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subchristsoftware.itch.io

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What is Subchrist Software?

Subchrist Software is a small, long-running developer of retro-gaming creation tools, founded in 2001 and hosted on itch.io at Subchrist Software. Its work centers on the Commodore 64, with a more recent expansion to the Commodore 16 and Plus/4. The tools are Windows desktop programs aimed at people building 2D games for these vintage machines: sprite and character graphics editors, map editors, and a parallax effects builder.

Its history explains the focus. The first project, Final TAP, digitally remastered software transferred from cassette tapes and was used in efforts to preserve classic game tapes before magnetic degradation or "bit rot" destroyed them. From there the company moved into game-art tooling with SpritePad and CharPad, which have been refined for over a decade.

The current line, as listed on the page:

  • CharPad C64 Pro + SpritePad C64 Pro — twin-pack of the Commodore 64 graphics editors
  • CharPad C64 Pro — Commodore 64 character graphics editor
  • SpritePad C64 Pro — Commodore 64 sprite graphics editor
  • CharPad C16 Pro — Commodore 16 character graphics editor
  • CharPad C64 (old version) — free Commodore 64 character graphics editor
  • CharPad Glaze C64 — free parallax effects builder and viewer

A practical way to decide: if you are making a C64 game and need to design tiles, sprites, animations, maps, or parallax layers, this is a targeted toolset from a developer with deep roots in that platform. If you work on other retro systems, or want cross-platform or modern-engine integration, the value is lower because the tools are specifically built around Commodore graphics formats and Windows. The free CharPad C64 and CharPad Glaze C64 are the natural starting point to test whether the workflow suits you before considering the paid Pro versions.

How can I recover games from old Commodore 64 cassette tapes using Final TAP?

Final TAP is the right starting point, but it is a recovery tool for digital tape images, not something that plays a cassette directly. Subchrist Software describes it as a tool created to digitally remaster software transferred from cassette tapes, and it played a central role in the race to save classic game tapes from magnetic degradation or "bit rot." In practice, you use it after you have already captured the tape's audio to a computer.

What you need first

  • A working Commodore 64 datasette or compatible tape deck.
  • An audio interface or cable to connect the tape player's output to your computer's sound input.
  • Recording software that can save uncompressed WAV files.
  • Final TAP itself, from Subchrist Software.

The basic workflow

  1. Clean the tape heads and check the tape is not physically damaged.
  2. Connect the datasette's audio output to your computer's line-in or microphone input.
  3. Record the whole tape side to a WAV file, adjusting levels so the signal is strong but not clipped.
  4. Load that WAV into Final TAP and let it analyse the tape signal.
  5. Use its recovery and remastering functions to reconstruct a clean program file.
  6. Test the result in a Commodore 64 emulator before trusting it as an archive copy.

Final TAP is aimed at people doing preservation work: retro developers, archivists and hobbyists with a box of old tapes. Its value is that it can work with imperfect captures where a simple audio-to-file conversion fails. The trade-off is that it expects you to understand tape audio, and results depend heavily on the quality of your recording and the condition of the tape.

If your goal is making new Commodore 64 graphics rather than rescuing old tapes, the same developer's CharPad and SpritePad tools are the relevant ones. For tape recovery specifically, start by recording one short, known-good tape and running it through Final TAP before committing to a large batch.

What is the difference between CharPad and SpritePad for Commodore 64 development?

CharPad and SpritePad split the two main graphics jobs in Commodore 64 game development: CharPad builds the character/tile-based playfields, while SpritePad builds the moving objects that the VIC-II chip draws independently of the background.

CharPad C64 Pro is a Windows character graphics editor. You use it to design the tileset (the 8x8 character graphics) and then arrange those tiles into maps and levels. This is the tool for screens, scrolling backdrops, platforms and any scenery built on the C64's character mode. The page also lists CharPad C16 Pro, the same idea for the Commodore 16 and Plus/4.

SpritePad C64 Pro is a Windows sprite graphics editor. You use it to draw and animate the hardware sprites — players, enemies, bullets, pickups — and work within the C64's sprite limits, such as the fixed sprite sizes and the per-sprite colour restrictions.

