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openfront.wiki

The official community wiki for OpenFront — the open-source, browser-based real-time strategy game. Guides, game mechanics, updates and more.

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What is OpenFront?

OpenFront is an open-source, browser-based real-time strategy game, and OpenFront Wiki is its official community wiki covering game mechanics, units, strategy guides and release notes.

What the game involves

Players expand a nation, manage gold and buildings, and fight for territory using units such as warships, transport ships, trains and atom bombs. The wiki's mechanics section is organised around these systems — settings, combat, gold, bots, nations and buildings — which suggests a match is as much about economy and expansion timing as about direct fighting. The featured Early Game Guide points in the same direction: the opening minutes, spent on basic expansion, are treated as the part that decides how the rest of a game goes.

Who it suits

  • Strategy players who like short, browser-based sessions. No install is implied; you open the game and play.
  • Players who prefer learning from written references. The wiki pairs concept pages (combat, gold, ports) with guides, so you can look up a single mechanic rather than sit through a video.
  • Groups and competitive players. Ranked Free For All and Ranked Clan Wars, plus lobbies that can exceed 125 players, indicate both solo ladders and organised team play.
  • Tinkerers. The project is open source, with development hosted publicly, so the codebase is visible to anyone curious about how it works.

Recent direction

The v35 update (October 2026) added player levels, XP and prestige, ranked modes, a seekable replay viewer and twelve new maps. Earlier releases brought a battle-royale "Doomsday Clock" mode and a Steam release. If progression systems and ranked ladders appeal to you, the current version is aimed squarely at that; if you want a purely casual sandbox, the bot and nation options still cover it.

Next step: if you are new, start with the Early Game Guide on the wiki before touching ranked modes — the first few minutes of expansion are where most beginners lose ground. For community discussion and patch chatter, the official Discord linked from the wiki is the faster channel than reading changelogs alone.

How do I win my first games as a beginner in OpenFront?

Win your first OpenFront games by surviving the opening minutes and expanding before you fight: learn the basic economy loop, take neutral territory steadily, and avoid early wars you cannot finish. The wiki's own beginner path starts with its Early Game Guide, which focuses on learning the basics and expanding in the opening minutes — that is the right first read, before unit or combat pages.

A practical first-game plan

  1. Read the Early Game Guide and the Settings page first. Settings matter in a browser RTS: know your hotkeys and quick chat before a real match.
  2. Play against bots before ranked. The wiki separates Bots, Nations and Combat pages, which suggests bot matches are the intended place to learn expansion and attack timing without ranked pressure.
  3. Expand into neutral land early, then consolidate. Growth comes from territory and gold; the Gold and Buildings pages are the two economy references worth skimming before your second match.
  4. Pick one unit type to learn per game. Port, Warship, Transport Ship and Train each change how you project force; trying all of them at once is how beginners lose track of their economy.
  5. Watch a beginner video once, then play. The wiki features "OpenFront Beginner Guide (2026) | How to Win Your First Games" by Lonely_Millennial — treat it as a walkthrough of the opening, not a strategy to copy blindly, since map and opponent differ every game.

What changes as you improve

The v35 update added player levels, XP and prestige, plus Ranked Free For All and Ranked Clan Wars. That means ranked play now has separate ladders, so your first competitive step should be Ranked Free For All — it tests individual expansion and timing without needing coordinated teammates. Team play is a different skill; the wiki links a separate team guide by the same creator for when you have a group.

Decision criteria

  • Losing early every game? Your problem is the opening, not combat — return to the Early Game Guide and the Gold page.
  • Surviving but never winning? Your problem is conversion — study Combat and one unit page (Warship or Transport Ship) and practise finishing opponents.
  • Winning alone but not with friends? Move to the team guide and Clan Wars.

For mechanics reference as you go, use OpenFront Wiki; the game itself is at OpenFront.

What changed in the OpenFront v35 progression update with player levels and prestige?

OpenFront v35, released October 16, 2026, adds a progression system: players now earn XP, level up, and climb toward prestige tiers, with the top tier being Legend. The same update introduces Ranked Free For All and Ranked Clan Wars, a seekable replay viewer, smarter nations, faster quick chat with emoji, lobbies that can exceed 125 players, and twelve new maps. Subscribers get an XP boost. The wiki's v35 entry lists all of this together as "the progression update" and points to a full changelog.

