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jezzamon.itch.io

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What is Jez Swanson's itch.io page?

Jez Swanson's itch.io page is a personal portfolio of small, often playful browser games, many made for game jams such as Ludum Dare and Global Game Jam. The page describes Swanson as enjoying "small, silly games" and highlights a handful of recommendations, including GA GAME ME (a recursive game, 10–15 minutes), gaarden (a no-objective forest toy, 5–15 minutes), Shovelware Knight (5–10 minutes), Phone Tree of Despair (30–40 minutes), and Adventure Boy Cheapskate (30–60 minutes). It also notes that many early games were made in Flash and are currently inaccessible, with hopes of porting them later.

A practical way to use the page: start with the shorter recommendations if you want a quick sample, then try Adventure Boy Cheapskate if you have more time. For a concrete reader scenario, someone looking for a five-minute break could open gaarden or Shovelware Knight, while someone interested in jam-style experiments might begin with GA GAME ME.

Which Jez Swanson games are best to start with if I only have 10 minutes?

Start with Shovelware Knight or gaarden. Both are described on the page as short experiences: Shovelware Knight runs about 5–10 minutes and has a clear, funny premise—you create and upload deliberately awful games to beat shovelware titles at their own game. gaarden is a 5–15 minute no-objective toy where you grow a peaceful forest with little people and one big egg. Pick Shovelware Knight if you want a joke with a goal; pick gaarden if you want something calm and aimless.

GAME ME A is a strong second choice if you can stretch slightly past 10 minutes. It is a recursive game built around the theme "deeper and deeper," with a stated playtime of 10–15 minutes, and it placed 2nd for theme and 13th overall in Ludum Dare 48. That makes it a good pick when you want a compact idea-driven game rather than a toy.

Avoid Phone Tree of Despair for a 10-minute window: the page lists 30–40 minutes, and its joke depends on sustained frustration with an automated phone system. Adventure Boy Cheapskate is likewise a 30–60 minute game made over eight years, better saved for a longer session.

A practical rule: choose by desired mood first. For a quick laugh with a task, take Shovelware Knight; for a low-pressure five-minute break, take gaarden; for a short but structured game-jam idea, take GAME ME A.

How does GA GAME ME work as a recursive game?

GA GAME ME is a short browser game (10–15 minutes) built around the Ludum Dare 48 theme "deeper and deeper," and its recursion comes from nesting: the game-within-a-game structure repeats at each layer, so progress means descending into another instance of the same premise rather than moving through new content. Jez Swanson's own page describes it simply as "a recursive game for the theme 'deeper and deeper'" and notes it placed 2nd for theme and 13th overall in that jam—so the recursion is the design hook, judged as a strong interpretation of the theme rather than a long-form mechanic.

What to expect in practice

  • Short, idea-first design. Jam games of this length usually introduce the recursive twist quickly and then riff on it; expect the interest to come from noticing the pattern, not from mastering systems.
  • Theme as mechanic. The "deeper and deeper" framing suggests each layer mirrors the last with a variation—useful if you enjoy spotting how a designer reuses one idea.
  • Browser play, no install. It runs in the browser on Swanson's itch.io page, which suits a quick session.

Who it suits

Play it if you like compact conceptual games and want to see how a jam theme becomes a mechanic. If you prefer sustained progression or narrative, Swanson's page points elsewhere: Adventure Boy Cheapskate, made with a friend over eight years, runs 30–60 minutes, and Phone Tree of Despair (30–40 minutes) won 1st for innovation and audio at Ludum Dare 47.

Next step: Open Jez Swanson - itch.io and play GA GAME ME first, then try gaarden (5–15 minutes, no objective) if you want something calmer from the same catalogue.

Is Phone Tree of Despair still playable without calling a real phone number?

Yes. The page states that Phone Tree of Despair originally required calling a real phone number, but now has a web version. It is listed with a browser play option and a playtime of 30–40 minutes.

