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What is the Custom Mario Kart: Double Dash Wiki?

The Custom Mario Kart: Double Dash Wiki is a community-maintained reference for modding Mario Kart: Double Dash!! on the GameCube. It collects custom tracks, characters and vehicles, items, codes, mods and distributions in one place, alongside the technical material modders need to build and install them. As of the page's own count, it holds 798 articles.

What you'll find there

  • Track directories: original custom tracks, retro tracks, imported tracks, custom battle arenas, track edits, and texture-hacked tracks and arenas.
  • Characters and vehicles: custom character and kart releases, including edits of existing ones.
  • Items and codes: custom items and lists of custom codes.
  • Mods and distributions: larger releases such as tournament or LAN-oriented packs, plus an author directory linking contributors.
  • Tutorials and reference: guides for installing and playing mods, creating custom tracks and characters, plus notes on the filesystem, file formats and the software used.
  • Community links: Discord servers for Double Dash modding and time trialing.

Who it's for

Someone who wants to play modded Double Dash — say, adding a retro track like N64 Yoshi Valley to a setup — will mostly use the mod directory and installation tutorials. Someone building content will spend more time in the file format and software references, then publish through the track or character page templates. Because the wiki is editable, expect a mix of polished reference pages and thinner stubs; the rules and published works policy pages set expectations for what can be posted.

A practical next step

If you're new, read the Rules and Published Works Policy first, then work through the "Installing/Playing Mods" tutorial before downloading anything from the directory. That order avoids the common trap of grabbing a track release without the matching code or filesystem setup. For broader Mario Kart modding beyond Double Dash, Tockdom is the longer-running hub, though it is separate from this wiki.

How do I install and play custom Mario Kart: Double Dash mods?

Start on the wiki's Tutorials and Reference section, under Installing/Playing Mods, and read the Rules and Published Works Policy before downloading or sharing anything. The Custom Mario Kart: Double Dash Wiki!! is the hub: its Mod Directory links to finished custom tracks, characters, items and full distributions, while the tutorials explain the filesystem and software used to get them running.

A practical route in

  1. Read the install tutorial first. It covers the filesystem and the tools the community uses, so you know what a mod package should contain before you touch your game files.
  2. Keep your original disc image untouched. Work from a copy and keep a clean backup, so a failed experiment never costs you your only rip.
  3. Start with one small mod. A single custom track or character is easier to debug than a full distribution with many changes.
  4. Match versions. Check the release notes on the mod's page; a track built for one loader or code set may not work with another.
  5. Add mods one at a time. If the game fails to boot, you then know exactly which addition caused it.

Which kind of download to choose

What you want Look for Trade-off
One new course Custom track or retro track entry in the Mod Directory Small, quick to test, but you assemble the rest yourself
A new look for a racer or kart Custom character or vehicle entry Cosmetic and low-risk, but limited gameplay change
A ready-to-play package A distribution such as a tournament or LAN edition Convenient and pre-configured, but larger and harder to troubleshoot
Tweaked behaviour Custom items or custom codes Most powerful, and the most likely to conflict with other mods

For a first evening, pick a single custom track, follow the install tutorial step by step, and confirm it loads in time trial before adding anything else. Only move on to distributions or code mods once a basic install works reliably.

Where can I find and download custom tracks and characters for Mario Kart: Double Dash?

For custom tracks and custom characters for Mario Kart: Double Dash!!, start with the Custom Mario Kart: Double Dash Wiki!! at Custom Mario Kart: Double Dash Wiki!!. Its main page links directly to a Mod Directory and separate listings for original custom tracks, retro tracks, imported tracks, custom battle arenas, track edits, custom characters and vehicles, and custom items. That structure is the practical advantage: you can browse by the kind of mod you want rather than searching a general forum.

How to use it

  • For a new course: open the Original Custom Tracks section. If you want a familiar course rebuilt in Double Dash, use Retro Tracks; Imported Tracks covers courses brought in from other games.
  • For a new roster or kart look: go to Custom Characters and Vehicles. The wiki also lists character and kart edits, so check whether an entry is a full custom character or a modification of an existing one.
  • For a broader package: the Mod Directory and the distributions listing are better starting points than downloading individual tracks one by one. A distribution bundles multiple changes, which suits players who want a ready-to-play setup rather than assembling files themselves.
  • Before installing anything: read the wiki's Installing/Playing Mods tutorial. Custom Double Dash content depends on the game's filesystem and file formats, so installation is not always a simple drag-and-drop affair.

