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hackclub.com

Hack Club is the world's largest nonprofit movement of teenagers making cool projects.

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2001
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Website review

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What is Hack Club?

Hack Club is a nonprofit, teen-run community where people aged 13–18 build technology projects together. Its homepage frames it as “the world's largest nonprofit movement of teenagers making cool projects,” and the examples it shows are real teen-built tools and apps—Starbird, AngstromIO, Specter, Brew75, Kamikamace—each tied to a themed program like Milkyway, Blueprint, or Daydream. See Hack Club.

What you actually do there

  • Build a project. You pick something you want to make, then work on it with help from other teens.
  • Join a themed program. The site groups projects under event-style names, which gives you a deadline, a theme, and a cohort to build alongside.
  • Show your work. Finished projects are displayed publicly with the maker's first name, age, and country.
  • Find people at your level. The examples include 15-, 16-, 17-, and 18-year-olds from the US, France, the Philippines, and the UK.

Who it suits

It fits a teenager who wants to learn by making something real rather than by following a course. The site explicitly says 100,000 teens started where you are and offers help building “your first crazy thing,” so beginners are expected, not filtered out. It suits less well someone who wants a structured syllabus, graded assignments, or a formal credential—this is a project community first.

A practical first step

Open the site, look at two or three of the featured projects, and pick one that feels slightly beyond your current skill. Then join and start a smaller version of it. That mirrors how the listed makers appear to have worked: a named project, a program theme, and a public result.

If you want to compare the model, Code.org is classroom-oriented and freeCodeCamp is curriculum-oriented, while Hack Club is peer-and-project-oriented.

How can I join Hack Club as a teenager?

If you're 13–18, joining Hack Club starts by signing up on the site and then choosing something to build. The homepage frames it as a place "where teens make cool stuff" and notes that 100,000 teens started exactly where you are, so you don't need prior experience or a finished idea.

H3 Practical steps

  1. Sign up at Hack Club using the join option for teens aged 13–18. The site notes that continuing means agreeing to its terms.
  2. Pick a project or event to aim at. The page highlights Stardance as a free STEM event and mentions programs like Milkyway, Blueprint, and Daydream where teens built projects such as Starbird, AngstromIO, Specter, Brew75, and Kamikamace.
  3. Show up and build. Hack Club describes itself as run by teens and supported by donors and partners, so much of the activity is peer-led rather than a formal class.

H3 What you actually get

  • A reason to make something concrete: the examples on the page are real teen projects from the US, France, the Philippines, and the UK.
  • A low-pressure entry point: "We're here to help you build your first crazy thing" suggests beginners are expected, not filtered out.
  • Free stickers mentioned on the page, plus events like Stardance that are described as free.

H3 Trade-offs to weigh

If you want... Hack Club fits when... Consider elsewhere when...
A teen-only peer community You're 13–18 and want to build alongside people your age You're outside that age range or want adult mentorship
Project-based learning You're ready to start a small project and iterate You prefer structured courses with grades
Low or no cost You stick to free events and programs You need certified credentials for college applications

H3 A concrete next step

Write down one small thing you could finish in a weekend — a tiny game, a hardware gadget, a website — then join and look for the program or event that matches it. If you're unsure, start with a free event like Stardance to see how the community works before committing to a longer project.

H3 How to decide

Choose Hack Club if you want a teen-run, project-first environment and are willing to start small. Look at other options if you need formal instruction, a specific credential, or you're outside the 13–18 range.

What kinds of projects do Hack Club members build?

Hack Club members build a wide range of hands-on technology projects, from small hardware gadgets to software tools and games. The site's examples show teens creating things like Starbird, AngstromIO, Specter, Brew75, and Kamikamace across programs such as Milkyway, Blueprint, and Daydream.

Typical project types

  • Hardware and electronics: custom devices, circuit boards, and physical builds
  • Software: apps, tools, and experiments that can be shared and tried by others
  • Games and interactive projects: playful builds that combine code with design
  • Creative technology: projects that mix art, engineering, and personal interests

H3. What ties them together The common thread is that members are encouraged to start with something they are curious about and build a real, working project. The examples on Hack Club come from teens in different countries and age ranges, so the projects reflect a broad set of interests rather than one narrow track.

