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sandtris.com

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Games & Board Games
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2023
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Website review

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What is SANDTRIS?

SANDTRIS is a free browser-based falling-block puzzle game by Franco Miranda, built with p5.js and described on its page as inspired by SETRIS by ms_livo. Its twist is sand physics: blocks behave like granular material, and the goal is to "connect the same color across the screen to clear lines" rather than filling solid horizontal rows as in Tetris. It is explicitly labeled as not affiliated with Tetris®.

The controls, from the page, are arrow keys to move and spin, Down to drop faster, Shift/Ctrl to move sideways faster, and P to pause; separate MUS and SFX toggles handle audio, and the page notes sound effects now work on mobile. The site also includes About and Leaderboard sections, a score-submission form, and a weekly leaderboard showing your rank.

Who it suits: people who like Tetris-style games but want a different clearing rule, and players who enjoy physics-driven unpredictability — sand piles shift and settle, so planning is less about neat stacking and more about routing colors. Expect a short-session, score-chasing arcade experience rather than a campaign. A practical next step: open the page, start a game, and spend the first minute testing how sand settles after a few drops before trying to build color connections — that will tell you quickly whether the physics suits your play style. If you want the original solid-block falling puzzle instead, look to Tetris.

How do you play SANDTRIS?

SANDTRIS is a color-matching falling-block puzzle: drop blocks, rotate and move them, and clear lines by connecting the same color across the screen rather than filling a solid row. It is played in a browser and also works on mobile, with music and sound-effect toggles.

Controls (keyboard)

  • Left/Right arrows: move the block sideways
  • Up arrow: spin/rotate the block
  • Down arrow: move down faster
  • Shift or Ctrl: move sideways faster
  • P: pause

How a round works

Start from the menu, then use New Game to begin. Your goal is to link matching colors into a continuous connection across the playfield; completing that connection clears lines. The page includes a pause screen with Resume and New Game, a game-over screen with New Game, and a SUBMIT YOUR SCORE field that feeds a weekly leaderboard showing your rank.

Practical advice

  • Plan connections before you drop. Because clearing depends on color continuity rather than row-filling, a badly placed block can block a color channel; keep one side of the board open for the color you are building.
  • Use Shift/Ctrl early. Faster sideways movement matters more here than in row-fill Tetris variants, since you are routing colors to specific columns.
  • Pause with P when the stack gets high to scan for the next connection instead of reacting block by block.

Next step

Open SANDTRIS, press New Game, and play one round focusing only on connecting a single color end to end. That single skill is the core of the game; speed and score chasing come after it feels natural.

What makes SANDTRIS different from Tetris?

SANDTRIS differs from Tetris because the blocks don't lock in place the way they do in traditional Tetris. Instead, they behave like sand: they fall, settle and pile up under gravity, and you clear space by connecting the same color across the screen rather than by filling a complete horizontal line. The page describes the goal as "Connect the same color across the screen to clear lines," which makes color matching and flow the core skill rather than line-packing.

A second difference is the project's scale and nature. SANDTRIS is a browser-based game made by Franco Miranda using p5.js, and the page states it is "inspired by SETRIS by MSLIVO" and is "not affiliated with Tetris®." It's a small, single-developer experiment with a weekly leaderboard, music and sound-effect toggles, and mobile support for sound effects, rather than a commercial Tetris product.

What changes in practice

Aspect Tetris SANDTRIS
Block behavior Pieces lock as rigid shapes Blocks fall and settle like sand
Clearing goal Fill a full horizontal line Connect the same color across the screen
Core skill Spatial packing and rotation planning Reading color flow and managing piles
Scope Established commercial game Browser game by one developer, with leaderboard

If you're deciding whether to try it, the practical test is whether you enjoy the sand-settling feel and color-connection puzzle over classic line-clearing. Someone who likes planning piece rotations may find the looser, physics-like behavior less predictable; someone who enjoys emergent pile-ups and color routing will find it a fresh twist. Controls are simple (arrow keys to move and spin, Shift/Ctrl to speed sideways, P to pause), so you can judge it within a few rounds. For comparison with the original, see Tetris.

How does the scoring and weekly leaderboard work in SANDTRIS?