What it means in practice

  • Levels and XP give a persistent record of how much you play and win, separate from any single match. If you mostly play casual games, expect a slow but steady climb; the subscriber boost mainly matters for frequent players.
  • Prestige and Legend are the long-term goal. The wiki does not break down XP thresholds or what prestige unlocks, so treat the changelog as the place to check before setting expectations.
  • Ranked Free For All and Ranked Clan Wars pair progression with competitive ladders. A new player should probably learn the basics in unranked lobbies first, then move to Ranked FFA once comfortable, and join Clan Wars if they have a regular group.
  • The seekable replay viewer is the most useful learning tool here: watch a lost match, find where expansion or combat went wrong, and adjust.

Where to start

Read the v35 changelog on OpenFront Wiki alongside the Early Game Guide, since the opening minutes still decide most matches. For players who want to compare the game's wider footprint, the official site and Steam page are linked from the wiki.

How does ranked matchmaking work in OpenFront, including Free For All, Clan Wars, and 2v2?

Ranked play in OpenFront is a set of separate ladders rather than one universal rating. The wiki's v35 notes list Ranked Free For All and Ranked Clan Wars as new additions, while Ranked 2v2 matchmaking with its own leaderboard ladder arrived earlier in v0.33.0. So a player can climb in one mode without their standing carrying over to another — each queue has its own leaderboard.

What each mode asks of you

  • Ranked Free For All: an individual ladder. Your result depends only on your own placement, so it suits solo players who want a personal rank and don't have a regular group.
  • Ranked Clan Wars: a team ladder tied to clans. Progress reflects the clan's results, so it rewards players who can commit to a consistent group and coordinate with it.
  • Ranked 2v2: a paired ladder with one partner. It sits between the two: more coordination than FFA, far less organisation than Clan Wars.
Mode Unit of ranking Main demand Best for
Free For All Individual player Self-reliance, early expansion, survival Solo players building a personal rank
Clan Wars Clan Scheduling, shared strategy, roles Organised groups
2v2 Pair Partner communication and timing Duos who play together regularly

A practical way to choose

If you are new to competitive play, start with Free For All: a bad game costs only your own rating, and the early-game fundamentals transfer to every other mode. Move to 2v2 once you have a reliable partner, and treat Clan Wars as the step that needs a schedule and agreed roles, not just skill.

The wiki points to its Early Game Guide for opening expansion, which matters most in FFA where a slow start is hard to recover from. For mode-specific detail and the full changelog, check OpenFront Wiki and the game's own site, OpenFront.

What strategies help you win team games in OpenFront?

Winning team games in OpenFront depends less on individual mechanics than on coordination: shared expansion plans, clear attack timing and reliable communication. The wiki's team-game guide by Lonely_Millennial is framed around exactly that problem — how to win more team games rather than how to win a solo match — and the v35 update notes mention Ranked Clan Wars and faster quick chat with emoji, both of which support organised play. The practical points below are general team-RTS advice applied to OpenFront's mechanics as described on OpenFront Wiki, not claims about a specific guide's contents.

Core team strategies

  • Agree on territory before expanding. Overlapping expansion wastes gold and creates friction. Assign lanes, coasts or regions at the start so each player's borders face the enemy, not a teammate.
  • Use the unit mix for distinct roles. Combat, gold, ports, warships, transport ships and trains each serve different purposes. One player building economy and ports while another masses combat units is usually stronger than two identical players.
  • Time attacks together. A coordinated two-front push splits defender attention; staggered attacks let the defender defeat each in turn.
  • Share information. Quick chat and emoji help flag incoming attacks, open borders or a planned push. Keep messages short and specific.
  • Protect the economy player. The teammate generating gold and logistics is the long-term win condition, so treat their borders as a shared defensive priority.

How roles differ

Role Focus Strength Trade-off
Front-line fighter Combat units, early pressure Wins ground and disrupts enemies Depends on teammates for gold and reinforcement
Economy and logistics Gold, ports, transport, trains Sustains the team and enables late pushes Vulnerable if left undefended
Flexible supporter Bots, nations, filling gaps Adapts to whichever flank is failing Rarely decisive alone

A practical next step

Before your next team match, spend two minutes assigning lanes and one economy player, then agree on a single cue for a joint attack. If you want the mechanics behind those decisions — combat, gold, ports, warships and transport ships — the individual pages on OpenFront Wiki cover them, and the game itself is at OpenFront.

