Website profiles · Technology insights · Alternatives

inkarnate.com No paid content found

Categories: Other

Create fantasy maps online. With Inkarnate you can create world maps, regional maps and city maps for dungeons & dragons, fantasy books and more! FREE SIGN-UP!

Visit website

Updated: 2026-09-28 02:03 Language: English (default) Access: Normal

Profile views 0 Outbound visits 0
Inkarnate Full homepage screenshot
Editorial Review

Website Review

What is Inkarnate?

Inkarnate is a browser-based fantasy map maker. It lets you build world, regional, and city maps directly online, aimed at Dungeons & Dragons campaigns, fantasy books, and general worldbuilding. You can try the editor for free without a credit card, then upgrade if you need more.

Its main draw is the combination of ready-made art and simple drawing tools, so you don't need illustration skills to produce something that looks polished.

H3 What you can do with it

  • Draw and shape: Line and shape tools let you sketch walls, rooms, coastlines, and regions, with textured fills for details.
  • Stamp assets: A large library of stamps and textures covers settings from elven forests to orcish camps.
  • Start from existing maps: Cloneable user maps let you take someone else's layout and customize it for your own campaign.
  • Export at high resolution: Exports go up to 8K, which matters if you plan to print a map or zoom in on a virtual tabletop.

H3 Who it suits

  • DMs running tabletop games who need a region or dungeon map this week and don't want to learn a full graphics suite.
  • Writers and worldbuilders who want a visual reference for a setting.
  • Beginners who want an approachable editor rather than professional design software.

It is less suited to people who need precise cartographic accuracy, custom vector output, or a fully offline tool.

H3 Free versus paid The free tier is genuinely usable and has no time limit, but it comes with limits on assets and export quality. Paid tiers unlock more of the library and higher-resolution exports; commercial use is tied to the Studio tier, and maps exported during an active Studio subscription stay licensed for commercial use afterward. Check the current plan page before buying, since tiers and limits change.

H3 A practical next step If you're a DM preparing a session, sign up free, clone an existing map that roughly matches your setting, and edit it rather than starting blank. That gets you a usable map in an evening. If you later need print-quality output or commercial rights, that's the point to consider upgrading.

For broader inspiration and comparison, you can also look at CartographyAssets and RPG Map Share.

Can I use Inkarnate for free, and what are the limitations of the free version?

Yes. Inkarnate can be used free for as long as you want, with no credit card required, and you can try the editor before deciding whether to upgrade. The free tier is a genuine working tool, not a short trial.

The limitations matter most in two areas: export quality and asset access. The free version is best suited to home campaigns, quick regional sketches and learning the editor. If you need print-ready detail or plan to sell your maps, the paid Studio tier is the relevant upgrade, since commercial use is included there.

What the free version realistically covers

  • Learning and experimentation: The editor, line and shape tools, and the core map-building workflow are available, so you can judge whether the interface suits you before paying.
  • Home use: Maps for your own table, screen sharing or a personal campaign are a comfortable fit.
  • Browsing community maps: The Explore page hosts a large library of cloneable user maps you can find and customise for your campaign.

Where free users hit friction

  • Export resolution: High-resolution exports up to 8K are the headline paid feature. Lower-resolution output is fine on screen but noticeably softer in print or when zoomed in.
  • Asset library breadth: The full library is very large, and the free selection is narrower, so you may run out of specific stamps for a particular biome or building style.
  • Commercial rights: Selling maps, or using them in a published product, requires the Studio tier. Maps exported during an active Studio subscription stay licensed for commercial use afterwards.

A practical way to decide

  1. Start free and build one real map for your next session.
  2. Check whether the export resolution holds up at the size you actually use — print a test page if you intend to print.
  3. If you keep substituting assets or the export looks soft, compare the paid plans on Inkarnate and upgrade only for the tier that matches your use.

If you are a DM running a weekly game, free is likely enough. If you publish adventures, stream professionally or print battle maps at large sizes, budget for Studio from the start.

How does Inkarnate compare to other fantasy map-making tools like GIMP or Campaign Cartographer?

Inkarnate is a browser-based fantasy map builder, so its main advantage over general-purpose image editors is speed and genre-specific assets rather than raw editing power. It sits between GIMP (free, flexible, but you draw everything yourself) and Campaign Cartographer (deep, technical, steep learning curve).

