Website review
This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.
What is Cedric Stoquer's itch.io page?
Cedric Stoquer's itch.io page is the profile of a solo developer who describes himself as "making games, tools and music. Mostly JavaScript." It collects his own games and creative tools alongside a showcase of projects other people built with his engine, Pixelbox.
What you'll find there
- Pixelbox — a JavaScript engine for creating 2D games, positioned as an easier way to build them.
- Pata Tracker — a chiptune tracker supporting NES, FM and sampler sounds.
- Bleeper — a tool for creating NES-like sound effects with export to mp3 or wav.
- Petaporon and Po — a browser toy sequencer for composing and exporting mp3, plus an instrument creator for it.
- Playable games — including Monkey Warp, Kiwii: A New Adventure, Trisk, Bob's Magical Chainsaw and Flappy Pixelbox.
Most titles run directly in the browser, and several are tagged as platformers, puzzles or adventures. A "Made with Pixelbox" section highlights games by other creators, such as InevitaBallistics, Hyperman and Age of Amperes.
Who it suits
If you write JavaScript and want to make small 2D games without leaving the browser, the tooling here is the main draw: an engine, a tracker and sound-effect utilities in one place. If you just want something to play, the browser games are quick to try and mostly short-form, jam-style projects rather than large commercial releases.
A practical first step: open Pixelbox if you're there to build, or start with one of the in-browser games if you're there to play.
What is Pixelbox and how can I use it to create 2D games in JavaScript?
Pixelbox is a JavaScript framework for creating 2D games, presented on Cedric Stoquer's itch.io page as "Create 2D games in JavaScript, made easier." It's the tool behind several of the games listed on that profile, including Hyperman (a GameDev.js 2020 jam entry) and Flappy Pixelbox, a Flappy-style demo.
What it offers in practice
Based on the page listing, Pixelbox is aimed at developers who want a lighter path than a full engine like Phaser or a low-level approach with raw Canvas. The profile shows it used for small, browser-playable games — platformers, action demos, jam entries — which suggests it suits compact projects rather than sprawling productions.
The author pairs Pixelbox with a set of companion tools on the same page:
| Tool | Purpose |
|---|---|
| Pata Tracker | Chiptune tracker (NES/FM/sampler) for music |
| Bleeper | NES-like sound effects, exportable to mp3 or wav |
| Petaporon | Browser toy sequencer for composing and exporting mp3 |
| Po | Instrument creator for Petaporon |
That combination matters: a solo developer can build a game, make its soundtrack, and generate retro sound effects without leaving the browser or licensing separate audio software.
How to start
- Visit Cedric Stoquer and look at the Pixelbox entry for setup and documentation.
- Study the playable examples — Hyperman and Flappy Pixelbox are both explicitly made with Pixelbox, so their behaviour shows what the framework handles well.
- Pair it with Pata Tracker or Bleeper early if your game needs chiptune audio, since those tools are designed to feed into the same workflow.
When it fits, and when it doesn't
Choose Pixelbox if you want a JavaScript-first 2D framework with a clear retro/arcade bias and integrated audio tooling, and you're comfortable working in code rather than a visual editor. Look elsewhere if you need 3D, a large plugin ecosystem, or heavy physics and networking out of the box — the evidence here points to focused 2D arcade-style projects, not general-purpose engine features.
What tools does Cedric Stoquer offer for creating chiptune music and NES-like sound effects?
Cedric Stoquer offers two browser-based tools for retro-style audio: Pata Tracker for chiptune music and Bleeper for NES-like sound effects. Both appear on his itch.io profile alongside his games, so they are practical companions if you want to make music or effects in the same style.
- Pata Tracker — a chiptune tracker supporting NES, FM and sampler-style sound. A tracker suits people who like entering notes and patterns on a grid, and it gives you control over multiple sound sources in one project.
- Bleeper — for creating NES-like sound effects, with export to MP3 or WAV. This is the quicker option when you only need a jump, hit or pickup sound rather than a full track.
- Petaporon — a toy sequencer for composing music and exporting MP3 directly from the browser. It is the friendliest starting point if trackers feel too technical, though it is aimed more at simple composition than detailed chiptune work.
- Po — an instrument creator for Petaporon, for building your own sounds to use in that sequencer.
A practical choice: use Bleeper for one-off effects, Pata Tracker when you want authentic chiptune control across NES, FM and sampler sounds, and Petaporon if you want to sketch a tune quickly and export it without leaving the browser. If you already use Pixelbox for 2D JavaScript games, these tools fit naturally into that workflow; otherwise, they still work as standalone browser tools. Start with Bleeper for a single sound effect, then move to Pata Tracker if you decide you need a full soundtrack.
What are some browser-based games by Cedric Stoquer that I can play for free?
