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What is zitaoye on itch.io?

zitaoye on itch.io is the personal game-development portfolio of an independent Chinese developer who describes themselves as "a bipolar disorder-man, trying to from crazy to artistic." The page collects small experimental games and prototypes, mostly made for game jams, art projects, and personal exploration rather than commercial release.

What's on the page

The works fall into a few loose groups:

Type Examples What it shows
Personal / autobiographical bipolar, a broken symphony to my dad Mental health and family as game subjects
Art and culture experiments Hockney's Photo, 書 shū (Chinese calligraphy and painting), The Shape of Time Games as a medium for visual art and philosophy
Jam prototypes Sword Zen (GGJ 2021), 回 声 SOUND RETURN (CGJ 2021), HeartBeats (Ludum Dare #46) Fast, idea-first builds from timed events
Narrative and interactive fiction 32768 Parties, The Mnemosyne, Mini-Peer Text, timers, and image-based storytelling
Early work (before 2019.4) IN THE BOX 窄门, Boomgie & Woomgie, Burst Boy Student-era and colleague jam projects

Many entries are playable in the browser; others are listed as prototypes or unfinished manifestos.

Who it's for

  • Players curious about experimental games: short, unusual pieces you can try in minutes.
  • Designers and jam participants: examples of turning a single constraint (a timer, a sound, a poem) into a playable idea.
  • People interested in games about mental health or Chinese art and calligraphy: bipolar and 書 shū are direct entry points.

A practical next step

Start with bipolar for the personal voice, then 書 shū or Sword Zen to see how the same developer handles art and sound. If you want to compare with other experimental portfolios, itch.io hosts many jam-focused creators, and Global Game Jam lists the events behind several of these prototypes.

Which games on zitaoye are playable in the browser without downloading?

The games marked Play in browser on zitaoye - itch.io are the ones you can start directly on the page, with no download:

  • bipolar — a simple representation of the creator's bipolar disorder.
  • poem-plant — a small print-and-play game prototype.
  • Hockney's Photo — a photography-collage piece inspired by David Hockney.
  • 无 Nothing — a zen-like meditation game experiment.
  • 写首诗吧! Make a Poem — made for the NExT Studios Gameplus Project.
  • 書 shū — a game about Chinese calligraphy and painting.
  • 时间的形状 The Shape of Time (Remake) — an experimental philosophical game about time.
  • 回 声 SOUND RETURN — an interactive sound-puzzle piece from CGJ 2021.
  • GIF Yesterday Once More 昨日重现 — a simple action game for kids from GGJ NEXT 2021.
  • 32768 Parties — a small choices game inspired by an Oulipo-style poem by btr.
  • A Broken Car Creature — a gameplay prototype from GMTK Jam 2020.
  • S E E K — a CiGA Game Jam work made in Shanghai in 2019.
  • Corgi And Cat — a deliberately simple, funny board game in the spirit of Desert Bus.
  • Hold The Button — a small solo-jam game from Ludum Dare 44.

If you only have a few minutes, start with Hold The Button or Corgi And Cat for something light, and try 时间的形状 or 書 shū if you want the more experimental, contemplative end of the collection. Several other titles on the page (such as Sword Zen, El Hacedor and The Mnemosyne) are listed without the browser-play marker, so treat those as download-only unless the individual game page says otherwise.

How does the game bipolar represent the creator's experience with bipolar disorder?

On zitaoye - itch.io, the creator describes bipolar in the game's listing simply as "a simple representation of my bipolar disorder." That is the extent of the explicit claim on the page: the work is presented as a personal, first-person expression of the creator's own condition rather than a clinical or educational tool. The page also carries the creator's self-description of being "a bipolar disorder-man, trying to from crazy to artistic," which frames the game as part of an artistic practice rather than a diagnostic one.

What the page does and doesn't show

Aspect What the page indicates
Perspective First-person: the creator's own experience
Form A small experimental game, playable in the browser
Stated aim A "simple representation," not a simulation of symptoms for others
Detail on mechanics Not described on the listing

Because the listing gives no account of how the game conveys that experience—whether through pacing, sound, visual style, or interaction—any specific reading of its design would be speculation. The honest summary is that the page positions bipolar as a personal artistic statement, and the representation itself has to be judged by playing it.

