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What is The Greatest Generation MUSH?
The Greatest Generation (TGG) is a historically themed text-based roleplaying game (a MUSH) set in World War I and World War II. Players join as civilians caught in a conflict or as soldiers fighting for their beliefs, with campaigns spanning events such as the Battle of Britain, Stalingrad, D-Day, and — at the time of the site's last edit — the opening days of World War I in 1914, from Mons to the first battles at Ypres.
The site at The Greatest Generation is the game's wiki rather than the game itself. It gathers roleplay logs, character pages, letters home, poetry, field manuals, help files, and game policies, and its page tags show the range of covered settings: the fall of France, the Spanish Civil War, Gallipoli, Guadalcanal, the Winter War, and more. Connection details (a telnet address and port) and a note to try +help basics once connected are on the welcome page.
Who it suits
- Players interested in period-accurate military and civilian roleplay rather than fantasy or sci-fi settings.
- People comfortable with text commands and telnet-style MUSH clients; the site points newcomers to its FAQ and in-game help.
- Readers who enjoy browsing archived stories, logs, and character histories even before joining.
Practical next step
If you're new to MUSH commands, read the FAQ and the help files on the wiki first, then connect and run +help basics. If you mainly want to read, start with the roleplay logs and "Letters Home" sections to get a feel for the tone before creating a character.
How do I connect and create a character to start playing The Greatest Generation?
To play, connect to the game first, then create a character once you are in. The site gives the connection details directly: telnet to darcness.net on port 6250, or use 50.46.126.98 on port 6250 if the domain name does not resolve. If MUSH commands are new to you, type +help basics after connecting.
What to expect after connecting
The Greatest Generation is described on The Greatest Generation as a historically themed MUSH covering World War I and World War II campaigns. Its current campaign, framed around the WWI centenary, covers the opening days of 1914 from Mons to the first battles at the Ypres Salient. You can join as a civilian caught in the conflict or as a soldier.
The site's featured pages point to what a new player will likely need: Help Files, Game Policies, Character Pages, Roleplay Logs, Field Manuals and The March of History. A FAQ is also mentioned. Character Pages and Roleplay Logs are especially useful before creating a character, because they show how existing players present characters and record scenes.
Practical route to a character
- Connect using the telnet details above.
- Run
+help basics, then look for character-creation or charging help in the Help Files. - Read Game Policies before submitting a concept, since historical settings often have rules about era, nationality and military roles.
- Skim a few Character Pages and Roleplay Logs to match the expected tone and detail level.
- Create your character through the game's creation command or ask staff in-game if the route is unclear.
The page does not spell out the exact character-creation command or approval process, so the in-game help files and staff are the reliable source. A concrete example: if you want to play a French Resistance civilian, check the tags and logs for that theme first, then confirm with staff whether such a character fits the current 1914 campaign or a later one.
Decision criterion
Choose a soldier role if you want battle-focused scenes tied to campaigns such as the Battle of Britain, Stalingrad or D-Day; choose a civilian role if you prefer stories about a country under strain. Either way, read the policies and a few logs before investing in a detailed character history.
What historical campaigns and time periods does The Greatest Generation currently cover?
The Greatest Generation currently runs a World War I campaign focused on the opening days of 1914, from the Battle of Mons through the first battles at the Ypres Salient. The site frames this as a centenary tribute to WWI. The broader premise is a historically themed roleplaying MUSH spanning "Europe's greatest military campaigns of World War 1 and World War 2," with the page naming the Battle of Britain, Stalingrad and D-Day as part of the intended scope.
The page tags give a clearer picture of what has actually been played or written up. They point to WWI material (Gallipoli, the Winter War's 1914 framing aside, and the Western Front), and to WWII material including the Fall of France, the Battle of Britain, the Spanish Civil War, Stalingrad, Guadalcanal and US Marine Corps content. Tags also show character and civilian play alongside battle logs, letters home, poetry and field manuals, so the coverage is as much social and home-front as it is tactical.
For a player choosing a character, the practical read is: expect the live campaign to sit in 1914, with WWII and interwar material present mainly as archived logs, character pages and reference files. If you want to fight at Stalingrad or fly in the Battle of Britain, check the roleplay logs and help files first to see whether those theatres are active or historical record.
A sensible next step is to skim the Roleplay Logs and Game Policies pages, then connect and try +help basics as the site suggests. The FAQ is the better first stop if you are new to MUSH commands generally.
How does roleplay work in The Greatest Generation, such as joining battles, writing logs, or playing a civilian?
The Greatest Generation is a historical text-based MUSH, so roleplay happens through typed scenes and shared written records rather than through a graphical game. You connect by telnet, create a character, and then play out scenes with others in rooms, using the wiki as the campaign's reference shelf and archive.
