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furylion.net

We are committed to providing the highest quality content for games, custom development and maintenance services since 2012

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Category
Games & Board Games
Language
English
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Registered
2014
Hosting
Contabo GmbHInferred
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Website review

This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.

What is FuryLion?

FuryLion is a game content and development studio that has been operating since 2012, offering both ready-made production work and custom development for other companies. It presents itself as a partner across the whole pipeline rather than a single-service vendor: animation and art, full game production, co-development, HTML5 work, and playable ads.

What it actually does

  • 2D & 3D animation and art — animation, storyboarding, rigging, skinning, modeling, concepts through to final renders.
  • Playable ads development — the studio describes itself as one of the largest developers of playable ads, with in-house technology aimed at keeping them lightweight and efficient.
  • Full-stack game development — concept through alpha and beta, first release, and post-launch development.
  • Co-development — joining an existing team or project.
  • HTML5 development — positioned for mini-games and playable ads.

Platforms and technology

The studio says it targets whatever platform a project needs, listing Nintendo Switch, Windows, PlayStation, Xbox, Web, tvOS, VR and AR. Its stated technology base includes Unreal Engine, C#, C++, Java, AWS, GCP, Go, JavaScript, CI, Kubernetes, Docker and MySQL, plus mobile tools such as DOTween, UniTask, Spine and FMOD. Treat the technology list as a starting point for a conversation, not a guarantee that every combination is available for your timeline.

Who it suits

If you are… FuryLion is worth considering because…
A publisher needing a playable ad or HTML5 mini-game Playable ads are a stated specialty, not a side offering
A studio short on art or animation capacity Full 2D/3D art and animation pipeline in one place
A team wanting an external co-development partner Explicit co-development service alongside full production
A company needing one vendor from concept to launch Full-stack scope including release and live development

Trade-off to weigh

A broad service list is convenient, but it also means you should confirm depth for your specific genre and platform. If your project is a small playable ad, you are close to their core strength; if it is a large multi-platform title, ask for comparable shipped work and the specific team that would be assigned.

Next step: write a one-paragraph brief covering platform, genre, scope (art only, playable ad, or full production) and target date, then ask FuryLion which of its listed services maps to it — and request examples from that exact category. You can start at FuryLion.

How can I hire FuryLion for game development services?

Contact FuryLion through the “Tell us about everything” form at the bottom of FuryLion’s site. The form includes a message field and an “+Add file” option, so you can attach a brief, a reference build, or art direction in the same step. For a faster reply, include your platform, timeline, budget range, and the service you need.

Choose the right engagement

  • Full stack development — you have a game concept and want FuryLion to handle production from alpha and beta through first release and post-launch updates.
  • Co-development — you have an in-house team and need extra content production capacity or experimentation support.
  • 2D & 3D animation or art — you need animation, storyboarding, rigging, skinning, modeling, concepts, characters, or final renders.
  • Playable ads or HTML5 — you want lightweight, flexible playable ads or mini-games, an area where FuryLion says it is one of the largest developers.
  • Platform work — you need the game to run across smartphone, smart TV, web, console, VR, or AR.

What to put in your first message

  1. The service and platform you need.
  2. Whether you want a full build or a specific piece, such as rigging or a playable ad.
  3. Your target release window and any hard deadlines.
  4. Existing assets: engine, code, art, or a prototype.
  5. A rough budget band and whether you want fixed-scope or ongoing work.

A practical next step

If you are unsure which service fits, ask for a short scoping call rather than a full quote. Describe the smallest useful deliverable — for example, one playable ad or one character set — and ask what information they need to estimate it. That keeps the first exchange concrete and shows whether their production style matches your team.

For comparison while you shortlist, established studios such as Epic Games (Unreal Engine) or Unity are engine vendors rather than service providers, so treat them as technology context, not direct alternatives.

What experience does FuryLion have in playable ads development?

FuryLion presents playable ad development as one of its core specialties, describing itself as one of the largest developers of Playable ADS in the industry. The site says the studio builds its own playable ad technology, which it claims makes its playables very lightweight, flexible and efficient — useful when file size and load speed decide whether an ad runs smoothly on mobile.