How do nations, bots, and combat mechanics work in OpenFront?

The OpenFront Wiki treats nations and bots as related but distinct parts of the game, and it separates combat into its own mechanics section. Together these pages cover how AI-controlled countries behave, how you interact with them, and how fighting actually resolves.

Nations and bots

  • Nations are the countries on the map. The wiki lists them as a core mechanic, and the v35 changelog describes "smarter nations," so their behavior is actively developed rather than static scenery.
  • Bots have their own wiki section, suggesting they are handled as a separate system from nations. If you are deciding how to expand, check both pages: one explains the map's political landscape, the other explains AI opponents' behavior.

Combat

Combat has its own section alongside units such as the Atom Bomb, Warship, Transport Ship and Train. The v34 release notes mention a "rebuilt attack model," which is a signal that attack resolution has changed over time—so older guides or videos may describe mechanics that no longer match the current version.

A practical way to use the wiki

If you are a new player, start with the Early Game Guide for opening expansion, then read the Nations and Bots pages before your first serious match. For deeper play, compare the Combat page with the unit pages (Port, Warship, Atom Bomb) to understand how land, naval and nuclear options differ. Because the wiki documents versioned releases, check which version a page or guide refers to before relying on it.

The broader OpenFront project also links to its game site, Discord, GitHub and Steam page, but the wiki itself is the place to go for mechanics detail.

Related questions

More questions →
What Are Open-Source UI Element Libraries and How Do They Differ From UI Frameworks?

An open-source UI element library is a collection of individual, ready-made interface pieces—buttons, cards, inputs, toggles, loaders—that you copy into your own project and adapt. A UI framework, by contrast, is a structured system of components, conventions, and often a theming layer that governs how your whole interface is built. The practical difference: an element library gives you a snippet; a framework gives you a way of working. If you need a polished button in ten minutes, reach for the element library. If you're building a 40-screen product with a team, you probably want the framework.

What "open-source UI element library" actually means

The term gets used loosely, so it helps to separate the parts:

  • Open-source: the code is publicly available, and the license tells you what you may do with it—copy, modify, redistribute, or use commercially.
  • UI element: a single, self-contained piece of interface, usually small enough to read in one sitting. A button with hover states, a pricing card, a search field.
  • Library: a browsable, searchable collection of those elements, typically contributed by many different people.

On a site like Uiverse, elements are shared by a community and written in plain CSS or Tailwind. You find one you like, copy the markup and styles, paste them into your project, and adjust colors, spacing, and text to fit. There's no package to install and no build step required—which is exactly the appeal, and also the source of most of the confusion.

Element library vs. UI framework: the core differences

Dimension Open-source UI element library UI framework / design system
Unit of reuse A single snippet you copy A component you import or call
Installation None; paste into your code Package install, config, sometimes a provider
Consistency Depends on you; each element may look different Enforced by shared tokens and APIs
Theming Manual edits per element Central theme/config file
Updates You own the copy; no upstream updates Version bumps bring fixes and changes
Accessibility Varies per contributor; must be checked Usually tested and documented
Best for Prototypes, landing pages, small sites, one-off needs Multi-page apps, teams, long-lived products
Learning curve Low—read the CSS Higher—learn the API and conventions

The table isn't a verdict. It's a map of trade-offs. Element libraries win on speed and freedom; frameworks win on consistency and maintenance.

Licensing and attribution: what to check before you paste

This is where people get into trouble, and it's worth slowing down for.

  1. Find the license. Every element or collection should state one. Common open-source licenses include MIT, Apache-2.0, and BSD. Some projects use copyleft licenses like GPL, which can impose obligations if you redistribute your code.
  2. Understand what the license permits. MIT and Apache-2.0 are permissive: you can typically use the code in commercial and closed-source projects. Copyleft licenses may require you to release derivative source under the same terms.
  3. Check attribution requirements. Permissive licenses usually require you to keep the copyright notice and license text somewhere in your project. That's a real obligation, not a formality.
  4. Look for per-element terms. On community sites, the site's overall terms and the individual contributor's stated wishes may differ. If a contributor asks for credit, honor it.
  5. When in doubt, ask or avoid. If a snippet has no license at all, you don't have clear permission to reuse it. Treat "no license" as "not open source," even if the code is publicly visible.