How they differ in practice

Tool Best for Main trade-off
Inkarnate Inkarnate Quick world, region and city maps for D&D, books and worldbuilding Browser-based; less control than a full raster or vector editor
GIMP GIMP Free, layer-based image editing and fully custom art No built-in fantasy stamps, icons or map templates
Campaign Cartographer Highly detailed, technical cartography with extensive add-ons Expensive and slow to learn; Windows-centric

Inkarnate's page highlights high-resolution exports up to 8K, line and shape tools, cloneable maps, and a large asset library, which is exactly what makes it faster for a dungeon master preparing a session this week. GIMP is better if you want to paint a map from scratch or match an existing art style. Campaign Cartographer suits people who enjoy precision and are willing to invest time in learning the software.

A concrete decision path

If you need a playable regional map for a weekend session, start with Inkarnate's free editor and try the cloneable maps to get a base quickly. If you already own Campaign Cartographer and enjoy its workflow, stay with it for complex overland maps. If your goal is a hand-painted, one-of-a-kind illustration, use GIMP or another image editor and treat Inkarnate as a layout and stamping tool.

One user quoted on Inkarnate's page, Tomes of the Untold, praises it for accessibility and versatility; another commenter says the free version beats many paid services. Those are their observations, not neutral benchmarks, but they match the general pattern: Inkarnate lowers the barrier to entry, while GIMP and Campaign Cartographer reward patience with more control.

Can I use the maps I create with Inkarnate for commercial purposes, such as in a published book or a paid D&D campaign?

Yes, but the right depends on the plan you held when you exported the map. Inkarnate's own FAQ says commercial use is included with the Studio tier, and that maps exported during an active Studio subscription stay licensed for commercial use even after the subscription is cancelled. So the export itself carries the licence, not your current account status.

For practical purposes, that means:

  • Published books, paid adventures, monetised streams or VTT packs: export the finished map while Studio is active, then keep the file and your subscription records.
  • Free or lower tiers: treat the maps as fine for personal, private campaign use, not for products you sell or distribute.
  • Maps cloned from other users: the asset library and cloneable maps are user-generated content. A commercial licence on your own export does not automatically clear a design built entirely on someone else's cloneable map; check the original creator's terms or rebuild with library assets.

A sensible workflow for a paid D&D campaign: sketch and iterate on the free editor, then upgrade to Studio for the session where you produce the final 2K or 8K exports you will ship. That keeps your paid period short and your commercial files clearly covered.

If you plan to publish, confirm the current tier terms on Inkarnate before release, since plan names and included rights can change.

How do I import or clone existing maps from other users to customize for my own campaign?

On Inkarnate, you don't import other users' maps — you clone them. The Explore Page hosts a library of user-generated maps that are marked cloneable, and cloning copies one into your own workspace as a starting point you can edit freely.

How it works in practice

  • Open the Explore Page and browse or search for the map type you need (world, region, city, dungeon).
  • Pick a cloneable map and clone it into your account.
  • Open the clone in the editor and edit the existing layers, stamps, textures and labels rather than starting from a blank canvas.
  • Use the line and shape tools to redraw walls, rooms and borders; textured fills and stroke styles let you match the original art style while changing the layout.

When cloning is the right choice

Situation Clone an existing map Build from scratch
You need something playable this week Yes — fastest route No
Your campaign has an unusual layout Only if a close match exists Yes
You want a consistent visual style across many maps Clone a template and re-skin it Slower to keep consistent
You are learning the editor Good — you can see how a finished map is assembled Fine, but slower

A concrete example: a DM running a one-shot in a coastal town searches the Explore Page for harbour or port maps, clones one, deletes the buildings they don't need, adds a temple stamp from the asset library, and renames the labels to match their setting. That is usually a single evening's work rather than a week of drawing.

Two things to decide before you start

  • Licensing: the page states commercial use is included with the Studio tier, and maps exported while a Studio subscription was active remain licensed for commercial use afterwards. If your map is for a published product rather than a private table, check that against your own plan before you invest time in a clone.
  • Resolution: exports go up to 8K, which matters if you plan to print a large battle map. Decide your target output early, because it affects how much detail you add.

If you are new to the tool, clone one map and rebuild a single room inside it before committing to a full campaign set — that tells you quickly whether the asset library and tools fit your style.

What file formats and resolutions can I export my maps in, and are they suitable for printing?

