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sonolus.com

Explore the world of rhythm games, connect with other rhythm game lovers, create and share your own levels and replays, and more! Whether you are playing solo, together with other people, or competing against other people, there is a vibrant world of rhythm games waiting to be discovered!

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Games & Board Games
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English
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2020
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Website review

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What is Sonolus?

Sonolus is a rhythm-game platform rather than a single game. Instead of shipping one fixed set of songs and rules, it provides a script-powered engine that lets people build, share and play many different rhythm game styles — replicating an existing game's feel or inventing an entirely new one. It also acts as a social hub: you can play solo, play with others, or compete, and you can create and share your own levels and replays.

What that means in practice

  • Players browse community-made content and play it through the app, choosing between different game modes rather than being limited to one developer's catalogue.
  • Creators use the scripting system to define how notes appear, how timing and scoring work, and how a level is presented — the engine is the tool, the game is whatever someone scripts with it.
  • Communities gather around servers, which host content for particular game modes, so the experience you get depends on which servers and charts you follow.

How to decide if it fits you If you want one polished, curated rhythm game with a fixed song list, a conventional mobile title will feel more straightforward. If you enjoy variety, tinkering, or content made by other players, Sonolus is aimed at exactly that. The trade-off is that quality and style vary by creator and server, so you'll spend some time finding the modes you like.

Next step Install the app on your device, open it, and look through the available servers to see which game modes exist before committing time to any one of them. The Sonolus site links to a wiki and a GitHub project, which are the places to check for setup details and for what the scripting system can do.

How do I download and install Sonolus on my device?

Sonolus is distributed as a sideloaded app, not through the App Store or Google Play. The official page offers direct download files named for each platform (an .ipa for iOS and an .apk for Android), so installation means downloading that file and opening it on your device rather than tapping an install button in a store.

On Android

  1. Download the .apk file from Sonolus.
  2. Open the downloaded file; Android will prompt you to allow installation from your browser or file manager if you haven't already.
  3. Confirm the install and launch the app.

On iOS

  1. Download the .ipa file from Sonolus.
  2. Install it using a sideloading tool on a computer (for example AltStore, Sideloadly or similar), since iOS won't install an .ipa directly from a browser.
  3. Trust the developer profile in Settings if iOS asks, then open the app.

What to expect after installing

The app itself is a player and engine host, not a library of songs. Content comes from Servers — the site notes that a wide variety of servers exist for different game modes — so after installing you'll typically add or connect to a server before you have anything to play. If you want to build your own engine or levels, the project points to a wiki and GitHub for documentation.

A practical next step: install the app first, then look at the Servers section to find a mode you want, and check the wiki if you plan to create content. If sideloading on iOS sounds like too much overhead, an Android device is the simpler path.

How can I create custom rhythm game levels using Sonolus's scripting system?

Sonolus is built around a script-powered engine: instead of shipping one fixed rhythm game, it lets you define the rules, note types and timing logic yourself, then package that as playable content. Creating custom levels is therefore two related jobs — building or choosing an engine, then authoring the charts that engine plays.

Sonolus links out to a wiki and a GitHub presence, and those are where the actual authoring workflow lives. The page itself only advertises the capability ("create any rhythm game engine imaginable"), so treat the steps below as the general shape of how script-driven rhythm platforms work rather than a Sonolus-specific tutorial.

The two layers you're working with

  • Engine (script): Defines what a note is, how it's judged, what the playfield looks like, and how input maps to hits. This is the "game" — a tap-only engine, a hold-and-flick engine, a slider engine, and so on.
  • Level (chart): The per-song data — note timings, positions, and which engine it targets. A chart is meaningless without a compatible engine.

A practical path

  1. Start by playing existing servers and levels to see what a finished engine feels like in motion.
  2. Read the wiki and the GitHub repositories to learn the scripting API, the file structure of an engine, and how levels reference engines.
  3. Copy a simple existing engine and modify one thing — the judgement window, or a single note type — before writing anything from scratch.
  4. Author a short test chart for that engine, ideally against a song you know well so timing errors are obvious.
  5. Iterate on feel: rhythm games live or die on input latency and judgement forgiveness, which are engine decisions, not chart decisions.

