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opensourcedesign.net

Connecting open source & design.

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What is Open Source Design?

Open Source Design is a global community of designers, developers and advocates working to improve the usability of open source software. Its premise is simple: good design should be as open as good code. Rather than a single product or tool, it is a hub that connects the people who make open source software with the design skills those projects often lack.

What it actually offers

  • A job board for design work in open source. The site lists roles such as logo design, landing-page UI, front-end development and illustration for specific projects, and archives past listings so you can see the kinds of work that recur.
  • Events, including monthly community calls on the first Wednesday of each month and design tracks at conferences. Recordings and recaps of past talks are shared.
  • A forum where design discussions, project feedback and community conversations happen in the open. Reading is open to anyone; joining is quick.
  • Openly licensed resources, including pointers to open source design tools such as Penpot, Inkscape, GIMP, Blender and Krita.

Who it is for

If you are… The most useful part
A designer wanting mission-driven work The job board and monthly calls
A maintainer needing design help Posting a job and asking on the forum
A developer improving UX Forum feedback and conference design tracks
A student or curious newcomer The manifesto, community pages and tool list

How to judge whether it fits you

Treat it as a matching service and a community, not a course or a design system. It is most valuable if you want to contribute time to a project that cannot pay agency rates, or if you maintain a project and need a designer who already cares about open source. The trade-off is typical of volunteer-driven communities: opportunities vary in scope and polish, and responses depend on who is active that month.

A practical first step: read the manifesto and community pages, then browse the current job listings. If a project matches your skills, introduce yourself on the forum before committing — that is where the community decides how work gets done. For related open design tooling, see Penpot and Inkscape.

How can I find a design job with an open source project?

Start with Open Source Design itself: it exists specifically to connect designers with open source projects, and its job board is the most direct route. The site reports 14 open design jobs live at the time of writing and 374+ posted by open source projects over the years, alongside a forum where project maintainers and designers talk in the open. Entry point: Open Source Design.

What actually works

  • Watch the job board, then apply like a designer, not a developer. Open source teams often ask for a logo, a landing page, or UI work on a small product — see the current listings for examples like a fitness app, a deck tool, and an accessibility-first game platform. Portfolios with two or three before/after case studies beat long skill lists.
  • Use the forum as a warm-up, not just a noticeboard. Threads about usability test recruitment and recorded user tests show that maintainers are actively looking for help with research, not only visual polish. Answering one thread thoughtfully is a low-risk way to become a known name before a paid role appears.
  • Volunteer first if you can afford it. Many projects start with a contribution, then convert to funded work once a grant or sponsor appears. Pick a project you already use; your familiarity is the strongest argument you have.
  • Show up at events. Monthly community calls run on the first Wednesday, and the community organises design tracks at conferences. A five-minute conversation there often leads to work that never gets posted publicly.

Where else to look

Route Best for Trade-off
Open Source Design job board and forum Design-specific roles, paid and volunteer Smaller volume than general boards
Project contribution pages on code hosts Getting known inside one project Unpaid at first, slow path
Foundation and conference job boards Funded roles with stable organisations Fewer pure design listings

For the code-host route, browse a project's issue tracker for design, UX, or accessibility labels. For foundations, GNOME and KDE both run their own contribution and job channels, and Wikimedia hires designers for its products.

A practical next step

Pick one listing or one project you already use, spend an hour reading its issues and design discussions, then post a short, specific offer: what you can do, what you need from them, and a link to one relevant piece of work. Concrete offers get replies; "I'm a designer, how can I help?" usually does not.

How do I get involved in the Open Source Design community?

You can get involved with Open Source Design at whatever level fits your time and skills: reading along, joining the forum, taking a job, or helping run events.

Start with the low-commitment routes

  • Read the community's framing first. The site points newcomers to its about page, manifesto, and joining instructions, which explain what "open design" means here and what members expect from each other.
  • Join the forum. Discussions, project feedback, and community conversations happen openly on the project's Discourse forum. You can read without an account and register when you want to reply.
  • Attend a monthly call. The community call runs on the first Wednesday of each month, with details on the community calendar. It's the easiest way to hear how projects actually find and work with designers.

