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What is Grobots?

Grobots is a real-time strategy programming game: instead of controlling robots directly, you write programs that control teams of robots as they forage, reproduce and fight. Those programs are called "sides" and are written in a simple dialect of Forth. It runs on Mac OS X, Windows and Linux, and is free software under the GPL. The project's own page is candid that the learning curve is steep and the documentation poor.

Who it suits

  • Programmers curious about AI and emergent behaviour, who enjoy tuning code and watching the results play out rather than issuing commands.
  • Forth users or language tinkerers, since the side language is a Forth dialect.
  • Competitive tinkerers, as there are many existing sides to study and tournament results to compare against—the page names ISI as the current champion.

Trade-offs to expect

  • You get depth and replayability from writing your own strategies, but the barrier is real: expect to read existing sides and experiment rather than follow a tutorial.
  • The community is small and maintenance is described as sporadic, with discussion centred on a mailing list and a wiki. A Java port exists that runs existing sides with essentially the same results, though some GUI windows such as the minimap were not yet implemented at the time of that note.

Practical next step

If you want to judge fit quickly, download a build, run a few of the bundled sides against each other, then open one side's source to see how simple the control logic is. If reading that code feels approachable, the game will reward you; if not, the steep curve will bite early.

For comparison with other programmable-robot games, BattleCode and Robocode are established alternatives with different languages and match formats.

What programming language do I need to learn to write a side for Grobots?

You need to learn Forth — specifically, the simple dialect of Forth that Grobots uses to write the programs controlling robot teams (called "sides"). According to the project page, sides are written in "a simple dialect of Forth," so you don't need to know the host language the game is implemented in (C++ or the newer Java port) to write one.

What to expect

  • Forth, not a general-purpose language. Sides are Forth programs, so the skills that transfer are stack-based programming, word (function) definition, and thinking in terms of a data stack rather than variables and expressions.
  • A steep climb. The page itself warns that "the learning curve is steep, and the documentation is, unfortunately, poor," and that docs are being moved to a wiki. Budget time for reading existing sides as examples rather than expecting a polished tutorial.
  • Existing sides as reference material. The page notes there are "many sides to play with," and the current champion is named ISI. Reading and modifying a working side is the most practical way to learn the dialect.

A useful next step

Download the build for your platform and open a simple existing side alongside the game, changing one behavior at a time (for example, foraging range or reproduction threshold) and observing the effect in a match. If you already know a stack language or Forth, you can start writing a minimal side almost immediately; if not, learn core Forth first (stack words, definitions, control flow) before tackling robot logic.

For general Forth background, the Forth interest group's site is Forth.org. The Grobots project itself lives at Grobots on SourceForge, where the download and wiki links are listed.

How do I install and run Grobots on Windows, Mac OS X, or Linux?

Download a build for your platform from the Grobots project site, unpack it, and launch the game; then load one of the included "sides" (the Forth programs that control your robots) and start a match. Grobots is free software under the GPL and is described as running on Mac OS X, Windows, and Linux, so there is no purchase or licence step.

Getting it running

  1. Go to Grobots and open the Download section. The page lists four builds, including a Mac OS X build and Windows builds; the project also notes a Java port that runs on more platforms, including various Unixes.
  2. Pick the build matching your system. If your platform has no native build, the Java port is the fallback the page points to.
  3. Unpack the archive and run the executable. On Windows, recent builds include a revised default window layout and working keyboard shortcuts.
  4. Start a game with one of the bundled sides rather than writing your own first — the page says there are "many sides to play with," and watching two of them compete is the quickest way to see how foraging, reproduction, and combat work.
  5. When you want to write your own side, you will be working in a simple dialect of Forth. Expect a steep learning curve; the authors themselves describe the documentation as poor and are moving it to a wiki.

A realistic first session

Suppose you are on Windows and want to see whether the game is for you. Install the Windows build, run a match between two existing sides, and watch the statistics and graphics panels. If the idea of tuning a program's behaviour — when to reproduce, when to fight, how to allocate energy — appeals to you, move on to editing a simple side and running it against a weak opponent. If you bounce off the Forth syntax, the Java port will not change that; the language is the same.

Practical trade-offs

  • Native builds vs. Java port: native builds are the original C++ code; the Java port is described as fast, simulation-compatible with existing sides, and usable, but some GUI windows (notably the minimap) are not yet implemented.
  • Maintenance: updates from the original authors are sporadic. The page is candid about this, so treat bugs as something you may need to work around or fix from source.
  • Help: the main discussion forum is the project's mailing list, and the authors warn they can be slow to respond. The wiki is the place to check for and contribute documentation.

