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javier.xyz

I enjoy creating frontend experiments, design tools and small games. Software Engineer at Vercel.

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English
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2015
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Website review

This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.

What is javierbyte?

javierbyte is the personal website of Javier Bórquez, a software engineer at Vercel. It is a portfolio and playground rather than a product or service: a collection of browser-based experiments, design tools, and small games he has built over the years, plus a photography section and a blog.

The site is organized around what you can try, not around marketing copy:

  • Frontend experiments and games — projects like astroboi (a rhythm game), sombras (shadow art with lights and 3D objects), and clashjs (command a battleship by writing a JavaScript function).
  • Design tools and components — utilities such as visual-center (aligning logos optically), cohesive-colors (adding a tint to existing color schemes), and reusable React components like react-number-easing.
  • Scale and comparison toys — pokemon-to-scale and emoji-to-scale let you compare the relative sizes of characters and emojis.
  • Image and rendering experiments — img2css recreates images using only box-shadows, while droste-creator builds recursive images.

Who it is for

The main audience is other developers and designers who want inspiration, a quick tool, or source code to learn from. Each project links to a live demo and often to GitHub, so you can inspect how it works rather than just look at screenshots. Someone building a UI might use visual-center to check logo alignment, while a frontend learner might read the source of img2css to understand creative CSS techniques.

A practical next step

Pick one problem you currently have — a logo that looks off-center, a color palette that feels disjointed, or a need for a simple browser game — and open the matching tool from the "Tools and components" or popularity list. If you want to judge the site's style before diving in, start with pintr or emoji-to-scale; they are quick, visual, and representative of the playful, experiment-first approach. For code-level detail, follow the GitHub links attached to individual projects.

How can I create single line illustrations from my pictures using pintr?

Pintr is a browser tool on javierbyte that turns a photo into a single-line illustration — one continuous stroke that traces the main shapes in your image. It's a creative filter rather than a photo editor, so it works best when you want an artistic, minimal line drawing rather than a faithful reproduction.

How to approach it

  • Start with a photo that has a clear subject and decent contrast between subject and background. Busy scenes produce tangled, noisy lines.
  • Upload or load your image in the tool, then adjust the settings it exposes — typically stroke density and detail. Fewer lines give cleaner, more abstract results; more lines capture detail but can look scribbly.
  • Export the result as an image or vector if offered, so you can use it in print, laser cutting, or a design mockup.

Practical trade-offs

A single-line style works well for portraits, animals, and simple objects. It struggles with fine textures like foliage or crowds, where the line becomes a mess. If your first attempt looks chaotic, crop tighter on the subject and try again rather than fighting the settings.

Next step

Pick one photo with a single, well-separated subject and run it through Pintr at low detail first. If you want related experiments, the same site hosts tools like javierbyte emoji-to-scale and image-to-CSS converters, which suit different goals — scale comparisons and web graphics respectively. For a broader set of line-art generators, you'd need to compare elsewhere; Pintr's strength is its simplicity and browser-based, no-install workflow.

How can I compare Pokémon sizes and heights with pokemon-to-scale?

pokemon-to-scale is a browser-based visual comparison toy on javierbyte that places Pokémon side by side at their relative sizes, so you can judge height differences by eye instead of reading Pokédex numbers. It is built as a frontend experiment, so expect a lightweight page you open and play with rather than a reference database with stats, types or move data.

H3 How to use it for a real comparison

  • Open the tool and pick the Pokémon you want to compare; they appear scaled against each other in one view.
  • Use it to sanity-check a matchup or team idea: a Trainer wondering whether a small-looking Pokémon actually towers over another gets a straight visual answer.
  • Compare across generations or evolutions to see how much a Pokémon grows, which is handy for fan art, stickers, 3D print planning or classroom explanations.
  • Treat it as an illustration, not a rulebook: heights in the games come from official figures, and any tool that draws them to scale inherits whatever rounding those figures carry.