Contribute work directly

The job board is the most concrete entry point. Listings currently include things like logo design for a deck-building app, product landing-page UI work, front-end UI development for an accessibility-first games platform, and illustration for that same project. These are typically small, scoped, unpaid or volunteer-friendly tasks — good for building a portfolio if you're new, less suited to someone needing paid contract work.

If you're hiring rather than contributing, the same board lets you post a job, and the archive shows the kinds of roles that have been filled before.

Take on community roles

Beyond design tasks, the community organizes events and conference design tracks, and it relies on contributors and backers. Volunteering for an event or a track is a way to contribute organizational skill rather than visual work.

Tooling worth learning

The site highlights open source design tools — Penpot, Inkscape, GIMP, Blender, and Krita. If you come from Figma or Adobe, Penpot is the closest analogue for interface work, while Inkscape and GIMP cover vector and raster tasks.

A practical next step

Pick one: post an introduction on the forum, or put your name forward for a single job listing that matches a skill you already have. One small, finished contribution tends to open more doors in this community than a broad offer to "help out."

For adjacent communities, FOSS Design and Public Code run similar conversations about design in public-interest software.

What happens on the monthly community call and how do I join?

The monthly call is Open Source Design's regular open community meeting, held on the first Wednesday of every month, where designers, developers and advocates discuss what the community is working on and how to get involved. According to the site's own event listing, conversations happen in the open, and the call sits alongside the group's other activities — a job board, conference design tracks and a forum — as one of the main ways the community stays connected. The site also notes a recent recap about funding recordings of talks for FOSS Backstage Design 2026, which suggests calls sometimes touch on event and community-funding matters as well as design work itself.

What to expect

  • A recurring, low-commitment meeting rather than a formal conference: the framing is a community call, so expect updates, questions and open discussion.
  • A mixed audience: designers, developers and open-source advocates, including people new to the community.
  • Practical community business: current projects, events and design tracks, plus whatever participants bring.
  • Openness as a principle: the community pushes for open design processes, so calls are likely to be documented or discussed publicly rather than kept private.

How to join

  1. Check the community calendar linked from the site's events section for the exact time and joining details, since the schedule is maintained there.
  2. Read the community pages first — the site points newcomers to an about page, a manifesto and a "how to join" page — so you arrive knowing the norms.
  3. Join the forum if you want to raise a topic before or after the call; it is where ongoing design discussions and project feedback live.

A practical next step

If you are a designer curious about contributing, treat the first call as listening rather than pitching: note one or two projects that match your skills, then follow up on the forum. If you represent a project, the job board is the more direct route for finding a designer, while the call is better for building familiarity with the community.

Related communities worth knowing: Discourse hosts the forum software the community uses, and Penpot, Inkscape and Krita are among the open-source design tools the site highlights.

Which open source design tools are recommended for designers?

Open Source Design points designers toward a set of free and open source tools it lists as its own resources: Penpot, Inkscape, GIMP, Blender and Krita. The right pick depends on what you are making, because these tools split along fairly different lines rather than being interchangeable.

What each tool is for

Tool Typical use Choose it when
Penpot Interface and product design You want a browser-based design and prototyping workspace for UI work
Inkscape Vector illustration and logos You need SVG-native drawing, icon sets or print-ready vector art
GIMP Raster image editing You are retouching photos, cutting out images or preparing bitmap assets
Krita Digital painting and illustration Your work is concept art, textures or hand-drawn visuals
Blender 3D modelling, animation and rendering You need 3D assets, motion or visual effects

How to decide

Start from the deliverable, not the tool. A logo or icon set is vector work; a photo composite is raster; a product interface is layout and prototyping; a game character is painting or 3D. Most designers end up with two or three of these rather than one, and file format compatibility matters more than feature lists when you hand work to developers.

A practical next step is to browse the community's own resources list at Open Source Design and check the job board there, which shows what projects are actually asking designers to produce — landing pages, logos and UI work appear among the current listings. That gives you a realistic sense of which skills and file types are in demand before you commit time to learning a tool.

How can my open source project post a design job or find a designer?