A useful next step

If you are approaching bipolar out of interest in how games handle mental health, play it first and note which elements seem to carry the experience—shifts in tempo, repetition, loss of control, or abrupt changes in tone. Then compare that with the creator's other experiments on the same page, such as 无 (Nothing), described as a "zen-like meditation game," and The Shape of Time, an "experimental philosophical game about time." Seeing how the same designer handles stillness, time, and attention across works gives a clearer sense of what bipolar is doing than the one-line description can.

For context on how other designers discuss mental-health themes in games, itch.io hosts many personal and jam-scale projects in this vein, and GDC Vault has talks on designing games about lived experience. Treat those as background, not as evidence about this specific game.

What is the NExT Studios Gameplus Project and how does 写首诗吧! fit into it?

The page identifies 写首诗吧! (Make a Poem) as "NExT Studios Gameplus Project EP1" — an experimental game made within a studio project at NExT Studios (the Tencent game studio). It sits alongside the creator's other small, concept-driven prototypes rather than being a commercial release.

What the project appears to be

Based on the listing, Gameplus looks like an internal or collaborative initiative where developers produce short experimental pieces — "EP1" suggests an episodic or numbered series. The page doesn't describe the project's goals, so treat that as inference from the game's framing, not a stated brief.

How 写首诗吧! fits

It is the first entry ("EP1") in that series, and it is playable in browser. It shares the portfolio's pattern of turning a cultural or reflective idea into a small interactive piece — comparable to 書 shū, which is about Chinese calligraphy and painting, and The Shape of Time, an experimental philosophical game. The poem-making theme suggests the project's aim is to use games as a medium for creative, non-action experiences.

Practical next step

If you want to judge the project by its output, play 写首诗吧! in the browser and compare it with 書 shū and 32768 Parties (an interactive-fiction choices game inspired by an Oulipo-style poem). The contrast shows how the same creator handles text, culture and choice across formats. For context on the studio itself, see NExT Studios.

How does 書 shū use Chinese calligraphy and painting as game mechanics?

The page only labels 書 shū as “a game about Chinese calligraphy and painting”; it does not describe the specific mechanics, so any claim about brush physics, ink economy or stroke scoring would go beyond the evidence. What can be said is that the work is framed as an experimental game in which calligraphy and painting are the subject rather than decoration, and it sits among the creator's other short, concept-driven prototypes.

What to expect from that framing

  • Skill expression through brushwork. Calligraphy rewards control of pressure, speed and stroke order, so a game built on it would most plausibly ask players to reproduce or improvise characters and judge the result on form rather than only on completion.
  • Composition as a puzzle. Painting adds spatial decisions — placement, negative space, balance — which suits a game where the arrangement matters as much as the individual mark.
  • Cultural specificity. Treating 書 and 画 together points to the shared toolset of brush and ink, so the interest is likely in the tradition itself, not a generic drawing toy.

The audience is players curious about small artistic experiments, and the trade-off is typical of jam-scale work: a strong single idea and a short session rather than deep progression. If you want to see how the idea actually plays, open the browser build on zitaoye - itch.io and play a few minutes; if the brush handling feels too loose or too strict for you, that judgement will tell you more than any description.

What experimental game jam projects like Sword Zen or HeartBeats were created for events such as GGJ or Ludum Dare?

The zitaoye itch.io page lists several experimental prototypes tied to game jams, including Sword Zen 劍入禪境 [GGJ 2021] (a sound-based zen action experiment), HeartBeats [0042] (made for Ludum Dare #46 under the theme "Keep it Alive"), and The Mnemosyne [0096] (a 2020 Global Game Jam image-narrative piece). The page also names CATCH THE ENERY! as a Ludum Dare 39 solo prototype, A Broken Car Creature as a GMTK Jam 2020 gameplay prototype, and 回 声 SOUND RETURN as a CGJ 2021 interactive sound-puzzle web piece.

