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grantkot.com

Play with Liquid Layers, a real-time liquid simulator as well as other fun and interactive web demos.

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2010
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Website review

This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.

What is Grant Kot?

Grant Kot is the personal site of an independent developer who builds interactive, browser-based physics and simulation demos—things you can open and play with directly rather than read about. The projects span real-time liquid simulation, space flight, drawing-based physics, a shared voxel sandbox, audio synthesis, and 3D visualizations.

What you'll find

  • Liquid Layers — a real-time interactive liquid simulator, described as mobile-friendly with accelerometer support on phones and tablets.
  • Tutti Space Program — a space simulator built to push WebAssembly (multithreading and SIMD) and WebGL.
  • Pencil Physics — draw any shape and simulate it, with multi-touch and pen input support.
  • VoxelMash — a multiplayer voxel sandbox synchronized across all visitors, with a new version in development.
  • Synthesizer — a multi-layered Web Audio synthesizer with customizable sounds.
  • Smaller experiments — 2D physics toys (soft-body blobs, polygons, sine patterns), a Tokyo 3D point-cloud viewer, early 3D fluid tests, and a multiplayer checkbox remake.

Who it's for

The site suits people who learn by poking at things: students and hobbyists curious about physics simulation, developers interested in what WebAssembly and WebGL can do in a browser, and anyone who enjoys short interactive toys. It is not a tutorial library or a product storefront—there are no obvious pricing signals, and the tone is that of a working developer's demo shelf.

A practical next step

If you have five minutes, start with Liquid Layers on a phone with the accelerometer enabled—it's the clearest showcase of the site's interactive style. If you're evaluating the technical side, Tutti Space Program is the one explicitly framed as a WebAssembly and WebGL stress test.

One trade-off worth knowing: some demos, particularly the Tokyo point-cloud viewer and its Points + Mesh mode, carry high memory requirements, so weaker devices may struggle. The developer also notes that Liquid 3D fluid tests are early-stage with limited performance, and that a combined 2D sandbox ("Liquid Layers Maker") is planned. Treat the site as a place to experiment rather than a finished suite—expect rough edges alongside the impressive bits.

What can I do with Liquid Layers on a phone or tablet?

On a phone or tablet, Liquid Layers is a real-time liquid simulator you play with by touching the screen. The page describes it as mobile-friendly and suggests enabling the accelerometer, so tilting the device becomes part of the interaction: you can drag or poke the liquid to disturb it and tilt the phone to let gravity and motion move it around.

What to expect in practice

  • Touch as the main input. Treat your finger like a stick in water—swipe through the liquid to split and push it, tap to create splashes, and hold to make currents. Multi-touch likely lets several fingers disturb the surface at once, though the page doesn't spell out every gesture.
  • Tilt controls. With the accelerometer on, the liquid responds to how you hold the device, which is the closest thing to pouring a real fluid.
  • Quick, low-commitment sessions. It's a browser demo rather than an app with levels or goals, so it suits a few minutes of experimentation—watching how the liquid settles, how it reacts to fast versus slow swipes, or how it behaves when you rotate the device.

Who it's for

It's aimed at people curious about physics and interactive graphics rather than players looking for a game. If you enjoy poking at simulations to see how they respond, it's a good fit; if you need objectives or progression, it will feel thin.

Next step: Open it on your phone, enable the accelerometer when prompted, and start with slow tilts before trying fast swipes—that contrast shows the simulation's behavior most clearly. If you like this style, the same site offers related experiments such as Pencil Physics, which lets you draw and simulate shapes with touch and pen input, on Grant Kot.

How does the multiplayer VoxelMash sandbox sync between visitors?

VoxelMash is described on Grant Kot as a multiplayer voxel sandbox whose world “is synchronized with all visitors,” meaning everyone who opens the demo shares and edits the same persistent voxel world rather than getting a private copy. The page does not explain the networking method, so the exact sync mechanism (server authority, conflict handling, update rates) isn’t documented there.

What this implies in practice: if you place or remove blocks, other visitors should see those changes, and you’ll see theirs. That makes it good for casual shared building and for testing how a browser-based voxel sandbox feels on your device, but risky for careful construction, since other users can alter your work. The page also notes a new version is in development, so behavior may change.