As a next step, read the overview page before downloading so you understand what a "side" is; it will make the first match far more legible.

How can I enter my robot side in a Grobots tournament or share it with other players?

Submit your side to the Grobots mailing list, which the project describes as its main discussion forum, or post it on the project wiki. The page also notes that the authors run occasional tournaments and ask players to send sides in for those events; the last one mentioned on the page was scheduled for August 13, with a request to send sides or post them on the wiki.

A "side" is the Forth-dialect program controlling a team of robots, so what you share is source code plus any notes needed to run it. Because the page says documentation is poor and maintenance is sporadic, include a short readme with the side's name, the Grobots build you tested it on (the C++ builds or the Java port), and expected behavior. That makes your submission usable by others without a round of questions.

Practical next step: check the wiki for current tournament announcements and submission conventions before sending, since the news items on the page are dated and the schedule may have changed. If you want your side to be comparable with existing ones, the page points to tournament results and names ISI as the current champion—reviewing those results helps you judge whether your side is ready for competition or better shared as a work in progress.

For context on the project itself, see Grobots, a programming game.

How does the Java port of Grobots differ from the original C++ version in features and performance?

The Java port of Grobots is a platform-broadening rewrite that keeps the simulation compatible with the C++ original rather than a feature-for-feature replacement. According to the project's own news notes, Mike Anderson's Java translation runs the same existing sides with "essentially the same results," and its simulation is described as complete and fast. The main gap is in the interface: some GUI windows, notably the minimap, are not yet implemented, so the Java version is usable but not yet visually complete. The C++ build, by contrast, is the version with the full window set, including the graphics, statistics and layout improvements made in 2012.

Area C++ original Java port
Platform reach Mac OS X, Windows, Linux Many more platforms, including various Unixes and probably some phones
Simulation Reference implementation Complete, fast, compatible with existing sides
GUI Full set, including minimap Some windows missing, notably the minimap
Status Sporadic maintenance from original authors Described as already quite usable, with GUI work unfinished

For a concrete choice: if you are writing and testing a new side and want the full visual feedback, start with the C++ build as listed on Grobots; if you are on a platform the C++ build does not cover, or want faster simulation runs, the Java port is the practical option, accepting that you may need to read robot state without a minimap.

Where can I find documentation or tutorials to get started with Grobots given its steep learning curve?

Start with the game's own overview and screenshots pages, then read the Forth dialect reference for sides before writing your first program. The site itself states the learning curve is steep and the documentation is poor, and that a wiki migration is underway—so treat the wiki as a work in progress and cross-check anything you rely on.

Practical path for a newcomer

  1. Read the overview, then skim screenshots to understand the forage/reproduce/fight loop before touching code.
  2. Study an existing side. The site says many sides are available and points to tournament results (current champion: ISI). Reading a working side teaches the Forth dialect faster than the reference alone.
  3. Run before you optimize. Get a minimal side compiling and simulating, then iterate.
  4. Use the mailing list for questions and to share sides; the site notes the authors can be slow to respond, so the list and wiki are better bets than direct contact.
  5. Check the Java port (announced 20140724) if you want to run on more platforms; the site says it is simulation-compatible with the C++ version, though some GUI windows such as the minimap are missing.

Where to look beyond the site

  • SourceForge hosts the project's download and source pages, useful for older builds and the code itself.
  • Forth Standard for general Forth concepts, since Grobots uses a simple dialect rather than full Forth.
  • ForthFreak Wiki for beginner-oriented Forth tutorials and examples.

Decision criterion

If your goal is learning the game's strategy, start from existing sides and tournament results. If your goal is learning Forth, start with a general Forth tutorial, then map it onto Grobots' dialect reference.

Related questions

More questions →
What programming language do I need to write a Grobots side?

You write a Grobots side in a simple dialect of Forth. That is the only language the game itself accepts for robot control programs, so if you want to compete or experiment with your own strategies, Forth is the place to start. If you only want to watch matches or run existing sides, no programming is required at all.

What Grobots expects from you

Grobots is a real-time strategy programming game in which you write programs to control teams of robots that forage, reproduce, and fight. The programs that control the robots are called sides, and they are written in a simple dialect of Forth. The game runs on Mac OS X, Windows, and Linux, and a Java port also exists that is compatible with the C++ version and can run existing sides with essentially the same results.

The practical implication: your job is not to click through a tech tree but to express robot behavior as Forth code. Everything your robots do — gathering, reproducing, combat — comes from the program you write.