What the jam context tells you

Jam projects are usually short, single-idea builds, so expect rough edges and one mechanic pushed hard rather than polished content. That makes them useful if you want to see how a designer translates a theme or constraint into a quick interaction.

  • Sword Zen and HeartBeats suit players curious about rhythm, sound, and feel experiments.
  • The Mnemosyne and 回 声 lean toward narrative and puzzle interaction.
  • CATCH THE ENERY! is a solo prototype, so scope and finish will be minimal by design.

A practical next step: pick by the jam theme you find interesting, play in the browser where available, and treat each as a short study rather than a full game. For more jam work by the same creator, browse the profile on zitaoye.

Related questions

More questions →
Who Is zitaoye and What Is the Idea Behind These Experimental Games?

zitaoye is an independent game creator on itch.io who describes himself as "a bipolar disorder-man, trying to from crazy to artistic." His page is a collection of game jam entries, prototypes, and art experiments rather than a single commercial catalog. The work is best understood as a personal creative practice: short, often unfinished pieces that explore time, sound, Chinese text and calligraphy, memory, and zen-like stillness. You can follow him on itch.io to see new experiments as they appear.

What the page says about the author

The profile text is brief and self-written. It states two things directly:

  • He identifies himself as living with bipolar disorder.
  • He frames his creative direction as a movement "from crazy to artistic."

That framing matters for reading the games. Several titles are explicitly about mental states or philosophical ideas rather than conventional gameplay goals. The page does not present a studio, a team, or a commercial release schedule.

The recurring themes in the work

Looking across the listed projects, a few ideas repeat often enough to count as the author's signature:

Theme Examples on the page
Mental experience bipolar, described as "a simple representation of my bipolar disorder"
Time The Shape of Time (Remake), "an experimental philosophical game about time"; El Hacedor, "a game about line and time"
Sound and rhythm Sword Zen, a "sound zen-like experimental action game"; 回 声 SOUND RETURN, an interactive web piece about sound puzzles
Chinese language and art 書 shū, "a game about Chinese calligraphy and painting"; 写首诗吧! Make a Poem
Zen and meditation 无 Nothing, a "zen-like meditation game"; Sword Zen
Memory and narrative The Mnemosyne, an image-narrative game; GIF Yesterday Once More

The pattern is consistent: small, idea-first pieces where the mechanic serves a concept — a timer for time, a sound puzzle for listening, a poem-maker for language.

Game jams as the main production method

Most titles carry jam credits in their descriptions, which explains the short, prototype-like quality of much of the catalog:

  • Global Game Jam: Sword Zen (GGJ 2021), The Mnemosyne (2020), Shaman's Dance (GGJ 2016, Xiamen)
  • CiGA Game Jam: 罅隙 XIA XI (2020), S E E K (Shanghai, 2019)
  • Ludum Dare: HeartBeats (LD #46), Hold The Button (LD 44), CATCH THE ENERY! (LD 39)
  • GMTK Jam 2020: A Broken Car Creature
  • GGJ NEXT 2021: GIF Yesterday Once More
  • NExT Game Jam: C(8,3) [0090], a "playable music game album"

Jam work is a useful lens here: it shows an artist who uses time-boxed constraints to test ideas quickly, then keeps the results public rather than polishing them into products.

What the "experiments" label means in practice

The page groups work under an "Experiments" heading, and the descriptions back that up. You will find:

  • A photography-collage piece inspired by David Hockney (Hockney's Photo)
  • An unfinished manifesto (Short Game Manifesto)
  • A curatorial prototype for the PSA Emerging Curators Project (寻找冯梦波 In Search of Feng Mengbo)
  • A narrative timer prototype (Mini-Peer)
  • A small choices-maker game inspired by an Oulipo-style poem (32768 Parties)

So the page is not only games. It is a working sketchbook that mixes playable prototypes, web interactives, and art-project proposals. If you arrive expecting finished, long-form games, adjust expectations; if you are interested in experimental game design as a practice, the range is the point.

How to follow the work

The page identifies the creator as zitaoye with the handle @Nir_yezi. Following the account on itch.io is the direct way to see updates, since the page itself functions as an ongoing log of jam entries and experiments rather than a curated portfolio with release dates.

