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ioquake3.org

Play Quake 3, mods, new games, or make your own!

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What is ioquake3?

ioquake3 is a free, open-source first-person shooter engine built from the released Quake 3: Arena and Quake 3: Team Arena source code. It is not a game by itself: it is the engine that runs Quake 3 and the many mods made for it, with community fixes and improvements layered on top. The project is community-run and independent of id Software, Bethesda, and Microsoft.

What you can actually do with it

  • Play Quake 3: Arena and Team Arena, plus community mods, using the ioquake3 engine.
  • Run your own game server, using the project's SysAdmin Guide for setup and administration.
  • Play stand-alone games built by other teams on the ioquake3 engine, which is useful if you don't already own Quake 3.
  • Build your own game from the source code, which is published under GPL version 2.

Who it suits

If you are... ioquake3 is useful because...
A player returning to Quake 3 You get a maintained engine and a clear Player's Guide
A server admin There is dedicated documentation for hosting your own games
A developer or modder The GPL v2 source is available to build on
Someone without Quake 3 You can try stand-alone games made with ioquake3

The main trade-off is that it is an engine, not a packaged modern shooter. Expect to follow a guide, and expect the experience of a classic arena FPS rather than a current commercial release. Note also that you still need the Quake 3 game data to play the original game and its mods, even though the engine itself is free.

A practical next step: if you just want to play, start with the Player's Guide; if you want to host, go straight to the SysAdmin Guide. Developers can head to the project's source repository, while anyone curious about the wider ecosystem can look at ioquake3 and the games built on it.

How do I install ioquake3 on Windows, macOS, or Linux?

Start by downloading the official build for your platform from the project's download section, then point it at a legitimate copy of Quake 3: Arena or Team Arena. ioquake3 is the engine, not the game data, so the installer alone will not give you the full game on a fresh machine.

The basic steps

  1. Get the engine build for Windows, macOS or Linux from ioquake3. The site lists separate downloads for each platform.
  2. Install or unpack it into its own folder. On Windows and Linux this is usually a simple archive or installer; on macOS it is an application bundle you can place in Applications.
  3. Obtain Quake 3: Arena and, if you want the expansion content, Team Arena. The project's own download page links to a place to buy them.
  4. Copy the game data into the engine's baseq3 folder (and missionpack for Team Arena). The key files are the .pk3 packages, such as pak0.pk3 through pak8.pk3.
  5. Launch ioquake3 and check that it finds the data. If it starts to the main menu and you can load a map, the install worked.

Platform notes

Platform What to expect Common snag
Windows Download, unpack, run the executable Data files must sit in the correct baseq3 folder next to the executable
macOS App bundle; may need to allow it in Security settings Gatekeeper may block the first launch
Linux Archive or package; run from terminal or a menu entry File permissions and case-sensitive paths

If you only want to play

You do not need to compile anything. Use the prebuilt download and follow the Player's Guide linked from the site for controls, servers and mod setup. If you want to run a server for friends, the SysAdmin Guide covers that separately.

If you want to build your own game

The source is available in git, and the engine is GPL version 2. That path is for developers: you clone the repository, build it with your platform's toolchain, and supply your own game logic and assets rather than Quake 3's commercial data.

A useful next step: before downloading, confirm you own or can buy Quake 3: Arena, because the engine download by itself is not a complete game. If you are unsure which file goes where, read the Player's Guide first — it is the quickest way to avoid a launch that drops you back to the console with a "no data" style error.

Can I play Quake 3: Arena and Team Arena using ioquake3 without the original game?

No. ioquake3 is an engine, not the game data. It is a free, open-source first-person shooter engine built from the Quake 3: Arena and Team Arena source code, licensed under GPL v2. The engine binaries let you run the game, but the maps, textures, sounds and other assets are still copyrighted and are not included. You need a legitimate copy of Quake 3: Arena (and Team Arena for that expansion) to play those games.

What ioquake3 gives you

  • The engine code and client/server binaries for Windows, macOS and Linux.
  • Bug fixes and small improvements over the original Quake 3 engine.
  • The ability to play Quake 3: Arena, Team Arena and community mods, once you have the matching game data.
  • A base for running your own game server, covered by the SysAdmin Guide.
  • Source code in Git for building your own game or engine variant.