Inkarnate's export options center on high-resolution image files, with resolution scaling up to 8K. The editor's own description highlights "High Resolution Exports (Up to 8k)" as a core feature, and notes that maps can be exported at 2K or 8K. That makes the platform suitable for printing, provided you export at the higher end and your printer or print service can handle large image files.

For practical use:

  • 2K exports work well for online play, virtual tabletops, and screen display. They keep file sizes manageable and load quickly in apps like Roll20 or Foundry.
  • 8K exports are the better choice for physical printing—posters, handouts, or table-sized battle maps. The extra detail preserves textures, stamps, and fine line work when scaled up.
  • Commercial printing is tied to the Studio tier, per the page's FAQ. Maps exported while a Studio subscription was active remain licensed for commercial use even after cancellation.

A useful next step: decide your output first. If you're running games online, 2K is usually enough and saves storage. If you plan to print at a shop or on a home printer, export at 8K and check the pixel dimensions against your intended print size—8K gives you roughly 7680 pixels on the long edge, which supports large-format prints at reasonable quality.

One trade-off to keep in mind: 8K files are large. They can slow down uploads to virtual tabletops and may hit file-size limits on some platforms, so you might export both a 2K version for play and an 8K version for print.

For a broader look at the tool, see Inkarnate.

Related questions

More questions →
How to Create Fantasy Maps Online

You can create a fantasy map online in a browser without installing desktop software: pick a map maker, choose a map type and canvas size, build the map with stamps and shape tools, then export it at the resolution you need. Inkarnate is one option built for this workflow — it supports world, regional, and city maps for Dungeons & Dragons, fantasy books, and similar projects, and offers a free sign-up. The steps below follow that tool because its features are documented, but the general sequence applies to most online fantasy map makers.

1. Choose your tool and check the free vs. paid limits

Inkarnate states you can use the Free version for as long as you want, with no credit card required, and upgrade to a paid plan if you need more than the Free version offers. That matters because the features most people want for a finished map — high-resolution exports and commercial rights — sit at specific tiers:

  • Free tier: usable indefinitely, no card required.
  • Paid tiers: unlock more than the Free version offers.
  • Commercial use: included with the Studio tier. Maps exported while a Studio subscription was active stay licensed for commercial use even after cancellation.

If you're making a map for a home game, the Free version is enough to start. If you plan to sell the map, publish it in a paid product, or use it in commercial work, confirm your tier before you export — the license attaches to the export, not to the file afterward.

2. Decide the map type before you start drawing

The three common types serve different purposes, and switching later usually means redrawing:

Map type Shows Typical use
World map Continents, oceans, major regions Campaign setting overview
Regional map Kingdoms, roads, towns, terrain Travel and adventure planning
City map Streets, buildings, districts Encounters and local play

Inkarnate explicitly supports world, regional, and city maps. Pick the one that matches the scale of the decisions your players will make — a world map for "where do we sail," a city map for "which alley do we duck into."

3. Set up the canvas and resolution

Set the export resolution target early, because it drives how much detail you can add. Inkarnate supports high-resolution exports up to 8K, which it describes as suitable for both digital and print formats. As a working rule:

  • Screen-only use (VTT, PDF, blog): a moderate resolution keeps file size manageable.
  • Print: aim higher, since 8K export is available for print-quality detail.

If you know the map will be printed, decide that before you place fine labels — small text that reads fine on screen can become unreadable or blurry at print scale if the export resolution is too low.

4. Build the map with assets, stamps, and shape tools

Inkarnate's documented building blocks:

  • Asset library: over 23,400 assets covering many map types, from elven forests to orcish camps. The homepage also cites 30K+ available assets, so treat the exact count as approximate and growing.
  • Line & Shape tools: draw lines and create shapes to define layouts — sketch walls with different strokes, or design rooms with textured fills.
  • Textures and stamps: used to add high-quality detail.

A practical order that avoids rework:

  1. Block out landmasses or floor plans with shapes first.
  2. Layer terrain and textures over the base.
  3. Place stamps (trees, buildings, camps) at the scale of your map type.
  4. Add labels last, once the layout is final.

5. Reuse cloneable maps instead of starting from zero

Inkarnate hosts a large library of user-generated, cloneable maps — the site cites 237K+ cloneable maps and 16M+ maps created — accessible through its Explore Page. Cloning an existing map and customizing it is faster than building from scratch when you need a generic tavern, cave, or region. Check the original creator's terms and your own tier before publishing a modified clone.