Post it on the Open Source Design job board. That is the community's central place for connecting projects with designers: the site notes that over 374 design jobs have been posted by open source projects, with current listings ranging from logo and landing-page work to front-end UI roles. You can either post a job yourself or browse the archived listings to see how other projects framed their requests.

What the site offers

  • Job board: Post an opening and reach designers already interested in open source work; browse past posts for examples of scope, deliverables and expectations.
  • Monthly community call: Held on the first Wednesday, listed on the community calendar, with recaps published afterward.
  • Forum: An open Discourse space for design discussions, project feedback and finding usability-test participants.
  • Events and conference design tracks: The community organizes design tracks at conferences, a route to meeting designers in person.
  • Open source design tools: Resources covering tools such as Penpot, Inkscape, GIMP, Blender and Krita.

How to write a post that gets replies

  • State the concrete deliverable: "logo for an open-source fitness app" beats "help with design."
  • Say what stage the project is at and what already exists (wireframes, brand assets, an existing UI kit).
  • Describe how decisions get made and who reviews work, since open-source contributors often need to reach consensus.
  • Name the skills and time commitment, and whether the role is paid, volunteer or a mix.
  • Link to the repository or product so designers can judge the project before committing.

Finding a designer beyond the job board

  • Join the forum and take part in threads; the site explicitly welcomes newcomers and points to a "how to get involved" path.
  • Attend the monthly call, or look for the community's design tracks at conferences if you prefer meeting people first.
  • Consider posting on related communities such as FOSS Jobs or Prototype Fund if your project fits their focus, and check Penpot's community if your work is design-tool related.

A practical next step

Draft a one-page brief — goal, deliverable, timeline, skills, compensation, decision process — then post it and start a forum thread linking to it. That combination gives designers both a clear task and a way to ask questions before applying.

Related questions

More questions →
What Are Open-Source UI Element Libraries and How Do They Differ From UI Frameworks?

An open-source UI element library is a collection of individual, ready-made interface pieces—buttons, cards, inputs, toggles, loaders—that you copy into your own project and adapt. A UI framework, by contrast, is a structured system of components, conventions, and often a theming layer that governs how your whole interface is built. The practical difference: an element library gives you a snippet; a framework gives you a way of working. If you need a polished button in ten minutes, reach for the element library. If you're building a 40-screen product with a team, you probably want the framework.

What "open-source UI element library" actually means

The term gets used loosely, so it helps to separate the parts:

  • Open-source: the code is publicly available, and the license tells you what you may do with it—copy, modify, redistribute, or use commercially.
  • UI element: a single, self-contained piece of interface, usually small enough to read in one sitting. A button with hover states, a pricing card, a search field.
  • Library: a browsable, searchable collection of those elements, typically contributed by many different people.

On a site like Uiverse, elements are shared by a community and written in plain CSS or Tailwind. You find one you like, copy the markup and styles, paste them into your project, and adjust colors, spacing, and text to fit. There's no package to install and no build step required—which is exactly the appeal, and also the source of most of the confusion.

Element library vs. UI framework: the core differences

Dimension Open-source UI element library UI framework / design system
Unit of reuse A single snippet you copy A component you import or call
Installation None; paste into your code Package install, config, sometimes a provider
Consistency Depends on you; each element may look different Enforced by shared tokens and APIs
Theming Manual edits per element Central theme/config file
Updates You own the copy; no upstream updates Version bumps bring fixes and changes
Accessibility Varies per contributor; must be checked Usually tested and documented
Best for Prototypes, landing pages, small sites, one-off needs Multi-page apps, teams, long-lived products
Learning curve Low—read the CSS Higher—learn the API and conventions

The table isn't a verdict. It's a map of trade-offs. Element libraries win on speed and freedom; frameworks win on consistency and maintenance.

Licensing and attribution: what to check before you paste

This is where people get into trouble, and it's worth slowing down for.