A useful next step is to open the demo in two browser windows or on two devices and test whether edits appear in both, how quickly, and whether simultaneous edits conflict — that tells you more about the sync than the description does.

Which demos run best on mobile devices with touch or pen input?

The strongest mobile fit on Grant Kot's site is Pencil Physics, which is explicitly described as mobile-friendly with full support for multi-touch and pen input. Liquid Layers and the Synthesizer are also flagged as mobile-friendly, with Liquid Layers inviting you to try it on a phone or tablet with the accelerometer enabled.

How the demos compare for touch use

Demo Mobile/touch support stated What you actually do
Pencil Physics Full multi-touch and pen support, mobile-friendly Draw any shape and watch it simulate
Liquid Layers Mobile-friendly; accelerometer suggested Real-time liquid simulation you interact with directly
Synthesizer Mobile-friendly Play a multi-layered Web Audio synth with customizable sounds
Tutti Space Program Not described as mobile-specific; pushes WebAssembly multithreading and WebGL Space simulation, likely better suited to a desktop
VoxelMash Multiplayer voxel sandbox synced across visitors; no touch claim Shared building in a voxel world
Tokyo 3D point cloud High memory requirements, especially Points + Mesh Fly through a 3D reconstruction of Tokyo

Practical reading

If your device has a stylus, Pencil Physics is the one designed around that input—drawing is the core interaction rather than an add-on. For finger-only use, Liquid Layers is the most tactile: tilting the device with the accelerometer enabled adds a physical dimension that a mouse can't replicate. The Synthesizer works on mobile but benefits from a larger screen for its layered controls.

The 3D pieces are the weakest mobile candidates. The Tokyo viewer's own page warns of high memory needs, and the Liquid 3D fluid tests are described as early-stage with imperfect performance—both are better judged on a desktop.

Next step: open Pencil Physics on the phone or tablet you'd actually use, with a pen if you have one, and test a few drawn shapes; then try Liquid Layers with the accelerometer on to see whether tilt control suits you. If you want a broader set of browser-based physics toys to compare against, Grant Kot is the source for all of the above.

How does Tutti Space Program use WebAssembly and WebGL?

Tutti Space Program is a browser-based space simulator that, according to the site, is built to push the limits of WebAssembly (with multithreading and SIMD) and WebGL. In plain terms, WebAssembly handles the computation—physics, simulation logic, and the multithreaded work needed to keep a space scene running—while WebGL draws the 3D visuals in your browser.

What that means in practice

  • No install, but real hardware load. Because it runs in the browser, you can open it like a web page. The trade-off is that performance depends heavily on your device and browser support for multithreading and SIMD in WebAssembly.
  • Aimed at tinkerers. The framing suggests an audience that enjoys seeing how far web technology can be stretched, rather than someone looking for a polished, guided game.
  • Best on a capable desktop. A simulator leaning on multithreaded WebAssembly and WebGL is more likely to shine on a machine with a strong CPU and GPU than on a low-end phone.

A useful next step: open Grant Kot on your usual machine, try Tutti Space Program first, and compare its smoothness with the other demos there (such as Liquid Layers or Pencil Physics). If it stutters, try a different browser or a desktop with a discrete GPU before assuming the demo is at fault—WebAssembly threading support varies by browser.

What tools does the Synthesizer offer for customizing sounds?

The Synthesizer is described as a "multi-layered" Web Audio synthesizer with "highly customizable sounds," and it runs in the browser and is mobile-friendly. The site does not enumerate the individual controls (oscillators, filters, envelopes, effects), so treat the exact toolset as something to inspect in the demo itself.

From the page evidence, the concrete customization angle is layering: combining multiple sound layers is the stated design focus, which suits someone building a richer patch—say a soft pad under a sharper lead—rather than tweaking a single oscillator. The trade-off is that a browser synth prioritizes quick, no-install experimentation over the deep modulation matrices and preset libraries of a desktop plugin.

Next step: open the demo on both a phone and a desktop, since the page emphasizes mobile support, and check whether touch controls or keyboard input give you finer adjustment. If layered synthesis is your main interest, compare it with other browser instruments you already know before committing to it as a writing tool.