SANDTRIS shows a SUBMIT YOUR SCORE field and a Weekly Leaderboard with a Your Rank display, so scores appear to be submitted after a game and ranked over a weekly cycle. The page itself doesn't spell out the scoring formula or how ties and resets are handled, so treat the exact points-per-line rules and the week's start/end as unconfirmed until you see them in-game.

What you can rely on from the page

  • Score submission is manual: there's a submit field, so you enter a name or identifier and send your result rather than it being posted automatically.
  • Ranking is weekly: the leaderboard is labeled weekly and includes a personal rank line, so the comparison resets on some recurring schedule.
  • It's a local, browser-based game: built in p5.js, with keyboard controls (arrows to move/spin, Shift/Ctrl for faster sideways movement, P to pause) and music/SFX toggles. It's explicitly unaffiliated with Tetris®.

Practical reading for a player

If you're chasing a weekly rank, the useful habits are the ones the page implies: play in one focused session, submit promptly after a strong run since the board is time-boxed, and use the pause key deliberately rather than letting the board fill while you think. Because clearing works by connecting the same color across the screen, long single-color chains are likely worth more than scattered clears—but confirm the actual point values in-game before optimizing around them.

For a concrete comparison point on how block-drop scoring and leaderboard resets are typically structured, Tetris documents standard line-clear scoring, which is a reasonable baseline for judging whether SANDTRIS rewards depth over speed.

Can I play SANDTRIS on mobile?

Yes. SANDTRIS is playable on mobile—the page notes that sound effects now work there too—though the controls are presented as keyboard keys (arrow keys, Shift/Ctrl, P), so expect either on-screen touch controls or a rough experience compared with desktop.

What to know before you start

  • The game: connect matching colors across the screen to clear lines, a sand-style twist on falling-block play. It states it is not affiliated with Tetris®.
  • Controls listed: Left/Right arrows to move, Up to spin, Down to speed up falling, Shift/Ctrl to move sideways faster, P to pause.
  • Progress features: pause/resume, new game, music and sound-effect toggles, and a weekly leaderboard where you can submit a score.

Practical next step

Open the game on your phone in portrait, start a new game, and test whether touch input registers before investing time in a run. If the keys don't respond, rotate to landscape or switch to a desktop browser—keyboard control is the design the page describes, so that's the most reliable way to play seriously.

For a similar browser-based falling-block game with established mobile support, compare with Tetris.

How do I submit my score to the SANDTRIS leaderboard?

Enter your score in the SUBMIT YOUR SCORE field on the game screen and press Submit. The page also shows a LOADING state while scores are being retrieved and a Weekly Leaderboard with a Your Rank entry, so you can check where your result lands after submitting.

What to expect in practice

  • Play first, submit after: the submit field appears alongside the game interface, so the typical flow is to finish a run, then enter your name or score details and submit.
  • Weekly reset: the leaderboard is labeled weekly, so a strong score has a limited window to be visible.
  • Mobile play works: the site notes that sound effects now work on mobile, so submitting from a phone after a touch-based run is a reasonable option.

If submission doesn't go through

Reload the page and replay a short run before trying again; a session that sat paused or idle for a long time is the most common cause of a stale submit. The game is a color-matching block puzzler built by Franco Miranda in p5.js, inspired by Setris by MSLIVO, and it is not affiliated with Tetris®.

For context on how other small browser games handle score boards, itch.io hosts many p5.js projects with similar leaderboard patterns.

Related questions

More questions →
How to Play SANDTRIS: Controls and Rules

SANDTRIS is a browser-based color-matching puzzle game on sandtris.com, made by Franco Miranda with p5.js and inspired by Setris by mslivo. You play by steering falling blocks with the arrow keys, rotating them with the Up Arrow, and clearing lines by connecting the same color across the screen. The controls below are listed on the game's own start screen, so you can begin immediately without creating an account.

Controls at a Glance

Action Key
Move block left / right Left / Right Arrows
Spin block Up Arrow
Move down faster Down Arrow
Move sideways faster Shift / Ctrl
Pause P

The game screen also shows Pause, Resume, and New Game buttons, plus MUS (music) and SFX (sound effects) toggles, so you can silence audio or restart a run without reloading the page.

