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What is KataGo Distributed Training?

KataGo Distributed Training is a volunteer-powered project that continues training KataGo, a strong open-source Go engine, using distributed self-play. Rather than one lab running all the games, contributors donate computing time; their self-play games feed a shared training run that produces updated neural networks. The site describes this as KataGo's first public-distributed training run, resuming from the end of the earlier official "g170" run that stopped in June 2020, to see how much further the engine can improve.

What it actually does

  • Crowdsources self-play data. Volunteers run KataGo locally to generate games, which are submitted to the central server. That data trains new network versions.
  • Publishes networks and releases. The site has pages for downloading KataGo, browsing networks, and viewing archives, plus links to the KataGo engine and server code on GitHub.
  • Tracks progress publicly. A stats section for the current run ("kata1") and an updates log show training activity and milestones.

Who it's for

  • Go players and engine users who want the latest, strongest KataGo networks for analysis or play.
  • Volunteers with spare GPU/CPU capacity willing to run self-play and contribute games.
  • Researchers and developers interested in self-play training, transformer models, and distributed compute.

Practical trade-offs

Contributing means installing and maintaining a recent KataGo version, since the project retires support for older versions as the run moves forward — for example, the updates note that versions before v1.18.0 were retired, and that the run switched to transformer models for self-play. That keeps data quality and efficiency high, but it puts an upgrade burden on contributors. Downloading networks is simpler: you get stronger models without contributing compute, though you depend on the project's release cadence.

Where to start

If you only want the engine, go to the download section and pick a current release. If you want to help train it, read the "How to Contribute" section and make sure your version is current before running self-play. For the underlying engine and server software, see GitHub.

How do I contribute my computer to the KataGo distributed training run?

To contribute your computer, you install a recent KataGo release, run its self-play generation client, and connect it to the public distributed run so your machine plays games and uploads the resulting data. The project describes this as a volunteer effort to continue training from the end of its earlier official run.

What you are actually donating

Your CPU or GPU generates self-play games with the current network. Those games become training data, and the run uses them to produce the next network. This is a good fit if you have a reasonably modern GPU, are comfortable running a command-line program for long stretches, and want to support Go engine research without running your own training pipeline.

It is a poor fit if you need guaranteed uptime, want to use the machine interactively at full speed, or dislike background network usage. Generation is compute-heavy and sustained; a laptop on battery or a shared work machine is usually the wrong host.

Practical steps

  1. Download KataGo from the official site KataGo Distributed Training or the project's GitHub releases, and check the site's "Downloading KataGo" section for the current recommended version.
  2. Register or log in on the training site, since contributions are tied to an account.
  3. Follow the "How to Contribute" instructions to configure and launch the self-play client with your credentials.
  4. Leave it running; the site's stats for the current run show whether your games are being accepted.
  5. Keep the version current. The run's own updates note that support for versions before v1.18.0 was retired, and earlier notes warned that older versions would be disabled once enough contributors migrated.

Version matters more than raw hardware

The update log is unusually explicit that the run changes underneath you. Transformer models were introduced with v1.17.0 and then adopted for self-play in the main run; v1.18.x added further transformer performance work and rules fixes for data generation. An outdated client can therefore stop being accepted, or contribute less useful data, even if it still runs.

Situation Sensible action
New contributor Install the latest release first, then register and configure
Already contributing on an older build Upgrade before the next support cutoff
Limited GPU time Contribute fewer hours consistently rather than chasing maximum throughput
Machine also used for work Cap threads or GPU usage, or contribute only when idle

As a concrete example: someone with a single mid-range GPU might run the client overnight and on weekends, confirm on the stats page that games are landing, and upgrade whenever the site announces a new minimum version. That produces steady, useful data without turning the desktop into an unusable machine.

Your next step is to open the site's "How to Contribute" section, confirm the minimum supported version, and complete registration before starting the client. If you would rather just play or analyze with KataGo, downloading the engine and a network is the better route; distributed training is for people willing to keep a client running and maintained.

What is the difference between the g170 run and the current kata1 distributed run?

The g170 run was KataGo's previous official self-play training run, which ended in June 2020. The kata1 run hosted on this site is a volunteer-driven effort to resume training from where g170 stopped and see how much further the project can go. In other words, kata1 is a continuation rather than a fresh start, but it is organized as a public distributed run rather than an official in-house one.