H3. How to use this If you are deciding what to build, look at the featured projects and pick one that matches a skill you already have or want to learn. For example, if you enjoy coding, start with a small software tool; if you like taking things apart, try a hardware project. The next step is to choose one example, read how it was made, and try a smaller version of it yourself.

Does Hack Club cost anything to participate in?

No — Hack Club is a nonprofit movement for teens aged 13–18, and its programs are free to join. The homepage describes it as "the world's largest nonprofit movement of teenagers making cool projects" and invites teens to "Join!" without any pricing or payment information.

What "free" covers

  • Access to the community and its events, including Stardance, which the site calls the largest free STEM event of the summer.
  • Project programs like Milkyway, Blueprint, and Daydream, where teens build and share things such as Starbird, AngstromIO, Specter, Brew75, and Kamikamace.
  • Stickers and other participation perks mentioned on the page.

Where cost can still appear Free participation does not mean zero cost for everything. If a project needs hardware, a microcontroller, or shipping, that can involve expenses. Hack Club's model — "Run by teens, made possible by donors, successful with partners" — suggests donor and partner support covers the core experience, but individual builds may still require materials.

Next step If you are 13–18, start by joining and browsing an active program to see what you can build with what you already have. If a specific project needs parts, ask in the community first; members often know which builds work with borrowed, school, or low-cost components.

What is Stardance and how do I sign up?

Stardance is a free STEM event promoted on the Hack Club homepage, described there as "the largest free STEM event of the summer." It sits inside Hack Club's broader identity: a nonprofit, teen-run movement where 13–18 year olds build projects and share them publicly. The homepage also leans on social proof — "100,000 teens started exactly where you are" — and shows real teen projects like Starbird, AngstromIO, Specter, Brew75 and Kamikamace, each tied to a themed Hack Club program (Milkyway, Blueprint, Daydream).

For signup, the homepage's primary call to action is simply "Join!" aimed at teens aged 13–18, with a note that continuing means agreeing to Hack Club's terms. Stardance itself appears as a linked event rather than a separate account system, so the practical route is to start at Hack Club and follow the Stardance link or the join flow from there.

If you are a parent or educator rather than a teen, treat Stardance as an event to point a 13–18 year old toward, not something you register for yourself. If you are in that age range, the useful next step is to open the Hack Club homepage, click through to Stardance, and check the current event details — dates, format and any project requirements — before creating an account, since those specifics are set by the event page rather than the homepage summary.

How can I get free stickers from Hack Club?

Hack Club offers free stickers to teenagers who join. The homepage includes a clear "Get free stickers" prompt aimed at "you, a teenager anywhere on Earth," so the sticker offer is part of signing up rather than a separate giveaway you apply for by emailing a request.

How to get them

  1. Go to Hack Club and start the join process.
  2. Join as a teen aged 13–18 — that's the stated audience for the site.
  3. Provide the mailing details the signup asks for, since stickers have to be posted to you.
  4. Watch for a confirmation or follow-up message, which is where mailing details are usually collected.

What to expect

The program is run by teens and supported by donors and partners, and the homepage shows projects from members in the US, France, the Philippines, and the UK. That's a useful signal for international applicants: stickers are offered to teens "anywhere on Earth," so being outside the US shouldn't rule you out, though delivery times will vary by country.

A practical note: the offer is tied to joining, so treat the signup as the real step, not a form you fill in purely for stickers. If you're under 13 or over 18, you're outside the stated age range and shouldn't expect stickers.

A good next step

If your goal is stickers plus something to show for it, sign up and then pick one small project to build — the homepage is built around members' first projects, and having something in progress makes the community side of the signup worth your time. If you only want the stickers and nothing else, the signup may ask more of you than you're willing to give.

Related questions

More questions →
How Is Hack Club Run and Funded?

Hack Club is run by teenagers and funded by donors, operating as a nonprofit movement rather than a company. That structure shapes almost everything about how it works: teens lead and build the projects, donors cover the costs, and partners help specific programs succeed. If you're a teen aged 13–18 wondering who's actually behind the site, or a parent or educator checking whether it's a legitimate organization, the short answer is that it's a donor-supported nonprofit with teen leadership at its core.

