so check the Upgrade page directly for current cost and terms.
- Related currency: the site references Z-Tokens and Artix Points, which appear in shop and package contexts (for example, "20K Z-Token Package" and "50K Z-Token Package" news items). Treat these as in-game purchase currencies, not free grants.
If you're unsure, play free first. Upgrade only if you want the Guardian content and perks.
Finding weekly and seasonal content
AdventureQuest's content model is event-driven. From the news feed:
- Weekly drops. Posts like "COMING THIS WEEK!" announce new packages and shop rotations.
- Seasonal shops. Example: the Fall Seasonal shop returns with autumn-themed items, including the Lantern of the Equinox.
- Holiday events. Example: the Talk Like a Pirate Day Event sends you aboard the ship Red Betty for Captain Rhubarb's Pirate Quiz, with a Pirate Scholar Shop and Pyrerat Contracts as rewards.
- Limited-time packages. Example: the Zombie Hunter Set (armor, 3 weapons, shield, title) is explicitly limited — "only available for a limited time."
Practical habit: check the AdventureQuest News section on battleon.com before a play session, since limited-time items can disappear.
Getting help and redeeming codes
- Support: the site navigation includes a Support link for account or gameplay issues.
- Redeem codes: a "Redeem Code" link is in the site navigation — use it if you have a code from a promotion or purchase.
- Account management: "Manage Account" handles login, credentials, and account settings.
Common snags
- Confusing the games. Buying or progressing in AQWorlds, DragonFable, or AQ3D does not carry into AdventureQuest. Confirm you're on the AdventureQuest page before creating a character.
- Assuming Guardian is mandatory. It isn't; the free game is the default experience.
- Missing limited content. Seasonal shops and packages rotate out. If an item is gone, it may return in a later season rather than being permanently unavailable.
- Expecting a price on the homepage. The reviewed pages don't list Guardian pricing — go to the Upgrade page for current details.
What Is a Text-Based Mafia Game and How Does It Work?
A text-based mafia game is a browser game where you build a criminal career through menus and text rather than graphics or real-time action. You register an account, perform actions like gambling, drug smuggling, and assassinations, and your rank, cash, and bullets persist between sessions. Assassinators is a working example: it runs free in your browser with no download, and it also offers a Google Play download. The format suits you if you want short, check-in style sessions with long-term progression rather than a game that demands continuous attention.
The core loop: act, log off, come back stronger
The defining feature of this genre is persistence. In Assassinators, you make an account, rank up, earn cash, and then stop playing for the day. When you log in tomorrow, your rank, money, and bullets are exactly where you left them. That structure shapes how you play:
- Sessions are short. You spend your available actions, then wait for them to refresh or for your next login.
- Progress is cumulative. Nothing resets overnight, so small daily gains compound into a stronger character.
- The game continues without you. Other players keep acting while you are offline, which is why defense matters as much as offense.
This is closer to a management or idle-progression game than to an action game. If you expect moment-to-moment combat, the format will feel slow. If you like logging in, spending a few minutes, and seeing numbers go up, it fits.
Progression: ranking up changes what you can do
Rank is the central progression axis. As you rank in Assassinators, two things happen at once:
- More actions unlock. Higher ranks open up additional options in the game that are not available to new players.
- Your survivability and lethality both improve. You become harder for others to assassinate, and it becomes easier for you to take out other players.
That dual effect is what keeps ranking meaningful. A high rank is not just a badge — it directly changes the odds in every interaction with other players. The stated end goal is reaching the highest rank, Ultimate Assassinator, while accumulating as much cash as possible along the way.
What you actually do: missions and activities
Assassinators lists several mission types that define the moment-to-moment play:
- Drug smuggling
- Boxing
- Gambling
- Committing an organised crime
- Assassinating a witness of a crime so that someone close to you does not get put in jail for life
Each of these is resolved through text menus rather than action sequences. The variety matters because it gives you different ways to earn cash and progress, and the narrative framing — protecting someone near you from a life sentence — gives the missions a reason to exist beyond pure numbers.
Access: how you start playing
Getting in requires no download if you play in a browser:
- Open the game in your browser.
- Register an account, or continue with Google or Apple.
- Log in and begin ranking up.
By logging in or signing up, you agree to the Privacy Policy and Terms of Use. A Google Play download is also available if you prefer playing on mobile.