That work sits inside a broader service range, so a client can keep art, code and ad production with one team:

  • Playable ads development, including HTML5 builds suited to mini-games and playables
  • 2D and 3D animation: storyboarding, rigging, skinning and modeling
  • 2D and 3D art production, from concept to final render
  • Full-stack game development and co-development
  • Platform targeting across mobile, web, consoles, VR/AR, smart TV and more

The practical value is continuity: a playable ad usually needs a quick concept, lightweight interactive code and polished art on a short schedule, and FuryLion's listed services cover all three in-house. The trade-off is that the page gives no portfolio samples, client names or measurable results for playable ads, so the "largest developer" claim is the studio's own positioning rather than something a reader can verify from the page.

If you are evaluating them for a playable ad campaign, ask for recent playable examples with file sizes and install or conversion data, and confirm who owns the custom playable framework. For comparison, playable ad specialists such as Luna Labs focus narrowly on that format, while larger studios like Gameloft mainly show their own game catalog — a useful contrast when deciding between a specialist and a full-service team.

What is the process for co-development with FuryLion?

FuryLion presents co-development as a collaboration model rather than a fixed, published workflow. From the page evidence, the company frames it around its content production experience opening "great opportunities for collaboration and experimentation," and it lists full stack development as covering the entire game production process — concept, alpha and beta versions, first release, and further development.

What that suggests about the process

  • Shared production, not just handoff. Co-development likely means FuryLion works alongside your team on part or all of the pipeline, rather than delivering an isolated asset pack.
  • You can plug in at different stages. Because full stack development spans concept through post-release, collaboration could start early (prototype, alpha) or later (beta polish, live-ops content).
  • Experimentation is part of the pitch. The wording implies room to test ideas together, which suits teams wanting a partner for prototypes or new genres.

A practical way to scope it

Treat co-development as a set of decisions you bring to the first conversation:

  1. Which parts do you keep in-house, and which do you hand over? (e.g., you own game design and code; they own 2D/3D art and animation.)
  2. What is the first milestone — a playable prototype, an alpha build, or a release candidate?
  3. How will you share code and assets day to day? Their listed stack includes Unreal Engine, C#, C++, Java, JavaScript, Docker, Kubernetes and cloud services, so agreeing on tooling early avoids friction.
  4. Who owns what, and how are decisions made when you disagree?

Who this fits

Studios with a clear creative direction but a capacity gap — for example, a small team that can build gameplay systems but needs a full 2D/3D art pipeline, or a publisher wanting a lightweight HTML5 or playable-ad version of an existing game. It fits less well if you want a fixed-scope, fixed-price outsourced deliverable with no shared decision-making.

Next step: ask FuryLion directly how they structure co-development engagements — team composition, milestone cadence, and how intellectual property and revenue are handled — since the public page describes the offering but not the contractual process. You can start from FuryLion.

Which platforms does FuryLion support for game deployment?

FuryLion lists support for a broad range of deployment targets rather than a single console or storefront: Nintendo Switch, Windows, PlayStation, Xbox, Web, tvOS, VR, and AR. The page also frames platform reach loosely, saying it will make a game work on "any platform you need," from smartphones to smart TVs and even a refrigerator—so treat the named list as the concrete starting point and confirm any unlisted target during scoping.

For a practical next step, decide by build path and platform constraints:

  • Console and PC: Nintendo Switch, PlayStation, Xbox, and Windows are explicitly named. These usually need platform-specific certification, controller and UI work, and longer QA cycles, so ask about prior submissions on your target console.
  • Web and HTML5: FuryLion offers HTML5 development and positions it for mini-games and Playable Ads. This is the lightest deployment path, but performance and asset budgets differ sharply from console or PC builds.
  • TV, VR, and AR: tvOS, VR, and AR are listed, which suits living-room or immersive experiences. Input schemes and performance ceilings change the design, so validate the target device early.
  • Mobile: The page describes smartphone support in its "any platform" statement, but does not name iOS or Android in the platform list. Confirm mobile explicitly if that is your primary market.