What changed in practice

  • Who supplies the compute: g170 was the official run; kata1 relies on volunteers contributing self-play games and training resources through the site's contribution workflow.
  • Model generation: kata1 has moved through several model generations, including large models contributed by community members and, more recently, transformer-based models that are described as stronger and more efficient than prior architectures.
  • Software requirements: contributing to kata1 now requires recent KataGo versions. Older versions have been retired, and support for versions before v1.18.0 has been dropped.
  • Ongoing tuning: the run is still being actively investigated and adjusted, with reported training issues in the transformer models being worked on for further improvement.

How to decide which matters to you

If you want to play or analyze with the strongest current networks, use the latest kata1 models and a recent KataGo release. If you want to contribute games, check the site's contribution instructions and confirm your client version is current, since outdated versions are no longer accepted. For background on the engine itself, see GitHub (KataGo).

Which KataGo version do I need to download to participate in distributed training?

You need KataGo v1.18.0 or later to contribute to the distributed training run at KataGo Distributed Training. The run's own update notes state that support for versions prior to v1.18.0 has been retired, and that the server may disable older-version contributions once enough volunteers have migrated.

Why the cutoff exists

The current run has switched to transformer models, which are stronger and more efficient than earlier architectures. v1.17.0 was the first official release to support transformers, but v1.18.x added further performance optimizations for them plus rules fixes for data generation. Since the training pipeline now generates and consumes self-play data in the transformer format, older clients no longer produce usable contributions.

Practical steps

  1. Go to the official KataGo releases page and download the latest v1.18.x build for your platform (Windows, Linux, macOS, or via a package manager).
  2. Download a current transformer network from the networks page, since the older non-transformer networks are no longer what the run trains on.
  3. Run the client in distributed-training mode, following the "How to Contribute" section of the site.
  4. Keep the client reasonably up to date. The run's history shows version requirements tightening over a few weeks after each release, so an outdated build can silently stop earning contributions.

Trade-off to weigh

Upgrading costs you time and possibly a re-tune of your configuration, and transformer networks are larger and often need a stronger GPU to hit good throughput. The payoff is that your games actually count toward the run, and transformer self-play is reported to be faster and healthier than the previous setup. If your hardware is old or low-end, check the release notes for CPU/GPU requirements before committing, because a slow client may contribute little even if it is version-compatible.

What are transformer models and why is KataGo switching to them?

Transformer models are a newer neural-network architecture that KataGo's distributed training run has adopted to replace its earlier convolutional networks. In practice, switching architecture changes how the engine learns from self-play: the project's own updates describe transformers as stronger and more efficient than prior models, and the run has begun uploading transformer networks for self-play rather than only for evaluation.

What the switch means for users

  • Strength and efficiency: KataGo's release notes state that transformer models outperform earlier models, so the main training run is migrating to them.
  • Version requirement: Transformer support arrived in v1.17.0 and was extended in v1.18.x. Older clients are being retired; the run's update notes say support for versions before v1.18.0 has been retired, so contributing with an old client will stop working.
  • Ongoing tuning: The project notes that recent investigations suggest transformers may be underperforming their potential because of training issues, and experiments are underway to fix this.

Why switch now

The distributed run depends on volunteers generating self-play games. If contributors stay on old versions, the run cannot use transformer networks consistently, so the project is phasing out older clients once enough people upgrade. For a volunteer, the practical step is to upgrade to the latest KataGo release and confirm your client is generating games with the current network. For a user who only plays or analyzes, the benefit is access to stronger, more efficient models without changing how you use the engine.

How to decide

If you contribute games, upgrade first; the training run's own timeline makes this a requirement rather than a preference. If you only download networks, check the networks page for the latest transformer release and compare it against your current model in a few positions you know well. For background on the engine itself, see KataGo Distributed Training and the project's GitHub releases.

How can I download and use the trained KataGo neural network models?

Download the trained networks from the run's Networks page, then point KataGo at the file with the -model flag (or the equivalent setting in your GUI). The models are the trained neural nets produced by the distributed self-play run; they are separate from the KataGo engine binary, which you get from the project's releases.

What you need

  • Engine binary: a current KataGo release. The run's updates note that support for versions before v1.18.0 has been retired, and that older contributors were asked to upgrade before that cutoff. Use a recent release so your build matches the model format.
  • Network file: the .bin.gz (or uncompressed .bin) file from the Networks page.
  • A config: the standard gtp_example.cfg / analysis_example.cfg shipped with the release, edited to set the model path and rules.