The wiki's news feed shows that releases are active and varied: recent entries include retro tracks such as Wii Dry Dry Ruins and N64 Yoshi Valley, original tracks such as Moonlight City, imported tracks, character and kart edits, and larger distributions such as Tournament Edition and LAN Edition. That mix is useful context: "custom track" on this wiki covers original designs, retro recreations, imports and edits, and each has different expectations for visual style and track layout.

A sensible next step is to decide whether you want one specific course or a curated bundle. If it is one course, browse the matching track category and read the individual page for its version and requirements. If it is a bundle, begin with the Mod Directory and the distributions list, then follow the installation tutorial before adding anything else. For community help, the wiki points to its Double Crew Discord and time-trialing servers; those are places to ask about compatibility, though the wiki itself is the authoritative index.

How do I create my own custom track or character for Mario Kart: Double Dash?

Start with the wiki's own tutorials rather than improvising: the Custom Mario Kart: Double Dash Wiki!! collects step-by-step guides for both custom tracks and custom characters, plus the file formats and software you'll need. Its directory also separates original custom tracks, retro tracks and imported tracks, which matters because each route involves different work.

Practical path

  1. Pick one asset type. A track and a character are different projects; the wiki treats them as separate tutorial tracks and separate page templates.
  2. Read the rules and published works policy first. The main page states that posting on the wiki means agreeing to them, so check them before uploading anything.
  3. Follow the matching tutorial. The wiki lists "Creating Custom Tracks" and "Creating Custom Characters" alongside filesystem and file-format references.
  4. Use the page templates. "Make a Custom Track page" and "Make a Custom Character page" keep your release page consistent with others in the directory.
  5. Test in-game before publishing. The wiki's "Installing/Playing Mods" tutorial covers getting mods running, which is also how you'll verify your own work.

Which route fits you

Goal Starting point on the wiki Main trade-off
Brand-new layout or arena Original Custom Tracks / Custom Battle Arenas Most design freedom, most work from scratch
Rebuild a classic course Retro Tracks Familiar layouts, but expectations for accuracy are high
Bring in a course from another game Imported Tracks Faster start, more conversion and compatibility issues
Restyle an existing course Track Edits / Texture Hacked Tracks Lower effort, limited originality
New racer or vehicle Custom Characters and Vehicles Model and texture work rather than track geometry

For a concrete example: if you want a short first project, a texture edit of an existing track or a single character skin is a more realistic finish than a full custom course. If your goal is a course people will race in time trials, look at how released retro tracks are documented and aim for that level of polish.

As a next step, open the wiki's tutorial index and choose the track or character guide, then read the published works policy before your first upload. For general MediaWiki editing mechanics, the same wiki points to the MediaWiki User's Guide and FAQ.

What are the rules and published works policy for posting content on this wiki?

The wiki asks contributors to read its Rules and its Published Works Policy before posting, and it states that posting on the wiki means you agree to everything listed in both. The main page links both documents directly, so they are the authoritative source for what is and isn't allowed; the page itself does not restate their clauses.

What the page tells you

  • Two documents apply: the Rules and the Published Works Policy, both linked from the main page.
  • Agreement is implied by posting: submitting content on the wiki, whether a new page, a file or an edit, counts as accepting those terms.
  • Two other policies shape how you write: the main page points new editors to the MediaWiki User's Guide and FAQ, and offers a Sandbox for practice edits, plus templates for track pages, character pages and user links.

Practical reading of the setup

For a contributor, the "published works" framing suggests the wiki cares about crediting and permissions around other people's mods, tracks and assets, which is a common friction point in modding communities: a custom track may reuse textures, models or music from elsewhere. The rules page, rather than the main page, will tell you how attribution, reuploads and edits of others' work are handled. Treat the linked pages as the contract and the main page only as the doorway.