What to expect

It turns the frustration of an automated phone system into a game. The author warns, "You may hate me after playing this game," so expect deliberately annoying menus, hold music and dead ends played for humour rather than a relaxing puzzle.

Practical check

Open the game in a desktop browser and confirm the "Play in browser" button loads before setting aside half an hour. If you enjoy it, the same page recommends GA GAME ME, a short recursive game for the theme "deeper and deeper."

Source: Jez Swanson - itch.io

Can I play Jez Swanson's early Flash games like VUEL on itch.io today?

No. The page states plainly that many of Jez Swanson's early games were made in Flash—including VUEL, the Ludum Dare 37 winner—and are "inaccessible at the moment." The author notes they may be ported eventually, but there is no playable version of VUEL listed on this itch.io page today.

What you can play instead

The page itself recommends several browser-playable games that still work:

  • GA GAME ME — a recursive game built around "deeper and deeper"; roughly 10–15 minutes.
  • gaarden — a no-objective toy where you grow a peaceful forest with little people and one big egg; roughly 5–15 minutes.
  • Shovelware Knight — create and upload deliberately awful games to beat shovelware at its own game; roughly 5–10 minutes.
  • Phone Tree of Despair — an automated phone system turned into a game; the web version replaces the original real-phone-number setup; roughly 30–40 minutes.
  • Adventure Boy Cheapskate — an eight-year collaboration with a friend; roughly 30–60 minutes.

The listing also shows other browser titles such as Cable Connectors LLC, PhishScape, Echoes of Players Past, Mission: Programmable, The Teeniest Seed, 10 Second Wordle, Kitastrophe, and Dogs++.

Practical next step

If you specifically want VUEL, treat it as unavailable for now and check back occasionally for a port announcement. If you mainly want a short, polished sample of the designer's work, start with GA GAME ME for a compact jam-style idea or Phone Tree of Despair if you want a longer, more authored experience. For a fuller picture of the developer's other projects, see Jez Swanson's personal site.

What kind of game is Adventure Boy Cheapskate and how long does it take?

Adventure Boy Cheapskate is a wacky adventure game built around a "swap quest" — a puzzle-adventure premise in which progress comes from exchanging or swapping things rather than from combat or platforming skill. The creator describes it as a game made with a friend over the course of eight years, which suggests a handcrafted, idiosyncratic project rather than a polished commercial release. The page lists a playtime of roughly 30–60 minutes, so it is a single-sitting experience best suited to players who enjoy quirky, experimental adventure games and short jam-style projects. A DX version is also listed separately on the page.

If you enjoy it, the same creator's other short games — such as the recursive puzzle game GA GAME ME (10–15 minutes) or the phone-menu satire Phone Tree of Despair (30–40 minutes) — make natural follow-ups. You can browse them on Jez Swanson - itch.io.

Related questions

More questions →
What Kinds of Games Are on Jez Swanson's itch.io Page?

Jez Swanson's itch.io page is a collection of small, experimental games and toys, mostly built for game jams, spanning platformers, puzzles, a programming tutorial, and a satirical pretend MMO. Most titles are playable in the browser, so you can sample them without installing anything. The main exception is his early Flash work, which he notes is currently inaccessible.

The overall character of the page

Swanson describes himself as someone who enjoys "making small, silly games." Many were created for jams like Ludum Dare and Global Game Jam, which explains the short playtimes (often 5–15 minutes) and single-idea designs. He flags that a lot of his early games, including VUEL (the Ludum Dare 37 winner), were made in Flash and are "inaccessible at the moment," with hopes of porting them later.

Games by type

Platformers

  • I Have Put The Creature Into My Gun — "a lil' platformer about lil' guys."
  • Dogs++ — a platformer built around stacking dogs on your head.
  • Cable Connectors LLC (including an LD version) — listed as a platformer, playable in the browser.