Basic usage

Command line, roughly:

katago gtp -model <network>.bin.gz -config gtp_example.cfg

Then connect your Go GUI (Sabaki, Lizzie, KaTrain, OGS review tools) to that GTP process. For batch analysis, run katago analysis with the analysis config instead.

Choosing a network

The run's updates describe a shift in model type, which matters for picking a file:

Model type Notes from the run's updates Practical implication
Older convolutional nets (pre-transformer) Trained through the earlier part of the run Works with older engine versions; still usable, but no longer the strongest
Transformer nets (v1.17.0 and later support) Described as stronger and more efficient than prior models; first ones uploaded to the run, with further fixes being experimented with Requires a recent engine; the better default choice now

Within a family, larger blocks/channels (the b40c768 style names) are heavier and slower per move but generally stronger; smaller ones are faster on modest hardware. Match the size to your GPU and time budget rather than always grabbing the biggest file.

Practical tips

  • Check strength vs speed. On a laptop CPU, a mid-size net with more playouts usually beats a huge net with very few. On a decent GPU, the large nets pay off.
  • Keep rules and board size in mind. The same net handles multiple board sizes and rule sets, so set the rules in your config to match the game you are reviewing; otherwise the evaluation is misleading.
  • Update the engine when the run does. The updates show version cutoffs happening, so an old binary can silently stop being supported for contributing and may lag on new model formats.
  • Contributing is optional. If you only want to analyze your own games, you do not need to join the distributed run; just download a network and run it locally.

For background on the engine itself, see KataGo Distributed Training and the project's GitHub releases for binaries and example configs. A sensible next step: download one current transformer network and one config, run a single game review, and compare its suggested moves against your previous setup before committing to a bigger model.

Related questions

More questions →
How to Contribute to KataGo Distributed Training

To contribute, download a supported KataGo client (v1.18.0 or later is recommended), run it with your own configuration, and let it generate self-play games that are uploaded to the distributed training run. The site's "How to Contribute" section is the authoritative starting point, and the "Downloading KataGo" section provides the client. Contributions are what produce the training data used to improve the neural network.

What the project is

KataGo is an open-source, self-play-trained Go engine. According to the site, it can predict score and territory, play handicap games reasonably, and handle many board sizes and rules with the same neural net. This site hosts KataGo's first public-distributed training run, attempting to resume training from the end of the previous official run ("g170") that ended in June 2020.

Before you start

  • Client version: Support for versions prior to v1.18.0 has been retired (update posted 2026-09-15). Use v1.18.0 or later.
  • Why version matters: v1.18.x added performance optimizations for transformer models and rules fixes for data generation. The run has switched to transformer models for self-play, so older clients are no longer accepted.
  • Hardware: The site does not state minimum hardware requirements in the material available here. Expect to need a machine capable of running KataGo's neural net inference; check the client's own documentation for specifics.
  • Account: The site shows "Log In" and a registration link, so contributing likely involves an account. The exact registration and login flow is not described in the available page evidence — follow the on-site instructions.

Steps to contribute

  1. Read the "How to Contribute" section on katagotraining.org. This is where the project's own instructions live, and they take precedence over any general advice.
  2. Download the client from the "Downloading KataGo" section, or from the linked KataGo GitHub release page.
  3. Install a supported version — v1.18.0 or later. If you already run an older version, upgrade before contributing.
  4. Configure and run the client so it performs self-play and submits games. The site's contribution instructions cover the configuration; the client generates the games and uploads them.
  5. Verify your contributions are counted. The site publishes stats (for example, "Stats for kata1") covering networks, games, and contributions, so you can confirm your client is submitting successfully.
  6. Keep the client updated. The project has repeatedly retired older versions once enough contributors migrated, so staying current avoids sudden rejection of your submissions.

What your contribution produces

Your client's self-play games become training data. The project's updates describe this pipeline directly: new models are trained and then used for self-play and rating games. For example, the 2026-04-08 update notes that a large model, "kata1-zhizi-b40c768nbt-fdx6c," was made available on the networks page and started being used for self-play, with its training data to be mirrored on the KataGo data archive site. The 2026-08-25 update notes that the first transformers were uploaded to the run and self-play was switching to them.

