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What is maya's home?
maya's home is the personal website of Maya, a computer programmer and aspiring artist. It is not a company, store or publication: it is a single person's home on the web, used to collect the things she wants people to know about her, plus her art and programming projects in one place.
What you'll find there
- A short self-introduction: programmer, aspiring artist.
- Links to her social profiles, including Bluesky, TikTok, GitHub, itch.io, Ludum Dare and Letterboxd.
- A selection of her art and projects compiled on the site.
- A featured project, The Museum of All Things, called out as her latest.
- An email address for contact.
Who it's for
It suits people who encountered Maya somewhere else and want the fuller picture: someone who saw a game jam entry on Ludum Dare, found a project on GitHub or itch.io, or liked her art and wants to know who made it. Recruiters or collaborators can also use it as a quick index of what she builds and where she publishes it.
How to use it
Treat it as a hub rather than a destination you read end to end. If you came for the art, go straight to the art section; if you came from a code repository, the projects list is the useful part. For anything conversational, the listed contact email is the direct route, while the social links are better for following ongoing work.
As a next step, start with The Museum of All Things if you only have a minute, since it is the project she explicitly highlights, then branch out to whichever platform matches your interest.
What kind of programming projects has Maya built?
Maya's site identifies her as a computer programmer and aspiring artist, and points visitors to a compiled set of art and projects. The one project singled out by name is The Museum of All Things, described as her latest project. The page itself does not list technologies, languages, or a breakdown of other programming work, so anything beyond that would be guesswork.
What the page actually supports
- A personal portfolio-style site collecting her projects and art in one place.
- The Museum of All Things as the current featured project.
- A public code presence on GitHub under the handle m4ym4y, which is where a fuller project list would normally live.
- Game-development activity signalled by an itch.io page and a Ludum Dare profile — both commonly used by people who build small games and prototypes.
A practical way to find out more
If you want the real inventory of her programming work, treat the personal site as the index and the code host as the catalogue. Start with the site's project section, then open her GitHub profile GitHub to see repositories, languages and commit history. Her itch.io page itch.io will show any released or jam games, and her Ludum Dare entries Ludum Dare indicate game-jam projects, which are usually small, time-boxed builds rather than long-term software. For visual work alongside the code, her Bluesky account Bluesky is the social link she lists first.
How to judge what you find
Look at three things rather than counting repositories: whether projects are finished or abandoned mid-way, whether the same language or tool recurs across them, and whether any project has documentation or a live demo. A handful of completed, documented projects tells you more about a programmer's range than a long list of empty repos — and for someone who also makes art, expect the portfolio to mix creative-coding or game work with more conventional software.
How can I view Maya's artwork online?
Open maya's home, Maya's personal site, and use the links there to her art and projects; the homepage states that her artwork and projects are compiled on the site, and it points visitors to her latest project, The Museum of All Things. For a broader view of her visual work, check the social profiles she lists on the homepage, such as Bluesky (@may.as), TikTok (may.eclair) and itch (mayeclair), where artists often post sketches, finished pieces and work-in-progress updates.
A practical way to browse
- Start with the artwork section on her site for curated pieces, then compare with her social feeds for newer or looser work.
- Look at the project links for interactive or code-based art, which may not appear in a traditional gallery.
- If you want to follow updates, pick the platform you already use rather than creating accounts everywhere.
Which route fits you
| Goal | Best place to look |
|---|---|
| Curated portfolio pieces | The art section on her site |
| Newest posts and sketches | Her social profiles linked from the homepage |
| Interactive or game-like work | The project links, including The Museum of All Things |
| Professional contact | The email address listed on the homepage |
If you are researching her style for a commission or collaboration, review both the site and one active social feed before reaching out; the combination shows finished work alongside experiments and gives you a clearer sense of range.
What is The Museum of All Things?
The Museum of All Things is the latest project highlighted on maya's home, the personal site of a programmer and artist who goes by Maya. The site presents it as the current thing to look at, alongside her art and other projects, but the home page itself does not explain what the project is, what medium it takes, or how to access it.
How to find out more
Start with the projects section of maya's home rather than the landing page; that is where work is typically compiled and where a project of this kind would have its own description or link. If it turns out to be a game or interactive piece, Maya also lists an itch.io presence under the handle mayeclair, and a Ludum Dare profile under maymay, both of which are common homes for small experimental projects. For development-oriented work, the GitHub handle m4ym4y is listed as well.
What to expect from a project like this
Personal sites by people who both program and make art often host projects that sit between the two: small games, generative or interactive pieces, or browsable collections. A title like "The Museum of All Things" suggests something curated and exploratory rather than a utility tool. Since the name is the only detail given, treat any assumption about format as a guess until you open the project page itself.
A practical next step
Open the projects list on the site, find the entry for The Museum of All Things, and check whether it links to a playable build, a repository, or a write-up. That will tell you in seconds whether it is something you can run, read, or only look at, which is the detail the home page leaves out.
Which social media and contact platforms does Maya use?
Maya lists her social and contact platforms directly on her personal site, maya's home, alongside her art and project work.
Platforms she names
- Bluesky — @may.as
- TikTok — may.eclair
- GitHub — m4ym4y
- itch.io — mayeclair
- Ludum Dare — maymay
- Letterboxd — mayeclair
- Email — maya (dot) baduk (at) gmail (dot) com
How to choose one
The mix suggests different purposes rather than redundancy. GitHub and itch.io fit code and playable projects, Ludum Dare fits game-jam entries, and Letterboxd fits film watching — so pick by what you want from her.
For most people, email is the safest route for anything requiring a reply, while Bluesky is the best fit for following her day-to-day posts. If you want to see finished work rather than updates, start with her projects page on the site and follow the itch.io or GitHub links from there.
How can I contact Maya directly?
The site lists a single direct contact method: email maya (dot) baduk (at) gmail (dot) com, written in a spelled-out form to avoid scraping. Convert it to the usual address format when writing to her.
If you prefer a lighter-touch route, the same page points to her social profiles — Bluesky at @may.as, TikTok at may.eclair, GitHub at m4ym4y, itch.io at mayeclair, Ludum Dare as maymay, and Letterboxd as mayeclair. These are good for following her work or a quick public reply, but they are not private channels, so use email for anything personal, business-related, or that needs a paper trail.
A practical example: if you want to ask about commissioning art or collaborating on a project, email is the right first move — state the project, timeline, and budget range in the first message, since none of that is covered on the page. If you just want to react to a recent project such as The Museum of All Things, a social reply is enough.
One decision rule: pick the channel by what you need back. A question that requires a considered answer, files, or a record goes to email; a short comment or a follow goes to a social profile. The page itself is hosted at maya's home, where the contact details appear alongside her projects and art.
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