The practical difference comes down to what the hardware does with each:

CharPad SpritePad
Graphics type Character/tile graphics and maps Hardware sprites
Typical use Levels, screens, scrolling backgrounds Players, enemies, bullets, pickups
Main constraint Character set and map layout Sprite count, size and colour limits
Output role Static or scrolling playfield Independently positioned moving objects

A concrete example: in a side-scrolling shooter, you would lay out the terrain and starfield tiles in CharPad, then draw the ship, enemy waves and explosions in SpritePad. Both feed into the same game, but they target different parts of the C64's display hardware, so neither replaces the other.

If you only need one, decide by your project's dominant visual element. A puzzle or platformer with detailed tile-based levels points to CharPad first; a game whose appeal is animated characters and objects points to SpritePad first. If you expect to need both, the page lists CharPad C64 Pro + SpritePad C64 Pro as a twin-pack, which is the natural route for a full game project.

Next step: sketch one screen of your game and mark which elements are background tiles versus moving sprites. That split tells you which editor you need, or whether the twin-pack matches your scope. Subchrist Software's tools are listed at Subchrist Software.

Should I buy CharPad C64 Pro or use the free version for my retro game project?

If your Commodore 64 project is past the "experimenting" stage, buy CharPad C64 Pro. The free old version is a reasonable way to learn the workflow, but Pro is the version Subchrist Software has continued to tune and polish, so it is the one to build a real project around.

Subchrist Software describes the free CharPad C64 as the "old version," and lists CharPad C64 Pro as a $15 standalone Windows character graphics editor. The same page also offers a $20 twin-pack with SpritePad C64 Pro and a $15 SpritePad C64 Pro. Those prices come straight from the Subchrist Software page on Subchrist Software.

Who should stay on the free version

  • You are curious about how C64 character graphics and tile maps work and want to try the tool before spending anything.
  • You are making a small demo, a test screen, or a one-off map for a game jam.
  • You already have another map editor you are happy with and only need occasional C64 map conversion.

Who should buy Pro

  • You are building a full game and expect to spend many hours in the map editor.
  • You want the current, maintained tool rather than a frozen old release.
  • You also need sprite work, in which case the Pro twin-pack is the more sensible purchase than buying the two editors separately.

A practical way to decide

Spend one evening in the free CharPad C64. Build a small map, export it, and see whether the workflow fits how you think. If you hit a limitation, or if you simply find yourself wanting to keep going, the $15 upgrade is small compared with the time you will spend on the map data. If you finish the evening with a working test screen and no frustration, the free version may carry you through your current project.

One thing to check before buying: confirm that the Pro version's export formats and features match your game's build pipeline, since the free and Pro versions are separate downloads. A quick look at the Subchrist Software page on Subchrist Software will show what each edition includes.

How do I create parallax effects for a Commodore 64 game with CharPad Glaze?

CharPad Glaze C64 is a free Windows tool from Subchrist Software for building and viewing parallax effects for the Commodore 64. It is the specialist companion to the same developer's CharPad C64 map editor, so the intended workflow is: design character graphics and tile maps in CharPad, then use Glaze to arrange layers and preview how they scroll past each other.

What parallax on the C64 actually involves

The C64 has no hardware scroll registers, so parallax is done by shifting screen and character data each frame. Typical approaches:

  • Raster-split layers — change fine-scroll or screen base between raster lines so different bands move at different speeds.
  • Character-set swapping — redraw a layer's tiles as it shifts, giving smoother or finer movement than coarse scroll steps.
  • Repeated/looping maps — the background must tile seamlessly, otherwise the seam becomes visible as it wraps.

Glaze handles the design and preview side of this; it does not replace the assembly or BASIC code that drives the scrolling in your game.