The site describes Assassinators as a free mafia game. Note that the available page evidence does not list pricing tiers, payment platforms, or premium restrictions, so treat "free" as the stated model rather than a verified breakdown of what may or may not be gated later.
The multiplayer layer: other players are the content
This is not a single-player RPG with a mafia theme. The player base is active and visible:
| Signal | Value |
|---|---|
| Players online now | 8 |
| Total players | 626 |
| Top assassin | Bradd |
| Recently active | CaIiber, Siddy1985, V_V, Meliodas, Bradd, Naamloos, Smoky, Hustlerking |
Those numbers tell you two useful things. First, the game is genuinely persistent and multiplayer — the "recently active" list is other real accounts, and the top assassin is a specific player you can try to overtake. Second, the active population at any moment is small (8 online in the snapshot), so you should expect a niche community rather than a crowded lobby. For a text-based game, that is often an advantage: rivalries are personal, and climbing the ranks is achievable.
Is this genre for you?
Choose a text-based mafia game like Assassinators if:
- You want something playable in a browser with no install.
- You prefer short daily check-ins over long sessions.
- You enjoy rank ladders, cash accumulation, and outmaneuvering specific named players.
- You like mission variety framed by a story rather than pure stat grinding.
Look elsewhere if you want real-time combat, heavy graphics, or a large always-on population. The genre's appeal is in the persistence and the slow build — the game rewards the player who keeps coming back, not the one who plays hardest for a single evening.
What Is Assassinators and How Do You Start Playing the Free Mafia Game?
Assassinators is a free, browser-based mafia game you can play without downloading anything — you just need an account. It's a persistent text game: you register, rank up, earn cash, and log off, and when you return your rank, money, and bullets are exactly where you left them. If you want a no-install mafia RPG you can dip into for short sessions, this fits; if you're looking for real-time action or a game that plays itself, it doesn't.
What the game actually is
Assassinators describes itself as a free mafia game where you play alongside other players committing GTAs, organized crimes, and gambling. It's text-based and runs in your browser, so there's no client to install to get started.
The stated aim is straightforward: reach the highest rank of Ultimate Assassinator and earn as much cash as you can along the way. Because the game is persistent, progress isn't tied to a single sitting — your account carries your rank, money, and bullets forward between logins.
How to start playing
- Create an account. The site offers registration directly, plus sign-in options via Google and Apple. By logging in or signing up you agree to the Privacy Policy and Terms of Use.
- Log in and pick up where you left off. Your rank, cash, and bullets persist, so each session continues your existing progress rather than restarting it.
- Work through missions. The game lists missions including drug smuggling, boxing, gambling, committing an organized crime, and assassinating a witness of a crime so that someone close to you doesn't get put in jail for life.
- Rank up to unlock more. As you rank, more actions in the game become available. Ranking also makes you harder to assassinate and makes it easier for you to take out other players.
Playing on mobile
Assassinators is also available to download on Google Play, so you can play on a phone rather than through the browser if you prefer.
What the ranking system changes
Rank isn't just a number here — it directly affects what you can do and how exposed you are:
| As you rank up | Effect |
|---|---|
| More actions | Additional in-game actions become available |
| Defense | You become harder for other players to assassinate |
| Offense | It becomes easier for you to take out other players |
That two-way effect is the core loop: climbing ranks both widens your options and shifts the risk balance against other players.
Who's playing
The site displays live community figures, which give a sense of scale before you commit:
- Players online now: 8
- Total players: 626
- Top assassin: Bradd
- Recently active players: CaIiber, Siddy1985, V_V, Meliodas, Bradd, Naamloos, Smoky, Hustlerking
A small concurrent count with a few hundred total accounts suggests a niche, low-pressure environment rather than a crowded one — useful to know if you prefer a tight community over a busy server.
Is it worth starting?
Start with Assassinators if you want a free, no-download, text-based mafia game with persistent progress and a clear long-term goal (Ultimate Assassinator plus cash). Skip it if you want something you can install and play immediately without registering, or if you need real-time multiplayer action — the game is built around missions, ranking, and returning sessions, not moment-to-moment play.
