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What is Hundred Rabbits?
Hundred Rabbits is an artist collective that makes small games, books and creative software, and documents low-tech, resilient ways of living and working. According to its itch.io page, the group lives and works aboard a 10 m sailboat named Pino in remote parts of the world, studying how technology degrades beyond the shores of the western world. That setting shapes the catalogue: the projects tend to be compact, self-contained and often run in a browser.
What you'll find there
- Games: textless puzzle and adventure games such as Oquonie and Hiversaires, the spaceship simulator Verreciel, the solitary card game Donsol, the kana review app Niju, and smaller pieces like Polycat and Lepore Express Line.
- Books: sailing and travel accounts such as Busy Doing Nothing (51 days at sea from Japan to Canada) and No Bears, None (Victoria to Sitka), plus Wiktopher and the picture e-book Thousand Rooms.
- Tools: creative software including the livecoding environment Orca, the text editor Left, the spritesheet editor Nasu, the sketch tool Noodle, the vector tool Dotgrid, the graphic design tool Ronin and the small synthesizer Pilot.
- Playground: experiments such as Tote, a multiset rewriting playground, and sunflower-basic, a programming language.
Who it suits
If you want a short, unusual game you can play in a browser without installing anything, the puzzle titles are an easy entry point. If you make things, the tools are worth a look: Orca and Pilot appeal to people interested in livecoding and generative sound, while Dotgrid and Ronin cover vector and graphic design work. Readers drawn to life at sea will get more from the books, which document the collective's travels directly rather than fictionalising them.
A practical next step: pick one category based on what you want to do right now—play, read or make—and start with a browser-based item there, since those need no setup. The collective also maintains its own site at 100 Rabbits with further documentation and project pages.
What games has Hundred Rabbits released on itch.io?
Hundred Rabbits' itch.io page lists nine games, spanning textless puzzlers, interactive fiction, a card game and a platformer.
Games listed on the page
- Oquonie — a textless adventure across an intertwined megastructure.
- Paradise — an interactive fiction playground, playable in the browser.
- Hiversaires — a textless point-and-click puzzle game.
- Verreciel — a glass spaceship simulator.
- Donsol — a solitary card game where you work through the deck in sequences of four cards; playable in the browser.
- Niju — a kana review application, listed under Games and playable in the browser.
- Polycat — a platformer ("Jump around!"), playable in the browser.
- Lepore Express Line — a visual novel about a train ride and the people you meet.
- Legs — an isometric voxel editor, playable in the browser.
What the mix suggests
The catalogue leans toward small, self-contained experiments rather than large commercial releases. Several titles drop text entirely (Oquonie, Hiversaires), which suits players who prefer visual puzzle-solving over reading, and makes them easier to try without a language barrier. Niju is really a study tool dressed as a game, useful if you are learning kana. Donsol turns a standard deck into a solitaire-style puzzle, so it appeals to card players who like tight rules. If you want a quick browser session, start with Donsol or Polycat; if you want something slower and atmospheric, Verreciel or Lepore Express Line are the better fit.
The same page also lists books and tools (Orca, Left, Nasu, Dotgrid, Ronin), so the games sit alongside the collective's broader low-tech output. More at Hundred Rabbits.
What books document Hundred Rabbits' sailing and low-tech lifestyle?
The books that directly document Hundred Rabbits' sailing life are No Bears, None (sailing from Victoria to Sitka) and Busy Doing Nothing (51 days at sea, Japan to Canada). Both appear under the Books section of their Hundred Rabbits page alongside their games and tools. Two further titles, Wiktopher (desert tales) and Thousand Rooms (a picture e-book about four characters and a room), sit in the same catalogue but are creative works rather than sailing logs.
Choosing between them
- For the passage-making experience: Busy Doing Nothing covers an extended ocean crossing, so it suits readers curious about long stretches at sea and the routines that sustain them.
- For coastal and northern travel: No Bears, None follows a route from Victoria to Sitka, useful if you are interested in the Pacific Northwest rather than open-ocean crossings.
- For the wider low-tech outlook: the collective describes itself as documenting low-tech solutions toward a more resilient future while living and working aboard a 10 m sailboat named Pino. The sailing books are the most direct written record of that; the tools and games show the software side.
As a next step, read the two sailing titles first if your interest is the boat and the lifestyle, then look at Wiktopher and Thousand Rooms if you want their fiction and illustration. A reader planning a long passage will get more from Busy Doing Nothing; someone drawn to cold, forested coastlines will prefer No Bears, None.