A useful decision criterion is whether you need one codebase across many platforms or a platform-specific build. The page mentions shared C# logic and native code alongside platform-specific app layers, which suggests a cross-platform architecture approach—ask how much of your game can stay shared versus how much must be rewritten per platform. If your priority is reach over fidelity, Web and HTML5 plus mobile is the pragmatic route; if it is certification-heavy console or immersive VR/AR, plan for longer timelines and platform-specific QA.

What technologies does FuryLion use for development?

FuryLion lists a broad, general-purpose game and app technology stack rather than a single engine-specific pipeline. The technologies named on its site include:

Engines and languages

  • Unreal Engine
  • C#, C++, Java
  • Go, JavaScript

Art and animation tooling

  • Spine, 2D Toolkit, DOTween, UniTask, FL UI Kit

Networking and backend

  • GRPC, Protobuf
  • AWS, GCP, Kubernetes, Docker, CI, MySQL

Audio

  • FMOD

Platforms

  • Nintendo Switch, Windows, PlayStation, XBOX, Web, tvOS, VR, AR

The page also shows a native/shared-code structure: platform-specific C# app code alongside shared C# logic and a shared C# user interface. That pattern is typical when a studio wants one codebase to reach mobile, console and web targets without rewriting everything.

What this means in practice

If you are commissioning work, the useful question is not just "do you know Unreal or C#?" but which parts of your project map to which tools. A playable ad, for example, usually favors lightweight web technologies and HTML5, while a console title points toward Unreal Engine and platform-specific native code. FuryLion's own service list — 2D/3D animation, playable ads, full-stack development, co-development, HTML5 and 2D/3D art — suggests the stack is chosen per project rather than fixed.

A practical next step: send a short brief naming your target platforms and the deliverable (prototype, playable ad, full release), then ask which engine, language and backend services the team would propose and why. Comparing two studios on that answer will tell you more than a raw technology list.

Related questions

More questions →
Which Platforms and Technologies Does FuryLion Work With?

FuryLion states that it will make your game work on any platform you need, and lists its platform coverage and technology stack directly on its site. The platform list spans mobile, console, web, TV, and XR targets, while the technology list covers engines, languages, cloud and DevOps tooling, and a set of Unity-oriented libraries. If your project targets one of the platforms below and can be built with one of the listed languages or engines, FuryLion's stated capabilities cover it.

Platforms FuryLion lists

The site names the following targets:

  • Mobile and handheld: smartphone, Nintendo Switch
  • Desktop and console: Windows, PlayStation, XBOX
  • Web: Web
  • TV and streaming: smart TV, tvOS
  • XR: VR, AR

The site frames this as open-ended — "whether it's a smartphone, smart TV or even a refrigerator" — so the list should be read as the named examples rather than a hard boundary.

Technologies FuryLion lists

Engines and languages

  • Unreal Engine
  • C#, C++, Java, Go, JavaScript

Cloud, infrastructure, and data

  • AWS, GCP
  • CI, Kubernetes, Docker
  • MySQL

Unity-oriented libraries and middleware

  • DOTween, 2D Toolkit, UniTask, Spine, FL UI Kit
  • gRPC, Protobuf
  • FMOD

The site also references a "CD implementation" in the same list, and describes a shared-code structure with native code, C# app code, C# user interface, and shared C# logic layers — a setup typical of cross-platform Unity projects.

How to read these lists

Dimension What the site states What it implies for your project
Platform coverage Named examples across mobile, console, desktop, web, TV, XR Broad multi-platform capability, but confirm your exact target
Engine support Unreal Engine plus C#/C++/Java/Go/JavaScript Both Unreal and Unity-style C# pipelines are plausible
Backend and ops AWS, GCP, Docker, Kubernetes, CI, MySQL Server-side and live-ops work is within scope
Middleware DOTween, Spine, FMOD, gRPC, Protobuf, UniTask Common Unity and networking/audio tooling is familiar

What to confirm before assuming coverage

The site presents these as capabilities, not as a compatibility guarantee for every combination. Before treating a specific target as covered:

  1. Match your exact platform. "Smart TV" and "tvOS" are distinct from, say, a specific console generation or a particular TV OS. Ask which storefronts and SDK versions are supported.
  2. Match your engine and language pairing. Unreal Engine and C# are both listed, but a project mixing them in an unusual way should be confirmed.
  3. Check middleware versions. DOTween, Spine, UniTask, and similar packages change over time; confirm the versions in use.
  4. Confirm backend scope. AWS, GCP, Kubernetes, and MySQL are listed, but the site does not state which managed services or regions are in use.