Who this suits

If you are… Sonolus-style scripting is…
A player wanting new songs Useful, but you depend on someone else having made the engine
A chart author A good fit if you're willing to learn the engine's conventions
A developer wanting a novel mechanic The main draw — the engine layer is where the interesting work is
Someone wanting a one-click level editor Less direct; expect to work with files and documentation

Trade-offs to expect

Script-driven design gives flexibility but shifts effort onto you. You gain the ability to replicate an existing game's rules or invent new ones; you pay for it in setup time, in needing to understand an API, and in compatibility — a chart only runs on engines that support its note types. Sharing is also part of the model here, since servers and replays are first-class, so a level built for a popular engine will reach more people than one built for a personal engine.

Next step: open the wiki from the Sonolus site, find the smallest example engine available, and get one note appearing and being judged correctly before you build a full chart. If you'd rather compare approaches, general rhythm-game tooling like osu! has a long-established beatmap editor, which is a useful reference point for how much of the authoring process can be made visual rather than script-based.

What types of servers are available in Sonolus and how do I join them?

Sonolus doesn't run one central library of songs. Its content lives on servers, which are community- or project-run catalogs you add to the app. The site describes them only as "a wide variety of servers available for different game modes," so expect servers to differ by the rhythm game or engine they host rather than by a fixed official category list.

In practice, servers tend to fall into a few recognizable kinds:

  • Game-replica servers — collections built to reproduce a specific existing rhythm game's charts and feel, using Sonolus's scripting system.
  • Original-engine servers — catalogs for engines someone designed from scratch, with their own note types and scoring.
  • Mode-specific servers — servers organized around a play style or format rather than a single title.
  • Personal or small-group servers — a creator's own levels and replays, shared with a handful of players.

Because the scripting system is the foundation, a server is really a delivery channel for engines plus levels, not just a song list.

How joining works

  1. Install Sonolus on your device. The site offers sideloadable builds for iOS and Android, so you won't find it through a normal app store listing.
  2. Open the Servers area inside the app.
  3. Add a server by entering its address, or pick from servers others have shared.
  4. Once connected, browse that server's levels and play them; your replays can be shared back.

What to check before committing

  • Does the server match the engine you want? A server for one game's charts won't give you another's.
  • Is it active? Community servers come and go; a quiet one may have stale levels.
  • Who runs it? Content quality and chart accuracy vary enormously between a dedicated team and an individual.

For the mechanics of adding a specific server and for the scripting details behind engines, the Sonolus Wiki and the project's GitHub are the practical starting points. If you're new, pick one well-known server for a game you already play, get a single level running, then expand — that isolates setup problems from content problems.

Can I play Sonolus with friends or compete against other players?

Yes. Sonolus is built around both social play and competition: the site describes playing solo, together with other people, or against other players, and its server system is what makes those modes possible.

How multiplayer and competition work here

Sonolus itself is a client, not a single game. The rhythm game engines and level content come from servers, so whether you can play with friends or compete depends on which server you connect to. The site explicitly lists servers "for different game modes," which is the key detail: multiplayer, versus and leaderboard-style play are server features rather than one universal mode baked into the app.

That means the practical answer is:

  • Competing usually means comparing scores on leaderboards or in score-based events hosted by a server.
  • Playing with friends usually means joining the same server and the same level or room, then playing the same chart under the same rules.
  • Sharing is part of the loop too — the site mentions creating and sharing your own levels and replays, so you can post a replay for others to beat or hand a level to a friend.

What to check before inviting someone

  1. Confirm you are both on the same server, and that the server supports the mode you want (some are score-attack or leaderboard-oriented, others are geared to cooperative or room-based play).
  2. Agree on the engine and level so your scores are actually comparable — a different engine can change timing windows and scoring.
  3. Check how the server handles replays and score submission, since that determines whether a result counts publicly or stays local.
  4. Install the app the same way on both devices. The page offers sideload packages (.ipa for iOS, .apk for Android), so setup is manual rather than through a store.