H3 What it is good at, and what it is not

Good for Not the right tool for
Quick visual size comparisons Full stats, types, evolutions or movesets
Explaining scale to a casual or young audience Competitive damage or team-building maths
Art, printing and design reference Authoritative measurement data

H3 A practical next step Make a short list of three or four Pokémon you keep mixing up in size, then compare them in pairs rather than all at once — pairwise viewing makes the height gap obvious. If you want a different kind of scale experiment from the same maker, javierbyte also hosts emoji-to-scale, which applies the same idea to emoji. For official height and weight figures, check a dedicated Pokédex source such as Pokémon rather than relying on a visual toy.

How can I convert an image to pure CSS with img2css?

img2css turns a picture into a single element styled with box-shadows, so the "image" is really CSS you can copy into a page. The tool is listed on javierbyte under "Tools and components," where it is described as converting any image to pure CSS by recreating it with box-shadows.

How the workflow usually looks

  1. Pick an image with clear, limited colors — logos, icons, simple pixel art and low-detail graphics work best.
  2. Upload or load it into the tool and adjust the output settings (typically resolution/scale and color count) to trade fidelity against CSS size.
  3. Preview the result, then copy the generated CSS.
  4. In your project, add an empty element and apply the CSS, or paste the generated rule into your stylesheet. Because the output is a box-shadow list, the element needs a defined width and height and usually no background.

What to expect

Factor Effect
Higher resolution Sharper result, but many more box-shadow layers and much larger CSS
Lower color count Smaller, cleaner CSS; banding and lost detail
Complex photos Very large output, often impractical for production
Simple graphics Good fit; can look crisp and scale cleanly

Practical uses and trade-offs

  • Good for: icons, favicons, tiny logos, retro/pixel graphics, single-file demos, or a playful "no image files" constraint.
  • Poor for: photographs, gradients, transparency-heavy art, or anything you need to edit later — the CSS is effectively a frozen raster.
  • Performance: hundreds or thousands of box-shadows can be slow to paint and parse. Test on a mid-range phone before shipping.
  • Accessibility: the CSS element is decorative by default, so provide real alt text or an accessible label if the image carries meaning.

Next step: start with a small, high-contrast image at low resolution, confirm the CSS renders correctly in your target browser, then increase resolution only until the file size and paint cost become uncomfortable.

How can I generate a custom phone or book stand to 3D print with resorte?

Use resorte on javierbyte to generate a custom-sized phone or book stand as a 3D-printable model designed for vase mode. You set the dimensions you need, and it produces the geometry rather than offering a fixed, one-size product. Because it is built around vase mode, the result is a single-wall, continuous-extrusion form, which is quick to print and light on filament but not a heavy-duty or high-load stand.

What to expect in practice

  • The stand is sized by you, so measure your device first: width, thickness, and the viewing angle you want.
  • Vase mode (spiralize outer contour) requires a printer and slicer that support it, plus a single-wall-friendly profile: no infill, one perimeter, and usually a slightly wider line width for strength.
  • Expect a light, flexible part. A phone-sized stand is a reasonable use; a thick hardcover book or a tablet is more likely to stress a thin single-wall print.
  • If you need more rigidity, a taller or wider base and a lower angle help more than extra walls, since vase mode is inherently single-wall.

A concrete starting scenario

Measure your phone in its case, decide whether you want it upright for video calls or tilted back for reading, and generate a stand at that width plus a small clearance. Print a quick test, check the fit and stability, then regenerate with adjusted dimensions rather than sanding or forcing the part.

Decision criterion

Choose resorte when you want a fast, custom-fit, low-material stand and your printer handles vase mode well. If you need a stand that survives repeated handling, heavy books, or a tablet, look for a parametric stand designed with multiple perimeters and infill instead.

How can I use traduct for live screen translation?

Traduct is a browser-based tool for translating text that appears on your screen, in real time and locally. According to the site listing, it combines OCR (via eSearch OCR) with the Chrome Translation API, so the recognition and translation happen on your machine rather than by sending screenshots to a remote service.