What you still need

  • Quake 3: Arena game data (the .pk3 files) from a purchased or otherwise legitimate copy.
  • Team Arena data if you want to play that expansion.
  • For mods, the base game data the mod expects.

Practical next steps

  1. Get Quake 3: Arena from a store that sells it, such as GOG or Steam. The ioquake3 site itself points to a "Buy Quake 3: Arena & Team Arena" page.
  2. Download the ioquake3 client for your platform from the official site: ioquake3.
  3. Install the game data, then point ioquake3 at that folder. The Player's Guide on the site walks through this.
  4. If you only want to play without buying anything, look at standalone games built on ioquake3, such as OpenArena, which ship with their own free assets.

Decision criterion

If your goal is "play Quake 3: Arena or Team Arena," buy the game and use ioquake3 as the improved engine. If your goal is "play a Quake 3-style FPS without buying anything," choose a standalone project with its own free asset set instead.

How do I set up and run my own ioquake3 game server?

Start with the SysAdmin Guide on the official site, then install the engine on the machine that will host the server and launch it in dedicated-server mode. ioquake3 is a free, open-source Quake 3 engine, so you can run a server without paying for server software; you still need the game data from a legitimate copy of Quake 3: Arena (and Team Arena if you want its maps and modes).

ioquake3

A practical setup path

  1. Get the engine. Download the Windows, macOS or Linux build from the Download section, or build from the source code if you prefer.
  2. Provide the game data. Copy your Quake 3 baseq3 files into the install directory; add missionpack for Team Arena content. Without these, the server has no maps or assets to load.
  3. Read the SysAdmin Guide. It covers the dedicated server commands, configuration files and common admin tasks. The Player's Guide is the companion if you also want to join and test the server yourself.
  4. Choose your configuration. Decide on game type, map rotation, player limit, password/admin settings and whether you want vanilla Quake 3 rules or a mod.
  5. Open the network path. Allow the server's UDP port through the host firewall and, if the machine is behind a router, forward that port to it. Test from outside your own network before announcing the address.
  6. Run it persistently. On a home machine this usually means a startup script or service; on a VPS or rented host, follow the provider's process manager. Keep the engine and any mods updated.

Choices that matter most

  • Home machine vs. rented host: a home server is free but depends on your upload speed, power and router configuration. A VPS gives a stable address and better uptime, at a monthly cost.
  • Vanilla vs. mod: mods change rules, maps and sometimes client requirements. Test with a small group before committing, and tell players which mod and version to install.
  • Public vs. private: public servers attract traffic and need admin tools, bans and monitoring. A private server for friends is far simpler and a good first project.

Example scenario

You want a weekend Team Arena server for six friends. Install ioquake3 on a spare Linux box, copy in baseq3 and missionpack, set a player limit of eight, add a password, forward the UDP port, and send everyone the address plus the mod version. If it works, move the same configuration to a VPS for a permanent server.

Next step: open the SysAdmin Guide and follow its server instructions end to end before changing anything else.

What mods and community-made games can I play with ioquake3?

You can play two broad categories with ioquake3: mods built for Quake 3: Arena and Team Arena, and standalone games that other teams have built on the ioquake3 engine. The project describes itself as a free, open-source FPS engine derived from the Quake 3 source code, so its compatibility is aimed at that ecosystem rather than at unrelated shooters.

Mods for Quake 3 and Team Arena

  • Traditional Quake 3 mods: gameplay overhauls, new weapons, maps, modes, bots and total conversions distributed as mod folders.
  • Team Arena-based mods: mods that depend on the Team Arena assets or extend its team modes.
  • If you already own Quake 3, ioquake3 is essentially a drop-in engine replacement — you point it at your existing baseq3 (and missionpack) data and add mods alongside.

Community-made games

  • Standalone titles: games that use ioquake3 as their engine and ship their own assets, so you do not need Quake 3 to play them. The site points players toward games made by other teams for exactly this case.
  • Your own project: the source is available for building a new game, but that is development work rather than something you "play" out of the box.

Where to start

  • Read the Player's Guide on ioquake3 for install and mod-loading instructions.
  • If you want to host mods for others, the SysAdmin Guide covers running a server.
  • To find standalone games and active projects, check the news and community links on the same site, and follow the project's Mastodon or Bluesky accounts for announcements.

