Website review
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What is Tierceron.com?
Tierceron.com is the personal website of Myles Skinner, a working web developer who was trained as a classical trombonist, composer, and music theorist. It is a mixed portfolio and archive: part professional showcase, part home for long-running personal projects. The site is organized with tabbed navigation across the top for main sections and left-side menus for subsections.
Its main sections cover:
- Development Portfolio — samples of his professional web development work.
- Commodore Projects — decades of Commodore 64 research, writings, and retro-computing material.
- PhD Dissertation — Toward a Quarter-Tone Syntax: Selected Analyses of Works By Blackwood, Hába, Ives, and Wyschnegradsky.
- 650Vue — a project that began as learning Vue.js and turned into a sort of emulator, with a write-up of the development process.
- Music — intended for concert recordings, but currently sparse.
- Covenant MUD — a text-based multiplayer game in early development, currently offline after the hosting provider retired.
- Miscellanea — assorted writings, including old Music 116 assignment PDFs still being found by University at Buffalo students.
If you are evaluating the site, start with the section that matches your interest rather than browsing top to bottom. A web developer might look at the Development Portfolio and the 650Vue write-up for practical work; a retro-computing hobbyist would head to the Commodore Projects; a music theory student may find the dissertation and the surviving course PDFs most useful. The trade-off is that this is a personal collection, not a commercial product or regularly updated publication: some sections are explicitly empty or dormant, so expect uneven depth and occasional dead ends.
Who is Myles Skinner and what is his background?
Myles Skinner is a professional web developer who was trained as a classical trombonist, composer, and music theorist. On Tierceron.com, he introduces himself directly and uses the site to present both his professional work and personal projects, so his background spans music, software, and retro computing rather than a single career path.
His site lists several distinct strands:
- Web development — a portfolio of professional work samples.
- Commodore projects — decades of experience with the Commodore 64, with research and writings collected in that section.
- Doctoral dissertation — Toward a Quarter-Tone Syntax: Selected Analyses of Works By Blackwood, Hába, Ives, and Wyschnegradsky; he notes some online bibliographies shorten the title to Quarter Tones.
- 650Vue — a project he describes as learning Vue.js and ending up writing a sort of emulator, with the development story told on the site.
- Covenant MUD — a text-based multiplayer game in early development, currently offline after the hosting provider retired.
- Music and miscellanea — concert recordings and assorted writings, both currently sparse.
He also mentions being the Myles Skinner listed in Commodore FAQs as a contact for GEOS questions, which reinforces the retro-computing thread.
If you want to judge his range quickly, start with the development portfolio for professional work and the Commodore and dissertation sections for the academic and hobby side. The music and miscellanea sections are the least populated, so don't expect much there yet.
What web development projects are showcased in the portfolio?
The portfolio section on Tierceron.com is described as a virtual portfolio presenting samples of the site owner's web development work, and it is listed as one of the main sections reached through the tabbed navigation at the top of the site. The page itself does not name individual portfolio projects or list the technologies behind them; the only specific development project discussed in any detail elsewhere on the page is 650Vue, which the owner describes as an emulator-like project built while learning Vue.js, with a write-up of the development process.
For a concrete next step, if you want to see the actual samples, open the Development Portfolio tab and work through its subsections using the left sidebar menus. As a decision criterion, treat this as a personal portfolio rather than a product site: it is most useful if you want to see one developer's range across web work, retro-computing projects, and academic writing, not if you need documented case studies with metrics.
What Commodore 64 projects and research are available on the site?
Tierceron.com collects Myles Skinner's Commodore 64 work in a dedicated "Commodore Projects" section, framed as decades of hands-on interest rather than a formal product archive. The site describes it as a growing collection of research projects and writings, so expect a mix of technical notes and personal documentation rather than polished downloads.
What the section covers
- Long-running C64 research and writing, accumulated over years of use.
- Retro-computing projects presented alongside the author's other work.
- Related material elsewhere on the site, including 650Vue, a Vue.js learning project that became a sort of emulator, with the development story written up.
Who it suits
- Retro-computing hobbyists looking for project write-ups and research notes.
- Developers curious how a modern framework exercise turned into an emulator-style project.
- Readers interested in the overlap between a classical music background and low-level computing.
Practical next step Start with the Commodore Projects index, then read the 650Vue development account for the most concrete process narrative. If you want C64-specific answers rather than general retro discussion, the site notes the author is the Myles Skinner listed in CBM FAQs under a GEOS-related address — a useful signal that GEOS questions are the best fit, though he cautions his recall may be limited.
What is the 650Vue project and how was it developed?
The 650Vue project is Myles Skinner's account of learning Vue.js by building a 6502-based "emulator" (his own hedge — "sort of"). It began as a way to teach himself the framework and turned into a written record of the development process rather than a polished product page. The project sits alongside his Commodore 64 research and other retro-computing material, so it doubles as a case study in how a self-directed learning exercise can grow into something worth documenting.
What the page actually says
- It is presented as a learning exercise in Vue.js, not a commercial tool.
- The result is described as an emulator in a loose sense, with the author signalling that the label is imprecise.
- The page's value is the story of development: decisions, dead ends and progression.
- It is one section of a personal site that also hosts a web development portfolio, Commodore 64 projects, a doctoral dissertation on quarter-tone syntax, a music section and a text-based multiplayer game called Covenant MUD.
Who it is for
The natural audience is developers curious about Vue.js who want a first-hand build narrative rather than a tutorial, and retro-computing readers interested in 6502 emulation. If you want a finished, documented emulator with compatibility notes, this is not that; if you want to see how someone reasons through a framework while working on a nostalgic technical problem, it is the right kind of read.
How to approach it
Start with the 650Vue section and read it as a development diary: note where Vue's reactivity model helped and where it got in the way, and treat any emulation claims as the author's own framing. For context on the wider retro scene, compare with Commodore history resources, or look at how other developers document learning projects on GitHub. If your interest is the music-theory side of the same site, the dissertation section is the better entry point.
What is Covenant MUD and why is it currently offline?
Covenant MUD is a text-based, multiplayer online game — a MUD — that Myles Skinner has been building as a personal project and describes on his site as being in its early stages of development, with ambitious plans for its continued progress.
It is currently offline because the hosting provider retired, according to the site's own description. Skinner writes that he hopes to get back to it someday, so the downtime is a hosting problem rather than a stated design decision or permanent shutdown.
If you are deciding whether to bookmark it: a MUD in this state is worth following only if you enjoy very early, text-driven multiplayer experiments and don't mind waiting. For a working alternative in the meantime, see MUD Connect or TopMUDsites for directories of active MUDs.
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