Typical workflow

  1. Open the Traduct page in Chrome.
  2. Share the window, tab or screen region you want translated when the browser prompts you.
  3. Select or let the tool capture the text area; the OCR layer reads the characters.
  4. The translation appears as an overlay or in the tool's output area, updating as the screen content changes.

Who it suits

  • Reading a game, app or video with no built-in subtitles or language options.
  • Following a livestream, presentation or untranslated interface where copying text isn't possible.
  • Anyone who prefers keeping screen content local instead of uploading images to a translation service.

Trade-offs to expect

  • OCR accuracy depends on font size, contrast and motion; fast-moving or stylized text will be shakier than static, high-contrast text.
  • It runs in the browser and relies on screen sharing, so it needs a Chrome-based setup and a tab kept open.
  • "Live" translation adds a small delay between the original text appearing and the translation being readable.

A practical test

Try it first on a paused video frame or a static settings menu. If the OCR reads that cleanly, move on to live content; if it struggles there, larger text or a higher-contrast window will usually help.

For the tool itself and its source, see javierbyte. If you want other small browser experiments from the same developer, the same site lists related tools such as emoji-to-scale and background-transparent.

Related questions

More questions →
Does javierbyte (javier.xyz) Have Photography and Blog Content?

Yes. Javier Bórquez's personal site at javier.xyz includes both a Photography section and a From the blog section, alongside his tools, experiments, and games. Both appear as page headings on the site, so you can reach them from the main page navigation rather than hunting through separate domains.

What the site contains

The homepage is organized around a short intro and several content areas:

Section What it is
Intro "Hi! I'm Javier" — frontend experiments, design tools, small games; Mexicano living in Berlin; Software Engineer at Vercel
Code Link out to GitHub
Tools and components Interactive tools and reusable components
Photography Photography content
More about me Background information
From the blog Blog posts

So if you came for the experiments but also want photos or writing, everything lives under the same personal site.

Photography

The Photography heading marks a dedicated section on the page. The available page evidence lists the heading but does not describe individual photos, galleries, or licensing, so treat it as a section to browse rather than a documented portfolio with stated terms. If you want to know what's actually in it, open the section directly.

From the blog

From the blog is a separate section on the same page, listed after "More about me." The evidence confirms the section exists but does not list post titles or dates, so the number and topics of posts aren't verifiable from the source material. Check the section itself for current entries.

Where these fit in the wider site

Photography and the blog sit alongside a large body of interactive work, which is the site's main focus. Examples of the tools and experiments listed:

  • pintr (2021) — create single-line illustrations from pictures
  • pokemon-to-scale (2021) — compare Pokémon at relative sizes
  • emoji-to-scale (2021) and emoji-to-speed (2026) — emojis at real-life scale and relative speed
  • mojilisa (2023) — AI illustrating events with emojis
  • astroboi (2021) — rhythm game
  • sombras (2021) — shadow art with lights and 3D objects
  • clashjs (2015) — command a battleship with a JavaScript function
  • traduct (2026) — live, local, free screen translation
  • brutalita (2021) — experimental font and font editor exporting OTF
  • Components such as cohesive-colors, visual-center, droste-creator, img2css, morphin, startrails, react-number-easing, and react-blur

That context matters: the photography and blog sections are parts of a personal site whose center of gravity is frontend experiments and design tools, not a standalone photo or writing publication.

How to view them

  1. Go to javier.xyz.
  2. Scroll the homepage to the Photography heading for photos.
  3. Continue to From the blog for written posts.
  4. For code and source, use the Code / GitHub link near the top.

No login or payment is mentioned in the available site information, but the evidence also doesn't state access terms, so don't assume anything about reuse or licensing of the photos or posts — check the section itself.

What is javier.xyz (javierbyte)?

javier.xyz is the personal website of Javier Bórquez, a software engineer at Vercel. It is a portfolio-style site that collects his frontend experiments, design tools, and small browser games, alongside a photography section and a blog. If you are looking for a specific tool like img2css or pintr, or want to browse creative coding projects, this is where they live. The site itself is not a product with pricing or accounts — it is a personal index of things he has built.