Next step

If you plan to upload a track, character or distribution, open the Rules and Published Works Policy first, then check the relevant "Making a New Page" template so your submission matches the expected format. If you are unsure whether a piece of borrowed content is acceptable, ask on the community channels the wiki lists, such as the Double Crew Discord, before publishing rather than after.

How do I set up LAN or tournament play for Mario Kart: Double Dash?

The wiki's news feed points to two ready-made community distributions for this: Mario Kart: Double Dash!! LAN Edition (v2.0) and Mario Kart: Double Dash!! Tournament Edition (v2.0), both released by Pickpickles. Start by reading the LAN Edition's page on Custom Mario Kart: Double Dash Wiki!! for its setup notes, then check the Tournament Edition page if you need rule presets or a tournament-oriented configuration rather than plain networked play.

What the wiki gives you for this job

  • A mod directory covering distributions, custom codes and custom tracks — the place to find the LAN and tournament packages and any prerequisite patches.
  • Installing/Playing Mods tutorials, which is the section to read before touching a distribution if you have never patched a GameCube ISO.
  • List of Custom Codes and List of Distributions, useful when a LAN setup needs a specific code (for example, forcing a particular track or item set across all consoles).
  • Community links, including a Double Crew Discord and a Time Trialing server — the practical route for finding people to test a LAN session with or to ask about version mismatches.

A realistic setup path

  1. Read the Installing/Playing Mods tutorial and confirm which disc image and region your distribution expects.
  2. Download the LAN Edition, apply it, and verify a single console boots into the mod before involving other players.
  3. Test with two consoles on one switch or a direct cable, then scale up. Most LAN failures at this stage are version mismatches between consoles, not the mod itself.
  4. Only after networking works, add custom tracks or codes — changing two things at once makes faults hard to isolate.

Choosing between the two

Need LAN Edition Tournament Edition
Plain multi-console play Primary purpose Possible, but check its page
Fixed competitive rules Not its focus Its focus
Custom track support Check the distribution page Check the distribution page

For a casual evening with friends, the LAN Edition is the lower-risk starting point. For a bracket with consistent settings, the Tournament Edition saves you from hand-agreeing rules each time. Either way, confirm the exact version number on the wiki page before a session — the news entries show these distributions are updated (both reached v2.0), and mixing versions across consoles is the most common cause of a failed lobby.

Related questions

More questions →
How to Get Started with Mario Kart: Double Dash!! Mods on mkdd.org

The Custom Mario Kart: Double Dash Wiki (mkdd.org) splits getting started into two paths: installing and playing mods and creating your own custom content. The wiki's "Mario Kart Double Dash!! Tutorials and Reference" section is the entry point for both, with dedicated tutorial pages for installing/playing mods, creating custom tracks, and creating custom characters, plus reference material on the filesystem, file formats, and software. If your goal is to contribute to the wiki itself rather than mod the game, the wiki also hosts a MediaWiki user's guide, FAQ, and a sandbox for practice editing.

Installing and playing mods

The wiki's tutorial index lists Installing/Playing Mods as its own category, alongside the content directories where finished mods live.

Where the mods are

Content type Where to find it on the wiki
Custom tracks (original) Mod Directory → Original Custom Tracks
Retro tracks Mod Directory → Retro Tracks
Imported tracks Mod Directory → Imported Tracks
Track edits Mod Directory → Track Edits
Texture-hacked tracks and battle arenas Mod Directory → Texture Hacked Tracks / Battle Arenas
Custom battle arenas Mod Directory → Custom Battle Arenas
Custom characters and vehicles Mod Directory → Custom Characters and Vehicles
Custom items Mod Directory → Custom Items
Codes and distributions List of Custom Codes / List of Distributions

The Mod Directory is the hub; each listing links to the individual release. The wiki's news feed shows what's actively being updated — for example, retro track releases such as Wii Dry Dry Ruins and N64 Yoshi Valley, custom tracks like Moonlight City, and larger distributions such as Mario Kart: Double Dash!! Tournament Edition and LAN Edition.