How a Round Works

  1. Start a game. Use the START option on the welcome screen, or NEW GAME if you are already in a session.
  2. Steer the falling block. Use Left/Right to position it and Up to spin it into the orientation you need.
  3. Speed up when ready. Hold Down to drop faster, or Shift/Ctrl to slide sideways more quickly — useful when you need to reposition before the block settles.
  4. Connect colors across the screen. The stated goal is to "connect the same color across the screen to clear lines." Unlike classic Tetris, where any full row clears, here the colors themselves must link up, so plan placements around matching hues rather than just filling gaps.
  5. Pause if needed. Press P to stop the action, then resume from the on-screen button.

Practical Tips

  • Think in color paths, not rows. Because clearing depends on same-color connections spanning the screen, a block that fills space but breaks a color chain can hurt more than help.
  • Use Shift/Ctrl before committing. The faster sideways movement is most valuable in the moment before a block locks, when a small adjustment decides whether a color link completes.
  • Toggle SFX off if audio distracts you. The start screen notes that sound effects now work on mobile, so the toggles matter on phones too.

Playing on Mobile

The page states that SFX now works on mobile, indicating the game is playable on phones and tablets. The control list is keyboard-based, so on a touch device you will rely on whatever on-screen input the game provides rather than arrow keys.

Scoring and Leaderboard

After a run ends, the game shows a GAME OVER screen with a NEW GAME option and a SUBMIT YOUR SCORE field with a Submit button. A Weekly Leaderboard and Your Rank display let you compare results with other players. The page does not state whether submitting a score requires an account, so treat that as unconfirmed until you try it.

A Note on the Name

The page explicitly says SANDTRIS is "NOT AFFILIATED WITH Tetris®." It is an independent color-connection puzzle inspired by Setris, so expect different clearing logic from the Tetris games you may know.

Can You Play SANDTRIS on Mobile, and What Do You Need to Run It?

Yes. SANDTRIS runs in a web browser and needs no install, and the site states that sound effects (SFX) now work on mobile. The bigger caveat is controls: the game is built around keyboard input, so a phone or tablet can load and play it, but the intended experience is on a device with a physical keyboard.

What SANDTRIS Is and How It Runs

SANDTRIS is a browser game made by Franco Miranda using p5.js, inspired by Setris by mslivo. The page describes the goal as connecting the same color across the screen to clear lines, and it notes the game is not affiliated with Tetris®.

Because it is a p5.js web project, there is nothing to download or install. You open sandtris.com in a browser and start a game from the start screen. The page also includes music and SFX toggles, a pause option, a new game option, and a score submission area with a weekly leaderboard.

What You Need to Run It

Requirement What to expect
Device Desktop or laptop is the natural fit; mobile is supported for loading and SFX
Browser A current browser with JavaScript enabled, since the game is rendered with p5.js
Input Keyboard for the standard control scheme (arrow keys, Shift/Ctrl, P)
Network A stable connection to load the page and its assets
Install None — it runs on the site

The page does not list system requirements, so treat the above as the practical baseline rather than an official spec.

Controls and the Mobile Trade-off

The listed controls are:

  • Move block: Left/Right arrows
  • Spin block: Up arrow
  • Move down faster: Down arrow
  • Move sideways faster: Shift/Ctrl
  • Pause: P

On a phone, these keyboard actions have no direct equivalent unless the browser or an on-screen keyboard provides them. The site's mobile note is specifically about SFX, not about a touch control scheme, so do not assume touch controls exist. If you want to play on mobile, expect to test whether your setup can send the needed key inputs; if it cannot, the desktop experience is the reliable one.

Practical Checklist Before You Start

  1. Open sandtris.com in an up-to-date browser.
  2. Confirm the start screen loads and the music/SFX toggles respond.
  3. On desktop, test the arrow keys and P for pause before committing to a run.
  4. On mobile, check whether you can trigger movement and rotation at all; if not, switch to a keyboard-equipped device.
  5. Keep the tab active and the connection stable so assets and the leaderboard load properly.

If the page stalls at "LOADING," a refresh or a stronger connection is the first thing to try.

How the SANDTRIS Leaderboard and Score Submission Work

SANDTRIS lets you submit a score after a game ends, then shows your position on a Weekly Leaderboard alongside a personal rank. The score screen includes a Submit button and a Load More option, plus a share entry. The leaderboard is weekly, and the exact ranking rules are whatever the page displays at the time you play — the site itself doesn't publish a detailed scoring formula.