Related questions

More questions →
Where to Follow Grant Kot’s Updates and Find Related Projects

Follow Grant Kot’s updates on X through @kotsoft and @GrantKot, both linked from grantkot.com. For related projects, play the web demos directly on grantkot.com, and download Liquid Crystal demos from his itch.io page, kotsoft.itch.io. A Liquid Layers Maker and a site for sharing creations are listed as coming soon, so they are not available yet.

Official update channels

Channel What it covers How to use it
@kotsoft on X Project news and development updates Follow the account linked from the site’s “Stay Updated” section
@GrantKot on X The creator’s personal updates Follow the second linked account
grantkot.com Playable demos and project descriptions Visit the site directly; no account is mentioned
kotsoft.itch.io Downloadable Liquid Crystal demos Go to the itch.io page for builds intended for powerful computers

The site does not describe a newsletter, Discord server, or other update channel. The two X accounts and the itch.io page are the only update and download routes named on the page.

Playable projects on grantkot.com

The site hosts interactive web demos rather than downloadable applications. Each project has a Play link.

Simulation and physics demos

  • Liquid Layers — a real-time interactive liquid simulator. It is mobile-friendly; on a phone or tablet, you can enable the accelerometer.
  • Pencil Physics — draw and simulate any shape. It supports multi-touch and pen input on mobile devices.
  • Tutti Space Program — a space simulator that the site says pushes WebAssembly (multithreading and SIMD) and WebGL.
  • VoxelMash — a multiplayer voxel sandbox synchronized with all visitors. A new version is in development.
  • Synthesizer — a multi-layered Web Audio synthesizer with customizable sounds, mobile-friendly.
  • Million Checkboxes — a multiplayer remake of One Million Checkboxes, originally created by Nolen Royalty (@itseieio).

2D and 3D experiments

  • 2D physics experiments — bouncing blobs with soft-body physics, polygon interactions, and sine wave patterns.
  • Tokyo 3D — a 3D point cloud viewer of Tokyo, with Points and Points + Mesh modes. The site warns that memory requirements are high, especially for Points + Mesh.
  • Liquid 3D — early-stage 3D fluid simulation tests (MPM and SPH). The site notes performance is not the best yet.

Liquid Crystal and downloadable demos

Liquid Crystal is a separate 3D voxel project. Grant Kot describes it as an attempt to push CPU and GPU limits, and says he later shifted focus to web-based simulations because he can iterate faster and reach a broader audience. Demos are available for download on kotsoft.itch.io for people with a powerful computer. The site does not list system requirements beyond that general note.

What is coming next

The site lists two upcoming items:

  • Liquid Layers Maker — Liquid Layers will be combined with other physics systems (line physics, blobs, smoke) into a combined 2D sandbox.
  • A sharing site — a separate site for sharing creations.

Neither has a release date on the page. Until they launch, the existing web demos and the itch.io downloads are the available entry points.

What Is Grant Kot's Website (grantkot.com)?

grantkot.com is Grant Kot's personal showcase of interactive browser demos, mostly real-time physics and simulation experiments you can open and play directly in a web browser. It is a portfolio-style site rather than a product or service: there is no account system described, and the page does not state pricing or login requirements. Many demos are explicitly described as mobile-friendly, so a phone or tablet is enough to try several of them.

Main demos on the site

The homepage presents five featured demos, each with a short description and a "Play" link:

Demo What it is Notes from the site
Liquid Layers Real-time interactive liquid simulator Mobile-friendly; try on a phone or tablet and enable the accelerometer
Tutti Space Program Space simulator Built to push WebAssembly (multithreading & SIMD) and WebGL
Pencil Physics Draw and simulate any shape Mobile-friendly with full multi-touch and pen input support
VoxelMash Multiplayer voxel sandbox The voxel world is synchronized with all visitors; a new version is in development
Synthesizer Web Audio synthesizer Multi-layered with highly customizable sounds; mobile-friendly

A "Classic TLDraw" link also appears alongside Liquid Layers.