A practical decision rule

  • Own Quake 3 or Team Arena? Start with mods — they are the fastest path and require no extra purchases.
  • Don't own them? Look for standalone ioquake3-based games instead, since those include their own content.
  • Want to build rather than play? Treat the engine as a starting point and expect to supply art, maps and design yourself.

One caveat: ioquake3 is an engine, not a mod catalogue, so the specific mods and games you can play change over time as the community releases and abandons projects. Verify compatibility with your Quake 3 data version before installing anything large.

How can I contribute to the ioquake3 project or get involved?

The project itself points contributors toward a dedicated "ways to get involved" page, and its news and community channels are the main entry points. ioquake3 is a volunteer-run, GPLv2 open-source engine, so contributions are generally technical or community-oriented rather than financial.

Practical ways to start

  • Code and bug fixes. The source lives in Git on GitHub; the project describes its ongoing work as fixing bugs and adding features to the engine. Picking up an existing bug report or improving documentation is usually the lowest-friction first contribution.
  • Run and help test. Playing Quake 3: Arena, Team Arena, and community mods through ioquake3 and reporting reproducible problems feeds directly into engine maintenance.
  • Server administration. The SysAdmin Guide covers running your own game server; server operators often surface networking and compatibility issues that are valuable to developers.
  • Community and outreach. ioquake3 maintains a Mastodon and Bluesky presence, and the site thanks volunteers as the reason the project exists. Helping answer player questions or writing guides fits here.
  • Game and mod development. Building your own game from the source is explicitly encouraged, and the project has highlighted events like the 7DFPS game jam as a way to start.

A sensible first step

Read the project's own contribution page, then choose one task you can finish in a weekend: a small bug fix, a documentation correction, or a reproducible bug report with logs. If you would rather learn the engine before touching code, follow the Player's Guide or SysAdmin Guide first — familiarity with how servers and mods behave makes later contributions much easier.

If you want to see how a comparable open-source game project organizes contributors, ioquake3 is the authoritative source for its own process, and GitHub hosts the repository where issues and pull requests are tracked.

Related questions

More questions →
What Can I Do with ioquake3?

ioquake3 is a free and open-source first person shooter engine built on the Quake 3: Arena and Quake 3: Team Arena source code. You can use it to play Quake 3: Arena, Quake 3: Team Arena, and community-made mods; to run your own game server; or to build your own game from its source code. You do not necessarily need to own Quake 3 to get started, since you can also play games that other teams have built with ioquake3.

Play Quake 3 and its mods

The most direct use is playing the games the engine was built from. According to the project, ioquake3 lets you play:

  • Quake 3: Arena — the base game
  • Quake 3: Team Arena — the official expansion
  • Mods made by the community for either of those games

If you are new to this, the project points players to its Player's Guide for instructions and help getting a game running.

Do you need the original Quake 3?

Not always. The site notes that if you don't already have Quake 3, you can play a game that other teams have made using ioquake3. That means the engine itself is a starting point, and there are standalone projects built on it that don't require the original commercial game.

If you do want the original titles, the site links to a page for buying Quake 3: Arena & Team Arena. Note that ioquake3 is a separate community project — it is not part of, or sponsored by, id software, Bethesda, or Microsoft, even though id software released the original source code.

Run your own game server

Beyond playing, you can host games for others. The project provides a SysAdmin Guide specifically for getting started running your own game server. This is the path to take if you want to manage matches, configure settings, or keep a persistent server online for a community.

Make your own game

Because ioquake3 is open source under the GPL version 2, you can build on it. The source code is available in git on GitHub, and the project explicitly invites you to "make your own game from our source code."

This is a realistic option if you want an FPS engine foundation rather than starting from scratch. The engine has been maintained and improved since id software first released the code under the GPL on August 20, 2005, with bug fixes and new features added over the years.

A concrete example

Suppose you want to prototype a small arena shooter. Instead of writing rendering, networking, and input handling yourself, you could start from the ioquake3 codebase, strip it down to what you need, and focus on your own weapons, maps, and rules. The project even highlights community events like game jams as a reason to prepare — for instance, the 2025 7DFPS Game Jam (December 5th–14th) was announced on the site as a moment to start building an FPS with ioquake3.