A concrete scenario

Two friends each sideload Sonolus, pick the same community server, choose the same level, and play it back to back. If the server keeps a leaderboard, their scores appear side by side and they can keep retrying; if it supports rooms, they can play in the same session. If they pick different servers, they may as well be playing separate games.

Where to go next

Start with the Sonolus Wiki to see which servers exist and what each one supports, then join one server with your friends and test a single level before planning anything bigger. For broader background on the rhythm game scene, Sonolus itself is the reference point, and general communities such as Reddit can help you find active servers, though server quality and activity vary and are not guaranteed by the app.

How do I share my created levels and replays with the Sonolus community?

Sharing in Sonolus is organized around servers rather than one central feed. The site describes "a wide variety of servers available for different game modes," and its stated purpose includes connecting with other players and creating and sharing your own levels and replays. So the practical answer is: you publish through a server, and other players reach your content by connecting to that server in the app.

What the page tells you

  • Sonolus is script-powered: you can build or replicate a rhythm game engine, which is what levels and replays are played inside.
  • Servers are the distribution layer for different game modes.
  • The page links to a Sonolus Wiki and a GitHub presence, which is where you'd look for the actual upload and server-setup mechanics.

How sharing typically works in practice

  1. Build your content using the scripting system, either recreating an existing game's engine or making your own.
  2. Set up or join a server that matches your game mode. A server is what makes your content discoverable to others.
  3. Upload the level or replay to that server, following its own rules and format.
  4. Tell players which server to connect to. In Sonolus, players browse servers, so the server is effectively your shopfront.

A concrete scenario

Say you chart a level for a specific rhythm game engine and want feedback. You upload it to a server that hosts that engine. A player who has added that server sees your level listed, plays it, and can then share their own replay of the run — which is itself a shareable artifact, useful for showing technique or comparing scores.

Choosing where to publish

Goal Better fit
Reach a broad, general audience A large, established server for a popular mode
Keep control of rules and content Your own server
Get technical help with the scripting side Community channels around the Wiki and GitHub project

One trade-off worth knowing: a single central platform would make discovery simpler, but server-based distribution lets each game mode keep its own rules and content standards. The cost is that you must actively point people to the right server.

Next step

Read the Sonolus Wiki and the project's GitHub repository first — they document the scripting system and server specifics that this landing page only gestures at. Then pick a server whose game mode matches what you built. For general rhythm-game context, Sonolus is the starting point, and the wider community around games like those covered at osu! shows how replay sharing and ranking usually work in this genre.

Related questions

More questions →
What Can I Do With Sonolus's Script-Powered System?

Sonolus's script-powered system lets you build rhythm game engines from scratch, replicate existing ones, and share them through servers. According to the official site, the scripting system is "powerful and performant," and the stated goal is that you can "create any rhythm game engine imaginable." If you want to make a custom rhythm game without building a full engine from zero, this is the part of Sonolus that matters most.

What the scripting system actually enables

The site describes two broad use cases for the script system:

  • Replicating an existing game — recreating the rules, note behavior, and feel of a rhythm game that already exists.
  • Creating an entirely different engine — designing note types, judgment logic, and gameplay that don't map to any existing game.

In both cases, the script defines how the engine behaves. The platform provides the surrounding structure (the app, the playback, the sharing layer), and the script supplies the game logic.

The three building blocks you work with

Element What it is What you do with it
Script system The engine-definition layer Write the logic that determines how your rhythm game plays
Servers Distribution channels for different game modes Publish and access engines, levels, and replays
Client app The Sonolus app itself Play, test, and share what you or others build

The site notes there is "a wide variety of servers available for different game modes," which means the scripted engines you create or use are reached through servers rather than being locked inside a single built-in game.