6. Export and verify the result

Export at the resolution you decided in step 3, then check:

  • Labels are legible at the size the map will actually be viewed or printed.
  • No assets are cut off at the canvas edge.
  • File size is workable for your platform (VTT upload limits, print service requirements).

7. Confirm licensing before commercial use

This is the step people skip. Commercial use is included with the Studio tier, and maps exported during an active Studio subscription remain licensed for commercial use after cancellation. If you're unsure whether your planned use counts as commercial, resolve that before publishing rather than after.

Common snags

  • Starting at the wrong scale. Drawing a city map when you needed a world map wastes the most time. Decide the map type first.
  • Adding labels too early. Moving landmasses after labeling forces you to redo text placement.
  • Assuming free covers commercial use. It doesn't — commercial rights are tied to the Studio tier.
  • Exporting at screen resolution for print. Use the higher export options when the map will be printed.

If you just want to try the workflow, Inkarnate offers a free editor trial and free sign-up, so you can build a first map before deciding whether a paid tier is worth it for your project.

How to Build D&D Maps Online

To build D&D maps online, pick a browser-based tool that matches your map type, then work in this order: choose the right canvas and grid, block out terrain and walls with shape tools, fill in assets from a library, and export at a resolution that fits your table. Inkarnate is one option built for this workflow — it offers world, regional, and city maps, a free sign-up, and exports up to 8K. The steps below apply to most online map builders, with Inkarnate's specific features noted where the source supports them.

Step 1: Decide what the map is for before you open the editor

The map's purpose sets your canvas size, grid, and how much detail you need. Getting this wrong means redrawing later.

Map type Typical use What to set up first
World / continent Campaign setting overview Large canvas, no combat grid
Regional Travel, kingdoms, biomes Medium canvas, optional hex grid
Town / city Shops, NPCs, districts Medium canvas, street-level detail
Battle map Miniatures or VTT encounters Square grid, 1 inch = 5 ft scale

For battle maps, lock your grid to the scale your virtual tabletop expects before placing anything. For world maps, skip the grid entirely — it only adds clutter.

Step 2: Block out the structure with line and shape tools

Build the skeleton before decorating. Inkarnate's line and shape tools let you draw walls with different strokes and fill rooms with textures, which keeps layout changes cheap at this stage.

  • Draw walls and borders first using line tools, so rooms and regions stay proportional.
  • Fill areas with textured shapes to separate water, forest, floor, and stone.
  • Keep terrain and props on separate layers so you can move a forest without dragging the coastline with it.
  • Work coarse to fine: continent outline → regions → settlements → individual rooms.

If you're building a dungeon, sketch the full floor plan before placing a single torch or crate. Moving furniture is fast; re-cutting walls is not.

Step 3: Use cloneable maps and asset libraries to skip the blank page

Starting from zero is the slowest path. Inkarnate's Explore Page hosts user-generated maps you can clone and customize, and the asset library covers terrain types from elven forests to orcish camps. The site reports 237K+ cloneable maps and 30K+ available assets (23,400+ cited in the feature section).

A practical workflow:

  1. Find a cloneable map close to your concept.
  2. Swap the assets that don't fit your campaign — change the biome, building style, or color palette.
  3. Add the specific locations your session needs (the tavern your players will actually visit).
  4. Save your own version so the original stays untouched.

This is faster than building from scratch and still produces something that matches your campaign rather than a generic template.

Step 4: Check resolution and format before you export

Export settings depend on how the map will be used:

  • Print: aim for the highest resolution your tool allows. Inkarnate supports exports up to 8K, which the site notes keeps details sharp in print.
  • Virtual tabletop: match your VTT's recommended pixel dimensions and grid alignment, or tokens will sit off-center.
  • Screen sharing / handouts: 2K is usually enough and keeps file sizes manageable.

Export a test file early — after your first region is done, not after the whole world — so you catch grid misalignment or blurry textures before you've built everything on top of them.

Free vs. paid: what actually changes

Inkarnate's FAQ states you can use the Free version indefinitely with no credit card required, and upgrade only if you want more than Free offers. Two limits matter most for D&D use:

  • Commercial use is included with the Studio tier. Maps exported while a Studio subscription was active stay licensed for commercial use even after cancelling.
  • Asset access and export resolution scale with the plan — the site points to its plans page for specifics rather than listing them inline.

If you're a DM making maps for your own table, the Free tier is a reasonable starting point. If you sell adventures, publish maps, or stream professionally, check the Studio tier before you build a library of assets you can't legally ship.