How play is organised
The wiki's featured pages show the intended loop: Roleplay Logs and Letters Home hold finished scenes and in-character writing, Character Pages hold personal backgrounds, Field Manuals and Help Files explain the setting and commands, and Game Policies set the rules. Tags such as battle_log, rp_log, character, poetry and letters show that logs and fiction are catalogued by type and by campaign, with tags for the Somme-era and later theatres (Gallipoli, Stalingrad, Guadalcanal).
Joining battles
There is no separate battle-joining button described. Battles are run as scheduled scenes, so the practical route is to read the logs of past engagements, check with staff, and bring a character whose unit or situation fits the campaign. The current campaign is set in the opening days of 1914, from Mons to the first Ypres battles, so a new soldier or civilian should be built for that period rather than for a later war.
Writing logs
Logs appear to be written after or during a scene and then posted to the wiki with tags. A useful habit is to record who was present, where and when the scene took place, and what changed for your character; that makes the log findable alongside the existing rp_log entries and usable by other players as background.
Playing a civilian
Civilians are explicitly supported: the introduction invites you to join as a civilian caught in a conflict, or as a soldier. A civilian character trades combat scenes for different stakes, such as displacement, occupation, nursing, resistance or family separation, and pairs naturally with the Letters Home and Poetry sections. The trade-off is that you depend more on other players and staff scheduling scenes for you, so a civilian concept works best with a clear place, a reason to be near the front, and one or two connections to soldier characters.
A practical next step
Before connecting, read the Help Files, Game Policies and a couple of recent logs to see the house style, then draft a short character page and a first log plan. If you are new to MUSH commands, the site points to +help basics once connected, and the FAQ answers setup questions. For comparison, other text-based historical roleplay communities exist, such as Mud Connector listings for MUSH-style games, but TGG's own wiki is the place to judge whether its 1914 focus suits you.
What are the game policies and help files I should read before playing The Greatest Generation?
Before you connect to The Greatest Generation, read the Game Policies and Help Files pages first, then skim the FAQ linked from the welcome page. The welcome page also suggests typing +help basics once you are in the game, which is the fastest way to learn the MUSH commands if you are new to this kind of text-based roleplay.
What each page is for
- Game Policies — the rules you are agreeing to by playing. Read this before creating a character or joining a scene, since it covers conduct and how the game is run.
- Help Files — the command and system reference. Start here for how to move, speak, emote and use in-game commands.
- FAQ — answers to common newcomer questions, linked from the welcome page.
A practical order for a new player
- Read Game Policies so you know the expectations before interacting with staff or other players.
- Skim Help Files, then connect and try
+help basics. - Check the FAQ for anything still unclear.
- Look at The March of History and the current campaign notes to understand the setting before you write a character.
Choosing what to read first
| If you are… | Read first | Why |
|---|---|---|
| New to MUSH commands | Help Files, then +help basics in game |
Gets you moving and talking without guessing |
| New to the setting | Game Policies, then The March of History | Rules plus context before you build a character |
| Returning after a break | Game Policies | Rules may have changed since you last played |
The site also lists Character Pages, Roleplay Logs and Field Manuals, which are useful for seeing how other players write and what the tone of play looks like. As a next step, open Game Policies and Help Files side by side, note any command you do not recognise, and bring those questions to +help or staff once you connect.
Do I need to know MUSH commands or World War history to enjoy The Greatest Generation?
You don't need to know MUSH commands or much World War history to get started at The Greatest Generation; the site is a historically themed roleplaying MUSH, and the page offers a FAQ plus in-game +help basics for newcomers. The current campaign covers the opening days of World War I in 1914, from Mons to the Ypres Salient, while the broader scope runs from the Battle of Britain to Stalingrad and D-Day. You can play a civilian caught in the conflict or a soldier fighting for his beliefs, so a general interest in the period is enough to begin.
What helps most
- MUSH basics: If you've never used a MUSH, start with the FAQ and
+help basicsafter connecting; these are the site's own onboarding pointers, not a guarantee that every command is self-explanatory. - History knowledge: Light background is useful for atmosphere, but the setting is described as an invitation to join rather than a test. The campaign focus means you'll benefit from knowing roughly what Mons and Ypres were, not from detailed military study.
- Reading the site: Featured pages like Field Manuals, Help Files, Game Policies, and Letters Home give a sense of tone and rules before you commit.
For a first step, read the FAQ and one Field Manual, then connect and run +help basics to see whether the command style suits you. If you prefer a lower-pressure entry, ask about civilian roles, which may demand less knowledge of military terminology than soldier characters. The site itself references The Greatest Generation.
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