Puzzle games

  • The Teeniest Seed — a "puzzle platformer storybook about a fragile seed."
  • 10 Second Wordle — a new Wordle-style puzzle every 10 seconds.
  • Echoes of Players Past — puzzle levels where you team up with previous players of the game.

Games with a twist or message

  • Mission: Programmable — a game that teaches you programming.
  • PhishScape — a pretend MMO about stealing people's passwords.
  • Shovelware Knight — you create and upload awful games to beat shovelware titles at their own game (5–10 mins).
  • Phone Tree of Despair — the frustration of an automated phone system turned into a game; the original used a real phone number, but a web version now exists (30–40 mins).

Toys and experiments

  • gaarden — a no-objective toy where you grow a peaceful forest with little people and one big egg (5–15 mins).

Swanson's own recommendations

His page highlights a few picks he says are "all still good":

Game What it is Playtime Jam result
GA GAME ME Recursive game on the theme "deeper and deeper" 10–15 mins 2nd for theme, 13th overall (Ludum Dare 48)
gaarden Peaceful forest-growing toy 5–15 mins —
Shovelware Knight Make bad games to beat bad games 5–10 mins —
Phone Tree of Despair Automated phone system as a game 30–40 mins 1st for innovation & audio, 2nd overall and for humor (Ludum Dare 47)
Adventure Boy Cheapskate Made with a friend over 8 years 30–60 mins —

Is this page for you?

If you like quick, quirky jam games with a humorous or experimental bent, the page offers plenty to try in short sittings. If you're looking for long, polished commercial titles, only Adventure Boy Cheapskate (and its DX version) comes close, at 30–60 minutes. Browser play is the default for most listed games, though the page does not state pricing or login requirements for individual titles.

Can You Play Jez Swanson's Games in the Browser?

Yes — most of the games listed on Jez Swanson's itch.io page can be played directly in the browser. Each game card that shows a "Play in browser" label is a web-playable title, so you don't need to download anything to try the ones marked that way. The main exception is his early Flash-era work, which he says is currently inaccessible.

What "Play in browser" means on this page

On itch.io, the "Play in browser" label appears on a game's card when the creator has published a web build. On Jez Swanson's page, that label appears across a wide range of his titles, including:

  • GA GAME ME — a recursive game built around the theme "deeper and deeper" (10–15 minutes)
  • gaarden — a no-objective toy where you grow a peaceful forest (5–15 minutes)
  • Shovelware Knight — create and upload awful games to beat shovelware titles at their own game (5–10 minutes)
  • Phone Tree of Despair — an automated phone system turned into a game (30–40 minutes)
  • Adventure Boy Cheapskate — a longer game made with a friend over 8 years (30–60 minutes)
  • Cable Connectors LLC (including the LD Version) — listed as a platformer
  • PhishScape — a pretend MMO about stealing passwords
  • I Have Put The Creature Into My Gun — a small platformer
  • Echoes of Players Past — team up with previous players to complete puzzle levels
  • Mission: Programmable — a game that teaches programming
  • The Teeniest Seed — a puzzle platformer storybook
  • 10 Second Wordle — a new Wordle game every 10 seconds
  • Kitastrophe — an online co-op game about protecting a mouse village from a kitten
  • Dogs++ — a platformer about dogs on your head

If a card shows that label, the game runs in your browser; if it doesn't, treat it as not currently playable there.

The Flash exception

Swanson notes that many of his early games were made in Flash, including VUEL, which won Ludum Dare 37. Those titles are not accessible at the moment. He says he intends to port them eventually, but until that happens, the Flash games are the ones you can't play in the browser.

Two games with extra context

  • Phone Tree of Despair originally required calling a real phone number. A web version now exists, so the browser version is the one to play — no phone call needed.
  • Kitastrophe is described as an online co-op game, so playing it in the browser may involve playing with others rather than solo.