The practical sequence

  1. Read the Rules and Published Works Policy first. The wiki states that by posting on it you agree to everything in those links, and they also govern how published works are shared.
  2. Open the Installing/Playing Mods tutorial from the Tutorials and Reference section — this is the wiki's own step-by-step for getting mods running.
  3. Pick a release from the Mod Directory that matches what you want (a single track, a character, or a full distribution).
  4. Check the release's own page for its version and requirements before installing; the news entries show that releases are versioned (v0.9, v1.0, v2.0), so confirm you have the current one.

The wiki does not document pricing or account requirements for mods in the material available here, so treat each release page as the authority on what you need.

Creating custom tracks or characters

Creation is treated as a separate track from installation, with its own tutorial series and reference set.

Tutorials

  • Creating Custom Tracks — the wiki's dedicated track-creation tutorial series.
  • Creating Custom Characters — the parallel series for characters and vehicles.

Reference material you'll need alongside them

  • Filesystem — how the game's files are laid out.
  • File Formats — the formats you'll be working with.
  • Software — the tools the wiki points to for the job.
  • All Tutorials — the full index, useful once you move past the basics.

Publishing your work

Once something is finished, the wiki provides page templates so it fits the directory structure:

  • Making a New Page — general page creation.
  • Make a Custom Track page — the track listing template.
  • Make a Custom Character page — the character listing template.
  • Make a User Link template — for linking your author profile.

Authors are collected in the Author Directory (User Links), so creating that link template early makes your releases easier to find.

Contributing to the wiki itself

If you want to edit pages rather than mod the game, the wiki runs on MediaWiki and offers:

  • Getting Started With MediaWiki and the Wiki User's Guide for editing basics.
  • MediaWiki FAQ and Wiki FAQ for common questions.
  • A Sandbox for trying out edits before publishing.

Note that the wiki requires an account to edit: the navigation shows Log in and Request account, so plan on requesting an account rather than editing anonymously.

Community and troubleshooting

The wiki links several community spaces where you can ask questions when a tutorial step doesn't work:

  • Double Crew Discord Server
  • MKDD Time Trialing Server
  • Tockdom Discord Server (explicitly noted as not affiliated with the wiki)
  • A full page of community links, also marked as not affiliated with the wiki

A sensible order of operations: read the Rules and Published Works Policy, follow the Installing/Playing Mods tutorial to get a first mod running, then move to the Creating Custom Tracks or Creating Custom Characters series if you want to build your own — using the Filesystem, File Formats, and Software references as you go, and the page templates when you're ready to publish.

Community Links and Discord Servers on the Custom Mario Kart: Double Dash Wiki

The wiki's Main Page lists two Discord servers tied to the MKDD modding scene — the Double Crew Discord Server and the MKDD Time Trialing Server — plus a Tockdom Discord Server and a full page of community links, both explicitly marked as not affiliated with the wiki. It also links an Author Directory (User Links) for finding individual creators. These are navigation links only; the page does not describe each server's rules, size, or activity level, so treat the labels as the main guide to what each space is for.

The community links listed on the Main Page

Link What the label indicates Affiliation note
Double Crew Discord Server A Discord community listed under Community Links Not marked as unaffiliated
MKDD Time Trialing Server A Discord server oriented toward time trialing Not marked as unaffiliated
Tockdom Discord Server A separate Discord community Explicitly "not affiliated with this wiki"
Full page of community links A larger index of community spaces Explicitly "not affiliated with this wiki"
Author Directory (User Links) Directory of creators with user links Part of the wiki's own navigation

The affiliation wording matters when you are deciding where to ask questions. Content, rules, and moderation on Tockdom and on the external community-links page are outside the wiki's control, so a question about wiki editing or page policy belongs on the wiki itself (its Rules and Published Works Policy pages), not in those external spaces.

How to use these links to find people and help

  1. Start with the Author Directory if you want to see who made a track, character, or code. The Main Page also offers templates for "Make a User Link template," which is how creator links are standardized across pages.
  2. Pick the server that matches your task. For competitive lap and course records, the MKDD Time Trialing Server label points to that purpose. For general modding conversation, the Double Crew server is the other wiki-listed option.
  3. Check the wiki's own guidance first. The Getting Started section links a Wiki User's Guide, MediaWiki FAQ, Wiki FAQ, and a Sandbox for test edits, so basic editing questions may be answered without joining any server.
  4. Use the full community-links page when the Main Page list is not enough — but remember it is not maintained or endorsed by the wiki.