A practical workflow

  1. Draw the tiles and character set in Subchrist Software's CharPad C64 (or the free older CharPad C64 version if you are just experimenting).
  2. Open the map in CharPad Glaze C64 and split it into layers — a slow far background, a faster mid layer, and so on.
  3. Set each layer's scroll rate so the speed difference reads as depth, and preview the loop to check the wrap point is invisible.
  4. Export the arranged data and write the per-frame scroll logic in your game code, using raster interrupts for the band splits.

Choosing between the tools

Tool Role Cost signal
CharPad C64 (old version, free) Character graphics editor Free
CharPad C64 Pro Character graphics editor $15
CharPad Glaze C64 Parallax effects builder/viewer Free
CharPad C64 Pro + SpritePad C64 Pro Graphics editor twin-pack $20

If you only need parallax, Glaze is free and pairs with the free CharPad. The Pro versions matter more if you want the polished editor features for a full game project. For a first test, build a two-layer map in Glaze, preview the loop, then wire one raster split into your code before adding more layers.

Is CharPad C16 Pro suitable for editing graphics for both Commodore 16 and Plus/4 computers?

Yes. CharPad C16 Pro is described as an advanced tile-map editor for the Commodore 16 and Commodore Plus/4 computers, so it targets both machines rather than the C64 line. That matters because the C16 and Plus/4 share a graphics architecture that differs from the Commodore 64, and a tool built for them can handle their tile and colour constraints directly instead of forcing a C64-oriented workflow.

If you are deciding between Subchrist's editors, use the machine as the first filter:

Tool Target machines Main use
CharPad C16 Pro Commodore 16 and Plus/4 Character/tile-map editing for those systems
CharPad C64 Pro Commodore 64 C64 character graphics editing
SpritePad C64 Pro Commodore 64 C64 sprite image and animation editing
CharPad C64 + SpritePad C64 Pro Commodore 64 Twin-pack of the two C64 graphics editors

A practical next step: if your project is a C16 or Plus/4 game, start with CharPad C16 Pro and check that your target screen mode and colour limits match what the tool exposes. If you also need sprites, note that the listed sprite editor is for the C64, so plan how you will handle sprite data for the C16/Plus/4 separately. For the broader toolset, see Subchrist Software.

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Where to Find Subchrist Software on itch.io

Subchrist Software's official itch.io page is at subchristsoftware.itch.io. It's the developer's community profile on itch.io, and it's where you can browse the full catalog of its retro-gaming development tools — both the paid Pro versions and the free ones — and follow the developer for updates. If you're looking for CharPad, SpritePad, or CharPad Glaze, this is the page to start from.

What you'll find on the page

Subchrist Software has been building Commodore-focused development tools since 2001, and the itch.io profile lists its current Windows desktop software. The catalog breaks down into two groups:

Paid tools

Tool Price What it does
CharPad C64 Pro + SpritePad C64 Pro $20 Twin-pack: Commodore 64 character graphics editor plus sprite graphics editor
CharPad C64 Pro $15 Commodore 64 character graphics editor
SpritePad C64 Pro $15 Commodore 64 sprite graphics editor
CharPad C16 Pro $15 Commodore 16 character graphics editor

Free tools

Tool Price What it does
CharPad C64 (old version) Free Commodore 64 character graphics editor
CharPad Glaze C64 Free Commodore 64 parallax effects builder/viewer

All of these are Windows desktop tools. The page itself is a profile rather than a single product listing, so each tool has its own entry you can open for details.

How to use the page

  1. Go to subchristsoftware.itch.io.
  2. Browse the listed tools to find the one matching your target machine — C64 or C16/Plus4.
  3. Open an individual tool's page to see its description and any download or purchase options.
  4. Use the follow option on the profile if you want to keep track of new releases.

Picking the right tool

The choice mostly comes down to which computer you're developing for and whether you need character graphics, sprites, or both:

  • Commodore 64, both graphics types → the $20 CharPad C64 Pro + SpritePad C64 Pro twin-pack is the combined option.
  • Commodore 64, character graphics only → CharPad C64 Pro ($15).
  • Commodore 64, sprites only → SpritePad C64 Pro ($15).
  • Commodore 16 or Plus/4 → CharPad C16 Pro ($15), the newer tile-map editor for those machines.
  • Just want to try the workflow → the free old CharPad C64 version or CharPad Glaze C64 for parallax effects.