Who is behind it

The homepage opens with "Hi! I'm Javier." The site describes him as a Mexicano living in Berlin, Germany, and a Software Engineer at Vercel. The work shown is self-described as frontend experiments, design tools, and small games. Code links point to GitHub.

What you'll find on the site

The homepage groups projects into a few areas:

  • Tools and components — utilities and reusable pieces, mostly for frontend and design work.
  • Games and experiments — interactive browser toys.
  • Photography — a section of his photos.
  • Blog — posts linked from the homepage under "From the blog."

Projects are listed with a year and a short description, and the main list is ordered by popularity, with a "Show more" control to expand.

Notable projects

Tools and components

Project Year What it does
cohesive-colors 2015 Helps create more cohesive color schemes by adding a tint to existing colors
visual-center 2016 Aligns logos better in the center of a container
droste-creator 2021 Creates recursive images with the droste effect
img2css 2015 Converts any image to pure CSS using box-shadows
morphin 2016 Creates pixel art interpolations from sprites, embeddable with CSS only
startrails 2026 Creates star trail images from timelapse photography
react-number-easing 2015 React component to interpolate number rendering
react-blur 2015 React component to blur image backgrounds using canvas

Games and experiments

Project Year What it does
pintr 2021 Creates single-line illustrations from your pictures
pokemon-to-scale 2021 Explores Pokémon at relative sizes and compares heights
emoji-to-scale 2021 Shows emojis at real-life scale
emoji-to-speed 2026 Shows emojis at relative speed
mojilisa 2023 AI that illustrates events with emojis
astroboi 2021 Rhythm game — hop through walls to the music
sombras 2021 Create art with shadows, lights, and 3D objects
clashjs 2015 Play by writing a JavaScript function to command your battleship
traduct 2026 Live, local, free screen translation using eSearch OCR + Chrome Translation API
background-transparent 2025 Transparent browser window simulator using screen sharing
fluid-triangle 2025 Fluid physics exploration with ASCII rendering
depth-mask 2024 3D mask with CSS
depth-of-field 2024 Depth of field with layered masks proof of concept
resorte 2023 Custom-size phone/book stand generator for 3D printing in vase mode
brutalita 2021 Experimental font and font editor that exports OTF
control-user-cursor 2017 Experiment to "control" the user cursor with JavaScript and CSS

How to use the site

  1. Open javier.xyz. The homepage lists projects by popularity with a short description and year for each.
  2. Use "Show more" to expand the list beyond the initial set.
  3. Click a project's Website link to open the live tool or game; some entries also include a Source link to GitHub.
  4. Scroll to the Photography and blog sections for non-project content.

Most projects are browser-based and run directly on the page — no install described. Some, like resorte, produce files for external use (a 3D-printable stand), and brutalita exports an OTF font.

What it is not

The site does not present pricing, subscription tiers, or account sign-up. It is a personal showcase, so availability and maintenance of individual projects can vary by year and are not guaranteed. Treat each project as an independent experiment rather than a supported product.

Who Is Javier Bórquez and How Can I Follow His Work?

Javier Bórquez is a Mexican software engineer based in Berlin, Germany, currently working as a Software Engineer at Vercel. His personal site, javier.xyz (also branded "javierbyte"), is where he collects his frontend experiments, design tools, and small games. If you want to follow his work, the two main entry points are his GitHub (linked from the site for code) and the site itself, which includes an about section and a blog.

What the site says about him

The homepage opens with a short self-introduction:

  • Name: Javier Bórquez
  • Handle/brand: javierbyte
  • Location: Berlin, Germany (originally from Mexico)
  • Day job: Software Engineer at Vercel
  • What he makes: frontend experiments, design tools, and small games

The site also has sections for Tools and components, Photography, More about me, and From the blog, so it functions as both a portfolio and a personal hub rather than a single-purpose product page.