Where community links sit among the wiki's other resources

The Main Page organizes content into several directories that are more useful than the chat links for specific lookups:

  • Mod Directory — Original Custom Tracks, Retro Tracks, Imported Tracks, Custom Battle Arenas, Track Edits, Texture Hacked Tracks, Texture Hacked Battle Arenas, Custom Characters and Vehicles, Custom Items.
  • Code and distribution lists — List of Custom Codes and List of Distributions.
  • Tutorials and Reference — Installing/Playing Mods, Creating Custom Tracks, Creating Custom Characters, Filesystem, File Formats, and Software.

A practical sequence for a new modder: read Installing/Playing Mods, browse the Mod Directory for something to try, then use the Author Directory or a Discord server when you need to ask the creator a question. The wiki reports 798 articles, so the directories are the fastest route into that content.

What the page does not tell you

The Main Page gives no member counts, invite expiry details, or rules summaries for any server, and no statement that any of these spaces are free to join beyond their being Discord servers. Verify access and conduct expectations after you arrive. For wiki-specific posting rules, the Rules and Published Works Policy links are the authoritative source, and posting on the wiki is described as agreement to those terms.

What Rules and Policies Apply to Posting on the Custom Mario Kart: Double Dash Wiki?

The Custom Mario Kart: Double Dash Wiki (mkdd.org) states on its Main Page that anyone posting on the wiki agrees to everything listed in two linked documents: the Rules and the Published Works Policy. Both are linked directly from the Main Page welcome text, so they are the first thing to read before creating a page, uploading a mod, or commenting. The Main Page does not reproduce the text of either document, so the specific clauses must be read on those pages themselves.

What the Main Page Tells You

The welcome section of the Main Page contains three concrete statements:

  • The wiki is dedicated to custom tracks, custom characters, and more for Mario Kart: Double Dash!!, and currently holds 798 articles.
  • Visitors are asked to read the Rules and the Published Works Policy.
  • "By posting on this wiki, you agree to everything listed in those links."

That third sentence is the key condition: agreement is implied by the act of posting, not by a separate sign-up checkbox. If you intend to publish a track, character, or edit, treat reading both pages as a prerequisite rather than optional background.

Where to Find the Policy Pages

Both documents are linked from the Main Page welcome text, in the same sentence that introduces them. The Main Page also links a set of related guidance pages that sit alongside the policies:

Page What it covers
Rules The wiki's conduct and content rules
Published Works Policy Terms attached to published works on the wiki
Getting Started With MediaWiki Basic editing mechanics
Wiki User's Guide / MediaWiki FAQ Editing help and common questions
Wiki FAQ Wiki-specific questions
Sandbox A place to try editing before publishing

If you only need to check whether a planned submission is acceptable, the Rules and Published Works Policy are the two pages to open. If you are new to editing the wiki software itself, the MediaWiki guide and Sandbox are the practical starting points.

How This Affects Common Actions

Because the agreement is triggered by posting, the policies apply differently depending on what you do:

  • Creating a page for a custom track or character. The Main Page provides dedicated starting points — "Make a Custom Track page" and "Make a Custom Character page" — under its tutorial section. Using these templates keeps a new page consistent with the wiki's structure, which is the practical way to stay within the Rules.
  • Uploading or announcing a release. The Main Page's "Latest Releases" list shows how releases are recorded (author, version, and content, e.g. a retro track or a distribution). The Published Works Policy is the document that governs what happens to works published on the wiki, so read it before submitting.
  • Editing existing pages. Standard editing help is covered by the MediaWiki guide and FAQ; conduct expectations fall under the Rules.

Practical Checklist Before You Post

  1. Open the Rules and the Published Works Policy from the Main Page and read both in full.
  2. If you are new to the wiki software, work through "Getting Started With MediaWiki" and test in the Sandbox.
  3. Use the "Make a Custom Track page" or "Make a Custom Character page" template rather than building a page from scratch.
  4. Check the "Latest Releases" format so your entry matches existing ones.
  5. Note that account access is handled through the wiki's own "Log in" and "Request account" links; the Main Page does not describe account requirements beyond that.