Note that the free entries are older or single-purpose tools, not trial versions of the Pro software — the page lists them as separate items.

A bit of background

Subchrist Software's first project was Final TAP, a tool for digitally remastering software transferred from cassette tapes, which played a central role in efforts to preserve classic game tapes before magnetic degradation or "bit rot" destroyed them. SpritePad and CharPad followed as Windows tools for designing sprite images, animations, and game maps for 2D games, and they've been refined for over a decade. CharPad C16 Pro is the most recent addition, extending the toolset to the Commodore 16 and Plus/4.

Following the developer

The itch.io profile includes a community/follow option, so if you want to be notified when Subchrist Software releases or updates a tool, following the page is the simplest way to do it.

What is Subchrist Software?

Subchrist Software is a retro-gaming development tool maker founded in 2001, best known for its Commodore 64 graphics editors SpritePad and CharPad. If you are building C64 (or, more recently, Commodore 16 / Plus/4) games and need to design sprites, characters, or tile maps on Windows, this is the studio whose tools most retro developers reach for. Its itch.io page is where the current paid Pro versions and several free tools are published.

What the studio actually makes

Subchrist's output is Windows desktop software for preparing game graphics and data, not games themselves. The product line splits into three areas:

  • Tape preservation — Final TAP, the studio's first project, performed digital remastering of software transferred from cassette tapes. It played a central role in a race-against-time effort to save thousands of classic game tapes from being lost to magnetic degradation or "bit rot."
  • Graphics editors — SpritePad (sprite images and animations) and CharPad (character graphics and game maps) for 2D games. The studio says these have been refined for well over a decade and are considered by most retro-gaming developers to be the best available.
  • Effects tools — CharPad Glaze C64, a parallax effects builder and viewer.

Products and prices on itch.io

Product Platform Price
CharPad C64 Pro + SpritePad C64 Pro (twin-pack) Commodore 64 $20
CharPad C64 Pro Commodore 64 $15
SpritePad C64 Pro Commodore 64 $15
CharPad C16 Pro Commodore 16 $15
CharPad C64 (old version) Commodore 64 Free
CharPad Glaze C64 Commodore 64 Free

All are Windows desktop tools. The twin-pack at $20 is cheaper than buying CharPad C64 Pro and SpritePad C64 Pro separately at $15 each, so it is the obvious pick if you need both.

Where it sits in the retro dev landscape

The studio spent almost its entire history on the Commodore 64, the 1980s machine that defined its catalog. The recent release of CharPad C16 Pro marks its first real expansion beyond the C64, targeting the Commodore 16 and Commodore Plus/4 with an advanced tile-map editor. That matters if you work on those less-common platforms, since tooling for them is far scarcer than for the C64.

How to decide if it's for you

  • You're making a C64 game and need graphics tooling — start with the free CharPad C64 (old version) to test the workflow, then move to the Pro versions or the $20 twin-pack if you need the current feature set.
  • You're targeting C16 or Plus/4 — CharPad C16 Pro is the relevant product; the C64 tools won't cover that platform.
  • You only need parallax effects — CharPad Glaze C64 is free.
  • You're preserving cassette software — Final TAP is the historical tool associated with that work, though it is not listed among the current itch.io products above.

Because the page lists no pricing signals beyond the product prices shown, treat the paid tools as one-time purchases at the listed amounts and check the itch.io page directly for the latest versions and any updates.

Who Are Subchrist Software's Retro-Gaming Tools For?

Subchrist Software's tools are built for people developing 2D games for Commodore platforms — primarily the Commodore 64, and more recently the Commodore 16 and Plus/4. If you are creating sprite images, animations, or tile-based game maps for those machines and want a dedicated Windows desktop editor rather than a general-purpose art program, these tools are aimed at you. If you work on other platforms, or only need occasional pixel art, they are probably more than you need.

