Website profiles · Technology insights · Alternatives

threelettersgame.com

Make words using three particular letters against the clock

Paid content
Visit website
Profile views 0 Outbound visits 0 Normal
Three Letters Game Full homepage screenshot

At a glance

Category
Games & Board Games
Language
English
Paid-content signal
Paid contentObserved
Registered
2025
Hosting
CloudflareInferred
HTTPS certificate trusted
PassedObserved
Last updated

Website review

This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.

What is Three Letters Game?

Three Letters Game is a timed word game at Three Letters Game in which each round gives you three letters and you build words that follow their order: the word must start with the first letter, and the second letter must appear before the third. With BDR, for example, "BIDDERS" works but "BORDERING" does not. You submit each word before the clock runs out and have three lives.

How a round works

Letters carry Scrabble-style point values, so common letters like A, E and S are worth 1 while Q and Z are worth 10. The game shows a word's potential score as you type, flashes green when the word is valid, and shakes red if you put a letter in the wrong position. Blank tiles can stand for any letter but score nothing, and the board includes double- and triple-letter and double- and triple-word squares. A 15-letter word earns a 50-point bonus. The help button doesn't pause the timer, and the pause button only takes effect at the end of the current round, so you still need to submit a word or lose a life.

At game over you see your score, the round you reached and your best word, rated out of five bananas. Everyone gets the same "Today's Letters" for the first game of each day, which makes comparing scores with friends straightforward.

Who it suits

It fits players who like word games with a light strategic layer: the fixed letter order rules out many obvious words, so you spend time hunting for longer constructions that reach bonus squares. If you prefer relaxed, untimed anagram practice, the clock and three-life limit will feel harsh. The shared daily letters also give it a social, puzzle-of-the-day rhythm rather than a long solo session.

A practical next step: play one round with a pencil and note every word you find before submitting, then check which ones the game accepts. That quickly shows whether the dictionary and the ordering rule match your instincts, and whether the scoring depth is enough to keep you coming back.

How do the three letter tiles work in each round?

Each round gives you three letter tiles, and the rule is about order, not just presence. You must make a word that starts with the first letter, and the second letter must appear before the third letter does. The site's own example: with B, D and R, "BIDDERS" works (B first, D before R), but "BORDERING" does not.

What the tiles do

  • First tile sets the opening letter of your word.
  • Second tile must appear somewhere after the start.
  • Third tile must appear later still, after the second letter's position.
  • Blank tiles can stand in for any letter but score nothing. A blank in first position becomes your word's first letter; a blank in second position becomes its second letter; a blank in third position is treated as the letter just after the second tile's position.
  • Incorrect entries (letters out of order) shake and turn red, so the game tells you when the sequence is wrong rather than silently rejecting the word.

The practical effect: you are not hunting for any word containing three letters, but for words whose letters fall in that fixed sequence. Longer words are usually easier than short ones, because a long word gives more room for the second and third letters to land in the right order.

A concrete example of how to think about it: if your tiles are T, R and S, "TRUSTS" fits (T, then R, then S), while "STRUTS" fails because S appears before R. When you are stuck, look for common prefixes starting with the first letter, then scan forward for the second letter, then the third.

Practical next step

Before submitting, say the word to yourself and check the three letters appear in tile order. If a blank is among your tiles, decide early which position it fills, since that changes which words are legal. Scoring follows Scrabble-style letter values plus bonus squares, and a 15-letter word earns a 50-point bonus, so building a long word around the sequence is usually worth more than a short one. The daily "Today's Letters" gives everyone the same first puzzle, which makes comparing scores with other players meaningful. The game is at Three Letters Game.

How does the scoring system work compared to Scrabble?

Three Letters Game uses Scrabble-style letter values, but its scoring is shaped by the game's unusual three-letter constraint, bonus squares and a long-word bonus.

How scoring compares

Element Three Letters Game Scrabble
Letter values Same point scale as Scrabble: common letters such as A, E, I, L, N, O, R, S, T and U are worth 1; Q and Z are worth 10 Same standard letter values
Bonus squares Double and triple letter squares, plus double and triple word squares Same four bonus-square types
Word length Every word must use the three letters in the required order; a 15-letter word earns a 50-point bonus No fixed three-letter requirement; a 50-point bonus applies when a player uses all seven tiles
Blank tiles A blank can stand for any letter but scores nothing A blank can stand for any letter but scores nothing
Dictionary Described as being like Scrabble's Scrabble's own dictionary applies

The key difference is not the letter values but how words are built. In Scrabble, a player combines tiles freely and can score across several words on one turn. In Three Letters Game, each round gives three letters, and a valid word must start with the first, contain the second before the third appears. For example, BDR could produce "BIDDERS," but not "BORDERING." That makes word-finding the central challenge, with bonus squares adding a positional layer.