Can You Use CC0 Assets in Commercial Games? Licensing and Integration Basics
Yes. CC0 assets can be used in commercial games without paying royalties or crediting the creator. CC0 is a public-domain dedication: the creator has waived copyright and related rights to the fullest extent allowed by law. That means you can copy, modify, redistribute, and sell work built on those assets — including in a game you charge money for.
This article explains what CC0 actually covers, how it differs from other Creative Commons licenses, and how to bring CC0 assets into engines like Unreal and Unity and tools like Blender, Maya, and 3ds Max.
What CC0 actually means
CC0 is not a license in the traditional sense — it is a waiver. When a creator applies CC0 to their work, they give up their copyright and agree not to enforce related rights. You are free to:
- Use the asset in personal, educational, or commercial projects
- Modify, remix, and build derivative works
- Distribute the asset or your derivative as part of a larger project
- Do all of the above without attribution
There is no requirement to credit the creator, no share-alike clause forcing you to open-source your game, and no non-commercial restriction. For a studio shipping a paid title, that combination is unusually permissive.
One practical caveat: CC0 applies to the rights the creator holds. It cannot waive third-party rights the creator never owned. A scanned statue, a branded product, or a recognizable logo in a texture may still carry trademark or personality-rights issues. Treat CC0 as clearing copyright, not as clearing everything.
CC0 vs. other Creative Commons licenses
The differences matter most when you are choosing assets for a commercial build. The table below summarizes the common variants.
| License | Commercial use | Attribution required | Share-alike | Notes for games | |---|---|---|---|---|---| | CC0 | Yes | No | No | Closest to public domain; safest for closed-source commercial titles | | CC BY | Yes | Yes | No | Fine for commercial use, but you must credit — plan for a credits screen | | CC BY-SA | Yes | Yes | Yes | Derivatives may need to be shared under the same license; risky for proprietary code/assets | | CC BY-NC | No | Yes | No | Excludes commercial projects; avoid for any monetized game | | CC BY-ND | Yes | Yes | No | No derivatives — you cannot modify the asset, which limits integration |
If your goal is a commercial game with no legal overhead, CC0 is the simplest choice. CC BY is workable if you can maintain attribution. Avoid NC and ND for anything you intend to sell or heavily adapt.
How CC0 assets fit into game engines and pipelines
CC0 libraries typically provide HDRIs, PBR textures, and 3D models. Each type has a natural place in a game pipeline.
HDRIs
HDRIs are high-dynamic-range environment maps. In Unreal, they are commonly used for sky lighting via a Sky Light set to use an HDRI cubemap or a Sky Sphere material. In Unity, they feed the skybox and the environment lighting in the Lighting window. You can also use them as reflection probes or as the basis for image-based lighting in Blender, Maya, or 3ds Max for look development before export.
Textures
PBR texture sets usually ship as albedo (base color), roughness, metallic, normal, and sometimes ambient occlusion or height maps. These drop directly into Unreal's material system or Unity's Standard/URP/HDRP shaders. Keep the resolution appropriate: 4K textures are useful for hero assets, but 1K or 2K is often enough for background props and saves memory.
Models
Static meshes and props can be imported as FBX or OBJ. Check the scale and pivot before placing them in a level. If the asset was authored for offline rendering, it may have very high poly counts — decimate or LOD it before use in a real-time scene.
Practical steps for importing and adapting assets
- Download and verify the license. Confirm the asset page states CC0. Save a screenshot or the license text alongside the file.
- Organize by type. Keep HDRIs, textures, and models in separate folders. A consistent naming convention (for example,
env_forest_01_4k.hdr) saves time later. - Import into your engine. In Unreal, drag the FBX into the Content Browser and set up materials. In Unity, import the FBX and assign a PBR material, then wire the texture maps to the correct slots.
- Adapt scale and orientation. Real-world assets may be authored in meters or centimeters. Check against a reference cube of known size.
- Optimize. Reduce texture resolution where it will not be seen up close, generate LODs for models, and bake lighting where appropriate.
- Test in context. Place the asset in a representative scene and check lighting, reflections, and performance before committing it to the project.
What CC0 does not cover
CC0 clears copyright, but a few things still deserve a second look:
- Trademarks and logos. A texture containing a recognizable brand mark is not automatically safe to ship.
- Recognizable people or property. A model of a real person or a distinctive building may raise personality or property-rights questions.
- Third-party content inside the asset. If a creator included someone else's work without permission, the CC0 dedication does not fix that.
