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What is SANDTRIS?
SANDTRIS is a free browser-based falling-block puzzle game by Franco Miranda, built with p5.js and described on its page as inspired by SETRIS by ms_livo. Its twist is sand physics: blocks behave like granular material, and the goal is to "connect the same color across the screen to clear lines" rather than filling solid horizontal rows as in Tetris. It is explicitly labeled as not affiliated with Tetris®.
The controls, from the page, are arrow keys to move and spin, Down to drop faster, Shift/Ctrl to move sideways faster, and P to pause; separate MUS and SFX toggles handle audio, and the page notes sound effects now work on mobile. The site also includes About and Leaderboard sections, a score-submission form, and a weekly leaderboard showing your rank.
Who it suits: people who like Tetris-style games but want a different clearing rule, and players who enjoy physics-driven unpredictability — sand piles shift and settle, so planning is less about neat stacking and more about routing colors. Expect a short-session, score-chasing arcade experience rather than a campaign. A practical next step: open the page, start a game, and spend the first minute testing how sand settles after a few drops before trying to build color connections — that will tell you quickly whether the physics suits your play style. If you want the original solid-block falling puzzle instead, look to Tetris.
How do you play SANDTRIS?
SANDTRIS is a color-matching falling-block puzzle: drop blocks, rotate and move them, and clear lines by connecting the same color across the screen rather than filling a solid row. It is played in a browser and also works on mobile, with music and sound-effect toggles.
Controls (keyboard)
- Left/Right arrows: move the block sideways
- Up arrow: spin/rotate the block
- Down arrow: move down faster
- Shift or Ctrl: move sideways faster
- P: pause
How a round works
Start from the menu, then use New Game to begin. Your goal is to link matching colors into a continuous connection across the playfield; completing that connection clears lines. The page includes a pause screen with Resume and New Game, a game-over screen with New Game, and a SUBMIT YOUR SCORE field that feeds a weekly leaderboard showing your rank.
Practical advice
- Plan connections before you drop. Because clearing depends on color continuity rather than row-filling, a badly placed block can block a color channel; keep one side of the board open for the color you are building.
- Use Shift/Ctrl early. Faster sideways movement matters more here than in row-fill Tetris variants, since you are routing colors to specific columns.
- Pause with P when the stack gets high to scan for the next connection instead of reacting block by block.
Next step
Open SANDTRIS, press New Game, and play one round focusing only on connecting a single color end to end. That single skill is the core of the game; speed and score chasing come after it feels natural.
What makes SANDTRIS different from Tetris?
SANDTRIS differs from Tetris because the blocks don't lock in place the way they do in traditional Tetris. Instead, they behave like sand: they fall, settle and pile up under gravity, and you clear space by connecting the same color across the screen rather than by filling a complete horizontal line. The page describes the goal as "Connect the same color across the screen to clear lines," which makes color matching and flow the core skill rather than line-packing.
A second difference is the project's scale and nature. SANDTRIS is a browser-based game made by Franco Miranda using p5.js, and the page states it is "inspired by SETRIS by MSLIVO" and is "not affiliated with Tetris®." It's a small, single-developer experiment with a weekly leaderboard, music and sound-effect toggles, and mobile support for sound effects, rather than a commercial Tetris product.
What changes in practice
| Aspect | Tetris | SANDTRIS |
|---|---|---|
| Block behavior | Pieces lock as rigid shapes | Blocks fall and settle like sand |
| Clearing goal | Fill a full horizontal line | Connect the same color across the screen |
| Core skill | Spatial packing and rotation planning | Reading color flow and managing piles |
| Scope | Established commercial game | Browser game by one developer, with leaderboard |
If you're deciding whether to try it, the practical test is whether you enjoy the sand-settling feel and color-connection puzzle over classic line-clearing. Someone who likes planning piece rotations may find the looser, physics-like behavior less predictable; someone who enjoys emergent pile-ups and color routing will find it a fresh twist. Controls are simple (arrow keys to move and spin, Shift/Ctrl to speed sideways, P to pause), so you can judge it within a few rounds. For comparison with the original, see Tetris.
How does the scoring and weekly leaderboard work in SANDTRIS?
SANDTRIS shows a SUBMIT YOUR SCORE field and a Weekly Leaderboard with a Your Rank display, so scores appear to be submitted after a game and ranked over a weekly cycle. The page itself doesn't spell out the scoring formula or how ties and resets are handled, so treat the exact points-per-line rules and the week's start/end as unconfirmed until you see them in-game.
What you can rely on from the page
- Score submission is manual: there's a submit field, so you enter a name or identifier and send your result rather than it being posted automatically.
- Ranking is weekly: the leaderboard is labeled weekly and includes a personal rank line, so the comparison resets on some recurring schedule.
- It's a local, browser-based game: built in p5.js, with keyboard controls (arrows to move/spin, Shift/Ctrl for faster sideways movement, P to pause) and music/SFX toggles. It's explicitly unaffiliated with Tetris®.
Practical reading for a player
If you're chasing a weekly rank, the useful habits are the ones the page implies: play in one focused session, submit promptly after a strong run since the board is time-boxed, and use the pause key deliberately rather than letting the board fill while you think. Because clearing works by connecting the same color across the screen, long single-color chains are likely worth more than scattered clears—but confirm the actual point values in-game before optimizing around them.
For a concrete comparison point on how block-drop scoring and leaderboard resets are typically structured, Tetris documents standard line-clear scoring, which is a reasonable baseline for judging whether SANDTRIS rewards depth over speed.
Can I play SANDTRIS on mobile?
Yes. SANDTRIS is playable on mobile—the page notes that sound effects now work there too—though the controls are presented as keyboard keys (arrow keys, Shift/Ctrl, P), so expect either on-screen touch controls or a rough experience compared with desktop.
What to know before you start
- The game: connect matching colors across the screen to clear lines, a sand-style twist on falling-block play. It states it is not affiliated with Tetris®.
- Controls listed: Left/Right arrows to move, Up to spin, Down to speed up falling, Shift/Ctrl to move sideways faster, P to pause.
- Progress features: pause/resume, new game, music and sound-effect toggles, and a weekly leaderboard where you can submit a score.
Practical next step
Open the game on your phone in portrait, start a new game, and test whether touch input registers before investing time in a run. If the keys don't respond, rotate to landscape or switch to a desktop browser—keyboard control is the design the page describes, so that's the most reliable way to play seriously.
For a similar browser-based falling-block game with established mobile support, compare with Tetris.
How do I submit my score to the SANDTRIS leaderboard?
Enter your score in the SUBMIT YOUR SCORE field on the game screen and press Submit. The page also shows a LOADING state while scores are being retrieved and a Weekly Leaderboard with a Your Rank entry, so you can check where your result lands after submitting.
What to expect in practice
- Play first, submit after: the submit field appears alongside the game interface, so the typical flow is to finish a run, then enter your name or score details and submit.
- Weekly reset: the leaderboard is labeled weekly, so a strong score has a limited window to be visible.
- Mobile play works: the site notes that sound effects now work on mobile, so submitting from a phone after a touch-based run is a reasonable option.
If submission doesn't go through
Reload the page and replay a short run before trying again; a session that sat paused or idle for a long time is the most common cause of a stale submit. The game is a color-matching block puzzler built by Franco Miranda in p5.js, inspired by Setris by MSLIVO, and it is not affiliated with Tetris®.
For context on how other small browser games handle score boards, itch.io hosts many p5.js projects with similar leaderboard patterns.
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