The 15-letter bonus is also a different target from Scrabble's seven-tile bonus: it rewards stretching a single word to the full board length rather than using a complete rack.

Practical use

A Scrabble player will recognise the letter values immediately, so the adjustment is mainly learning to scan for words that fit the three-letter sequence. Someone who enjoys word puzzles but finds Scrabble's tile management fiddly may prefer the narrower, round-based format. The trade-off is less strategic freedom: there is no rack to manage or opponent to block, so scoring depends more on spotting long words and landing on bonus squares.

To compare daily results, note that everyone receives the same "Today's Letters" for the first game each day, which makes scores directly comparable. The game is available at Three Letters Game.

What happens when I use a blank tile or enter letters in the wrong order?

A blank tile becomes whatever letter you need, but it scores nothing itself. Its position still sets the word's structure: if the first of the three tiles is blank, that blank is the first letter of your word; if the second is blank, it is the second letter; if the third is blank, it is the letter after the position of the second tile. Entering a letter in the wrong order—for example, placing the third letter before the second has appeared—makes that tile shake and turn red, so the word is not accepted as entered.

The two rules in practice

  • Blank tile: You choose the letter, but do not count its letter value. The rest of the word still scores normally, and bonus squares apply as usual. This makes blanks useful for bridging awkward gaps, though a blank in the first position forces your word to begin with a letter you supply rather than one shown.
  • Wrong order: The red shake is a correction prompt, not a loss of a life by itself. Reorder the letters so the word starts with the first letter and contains the second before the third appears, then submit with Enter, Return or Go.

For example, with BDR, "BIDDERS" fits because it starts with B, contains D, and the second D comes before the R. "BORDERING" does not, because the R appears before the required later D position. If the second tile were blank and you chose D, the same ordering rule would apply to that chosen letter.

A useful next step is to decide the blank's letter only after checking the word's required order; then press Enter promptly, since the timer keeps running and you have three lives.

How can I share my daily score and compare with other players?

On Three Letters Game, sharing is built around a daily format: everyone gets the same "Today's Letters" for the first game each day, so you can post your score and compare results directly with friends or other players. The game offers a variety of ways to share your score and answers from whatever device you're playing on, and the end-of-game screen shows your score, the round you reached, your best word score, and emojis for bonuses earned in order — the kind of compact summary that works well for sharing.

A practical routine

  1. Play the first game of the day to get "Today's Letters" — the shared puzzle.
  2. Finish the game and check the end screen for your score and bonus emojis.
  3. Use the share option to send your result to a group chat or compare with friends who played the same letters.
  4. If you want to compare more deeply, share your answers too — the game supports sharing answers as well as scores, so you can see where someone found a higher-scoring word.

What to keep in mind

  • Comparison is fairest on the daily game, since the letters match; later games in the day are your own practice.
  • The end screen flags a new personal best, which is a useful benchmark when tracking your own progress over time.
  • The game's interface is available in English and French, handy if you're comparing with players who prefer either language.

For a next step, play today's daily round first, then share the result alongside your best word — that gives friends something concrete to compare beyond the raw score.

What do the bonus squares and the 15 letter word bonus do?

Bonus squares multiply what a word earns: light blue doubles a single letter, dark blue triples a single letter, pink doubles the whole word and red triples the whole word. The 15-letter bonus is separate: make a word exactly 15 letters long and you get a flat 50 points on top of that word's normal score.

The difference matters in play. Letter bonuses reward slotting a high-value tile (J, X, Q or Z at 8–10 points) onto the right square, so a triple-letter square under a Z turns 10 points into 30 before anything else. Word bonuses reward long words regardless of which letters land where, which favours stretching a word across the board rather than hunting for one lucky tile.

Choosing between them

  • Short on time: take the word bonus square — a modest four- or five-letter word doubled or tripled is a reliable gain, while a letter bonus is wasted on a one-point vowel.
  • Chasing the 50: the 15-letter bonus is the biggest single swing available, but it needs a word that fits the letter-order rule and the board at once. Treat it as a target for a strong round, not every round.
  • Blank tiles: they score nothing themselves, so putting a blank on a letter bonus square gains you nothing — save those squares for scoring tiles.