This article is general information, not legal advice. For commercial products with real exposure, have someone qualified review the licenses you're relying on.

How to use a community element in your project: a practical workflow

Here's a repeatable process that avoids most of the usual mess.

1. Start from a real need, not a browsing session

Decide what you need first—"a compact primary button with a loading state"—then search. Browsing aimlessly produces a pile of pretty snippets that don't fit together.

2. Copy the smallest version that works

Take the markup and the styles. Strip anything you don't need: demo wrappers, extra animations, decorative layers. Less code means fewer surprises.

3. Convert it to your conventions

If your project uses design tokens or CSS variables, replace hard-coded values:

/* Before: hard-coded */
.button { background: #4f46e5; border-radius: 8px; }

/* After: token-based */
.button { background: var(--color-primary); border-radius: var(--radius-md); }

This one step is what keeps a copied element from looking like a foreign object in your UI.

4. Check accessibility before you ship

Community elements vary widely here. Verify at minimum:

  • Keyboard focus is visible and the element is reachable by Tab.
  • Color contrast meets WCAG AA (4.5:1 for normal text).
  • Interactive elements use semantic HTML (<button>, not a clickable <div>).
  • Form inputs have associated labels.
  • Motion respects prefers-reduced-motion.

5. Test in context

Paste it into a real page with real content. Long labels, small screens, and dark mode break more copied elements than anything else.

6. Note where it came from

Keep a short comment or an internal credits file: source, license, date. Future you—and your legal reviewer—will be grateful.

Where element libraries genuinely shine

  • Prototypes and demos: you need something clickable today, not a design system.
  • Landing pages and marketing sites: a handful of distinctive elements, each custom.
  • Filling gaps: your framework lacks one specific component, and you don't want to build it from scratch.
  • Learning: reading well-made CSS is one of the fastest ways to improve.
  • Small projects: a personal site doesn't need a theming architecture.

Where they fall short

  • Consistency at scale: ten elements from ten contributors rarely look like one product.
  • Maintenance: you own every copy. When your design changes, you edit each one.
  • Accessibility debt: you inherit whatever the contributor did or didn't do.
  • No upstream fixes: a bug fixed in the original won't reach your copy.
  • Integration friction: different naming conventions, different units, different assumptions about resets.

When to choose which

Choose an element library when the scope is small, the timeline is short, or you need a few distinctive pieces rather than a whole system.

Choose a framework or design system when multiple people build multiple screens over months, when consistency is a product requirement, or when accessibility and theming need to be guaranteed rather than checked.

A hybrid works well for many teams: adopt a framework for the structural components—forms, navigation, layout—and borrow individual elements for the places where you want personality. Just route every borrowed element through the same token and accessibility checks, so it lands as part of your system rather than beside it.

The short version: open-source UI element libraries are a fast, flexible way to get good-looking interface pieces into a project. They are not a substitute for a design system, and the license and accessibility details are the part worth reading carefully.

How Should Beginners Start Their First OpenFront Game?

Start with the wiki's Early Game Guide, which is featured on the OpenFront Wiki homepage and focuses on learning the basics and expanding in the opening minutes. Read it before your first match, then use the wiki's Settings, Combat, Gold, and Nations pages to fill in the details. The wiki also links beginner video guides, including "OpenFront Beginner Guide (2026) | How to Win Your First Games" by Lonely_Millennial.

What the Early Game Guide Covers

The homepage describes the Early Game Guide as covering "the basics and expand in the opening minutes." That makes it the right first read: it is scoped to the part of a match where new players make the most consequential decisions, rather than to late-game systems like nukes or warships.

The wiki does not reproduce the guide's full contents on the homepage, so open the guide itself for the specific opening sequence. Treat the sections below as the supporting reference material to read alongside it.

Which Wiki Sections to Read First

The homepage's "Explore the Wiki" section links directly to these topics. Read them in roughly this order:

Order Section Why it matters early
1 ⚙️ Settings Set up controls and preferences before you play, so you are not adjusting mid-match
2 🪙 Gold Gold is the resource the wiki treats as a core mechanic; understand it before spending
3 ⚔️ Combat Covers how fighting works, which shapes your first expansion choices
4 🌍 Nations Explains the nations in the game, including the "smarter nations" behavior added in recent updates

Buildings, Port, Atom Bomb, Warship, Transport Ship, and Train are also linked from the homepage, but they matter more once you are past the opening minutes. Bots is worth a look if you want to practice against AI before facing other players.