The site does not publish pricing, engagement terms, or a detailed platform support matrix, so those specifics need to come from a direct conversation.

What is FuryLion?

FuryLion (furylion.net) is a game content and development studio that has been operating since 2012. It provides 2D and 3D animation, playable ads development, full stack game development, co-development, HTML5 development, and 2D/3D art production for game industry clients. If you are looking for an external team to build, animate, or co-develop a game or playable ad, FuryLion is the type of studio you would evaluate.

What FuryLion does

The studio describes itself as committed to "the highest quality content for games, custom development and maintenance services since 2012." Its work spans the full production pipeline rather than a single discipline.

Service lines

Service What it covers
2D & 3D Animation Animation, storyboarding, rigging, skinning, modeling, plus a full cycle of additional services
Playable Ads Development The studio states it is one of the largest developers of Playable Ads in the industry, with its own developments that make playables lightweight, flexible, and efficient
Full Stack Development End-to-end game production: concept, alpha and beta versions, first release, and further development
Co-Development Collaboration and experimentation based on its content production experience
HTML5 Development Described as a modern, fast, efficient way to implement ideas, suited to mini-games and Playable Ads
2D & 3D Art Full art production from concepts to high-quality render, including characters and game worlds

Technologies and platforms

FuryLion states it maintains a large database of technologies to solve tasks quickly. The technologies it lists include Unreal Engine, C#, C++, Java, CD implementation, AWS, GCP, Go, JavaScript, CI, Kubernetes, Docker, and MySQL. It also lists tools and libraries such as DOTween, 2D Toolkit, UniTask, Spine, FL UI Kit, GRPC, Protobuf, and FMOD.

On platforms, the studio says it will make a game work on any platform needed — from smartphones and smart TVs to less conventional targets. The platforms it names are Nintendo Switch, Windows, PlayStation, XBOX, Web, tvOS, VR, and AR. Its architecture description distinguishes platform-specific C# app code, native code, and shared C# logic and user interface.

Who it is for

FuryLion is aimed at clients who need game content or development capacity rather than a finished consumer product. Typical fits include:

  • Studios that want to outsource playable ads or animation while keeping core development in-house.
  • Teams that need a co-development partner to add production capacity.
  • Projects that need full-cycle development from concept through release and ongoing maintenance.
  • Clients targeting multiple platforms, including console, web, VR, or AR.

What to check before contacting them

The site's public material does not list pricing, package tiers, or payment platforms, so cost and commercial terms are not something you can determine from the homepage alone. The site does provide a contact form ("Tell us about everything") with a message field and an optional file attachment, which is the stated entry point for inquiries.

Before reaching out, it helps to prepare:

  1. Project scope — which service line you need (animation, playable ads, full stack, co-development, HTML5, or art).
  2. Target platforms — the specific platforms from their list that apply to your project.
  3. Engine and stack — whether your project aligns with the technologies they list, such as Unreal Engine or HTML5.
  4. Stage — concept, alpha/beta, release, or post-release maintenance.

Because the site presents capabilities rather than case studies with named clients on the page evidence available, you should ask for relevant work samples and references for your specific genre and platform during the initial conversation.

How to Contact FuryLion About a Project

FuryLion's site provides a contact form labeled "Tell us about everything" where you can describe your project and attach files before sending. After you submit, the page displays a thank-you message confirming the message was received. If your goal is to join the team rather than start a project, use the separate "Join our family" entry instead.

Contacting FuryLion About a Project

The project inquiry path is the contact form on the site.

  1. Go to the FuryLion website and find the contact section.
  2. Locate the form headed "Tell us about everything."
  3. Enter your project details in the message field.
  4. Use the +Add file control if you need to send attachments.
  5. Send the message.

Expected result: after sending, the page shows "Thank you for your message!" — this is the confirmation that your submission went through.