One practical note: many entries are marked "Play in browser," while others are listed without that tag, so availability differs from project to project. Check the individual project page before assuming a title is playable immediately.

The idea in one sentence

The through-line is an artist using small games and interactive sketches to translate inner experience — mood, memory, time, sound, Chinese writing — into playable form, with game jams providing the rhythm and constraints for that translation.

What Game Jams and Art Projects Are Behind zitaoye's Games?

Most of the works on zitaoye's itch.io page are prototypes and experiments tied to specific game jams or art projects, and the page itself usually names the event and year next to each title. The jams represented include Global Game Jam (GGJ), Ludum Dare, CiGA Game Jam, GMTK Jam, and NExT Game Jam; the art-side projects include a NExT Studios Gameplus episode and a PSA Emerging Curators Project prototype. Because these are jam builds and prototypes, expect short, rough, sometimes unfinished pieces rather than polished commercial games.

Game Jam Works

The page lists each jam entry with its event, year, and often a theme or ranking tag. The main ones:

Title Event / Year Notes from the page
Sword Zen 劍入禪境 GGJ 2021 Sound-based zen experimental action game
回 声 SOUND RETURN CGJ 2021 Interactive web piece about sound puzzles
GIF Yesterday Once More 昨日重现 GGJ NEXT 2021 Simple action game for kids
The Mnemosyne 2020 Global Game Jam Image-narrative game
罅隙 XIA XI CiGA JAM 2020 Timer prototype
A Broken Car Creature GMTK Jam 2020 Gameplay prototype
HeartBeats [0042] Ludum Dare #46 Theme: "Keep it Alive"; rhythm game
S E E K [0031] CiGA Game Jam, Shanghai Made at coconut station, July 2019
Hold The Button [0004] Ludum Dare #44 Theme: "Your Life is Currency"
CATCH THE ENERY! Ludum Dare 39 Theme: "Running Out of Power"; solo prototype
Shaman's Dance GGJ 2016, Xiamen —
Burst Boy 炸裂男孩 NextJam, 2017 Made with colleagues
Corgi And Cat [0007] Solo jam Described as a simple board game "like Desert Bus for 11"

The bracketed numbers (e.g. [0042], [0096]) appear to be the creator's own numbering of jam entries, not event rankings.

Art Projects and Studio Prototypes

Several works come from art or studio contexts rather than jams:

  • 写首诗吧! Make a Poem — labeled as a NExT Studios Gameplus Project, Episode 1.
  • 寻找冯梦波 In Search of Feng Mengbo — a prototype for the PSA Emerging Curators Project 2020.
  • Hockney's Photo — a photography-collage experiment inspired by David Hockney.
  • IN THE BOX 窄门 (2017.12) — a walking simulator and virtual museum about Hong Kong culture, listed under "Before 2019.4."
  • Boomgie & Woomgie (2017.10) — a co-battle game about space and time.

Personal and Experimental Pieces

Some titles are explicitly personal or conceptual rather than event-driven:

  • bipolar — described as "a simple representation of my bipolar disorder."
  • 无 Nothing — a zen-like meditation game experiment.
  • 时间的形状 The Shape of Time (Remake) — an experimental philosophical game about time.
  • El Hacedor (2018) — a game about line and time.
  • 32768 Parties — a small choices-maker game inspired by an Oulipo-style poem by btr.
  • poem-plant — a simple print-and-play game prototype.
  • Short Game Manifesto — an unfinished manifesto.
  • Mini-Peer [0092] — a narrative timer prototype.

What This Means for Playing Them

The page marks many entries with "Play in browser," but not all — some are listed without that tag, and several are described as prototypes or unfinished. If you want to try a specific title, check for the "Play in browser" label on its entry first. The jam context also explains the scale: these are typically days-long builds with a single mechanic or theme, so judge them as experiments rather than finished games.

Which zitaoye games can be played directly in the browser?