Other experiments linked from the page

Below the featured demos, the site groups additional experiments by category:

  • 2D physics experiments — bouncing blobs with soft-body physics, polygon interactions, and sine wave patterns (Poly!, Blobs, Sine).
  • Tokyo 3D — a 3D point cloud viewer of Tokyo, available as Points or Points + Mesh. The site warns that memory requirements are high, especially for Points + Mesh.
  • Liquid 3D — early-stage 3D fluid simulation tests (MPM, SPH). The author notes performance is not the best yet.
  • Million Checkboxes — a multiplayer checkbox demo, described as a remake of One Million Checkboxes originally created by Nolen Royalty (@itseieio).

What to expect when you visit

  • Runs in the browser. The demos are web-based; the space simulator specifically leans on WebAssembly and WebGL.
  • Mobile support varies by demo. Liquid Layers, Pencil Physics, and the Synthesizer are called out as mobile-friendly; Liquid Layers and Pencil Physics benefit from device motion or touch/pen input.
  • Some demos are works in progress. VoxelMash has a new version in development, Liquid 3D is described as very early stage, and a "Liquid Layers Maker" is listed as coming soon — a combined 2D sandbox with line physics, blobs, and smoke, plus a site for sharing creations.
  • Heavier demos need a capable machine. The Tokyo 3D point cloud, particularly Points + Mesh, is the clearest example of a memory-intensive demo.

Background from the author

The page includes a short note on the project's direction: Grant Kot originally worked on a 3D voxel game (Liquid Crystal) aimed at pushing CPU and GPU limits, but found that focusing on large simulations came at the cost of interaction and UI. He is now concentrating on the web and his most compatible simulations to build an audience, citing faster iteration with a web-based tech stack and the growing power of WebAssembly and WebGPU. Demos for Liquid Crystal are available for download on his itch.io page (kotsoft.itch.io) for those with a powerful computer.

To follow updates, the site points to @kotsoft and @GrantKot.

Do Grant Kot's Web Demos Work on Mobile, and What Are the Requirements?

Most of Grant Kot's browser demos work on mobile, but not all of them. Liquid Layers, Pencil Physics, and the Synthesizer are explicitly described as mobile-friendly, with support for touch, accelerometer, and pen input. The heavier 3D demos — particularly the Tokyo point cloud viewer — carry high memory requirements and are better suited to a desktop with a capable GPU. All demos run in the browser and rely on modern web technologies such as WebAssembly and WebGL, so a current browser is the baseline requirement.

Mobile-friendly demos

These are the demos the site explicitly flags for phones and tablets:

Demo What it is Mobile-specific notes
Liquid Layers Real-time interactive liquid simulator Mobile-friendly; try it on a phone or tablet and enable the accelerometer
Pencil Physics Draw and simulate any shape Mobile-friendly with full support for multi-touch and pen input
Synthesizer Web Audio synthesizer with highly customizable, multi-layered sounds Mobile-friendly; try it on a phone or tablet
Million Checkboxes Multiplayer checkbox game (remake of One Million Checkboxes by Nolen Royalty) Multiplayer; no stated device restriction

For Liquid Layers and Pencil Physics, the interaction model is built around touch: multi-touch and pen input are supported, and Liquid Layers can respond to device tilt once you enable the accelerometer. On a phone or tablet, that means the demos are playable without a mouse or keyboard.

Demos that need more horsepower

The 3D section is where device limits matter most:

  • Tokyo 3D point cloud viewer — a detailed 3D point cloud reconstruction of Tokyo with two modes, Points and Points + Mesh. The site warns that memory requirements are high, especially for Points + Mesh. A desktop-class machine is the safer choice.
  • Liquid 3D — early-stage fluid simulation tests (MPM and SPH). The site itself notes performance is not the best yet, so expect a rough experience regardless of device.
  • VoxelMash — a multiplayer voxel sandbox synchronized with all visitors; a new version is in development.

Tutti Space Program is described as pushing the limits of WebAssembly (multithreading and SIMD) and WebGL — a signal that it targets capable hardware rather than phones.

What the demos are built on, and why it matters

The site states the demos use WebAssembly and WebGL, and that the web platform's growing power (WebAssembly, WebGPU) is part of why Kot now focuses on browser-based work. In practice:

  • WebAssembly with multithreading and SIMD (as in Tutti Space Program) benefits from browsers and devices that support these features; older or low-end mobile browsers may struggle.
  • WebGL rendering is required across the 3D demos; a device with weak GPU support will show poor frame rates.
  • Memory is the binding constraint for the Tokyo viewer, per the site's own warning.