A practical example: with the letters B, D and R, "BIDDERS" satisfies the order rule and could sit on a pink square for double points; if you can extend it toward 15 letters, the 50-point bonus stacks on top of whatever the squares give you. For the full rules and the daily shared letters, see Three Letters Game.

Related questions

More questions →
What Is Three Letters Game?

Three Letters Game (threelettersgame.com) is a browser-based word game where each round hands you three letters and a clock. You build words that start with the first letter and contain the second letter before the third one appears. Scoring and the dictionary follow Scrabble-style rules, you get three lives, and everyone plays the same "Today's Letters" in the first game of each day so scores can be compared.

How a Round Works

The rule is positional, not just "use all three letters." Take the example letters BDR from the site's own instructions:

  • The word must start with the first letter (B).
  • The second letter (D) must appear before the third letter (R).
  • So BIDDERS is valid, but BORDERING is not, because the R shows up before the D.

Type your word, watch for the green highlight and pulse that confirm it is valid, then press Enter/Return/Go to submit. The timer keeps running while you play, and you have three lives — presumably one is lost when you fail to submit a word in time.

Blank Tiles

A blank tile can stand for any letter you choose, but it scores zero points. Its position still matters:

Blank position What it represents
First tile The first letter of your word
Second tile The second letter of your word
Third tile The letter that comes after the second tile's position in your word

Scoring

Letter values are the familiar Scrabble set:

Letters Points
A, E, I, L, N, O, R, S, T, U 1
D, G 2
B, C, M, P 3
F, H, V, W, Y 4
K 5
J, X 8
Q, Z 10

A valid word's potential score appears in yellow before you submit. Bonus squares on the board multiply your score: light blue is double letter, dark blue is triple letter, pink is double word, and red is triple word. There is also a 50-point bonus for any 15-letter word.

Daily Play and Sharing

The first game each day uses "Today's Letters," which are the same for every player — the point is to share and compare scores. The site offers a variety of ways to share your score and answers from whatever device you are playing on. The interface is available in English and French.

Pausing, Help, and Game Over

  • Pause stops play only at the end of the current round, so you still need to submit a word or lose a life. Press the button again to restart.
  • Help lets you reread the instructions at any time, but the game timer does not stop while you do.
  • Game Over shows your score, the round you reached, and your best word score, ranked out of five bananas. You also see emojis for the bonuses you earned in chronological order, and a note if you set a new personal best.

Who It Suits

If you like Scrabble-style scoring and quick, constrained word-building, the three-letter positional rule adds a puzzle layer that plain anagram games lack — you are not just finding words, you are sequencing letters correctly under time pressure. The daily shared letters give it a lightweight social hook for comparing results with friends. The site lists PayPal among its payment platforms, but the game itself is presented as a playable browser game; check the site directly for any current access or account details before assuming how play is offered.

What Happens at the End of a Three Letters Game, and How Do You Share Scores?

When a Three Letters Game ends, the results screen shows your final score, the round you reached, and your best word score, ranked out of five bananas. It also lists emojis for the bonuses you earned in chronological order, and tells you if you set a new personal best. You can then share your score and answers from whatever device you played on, and because everyone gets the same "Today's Letters" for the first game each day, shared results can be compared directly.

What the End Screen Shows

The game-over screen is a summary of the run rather than just a number. According to the game's own instructions, it displays:

  • Your score — the total points accumulated across all rounds.
  • The round you reached — how far you got before running out of lives.
  • Your best word score — the highest-scoring single word you played.
  • A banana rating — these results are ranked out of five bananas, giving a quick sense of how strong the run was.
  • Bonus emojis in chronological order — each bonus you earned appears as an emoji, in the order you earned it, so the sequence reads as a timeline of your run.
  • A personal-best notice — if your score beats your previous best, the screen tells you so.

The banana ranking and emoji timeline are presentation touches; the underlying measures to judge a run by are score, round reached, and best word.

How Sharing Works

The instructions state that, whatever device you are using, there is a variety of ways to share your score and answers. The page evidence describes this as a share feature but does not enumerate the specific channels, so treat the exact list of share options as something you will see in the game itself rather than something fixed in advance.

Two things make shared results meaningful:

  1. Same daily letters. Everyone has "Today's Letters" for the first game each day, so two people comparing scores on the same day are working from identical starting letters. The game explicitly invites you to share and compare scores on this basis.
  2. Answers, not just scores. Because the share covers answers as well as the score, you can compare which words each player found from the same three letters.

