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What is the Custom Mario Kart: Double Dash Wiki?
The Custom Mario Kart: Double Dash Wiki is a community-maintained reference for modding Mario Kart: Double Dash!! on the GameCube. It collects custom tracks, characters and vehicles, items, codes, mods and distributions in one place, alongside the technical material modders need to build and install them. As of the page's own count, it holds 798 articles.
What you'll find there
- Track directories: original custom tracks, retro tracks, imported tracks, custom battle arenas, track edits, and texture-hacked tracks and arenas.
- Characters and vehicles: custom character and kart releases, including edits of existing ones.
- Items and codes: custom items and lists of custom codes.
- Mods and distributions: larger releases such as tournament or LAN-oriented packs, plus an author directory linking contributors.
- Tutorials and reference: guides for installing and playing mods, creating custom tracks and characters, plus notes on the filesystem, file formats and the software used.
- Community links: Discord servers for Double Dash modding and time trialing.
Who it's for
Someone who wants to play modded Double Dash — say, adding a retro track like N64 Yoshi Valley to a setup — will mostly use the mod directory and installation tutorials. Someone building content will spend more time in the file format and software references, then publish through the track or character page templates. Because the wiki is editable, expect a mix of polished reference pages and thinner stubs; the rules and published works policy pages set expectations for what can be posted.
A practical next step
If you're new, read the Rules and Published Works Policy first, then work through the "Installing/Playing Mods" tutorial before downloading anything from the directory. That order avoids the common trap of grabbing a track release without the matching code or filesystem setup. For broader Mario Kart modding beyond Double Dash, Tockdom is the longer-running hub, though it is separate from this wiki.
How do I install and play custom Mario Kart: Double Dash mods?
Start on the wiki's Tutorials and Reference section, under Installing/Playing Mods, and read the Rules and Published Works Policy before downloading or sharing anything. The Custom Mario Kart: Double Dash Wiki!! is the hub: its Mod Directory links to finished custom tracks, characters, items and full distributions, while the tutorials explain the filesystem and software used to get them running.
A practical route in
- Read the install tutorial first. It covers the filesystem and the tools the community uses, so you know what a mod package should contain before you touch your game files.
- Keep your original disc image untouched. Work from a copy and keep a clean backup, so a failed experiment never costs you your only rip.
- Start with one small mod. A single custom track or character is easier to debug than a full distribution with many changes.
- Match versions. Check the release notes on the mod's page; a track built for one loader or code set may not work with another.
- Add mods one at a time. If the game fails to boot, you then know exactly which addition caused it.
Which kind of download to choose
| What you want | Look for | Trade-off |
|---|---|---|
| One new course | Custom track or retro track entry in the Mod Directory | Small, quick to test, but you assemble the rest yourself |
| A new look for a racer or kart | Custom character or vehicle entry | Cosmetic and low-risk, but limited gameplay change |
| A ready-to-play package | A distribution such as a tournament or LAN edition | Convenient and pre-configured, but larger and harder to troubleshoot |
| Tweaked behaviour | Custom items or custom codes | Most powerful, and the most likely to conflict with other mods |
For a first evening, pick a single custom track, follow the install tutorial step by step, and confirm it loads in time trial before adding anything else. Only move on to distributions or code mods once a basic install works reliably.
Where can I find and download custom tracks and characters for Mario Kart: Double Dash?
For custom tracks and custom characters for Mario Kart: Double Dash!!, start with the Custom Mario Kart: Double Dash Wiki!! at Custom Mario Kart: Double Dash Wiki!!. Its main page links directly to a Mod Directory and separate listings for original custom tracks, retro tracks, imported tracks, custom battle arenas, track edits, custom characters and vehicles, and custom items. That structure is the practical advantage: you can browse by the kind of mod you want rather than searching a general forum.
How to use it
- For a new course: open the Original Custom Tracks section. If you want a familiar course rebuilt in Double Dash, use Retro Tracks; Imported Tracks covers courses brought in from other games.
- For a new roster or kart look: go to Custom Characters and Vehicles. The wiki also lists character and kart edits, so check whether an entry is a full custom character or a modification of an existing one.
- For a broader package: the Mod Directory and the distributions listing are better starting points than downloading individual tracks one by one. A distribution bundles multiple changes, which suits players who want a ready-to-play setup rather than assembling files themselves.
- Before installing anything: read the wiki's Installing/Playing Mods tutorial. Custom Double Dash content depends on the game's filesystem and file formats, so installation is not always a simple drag-and-drop affair.
The wiki's news feed shows that releases are active and varied: recent entries include retro tracks such as Wii Dry Dry Ruins and N64 Yoshi Valley, original tracks such as Moonlight City, imported tracks, character and kart edits, and larger distributions such as Tournament Edition and LAN Edition. That mix is useful context: "custom track" on this wiki covers original designs, retro recreations, imports and edits, and each has different expectations for visual style and track layout.
A sensible next step is to decide whether you want one specific course or a curated bundle. If it is one course, browse the matching track category and read the individual page for its version and requirements. If it is a bundle, begin with the Mod Directory and the distributions list, then follow the installation tutorial before adding anything else. For community help, the wiki points to its Double Crew Discord and time-trialing servers; those are places to ask about compatibility, though the wiki itself is the authoritative index.
How do I create my own custom track or character for Mario Kart: Double Dash?