Basic Expansion and Early Decisions

The wiki's structure points to the early priorities: gold income, combat, and the map you are playing on. A practical approach for a first game is to read the Early Game Guide, then check the Gold and Combat pages so you understand what your opening moves are funding and defending.

For context on how the game has changed, the v35 update (October 2026) added player levels, XP, and prestige up to Legend, plus Ranked Free For All and Ranked Clan Wars. These are progression and matchmaking systems layered on top of the core game, so they are not required knowledge for your first match, but they explain why the wiki now separates beginner material from ranked play.

Where to Find Beginner Video Guides

The homepage's "Featured Videos" section links two guides by Lonely_Millennial:

  • OpenFront Beginner Guide (2026) | How to Win Your First Games — the starting point for new players.
  • OpenFront Team Game Guide - How to Win More Team Games — save this for after you understand solo play.

A "More on YouTube" link leads to the game's YouTube channel for additional videos.

Other Entry Points

The wiki also links the game's official website, the official Discord, the development GitHub, the game's Steam page, and a Wiki Project Discord. The Steam release is noted as September 17, 2026 (from the v0.34.0 release notes), so the Steam page is a legitimate place to find the game itself. If you get stuck on a specific mechanic, the Discord communities are the fastest route to an answer.

A Simple First-Session Plan

  1. Read the Early Game Guide on the wiki.
  2. Skim Settings, Gold, Combat, and Nations in that order.
  3. Watch the Lonely_Millennial beginner video for a visual walkthrough.
  4. Play a match, ideally against bots first if you want lower pressure.
  5. Return to the wiki for Buildings, Port, and the unit pages once you have a feel for the opening.

The wiki does not state pricing or login requirements for the game on the pages summarized here, so check the game's website or Steam page for those details before you commit.

What Is Included in OpenFront v35?

OpenFront v35 is the October 2026 "progression update," and its headline additions are player levels with XP and prestige, Ranked Free For All and Ranked Clan Wars, a seekable replay viewer, smarter nations, lobbies that can hold more than 125 players, and twelve new maps. The wiki lists the release as v0.35.0, dated October 16, 2026. It matters most if you play ranked modes, care about long-term progression, or want to review past matches; casual players will mainly notice the larger lobbies and new maps.

Progression: Levels, XP and Prestige

v35 introduces player levels and XP, with a prestige track that the wiki says runs "up to Legend." XP is earned by playing, and the release notes mention a subscriber XP boost, so subscribers progress faster. The practical effect is that your account now carries a visible progression marker beyond individual match results. The wiki does not publish XP rates or level thresholds, so treat the pace as something you observe in play rather than plan around.

Ranked Play: Free For All and Clan Wars

Two ranked queues arrive in this version:

  • Ranked Free For All — individual ranked matches.
  • Ranked Clan Wars — ranked competition between clans.

Both are new in v35, so expect the matchmaking pool and ladder to settle over time. If you want ranked play, this is the update that adds it; if you play casually, nothing forces you into these queues.

Replay Viewer and Smarter Nations

The replay viewer is now seekable, meaning you can jump to a point in a recorded match instead of watching from the start. That is useful for reviewing a loss, checking how an opponent expanded, or studying a clan war. Separately, the wiki describes "smarter nations" as part of the update, and notes that nukes "annex again" — a mechanic change worth knowing if your strategy relies on nuclear strikes and territory gain.

Larger Lobbies and Twelve New Maps

Lobbies now support past 125 players, up from the previous cap. The twelve new maps named in the release summary include Madagascar, Horn of Africa, New Zealand and Benelux, among others. Larger lobbies change the early game: more players means more competition for the same territory, so expansion speed and border security matter more.

Other Changes in the Release

The v35 summary also lists faster quick chat and emoji. For context, the preceding releases show where v35 sits:

Release Date Notable additions
v0.35.0 October 16, 2026 Levels/XP/prestige, ranked FFA and Clan Wars, seekable replays, 125+ player lobbies, 12 maps
v0.34.0 September 14, 2026 Steam launch (September 17), public profiles, trusted-only lobbies, player reporting, rebuilt attack model, 4 maps
v0.33.0 July 31, 2026 Doomsday Clock battle-royale mode, ranked 2v2 matchmaking, 22 maps, impassable terrain, account usernames

Where to Go Next

The wiki's full v35 changelog is the authoritative list of changes, and its mechanics pages cover settings, combat, gold, bots, nations, buildings, and units such as the port, atom bomb, warship, transport ship and train. If you are new, the Early Game Guide covers the opening minutes, and the featured beginner and team-game videos by Lonely_Millennial are linked from the wiki. Start with the changelog if you want the complete picture, or the Early Game Guide if you want to play first.