If you play additional games after the first one on a given day, the shared daily comparison applies to that first game — the one played on Today's Letters.

Practical Tips for the End of a Run

  • Check the personal-best line first. It tells you whether the run is worth sharing as an improvement or just as a comparison.
  • Read the emoji sequence as a record. The chronological bonus emojis show where in the run your scoring peaked, which is useful if you want to work out which rounds you handled well.
  • Share promptly if you want a fair comparison. Since the daily letters are shared, comparing with others is most straightforward when everyone is playing the same day's first game.
  • Use the pause button with care. It only stops play at the end of the current round, so you must still submit a word or lose a life — pausing will not rescue a round you are stuck on.

A Quick Word on the Rest of the Game

The end screen makes more sense alongside the core rules: each round gives you three letters, and valid words must start with the first letter and contain the second letter before the third appears (so BDR allows BIDDERS but not BORDERING). Scoring and the dictionary follow Scrabble conventions, with letter values from 1 point (A, E, I, L, N, O, R, S, T, U) up to 10 points (Q, Z), bonus squares for letter and word multipliers, and a 50-point bonus for a 15-letter word. Blank tiles can stand for any letter but score nothing. You have three lives, and submitting a word requires pressing Enter/Return/Go.

How to Play Three Letters Game: Rules, Scoring, and Submission

Three Letters Game is a timed word-building game where each round gives you three letters. You must make words that start with the first letter and contain the second letter before the third letter appears. Press Enter/Return/Go to submit each word. You have three lives, and the clock keeps running.

The core word-building rule

The three letters are not just a pool to use in any order. They impose a sequence:

  1. The first letter must be the first letter of your word.
  2. The second letter must appear somewhere in the word.
  3. The third letter must appear after the second letter.

The site gives this example: with BDR, you could make BIDDERS — it starts with B, has D before R — but not BORDERING, because the R appears before the D.

What happens if you get the order wrong

If you enter an incorrect letter — for example, placing the third letter before the second one appears — the tile shakes and is highlighted in red. That is your signal to rearrange the word before submitting.

Step-by-step: playing a round

  1. Read the three letters for the round.
  2. Type a candidate word that satisfies the start-letter and letter-order rules.
  3. Watch the score preview. A valid word's potential score is shown in yellow; when the word is valid it pulses and is highlighted in green.
  4. Press Enter/Return/Go to submit. The instructions stress this: don't forget to press ENTER to submit the word.
  5. Keep going against the clock. Time is ticking, and you have three lives — presumably a lost life for failing to submit a valid word in a round.

Scoring: same letter values as Scrabble

Letters score as follows:

Points Letters
1 A, E, I, L, N, O, R, S, T, U
2 D, G
3 B, C, M, P
4 F, H, V, W, Y
5 K
8 J, X
10 Q, Z

The dictionary used is also like Scrabble's.

Bonus squares

The board includes multiplier squares:

  • Light blue — double letter score
  • Dark blue — triple letter score
  • Pink — double word score
  • Red — triple word score

The 15-letter bonus

If you make a word that is 15 letters long, you receive a 50-point bonus.

Blank tiles

A blank tile can stand for any letter you want, but it scores no points. Its position still matters:

  • If the first of the three tiles is blank, that blank is the first letter of your word.
  • If the second tile is blank, it is the second letter of your word.
  • If the third tile is blank, it is the letter after the position of the second tile in your word.

Pause and help buttons

  • Pause halts play, but only at the end of the current round — you must still submit a word or lose a life. Press the button again to restart.
  • Help lets you reread the instructions at any time, but the game timer does not stop while you do.

End of game and sharing

At the end, you see your score, the round you reached, and your best word score, ranked out of five bananas. You'll also see emojis for the bonuses you earned in chronological order, and a note if you set a new personal best. The game offers ways to share your score and answers.

Everyone gets the same "Today's Letters" for the first game each day, so you can share and compare scores with others.

Quick tips for your first games

  • Before typing, scan for a word that starts with letter one and mentally place letters two and three in order.
  • Use the yellow score preview to test candidates cheaply — you don't need to submit to see whether a word is valid.
  • Save long-word attempts for when the letters allow it; the 15-letter bonus is worth chasing only if the board multipliers support it.
  • Remember blanks score zero, so a blank-heavy round is about survival, not high scores.
How Scoring Works in Three Letters Game

Scoring in Three Letters Game follows Scrabble-style letter values, then adds multiplier squares and a 50-point bonus for a 15-letter word. Blank tiles let you complete a word but never add points themselves. The game shows a valid word's potential score in yellow, and the word pulses and turns green once it is valid — you still need to press Enter to submit it.