On the zitaoye itch.io page, the projects marked Play in browser are the ones you can try without downloading or installing anything. Based on the page listing, these include bipolar, poem-plant, 无 (Nothing), 写首诗吧! (Make a Poem), 書 (shū), 时间的形状 (The Shape of Time), Sword Zen, 罅隙 (XIA XI), 回 声 (SOUND RETURN), GIF Yesterday Once More, 32768 Parties, A Broken Car Creature, S E E K, Corgi And Cat, and Hold The Button. Many of these are game jam entries, prototypes, or small experiments rather than finished commercial games, so expect short, rough, or deliberately unusual experiences.

What “Play in browser” means here

The label indicates the project is set up to run in a web browser on the itch.io page itself. It does not guarantee the game is complete, polished, or long. The page describes several of these as prototypes, jam works, or experiments — for example, poem-plant is called “a simple pnp game prototype,” 罅隙 (XIA XI) is “A Timer Prototype,” and 32768 Parties is “a small choices maker game.” Treat the browser-playable list as a set of quick, experimental pieces to sample rather than a catalog of full releases.

Browser-playable projects listed on the page

Project Page description / context
bipolar “a simple representation of my bipolar disorder”
poem-plant “a simple pnp game prototype”
无 (Nothing) “zen-like meditation game experiments”
写首诗吧! (Make a Poem) NExT Studios Gameplus Project EP1
書 (shū) “a game about Chinese calligraphy and painting”
时间的形状 (The Shape of Time) (Remake) “A Experimental Philosophical Game about Time”
Sword Zen 劍入禪境 GGJ 2021 sound-based experimental action game
罅隙 (XIA XI) “A Timer Prototype,” CiGA JAM 2020
回 声 (SOUND RETURN) CGJ 2021 interactive web piece about sound puzzles
GIF Yesterday Once More 昨日重现 GGJ NEXT 2021 “simple action kids game”
32768 Parties choices maker inspired by an Oulipo-style poem by btr
A Broken Car Creature GMTK Jam 2020 gameplay prototype
S E E K CiGA Game Jam work from Shanghai, 2019
Corgi And Cat “a very simple board funny game”
Hold The Button solo game jam LD44 prototype

Projects that are not marked browser-playable

The page also lists works without the Play in browser label, such as Hockney's Photo, Short Game Manifesto, Action C(8,3), El Hacedor, Visual Novel Experiments, 寻找冯梦波 (In Search of Feng Mengbo), HeartBeats, The Mnemosyne, Mini-Peer, and the earlier Before 2019.4 entries like IN THE BOX 窄门, Boomgie & Woomgie, Burst Boy, CATCH THE ENERY!, and Shaman's Dance. For these, the page does not show a browser-play option, so you would need to check each project page for whatever download or access method the creator provides.

Practical way to try them

Start with the browser-playable titles that match your interest: narrative experiments (bipolar, 32768 Parties), meditation or sound pieces (无, Sword Zen, 回 声), or small jam games (Hold The Button, Corgi And Cat). Open the project page, use the in-page play area, and expect short sessions. If a browser game does not load or feels unfinished, that is consistent with the page’s framing of many entries as prototypes and experiments rather than finished products.

What Kinds of Games and Experiments Are on zitaoye's itch.io Page?

The zitaoye page on itch.io is a personal portfolio of small experimental games and prototypes by a developer who describes themselves as “trying to from crazy to artistic.” Most works are short, browser-playable experiments tied to game jams, art themes, or personal expression—zen-like meditation games, poetry and calligraphy pieces, photography-collage experiments, visual novels, rhythm games, and timer prototypes. It is worth browsing if you are interested in artistic, conceptual, or jam-made games rather than polished commercial titles.

Main categories of work

Zen and meditation experiments

  • 无 (Nothing) — described as a zen-like meditation game experiment.
  • Sword Zen 劍入禪境 [GGJ 2021] — a sound-based zen-like experimental action game made for Global Game Jam 2021.

Poetry, calligraphy, and art themes

  • 写首诗吧! (Make a Poem) — a NExT Studios Gameplus Project EP1 piece about making a poem.
  • 書 shū — a game about Chinese calligraphy and painting.
  • Hockney's Photo — a special photography-collage inspired by David Hockney.
  • poem-plant — a simple pnp (print-and-play) game prototype.
  • 32768 Parties — a small choices-maker game inspired by an Oulipo-style poem by btr.

