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What is STELARC?
STELARC is the official website of Stelarc, a performance artist whose work centers on the body as a site for technological and biological experimentation. Since the 1970s he has used medical instruments, prosthetics, robotics, virtual reality, the internet and biotechnology to create performances and installations that test the limits of the human body.
His practice is best known for projects such as Third Hand (a mechanical hand attached to his right arm), Virtual Arm, Stomach Sculpture, Exoskeleton (a six-legged walking robot), and a series of body suspension performances with hooks through the skin. These works are often described as exploring alternate, intimate and involuntary interfaces with the body.
Who it is for
- Students and researchers in performance art, media art, cybernetics and posthumanism
- Curators, critics and artists looking for primary documentation of Stelarc's projects
- General audiences interested in extreme body art and human–machine interaction
What to expect on the site The site functions mainly as an archive: project descriptions, performance documentation and an index of works. The excerpt shows a paginated list (1–26), suggesting a chronological or project-based navigation rather than a conventional portfolio or shop.
Practical next step If you want to understand a specific work, start with the project index and read the entries for Third Hand, Exoskeleton and the suspension performances in sequence. That order shows how his concerns moved from amplifying the body to externalizing and automating it.
For broader context, compare his documentation with institutional collections such as Tate or MoMA, which hold related performance and media art records.
What are some of STELARC's most notable performances involving body suspension?
STELARC's body suspension performances are the works most often cited when people ask about his early career. Between 1976 and 1988 he completed 25 suspension events, in which hooks were inserted into his skin and he was raised off the ground. The official site groups these under a numbered sequence (1–26 in its listing), so the suspensions read as a sustained project rather than isolated stunts.
What the suspensions involved
- Duration and setting: Some suspensions were staged outdoors, including rock faces and galleries; others took place indoors before audiences.
- Physical variation: He experimented with different hook configurations, numbers of insertion points, and body positions, so the weight was distributed differently each time.
- Documentation: Photographs and video recordings became the primary way these ephemeral works reached a wider public, which matters if you are studying them rather than attending.
How to approach them
If you are writing about the suspensions, treat them as one body of work with internal development: early pieces test what the body tolerates, later ones push toward suspension in more public or technically complex situations. A useful next step is to view the numbered sequence on STELARC in order and note how the staging changes, then compare that with his later robotic and prosthetic works to see how the theme of the body as an interface carries through.
How does STELARC use technology such as robotics and virtual reality in his art?
STELARC treats technology as an extension of the body rather than a tool applied to it. Robotics, prosthetics, virtual reality and the Internet become extra limbs, organs or remote sensing systems that change how the body feels, moves and is controlled.
Robotics and prosthetics
- The Third Hand is a mechanical hand attached to his right arm, letting him write, draw or manipulate objects with a third limb. It makes the body perform beyond its normal reach.
- The Exoskeleton is a six-legged walking robot structure worn on the body. Instead of the legs carrying the machine, the machine carries and moves the performer.
- The Stomach Sculpture is an internal, ingestible sculpture: art placed inside the body rather than viewed from outside.
Virtual reality and the Internet
- The Virtual Arm projects a simulated limb, so the body's image and its physical reality no longer match.
- Internet performances connect the body to remote participants, making the artwork a distributed system where control and sensation are shared across distance.
H3. Body suspension as a baseline Between 1976 and 1988 he completed 25 body suspension performances with hooks through the skin. That work establishes the central question his later technology explores: how much can the body be extended, monitored, automated or shared before the boundary of the self changes?
Why this matters for different audiences
- Art and performance students can read the work as a history of using emerging technology as artistic medium, not just subject matter.
- Robotics and human-computer interaction researchers can treat it as early, provocative prototyping of wearable and tele-operated systems.
- General viewers can approach it through the question of consent, control and discomfort: who or what is driving the body?
A useful next step is to browse the site's documentation of individual projects and compare a mechanical work (Third Hand, Exoskeleton) with a virtual or networked one (Virtual Arm, Internet performances). For a broader context of body-based and performance art, see Tate.
What is the significance of the THIRD HAND in STELARC's work?