Letter Values

Each letter in a submitted word is worth the following points:

Points Letters
1 A, E, I, L, N, O, R, S, T, U
2 D, G
3 B, C, M, P
4 F, H, V, W, Y
5 K
8 J, X
10 Q, Z

The word's potential score appears in yellow before submission. A valid word pulses and is highlighted in green, but the score only counts after you press Enter.

Bonus Squares

The board includes multiplier squares that increase the value of a word:

  • Light blue — double letter score
  • Dark blue — triple letter score
  • Pink — double word score
  • Red — triple word score

These work like their Scrabble counterparts: letter multipliers apply to the tile placed on them, and word multipliers apply to the whole word.

Blank Tiles

A blank tile can stand for any letter you choose, but it scores zero points. Its position matters for the three-letter rule:

  • If the first tile is blank, it becomes the first letter of your word.
  • If the second tile is blank, it becomes the second letter of your word.
  • If the third tile is blank, it becomes the letter that follows the position of the second tile in your word.

The 15-Letter Word Bonus

If you build a word that is exactly 15 letters long, you receive a 50-point bonus on top of the word's normal score. This is the largest single reward in the game and the main reason to hunt for long words rather than settling for short, safe ones.

What You See at Game Over

At the end of a game, the screen shows your score, the round you reached, and your best word score, ranked out of five bananas. It also lists emojis for the bonuses you earned in chronological order, and tells you if you set a new personal best. Scores and answers can be shared from any device you play on.

Why Letters Shake in Red in Three Letters Game, and How Blank Tiles Work

A letter shakes and turns red when it breaks the required order: your word must start with the first letter, contain the second letter before the third one appears. A blank tile can stand for any letter you choose, but it scores zero points, and its position among the three tiles decides which letter of your word it represents.

Why a Letter Shakes and Turns Red

Each round gives you three letters, and every word you submit must satisfy two conditions at once:

  1. The word starts with the first letter.
  2. The second letter appears before the third letter somewhere later in the word.

The game's own example: with BDR, BIDDERS is valid because it starts with B, and D appears before R. BORDERING is not valid, because the R shows up before the D.

When you type a letter that violates this order — for instance, placing the third letter before the second one has appeared — the tile shakes and is highlighted red. That is a rejection signal, not a penalty by itself; the site's instructions only mention losing a life when you fail to submit a word in time. Correct the order and the word can still be submitted.

A few practical checks when a tile shakes:

  • Confirm the first character of your word matches the first tile exactly.
  • Confirm the second tile's letter occurs earlier in the word than the third tile's letter — not necessarily adjacent, just earlier.
  • Remember that a valid word's potential score shows in yellow, and a valid word pulses and turns green. Press Enter/Return/Go to submit; a green highlight alone does not submit the word.

How Blank Tiles Work

A blank tile is wild: it can be any letter you want, but it scores no points. Its position matters, because it takes on the role of that tile in the word:

Blank tile position What it represents in your word
First tile is blank The first letter of your word
Second tile is blank The second letter of your word
Third tile is blank The letter that comes after the position of the second tile

So if the third tile is blank, you are not free to place any letter anywhere — the blank fills the slot that must come after the second tile's letter, and you choose which letter goes there.

Because blanks score nothing, a word built around one will earn less than the same word built from scoring tiles. The rest of the scoring follows Scrabble-style letter values (A, E, I, L, N, O, R, S, T, U = 1 point; D, G = 2; B, C, M, P = 3; F, H, V, W, Y = 4; K = 5; J, X = 8; Q, Z = 10), and bonus squares multiply letter or word scores — light blue double letter, dark blue triple letter, pink double word, red triple word. A 15-letter word earns a 50-point bonus.

Quick Troubleshooting

  • Tile shakes red immediately: the letter order is wrong — check that the second letter precedes the third.
  • Word looks right but won't submit: make sure you pressed Enter/Return/Go; the green pulse is feedback, not submission.
  • Score lower than expected: a blank tile in the word contributes zero, even on a bonus square.
  • Need to stop mid-game: the pause button only takes effect at the end of the current round, so you must still submit a word or lose a life. The help screen does not pause the timer.

Everyone gets the same "Today's Letters" for the first game each day, so scores and answers can be shared and compared with other players.

Website Overview

An active inbound-mail setup with incomplete authentication may leave the domain more open to impersonation. Provider hosting alone does not close that gap.