Common snags

  • Grid drift on battle maps: set the grid before placing walls, not after. Realigning a finished dungeon is painful.
  • Layer sprawl: name your layers as you create them. "Layer 14" tells you nothing three sessions later.
  • Over-detailing early: a world map doesn't need individual trees. Save that for the regional map.
  • Exporting too late: verify resolution and grid alignment on a small test export first.

What to do next

Open the editor and build one small map end to end — a single tavern or a one-room encounter — before committing to a full campaign world. That test run tells you whether the tool's asset style, layer system, and export options fit how you actually prep sessions.

How to Create D&D Maps Online

You can create D&D maps online with a browser-based editor like Inkarnate, starting from a blank canvas or a cloneable community map. Inkarnate offers a free sign-up and a free editor tier, with paid upgrades for more features; high-resolution exports go up to 8K, and commercial use is included with the Studio tier. This guide covers choosing a map type, building it with layers and shape tools, exporting it for print or virtual tabletops, and checking licensing before you publish.

Step 1: Pick the map type your session actually needs

The map type determines scale, asset choices, and export settings. Match it to how you'll use it at the table.

Map type Use it for Typical scale
World map Campaign setting, continents, nations Continental
Regional map Travel routes, kingdoms, wilderness Hundreds of miles
City map Towns, districts, points of interest Single settlement
Battle map Grid combat, dungeon rooms, encounters 1-inch grid squares

If you're prepping a single session, a battle map or city map usually gives more immediate value than a world map. World and regional maps pay off over a full campaign.

Step 2: Start from a blank canvas or clone an existing map

Inkarnate's Explore Page hosts a large library of user-generated, cloneable maps — the site cites 237K+ cloneable maps and 16M+ maps created. Cloning is the fastest path when you need a map tonight.

  • Clone when: you need a usable map quickly, or want a base to reskin (swap assets, rename locations).
  • Start blank when: your setting has specific geography, or you want full control over layout and style.

To clone, open a map from the Explore Page and use the clone option, then edit it as your own copy. To start blank, create a new map and choose your map type and canvas size.

Step 3: Build terrain, walls, and rooms with the drawing tools

Inkarnate's line and shape tools let you draw walls with different strokes and fill rooms with textured fills. A workable order:

  1. Block out the layout with the shape tool — rough rectangles for rooms, corridors, and outdoor regions.
  2. Refine edges with the line tool — walls, coastlines, roads, rivers.
  3. Fill terrain using textured fills and stamps from the asset library (the site lists 30K+ available assets, with 23,400+ in the main library).
  4. Layer your work so terrain sits under structures, and labels sit on top. Keep labels on a separate layer so you can hide them for a player-facing export.
  5. Add detail last — furniture, props, lighting, and text.

Work at the final aspect ratio from the start. Changing canvas proportions late forces you to redraw edges and reposition assets.

Step 4: Export at a resolution that fits your table

Inkarnate supports high-resolution exports up to 8K, which the site describes as suitable for both digital and print formats.

  • Virtual tabletop (Roll20, Foundry, etc.): export at a resolution that matches your VTT's grid and upload limits. Higher resolution gives you room to zoom without blur.
  • Print: export at the highest resolution your plan allows so textures and stamps stay sharp at physical size.
  • Handouts or screen sharing: a lower resolution is fine and keeps file sizes manageable.

Check your VTT's maximum image size before exporting — an 8K file may need downscaling or tiling.

Step 5: Check licensing before you publish or sell

Commercial use is included with the Studio tier. Maps you exported while a Studio subscription was active remain licensed for commercial use even after cancelling. If you're only running a home game, the free tier is sufficient for personal use.

Before publishing a map publicly, selling it, or using it in a paid product, confirm which tier was active when you exported it.

Free vs. paid: what the source supports

Inkarnate states you can use the Free version for as long as you want, with no credit card required, and upgrade to a paid plan for more than the Free version offers. The source does not list current prices or the full feature breakdown of each tier — check the plans page for that. The free tier is described by users as more capable than many paid alternatives, but specific limits (asset count, export resolution) are not detailed in the source material.

Common snags

  • Blurry battle map in your VTT: the export resolution was too low for the zoom level, or the VTT downscaled it. Re-export higher and check the platform's size limit.
  • Grid misalignment: set the grid in the editor to match your VTT's grid before placing walls and floors, not after.
  • Cloned map looks generic: swap the asset set and rename locations — the layout is the reusable part, not the theme.
  • Commercial use after cancelling: exports made during an active Studio subscription stay licensed for commercial use, so keep track of when you exported.