What to include

The form is open-ended ("tell us about everything"), so the useful move is to match your message to the service you want. FuryLion lists these service lines:

Service What it covers (per site)
2D & 3D Animation Animation, storyboarding, rigging, skinning, modeling, plus a full cycle of additional services
Playable Ads Development Described as one of the largest developers of Playable ADS in the industry; lightweight, flexible, efficient
Full Stack Development Entire game production process: concept, alpha and beta versions, first release, and further development
Co-Development Collaboration and experimentation in content production
HTML5 Development For mini-games and Playable Ads
2D & 3D Art Concepts through high-quality render; characters and game worlds

If your project spans several of these, say so — the site presents them as combinable capabilities rather than exclusive packages.

Mentioning platforms and technologies

FuryLion states it will make your game work on any platform you need. Listed platforms include Nintendo Switch, Windows, PlayStation, XBOX, Web, tvOS, VR, and AR, alongside smartphones, smart TV, and even a refrigerator (their phrasing). Listed technologies include Unreal Engine, C#, C++, Java, CD implementation, AWS, GCP, Go, JavaScript, CI, Kubernetes, Docker, and MySQL, plus tools such as DOTween, 2D Toolkit, UniTask, Spine, FL UI Kit, GRPC, Protobuf, and FMOD.

Naming your target platform and engine in the message gives the team the specifics it needs to respond usefully.

Joining the Team Instead

If you are looking for work rather than commissioning work, the site has a distinct "Join our family" entry. That is the route for team applications, not project inquiries — use the contact form for the latter.

What the Site Does Not Specify

The available page content does not state a contact email address, phone number, office location, response time, or any pricing information. It also does not describe login requirements or form-field limits. If you need one of those details, the contact form itself is the channel the site offers for asking.

Practical Notes

  • The confirmation message ("Thank you for your message!") appears on the page after submission — if you do not see it, the message likely did not send.
  • Attachments are supported via the +Add file control, which is useful for briefs, references, or art samples.
  • Since the form is the only contact mechanism shown, put everything relevant in the message body rather than assuming a follow-up channel exists.
What Services Does FuryLion Offer for Game Development?

FuryLion is a game content and development studio that has been operating since 2012. According to its website, it offers six core service lines: 2D & 3D animation, Playable Ads development, full stack game development, co-development, HTML5 development, and 2D & 3D art production. It also states it can target any platform a client needs, from smartphones and smart TVs to consoles, web, VR, and AR.

Core Service Lines

2D & 3D Animation

FuryLion describes this as high-quality animation for a wide range of product categories. The stated scope covers animation, storyboarding, rigging, skinning, and modeling, plus what it calls a full cycle of additional services.

Playable Ads Development

The studio positions itself as one of the largest developers of Playable Ads in the industry. It says its own developments make playables very lightweight, flexible, and efficient — a relevant claim if ad file size or load speed is a constraint in your campaign.

Full Stack Development

This covers the entire game production process: starting from concept, moving through alpha and beta versions, and continuing to the first release and further development. Choose this if you want one partner accountable across the whole pipeline rather than separate vendors per stage.

Co-Development

FuryLion offers collaboration and experimentation alongside an existing team, drawing on its content production experience. This suits studios that already have internal direction but need extra production capacity.

HTML5 Development

Presented as a modern, fast, and efficient way to implement ideas, and specifically recommended by FuryLion for mini-games and Playable Ads.

2D & 3D Art

Full art production from concepts through to high-quality render, including character design and game world creation.

Platforms and Technologies

Area What FuryLion lists
Platforms Smartphone, smart TV, Nintendo Switch, Windows, PlayStation, XBOX, Web, tvOS, VR, AR
Engines & languages Unreal Engine, C#, C++, Java, JavaScript, Go
Infrastructure AWS, GCP, Kubernetes, Docker, CI, MySQL
Middleware & tools DOTween, 2D Toolkit, UniTask, Spine, FL UI Kit, GRPC, Protobuf, FMOD

The site also shows a platform-specific architecture split into native code, shared C# logic, and a C# user interface layer — useful context if you need to know how cross-platform work is structured.