Quick way to decide what to open

If you want… Try
A short session (under 15 minutes) GA GAME ME, gaarden, Shovelware Knight
A puzzle or teaching game Echoes of Players Past, Mission: Programmable, The Teeniest Seed
Something longer Adventure Boy Cheapskate (30–60 minutes)
A quick daily-style puzzle 10 Second Wordle
To play with someone else Kitastrophe

Start with any card carrying the "Play in browser" label — that's your signal the game is ready to run without a download.

Are Jez Swanson's itch.io Games Made for Game Jams?

Many of them are, but not all. On his itch.io page, Jez Swanson says he enjoys "making small, silly games" and that "a lot of them are created for game jams, such as Ludum Dare and Global Game Jam." The page mixes jam entries with personal experiments and at least one long-term collaboration, so the jam label fits part of the catalog rather than the whole of it.

Which games are confirmed jam entries

The page itself ties these titles to jams or jam results:

Game Jam connection Result mentioned on the page
VUEL Ludum Dare 37 Winner, but built in Flash and currently inaccessible
GA GAME ME Ludum Dare 48 2nd for theme, 13th overall
Phone Tree of Despair Ludum Dare 47 1st for innovation and audio; 2nd overall and for humor

Two other titles are presented as jam-adjacent without a named event. Cable Connectors LLC - LD Version carries the "LD" (Ludum Dare) label in its title, and Adventure Boy Cheapskate is described as a game made with a friend "over the course of 8 years" — clearly not a weekend jam project, though a separate Adventure Boy Cheapskate DX listing also appears.

What the jam background means for a player

Jam games are built under tight time limits, so expect short playtimes and a single strong idea rather than polish. The page gives rough playtimes for its recommendations:

  • GA GAME ME — 10–15 minutes, a recursive game built around the theme "deeper and deeper"
  • gaarden — 5–15 minutes, a toy with no objective where you grow a peaceful forest
  • Shovelware Knight — 5–10 minutes, about creating and uploading awful games
  • Phone Tree of Despair — 30–40 minutes, an automated phone system turned into a game
  • Adventure Boy Cheapskate — 30–60 minutes if you want something longer

The page also notes that many early games, including VUEL, were made in Flash and are "inaccessible at the moment," with the hope that they will be ported one day. So a jam win on the page does not guarantee you can play the winning game today.

How to tell a jam game from the rest

The page does not tag every title by origin, so use these signals:

  1. Named jam in the description or title — the clearest indicator (Ludum Dare, Global Game Jam, "LD Version").
  2. Stated placement — rankings like "2nd for theme" only appear for judged jam entries.
  3. Playtime and scope — 5–15 minute experiments are typically jam-sized; multi-year projects are not.
  4. Browser-playable status — most current listings say "Play in browser," which matters because the Flash-era entries do not.

If your goal is to play something finished and working, start with the recommended titles above rather than the earliest Flash games. If your interest is in how jam constraints shape design, compare GA GAME ME's theme-driven recursion with the open-ended toy quality of gaarden.

Which Games Does Jez Swanson Recommend on His itch.io Page?

Jez Swanson's itch.io page recommends five games that are "all still good," each with a stated playtime: GA GAME ME (10–15 min), gaarden (5–15 min), Shovelware Knight (5–10 min), Phone Tree of Despair (30–40 min), and Adventure Boy Cheapskate (30–60 min). Pick by the time you have and whether you want a puzzle, a toy, or a story.

The five recommendations at a glance

Game What it is Stated playtime Best if you want
GA GAME ME A recursive game built for the theme "deeper and deeper" 10–15 mins A short, clever puzzle with a twist
gaarden A toy with no objective; grow a peaceful forest with little people and one big egg 5–15 mins Something calm and aimless
Shovelware Knight Create and upload awful games to beat shovelware titles at their own game 5–10 mins A quick joke with a playful premise
Phone Tree of Despair The frustration of an automated phone system turned into a game 30–40 mins A longer comedic ordeal
Adventure Boy Cheapskate A wacky adventure made with a friend over 8 years 30–60 mins A fuller game with a story

How to choose

If you have under 15 minutes: start with gaarden for something relaxing, or GA GAME ME if you'd rather solve something. Both fit in a coffee break.