The audience in detail

The company has focused almost entirely on the Commodore 64 since it was founded in 2001, and its product line reflects that:

  • Commodore 64 game developers designing character graphics, sprites, and maps.
  • Commodore 16 and Plus/4 developers, served by the newer CharPad C16 Pro tile-map editor.
  • Retro-gaming developers generally — the tools are described as considered by most retro-gaming developers to be the best available, after more than a decade of refinement.

The common thread is 2D game asset creation on Windows: sprite images, sprite animations, and game maps. These are production tools for people shipping or prototyping games on real Commodore hardware or accurate emulators, not casual drawing apps.

What each tool is for

Tool Platform target Purpose
CharPad C64 Pro Commodore 64 Character graphics editor
SpritePad C64 Pro Commodore 64 Sprite graphics editor
CharPad C64 Pro + SpritePad C64 Pro Commodore 64 Twin-pack of both editors
CharPad C16 Pro Commodore 16 / Plus/4 Character graphics editor
CharPad C64 (old version) Commodore 64 Character graphics editor, free
CharPad Glaze C64 Commodore 64 Parallax effects builder/viewer, free

Choosing based on your situation

  • You develop for the C64 and need both sprites and characters/maps → the CharPad C64 Pro + SpritePad C64 Pro twin-pack covers both.
  • You only need character graphics or maps on the C64 → CharPad C64 Pro alone.
  • You only need sprites on the C64 → SpritePad C64 Pro alone.
  • You work on the Commodore 16 or Plus/4 → CharPad C16 Pro.
  • You want to try the workflow before paying, or only need basic character editing → the free old CharPad C64 version.
  • You want parallax effects for a C64 project → CharPad Glaze C64, which is free.

A note on the company's background

Subchrist Software's first project was Final TAP, a tool for digital remastering of software transferred from cassette tapes. It played a central role in an effort to save thousands of classic game tapes from being lost to magnetic degradation or "bit rot." That heritage — preserving and enabling Commodore software — runs through the current toolset, which exists to help people keep building for these machines.

If your work involves designing sprites, animations, or tile maps for Commodore 64, 16, or Plus/4 games on Windows, this toolset is made for you. If not, look elsewhere.

What Tools Does Subchrist Software Offer?

Subchrist Software is a retro-gaming development tool maker founded in 2001, best known for its Commodore 64 graphics editors. Its catalog spans sprite and character graphics design, tile-map editing, parallax effects, and cassette-tape preservation software. Most tools are paid Windows desktop applications sold through itch.io, with a few older or specialized tools available free.

The main tools

Final TAP

Final TAP was Subchrist Software's first project. It performs digital remastering of software transferred from cassette tapes, and it played a central role in the race to save thousands of classic game tapes from being lost to magnetic degradation or "bit rot." If you're working with C64 tape dumps and need to clean up or preserve their contents, this is the tool built for that job.

SpritePad

SpritePad is a Windows desktop tool for designing sprite images and animations for 2D video games. It targets the Commodore 64. The current paid version is SpritePad C64 Pro ($15).

CharPad

CharPad is a Windows desktop tool for designing character graphics and game maps for 2D video games. Like SpritePad, it targets the Commodore 64. The current paid version is CharPad C64 Pro ($15). An older version, CharPad C64 (old version, free), is also offered.

CharPad C16 Pro

CharPad C16 Pro is an advanced tile-map editor for the Commodore 16 and Commodore Plus/4 computers — a newer addition that extends the CharPad line beyond the C64. It costs $15.

CharPad Glaze C64

CharPad Glaze C64 is a free Commodore 64 parallax effects builder and viewer for Windows. Use it when you want to construct or preview parallax effects for C64 projects.

Pricing at a glance

Tool Platform Price
CharPad C64 Pro + SpritePad C64 Pro (twin-pack) Windows $20
CharPad C64 Pro Windows $15
SpritePad C64 Pro Windows $15
CharPad C16 Pro Windows $15
CharPad C64 (old version) Windows Free
CharPad Glaze C64 Windows Free

How to choose

  • Designing C64 sprites or animations: SpritePad C64 Pro.
  • Designing C64 character graphics and maps: CharPad C64 Pro.
  • Doing both: the CharPad C64 Pro + SpritePad C64 Pro twin-pack at $20, which costs less than buying the two separately at $15 each.
  • Working with Commodore 16 or Plus/4 tile maps: CharPad C16 Pro.
  • Building or viewing C64 parallax effects: CharPad Glaze C64, which is free.
  • Preserving cassette-tape software: Final TAP.