  1. Find the license. Every element or collection should state one. Common open-source licenses include MIT, Apache-2.0, and BSD. Some projects use copyleft licenses like GPL, which can impose obligations if you redistribute your code.
  2. Understand what the license permits. MIT and Apache-2.0 are permissive: you can typically use the code in commercial and closed-source projects. Copyleft licenses may require you to release derivative source under the same terms.
  3. Check attribution requirements. Permissive licenses usually require you to keep the copyright notice and license text somewhere in your project. That's a real obligation, not a formality.
  4. Look for per-element terms. On community sites, the site's overall terms and the individual contributor's stated wishes may differ. If a contributor asks for credit, honor it.
  5. When in doubt, ask or avoid. If a snippet has no license at all, you don't have clear permission to reuse it. Treat "no license" as "not open source," even if the code is publicly visible.

This article is general information, not legal advice. For commercial products with real exposure, have someone qualified review the licenses you're relying on.

How to use a community element in your project: a practical workflow

Here's a repeatable process that avoids most of the usual mess.

1. Start from a real need, not a browsing session

Decide what you need first—"a compact primary button with a loading state"—then search. Browsing aimlessly produces a pile of pretty snippets that don't fit together.

2. Copy the smallest version that works

Take the markup and the styles. Strip anything you don't need: demo wrappers, extra animations, decorative layers. Less code means fewer surprises.

3. Convert it to your conventions

If your project uses design tokens or CSS variables, replace hard-coded values:

/* Before: hard-coded */
.button { background: #4f46e5; border-radius: 8px; }

/* After: token-based */
.button { background: var(--color-primary); border-radius: var(--radius-md); }

This one step is what keeps a copied element from looking like a foreign object in your UI.

4. Check accessibility before you ship

Community elements vary widely here. Verify at minimum:

  • Keyboard focus is visible and the element is reachable by Tab.
  • Color contrast meets WCAG AA (4.5:1 for normal text).
  • Interactive elements use semantic HTML (<button>, not a clickable <div>).
  • Form inputs have associated labels.
  • Motion respects prefers-reduced-motion.

5. Test in context

Paste it into a real page with real content. Long labels, small screens, and dark mode break more copied elements than anything else.

6. Note where it came from

Keep a short comment or an internal credits file: source, license, date. Future you—and your legal reviewer—will be grateful.

Where element libraries genuinely shine

  • Prototypes and demos: you need something clickable today, not a design system.
  • Landing pages and marketing sites: a handful of distinctive elements, each custom.
  • Filling gaps: your framework lacks one specific component, and you don't want to build it from scratch.
  • Learning: reading well-made CSS is one of the fastest ways to improve.
  • Small projects: a personal site doesn't need a theming architecture.

Where they fall short

  • Consistency at scale: ten elements from ten contributors rarely look like one product.
  • Maintenance: you own every copy. When your design changes, you edit each one.
  • Accessibility debt: you inherit whatever the contributor did or didn't do.
  • No upstream fixes: a bug fixed in the original won't reach your copy.
  • Integration friction: different naming conventions, different units, different assumptions about resets.

When to choose which

Choose an element library when the scope is small, the timeline is short, or you need a few distinctive pieces rather than a whole system.

Choose a framework or design system when multiple people build multiple screens over months, when consistency is a product requirement, or when accessibility and theming need to be guaranteed rather than checked.

A hybrid works well for many teams: adopt a framework for the structural components—forms, navigation, layout—and borrow individual elements for the places where you want personality. Just route every borrowed element through the same token and accessibility checks, so it lands as part of your system rather than beside it.

The short version: open-source UI element libraries are a fast, flexible way to get good-looking interface pieces into a project. They are not a substitute for a design system, and the license and accessibility details are the part worth reading carefully.

Which Open Source Design Tools Does Open Source Design Highlight?

Open Source Design (opensourcedesign.net) lists five open source design tools on its homepage: Penpot, Inkscape, GIMP, Blender, and Krita. These are the tools the community surfaces as its "Open source design tools" entry point, and the site links to a broader resources page for more openly licensed design material. The list is a starting point for the community's toolset, not a ranked or exhaustive catalog — the site presents them as examples of the open design stack rather than as a formal recommendation.