The Main Page does not state any fees, membership tiers, or licensing terms beyond pointing to the two policy documents, so any specific condition — such as how credit must be given or what content is accepted — has to be confirmed on the Rules and Published Works Policy pages themselves.

What Is the Custom Mario Kart: Double Dash Wiki (mkdd.org)?

mkdd.org is a community-run wiki for custom content in Mario Kart: Double Dash!! — custom tracks, characters, items, codes, and mods. It is useful if you want to find, install, or build custom content for the GameCube game, or if you want tutorials and file-format references for modding it. It is a fan wiki, not an official Nintendo site, and the site itself does not state pricing or login terms for the content it indexes.

What the wiki covers

The main page organizes content into directories and reference pages rather than articles in a single stream. The wiki reports 798 articles. Its main entry points are:

  • Mod Directory — the central index of released mods, split into:
    • Original Custom Tracks
    • Retro Tracks
    • Imported Tracks
    • Custom Battle Arenas
    • Track Edits
    • Texture Hacked Tracks
    • Texture Hacked Battle Arenas
  • Custom Characters and Vehicles
  • Custom Items
  • List of Custom Codes and List of Distributions
  • Author Directory (user links)

So the site serves two audiences at once: players looking for finished custom content, and creators looking for technical references.

Tutorials and technical reference

Beyond the directories, the wiki hosts a tutorials and reference section aimed at people making content rather than just playing it:

  • Installing/playing mods
  • Creating custom tracks
  • Creating custom characters
  • Filesystem and file formats
  • Software used in the modding workflow

There are also templates for starting pages — "Make a Custom Track page," "Make a Custom Character page," and "Make a User Link template" — plus a MediaWiki user's guide, FAQ, and a sandbox for practicing edits.

Community and releases

The wiki links to community spaces, including the Double Crew Discord server and an MKDD Time Trialing server. It also maintains a "Latest Releases" feed. Recent entries on the main page include:

Date Release
2026-10-06 Wii Dry Dry Ruins (retro track) v1.0
2026-10-03 N64 Yoshi Valley (retro track) v1.0
2026-10-01 Moonlight City (custom track) v1.0
2026-09-27 N64 Luigi Raceway (retro track) v1.0
2026-07-01 Mario Kart: Double Dash!! Tournament Edition v2.0 and LAN Edition v2.0
2026-06-04 Item Cycler v2.0

Older news is archived by year back to 2020.

Rules and participation

The main page directs visitors to read the Rules and the Published Works Policy before posting; posting on the wiki means agreeing to both. Accounts are handled through a "Log in / Request account" menu, so contributing requires an account request rather than open editing.

When it is the right resource

Use mkdd.org if you want a single index of Double Dash custom tracks, characters, and codes, or if you are learning to create that content and need tutorials and file-format documentation. If you are looking for official game information or unmodified gameplay guides, this is not that kind of site — it is built around custom and modified content maintained by the community.

Where to Find Custom Tracks and Custom Characters on the Custom Mario Kart: Double Dash Wiki

The Custom Mario Kart: Double Dash Wiki (mkdd.org) organizes custom content through its Mod Directory and a set of category links on the Main Page. To browse custom tracks, start with Original Custom Tracks, Retro Tracks, Imported Tracks, or Track Edits; for characters and other content, use Custom Characters and Vehicles or Custom Items. If you want to see what has been released most recently, the Latest Releases list on the Main Page is the fastest entry point.

Track categories on the Main Page

The Main Page groups track content into distinct directories, so you can go straight to the type of track you want rather than searching the whole wiki:

Category link What it covers
Original Custom Tracks Tracks built from scratch for Double Dash
Retro Tracks Tracks recreated from earlier Mario Kart games
Imported Tracks Tracks brought in from other games or sources
Custom Battle Arenas Custom arena stages for battle mode
Track Edits Modified versions of existing tracks
Texture Hacked Tracks Tracks changed mainly through texture work
Texture Hacked Battle Arenas Battle arenas changed through texture work

Each of these is a separate entry in the Mod Directory, so pick the one that matches what you are looking for. For example, if you want a classic course rebuilt in Double Dash style, go to Retro Tracks; if you want something new, go to Original Custom Tracks.