How to follow his work

Channel What you'll find Where it's linked
GitHub Source code for his projects "Code. Find me on GitHub" section on the homepage
javier.xyz Project demos, tools, games, photography, blog The site itself
Individual project pages Live demos plus source links for many tools Each project entry (e.g., "Website", "Source")

Most project entries on the homepage pair a Website link (the live demo) with a Source link (the code), so you can both try a tool and read how it was built.

What kind of work he publishes

His projects cluster into a few recognizable categories, which is useful if you're deciding whether his output is relevant to you:

  • Frontend experiments and visual toys — e.g., clashjs (command a battleship by writing a JavaScript function), sombras (create art with shadows, lights, and 3D objects), fluid-triangle (fluid physics with ASCII rendering).
  • Design and image tools — e.g., pintr (single-line illustrations from pictures), img2css (convert an image to pure CSS using box-shadows), visual-center (align logos in a container), cohesive-colors (build more cohesive color schemes).
  • Scale/novelty comparisons — e.g., pokemon-to-scale, emoji-to-scale, emoji-to-speed.
  • React components — e.g., react-number-easing and react-blur.
  • Utilities and generators — e.g., resorte (a phone/book stand generator for 3D printing in vase mode), startrails (star trail images from timelapse photography), traduct (live local screen translation).

The homepage sorts projects by popularity and offers a "Show more" toggle, so the list you see first is a curated subset rather than everything.

Practical notes if you want to use or follow the projects

  • Start with the live demo, then the source. Each entry usually gives you a Website link to try the tool and a Source link if you want to read or reuse the code.
  • Check the year. Project entries carry dates (ranging from around 2015 to 2026 in the listing), which helps you judge how current a tool is.
  • Some projects are experiments, not products. Descriptions like "proof of concept" (e.g., depth-of-field) signal that a tool is exploratory rather than maintained software.
  • For contact or background, use the about section. The site's "More about me" section is the place to look for personal context beyond the project list.

The site itself doesn't publish pricing or login details for these projects in the material available, so treat each tool as something to evaluate on its own page rather than assuming a shared account or payment model.

What Tools, Experiments, and Games Are on javierbyte (javier.xyz)?

javier.xyz is the personal site of Javier Bórquez, a software engineer at Vercel who describes himself as enjoying "frontend experiments, design tools, and small games." The site is a portfolio-style index: each project links out to a live website and, for many, its source code. Projects are grouped by popularity and under a "Tools and components" section, so you can browse by what's trending or by category. Everything listed is a self-contained browser experiment — there's no account, download, or install described on the page.

Games and interactive experiments

These are the playful, browser-based pieces:

  • astroboi (2021) — a rhythm game where you "hop through the walls at the rhythm of the music."
  • sombras (2021) — make art with shadows by playing with shadows, lights, and 3D objects.
  • clashjs (2015) — a battle game where you command your battleship by writing a JavaScript function. Source code is linked.
  • mojilisa (2023) — uses AI to illustrate events with emojis.
  • fluid-triangle (2025) — an exploration of fluid physics with ASCII rendering. Source linked.

Visual and image tools

Tools that transform images or generate visual output:

  • pintr (2021) — creates single-line illustrations from your pictures. Source linked.
  • img2css (2015) — converts any image to pure CSS, recreating it using only box-shadows.
  • droste-creator (2021) — creates recursive images with the Droste effect.
  • morphin (2016) — makes pixel-art interpolations from your own sprites, embeddable with only CSS.
  • startrails (2026) — builds star-trail images from timelapse photography.
  • background-transparent (2025) — a transparent browser-window simulator using screen sharing. Source linked.
  • depth-mask (2024) — a 3D mask built with CSS. Source linked.
  • depth-of-field (2024) — a depth-of-field proof of concept using layered masks. Source linked.

Scale and comparison toys

A recurring theme is putting familiar things at relative scale:

  • pokemon-to-scale (2021) — explore Pokémon at their relative sizes and compare heights.
  • emoji-to-scale (2021) — emojis rendered at real-life scale, "more or less."
  • emoji-to-speed (2026) — emojis mapped to relative speed.