All tools are Windows desktop applications, and the paid ones are distributed through the Subchrist Software itch.io page.

Which Subchrist Software CharPad and SpritePad Version Should You Choose?

Pick the twin-pack if you work on Commodore 64 graphics and need both tile-map and sprite editing: CharPad C64 Pro + SpritePad C64 Pro is listed at $20, while buying the two tools separately costs $15 each. Buy a single Pro tool only if you need just one of those two jobs, choose CharPad C16 Pro ($15) only if your target is the Commodore 16 or Plus/4, and stay on the free CharPad C64 (old version) or CharPad Glaze C64 if you don't need the current Pro feature set.

The paid options at a glance

Product Price Platform What it edits
CharPad C64 Pro + SpritePad C64 Pro $20 Commodore 64 Character graphics and sprites (twin-pack)
CharPad C64 Pro $15 Commodore 64 Character graphics
SpritePad C64 Pro $15 Commodore 64 Sprites
CharPad C16 Pro $15 Commodore 16 / Plus/4 Character graphics

All four are Windows desktop tools. Prices are as listed on the Subchrist Software itch.io page.

Twin-pack vs. buying separately

The two C64 Pro tools are sold both ways:

  • Twin-pack: $20 for CharPad C64 Pro and SpritePad C64 Pro together.
  • Separately: $15 + $15 = $30 for the same two tools.

If you expect to need both — designing tile maps and sprite images/animations for the same C64 project — the twin-pack is the cheaper route by $10. Buy individually only when you genuinely need one tool and not the other.

Which platform are you targeting?

This is the deciding question, because the Pro tools split by machine:

  • Commodore 64: CharPad C64 Pro (character graphics) and SpritePad C64 Pro (sprites).
  • Commodore 16 / Commodore Plus/4: CharPad C16 Pro, described as an advanced tile-map editor for those machines.

CharPad C16 Pro is not a C64 tool, and the C64 Pro tools are not for the C16/Plus/4. Match the tool to the computer you're developing for before comparing prices.

Free vs. Pro

Subchrist Software lists two free Windows tools alongside the paid ones:

  • CharPad C64 (old version, free) — a Commodore 64 character graphics editor. It is explicitly labelled an old version, so treat it as a way to try the workflow or work on existing projects rather than as the current release.
  • CharPad Glaze C64 (free) — a Commodore 64 parallax effects builder/viewer. This is a different job from tile-map or sprite editing, so it isn't a substitute for the Pro editors; it's a companion for parallax effects.

The page does not spell out a feature-by-feature diff between the free old CharPad C64 and CharPad C64 Pro, so if a specific Pro feature matters to you, verify it against the tool's own page before buying rather than assuming the free version covers it.

A quick way to decide

  1. Targeting C64 and need maps + sprites? Take the $20 twin-pack.
  2. Targeting C64 and need only maps or only sprites? Buy the single $15 Pro tool you need.
  3. Targeting C16 or Plus/4? CharPad C16 Pro ($15).
  4. Just exploring, or need parallax effects? Start with the free CharPad C64 (old version) or CharPad Glaze C64.

Background worth knowing

Subchrist Software was founded in 2001 and has focused on retro-gaming development tools, largely for the Commodore 64. Its first project, Final TAP, handled digital remastering of software transferred from cassette tapes and supported efforts to preserve classic game tapes from magnetic degradation. SpritePad and CharPad followed as Windows desktop tools for designing sprite images, animations, and game maps, and the page notes they have been refined for over a decade and are widely regarded among retro-gaming developers. That history is context for why the C64 tools are the mature, central products and the C16 Pro release is the newer addition.

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