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What is Jez Swanson's itch.io page?
Jez Swanson's itch.io page is a personal portfolio of small, often playful browser games, many made for game jams such as Ludum Dare and Global Game Jam. The page describes Swanson as enjoying "small, silly games" and highlights a handful of recommendations, including GA GAME ME (a recursive game, 10–15 minutes), gaarden (a no-objective forest toy, 5–15 minutes), Shovelware Knight (5–10 minutes), Phone Tree of Despair (30–40 minutes), and Adventure Boy Cheapskate (30–60 minutes). It also notes that many early games were made in Flash and are currently inaccessible, with hopes of porting them later.
A practical way to use the page: start with the shorter recommendations if you want a quick sample, then try Adventure Boy Cheapskate if you have more time. For a concrete reader scenario, someone looking for a five-minute break could open gaarden or Shovelware Knight, while someone interested in jam-style experiments might begin with GA GAME ME.
Which Jez Swanson games are best to start with if I only have 10 minutes?
Start with Shovelware Knight or gaarden. Both are described on the page as short experiences: Shovelware Knight runs about 5–10 minutes and has a clear, funny premise—you create and upload deliberately awful games to beat shovelware titles at their own game. gaarden is a 5–15 minute no-objective toy where you grow a peaceful forest with little people and one big egg. Pick Shovelware Knight if you want a joke with a goal; pick gaarden if you want something calm and aimless.
GAME ME A is a strong second choice if you can stretch slightly past 10 minutes. It is a recursive game built around the theme "deeper and deeper," with a stated playtime of 10–15 minutes, and it placed 2nd for theme and 13th overall in Ludum Dare 48. That makes it a good pick when you want a compact idea-driven game rather than a toy.
Avoid Phone Tree of Despair for a 10-minute window: the page lists 30–40 minutes, and its joke depends on sustained frustration with an automated phone system. Adventure Boy Cheapskate is likewise a 30–60 minute game made over eight years, better saved for a longer session.
A practical rule: choose by desired mood first. For a quick laugh with a task, take Shovelware Knight; for a low-pressure five-minute break, take gaarden; for a short but structured game-jam idea, take GAME ME A.
How does GA GAME ME work as a recursive game?
GA GAME ME is a short browser game (10–15 minutes) built around the Ludum Dare 48 theme "deeper and deeper," and its recursion comes from nesting: the game-within-a-game structure repeats at each layer, so progress means descending into another instance of the same premise rather than moving through new content. Jez Swanson's own page describes it simply as "a recursive game for the theme 'deeper and deeper'" and notes it placed 2nd for theme and 13th overall in that jam—so the recursion is the design hook, judged as a strong interpretation of the theme rather than a long-form mechanic.
What to expect in practice
- Short, idea-first design. Jam games of this length usually introduce the recursive twist quickly and then riff on it; expect the interest to come from noticing the pattern, not from mastering systems.
- Theme as mechanic. The "deeper and deeper" framing suggests each layer mirrors the last with a variation—useful if you enjoy spotting how a designer reuses one idea.
- Browser play, no install. It runs in the browser on Swanson's itch.io page, which suits a quick session.
Who it suits
Play it if you like compact conceptual games and want to see how a jam theme becomes a mechanic. If you prefer sustained progression or narrative, Swanson's page points elsewhere: Adventure Boy Cheapskate, made with a friend over eight years, runs 30–60 minutes, and Phone Tree of Despair (30–40 minutes) won 1st for innovation and audio at Ludum Dare 47.
Next step: Open Jez Swanson - itch.io and play GA GAME ME first, then try gaarden (5–15 minutes, no objective) if you want something calmer from the same catalogue.
Is Phone Tree of Despair still playable without calling a real phone number?
Yes. The page states that Phone Tree of Despair originally required calling a real phone number, but now has a web version. It is listed with a browser play option and a playtime of 30–40 minutes.
What to expect
It turns the frustration of an automated phone system into a game. The author warns, "You may hate me after playing this game," so expect deliberately annoying menus, hold music and dead ends played for humour rather than a relaxing puzzle.
Practical check
Open the game in a desktop browser and confirm the "Play in browser" button loads before setting aside half an hour. If you enjoy it, the same page recommends GA GAME ME, a short recursive game for the theme "deeper and deeper."
Source: Jez Swanson - itch.io
Can I play Jez Swanson's early Flash games like VUEL on itch.io today?
No. The page states plainly that many of Jez Swanson's early games were made in Flash—including VUEL, the Ludum Dare 37 winner—and are "inaccessible at the moment." The author notes they may be ported eventually, but there is no playable version of VUEL listed on this itch.io page today.
What you can play instead
The page itself recommends several browser-playable games that still work:
- GA GAME ME — a recursive game built around "deeper and deeper"; roughly 10–15 minutes.
- gaarden — a no-objective toy where you grow a peaceful forest with little people and one big egg; roughly 5–15 minutes.
- Shovelware Knight — create and upload deliberately awful games to beat shovelware at its own game; roughly 5–10 minutes.
- Phone Tree of Despair — an automated phone system turned into a game; the web version replaces the original real-phone-number setup; roughly 30–40 minutes.
- Adventure Boy Cheapskate — an eight-year collaboration with a friend; roughly 30–60 minutes.
The listing also shows other browser titles such as Cable Connectors LLC, PhishScape, Echoes of Players Past, Mission: Programmable, The Teeniest Seed, 10 Second Wordle, Kitastrophe, and Dogs++.
Practical next step
If you specifically want VUEL, treat it as unavailable for now and check back occasionally for a port announcement. If you mainly want a short, polished sample of the designer's work, start with GA GAME ME for a compact jam-style idea or Phone Tree of Despair if you want a longer, more authored experience. For a fuller picture of the developer's other projects, see Jez Swanson's personal site.
What kind of game is Adventure Boy Cheapskate and how long does it take?
Adventure Boy Cheapskate is a wacky adventure game built around a "swap quest" — a puzzle-adventure premise in which progress comes from exchanging or swapping things rather than from combat or platforming skill. The creator describes it as a game made with a friend over the course of eight years, which suggests a handcrafted, idiosyncratic project rather than a polished commercial release. The page lists a playtime of roughly 30–60 minutes, so it is a single-sitting experience best suited to players who enjoy quirky, experimental adventure games and short jam-style projects. A DX version is also listed separately on the page.
If you enjoy it, the same creator's other short games — such as the recursive puzzle game GA GAME ME (10–15 minutes) or the phone-menu satire Phone Tree of Despair (30–40 minutes) — make natural follow-ups. You can browse them on Jez Swanson - itch.io.
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