Which Hundred Rabbits tools can I use for livecoding or graphics work?
For livecoding, start with Orca, described on the page as a livecoding environment, and add Pilot, a small synthesizer made for Orca and Marabu. For graphics work, the page lists Ronin (graphic design), Dotgrid (vector tool), Nasu (spritesheet editor), Noodle (sketch tool) and Legs (isometric voxel editor, playable in browser). Left is a text editor, so it fits writing code or notes around a livecoding setup rather than image-making.
Which to pick
| Need | Tool | Practical use |
|---|---|---|
| Sequence events live, often with sound | Orca | Building patterns you edit while they run; pair with Pilot if you want a synth |
| Draw or sketch ideas quickly | Noodle | Rough visual exploration before committing to a vector or sprite workflow |
| Produce clean vector shapes | Dotgrid | Diagrams, icons, scalable line work |
| Lay out design work | Ronin | Composition and graphic design rather than freehand sketching |
| Animate sprites | Nasu | Organising frames into spritesheets for games |
| Build isometric scenes | Legs | Voxel-style game art, usable in the browser |
A sensible next step: if your goal is a live audiovisual set, try Orca first and treat Pilot as the sound companion; if your goal is game art, go straight to Nasu or Legs. The trade-off is that these are small, focused tools rather than one integrated suite, so expect to move files between them. The collective also publishes books such as Busy Doing Nothing and Wiktopher, which give context on the low-tech, resilient approach behind the tools. More at Hundred Rabbits.
How do Hundred Rabbits' projects relate to their life aboard the sailboat Pino?
Hundred Rabbits frames its games, books and tools as part of a single practice: documenting low-tech, resilient ways of living and working, developed while living aboard the 10 m sailboat Pino in remote regions. The project list is best read as two directions of the same idea — creative software built to run lightly, and books that record the sailing life that shapes it.
Where the connection is direct
The books are the clearest link. Busy Doing Nothing covers 51 days at sea from Japan to Canada, and No Bears, None covers sailing from Victoria to Sitka — first-hand accounts of the passages that produce the collective's perspective on technology degrading away from Western infrastructure. Wiktopher and Thousand Rooms extend this into fiction and picture books rather than travelogue.
Where the connection is by design
The tools are small, focused programs rather than large suites: Orca (a livecoding environment), Left (a text editor), Nasu (spritesheet editor), Noodle (sketch tool), Dotgrid (vector tool), Ronin (graphic design tool) and Pilot (a small synthesizer for Orca and Marabu). The games — Oquonie, Hiversaires, Verreciel, Donsol, Paradise — share a sparse, textless or minimalist style. The stated rationale is resilience: software that stays usable on modest hardware and in constrained conditions fits a life with limited power and connectivity.
What this means in practice
If you want the sailing narrative, start with the books. If you want the software philosophy in action, try a browser-playable title such as Donsol or Paradise, then look at Orca to see the tooling side. Treat the low-tech framing as the collective's stated aim, not a guarantee about any individual program's requirements.
For background beyond the itch.io profile, the collective's own site is Hundred Rabbits.
Are Hundred Rabbits' games and tools free to play or download?
Yes. Everything listed on the Hundred Rabbits page—games, books, tools and playground experiments—is available to play or download without a stated price. The page presents the collective's work as free creative software and reading material rather than as paid products.
What's included
| Category | Examples | How you'd use it |
|---|---|---|
| Games | Oquonie, Hiversaires, Donsol, Niju, Polycat | Play in the browser or download; several are textless or puzzle-focused |
| Books | Busy Doing Nothing, Wiktopher, Thousand Rooms | Reading, including sailing and fiction titles |
| Tools | Orca, Left, Nasu, Dotgrid, Ronin | Livecoding, text editing, spritesheet work, vector and graphic design |
| Playground | Tote, sunflower-basic | Experimenting with rewriting systems and a small programming language |
Practical considerations
"Free" here means no purchase step on the page, not that every item is equally finished or supported. The tools are made by a small artist collective documenting low-tech approaches, so expect distinctive, sometimes minimal interfaces and documentation that rewards exploration over hand-holding. Some projects run in the browser; others are downloads, so check the individual listing before committing.
If you're deciding where to start: try Donsol or Oquonie for a quick sense of the games, and Orca if you're interested in livecoding. For the collective's wider writing and project notes, see Hundred Rabbits.
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