Before you start: know what you're signing up for

The site is candid about the difficulty. It states that the learning curve is steep and the documentation is, unfortunately, poor. Documentation is being moved to a wiki so users can help fix this. Plan for experimentation and reading existing sides rather than following a polished tutorial.

Two resources soften the curve:

  • Existing sides to play with. There are many sides available, and tournament results to ponder; the current champion is ISI. Reading a working side is often the fastest way to learn the dialect's idioms.
  • The mailing list, which is the main discussion forum. If you have a new side to show or want to enter tournaments, you send it there or post it to the wiki.

Note also that maintenance from the original authors is sporadic, and they can be very slow to respond — so self-sufficiency matters.

A practical starting path

  1. Install a build. Download source and binaries from the site; four builds are listed, including Mac OS X. The Java port broadens platform support, including Unixes and probably some phones, though some GUI windows (notably the minimap) are not yet implemented.
  2. Run existing sides first. Watch a few matches and open the sides that ship with the game. This shows you what a complete program looks like before you write one.
  3. Write a minimal side in Forth. Start with one behavior — for example, foraging — and confirm it works in a match before adding reproduction or combat logic.
  4. Test by playing. The game is the verification tool: run your side against a known side and observe whether the behavior you intended actually appears.
  5. Share and iterate. Post your side to the mailing list or the wiki, and check tournament announcements if you want feedback under competitive conditions.

Common sticking points

  • Poor documentation. Expect to learn from example sides and the wiki rather than a manual. Contributing what you figure out to the wiki is explicitly welcomed.
  • Steep curve. Budget time for the Forth dialect itself before your robot strategy gets interesting.
  • Slow author response. Don't block on a reply from the authors; the mailing list and wiki are the practical support channels.

Is Forth experience required?

Not strictly, but it helps. The dialect is described as simple, so the barrier is the game's concepts and the thin documentation more than the language's complexity. If you already know Forth, you can focus on robot strategy immediately. If not, expect to learn stack-based programming alongside the game — which is exactly why the learning curve is described as steep.

Licensing and cost

Grobots is free software distributed under the GNU General Public License, so you can download the source and binaries and modify them yourself. The site does not describe any paid tier or account requirement for playing or writing sides.

Where to Download Grobots and Which Platforms It Supports

You can download Grobots from its SourceForge project page (grobots.sourceforge.net), which lists four builds plus source code. The original game runs on Mac OS X, Windows, and Linux, and a Java port by Mike Anderson extends it to more platforms, including Unixes and probably some phones. Grobots is free software distributed under the GNU General Public License (GPL).

What the download page offers

The site's Download section states that Grobots is free software distributed under the GPL and that there are currently four builds. The excerpt begins describing the first build as Mac OS X but is cut off before naming the rest, so treat the full list of four as something to confirm on the download page itself rather than assume from this summary.

Beyond packaged builds, the site points to source and binaries, and the news item about the Java port links both source and an executable. If you want to build or modify the game yourself, the source route is the one to take.

Platform support at a glance

Platform How you get it Notes from the site
Mac OS X Native build One of the listed builds; the OS X build received a new icon in December 2013
Windows Native build Windows-specific fixes noted in 2012, including keyboard shortcuts, tournament length and nonfatal error dialogs, and improved window layout (patches from Mike Anderson)
Linux Native build The overview states the game runs on Linux
Other Unixes, possibly some phones Java port Mike Anderson's translation; simulation is complete, fast, and compatible with the C++ version

What to know about the Java port

The Java port is the easiest way to run Grobots on hardware outside the three main desktop platforms. According to the site's news entry (Devon, 20140724), the simulation is complete, fast, and compatible with the C++ version—it can run existing sides with essentially the same results. Some GUI windows are not yet implemented, notably the minimap, but the entry describes that as not a serious problem and calls the port already quite usable.

If you depend on the minimap or other GUI features, prefer a native build where one exists for your system.

Before you download: what you're getting into

Grobots is a real-time strategy programming game in which you write programs, called sides, to control teams of robots that forage, reproduce, and fight. Sides are written in a simple dialect of Forth. The site is candid that the learning curve is steep and the documentation is poor, though it is being moved to a wiki. The main discussion forum is the mailing list, and new sides can be sent there or posted to the wiki for tournaments.

Two practical notes from the site: maintenance from the original authors is sporadic, but you can maintain it yourself by downloading the source, and the authors like hearing from users but can be very slow to respond. If you hit a problem, the mailing list and wiki are more reliable than waiting on a direct reply.