What you can realistically do, step by step

  1. Decide on your target. Choose whether you're replicating an existing rhythm game or designing a new engine. This determines how much of the logic you need to script yourself.
  2. Write the engine logic in the script system. The script defines the gameplay behavior — the site frames this as the core of the platform's extensibility.
  3. Test it in the Sonolus app. The client is where the engine runs, so this is your verification step: play the engine and check that notes, timing, and judgment behave as intended.
  4. Distribute through a server. Servers host different game modes, so publishing there is how other players reach your engine.
  5. Share levels and replays. The site lists creating and sharing levels and replays alongside engine creation, so the same ecosystem supports both the engine and the content played on it.

Where people get stuck

  • Scope creep on "any engine imaginable." The claim is broad, but a playable engine still needs consistent note logic and timing. Start with one game mode before expanding.
  • Confusing engines with levels. The script system defines the engine; levels and replays are content that runs on it. Mixing these up leads to trying to solve gameplay problems in the wrong layer.
  • Ignoring the server step. An engine that only exists locally isn't reachable by other players. If sharing is the goal, plan for the server side early.

Where to go next

The site points to a Sonolus Wiki and a GitHub presence for documentation and code. Those are the places to look for the actual scripting reference, since the homepage states the capability but doesn't document the syntax. If your goal is to understand what's possible before writing anything, the wiki and GitHub repositories are the practical starting points.

Where to Find Sonolus Downloads and Official Resources

Sonolus downloads and official resources are all reachable from the Sonolus homepage at sonolus.com. The page lists two client installers — Sonolus_1.1.4.ipa for iOS and Sonolus_1.1.4.apk for Android — plus links to the Sonolus Wiki and GitHub for documentation and development material. The installers are provided for sideloading, so you need a device that allows installing apps outside its official store.

Download the Sonolus client

The homepage presents the two installer files directly:

File Platform How it is installed
Sonolus_1.1.4.ipa iOS Sideload
Sonolus_1.1.4.apk Android Sideload

Both are version 1.1.4. The page labels them as sideload installs, which means you transfer the file to your device and install it through a sideloading method rather than a store listing. The site does not describe a specific sideloading tool or procedure, so the exact steps depend on your platform and the tool you choose.

Before you start, confirm two things:

  • Your device permits installation from outside its official app store.
  • You have a way to move the file onto the device (for example, a direct download on the device itself or a transfer from a computer).

If either condition is not met, the installer will not be usable even though the file downloads fine.

Official resources beyond the download

The homepage points to two further resources:

  • Sonolus Wiki — reference material for the platform.
  • GitHub — the project's code and development resources.

These are the entries to use when you want to understand how the platform works or build on it, rather than just install the client.

What the client connects to

Sonolus is described as a next-generation rhythm game platform. Two features shape what you do after installing:

  • Script-powered engine. A scripting system lets creators build rhythm game engines — either replicas of existing games or entirely new engines.
  • Servers. A range of servers is available for different game modes.

So the client is the player-facing app, while the scripting system and servers are what supply content and modes. If your goal is to play, install the client and connect to a server. If your goal is to create, the Wiki and GitHub are the places to start.

Common sticking points

  • Sideloading is required. There is no store link on the page, so a device that blocks sideloading will block the install.
  • Version is fixed at 1.1.4. The page lists only this version; it does not indicate an update channel or a version history.
  • No pricing information is given. The page does not state whether any part of the platform costs money, so do not assume the client or servers are free based on the download alone.
  • Server availability varies. The page says a wide variety of servers exists for different game modes but does not list them, so which modes you can play depends on the servers you find and connect to.

Quick path

  1. Go to sonolus.com.
  2. Pick Sonolus_1.1.4.ipa (iOS) or Sonolus_1.1.4.apk (Android).
  3. Sideload the file onto your device.
  4. Use the Sonolus Wiki or GitHub if you need documentation or want to build with the scripting system.
  5. Connect to a server to reach the game modes you want.
Can I play and compete with others on Sonolus?

Yes. Sonolus supports solo play, playing together with other people, and competing against other people. The site describes a "vibrant world of rhythm games" built around connecting with other rhythm game lovers, creating and sharing levels and replays, and taking part in different game modes. What makes this possible is the combination of a script-powered engine system and a range of community-run servers.