Start with the wiki's own tutorials rather than improvising: the Custom Mario Kart: Double Dash Wiki!! collects step-by-step guides for both custom tracks and custom characters, plus the file formats and software you'll need. Its directory also separates original custom tracks, retro tracks and imported tracks, which matters because each route involves different work.
Practical path
- Pick one asset type. A track and a character are different projects; the wiki treats them as separate tutorial tracks and separate page templates.
- Read the rules and published works policy first. The main page states that posting on the wiki means agreeing to them, so check them before uploading anything.
- Follow the matching tutorial. The wiki lists "Creating Custom Tracks" and "Creating Custom Characters" alongside filesystem and file-format references.
- Use the page templates. "Make a Custom Track page" and "Make a Custom Character page" keep your release page consistent with others in the directory.
- Test in-game before publishing. The wiki's "Installing/Playing Mods" tutorial covers getting mods running, which is also how you'll verify your own work.
Which route fits you
| Goal | Starting point on the wiki | Main trade-off |
|---|---|---|
| Brand-new layout or arena | Original Custom Tracks / Custom Battle Arenas | Most design freedom, most work from scratch |
| Rebuild a classic course | Retro Tracks | Familiar layouts, but expectations for accuracy are high |
| Bring in a course from another game | Imported Tracks | Faster start, more conversion and compatibility issues |
| Restyle an existing course | Track Edits / Texture Hacked Tracks | Lower effort, limited originality |
| New racer or vehicle | Custom Characters and Vehicles | Model and texture work rather than track geometry |
For a concrete example: if you want a short first project, a texture edit of an existing track or a single character skin is a more realistic finish than a full custom course. If your goal is a course people will race in time trials, look at how released retro tracks are documented and aim for that level of polish.
As a next step, open the wiki's tutorial index and choose the track or character guide, then read the published works policy before your first upload. For general MediaWiki editing mechanics, the same wiki points to the MediaWiki User's Guide and FAQ.
What are the rules and published works policy for posting content on this wiki?
The wiki asks contributors to read its Rules and its Published Works Policy before posting, and it states that posting on the wiki means you agree to everything listed in both. The main page links both documents directly, so they are the authoritative source for what is and isn't allowed; the page itself does not restate their clauses.
What the page tells you
- Two documents apply: the Rules and the Published Works Policy, both linked from the main page.
- Agreement is implied by posting: submitting content on the wiki, whether a new page, a file or an edit, counts as accepting those terms.
- Two other policies shape how you write: the main page points new editors to the MediaWiki User's Guide and FAQ, and offers a Sandbox for practice edits, plus templates for track pages, character pages and user links.
Practical reading of the setup
For a contributor, the "published works" framing suggests the wiki cares about crediting and permissions around other people's mods, tracks and assets, which is a common friction point in modding communities: a custom track may reuse textures, models or music from elsewhere. The rules page, rather than the main page, will tell you how attribution, reuploads and edits of others' work are handled. Treat the linked pages as the contract and the main page only as the doorway.
Next step
If you plan to upload a track, character or distribution, open the Rules and Published Works Policy first, then check the relevant "Making a New Page" template so your submission matches the expected format. If you are unsure whether a piece of borrowed content is acceptable, ask on the community channels the wiki lists, such as the Double Crew Discord, before publishing rather than after.
How do I set up LAN or tournament play for Mario Kart: Double Dash?
The wiki's news feed points to two ready-made community distributions for this: Mario Kart: Double Dash!! LAN Edition (v2.0) and Mario Kart: Double Dash!! Tournament Edition (v2.0), both released by Pickpickles. Start by reading the LAN Edition's page on Custom Mario Kart: Double Dash Wiki!! for its setup notes, then check the Tournament Edition page if you need rule presets or a tournament-oriented configuration rather than plain networked play.
What the wiki gives you for this job
- A mod directory covering distributions, custom codes and custom tracks — the place to find the LAN and tournament packages and any prerequisite patches.
- Installing/Playing Mods tutorials, which is the section to read before touching a distribution if you have never patched a GameCube ISO.
- List of Custom Codes and List of Distributions, useful when a LAN setup needs a specific code (for example, forcing a particular track or item set across all consoles).
- Community links, including a Double Crew Discord and a Time Trialing server — the practical route for finding people to test a LAN session with or to ask about version mismatches.
A realistic setup path
- Read the Installing/Playing Mods tutorial and confirm which disc image and region your distribution expects.
- Download the LAN Edition, apply it, and verify a single console boots into the mod before involving other players.
- Test with two consoles on one switch or a direct cable, then scale up. Most LAN failures at this stage are version mismatches between consoles, not the mod itself.
- Only after networking works, add custom tracks or codes — changing two things at once makes faults hard to isolate.
Choosing between the two
| Need | LAN Edition | Tournament Edition |
|---|---|---|
| Plain multi-console play | Primary purpose | Possible, but check its page |
| Fixed competitive rules | Not its focus | Its focus |
| Custom track support | Check the distribution page | Check the distribution page |
For a casual evening with friends, the LAN Edition is the lower-risk starting point. For a bracket with consistent settings, the Tournament Edition saves you from hand-agreeing rules each time. Either way, confirm the exact version number on the wiki page before a session — the news entries show these distributions are updated (both reached v2.0), and mixing versions across consoles is the most common cause of a failed lobby.
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