What the OpenFront Wiki Explains: Mechanics, Units, and Systems

The OpenFront Wiki is the community reference for OpenFront, an open-source, browser-based real-time strategy game. Its "Explore the Wiki" section organizes the game into a set of mechanics and unit pages — Settings, Combat, Gold, Bots, Nations, Buildings, Port, Atom Bomb, Warship, Transport Ship, and Train — so you can look up how a specific system works before or during a match. Use it when you need a quick explanation of a unit or rule; it is a reference, not a step-by-step tutorial for winning.

What the Wiki Covers

The mechanics and unit entries fall into four groups:

Group Pages What you'd look them up for
Core systems Settings, Combat, Gold How a match is configured, how fighting resolves, how the economy works
AI and factions Bots, Nations How computer-controlled players and nations behave
Structures Buildings, Port What you can construct and what a port enables
Units and weapons Atom Bomb, Warship, Transport Ship, Train What each unit does and when it is relevant

The page also links a Featured Guide, the Early Game Guide, described as covering "the basics and expand in the opening minutes." That is the closest thing to a beginner walkthrough on the mechanics side of the site.

How to Navigate It

  1. Open the wiki homepage and find the Explore the Wiki block.
  2. Pick the entry matching your question — for example, Combat if you want to understand how attacks resolve, or Gold if you are unsure how income works.
  3. Read the unit or system page, then return to the game and apply it in a low-stakes match.

The expected result is a working understanding of one system at a time. A common snag is treating a unit page as a strategy guide: the wiki explains what a unit is and does, while decisions about when to build it come from play and from guides like the Early Game Guide.

Where the Wiki Fits Alongside Updates

The wiki tracks releases, which matters because mechanics change between versions. The homepage lists:

  • v0.35.0 (October 16, 2026) — player levels, XP and prestige with a subscriber XP boost; Ranked Free For All and Ranked Clan Wars; smarter nations, a seekable replay viewer, and twelve new maps.
  • v0.34.0 (September 14, 2026) — OpenFront on Steam from September 17; public profiles, trusted-only lobbies, and player reporting; a rebuilt attack model and four new maps.
  • v0.33.0 (July 31, 2026) — the Doomsday Clock battle-royale zone mode; Ranked 2v2 matchmaking with its own leaderboard; 22 new maps, impassable terrain, and account usernames.

If a unit or rule behaves differently from what you remember, check the changelog for the version you are playing before assuming the wiki page is wrong. The v35 notes in particular touch combat-adjacent systems (smarter nations, nukes that annex again), so pages on Combat and the Atom Bomb are the ones most likely to need a re-read after that update.

Beyond the Mechanics Pages

The site also points to the game's website, the official Discord, the development GitHub, the Steam page, YouTube, and a Wiki Project Discord. For visual learners, it features two videos by Lonely_Millennial: a 2026 beginner guide on winning your first games and a team game guide. Those are useful complements to the written unit pages — the wiki tells you what a Transport Ship is, while the videos show how players use one in practice.

When the Wiki Is the Right Stop

Go to the OpenFront Wiki when your question is "what does this do?" or "how does this system work?" — combat resolution, gold, a specific unit, or bot and nation behavior. Go to the Early Game Guide or the featured videos when your question is "what should I do first?" The two answer different questions, and the wiki is clearest when you arrive with a specific unit or system in mind.

What is OpenFront Wiki?

OpenFront Wiki is the official community wiki for OpenFront, an open-source, browser-based real-time strategy game. It is a reference and learning site rather than the game itself: you go there to read guides, look up game mechanics and units, and follow release changelogs. It suits players who want to learn the game or improve at it, and anyone checking what changed in a recent update.

What the wiki covers

The site organizes its content around two main areas: game knowledge and release history.