What the platform actually supports

Based on the official site, Sonolus is positioned as a "Next Generation Rhythm Game" with three broad modes of engagement:

  • Solo play — you can play on your own.
  • Together with other people — the site explicitly mentions playing "together with other people."
  • Competing against other people — the site also explicitly mentions "competing against other people."

The site frames all of this as part of a broader community: connecting with other rhythm game lovers, and creating and sharing your own levels and replays.

How the social and competitive side is built

Two features on the site explain how multiplayer and competition work in practice.

Script Powered

Sonolus uses a scripting system that the site describes as "powerful and performant." With it, creators can build "any rhythm game engine imaginable" — whether replicating an existing game or designing an entirely different engine.

This matters for multiplayer and competition because game modes, rules, and scoring behavior are defined by these scripts rather than being fixed by a single built-in game. Different engines can produce different competitive formats.

Servers

The site states there is "a wide variety of servers available for different game modes." Servers are the mechanism through which different modes — including the social and competitive ones — are made available.

If you want to play with or against others, the practical path is to look at the available servers and pick one that hosts the game mode you want.

What you can do, in short

Activity Supported per site
Play solo Yes
Play together with others Yes
Compete against others Yes
Create and share levels Yes
Create and share replays Yes
Connect with other rhythm game lovers Yes

Where to go next

The site links to a Sonolus Wiki and a GitHub presence, which are the natural places to look for specifics on servers, game modes, and how to get set up. The site also offers downloads (an .ipa for iOS sideloading and an .apk for Android) if you haven't installed it yet.

One practical note: because servers host different game modes, the exact multiplayer and competitive experience depends on which server and mode you choose — so if a particular competitive format is what you're after, check the server list first rather than assuming a single unified mode.

What Are Sonolus Servers Used For?

Sonolus servers are the distribution layer for the game's content: they host and serve the playable material — engines, levels, and replays — that players browse and load inside the Sonolus client. According to the official site, "a wide variety of servers [are] available for different game modes," so the server you connect to determines which kinds of content and play styles you can access. This matters if you want to play a specific rhythm game engine or community-made charts rather than only what ships by default.

The Core Job: Hosting and Delivering Content

Sonolus itself is a client — a player and a scripting runtime. It does not bundle every possible rhythm game. Instead, the Script Powered system lets creators build "any rhythm game engine imaginable," whether that means replicating an existing game or designing an entirely different one. Servers are where that created content lives and gets served to players.

In practice, a server provides:

  • Engines — the scripted rule sets that define how a rhythm game plays (note timing, scoring, input behavior).
  • Levels — the actual charts or songs you play.
  • Replays — recorded play data that can be shared and viewed.

When you open Sonolus and pick a server, you are choosing a catalog to browse. The client handles rendering and input; the server handles what content is available.

Why There Are Multiple Servers

The site's description of "a wide variety of servers available for different game modes" points to the key design choice: content is not centralized in one place. Different servers can specialize in different game modes or communities.

This means:

  • A server built around one style of rhythm game may not carry content for another.
  • To experience "diverse gameplay," you may need to connect to more than one server.
  • The variety of servers is what makes the "vibrant world of rhythm games" the site describes possible — solo play, playing with others, and competing against others can each be served by different setups.

How This Fits the Rest of Sonolus

Servers are one of three pillars the official page highlights:

Element Role
Script Powered Lets creators build any rhythm game engine
Servers Host and distribute engines, levels, and replays across game modes
Community features Connect with other players, create and share levels and replays

The scripting system produces content; servers deliver it; the community creates and shares it. Without servers, scripted engines would have no standard way to reach players.

What This Means for You

If your goal is to play a particular rhythm game or mode, the practical step is to find a server that carries it — the server list is the entry point, not the client's built-in content. If your goal is to create, the scripting system is where you build, and a server is how others reach what you make. The official site also links to a Sonolus Wiki and GitHub, which are the places to look for server listings and technical detail, since the homepage itself only states that servers exist and vary by game mode.