Domain and Registration

The domain was registered less than a year ago and has limited historical evidence to assess. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the threelettersgame.com email service. No CNAME was found; the observed records resolve directly to addresses. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: HSTS, CSP, Permissions-Policy, clickjacking protection. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies Google Analytics, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage meta description was detected, leaving snippet selection more dependent on page text. The title has 18 characters, within a common display range. The observed directives allow indexing and link following. No Generator meta tag is publicly exposed. A viewport declaration is present, providing a basis for mobile layout.

Hosting and Email

DNSCloudflare
HostingCloudflare
Emailthreelettersgame.com
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.35.22

Registration details

RDAP / WHOIS

RegistrarNetwork Solutions, LLC
Registered2025-11-25
Expires2026-11-25
Domain statusclient transfer prohibited
Nameserversanton.ns.cloudflare.com、bingo.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Athreelettersgame.com104.21.35.22300—
Athreelettersgame.com172.67.211.158300—
AAAAthreelettersgame.com2606:4700:3034::6815:2316300—
AAAAthreelettersgame.com2606:4700:3035::ac43:d39e300—
MXthreelettersgame.commail.threelettersgame.com30010
NSthreelettersgame.comanton.ns.cloudflare.com86400—
NSthreelettersgame.combingo.ns.cloudflare.com86400—
TXTthreelettersgame.comgoogle-site-verification=DjBGsxnt7eDozYzICnfvqesdr9nvq_l-pSsWKtLw3Kc300—
TXTthreelettersgame.comv=spf1 include:spf.networksolutions.com ~all300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectthreelettersgame.com
IssuerGoogle Trust Services
Valid until2026-12-17T01:57 · Remaining when checked: 51 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlpublic, max-age=0, must-revalidate
servercloudflare
x-content-type-optionsnosniff
referrer-policystrict-origin-when-cross-origin
access-control-allow-origin*

Identified technologies

Google AnalyticsCloudflare

Pages, Search and Sharing

Meta descriptionNot detected
Canonical URLhttps://threelettersgame.com/
LanguageEnglish (default)
Twitter CardNot detected
All bots 1 allowed · 0 disallowed
  • Allow/
amazonbot 0 allowed · 1 disallowed
  • Disallow/
applebot-extended 0 allowed · 1 disallowed
  • Disallow/
bytespider 0 allowed · 1 disallowed
  • Disallow/
ccbot 0 allowed · 1 disallowed
  • Disallow/
claudebot 0 allowed · 1 disallowed
  • Disallow/
diffbot 0 allowed · 1 disallowed
  • Disallow/
google-extended 0 allowed · 1 disallowed
  • Disallow/
gptbot 0 allowed · 1 disallowed
  • Disallow/
omgili 0 allowed · 1 disallowed
  • Disallow/
anthropic-ai 0 allowed · 1 disallowed
  • Disallow/
claude-web 0 allowed · 1 disallowed
  • Disallow/
cohere-ai 0 allowed · 1 disallowed
  • Disallow/
mistralai-training 0 allowed · 1 disallowed
  • Disallow/
meta-externalagent 0 allowed · 1 disallowed
  • Disallow/
googleother 0 allowed · 1 disallowed
  • Disallow/
baiduspider 0 allowed · 1 disallowed
  • Disallow/
petalbot 0 allowed · 1 disallowed
  • Disallow/
awariosmartbot 0 allowed · 1 disallowed
  • Disallow/
awariorssbot 0 allowed · 1 disallowed
  • Disallow/
google-cloudvertexbot 0 allowed · 1 disallowed
  • Disallow/
qualifiedbot 0 allowed · 1 disallowed
  • Disallow/
cotoyogi 0 allowed · 1 disallowed
  • Disallow/
icc-crawler 0 allowed · 1 disallowed
  • Disallow/
atlassian-bot 0 allowed · 1 disallowed
  • Disallow/
fishbot 0 allowed · 1 disallowed
  • Disallow/
borderxbot 0 allowed · 1 disallowed
  • Disallow/
navubot 0 allowed · 1 disallowed
  • Disallow/
semrushbot-swa 0 allowed · 1 disallowed
  • Disallow/
wardbot 0 allowed · 1 disallowed
  • Disallow/
magpie-crawler 0 allowed · 1 disallowed
  • Disallow/
kimibot 0 allowed · 1 disallowed
  • Disallow/
citibotsitecrawler 0 allowed · 1 disallowed
  • Disallow/

No sitemaps found

User reviews (0)

  • No reviews yet.