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What is The BIG List of Video Game Randomizers?
The BIG List of Video Game Randomizers is a directory of randomizer tools for video games. A randomizer shuffles a game's items, levels, enemies or other content so each playthrough follows a different order. This site collects known randomizers in one place, notes which game each one covers, and records when its own entry was last updated.
What it covers
- Many games, many eras. Entries span classic consoles, handhelds, modern releases and multi-game projects, from Super Mario Bros. 3 and Mega Man 3 to Deltarune and Nine Sols.
- Different randomizer types. Some shuffle items, some rebuild maps or level orders, and some focus on multiplayer or cross-game setups.
- Update tracking. The list tracks when its information for a randomizer changed, not when the randomizer itself was updated.
- Open source. The project is now open source, and contributors can submit game requests and list updates through its GitHub repository.
Who it is for
Speedrunners and racing groups use randomizers to create fair, shareable seeds. Casual players use them to get a fresh reason to replay a favorite game. Developers and tinkerers use the list to see what already exists for a given title.
How to use it
Start by searching for the game you want to replay, then check whether its entry points to a tool that matches your platform and preferred style. If you want to race or play alongside friends, look for randomizers that support sharing a seed, since that gives everyone the identical game. If you want to help keep the list current, the open-source repository is the place to send corrections or new entries.
For broader context on randomizer communities and tools, you can also check Archipelago and Speedrun.com.
How do I find a randomizer for a specific game?
Use the site's search or your browser's find function on The BIG List of Video Game Randomizers to jump straight to a game title, then open the entry to see what kind of randomizer it is and what platform it targets.
The list is organized by game, with each entry naming the randomizer and often its author. Recent updates show the format: an entry might be a browser-based tool, a patch for a specific console release, or a multiworld project. For example, the Super Mario Bros. 3 entry notes a browser-based randomizer that runs on Windows, macOS, Linux or mobile with nothing to install and keeps the ROM on your machine. Other entries, like the Ratchet & Clank ones, point to specific releases or multiplayer mods, and some are labeled with "Multiworld: Archipelago," which tells you the randomizer is designed to work with other players in a shared multi-game session.
A practical search path:
- Find the game by name in the list.
- Read the entry's short description to identify the randomizer's scope—what gets shuffled, which version of the game it supports, and whether it is browser-based or a patch.
- Check the linked project page for setup instructions, supported regions or revisions, and any required base ROM.
- If the entry mentions a specific platform or region, match that to your copy before downloading anything.
If your game is not listed, the site's GitHub repository is where contributors post game requests and list updates, so that is the place to ask whether a randomizer exists or is being worked on. For games with multiple randomizers, compare the descriptions: a browser tool is easiest for a quick seed, while a patch or multiworld project may suit races or shared sessions.
Are the randomizers listed free to use?
The list does not present itself as a paid product, and nothing on the page suggests it sells or licenses the randomizers it catalogs. It functions as a directory: entries point to individual randomizer projects, and those projects decide their own terms. In practice, most randomizers in this scene are fan-made and distributed free, but "listed here" is not the same as "free to use," so treat each entry as its own case.
What to check per randomizer
- Cost: Most are free downloads or browser tools, but a few may be tied to paid software or a specific commercial release.
- Base game requirement: A randomizer usually patches or reads a game you must already own. The page notes that one browser-based entry runs without installation and keeps the ROM on your machine, which is a useful example of how distribution varies.
- Platform and version locks: Some entries specify a particular regional or platform release, meaning you need that exact version to use it.
- Licensing and reuse: "Open source" applies to this list itself, not automatically to every randomizer it indexes. A project's own repository or download page is where you confirm whether you can modify or redistribute it.
A practical next step
Pick the game you want to randomize, open its entry, and read the linked project page before downloading anything. If you are planning a race or group play, check whether the randomizer supports seed or flag sharing, since that affects whether everyone gets the same run.
For multi-game setups, cross-game projects exist that combine several titles into one randomized run, such as the Super Mario All-Stars + Super Mario World crossgame randomizer described on the page, which uses the SMB3 map as a hub and can pull levels from five source games. Those still depend on you owning the relevant base ROMs.
As general advice rather than a statement about this list: when a randomizer is free, the cost usually shifts to setup time, version matching and troubleshooting, so budget for that rather than for a purchase.
Can I contribute new randomizers or updates to the list?
Yes. The list is now open source, and the site points contributors to its GitHub repository for game requests and list updates. You can also reach the project through its Discord and About page, which are linked from the site itself.
What you can contribute
- New randomizer entries for games that aren't listed yet.
- Updates to existing entries, such as corrected developer names, links or platform notes.
- Game requests, if you want a title considered but aren't submitting a full entry yourself.