Characters, vehicles, and items

Custom Characters and Vehicles and Custom Items are listed as their own sections in the same directory area. The Latest Releases feed shows this in practice: on 2026-07-30, EZKSupernova released v1.0 of the retro character and kart edit Shy Guy and Standard Kart SG. Character and kart edits are often published together, so check both the character and vehicle listings when looking for a specific driver.

Mod Directory and Author Directory

Two directories serve as the main entry points for finding content:

  • Mod Directory — the central index of mods, including the track and character categories above.
  • Author Directory (User Links) — organized by creator, useful when you know who made a mod or want to follow a specific modder's work.

The Latest Releases list also names creators alongside each release, so you can move from a release you like to that author's other work through the Author Directory.

Latest Releases as a shortcut

The Main Page's Latest Releases section lists recent versions with dates, for example:

  • 2026-10-06 — Rexkip and Newgame+ LD released v1.0 of the retro track Wii Dry Dry Ruins
  • 2026-10-01 — King Boo Gaming released v1.0 of the custom track Moonlight City
  • 2026-07-01 — Pickpickles released v2.0 of the mod Mario Kart: Double Dash!! Tournament Edition and v2.0 of the distribution Mario Kart: Double Dash!! LAN Edition

Older news is archived by year (2026, 2025, and back), so the feed doubles as a way to browse past releases.

If you want to contribute rather than browse

The wiki provides dedicated starting points for adding content: Making a New Page, Make a Custom Track page, and Make a Custom Character page. Before posting, the Main Page directs users to read the Rules and the Published Works Policy, since posting on the wiki means agreeing to them. New editors can practice in the Sandbox, and the Wiki User's Guide and MediaWiki FAQ cover the editing basics.

The wiki currently reports 798 articles, and its community links point to the Double Crew Discord Server and the MKDD Time Trialing Server, with a fuller community links page also available.

Website Overview

Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

The domain has about 3 years of registration history; its current configuration provides more context than age alone. The domain uses the common .org extension, which is not an independent safety signal.

DNS and Email

MX records exist, but SPF, DKIM and DMARC were not detected. Protection against domain impersonation may be incomplete. Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the rzone.de email service. No CNAME was found; the observed records resolve directly to addresses. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

X-Powered-By exposes backend information: PHP/8.2.34, PleskLin. The response lacks these common security headers: HSTS, CSP, Referrer-Policy, Permissions-Policy, clickjacking protection. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies MediaWiki 1.43.10, Cloudflare, PHP, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

Search and Social Sharing

No homepage meta description was detected, leaving snippet selection more dependent on page text. The Generator tag identifies MediaWiki 1.43.10, making the publishing system easier to fingerprint. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 37 characters, within a common display range.

Hosting and Email

DNSCloudflare
HostingCloudflare
Emailrzone.de
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.72.122

Registration details

RDAP / WHOIS

RegistrarCronon GmbH
Registered2023-06-16
Expires2027-06-16
Domain statusactive
Nameserversdan.ns.cloudflare.com、kia.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Amkdd.org104.21.72.122300—
Amkdd.org172.67.184.28300—
AAAAmkdd.org2606:4700:3030::6815:487a300—
AAAAmkdd.org2606:4700:3035::ac43:b81c300—
MXmkdd.orgsmtpin.rzone.de3005
NSmkdd.orgdan.ns.cloudflare.com86400—
NSmkdd.orgkia.ns.cloudflare.com86400—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectmkdd.org
IssuerGoogle Trust Services
Valid until2026-12-04T11:36 · Remaining when checked: 46 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=UTF-8
content-languageen
cache-controlprivate, must-revalidate, max-age=0
servercloudflare
x-content-type-optionsnosniff

Identified technologies

MediaWiki 1.43.10CloudflarePHP

Pages, Search and Sharing

Meta descriptionNot detected
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

Unknown

All bots 1 allowed · 3 disallowed
  • Allow/w/load.php?
  • Disallow/w/
  • Disallow/*&mobileaction=toggle_view_desktop
  • Disallow/*&mobileaction=toggle_view_mobile

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