Game mechanics and strategy. The "Explore the Wiki" section links to pages on settings, combat, gold, bots, nations, buildings, and specific units and structures such as the port, atom bomb, warship, transport ship, and train. These are reference entries for understanding how parts of the game work.

Guides. A featured Early Game Guide covers the basics and how to expand in the opening minutes. The site also embeds video guides, including a beginner guide and a team game guide by Lonely_Millennial, hosted on YouTube.

Release notes. A "Recent Releases" section tracks version changelogs. As of the site's current content, the latest major update is v35 (October 2026), described as a progression update adding player levels, XP and prestige, Ranked Free For All and Ranked Clan Wars, a seekable replay viewer, smarter nations, and twelve new maps. Earlier entries cover v0.34.0 (September 2026, including OpenFront's arrival on Steam on September 17th) and v0.33.0 (July 2026, adding the Doomsday Clock battle-royale mode and ranked 2v2 matchmaking).

Where it sends you

The wiki is a hub with outbound links rather than a self-contained platform. It links to:

Destination What it's for
Game's website Playing OpenFront
Official Discord Community chat
Development GitHub The open-source codebase
OpenFront on Steam The Steam version
YouTube Video guides and content
Wiki Project Discord Contributing to the wiki itself

When it's the right place to look

Use the wiki when you want to understand a mechanic, check unit or building behavior, read a changelog, or find a starting guide. If you want to actually play, discuss with other players, or browse the source code, follow the outbound links above instead. If you want to help maintain the documentation, the Wiki Project Discord is the entry point.

The site does not present pricing or login requirements for the game in the material available here, so treat access terms as something to confirm on the game's own site or Steam page rather than assuming from the wiki.

Website Overview

An advisory match combined with missing browser safeguards may increase exposure if the affected component is active. Deployment-specific verification and remediation deserve priority. Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks.

Domain and Registration

The domain was registered less than a year ago and has limited historical evidence to assess. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is Cloudflare, Inc., a widely used domain service provider. Registration contact information is publicly available through RDAP. The domain uses the common .wiki extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. TXT records include verification markers for Google. Such markers may also remain after a service stops being used. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: HSTS, CSP, Permissions-Policy, clickjacking protection. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies Astro 5.18.2, Cloudflare, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability. The advisory source OSV places Astro 5.18.2 in the affected range of GHSA-26w7-cxv4-gfx2, GHSA-2pvr-wf23-7pc7, GHSA-376h-93r7-7g6f, GHSA-4g3v-8h47-v7g6, GHSA-7pw4-f3q4-r2p2 等 10 项. Verify the deployed version and relevant configuration before drawing conclusions about exploitability. Updating affected components should be a priority.

Search and Social Sharing

The Generator tag identifies Astro v5.18.2, making the publishing system easier to fingerprint. The title has 14 characters, within a common display range. A meta description is present, with 141 characters. The observed directives allow indexing and link following. A viewport declaration is present, providing a basis for mobile layout.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.59.14

Registration details

RDAP / WHOIS

RegistrarCloudflare, Inc.
Registered2025-11-09
Expires2027-11-09
Domain statusclient transfer prohibited
Nameserversclayton.ns.cloudflare.com、jewel.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Aopenfront.wiki104.21.59.14300—
Aopenfront.wiki172.67.210.244300—
AAAAopenfront.wiki2606:4700:3031::6815:3b0e300—
AAAAopenfront.wiki2606:4700:3036::ac43:d2f4300—
NSopenfront.wikiclayton.ns.cloudflare.com86400—
NSopenfront.wikijewel.ns.cloudflare.com86400—
TXTopenfront.wikigoogle-site-verification=LDsGhuJd1v800WD03VbMKQdKPccrA_AVYCFKwn334p0300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectopenfront.wiki
IssuerGoogle Trust Services
Valid until2027-01-21T05:39 · Remaining when checked: 87 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlpublic, max-age=0, must-revalidate
servercloudflare
x-content-type-optionsnosniff
referrer-policystrict-origin-when-cross-origin
access-control-allow-origin*

Identified technologies

Astro 5.18.2Cloudflare

Pages, Search and Sharing

Meta descriptionThe official community wiki for OpenFront — the open-source, browser-based real-time strategy game. Guides, game mechanics, updates and more.
Canonical URLhttps://openfront.wiki/
LanguageEnglish (default)
Twitter CardNot detected

Unknown

No sitemaps found

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