Practical checklist before you try

  1. Use a current, up-to-date browser on the device.
  2. For Liquid Layers or Pencil Physics on a phone or tablet, allow motion/accelerometer access if prompted, and use touch or a stylus.
  3. For Tokyo 3D, prefer a desktop with ample RAM; start with the Points mode before trying Points + Mesh.
  4. Treat Liquid 3D as an early experiment — performance issues are acknowledged by the author.

Related context

Kot notes that Liquid Layers will be combined with his other physics systems (line physics, blobs, smoke) into a combined 2D sandbox, with a site for sharing creations in the works — a "Liquid Layers Maker" is listed as coming soon. He also mentions that a 3D voxel project, Liquid Crystal, is available for download on his itch.io page (kotsoft.itch.io) for those with a powerful computer who want to test their hardware.

What Other Interactive Demos Are on Grant Kot's Website?

Beyond Liquid Layers, grantkot.com hosts several browser-based demos you can open and try directly: Tutti Space Program (a WebAssembly/WebGL space simulator), Pencil Physics (draw-and-simulate shapes), VoxelMash (a shared multiplayer voxel sandbox), and a Synthesizer (multi-layered Web Audio instrument). The same page also links to smaller experiments — 2D physics toys, a Tokyo 3D point cloud viewer, early 3D fluid tests, and a Million Checkboxes remake. All are playable in a browser; the site marks several as mobile-friendly, and none of the listed demos show pricing or login requirements.

The four main demos

Demo What it is Notable details from the site
Tutti Space Program Space simulator Built to push WebAssembly limits using multithreading and SIMD, plus WebGL
Pencil Physics Draw any shape and simulate it Mobile-friendly, with full multi-touch and pen input support
VoxelMash Multiplayer voxel sandbox The voxel world is synchronized with all visitors; a new version is in development
Synthesizer Web Audio synthesizer Multi-layered with highly customizable sounds; mobile-friendly

Tutti Space Program

This is the demo to try if you want to see how far browser technology can be stretched. The site describes it as pushing the limits of WebAssembly (multithreading and SIMD) and WebGL. Expect a heavier load than the 2D toys — a reasonably capable desktop browser is the safer bet, though the site doesn't publish hardware requirements.

Pencil Physics

The most approachable of the four. You draw a shape, and the demo simulates it. Because it supports multi-touch and pen input, it works well on a phone or tablet — draw with a finger or stylus and watch the physics respond. This is a good first stop if you're mainly curious about the interaction style behind Liquid Layers.

VoxelMash

A voxel sandbox where the world is shared: the site says it is synchronized with all visitors, so what you see is a communal build space rather than a private one. A new version is in development, so treat the current build as a work in progress.

Synthesizer

A Web Audio instrument with multiple layers and "highly customizable sounds." It's mobile-friendly, so you can tweak sounds on a phone or tablet. No account or download is mentioned — you just open and play.

Smaller experiments on the same page

  • 2D physics experiments — bouncing blobs with soft-body physics, polygon interactions, and sine wave patterns (listed as Poly!, Blobs, and Sine).
  • Tokyo 3D — a 3D point cloud viewer of Tokyo with two modes, Points and Points + Mesh. The site warns that memory requirements are high, especially for Points + Mesh, so use a machine with plenty of RAM.
  • Liquid 3D — very early-stage 3D fluid tests (MPM and SPH). The author notes performance isn't the best yet.
  • Million Checkboxes — a multiplayer remake of One Million Checkboxes, originally created by Nolen Royalty.

What's coming

The site mentions a Liquid Layers Maker (coming soon): Liquid Layers will be combined with the author's other physics systems — line physics, blobs, and smoke — into a combined 2D sandbox, with a separate site planned for sharing creations. Separately, the author describes Liquid Crystal, an earlier 3D voxel project, and says demos are available for download on the itch.io page kotsoft.itch.io for those with a powerful computer.

How to choose

  • Want a quick phone-friendly toy: Pencil Physics or the Synthesizer.
  • Want to see browser tech pushed hard: Tutti Space Program.
  • Want to build alongside other visitors: VoxelMash.
  • Want to explore a real city in 3D: Tokyo 3D — but check your available memory first.