For most generic assets — rocks, foliage, generic furniture, abstract HDRIs — these concerns are minimal. For anything depicting a real brand, person, or landmark, verify independently.
Documenting asset sources for teams and clients
Even though CC0 requires no attribution, keeping records is good practice. It protects you if a client or publisher asks for provenance, and it helps when a team member needs to know where a file came from.
A simple tracking sheet works:
| Asset name | Type | Source | License | Date downloaded | Notes |
|---|---|---|---|---|---|
| forest_01_4k.hdr | HDRI | Poly Haven | CC0 | 2025-01-10 | Used for level 2 sky |
| rock_cliff_a.fbx | Model | Poly Haven | CC0 | 2025-01-10 | Decimated to 8k tris |
Store this alongside your project files. If you later combine CC0 assets with CC BY assets, the sheet makes it obvious which ones need credit.
Bottom line
CC0 assets are safe for commercial games, require no attribution, and impose no royalties or share-alike obligations. The main work is practical: verify the license, check for third-party rights, import and optimize the asset for your engine, and keep a record of where it came from. Do that, and a CC0 library becomes a legitimate, low-friction source for production assets in Unreal, Unity, Blender, Maya, and 3ds Max.
Website Overview
An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.
Domain and Registration
Registered in 2006, this domain has about 20 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is NameCheap, Inc., a widely used domain service provider. The domain uses the common .net extension, which is not an independent safety signal.
DNS and Email
Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Namecheap Private Email email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.
TLS and Certificates
The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.
HTTP and Browser Security
The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.
Technology Stack Analysis
The public page identifies Vue.js, Google Analytics, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.
Search and Social Sharing
No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Twitter Card metadata is configured. The title has 26 characters, within a common display range. A meta description is present, with 120 characters. The observed directives allow indexing and link following.
Hosting and Email
Registration details
| Registrar | NameCheap, Inc. |
|---|---|
| Registered | 2006-10-02 |
| Expires | 2027-10-02 |
| Domain status | client transfer prohibited |
| Nameservers | lana.ns.cloudflare.com、matt.ns.cloudflare.com |
| DNSSEC | unsigned |
DNS records
| Type | Name | Value | TTL | Priority |
|---|---|---|---|---|
| A | www.assassinators.net | 104.21.79.30 | 300 | — |
| A | www.assassinators.net | 172.67.168.237 | 300 | — |
| AAAA | www.assassinators.net | 2606:4700:3033::6815:4f1e | 300 | — |
| AAAA | www.assassinators.net | 2606:4700:3034::ac43:a8ed | 300 | — |
| MX | assassinators.net | mx1.privateemail.com | 300 | 10 |
| MX | assassinators.net | mx2.privateemail.com | 300 | 10 |
| NS | assassinators.net | lana.ns.cloudflare.com | 86400 | — |
| NS | assassinators.net | matt.ns.cloudflare.com | 86400 | — |
| TXT | assassinators.net | google-site-verification=e13y-V1e7dpPMoYkfVZrhOMl8YDiAIhqFm0GNG0r90c | 300 | — |
| TXT | assassinators.net | v=spf1 a mx include:spf.privateemail.com include:_spf.google.com include:servers.mcsv.net ?all | 300 | — |
| DMARC | _dmarc.assassinators.net | v=DMARC1; p=none; | 300 | — |
TLS and certificates
| Assessment | Normal configuration |
|---|---|
| Supported protocols | TLSv1.2、TLSv1.3 |
| Negotiated protocol | TLSv1.3 |
| Certificate subject | assassinators.net |
| Issuer | Google Trust Services |
| Valid until | 2026-12-26T07:48 · Remaining when checked: 86 days |
| Verification details | Certificate trust: Passed · Hostname match: Passed |
HTTP response headers
| Header | Value |
|---|---|
| content-type | text/html; charset=utf-8 |
| cache-control | no-store, no-cache, must-revalidate, no-cache, private |
| server | cloudflare |
| set-cookie | Redacted |
Identified technologies
Pages, Search and Sharing
| Meta description | Assassinators is a free mafia game. Play with thousands of other players committing GTAs, organised crimes and gambling! |
|---|---|
| Canonical URL | Not detected |
| Language | English (default) |
| Twitter Card | summary |
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