The five tools and what each covers

Tool Typical design area
Penpot UI and interface design, prototyping, design collaboration
Inkscape Vector graphics, logos, icons, illustration
GIMP Raster image editing, photo manipulation, compositing
Blender 3D modeling, animation, rendering
Krita Digital painting, illustration, concept art

Read together, the five cover the main surfaces an open source project usually needs: interface mockups (Penpot), scalable vector assets (Inkscape), bitmap editing (GIMP), 3D work (Blender), and painted or illustrative artwork (Krita).

Why these tools sit next to the community's other work

The tool list is one of several resources on the site, alongside a job board, events, and a forum. The site frames this under the idea that "good design should be as open as good code" — the same principle that drives its job board (connecting designers with projects) and its openly licensed resources. The tools are the practical layer of that idea: software that designers can use, inspect, and share without proprietary lock-in.

The site also notes that it shares "openly licensed resources" and points to an all-resources page. If you want more than the five highlighted tools, that resources page is the place to look rather than the homepage list.

How to use this list when choosing a tool

The five tools are not interchangeable, so pick by the output you need:

  • Designing a UI or prototype → start with Penpot.
  • Drawing icons, logos, or other scalable graphics → Inkscape.
  • Editing or retouching photos and raster images → GIMP.
  • Working in 3D → Blender.
  • Painting or creating illustration/concept art → Krita.

If your project needs a mix — for example, an app icon (Inkscape), a landing page mockup (Penpot), and a hero illustration (Krita) — the list is designed to be used as a set rather than a single pick.

What the page does and does not tell you

The homepage names the five tools and links to a resources page, but it does not publish version numbers, licensing details per tool, system requirements, or comparisons between them. For those specifics, check each tool's own project site. The value of the Open Source Design list is curation: it tells you which tools this community treats as part of the open design workflow, so you can start there instead of searching from scratch.

What is Open Source Design?

Open Source Design is a global community of designers, developers, and advocates working to improve the usability of open source software. It connects designers with projects that need them, and it pushes for open design processes and better user experience in open source. The community is relevant if you are a designer looking for open source work, a project maintainer who needs design help, or someone who wants to follow or join open design conversations.

What the community actually does

The site describes its purpose simply: "Good design should be as open as good code." That principle translates into a few concrete activities.

Job board

Open Source Design runs a job board connecting designers with projects that need them. At the time of the site content, it listed 14 design jobs open right now, with 374+ posted by open source projects over the years. Current examples include:

  • Designers for OpenStrap, an open-source fitness app
  • Logo design for Apexdeck
  • Product landing page UI design for chadbox
  • Front-end developer (UI) for Corro, an accessibility-first board and card game platform
  • Illustrator and graphic designer for Corro

Projects can post a job, and there is also a browsable archive of past jobs.

Events and conference design tracks

The community organizes events and conference design tracks. Recurring activity includes:

  • Open Source Design monthly call — every first Wednesday, listed on the community calendar
  • Design tracks at conferences
  • A latest recap noted on the site: help fund the recordings of talks for FOSS Backstage Design 2026

Forum

Conversations happen in the open on a Discourse forum. Everyone can read along, and joining takes a minute. Recent threads visible on the site include:

  • Clean Room open source projects (2 replies)
  • OSS NA 2027: Vancouver BC, Canada (0 replies)
  • Automated (recorded) User Tests? (16 replies)
  • Finding participants for usability tests (7 replies)

The forum is where design discussions, project feedback, and community conversations happen.

Open source design tools

The site points to openly licensed resources and a set of open source design tools, including Penpot, Inkscape, GIMP, Blender, and Krita.

Who it is for

If you are… What Open Source Design offers
A designer A job board, events, and a community to join
A developer or maintainer A way to find designers and post design jobs
New to the community An about page, a manifesto, and a how-to-join guide
Curious about open design An open forum and openly licensed resources

How to get involved

The site outlines a few entry points:

  1. Read about the community, its manifesto, and how to join.
  2. Browse or post on the job board.
  3. Join the monthly community call (first Wednesday) via the community calendar.
  4. Visit the forum to read along or take part.
  5. Explore the open source design tools and resources.

The organization is supported by sponsors, and it organizes design tracks at conferences with affiliates, contributors, and backers.

What events and community calls does Open Source Design organize?