Get involved or give back

If you want to contribute rather than just use the engine, the project welcomes help. The site lists ways to get involved and suggests following the project on Mastodon and Blue Sky to stay in touch. Contributions come from volunteers, with resources from Discourse.org, icculus.org, and Nuclear Monster.

Quick reference

Goal Where to start
Play Quake 3, Team Arena, or mods Player's Guide
Run a game server SysAdmin Guide
Play a standalone ioquake3-based game Browse games made by other teams
Build your own game Source code in git on GitHub
Contribute to the engine Get involved page / Mastodon / Blue Sky
Buy the original games Buy Quake 3: Arena & Team Arena page

Downloads

ioquake3 offers downloads for Windows, macOS, and Linux, with more downloads available on the site's download page. Start there if you want to play or test the engine before deciding whether to build on it.

How do I download ioquake3 for Windows, macOS, or Linux?

ioquake3 provides direct download options for Windows, macOS, and Linux from its official website. Visit ioquake3.org and look for the Download section, which lists all three platforms. If you need other builds or versions, the site also links to a "more downloads" page.

What you need before downloading

ioquake3 is a free and open-source first-person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena source code. The engine itself is licensed under GPL version 2 and does not include the commercial game data.

This means:

  • The engine is free to download from ioquake3.org.
  • You still need the Quake 3: Arena game data (the .pk3 files) to actually play Quake 3. The site links to a page where you can buy Quake 3: Arena & Team Arena.
  • Alternatively, you can play a standalone game built on ioquake3 by other teams, which may not require the original Quake 3 data.

Download steps by platform

Windows

  1. Go to ioquake3.org.
  2. Find the Download section on the page.
  3. Click the Windows link to get the installer or package.
  4. Run the downloaded file and follow the installation prompts.
  5. After installation, point ioquake3 to your Quake 3: Arena data files (typically baseq3 folder) if you own the game.

macOS

  1. Go to ioquake3.org.
  2. In the Download section, click the macOS link.
  3. Open the downloaded disk image or package.
  4. Drag the application to your Applications folder.
  5. Launch it and provide the path to your Quake 3 data if prompted.

Linux

  1. Go to ioquake3.org.
  2. In the Download section, click the Linux link.
  3. Depending on what's offered, you may get a binary, an installer script, or source code. Follow the included instructions.
  4. Place your Quake 3 data files in the expected directory (usually ~/.q3a/baseq3 or the installation's baseq3 folder).

Other downloads

The site notes "Get more downloads here" — this leads to additional builds, source code, or platform-specific packages beyond the three main options. If the standard download doesn't work for your setup, check that page.

After downloading: getting started

ioquake3.org offers two official guides depending on what you want to do:

Goal Guide
Play Quake 3, Team Arena, or mods Player's Guide
Run your own game server SysAdmin Guide

Both are linked directly from the homepage under "Get Started with a Guide."

If you don't own Quake 3

You have two options:

  1. Buy Quake 3: Arena & Team Arena — the site provides a purchase link.
  2. Play a standalone game made by other teams using ioquake3 — these are listed on the site and don't require the original commercial data.

Making your own game

If you want to build a game rather than play one, the ioquake3 source code is available on GitHub. The engine is designed to be extended, and the community runs events like game jams (for example, the 2025 7DFPS Game Jam) for people building with it.

Common issues

  • Engine downloads but won't start a game: You likely haven't added the Quake 3 data files. The engine and the game data are separate.
  • Wrong platform package: Double-check you clicked the correct OS link. The three main options are clearly labeled.
  • Need a different version: Use the "more downloads" link rather than guessing at URLs.

ioquake3 is a community project, not affiliated with id Software, Bethesda, or Microsoft — so support comes from the community, guides, and the project's Mastodon and Blue Sky channels.

How to Contribute to or Follow the ioquake3 Project

You can get involved with ioquake3 in two main ways: contribute to the project itself, or follow its news and updates. The official site states that the project "could use your help" and points to a dedicated page listing "all of the ways to do that." For staying current, it directs you to follow the project on Mastodon and Blue Sky. If you just want to keep an eye on what's happening, the site's News section is the other place to look.