Common pitfalls

  • Running an outdated client. Versions before v1.18.0 are no longer supported, so games from them will not be accepted.
  • Upgrading late. The project disables support for older versions once enough contributors have migrated. Upgrading promptly keeps you contributing without interruption.
  • Assuming contributions are only about raw compute. The updates show the project also values testing and optimization help from community members, alongside donated self-play.

Where to check status

  • Updates on the site for version requirements and run changes.
  • Stats for kata1 for networks, games, and contributions.
  • Networks page for current models, and the linked data archive for training data mirrors.
What Are the Key Features of the KataGo Go Engine?

KataGo is a strong open-source Go engine trained through self-play, and its main distinguishing feature is that a single neural net handles score and territory prediction, reasonable handicap play, and many board sizes and rules at once. It also incorporates learning-acceleration techniques described in its arXiv paper and later work, and current releases support transformer models that are stronger and more efficient than earlier architectures. These features matter if you want one engine that adapts across rulesets and board sizes rather than a specialized tool per setting.

Core Capabilities

The project describes KataGo as "a strong open-source self-play-trained Go engine, with many improvements to accelerate learning (arXiv paper and further techniques since)." From that description, the practical capabilities are:

  • Score and territory prediction — the engine can predict both the score and the territory, not just suggest moves.
  • Handicap games — it "play[s] handicap games reasonably," which many engines handle poorly.
  • Multiple board sizes and rules — it handles "many board sizes and rules all with the same neural net," so you don't need separate models per configuration.
  • Self-play training — strength comes from self-play rather than only human game data.

The phrase "all with the same neural net" is the key design point: board size and rules are inputs to one model, not reasons to switch models.

Transformer Models

Recent releases changed the model architecture. According to the site's update log:

  • v1.17.0 (2026-07-29) was "the first official release of KataGo that supports transformer models, which are stronger and more efficient than all the prior models."
  • v1.18.x (2026-08-25) added "additional performance optimizations for transformers and some rules fixes for data generation," and the first transformers were uploaded to the distributed training run.
  • 2026-09-15 — support for versions prior to v1.18.0 was retired.

So if you are choosing a version today, the transformer-capable line (v1.18.0 or later) is the one the project supports for contribution, and the one associated with stronger, more efficient models.

What This Means in Practice

Feature Why it matters to you
One net for many board sizes/rules Run 9x9, 19x19, and other configurations without swapping models
Score and territory prediction Useful for analysis and review, not just move suggestions
Reasonable handicap play Better behavior in uneven games
Self-play training Strength improves through the project's training runs
Transformer models (v1.17.0+) Stronger and more efficient than prior architectures

Where the Distributed Training Fits

KataGo's engine is tied to an ongoing public-distributed training run hosted at katagotraining.org. The site states it "hosts KataGo's first public-distributed training run," attempting to resume training from the end of the previous official run ("g170") that ended in June 2020. Volunteers contribute computing power, and the resulting networks are published for download. This is why the engine's strength continues to change over time — the models you download depend on how far the current run has progressed.

If your goal is simply to use the engine, the relevant takeaway is that you should download a current network alongside a supported KataGo release (v1.18.0 or later), since older versions are no longer supported for contribution and newer models are built around the transformer architecture.

What Is the Current Status of the KataGo Distributed Training Run?

The run is active and healthy as of the latest update on 2026-09-15. It resumed training from the end of KataGo's previous official run ("g170"), which ended in June 2020, and is now built around transformer models. The most important current fact for anyone contributing: support for client versions prior to v1.18.0 has been retired, so you must run v1.18.0 or later to participate.

Where the run stands now

The project describes training as "fast and healthy with the new transformer models." The run has moved through a deliberate transition:

  • v1.17.0 was the first official release supporting transformer models, described as stronger and more efficient than all prior models.
  • v1.18.x added further performance optimizations for transformers plus some rules fixes for data generation. The first transformers were uploaded to the run, and self-play switched to them shortly after.
  • Older versions were retired once enough contributors had upgraded.

One notable open item: recent investigations reported on Discord suggest the transformers may not yet be as strong as they should be due to training issues. The team is experimenting with fixes that are expected to yield further free improvements.