Where the score and leaderboard features appear

These elements are part of the game-over flow rather than a separate site section:

  • GAME OVER screen with a NEW GAME option
  • SUBMIT YOUR SCORE field with a Submit button
  • LOADING state while the leaderboard fetches
  • Weekly Leaderboard panel
  • Your Rank display
  • share control

The same screen also carries the MUS (music) and SFX toggles, so you can adjust audio before or after submitting.

Step by step: submitting a score

  1. Finish a game. Play until the board fills and the GAME OVER screen appears.
  2. Enter your score details. The screen shows a SUBMIT YOUR SCORE prompt with a text field and a Submit button.
  3. Press Submit. The page moves to a LOADING state while the leaderboard data is retrieved.
  4. Check your placement. The Weekly Leaderboard appears with your entry, and Your Rank shows where you sit.
  5. Load more entries if needed. Use Load More to pull additional leaderboard rows beyond the first view.
  6. Share the result. Use the share control to pass the score or page along.

Expected result: your score is recorded for the current week and your rank is displayed. If the leaderboard stays on LOADING, the fetch likely failed — reload the page and try submitting again after your next game.

What the leaderboard does and doesn't tell you

Feature What you get What's not stated
Weekly Leaderboard Rankings scoped to the current week Reset day/time and tie-breaking rules
Your Rank Your position after submitting Minimum score to appear
Submit One score entry per game-over screen Whether multiple submissions per session are allowed
Load More Additional leaderboard rows Total number of ranked players
Share A way to pass on your result Which platforms or link format

Because the site doesn't spell out the weekly reset schedule or submission limits, treat the on-screen leaderboard as the authoritative source. If a score doesn't appear, the most likely causes are a failed load or a submission that didn't register — retry rather than assuming the score was rejected.

Practical tips before you submit

  • Play a full game first. The submit prompt only appears on the GAME OVER screen, so there's no mid-game submission.
  • Know the controls so the score reflects your play. Move with Left/Right Arrows, spin with Up Arrow, speed up descent with Down Arrow, move sideways faster with Shift/Ctrl, and pause with P. The goal is connecting the same color across the screen to clear lines.
  • Check audio settings. MUS and SFX toggles sit on the same screen; SFX is noted as working on mobile.
  • Use the About and MUS/SFX panels if you want context on the game — it's made by Franco Miranda in p5.js, inspired by Setris by mslivo, and is not affiliated with Tetris®.

The leaderboard is a light competitive layer on top of the core color-connecting puzzle, so the useful takeaway is simple: finish a game, submit on the game-over screen, confirm your rank in the weekly panel, and use Load More or share as needed.

What is SANDTRIS and what can you do on sandtris.com?

SANDTRIS is a free browser-based falling-block puzzle game at sandtris.com, made by Franco Miranda with p5.js and inspired by MSLIVO's SETRIS. You can play it directly in the browser, submit a score to a weekly leaderboard, and share the game. The twist: instead of clearing rows by filling them with any blocks, you clear lines by connecting blocks of the same color across the screen. The site explicitly states it is not affiliated with Tetris®.

How the game works

The core mechanic differs from standard Tetris. Each block has a color, and a line clears when the same color connects across the screen. That means placement decisions are driven by color matching as much as by fit, so you'll often pass up a tidy stack to keep same-colored pieces adjacent.

The page credits the concept as inspired by SETRIS by MSLIVO, and notes the game was built with p5.js.

Controls

Action Key
Move block left/right Left/Right arrows
Spin block Up arrow
Move down faster Down arrow
Move sideways faster Shift/Ctrl
Pause P

What you can do on the site

  • Start a game — the start screen offers START, plus ABOUT and MUS/SFX toggles.
  • Pause and resume — press P or use the on-screen PAUSED menu, which also offers RESUME and NEW GAME.
  • Toggle music and sound effects — MUS and SFX switches; the page notes SFX now works on mobile.
  • Submit your score — enter a score via the SUBMIT YOUR SCORE field.
  • Check the weekly leaderboard — the site shows a Weekly Leaderboard and your own rank.
  • Share the game — a share option is available from the game-over screen.