Who runs Hack Club

The site describes Hack Club as "run by teens, made possible by donors, successful with partners." That single line is the clearest summary of its operating model:

  • Teens run it. The people making projects and driving the community are teenagers themselves. The homepage frames the whole thing around that idea — "Where teens make cool stuff" — and notes that 100,000 teens started exactly where a new visitor is now.
  • It's a movement, not a product. Hack Club describes itself as "the world's largest nonprofit movement of teenagers making cool projects." The word "movement" signals that participation is the point, not purchasing anything.
  • It's a nonprofit. The organization is explicitly nonprofit, which is why funding comes from donors rather than from charging the teens who take part.

The homepage also shows a physical address — Hack Club HQ in Burlington, VT — which is consistent with a real organization that has staff and a base of operations, even though the community-facing work is teen-led.

How it's funded

Funding comes from donors. The site states plainly that Hack Club is "made possible by donors," and pairs that with "successful with partners." Read together, those two phrases describe two distinct roles:

Source What it provides How it shows up
Donors Makes the organization possible at all Underwrites the nonprofit so teens don't pay to participate
Partners Makes specific programs successful Supports particular events and initiatives

The distinction matters. Donors keep the lights on; partners help individual programs land. The homepage mentions "Stardance, the largest free STEM event of the summer" — an example of a program that exists because of this kind of support. The word "free" in that description is consistent with the donor-funded model: the teens attending aren't the ones paying.

One thing the available material does not specify is the identity of individual donors, the size of any donations, or the terms of any partnership agreements. If you need those details, they aren't established by the homepage content.

What this means if you're deciding whether to join

The run-and-funded structure has practical consequences for a teen considering Hack Club:

  • You don't need to pay to take part. The model is donor-funded and the flagship event is described as free. That said, the site doesn't publish a full pricing page, so treat "free" as applying to what's described — not as a blanket guarantee about every possible program or cost.
  • The projects are made by people your age. The homepage lists concrete examples: Deltea (16, US) made Starbird for Hack Club Milkyway; Clément (17, France) made AngstromIO for Hack Club Blueprint; Yessa (18, Philippines) made Specter for Hack Club Milkyway; Alexander (16, US) made Brew75 for Hack Club Blueprint; and Andromeda, Nihaal, and Rimma (18, 16, 15, UK & US) made Kamikamace for Hack Club Daydream. These are teen-built projects attached to named Hack Club programs.
  • There's a clear age range. Hack Club is "for all teens aged 13–18." If you're outside that range, the site's framing doesn't address you.
  • You can start without a finished idea. The homepage explicitly says it's there "to help you build your first crazy thing," and notes that 100,000 teens started from the same position.

Common questions about the model

Is Hack Club a company? No — it's described as a nonprofit movement. That's the key difference from a startup or a paid platform.

Do teens pay to join? Nothing in the available material indicates a fee for teens. The funding is attributed to donors, and the highlighted summer event is described as free.

Who decides what gets built? The teens do. The "run by teens" framing, combined with the project examples credited to individual teenagers, points to teen-led creation rather than a top-down curriculum.

What role do partners play? They're credited with making programs "successful" — a supporting role alongside donors, who make the organization possible in the first place.

The bottom line

Hack Club's model is simple to state: teenagers run and build, donors fund, partners support specific programs, and the whole thing operates as a nonprofit. If you're a teen aged 13–18, that means the community you'd be joining is led by people like you, and the cost barrier that usually comes with tech programs is handled by outside funding rather than by you.

Who Can Join Hack Club?

Hack Club is open to all teens aged 13–18, anywhere in the world. That age range is stated directly on hackclub.com, and the projects featured on the site come from members in the US, France, the Philippines, the UK, and elsewhere. If you are outside 13–18, the site does not present a path for you to join directly.

The age requirement

The homepage states plainly: "For all teens aged 13–18." That is the single eligibility rule the site makes explicit. It is not framed as a recommendation or a typical range — it is the stated condition for joining.

A few things follow from that:

  • 13 is the floor. The site does not describe any program for younger members.
  • 18 is the ceiling. Once you turn 19, you are outside the stated range.
  • The range is global. Nothing on the page restricts membership by country.