If you want the most polished short experience: GA GAME ME placed 2nd for theme and 13th overall in Ludum Dare 48, according to the page.

If you want a laugh: Shovelware Knight is the quickest joke, and Phone Tree of Despair stretches the same kind of humor over a longer session. The page notes the original version of Phone Tree involved calling a real phone number, but a web version now exists. It also earned 1st for innovation and audio, and 2nd overall and for humor, in Ludum Dare 47.

If you have an hour: Adventure Boy Cheapskate is the one to open. It was made with a friend over the course of 8 years, so expect a more complete game rather than a jam-sized experiment.

What else is on the page

Beyond the recommendations, the page lists other playable browser games, including Cable Connectors LLC, PhishScape, I Have Put The Creature Into My Gun, Echoes of Players Past, Mission: Programmable, The Teeniest Seed, 10 Second Wordle, Kitastrophe, and Dogs++. These are worth browsing if none of the five recommendations fit, but the page doesn't give playtimes for them.

One caveat from the page itself: many of Jez's early games were made in Flash, including VUEL, the winner of Ludum Dare 37, so they aren't playable at the moment. The page says they may be ported eventually, but there's no date. If you go looking for older titles, expect some dead links.

Practical notes

  • All the listed games are marked "Play in browser," so no download is needed.
  • The page doesn't state prices or login requirements for these games; check each game's page before assuming anything about cost or accounts.
  • Playtimes are the creator's own estimates, so treat them as a rough guide.
What Is Jez Swanson's itch.io Page?

Jez Swanson's itch.io page is the profile of indie game maker Jez Swanson, and it hosts a collection of his small, often game-jam-created games that visitors can browse and play directly in the browser. It's the right place to look if you want short, experimental games you can try without installing anything; it's not a studio storefront or a source for his older Flash work, which the page says is currently inaccessible.

What you'll find on the page

The profile introduces Jez as someone who enjoys "making small, silly games," many created for game jams such as Ludum Dare and Global Game Jam. The page mixes a short recommendation list with a catalog of playable titles.

Game What it is Stated playtime
GA GAME ME A recursive game for the theme "deeper and deeper" 10–15 mins
gaarden A toy with no objective; grow a peaceful forest with little people and one big egg 5–15 mins
Shovelware Knight Create and upload awful games to defeat shovelware titles 5–10 mins
Phone Tree of Despair Automated phone-system frustration turned into a game; a web version now exists 30–40 mins
Adventure Boy Cheapskate A game made with a friend over 8 years 30–60 mins

The wider catalog includes Cable Connectors LLC, PhishScape, I Have Put The Creature Into My Gun, Echoes of Players Past, Mission: Programmable, The Teeniest Seed, 10 Second Wordle, Kitastrophe, Dogs++, and Adventure Boy Cheapskate DX. Several are tagged as platformers or puzzle games and marked "Play in browser."

How to use it

  1. Open the profile and scan the recommendation list first if you want a known-good starting point.
  2. Pick a title and select "Play in browser" where that option appears — the page presents these as directly playable.
  3. Check the stated playtime before starting; most recommendations run 5–40 minutes, with Adventure Boy Cheapskate at 30–60.
  4. If a game doesn't load, it may be one of the older Flash titles — see below.

The Flash caveat

The page states that many early games are in Flash, including VUEL, the winner of Ludum Dare 37, so "they're inaccessible at the moment." Jez adds that they may be ported one day. In practice, if a title won't run, this is the likely reason rather than a problem on your end.

Is it worth visiting?

Yes, if you want quick, browser-based experiments from a jam-oriented developer and are comfortable with uneven polish — the page itself frames the games as "small, silly," and the recommendation list is explicitly limited to ones that are "all still good." Skip it if you're looking for finished commercial releases or his archived Flash catalog.

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