Who it's for

SANDTRIS suits players who want a short, no-install puzzle session in a browser and who enjoy a color-matching twist on falling-block games. If you're looking for classic Tetris rules, the color-connection requirement will feel different — and the site makes clear it isn't a Tetris product. The page doesn't list pricing or account requirements, so check the site itself if you need to confirm access details before playing.

How Is SANDTRIS Different from Tetris?

SANDTRIS differs from Tetris in one core rule: you do not clear lines by filling a row. Instead, you clear by connecting the same color across the screen. The game is a browser-based project made by Franco Miranda using p5.js, inspired by SETRIS by mslivo, and the page explicitly states it is not affiliated with Tetris®. If you expect standard line-clearing Tetris, the color-connection rule is the first thing that will change how you plan every move.

The clearing rule is color-based, not row-based

In Tetris, a line disappears when every cell in that row is filled, regardless of piece color. In SANDTRIS, the page instructs: "Connect the same color across the screen to clear lines!" That means your objective is to build a continuous path of one color that spans the play area, not to pack rows tightly.

This shifts the puzzle from row management to color routing. You are tracking where each color sits and whether it can reach across the screen, rather than watching for gaps in horizontal rows.

What this changes in practice

  • Placement matters by color, not just by fit. A piece that fits neatly may still be the wrong color for the connection you are building.
  • You plan paths, not rows. Think of the board as a set of color networks that need to reach from one side to the other.
  • Mixed stacks are less useful. Filling space with alternating colors does not advance a clear the way a filled row would in Tetris.

Falling and stacking still feel familiar

The control scheme on the page is close to classic falling-block games, so the moment-to-moment handling is not the hard part:

Action Control
Move block left/right Left/Right Arrows
Spin block Up Arrow
Move down faster Down Arrow
Move sideways faster Shift/Ctrl
Pause P

Because movement and rotation match what most players already know, the adjustment period is mostly mental: you are relearning what a "good" placement looks like when the win condition is a color connection rather than a completed row.

It is an independent project, not a Tetris product

The page states "NOT AFFILIATED WITH Tetris®" and credits the work as "MADE BY FRANCO MIRANDA USING P5.JS INSPIRED BY SETRIS BY MSLIVO." So SANDTRIS is a standalone browser game with its own rules, built as a tribute rather than an official Tetris variant. The inspiration credit points to SETRIS, which is where the color-connection concept originates.

Other details worth knowing before you play

  • Audio and mobile support: The page notes "SFX now works on mobile!" and includes MUS and SFX toggles, so sound effects are available on phones.
  • Scoring and competition: There is a "SUBMIT YOUR SCORE" option and a "Weekly Leaderboard" with a "Your Rank" display, so scores can be compared over a weekly cycle.
  • Game flow: The interface includes START, PAUSED/RESUME, NEW GAME, and GAME OVER states, plus ABOUT and MUS/SFX menus.

If you want a falling-block game where the challenge is color planning rather than row packing, SANDTRIS is the right fit. If you want the classic row-clearing loop, it will feel like a different puzzle wearing familiar controls.

Website Overview

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Domain and Registration

Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain has about 3 years of registration history; its current configuration provides more context than age alone. The registrar is Porkbun LLC, a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed. The lowest observed DNS TTL is 300 seconds.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: HSTS, CSP, Permissions-Policy, clickjacking protection. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage meta description was detected, leaving snippet selection more dependent on page text. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 8 characters, within a common display range. The observed directives allow indexing and link following.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.26.51

Registration details

RDAP / WHOIS

RegistrarPorkbun LLC
Registered2023-06-06
Expires2027-06-06
Domain statusclient delete prohibited、client transfer prohibited
Nameserversjule.ns.cloudflare.com、konnor.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Asandtris.com104.21.26.51300—
Asandtris.com172.67.135.102300—
AAAAsandtris.com2606:4700:3032::6815:1a33300—
AAAAsandtris.com2606:4700:3035::ac43:8766300—
NSsandtris.comjule.ns.cloudflare.com86400—
NSsandtris.comkonnor.ns.cloudflare.com86400—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectsandtris.com
IssuerGoogle Trust Services
Valid until2027-01-12T20:53 · Remaining when checked: 79 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

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HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlpublic, max-age=0, must-revalidate
servercloudflare
x-content-type-optionsnosniff
referrer-policystrict-origin-when-cross-origin
access-control-allow-origin*

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