Open Source Design runs a recurring monthly community call, organizes design tracks at conferences, and lists its events on a shared community calendar. The monthly call happens on the first Wednesday of every month, and it is the most regular way to take part. Conference design tracks are organized around specific events rather than on a fixed schedule, so check the calendar and event pages for dates.

The monthly community call

The Open Source Design monthly call takes place every first Wednesday. It is a community call rather than a formal conference, which makes it the lowest-commitment entry point if you want to see how the community works before contributing.

  • When: first Wednesday of each month
  • Where: details are published on the community calendar
  • Who it's for: designers, developers, and advocates interested in improving open source usability

The site points to a community calendar as the place where monthly calls are scheduled, so that calendar is the authoritative source for the exact time and joining details in any given month.

Conference design tracks

Beyond the monthly call, Open Source Design organizes design tracks at conferences. The site lists the conferences where it organizes these tracks, and it also mentions a recap of talks connected to FOSS Backstage Design 2026, including a note about helping fund the recordings of those talks.

This matters if you are looking for something larger than a monthly call: a conference design track is a concentrated block of design-focused sessions inside a broader open source event. Because these are tied to individual conferences, they do not run on a monthly rhythm — you need to watch for the specific event.

Where events are announced

Event information is published in two main places:

Source What it covers
Community calendar Monthly community calls and scheduled events
Site events section ("Upcoming events") Current and upcoming items, with an "All events" link

The site's "Upcoming events" area links out to the full events list, so if the homepage only shows one or two items, the events page and calendar are where the complete picture lives.

Getting involved

The site describes several ways to participate, and events are one part of that:

  • Read first: the community page, the manifesto, and the "how to join" information
  • Join the conversation: discussions happen openly on the Discourse forum, where anyone can read along and joining takes a minute
  • Attend a call: the monthly call is the recurring live touchpoint
  • Follow events: the calendar and events page carry the schedule

If your goal is simply to observe, the forum is open to read. If your goal is to meet people and understand current work, the monthly call is the natural next step. If your goal is to present or organize design content, the conference design tracks are the relevant track — and those depend on which conferences are running them.

Practical notes

  • The monthly call is predictable (first Wednesday), but the exact time and link come from the calendar, so confirm there rather than assuming.
  • Conference design tracks are event-specific; there is no standing schedule for them.
  • Recordings and recaps exist for some talks, and the community has discussed funding recordings — so not every session is guaranteed to be available afterward.
  • The forum is where event-adjacent discussion happens between calls, including threads on topics like usability testing and finding participants.
How Designers and Open Source Projects Get Involved with Open Source Design

Open Source Design (opensourcedesign.net) is a global community of designers, developers, and advocates working to improve the usability of open source software. If you're a designer looking for open source projects to contribute to, or a project maintainer who needs design help, the site gives you four concrete entry points: a job board, community events, a Discourse forum, and a shared resource library. The right starting point depends on whether you want to find work, post work, or just join the conversation.

If you're a designer looking for projects

The fastest route is the job board. At the time of writing, the site lists 14 open design jobs, with 374+ posted by open source projects over the years.

Current listings visible on the homepage include:

  • OpenStrap — an open-source fitness app looking for designers
  • Apexdeck — logo design
  • chadbox — product landing page UI design
  • Corro — an accessibility-first board & card game platform, hiring both a front-end developer (UI) and an illustrator/graphic designer

To use it: browse the open jobs list, open a listing that matches your skills, and apply through whatever contact method the posting provides. The site also keeps an archived jobs section, which is useful for seeing what kinds of projects have historically recruited designers and how those roles were scoped.

If you're a project that needs a designer

You can post a job to the same board. This is the community's main mechanism for connecting projects with designers, so it's the natural first step before trying to recruit through the forum or events. The homepage links directly to a "Post a job" action alongside the current listings.

Before posting, it's worth scanning the archived jobs to calibrate how other projects describe scope, deliverables, and whether the role is paid or volunteer — the site itself doesn't publish pricing or payment rules, so those details come from each individual listing.

Join the community conversation

The Discourse forum is where design discussions, project feedback, and community conversations happen. Everyone can read along without an account; joining takes a minute.