One limit worth noting: the available page evidence does not specify how servers are added, whether they require accounts, or any pricing. Those details would need to come from the Wiki or GitHub rather than the homepage.

What Is Sonolus?

Sonolus is a next-generation rhythm game platform that lets you explore rhythm games, connect with other players, and create and share your own levels and replays. It supports solo play, playing together with others, and competing against other people. If you want a single place to discover and build rhythm game content rather than being locked to one title, Sonolus is aimed at you.

What Sonolus actually is

Sonolus is best understood as a platform rather than a single game. The site describes it as a "Next Generation Rhythm Game" and frames it as a world of rhythm games to be discovered, with room for solo, cooperative, and competitive play.

That means the experience is not fixed. What you play depends on the engines, levels, and servers available to you.

The core idea: script-powered engines

The defining feature on the site is Script Powered. Sonolus provides a scripting system that the site describes as powerful and performant, and it says you can create "any rhythm game engine imaginable."

Two use cases are given directly:

  • Replicating an existing game — rebuilding a rhythm game's behavior as an engine.
  • Creating an entirely different engine — designing something new rather than copying an existing title.

This is the mechanism that separates Sonolus from a normal rhythm game: the game logic is not baked in, it is authored through scripts. So the library of things you can play grows with what the community builds.

Servers for different modes

The site lists Servers as a major section and states that a wide variety of servers are available for different game modes. In practice, this is how the platform organizes what you can play and how you play it — different servers correspond to different modes rather than one universal lobby.

What you can do on the platform

Based on the site's own description, the main activities are:

Activity What it means
Explore Discover rhythm games across the platform
Connect Interact with other rhythm game lovers
Create Build your own levels and replays
Share Publish your levels and replays for others
Play solo Play on your own
Play together Play with other people
Compete Play against other people

Getting the app

The site provides direct downloads for two platforms:

  • Sonolus_1.1.4.ipa — for iOS
  • Sonolus_1.1.4.apk — for Android

The page labels this as Sideload, meaning you install the app from these files rather than through a standard store listing. The version shown is 1.1.4.

Where to go for details

The site links out to two resources for deeper information:

  • Sonolus Wiki — for documentation and reference material.
  • GitHub — for the project's code and related repositories.

If you want to understand the scripting system, build an engine, or find out how servers work in detail, those two links are the places the site itself points to.

Who this is for

  • Players who want to try many rhythm games and modes in one app, including solo, co-op, and competitive play.
  • Creators who want to build levels, replays, or full engines using a scripting system.
  • Communities that want to share and compete around custom content.

If you only want one finished, officially published rhythm game with a fixed song list, Sonolus is a different kind of product — its value comes from the engines, levels, and servers that get created and shared on it.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2020, this domain has about 6 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is Cloudflare, Inc., a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Cloudflare Email Routing email service. No CNAME was found; the observed records resolve directly to addresses. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: HSTS, CSP, Permissions-Policy, clickjacking protection. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies Tailwind CSS, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The meta description has 289 characters and may be shortened in search results. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Open Graph is partially configured; og:title, og:description, og:type is missing. The page declares 15 language or regional alternatives using hreflang. The title has 37 characters, within a common display range.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailCloudflare Email Routing
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.86.213

Registration details

RDAP / WHOIS

RegistrarCloudflare, Inc.
Registered2020-04-05
Expires2027-04-05
Domain statusclient transfer prohibited
Nameserverschin.ns.cloudflare.com、darl.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

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TXTsonolus.comv=spf1 include:_spf.google.com include:_spf.mx.cloudflare.net ~all300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectsonolus.com
IssuerGoogle Trust Services
Valid until2026-11-26T16:52 · Remaining when checked: 59 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlpublic, max-age=0, must-revalidate
servercloudflare
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Meta descriptionExplore the world of rhythm games, connect with other rhythm game lovers, create and share your own levels and replays, and more! Whether you are playing solo, together with other people, or competing against other people, there is a vibrant world of rhythm games waiting to be discovered!
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LanguageEnglish (default) · Multilingual
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