Ways to Contribute

The site does not enumerate every contribution option on the homepage itself — it links out to a separate page for that. Based on what the project describes about itself, the general areas of involvement are:

  • Code and bug fixes. ioquake3 is an open-source engine under the GPL version 2, and the source code lives in git on GitHub. The project credits a "dedicated team" with fixing bugs and adding features since the code was released by id Software on August 20, 2005.
  • Volunteer effort of any kind. The site thanks "everyone who has ever contributed" and notes the project "would not exist without" its volunteers.
  • Community resources. ioquake3 acknowledges support from Discourse.org, icculus.org, and Nuclear Monster.

For the specific, current list of ways to help, use the contribution link on the ioquake3 homepage rather than relying on a general summary — the project maintains that page as the authoritative entry point.

Following Project News and Updates

  • Mastodon and Blue Sky. The site explicitly invites you to "follow us on Mastodon and Blue Sky to keep in touch." These are the project's stated social channels for ongoing contact.
  • The News section. The homepage carries a News feed. A current example is the announcement of the 2025 7DFPS Game Jam, running December 5th to the 14th, with more information on the jam's itch.io page. The site notes you get "a little bit more than 7 days" to build an FPS, and frames the period before the jam as a good time to prepare if you want to build a game with ioquake3.

What You'd Be Contributing To

It helps to know the scope before volunteering. ioquake3 is a free and open-source first-person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena source code, licensed under GPL version 2. With it you can:

  • Play Quake 3: Arena, Quake 3: Team Arena, and community mods (see the Player's Guide).
  • Run your own game server (see the SysAdmin Guide).
  • Play games other teams have built on ioquake3, if you don't already own Quake 3.
  • Build your own game from the source code in git on GitHub.

One clarification worth noting: although id Software released the Quake 3 source code, ioquake3 states it is "not part of or sponsored by id software, Bethesda, or Microsoft." It is a community project — which is precisely why volunteer contributions matter.

Practical Notes

  • If your goal is to play rather than contribute, the Player's Guide covers instructions and help; the SysAdmin Guide covers running a server.
  • If you want to buy the original games, the site links to a "Buy Quake 3: Arena & Team Arena" page. The homepage does not state a price, so check that page for current details.
  • Downloads are offered for Windows, macOS, and Linux, with more downloads available via a separate link.

In short: follow Mastodon and Blue Sky (or the News feed) to stay informed, and use the site's contribution page to find the current, specific ways to help.

Where to Find ioquake3 Guides for Playing or Running a Server

ioquake3's official site points to two dedicated guides: the Player's Guide for instructions and help playing ioquake3, and the SysAdmin Guide for getting started running your own game server. Both are linked directly from the site's "Get Started with a Guide" section, alongside the Download page.

Player's Guide: for playing ioquake3

Use this guide if your goal is to play Quake 3: Arena, Quake 3: Team Arena, or the mods made for those games. According to the site, the Player's Guide provides "instructions and help playing ioquake3."

Typical path:

  1. Download the engine for Windows, macOS, or Linux from the Download section.
  2. Follow the Player's Guide for setup and play instructions.
  3. Note that ioquake3 is an engine, not the game data itself — the site links to a "Buy Quake 3: Arena & Team Arena" page, and also suggests playing a game made by other teams using ioquake3 if you don't already have Quake 3.

SysAdmin Guide: for running your own server

Use this guide if you want to host rather than just play. The site describes it as the way "to get started running your own game server." This is the relevant entry point for server setup, configuration, and administration topics.

Other entry points on the site

Beyond the two guides, the site offers:

Goal Where to go
Play Quake 3, Team Arena, or mods Player's Guide
Run your own game server SysAdmin Guide
Get the engine Download (Windows, macOS, Linux, plus more downloads)
Build your own game Source code in git on GitHub
Contribute or get involved The "ways to do that" link, or follow on Mastodon and Blue Sky

What ioquake3 actually is (so you pick the right guide)

ioquake3 is a free and open-source first person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena source code, licensed under GPL version 2 and first released under that license by id software on August 20, 2005. It is a community project — not part of or sponsored by id software, Bethesda, or Microsoft. That distinction matters: if you only want to play, start with the Player's Guide and the Download page; if you want to host, start with the SysAdmin Guide; if you want to build something new, go to the source code.