Active threads visible on the homepage give a sense of what gets discussed:

Thread Replies
Clean Room open source projects 2
OSS NA 2027: Vancouver BC, Canada 0
Automated (recorded) User Tests? 16
Finding participants for usability tests 7

This is the place to ask questions, get feedback on a design, or find participants for usability testing. If you're new, the site points you to three orientation reads: about the community, the manifesto, and how to join.

Attend events and monthly calls

Open Source Design runs monthly community calls on the first Wednesday of each month, listed on the community calendar. These are open calls where you can hear what's happening and meet other designers and maintainers.

The community also organizes design tracks at conferences and posts recaps — for example, a recent recap covered helping fund recordings of talks for FOSS Backstage Design 2026. If you want to present, volunteer, or just attend, the events page is the entry point.

Use and contribute to open design tools and resources

The site maintains a list of open source design tools — Penpot, Inkscape, GIMP, Blender, and Krita — plus a broader set of openly licensed resources. These are useful both as alternatives to proprietary tools and as projects that themselves welcome design and documentation contributions.

Choosing your entry point

  • Want paid or scoped design work? → Job board (browse open jobs).
  • Need a designer for your project? → Post a job.
  • Want to discuss, get feedback, or find test participants? → Discourse forum.
  • Want to meet people and stay current? → Monthly call (first Wednesday) and conference design tracks.
  • Want tools and reusable resources? → Open source design tools and resources pages.

The site's framing is explicit: "Good design should be as open as good code." Whichever path you take, the community expects conversations to happen in the open — so start on the forum or a call if you're unsure where you fit.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Page metadata, canonical configuration and social previews work together to provide more consistent search and sharing presentation.

Domain and Registration

Registered in 2015, this domain has about 11 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is Gandi SAS, a widely used domain service provider. The domain uses the common .net extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by gandi.net, indicating managed DNS hosting. MX records point to the migadu.com email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The x-cache, x-served-by, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies Fastly without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The Generator tag identifies Hugo 0.166.0, making the publishing system easier to fingerprint. Twitter Card metadata is configured. JSON-LD includes Organization data, helping describe the organization as an entity. The title has 18 characters, within a common display range. A meta description is present, with 32 characters.

Hosting and Email

DNSgandi.net
HostingFastly
Emailmigadu.com
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 185.199.108.153

Registration details

RDAP / WHOIS

RegistrarGandi SAS
Registered2015-02-04
Expires2028-02-04
Domain statusclient transfer prohibited
Nameserversns-105-a.gandi.net、ns-140-c.gandi.net、ns-205-b.gandi.net
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Aopensourcedesign.net185.199.108.1531800—
Aopensourcedesign.net185.199.109.1531800—
Aopensourcedesign.net185.199.110.1531800—
Aopensourcedesign.net185.199.111.1531800—
AAAAopensourcedesign.net2606:50c0:8000::15310800—
AAAAopensourcedesign.net2606:50c0:8001::15310800—
AAAAopensourcedesign.net2606:50c0:8002::15310800—
AAAAopensourcedesign.net2606:50c0:8003::15310800—
MXopensourcedesign.netaspmx1.migadu.com300010
MXopensourcedesign.netaspmx2.migadu.com300020
NSopensourcedesign.netns-105-a.gandi.net10800—
NSopensourcedesign.netns-140-c.gandi.net10800—
NSopensourcedesign.netns-205-b.gandi.net10800—
TXTopensourcedesign.nethosted-email-verify=waooxdj23000—
TXTopensourcedesign.netv=spf1 include:spf.migadu.com -all3000—
DMARC_dmarc.opensourcedesign.netv=DMARC1; p=reject; adkim=s; aspf=s; pct=100;3000—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectopensourcedesign.net
IssuerLet's Encrypt
Valid until2026-12-11T02:04 · Remaining when checked: 62 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlmax-age=600
serverGitHub.com
access-control-allow-origin*

Identified technologies

Fastly

Pages, Search and Sharing

Meta descriptionConnecting open source & design.
Canonical URLhttps://opensourcedesign.net/
LanguageEnglish (default)
Twitter Cardsummary_large_image
All bots 1 allowed · 0 disallowed
  • Allow/

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