Recent model additions

Alongside the transformer transition, new models have been added to the run:

Date Item Notes
2026-04-08 kata1-zhizi-b40c768nbt-fdx6c Large, very strong model contributed by hzyhhzy and ZhiziGo; started being used for self-play, with its training data to be mirrored on the KataGo data archive
2026-03-22 kata1-zhizi-b28c512nbt-muonfd2 Added for rating games

What this means if you want to contribute

  • Upgrade first. If you are still on a version older than v1.18.0, your contributions will not be accepted. The project explicitly thanked community members who upgraded and helped optimize and test.
  • Expect transformer-based self-play. The main run has switched to transformers, so your client is generating data for that architecture.
  • Check the site's own pages for specifics. Contribution mechanics, downloads, and current stats live under the site's "How to Contribute," "Downloading KataGo," and "Stats for kata1" sections rather than in the update log.

What the site does not tell you

The update log does not state current network strength ratings, total games contributed, or any pricing or account requirements. For those, consult the stats and networks pages directly.

What is KataGo Distributed Training?

KataGo Distributed Training (katagotraining.org) is the home of KataGo's first public-distributed training run. KataGo is a strong open-source, self-play-trained Go engine that can predict score and territory, play handicap games reasonably, and handle many board sizes and rules with the same neural net. The site coordinates volunteers who donate computing power to continue training from the end of KataGo's previous official run ("g170"), which ended in June 2020, and to see how much further the project can go.

What the site actually does

The core idea is distributed self-play. Instead of one organization running all the training games, many contributors run KataGo on their own machines, generate self-play games, and send the results back to a central server. Those games feed the training of new neural networks, which are then published back to the community.

The site's navigation reflects this loop:

  • Networks – the trained neural nets produced by the run
  • Games – self-play games generated by contributors
  • Contributions – records of who has contributed computing power
  • Extra Nets – additional networks beyond the main run
  • Archives – stored data from the run
  • Releases – KataGo engine releases
  • Stats for kata1 – statistics for the current main run

There are also links to the KataGo GitHub and the server GitHub, plus Log In / 注册 (register) options for contributors.

Why it exists

KataGo's earlier official training run stopped in June 2020. This site exists to resume that work through volunteer computing rather than a single centralized effort. The stated goal is to "see how much further we can go" — that is, to keep improving the engine's strength and capabilities beyond where the official run left off.

How the training has evolved

The Updates section shows the run is actively maintained and has moved through several technical milestones:

  • 2026-09-15 – Support for versions prior to v1.18.0 was retired. Training is described as "fast and healthy" with new transformer models, and community investigations suggest the transformers may be stronger than current training issues allow, with experiments underway to fix this.
  • 2026-08-25 – With v1.18.x released (adding transformer performance optimizations and rules fixes for data generation), the first transformers were uploaded to the run and self-play began switching to them.
  • 2026-07-29 – v1.17.0 released as the first official KataGo release supporting transformer models, described as stronger and more efficient than prior models. The main run planned to switch to transformers for self-play once enough contributors migrated.
  • 2026-04-08 – A new strong large model, "kata1-zhizi-b40c768nbt-fdx6c," was made available on the networks page and started being used for self-play, credited to hzyhhzy and ZhiziGo, with its training data to be mirrored on the KataGo data archive.
  • 2026-03-22 – A new strong model, "kata1-zhizi-b28c512nbt-muonfd2," was uploaded for rating games.

Who it's for

This site is relevant if you want to:

  • Use KataGo – download the engine and networks to analyze or play Go
  • Contribute computing power – join the distributed run and help generate self-play games (see the "How to Contribute" section on the site)
  • Follow progress – track training updates, new models, and run statistics

If you only want to run KataGo locally, you can use the releases and networks without contributing. If you want to help advance the engine, the contribution path is the main reason the site exists.

Practical notes

  • Contributing requires running a supported KataGo version. Older versions are progressively retired — as of the 2026-09-15 update, anything before v1.18.0 is no longer supported for contribution.
  • The run is community-driven, with named contributors and mirrored data archives.
  • The site does not present pricing information; it is an open-source, volunteer-based project.
Where to Download KataGo and Its Trained Networks

KataGo's engine downloads and its trained neural networks are hosted in two different places, and you generally need both. The engine (the program that plays and analyzes) comes from the official KataGo GitHub releases, while the trained networks come from the networks page on katagotraining.org. The site's "Downloading KataGo" section points to the engine, and the networks page lists the current models, including recent additions such as kata1-zhizi-b40c768nbt-fdx6c and kata1-zhizi-b28c512nbt-muonfd2.