Start with the map type your next session needs, clone if time is short, and export at the resolution your table requires.

How to Build Fantasy Maps: Tools, Steps, and Export Tips

To build a fantasy map, start by deciding what kind of map you need (world, region, or city), then pick an online tool that matches your asset and export needs. Inkarnate is one option: it offers a free editor with no credit card required, over 23,400 assets, cloneable maps, and exports up to 8K resolution. The steps below work for most online map builders, with Inkarnate specifics noted where the source supports them.

Step 1: Choose the map type before you draw

The three common types serve different purposes, and picking one first keeps you from over-detailing early.

Map type Shows Typical scale Detail level
World map Continents, oceans, major mountain ranges Thousands of miles Low — broad shapes only
Regional map Kingdoms, forests, roads, towns Tens to hundreds of miles Medium
City map Streets, walls, buildings, districts A single settlement High

A practical order is world → region → city. Each level inherits the geography of the one above it, so you avoid drawing a river that runs uphill or a city with no water source.

Step 2: Pick a tool and check four things

When comparing online fantasy map builders, compare the same four dimensions:

  • Asset library size — how many stamps, textures, and icons you get. Inkarnate states over 23,400 assets and 30K+ available assets across its pages.
  • Export resolution — matters for print. Inkarnate supports exports up to 8K.
  • Free version limits — Inkarnate's free tier can be used indefinitely with no credit card, but a paid plan unlocks more than the free version offers.
  • Commercial license — Inkarnate includes commercial use with the Studio tier, and maps exported during an active Studio subscription stay licensed for commercial use after cancellation.

If you only need maps for a private home game, the free tier is usually enough. If you sell adventures, publish a book, or stream commercially, confirm the license tier before you export.

Step 3: Start with landmass, not labels

  1. Block in the coastline or terrain outline. Use line and shape tools to sketch the landmass. Inkarnate's line and shape tools let you draw walls with strokes and fill rooms with textures, which also works for coastlines and regions.
  2. Add elevation. Place mountain ranges where tectonic plates would plausibly meet, then let rivers flow downhill from them to the sea.
  3. Layer water and roads. Rivers first, then roads connecting settlements — roads follow terrain, not the other way around.
  4. Place settlements last. Towns sit at river crossings, harbors, and defensible high ground.
  5. Label after the geography is settled. Moving a city is easy; redoing every label is not.

Step 4: Use cloneable maps to skip the blank page

If starting from zero is slowing you down, clone an existing map and edit it. Inkarnate's Explore Page hosts user-generated cloneable maps you can customize for your campaign. This is fastest when you need a functional map for a session rather than a polished original.

Step 5: Export and verify

  • Export at the highest resolution your plan allows — up to 8K on Inkarnate — if the map is going to print.
  • Check the export before sharing: labels legible at final size, no assets clipped at the edges.
  • Confirm your subscription status at export time if you need commercial rights, since the license attaches to maps exported while the Studio subscription was active.

Common sticking points

  • Detailing too early. Zooming into one city before the continent exists usually means redrawing it.
  • Rivers that split or flow uphill. Rivers merge as they flow downhill; they don't branch on the way to the sea.
  • Assuming free means unrestricted. Free tiers typically limit assets or resolution — check what the free version actually includes before committing a campaign to it.
  • Exporting before checking the license. Commercial use is a paid-tier feature on Inkarnate, so verify before publishing.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2011, this domain has about 15 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is GoDaddy.com, LLC, a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Google Workspace email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. TXT records include verification markers for Google, Meta, Microsoft. Such markers may also remain after a service stops being used.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: HSTS, CSP, Permissions-Policy. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 38 characters, within a common display range. A meta description is present, with 159 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailGoogle Workspace
Location United States flagUnited States 2606:4700::6812:1edd

User reviews (0)

  • No reviews yet.