What Is ioquake3?

ioquake3 is a free and open-source first-person shooter engine built from the Quake 3: Arena and Quake 3: Team Arena source code. It is licensed under GPL version 2 and was first released under that license by id software on August 20, 2005. Since then, a dedicated volunteer team has maintained it, fixing bugs and adding features to improve the engine. ioquake3 is a community project — it is not part of, or sponsored by, id software, Bethesda, or Microsoft.

What ioquake3 actually is

ioquake3 is an engine, not a game. The engine is the software layer that handles rendering, input, networking, audio, and the core systems a first-person shooter runs on. The game content — maps, models, sounds, and gameplay logic — comes from Quake 3: Arena, Quake 3: Team Arena, or community-made mods.

That distinction matters because it explains what you can and cannot do with ioquake3 out of the box:

  • You can use ioquake3 to play Quake 3: Arena, Quake 3: Team Arena, and the mods people have made for those games.
  • You can use it to run your own game server.
  • You can build your own game from the source code, which is hosted in git on GitHub.
  • You can play games that other teams have built using ioquake3 if you don't already own Quake 3.

Where it came from

id software released the Quake 3: Arena and Team Arena source code under the GPL v2 on August 20, 2005. ioquake3 was first released under that same license. The project has been maintained continuously since then by volunteers, with the goal of keeping the engine working on modern systems and improving it beyond its original state.

What you can do with it

Goal What to use
Play Quake 3: Arena, Team Arena, or mods Player's Guide
Run your own game server SysAdmin Guide
Play a game built by another team using ioquake3 Games made with ioquake3
Build your own game from source Source code in git on GitHub
Contribute or get involved Project contribution page, Mastodon, or Blue Sky

Who maintains it and how to get involved

ioquake3 is maintained by a volunteer team and supported by resources from Discourse.org, icculus.org, and Nuclear Monster. If you want to give back, the project lists ways to contribute, and you can follow updates on Mastodon and Blue Sky.

Downloads and platforms

ioquake3 provides downloads for Windows, macOS, and Linux, with additional downloads available through the project's download page. If you want to buy Quake 3: Arena and Team Arena, the site links to a purchase page.

The short version

ioquake3 is the community-maintained, GPL v2 open-source engine derived from Quake 3: Arena and Team Arena. It lets you play those games and their mods, run servers, or build something new from the source — but it is an independent community project, not an official id software, Bethesda, or Microsoft product.

Website Overview

Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks. An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2006, this domain has about 19 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is NameCheap, Inc., a widely used domain service provider. The domain uses the common .org extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Fastmail email service. No CNAME was found; the observed records resolve directly to addresses. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

X-Powered-By exposes backend information: Demyx v1.11.0. The response lacks these common security headers: CSP, Permissions-Policy. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies WordPress 7.1.2, jQuery, Cloudflare, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

Search and Social Sharing

No homepage meta description was detected, leaving snippet selection more dependent on page text. The Generator tag identifies WordPress 7.1.2, making the publishing system easier to fingerprint. Twitter Card metadata is configured. The title has 59 characters, within a common display range. A viewport declaration is present, providing a basis for mobile layout.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailFastmail
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.78.24

Registration details

RDAP / WHOIS

RegistrarNameCheap, Inc.
Registered2006-10-24
Expires2027-10-24
Domain statusclient transfer prohibited
Nameserverscharles.ns.cloudflare.com、evelyn.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Aioquake3.org104.21.78.24300—
Aioquake3.org172.67.215.26300—
AAAAioquake3.org2606:4700:3030::6815:4e18300—
AAAAioquake3.org2606:4700:3031::ac43:d71a300—
MXioquake3.orgin1-smtp.messagingengine.com30010
MXioquake3.orgin2-smtp.messagingengine.com30020
NSioquake3.orgcharles.ns.cloudflare.com86400—
NSioquake3.orgevelyn.ns.cloudflare.com86400—
TXTioquake3.orgv=spf1 include:spf.messagingengine.com ?all300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectioquake3.org
IssuerGoogle Trust Services
Valid until2026-12-09T08:44 · Remaining when checked: 66 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
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