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What is jevilhumor?
jevilhumor is the itch.io community profile of a hobbyist game developer who describes working on an Undertale fangame and a 2020 game jam project. The page is a personal workspace rather than a studio or storefront: it lists what the creator is building and points visitors to Discord and GameJolt for contact, while noting the account won't be very active after the jam.
What you'll find there
- Work-in-progress projects. The profile's main section, "The Stuff I'm working on," collects the creator's current efforts, led by the Undertale fangame.
- Undertale Engine. A listed project framed as a way to "make Undertale fangames easy, and share with the world" — a tool aimed at other fans building their own fangames rather than at general players.
- Contact routes. Discord and a GameJolt profile are given as the preferred ways to reach the creator.
Who it's for
This page suits Undertale fans and fangame makers who want to follow an individual creator's progress or try an engine built for fan projects. Someone looking for finished, polished games, release schedules or support commitments won't find them here — the profile is candid about limited activity and directs people elsewhere for contact.
Practical next step
If you're interested in the engine, treat it as a fan-made tool and check its own project page for current status and requirements before planning a project around it. For following updates or asking questions, use the GameJolt profile the creator names, GameJolt, since the itch.io page itself is explicitly a low-activity profile.
Is jevilhumor's Undertale fangame available to play or download yet?
Based on the page, there's no evidence that jevilhumor's Undertale fangame is playable or downloadable yet. The profile describes the project only as something the creator is "working on," and the listed item under "The Stuff I'm working on" is an "Undertale Engine" — a tool for making Undertale fangames — rather than a finished game with a download or play button. The page also says the creator won't be very active on this account after the 2020 gamejam, which suggests the itch.io profile is not the main place to track progress.
What this means in practice
- If you want to play it now: there is no confirmed build on this page, so don't expect a download link here.
- If you want to follow development: the page points to GameJolt (GameJolt) and Discord as the creator's preferred contact channels. Checking GameJolt is the more useful next step, since that's where the creator says they can be reached and where updates are more likely to appear.
- If you're interested in the engine: the "Undertale Engine" listing is aimed at people who want to build their own fangames, not at players looking for a finished title. That's a different audience and a different kind of download.
How to decide
Treat the itch.io profile as a pointer, not a storefront: it identifies the creator and the project but doesn't confirm a released game. Before downloading anything claiming to be this fangame from elsewhere, verify it through the creator's own GameJolt or Discord presence, since fan projects are often reuploaded without permission.
What is the Undertale Engine and how do I use it to build a fangame?
The Undertale Engine, as listed on the jevilhumor itch.io profile, is presented as a tool to "make Undertale fangames easy, and share with the world." The page itself is a creator profile rather than a full manual, so it tells you what the project is for but not the step-by-step workflow. Treat the engine as a starting framework for building a fangame in the Undertale style, and expect to learn its specifics from the project page or its documentation.
What the page supports
- Purpose: building Undertale fangames.
- Audience: fans who want a head start instead of building systems from scratch.
- Creator context: jevilhumor notes work on an Undertale fangame and a 2020 game jam, and points to Discord and GameJolt for contact.
How to approach building a fangame
- Define a small scope first. Pick one short area—a single room, one encounter, one dialogue scene—so you can learn the engine's conventions before expanding.
- Read the engine's own instructions. The profile does not document controls, scripting, or export steps; use the project's page and any included readme as your source.
- Prototype the core loop. Get movement, interaction, and one battle or dialogue sequence working before adding art and story.
- Test with someone unfamiliar with your project. Their confusion reveals tutorial and pacing gaps you will miss.
- Share early and iterate. The page's emphasis on sharing suggests releasing a demo rather than waiting for a finished game.
Practical trade-offs
Using an existing engine saves time on foundational systems, but you inherit its assumptions about how scenes, dialogue, and battles are structured. If your fangame departs heavily from Undertale's format, you may spend more effort working around the framework than building fresh. A short prototype will tell you which situation you are in.
For broader Undertale fan-project context and community tooling, GameJolt is where the creator directs contact, and itch.io hosts the profile and project listing.
How can I contact jevilhumor about their projects?
The page lists two contact channels: Discord (username jevilhumor#6969) and GameJolt, where the creator appears as GameJolt. The profile also states that they will not be very active on this itch.io account after the gamejam, so itch.io messaging is the least reliable route.
Which channel to use
| Purpose | Best channel | Why |
|---|---|---|
| Quick question or casual chat | Discord | The creator explicitly invites contact there |
| Following or commenting on the Undertale fangame and gamejam work | GameJolt | That is where the projects are hosted and where updates are likely posted |
| Anything tied to the itch.io listing | itch.io profile | Only useful if a message option is offered there; activity is described as limited |
A practical next step
Write a short, specific message rather than a generic "hi." For example: "I saw your Undertale Engine project and the 2020 gamejam entry on your itch.io page. Is the fangame still in development, and are you open to feedback or playtesting?" Naming the project shows you have actually looked at the work, which matters when a creator is juggling several things and checking one account only occasionally.
Decision criteria
- If you need a reply soon, try Discord first.
- If your question is about the fangame's progress or you want to leave public feedback, use GameJolt so the context sits with the project.
- If you are unsure which project you mean, check the itch.io profile first to get the names right, then contact through Discord or GameJolt.
What Game Jam project is jevilhumor working on for 2020?
The page does not name the specific 2020 game jam project. It only says jevilhumor was "working on a undertale fangame, as well as the 2020 gamejam," and that activity on the itch.io account would drop off after the jam. So the project title, theme and scope aren't stated.
What the page does establish
- The creator is the same jevilhumor active on GameJolt, and points people to Discord and GameJolt for contact.
- The account is a community profile rather than a storefront, with a section titled "The Stuff I'm working on."
- The listed item is Undertale Engine, described as a way to "Make Undertale fangames easy, and share with the world!"
Practical next step
If you want the jam entry itself, search itch.io's jam submission pages for the relevant 2020 jam and the creator's handle, or check their GameJolt profile at GameJolt, where they say they are more reachable. For context on the engine they list, see itch.io's Undertale Engine page.
Where can I follow jevilhumor's updates outside of itch.io?
The page points to GameJolt as jevilhumor's outside contact: the profile lists the handle @an_idiot_who_can_read and says to reach out there or on Discord. The Discord tag shown is jevilhumor#6969. The same text says the itch.io account won't be very active after the 2020 game jam, so GameJolt is the better place to watch for updates.
A practical next step: follow the GameJolt profile first, since it's a public page you can check without an invite, and treat the Discord tag as a contact route rather than a news feed. If you're mainly interested in the Undertale fangame work mentioned on the page, check the GameJolt profile for project posts before expecting frequent itch.io activity.
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