The THIRD HAND is one of the clearest entry points into STELARC's central idea: that the body is not a fixed boundary but a structure that can be extended, rewired and made to perform in ways its owner cannot fully control. As described on STELARC, it belongs to a body of work that also includes the VIRTUAL ARM, STOMACH SCULPTURE, EXOSKELETON and a six-legged walking robot.
What makes it significant
- It externalises an extra limb. A mechanical hand added to the artist's own arm makes the question of where the body ends a practical, visible problem rather than a philosophical one.
- It separates intention from action. A hand that responds to signals the performer does not fully command turns the body into a site of involuntary and alternate interfaces — a recurring concern across the site's description of the work.
- It is a precursor, not an isolated stunt. The same logic of adding, amplifying or surrendering control runs through the later robotic, virtual and biotechnological projects, so the THIRD HAND reads as an early statement of method.
- It is documented as performance, not as product. The work sits inside a practice of visually probing and acoustically amplifying the body, which is why it is usually discussed alongside the suspension performances of 1976–1988 rather than as a standalone gadget.
A useful next step
If you are studying this for an art, media or bioethics course, compare the THIRD HAND with the EXOSKELETON and the walking robot. The first adds a limb to one body; the latter two shift the body onto a platform or into a machine. That contrast gives you a concrete argument about scale and agency in STELARC's practice. For a broader frame, the STELARC site is the primary source; a general overview of performance art from a museum or university page can help you place the work in context without treating it as a technical demonstration.
Where can I find documentation or archives of STELARC's performances?
The official site is the primary archive: STELARC. Its paginated index (the "1–2 3–4…" sequence visible on the page) reads like a chronological catalogue of works, so it is the place to browse performance documentation rather than search for a single famous piece.
What you'll realistically find there
- Project pages for signature works — the Third Hand, Virtual Arm, Stomach Sculpture, Exoskeleton and the six-legged walking robot — typically with images and explanatory text about how each interface worked.
- Coverage of the 1976–1988 body suspension performances, the period in which he completed 25 suspensions with hooks through the skin.
- Material spanning medical instruments, prosthetics, robotics, VR, the Internet and biotechnology, which is useful if you are tracing how his concerns shifted over decades.
How to use it
Because the index is paginated, work through it sequentially if you want historical coverage, or jump to the era you care about if you already know the work's name. Expect documentation rather than a clean scholarly database: artist-run archives usually prioritise images and project descriptions over dated cataloguing, so note the work title and approximate period yourself as you go.
If you need more than the artist's own site
- Scott Livesey Galleries represents him commercially and may hold exhibition records and press material.
- For critical and curatorial framing, museum and biennale archives that have shown his work are often better sourced than gallery pages; search the institution's own site rather than a third-party aggregator.
- For academic context, university library databases and art journals will give you peer-reviewed writing that the official site does not attempt.
A practical test: start at STELARC for images and project descriptions, then move to institutional or gallery records when you need dates, exhibition history or critical interpretation.
How can I contact STELARC or view his work in person?
For direct contact, the official STELARC site at STELARC is the starting point; it is primarily an archive of his performances and projects rather than a booking or gallery page. To see work in person, the practical route is through the galleries and institutions that exhibit or represent him, since performance and installation art is usually shown on a scheduled programme rather than at a fixed public venue.
H3 Practical steps
- Check the official site for current projects, then look for exhibition or performance announcements tied to those projects.
- Contact the presenting gallery or museum directly rather than the artist, as they handle dates, tickets and press access.
- If you are a curator, festival programmer or researcher, approach through the gallery that represents him with a clear proposal, budget and technical context.
H3 What to expect
- Live performance may involve body suspension, prosthetics, robotics or biotechnology, so venue suitability and audience advisories matter.
- Some works exist as documentation, video or installation rather than a repeatable live event, so "viewing in person" may mean an exhibition, not a performance.
- His work has been represented in commercial gallery contexts, including Scott Livesey Galleries, which is a useful lead when checking exhibition schedules.
H3 Decision criterion If your goal is research or press, ask the gallery for an archive or viewing appointment; if your goal is to attend, follow the gallery's exhibition calendar and any festival listings rather than the artist's own site.
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