Pages, Search and Sharing

Meta descriptionCreate fantasy maps online. With Inkarnate you can create world maps, regional maps and city maps for dungeons & dragons, fantasy books and more! FREE SIGN-UP!
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

Unknown

All bots 1 allowed · 43 disallowed
  • Allow/
  • Disallow/dashboard
  • Disallow/onboarding
  • Disallow/account
  • Disallow/redeem
  • Disallow/admin
  • Disallow/products
  • Disallow/explore
  • Disallow/feed$
  • Disallow/feed/
  • Disallow/user/
  • Disallow/team/
  • Disallow/download
  • Disallow/folders
  • Disallow/maps$
  • Disallow/maps/create
  • Disallow/maps/edit/
  • Disallow/maps/clone/
  • Disallow/maps/resize/
  • Disallow/maps/snapshot/
  • Disallow/maps/restore
  • Disallow/maps/folders
  • Disallow/maps/liked
  • Disallow/maps/exports
  • Disallow/maps/view/
  • Disallow/maps/editDetails/
  • Disallow/maps/product/
  • Disallow/marketplace/cart
  • Disallow/marketplace/checkout
  • Disallow/marketplace/added/
  • Disallow/marketplace/creator-dashboard
  • Disallow/marketplace/user/
  • Disallow/assets$
  • Disallow/auth/
  • Disallow/confirm/
  • Disallow/recover
  • Disallow/email/
  • Disallow/unconfirmed
  • Disallow/desktop-login
  • Disallow/legacy-login
  • Disallow/canny/
  • Disallow/featurebase/
  • Disallow/sandbox
  • Disallow/tests/

No sitemaps found

Registration details RDAP / WHOIS

RegistrarGoDaddy.com, LLC
Registered2011-06-07
Expires2033-06-07
Domain statusclient delete prohibited、client renew prohibited、client transfer prohibited、client update prohibited
Nameserversmarge.ns.cloudflare.com、zod.ns.cloudflare.com
DNSSECunsigned

DNS records

TypeNameValueTTLPriority
Ainkarnate.com104.18.30.221300—
Ainkarnate.com104.18.31.221300—
AAAAinkarnate.com2606:4700::6812:1edd300—
AAAAinkarnate.com2606:4700::6812:1fdd300—
MXinkarnate.comaspmx.l.google.com30010
MXinkarnate.comalt1.aspmx.l.google.com30020
MXinkarnate.comalt2.aspmx.l.google.com30030
MXinkarnate.comaspmx2.googlemail.com30040
MXinkarnate.comaspmx3.googlemail.com30050
NSinkarnate.commarge.ns.cloudflare.com86400—
NSinkarnate.comzod.ns.cloudflare.com86400—
TXTinkarnate.com1hniko60r587q9sgdq2sm7hn27300—
TXTinkarnate.comMS=ms73470836300—
TXTinkarnate.comca3-adeacf3f8a63482ba86bfec54e989c1b300—
TXTinkarnate.comfacebook-domain-verification=6niklitz3ri7wknp7tynirgen72df3300—
TXTinkarnate.comgoogle-site-verification=8gsQZaTZ1W8x_AGqHP8TPyLoy49zMjALrSPwod0jJCI300—
TXTinkarnate.comgoogle-site-verification=E8ppGqH0Uka9KIECJIQ2RMx43HDypTlBMLsfjtH81-8300—
TXTinkarnate.comgoogle-site-verification=Tnpq3BvIwLTUudbviudgf0Vu1smwkaB7omyHnyJezFI300—
TXTinkarnate.comgoogle-site-verification=_bg89-SLQvxbtK7oe8IV4Rez9oUKplDXtWEccmG5gwY300—
TXTinkarnate.comgoogle-site-verification=zESwGVLpqaNWQ6gFOcYS3R_qC28dnxRYGaosl6dIJCw300—
TXTinkarnate.comklaviyo-site-verification=X6Bwtg300—
TXTinkarnate.comrocav78bghj3mklm19q1rbto8k300—
TXTinkarnate.comubif253r2fkekmjahvci9d7bqo300—
TXTinkarnate.comv=spf1 include:_spf.google.com include:spf.mailjet.com include:amazonses.com ~all300—
DMARC_dmarc.inkarnate.comv=DMARC1; p=quarantine; adkim=r; aspf=r;300—

TLS and certificates

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectinkarnate.com
IssuerGoogle Trust Services
Valid until2026-12-14T23:25 · Remaining when checked: 77 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HeaderValue
content-typetext/html; charset=utf-8
cache-controlpublic, max-age=0, must-revalidate
servercloudflare
x-frame-optionsSAMEORIGIN
x-content-type-optionsnosniff
referrer-policystrict-origin-when-cross-origin
access-control-allow-origin*

Identified technologies

Cloudflare