Engine vs. network: what you actually need

KataGo separates the search/analysis code from the neural net weights. A fresh install needs both:

  • Engine — the KataGo binary or build for your platform, obtained from the KataGo GitHub releases.
  • Network — the .bin.gz (or equivalent) weights file, obtained from the networks page on this site.

If you already have an engine but want a stronger or newer net, you only need to replace the network file and point your config at it.

Downloading the engine

The site's "Downloading KataGo" section links to the official KataGo GitHub repository, where releases are published. Use the release page for your platform and follow the accompanying instructions for your interface (for example, a GTP engine used by a GUI, or the analysis engine).

One practical constraint from the run's own updates: support for versions prior to v1.18.0 has been retired (update dated 2026-09-15). If you intend to contribute games to the distributed training run, you should be on v1.18.0 or later. Older versions may still run locally, but they are no longer accepted for contribution.

Downloading trained networks

Networks live on the networks page of katagotraining.org. This is where the run publishes the models it is currently using and testing. Recent entries mentioned in the site updates include:

Network Notes
kata1-zhizi-b40c768nbt-fdx6c Described as a "very strong large model," contributed by hzyhhzy and ZhiziGo, and used for self-play
kata1-zhizi-b28c512nbt-muonfd2 Uploaded for rating games

The run has also moved to transformer models, which the site describes as stronger and more efficient than prior architectures. The first transformers were uploaded to the run after v1.18.x, and self-play switched to them. If you want the current-generation nets, look for the transformer-based entries rather than the older convolutional ones.

Archives and extra networks

Beyond the live networks page, the site references:

  • Extra Nets and Archives — for older or supplementary networks.
  • Releases — the GitHub release pages for engine builds.
  • GitHub (KataGo) and GitHub (Server) — the engine repository and the distributed-training server repository.

A data archive site is also referenced, where training data (including data used by contributed models) is mirrored.

Choosing what to download

  • Just want to play or analyze locally: take the latest engine release for your platform and the strongest current network from the networks page. Transformer nets are the current direction.
  • Want to contribute games to the distributed run: you must be on v1.18.0 or later, since earlier versions are no longer supported for contribution. See the "How to Contribute" section on the site for the setup steps.
  • Want a specific historical net: check the Archives or Extra Nets rather than the main networks list.

The site does not state pricing or login requirements for these downloads in the material available, so treat access terms as something to confirm on the linked pages themselves rather than assuming they are unrestricted.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2020, this domain has about 6 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is Squarespace Domains II LLC, a widely used domain service provider. The domain uses the common .org extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Google Workspace email service. No CNAME was found; the observed records resolve directly to addresses. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: CSP, Permissions-Policy. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage meta description was detected, leaving snippet selection more dependent on page text. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 27 characters, within a common display range. The observed directives allow indexing and link following.

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AAAAkatagotraining.org2606:4700:20::681a:b5e300—
AAAAkatagotraining.org2606:4700:20::ac43:4623300—
MXkatagotraining.orgaspmx.l.google.com3001
MXkatagotraining.orgalt1.aspmx.l.google.com3005
MXkatagotraining.orgalt2.aspmx.l.google.com3005
MXkatagotraining.orgalt3.aspmx.l.google.com30010
MXkatagotraining.orgalt4.aspmx.l.google.com30010
NSkatagotraining.orgadrian.ns.cloudflare.com86400—
NSkatagotraining.orgbrian.ns.cloudflare.com86400—
TXTkatagotraining.orggoogle-site-verification=73JbptrxlcA9A6vpgQLMCGX4gj_z9lEVrRZZBZdmvGw300—
TXTkatagotraining.orgv=spf1 include:_spf.google.com ~all300—

TLS and certificates

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectkatagotraining.org
IssuerGoogle Trust Services
Valid until2026-12-22T16:28 · Remaining when checked: 75 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HeaderValue
content-typetext/html; charset=utf-8
content-languagezh-hans
servercloudflare
strict-transport-securitymax-age=15552000; includeSubDomains; preload
x-frame-optionsDENY
x-content-type-optionsnosniff
referrer-policysame-origin

Identified technologies

Cloudflare