How to Decide Which Service Fits

  • Need ad creative that users can play before installing? Look at Playable Ads and HTML5 development.
  • Have a concept but no production pipeline? Full stack development covers concept through release and beyond.
  • Have a team but need more hands? Co-development is the stated fit.
  • Only need assets? 2D & 3D animation and 2D & 3D art are the relevant lines.

Practical Notes

The site provides a contact form with a message field and file attachment option, and lists a "Team — join our family" section for hiring. No pricing, rates, or minimum engagement details are published on the page, so budget and timeline expectations would need to be raised directly with the studio. The listed technologies and platforms indicate capability areas rather than guaranteed support for every combination — confirm your specific engine, platform, and deliverable before scoping.

Website Overview

Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks. An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2014, this domain has about 12 years of history. That suggests continuity, although ownership and purpose may have changed. The domain uses the common .net extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. Nameservers are provided by Google Cloud DNS, indicating managed DNS hosting. MX records point to the hoster.by email service. No CNAME was found; the observed records resolve directly to addresses. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The Server header exposes the software version: nginx/1.18.0 (Ubuntu). This makes version-targeted checks easier, but is not proof of an exploitable vulnerability. X-Powered-By exposes backend information: TAGER (OZiTAG). The response lacks these common security headers: HSTS, Permissions-Policy. No obvious internal addresses or debug information were found in the headers. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Next.js, nginx 1.18.0, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

Search and Social Sharing

Twitter Card metadata is configured. The title has 8 characters, within a common display range. A meta description is present, with 123 characters. The observed directives allow indexing and link following. No Generator meta tag is publicly exposed.

Hosting and Email

DNSGoogle Cloud DNS
HostingContabo GmbH
Emailhoster.by
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) France flagLauterbourg, Bas-Rhin, France Inferred 164.68.114.41

Registration details

RDAP / WHOIS

RegistrarReliable Software
Registered2014-10-09
Expires2026-10-09
Domain statusactive
Nameserversns-cloud-d1.googledomains.com、ns-cloud-d2.googledomains.com、ns-cloud-d3.googledomains.com、ns-cloud-d4.googledomains.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Afurylion.net164.68.114.413600—
MXfurylion.netmailbe07.hoster.by360010
NSfurylion.netns-cloud-d1.googledomains.com21600—
NSfurylion.netns-cloud-d2.googledomains.com21600—
NSfurylion.netns-cloud-d3.googledomains.com21600—
NSfurylion.netns-cloud-d4.googledomains.com21600—
TXTfurylion.net_globalsign-domain-verification=lv8J13O3h5KwfxR4UzAppTyBD5XJ8PYmnsseQboFKA3600—
TXTfurylion.netgoogle-site-verification=5S5_l1oshtbILXgGASCVgb8CWSPuayh3re9Ov3g6MdA3600—
TXTfurylion.netgoogle-site-verification=jKaSAdibaXfupJp3_F2xcJmIEXj2g2iBvPPczCXB-643600—
TXTfurylion.netv=spf1 +a +mx include:_spf.hoster.by ~all3600—
DMARC_dmarc.furylion.net_globalsign-domain-verification=lv8J13O3h5KwfxR4UzAppTyBD5XJ8PYmnsseQboFKA300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2
Negotiated protocolTLSv1.2
Certificate subjectfurylion.net
IssuerLet's Encrypt
Valid until2026-12-21T12:36 · Remaining when checked: 82 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlprivate, no-cache, no-store, max-age=0, must-revalidate
servernginx/1.18.0 (Ubuntu)
content-security-policydefault-src 'self' http: https: data: blob: 'unsafe-inline'
x-frame-optionsSAMEORIGIN
x-content-type-optionsnosniff
referrer-policyno-referrer-when-downgrade

Identified technologies

Next.jsnginx 1.18.0

Pages, Search and Sharing

Meta descriptionWe are committed to providing the highest quality content for games, custom development and maintenance services since 2012
Canonical URLhttps://furylion.net/
LanguageEnglish (default)
Twitter Cardsummary
All bots 1 allowed · 1 disallowed
  • Allow/
  • Disallow/api/*

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