Each demo is launched from its own "Play" link on the grantkot.com homepage, and the page also points to the author's updates on X (@kotsoft and @GrantKot) if you want to follow new releases.

What Is Liquid Layers on grantkot.com and How Do I Use It?

Liquid Layers is a real-time, interactive liquid simulator that runs directly in a web browser on grantkot.com. You can open it from the site's demo listing and start playing immediately; on a phone or tablet, it is designed to work with touch input and the device accelerometer. The site also notes that a "Liquid Layers Maker" is coming soon, which will combine Liquid Layers with the creator's other physics systems (line physics, blobs, and smoke) into a combined 2D sandbox, alongside a site for sharing creations.

What Liquid Layers Is

According to the site, Liquid Layers is described as a "Real-time Interactive Liquid Simulator." It sits alongside other browser-based demos on grantkot.com, including:

  • Tutti Space Program — a space simulator built with WebAssembly (multithreading and SIMD) and WebGL
  • Pencil Physics — draw and simulate any shape, with multi-touch and pen input support
  • VoxelMash — a multiplayer voxel sandbox synchronized across visitors (a new version is in development)
  • Synthesizer — a multi-layered Web Audio synthesizer with customizable sounds

These are all interactive web demos rather than downloadable applications, so the expectation is that you run them in a modern browser.

How to Try It

  1. Open the site. Go to grantkot.com and find Liquid Layers in the demo listing.
  2. Start the demo. Launch it from its listing entry; it runs in the browser.
  3. On mobile, enable the accelerometer. The site specifically suggests trying it on a phone or tablet and enabling the accelerometer, which lets device motion affect the simulation.
  4. Interact. The demo is interactive by design; the site frames it as something to "play with," and the related Pencil Physics demo emphasizes multi-touch and pen support, indicating the creator builds for touch and stylus input.

What to expect on different devices

Device What the site indicates
Desktop browser Runs as a browser demo; no install mentioned
Phone or tablet Mobile-friendly; try it with the accelerometer enabled
Pen/stylus input Emphasized for Pencil Physics; touch-friendly design is a theme across demos

What's Coming

The site states that a Liquid Layers Maker is "coming soon." It will merge Liquid Layers with the creator's other physics systems — line physics, blobs, and smoke — into a single combined 2D sandbox, and a site for sharing creations is also being set up. Until then, Liquid Layers is available as a standalone demo.

The creator also mentions a separate project, Liquid Crystal, a 3D voxel sandbox whose demos are downloadable from the itch.io page (kotsoft.itch.io) for those with a powerful computer. That is distinct from Liquid Layers and is not part of the browser demo listing.

Practical Notes

  • No pricing or login requirements are mentioned on the site for the demos; treat access details as unconfirmed until you visit.
  • The site lists third-party libraries and licenses, and carries a 2025 copyright notice.
  • For updates, the site points to @kotsoft and @GrantKot.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2010, this domain has about 16 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is Cloudflare, Inc., a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Fastmail email service. DNSSEC is enabled, allowing validating resolvers to authenticate signed DNS data. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: CSP, Permissions-Policy. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Twitter Card metadata is configured. The title has 9 characters, within a common display range. A meta description is present, with 101 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailFastmail
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.26.0.113

Registration details

RDAP / WHOIS

RegistrarCloudflare, Inc.
Registered2010-09-20
Expires2033-09-20
Domain statusclient transfer prohibited
Nameserverschip.ns.cloudflare.com、jo.ns.cloudflare.com
DNSSECsigned

DNS records

DNS

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TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectgrantkot.com
IssuerGoogle Trust Services
Valid until2027-01-12T00:25 · Remaining when checked: 84 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

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content-typetext/html; charset=utf-8
cache-controlpublic, max-age=0, must-revalidate
servercloudflare
strict-transport-securitymax-age=15552000; includeSubDomains
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x-content-type-optionsnosniff
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Pages, Search and Sharing

Meta descriptionPlay with Liquid Layers, a real-time liquid simulator as well as other fun and interactive web demos.
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LanguageEnglish (default)
Twitter Cardsummary_large_image

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