Who actually takes part

The site's project showcase gives a concrete picture of the membership. Examples listed on the homepage include:

Member Age Location Project
Deltea 16 US Starbird (Hack Club Milkyway)
Clément 17 France AngstromIO (Hack Club Blueprint)
Yessa 18 Philippines Specter (Hack Club Milkyway)
Alexander 16 US Brew75 (Hack Club Blueprint)
Andromeda, Nihaal, Rimma 18, 16, 15 UK & US Kamikamace (Hack Club Daydream)

Two things stand out. First, the ages cluster inside the stated 13–18 band, including members at both the top (18) and lower-middle (15) of it. Second, participation is genuinely international — the examples span four countries, and the site describes itself as "the world's largest nonprofit movement of teenagers making cool projects."

The homepage also notes that "100,000 teens started exactly where you are," which is consistent with a large, globally distributed teen membership rather than a local club.

What if you are outside 13–18?

The site does not describe an alternative track for people older or younger than the stated range. If you are 12 or younger, or 19 and older, the homepage gives no indication that you can join directly.

That said, the site is public. The project showcases, the YouTube channel referenced on the homepage ("See more on our YouTube"), and the linked projects themselves are viewable by anyone. So someone outside the age range can still follow the work and use it as a model, even without joining.

How to check your own situation

  1. Confirm you fall within 13–18. This is the one hard condition the site states.
  2. If you do, the homepage's "Join!" prompt is the entry point — it sits alongside the age line.
  3. If you are unsure whether a specific program (Milkyway, Blueprint, Daydream, or others named on the site) has its own additional conditions, check that program's page rather than assuming the general age rule is the whole story.

The short version

  • Can join: teens aged 13–18, anywhere on Earth.
  • Cannot join directly: anyone outside that range, based on what the site states.
  • Not restricted by: country — members come from the US, France, the Philippines, the UK, and beyond.

If you are 13–18, you meet the stated requirement. If you are not, the site offers no direct membership path, though its projects and videos remain open to view.

What Can You Do at Hack Club?

Hack Club is a nonprofit movement for teenagers aged 13–18 who want to build things. If you join, you can make hardware and software projects, take part in themed events and challenges, and get small rewards like free stickers along the way. The site describes it as "the world's largest nonprofit movement of teenagers making cool projects," and it says 100,000 teens started exactly where you are now.

Build a project of your own

The core activity is making something. The homepage frames it as: "Imagine a world where you made this" and "We're here to help you build your first crazy thing." You don't need a finished idea to start — the examples below are all projects other teens built through Hack Club programs.

See what other teens have made

The site features real projects from members around the world, each with a "Try it out" link:

Project Maker Age Country Built for
Starbird Deltea 16 US Hack Club Milkyway
AngstromIO Clément 17 France Hack Club Blueprint
Specter Yessa 18 Philippines Hack Club Milkyway
Brew75 Alexander 16 US Hack Club Blueprint
Kamikamace Andromeda, Nihaal, Rimma 18, 16, 15 UK & US Hack Club Daydream

These span software and hardware, so the range of what you can build is broad.

Join events and challenges

The projects above were made for named Hack Club programs — Milkyway, Blueprint, and Daydream. These are the events or challenges where members build toward a theme and share what they make. The site also points to Stardance, described as "the largest free STEM event of the summer," and to more past work on Hack Club's YouTube channel.

Get free stickers

The site includes a "Get free stickers" prompt addressed "TO: you, a teenager anywhere on Earth." It's a small incentive, but it's one of the things you can claim as a member.

Who this is for

Hack Club is open to all teens aged 13–18. If you're in that range and want to build your first project or join a themed challenge, you can start by joining through the site.

What Is Hack Club? A Guide for Teens Who Want to Build Things

Hack Club is a nonprofit organization where teenagers aged 13–18 build projects together. It describes itself as "the world's largest nonprofit movement of teenagers making cool projects," and it's run by teens, funded by donors, and supported by partners. If you're a teenager who wants to make something — software, hardware, or something in between — Hack Club is built for you. If you're outside that 13–18 age range, the core programs aren't aimed at you.

Who Hack Club is for

The eligibility line is explicit on the site: "For all teens aged 13–18." That's the audience for the main experience.