How the process works in practice Because the project is open source and accepts list updates through GitHub, the natural path is to open an issue or pull request in the repository rather than emailing the maintainer. A useful submission includes the game title, the randomizer's name, who made it, where it can be downloaded or played, and which platforms or ROM versions it supports. The list already records details like that — for example, noting that a randomizer is browser-based and runs on Windows, macOS, Linux or mobile, or that it targets a specific regional release.
A concrete example Suppose you maintain a randomizer for a 16-bit platformer. You'd submit the game name, your randomizer's name, the supported ROM version, and a link to its release page. If the game is already listed, you'd instead propose an edit to that entry. If you only want the game tracked, a game request is enough.
Decision criterion Submit a pull request if you can supply accurate, verifiable details and a working link. Open an issue if you're unsure where the entry belongs or only have a request. Check the repository's contribution guidance first, since it defines the accepted format and what counts as a valid source.
For context on how the list is organized and what an entry typically contains, see The BIG List of Video Game Randomizers.
What is the difference between a randomizer and a multiworld randomizer?
A randomizer shuffles the contents of one game so you have to find key items in a different order; a multiworld randomizer links several players' games so items can cross between them. You are still playing your own copy of a game, but some of the items you need may be sitting in someone else's world.
The practical difference
- Single-game randomizer: One player, one seed, one game. You share a seed code with friends if you want to race or compare routes. The list's Super Mario Bros. 3 entry is a good example: sharing a seed and flag key gives everyone the identical game.
- Multiworld randomizer: Multiple players, multiple games, one shared item pool. Each player runs their own game, and the server or host tracks which items have been sent where. You often need to check in with the group before you can finish.
Which one fits your situation
| Situation | Better choice |
|---|---|
| You want a solo run you can start and stop freely | Single-game randomizer |
| You want a race where everyone gets the same seed | Single-game randomizer with seed sharing |
| You and friends want to play different games at the same time | Multiworld randomizer |
| You want a run that requires coordination and voice chat | Multiworld randomizer |
| You have a short, unpredictable schedule | Single-game randomizer |
Trade-offs to expect
Multiworld adds setup work: everyone needs a compatible randomizer, a shared seed, and usually a host or server. It also adds waiting, because your progress can depend on another player finding your item. In exchange you get cross-game surprises, like a sword from one title unlocking a door in another.
Single-game randomizers are simpler to install and easier to restart, but they offer less social overlap. If you want to see how the multiworld pattern is listed, the page groups entries such as Archipelago Multiworld separately from standalone randomizers.
A useful next step: pick one game you already know well, run a single-game randomizer first to learn how seeds and logic work, then try a multiworld with a small group. The BIG List of Video Game Randomizers at The BIG List of Video Game Randomizers is a reasonable place to look up which games have either option.
How do I set up and play a randomizer from the list?
The list is a directory, not a launcher. Each entry points to a specific randomizer project, and setup steps differ from project to project — so the practical path is: pick a game, open that entry's project page, and follow its own instructions.
A workable setup routine
- Choose a game you already know well. Randomizers assume familiarity with the base game; a shuffled map is much harder to read if you're also learning the game.
- Open the specific randomizer's page, not just the list entry. The list records what exists and when its info changed, not how each tool is installed.
- Check what you need to supply. Some randomizers patch a ROM you own; others, like the SMB3-RS entry, run in the browser and never upload your ROM. That distinction decides whether you need local files at all.
- Generate a seed, then save the settings. The seed plus the flag string is what makes a run reproducible.
- Share the seed and flag key if you're racing or playing alongside others — that's how everyone gets an identical game.
Two broad categories
| Type | What it means for you | Example from the list |
|---|---|---|
| Browser-based | Nothing to install; works across Windows, macOS, Linux and mobile | SMB3-RS (Super Mario Bros. 3) |
| Local tool / patch | You supply the ROM and run the generator yourself | Mega Man 3 (XenoStar54), GoldenEye 007 (Murk-17's) |
| Multiworld | Several players' games are linked into one shared session | Archipelago entries (e.g. Nine Sols, Ratchet & Clank) |
Multiworld is the biggest jump in complexity: it isn't a solo randomizer with a seed code, it's a coordinated session where items you find can belong to another player. Treat it as a separate project with its own setup guide.
A concrete first run
Pick a game with a browser-based randomizer, generate a seed, copy the flag string somewhere you'll find it again, and play with a map or notes open. Once that feels normal, move to a local tool for a game you know better, and only then try a multiworld session with a friend.
Because the list is now open source and accepts game requests and list updates through its repository, entries get added and corrected over time — if a page looks stale, check the project's own site before assuming the list is wrong.
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