Design tools and components

Grouped under "Tools and components," these are aimed at designers and frontend developers:

  • cohesive-colors (2015) — helps you build more cohesive color schemes by adding a tint to existing colors. Source linked.
  • visual-center (2016) — aligns logos better in the center of a container. Source linked.
  • react-number-easing (2015) — a React component to interpolate number rendering in the frontend. Source linked.
  • react-blur (2015) — a React component that blurs image backgrounds using canvas. Source linked.

Other projects

  • traduct (2026) — live, local, and free screen translation using eSearch OCR plus the Chrome Translation API. Source linked.
  • resorte (2023) — a custom-size phone/book stand generator for 3D printing in vase mode. Source linked.
  • brutalita (2021) — an experimental font and font editor that exports OTF. Source linked.
  • control-user-cursor (2017) — a small experiment to "control" the user cursor with JavaScript and CSS. Source linked.

How to browse the site

The homepage lists projects in two ways: a "By Popularity" ordering and a "Tools and components" grouping, with a "Show more" control to expand each list. Each entry gives a short description, a year, and links to the live Website and often Source. The site also has sections for Photography, More about me, and a From the blog feed, plus a link to Javier's GitHub for code.

If you want a quick starting point: pintr and img2css are the most distinctive image tools, astroboi and sombras are the most game-like, and cohesive-colors and visual-center are the most directly useful for design work.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Page metadata, canonical configuration and social previews work together to provide more consistent search and sharing presentation.

Domain and Registration

The domain uses .xyz. Assess the website's identity and content rather than relying on the extension alone. Registered in 2015, this domain has about 11 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is Cloudflare, Inc., a widely used domain service provider.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Google Workspace email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

X-Powered-By exposes backend information: Next.js. The response lacks these common security headers: CSP, X-Content-Type-Options, Referrer-Policy, Permissions-Policy, clickjacking protection. No obvious internal addresses or debug information were found in the headers. The Server header contains the custom value Vercel. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Next.js, Vercel without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

Twitter Card metadata is configured. The title has 47 characters, within a common display range. A meta description is present, with 97 characters. The observed directives allow indexing and link following. No Generator meta tag is publicly exposed.

Hosting and Email

DNSCloudflare
HostingVercel
EmailGoogle Workspace
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagWalnut, California, United States Inferred 76.76.21.21

Registration details

RDAP / WHOIS

RegistrarCloudflare, Inc.
Registered2015-09-13
Expires2027-09-13
Domain statusclient transfer prohibited
Nameserversara.ns.cloudflare.com、justin.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Ajavier.xyz76.76.21.21300—
MXjavier.xyzsmtp.google.com3001
NSjavier.xyzara.ns.cloudflare.com86400—
NSjavier.xyzjustin.ns.cloudflare.com86400—
TXTjavier.xyzgoogle-site-verification=cYhlpzyG58uXB-BHiTwggnMa-TEgo3PUmvWLUcHF6cU300—
TXTjavier.xyztzprofiles-verification=edsigtbYLQefnUo4LFuGfZK5eT8m2pgvzFZGjPvbmhsNNaPE8bwsVyzMBTZQHe4t56CDoE6ePM76fgQ1DwimnBCC6ukT47suybF300—
TXTjavier.xyzv=spf1 include:_spf.google.com ~all300—
DMARC_dmarc.javier.xyzv=DMARC1; p=none; rua=mailto:[email protected]300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectjavier.xyz
IssuerLet's Encrypt
Valid until2026-11-14T04:03 · Remaining when checked: 41 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlpublic, max-age=0, must-revalidate
serverVercel
strict-transport-securitymax-age=63072000

Identified technologies

Next.jsVercel

Pages, Search and Sharing

Meta descriptionI enjoy creating frontend experiments, design tools and small games. Software Engineer at Vercel.
Canonical URLhttps://javier.xyz
LanguageEnglish (default)
Twitter Cardsummary_large_image
All bots 1 allowed · 0 disallowed
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