The homepage frames the whole thing around a simple idea — "Imagine a world where you made this" — and backs it up with real teen projects rather than abstract promises. The message to a new visitor is direct: "100,000 teens started exactly where you are. We're here to help you build your first crazy thing."

So the pitch isn't "learn to code" in the abstract. It's "make a specific cool thing, and we'll help you get there."

What teens actually build

The site shows a rotating gallery of projects made by real members, each with a name, age, country, project title, and the Hack Club program it was made for. Examples from the page:

Maker Age Country Project Program
Deltea 16 US Starbird Milkyway
Clément 17 France AngstromIO Blueprint
Yessa 18 Philippines Specter Milkyway
Alexander 16 US Brew75 Blueprint
Andromeda, Nihaal, Rimma 18, 16, 15 UK & US Kamikamace Daydream

Two things stand out. First, the projects span hardware and software — names like Brew75 and AngstromIO suggest electronics and tooling, not just websites. Second, the makers are spread across countries, so this isn't a single-region club.

Each project has a "Try it out" link, which means you can inspect what other teens built before deciding whether to join.

How it's structured

Hack Club describes itself with three roles working together:

  • Run by teens — the people making and leading are in the same age group as the audience.
  • Made possible by donors — it's a nonprofit, so funding comes from donations rather than user fees.
  • Successful with partners — outside organizations support the work.

The site also points to a YouTube channel ("We've done this countless times before. See more on our YouTube") as a way to see past activity before committing.

What you get when you join

The homepage mentions a concrete onboarding perk: free stickers. The signup flow is framed as a letter — "HACK CLUB HQ, BURLINGTON, VT, TO: you, a teenager anywhere on Earth" — which reinforces that membership is open regardless of where you live.

Beyond stickers, the value proposition is the programs themselves (Milkyway, Blueprint, Daydream appear as named tracks) and the community of teens building alongside you.

What the site doesn't tell you

A few things you'd want to know before joining aren't covered in the available page content:

  • Cost. The organization is a nonprofit supported by donors, but the page doesn't state whether any specific program, event, or kit has a fee. Don't assume everything is free — check the individual program page.
  • Time commitment. No hours-per-week expectation is given.
  • What happens after you sign up. The page shows a signup prompt and terms agreement, but not the steps that follow.

If any of those matter to your decision, look at the specific program (Milkyway, Blueprint, Daydream) or the YouTube channel before signing up.

Should you join?

Join if you're 13–18 and you want to build a real project with help and a community around you — especially if you've never finished a project before and want a structured push.

Look elsewhere if you're outside 13–18, or if you want a formal course with grades and a syllabus rather than a build-first community.

The clearest next step is to browse the project gallery on the homepage, click "Try it out" on one that interests you, and see whether that's the kind of thing you want to make.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Page metadata, canonical configuration and social previews work together to provide more consistent search and sharing presentation.

Domain and Registration

Registered in 2001, this domain has about 25 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is Porkbun LLC, a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Google Workspace email service. DNSSEC is enabled, allowing validating resolvers to authenticate signed DNS data. CAA records restrict which certificate authorities are authorized to issue certificates. No CNAME was found; the observed records resolve directly to addresses.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: CSP, Referrer-Policy, Permissions-Policy, clickjacking protection. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies Next.js, Cloudflare, Vercel without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

Twitter Card metadata is configured. JSON-LD includes Organization data, helping describe the organization as an entity. The page declares 7 language or regional alternatives using hreflang. The title has 40 characters, within a common display range. A meta description is present, with 86 characters.

Hosting and Email

DNSCloudflare
HostingVercel
EmailGoogle Workspace
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 2606:4700::6812:1c89

Registration details

RDAP / WHOIS

RegistrarPorkbun LLC
Registered2001-04-17
Expires2030-04-17
Domain statusclient delete prohibited、client transfer prohibited
Nameservershenry.ns.cloudflare.com、jill.ns.cloudflare.com
DNSSECsigned

DNS records

DNS

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TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjecthackclub.com
IssuerGoogle Trust Services
Valid until2026-12-05T03:13 · Remaining when checked: 62 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
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Meta descriptionHack Club is the world's largest nonprofit movement of teenagers making cool projects.
Canonical URLhttps://hackclub.com
LanguageEnglish (default) · Multilingual
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