Quick checklist

  1. Go to grobots.sourceforge.net and open the Download section.
  2. Pick the native build for Mac OS X, Windows, or Linux if one matches your machine.
  3. On other platforms, use the Java port's executable, or its source if you want to build it.
  4. Download the source as well if you plan to modify or maintain the game.
  5. Join the mailing list or check the wiki for documentation and tournament announcements.
How Grobots Players Share Sides and Join Tournaments

Grobots players share self-made sides by sending them to the project's mailing list or posting them on the wiki, and they enter tournaments the same way: the site announces tournaments in its News section and asks players to submit sides through the list or wiki. The site names the mailing list as the main discussion forum, so it is the central place for both feedback and competition entries. Note that the site describes the authors as potentially slow to respond, and maintenance from the original authors as sporadic.

Where to share a side

The site gives two channels for showing a new side to other users or entering it in tournaments:

  • Mailing list — described as the main discussion forum. Send your side there to share it or submit it to a tournament.
  • Wiki — the site is moving its documentation to a wiki, and you can also post sides there. The same wiki is where you can help improve the poor documentation.

There is no separate upload portal or submission form described on the page.

How tournaments work

Tournaments are announced in the News section rather than on a dedicated tournament page. One example from the site: a news item dated 20120804 announced a tournament on August 13 and asked players to send in their sides or post them on the wiki.

Results are published for browsing — the site points to "tournament results to ponder" and names ISI as the current champion at the time of writing. Treat that champion note as a snapshot, not a live ranking; check the News and results pages for the current state.

What you need before submitting

A side is a program written in a simple dialect of Forth that controls a team of robots for foraging, reproduction, and fighting. The site is direct about the difficulty: "The learning curve is steep, and the documentation is, unfortunately, poor." Before entering a tournament, expect to:

  1. Write and test a side against the existing sides that ship with the game.
  2. Compare behavior against known results — the Java port is described as compatible with the C++ version, running existing sides with essentially the same results.
  3. Submit through the mailing list or wiki when a tournament is announced.

Practical caveats

  • Response times: the authors "like to hear from users, but can be very slow to respond." Don't plan a tournament entry around a quick reply.
  • Maintenance: upkeep from the original authors is sporadic, though the site notes you can download source and binaries and maintain things yourself.
  • Platforms: builds exist for Mac OS X, Windows, and Linux, and a Java port (announced 20140724) extends this to more platforms, including Unixes and probably some phones. The Java port's simulation is complete and fast, but some GUI windows — notably the minimap — are not yet implemented.

For the current tournament schedule, champion, and submission deadlines, check the News section and the results pages on the site directly, since the page content reflects specific past announcements.

What Is Grobots and What Kind of Game Is It?

Grobots is a real-time strategy programming game in which you don't control robots directly—you write programs that control teams of robots as they forage, reproduce, and fight. It runs on Mac OS X, Windows, and Linux, and is free software licensed under the GPL. It suits players who enjoy coding challenges more than twitch gameplay: the learning curve is steep, and the site itself notes that the documentation is poor.

How the game works

The robots are driven by programs called sides, written in a simple dialect of Forth. Instead of issuing commands during a match, you write the logic that decides how your robots behave, then watch the simulation play out. The site provides many existing sides to play with, plus tournament results—the current champion is listed as ISI.

Because the game is a simulation rather than a scripted campaign, the same side can be run repeatedly and compared against others, which is what makes the tournament format work.

Platforms and builds

The site lists four builds, including Mac OS X, Windows, and Linux. A Java port by Mike Anderson (announced 2014-07-24) extends this further, running on many more platforms, including Unixes and probably some phones. According to the site, the Java simulation is complete, fast, and compatible with the C++ version—it can run existing sides with essentially the same results. Some GUI windows, notably the minimap, are not yet implemented in the Java port, but the site describes it as already quite usable.

What to expect before you start

  • Steep learning curve. The site says so directly, so plan on reading existing sides to learn the Forth dialect.
  • Weak documentation. The authors are moving documentation to a wiki and invite users to help improve it.
  • Community channels. The main discussion forum is the mailing list; new sides can be sent there or posted to the wiki, including for tournaments.
  • Sporadic maintenance. Upkeep from the original authors is sporadic, but the source and binaries are downloadable so you can maintain it yourself. Graphics, statistics, and window layout saw improvements around 2012, and the OSX build received an icon in 2013.

Is it for you?

Choose Grobots if you want a programming project wrapped in a strategy game and are comfortable learning from example code and a mailing list rather than polished tutorials. If you need guided documentation or active, predictable support, the site's own caveats suggest you should look elsewhere—or contribute to the wiki yourself.

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