Cedric Stoquer's itch.io page is a mix of small browser games and music tools, and most of the games run directly in the page with no download. If you want free, playable-in-browser games, start with these:
- Monkey Warp — platformer about a monkey with a teleporting boomerang banana.
- Kiwii: A New Adventure — platformer.
- Trisk — a low-resolution demake of Tetris Attack, listed as a puzzle game.
- Bob's Magical Chainsaw: A Lumberjack's Tale — adventure game.
- Flappy Pixelbox — a Flappy-style demo built with Pixelbox.
Several entries are marked "Run in browser" or "Play in browser," so they are the safest bets for instant play. The page also lists games by other creators made with Pixelbox, such as InevitaBallistics, Adventure Watch, KIWI GAME, Hyperman, Age of Amperes, and Pearls of Wisdom.
What to expect
These are small, experimental projects rather than large commercial releases. The games are mostly short, arcade-style or jam-scale, and the page groups them alongside Stoquer's tools: Pixelbox for making 2D JavaScript games, Pata Tracker for chiptune music, Bleeper for NES-like sound effects, Petaporon for toy-sequencer music, and Po as an instrument creator for Petaporon.
If you are deciding where to start, pick by genre: platformer fans should try Monkey Warp or Kiwii; puzzle players should try Trisk; and anyone curious about the Pixelbox engine should try Flappy Pixelbox as a quick demo. For a fuller list, browse the profile directly at Cedric Stoquer - itch.io.
How can I compose and export music using Petaporon and Po?
Petaporon is a browser-based toy sequencer for composing music and exporting it directly to MP3, while Po is the companion instrument creator for Petaporon. Together they let you design your own instrument sounds and then use them in a sequencer without installing desktop software.
What each tool does
| Tool | Role | Typical use |
|---|---|---|
| Petaporon | Toy sequencer; compose patterns and export MP3 from the browser | Sketching loops, chiptune-style tracks, quick shareable demos |
| Po | Instrument creator for Petaporon | Building or customizing the sounds you then play in Petaporon |
A practical workflow
- Open Po and create the instrument sound you want — a lead, bass, or percussive tone.
- Move to Petaporon and build a pattern using that instrument.
- Layer a few patterns into a short arrangement.
- Export the result as MP3 directly from the browser.
This is best suited to short, loop-based pieces rather than long multitrack productions. If you want conventional NES-style sound effects instead of music, Bleeper covers that separate job. For a fuller chiptune tracker experience, Pata Tracker sits alongside these tools under the same developer.
Choosing between them
Use Petaporon and Po when you want fast, browser-only sketching and custom instrument design. Choose a dedicated tracker when you need precise pattern control and broader sound engines. If your goal is a playable game rather than a track, Pixelbox is the relevant tool for building 2D games in JavaScript.
A useful next step: open Po first and design one instrument, then take it straight into Petaporon and export a single eight-bar loop. That tests the whole chain before you invest time in a longer arrangement.
You can find these tools alongside the developer's other projects at Cedric Stoquer.
What games have been made with Pixelbox by other developers?
Cedric Stoquer's itch.io page includes a "Made with Pixelbox" section listing games by other developers, which is the clearest answer to your question. The listed projects are:
- InevitaBallistics by jhax — Action
- Adventure by Watch — a small Tamagotchi-inspired game "with a twist"
- KIWI GAME by PlayMek — a metroidvania about kiwis
- Hyperman by Cantarim Studios — a GameDev.js 2020 jam entry
- Flappy Pixelbox by BarbaAlGhul — a Flappy-style demo
- Age of Amperes by jhax — Puzzle
- Pearls of Wisdom by jhax — Adventure
What this tells you about Pixelbox in practice
The range is worth noting: a jam platformer, a puzzle game, a metroidvania, a Tamagotchi-like experiment and a deliberately tiny demo. That spread suggests Pixelbox is being used both for quick prototypes and for longer-form projects, rather than only for one genre. jhax appears three times, which is a useful signal — a developer who returns to the same tool across multiple projects usually found the workflow sustainable beyond a first experiment.
If you are evaluating Pixelbox for your own project, the practical next step is to play two of these with different scopes: Flappy Pixelbox as a minimal reference, and KIWI GAME as a larger one. Compare how each handles movement, collision and scene structure against what you need. If your target is a small action or puzzle game, the jam-style entries are the closer match; if you want a longer exploration game, the metroidvania is the more relevant example.
For the tool itself, Cedric Stoquer's own page describes Pixelbox as a way to create 2D games in JavaScript "made easier," and the same page lists his own Pixelbox-built titles alongside other tools he makes, including Pata Tracker, Bleeper, Petaporon and Po. The other projects here are best treated as independent examples of what the library supports, not as official showcases.
User reviews (0)