Personal and philosophical pieces

  • bipolar — a simple representation of the developer's bipolar disorder.
  • 时间的形状 (The Shape of Time, Remake) — an experimental philosophical game about time.
  • The Mnemosyne [0096] — an image-narrative game about Mnemosyne, made for Global Game Jam 2020.
  • El Hacedor — a game about line and time (2018).

Game Jam prototypes and small action games

  • C(8,3) [0090] — a playable music game album from NExT Game Jam 2019.
  • A Broken Car Creature — a gameplay prototype from GMTK Jam 2020.
  • GIF Yesterday Once More 昨日重现 — a simple action kids game from GGJ NEXT 2021.
  • HeartBeats [0042] — a Ludum Dare #46 entry under the theme “Keep it Alive.”
  • Corgi And Cat [0007] — a very simple board-style funny game.
  • Hold The Button [0004] — a small solo game jam entry for LD44.
  • S E E K [0031] — a CiGA Game Jam work from Shanghai (2019).
  • CATCH THE ENERY! — a Ludum Dare 39 solo prototype.
  • Burst Boy 炸裂男孩 — a NextJam project with colleagues (2017).
  • Boomgie & Woomgie — a co-battle game about space and time (2017).
  • Shaman's Dance — a GGJ 2016 entry from Xiamen, China.

Timer and narrative prototypes

  • 罅隙 XIA XI — a timer prototype from CiGA JAM 2020.
  • Mini-Peer [0092] — a narrative timer prototype.
  • 回 声 SOUND RETURN — an interactive web piece about sound puzzles from CGJ 2021.

Visual novels and interactive fiction

  • Visual Novel Experiments — grouped under a visual novel category alongside The Mnemosyne and Mini-Peer.
  • 32768 Parties — listed as interactive fiction.

Earlier works (before 2019.4)

  • IN THE BOX 窄门 — a walking simulator and virtual museum about Hong Kong culture (2017).
  • 寻找冯梦波 (In Search of Feng Mengbo) — a prototype for the PSA Emerging Curators Project 2020.

How to decide whether to browse

If you want… Look at…
Calm, reflective experiences 无, Sword Zen, 書 shū
Art and poetry crossovers 写首诗吧!, Hockney's Photo, 32768 Parties
Personal, emotional themes bipolar, 时间的形状, The Mnemosyne
Quick jam prototypes C(8,3), A Broken Car Creature, HeartBeats, S E E K
Narrative or timer experiments 罅隙 XIA XI, Mini-Peer, 回 声 SOUND RETURN

Many titles are marked “Play in browser,” so you can try them without downloading. The page also has an “Experiments” section and a “Before 2019.4” archive, making it easy to separate recent jam work from older projects. If you enjoy short, concept-driven games from the indie jam scene, this page offers a compact sample of that style.

What Is the zitaoye Page on itch.io?

The zitaoye page on itch.io is the personal game portfolio of a developer who posts under the handle zitaoye (also shown as @Nir_yezi). It collects experimental games, game-jam prototypes, and small interactive pieces, many of which can be played directly in a browser. It is a place to browse and try short, idea-driven works rather than a commercial storefront or a single finished product.

Who runs the page

The page identifies the author as zitaoye, with the social handle @Nir_yezi. In the profile text, the author describes himself as "a bipolar disorder-man, trying to from crazy to artistic." That self-description frames the page as a personal, expressive outlet, and several works reflect that theme directly.

What kind of work is on the page

The catalog is organized into two visible sections, Experiments and Before 2019.4, and it leans heavily toward prototypes, jam entries, and concept pieces. Common formats include browser-playable games, small action or puzzle experiments, visual novels, and interactive narrative tools.

Work Type / note
bipolar A simple representation of the author's bipolar disorder
poem-plant A simple pnp (print-and-play) game prototype
Hockney's Photo A photography-collage piece inspired by David Hockney
Short Game Manifesto An unfinished manifesto
无 (Nothing) A zen-like meditation game experiment
写首诗吧! (Make a Poem) A NExT Studios Gameplus Project piece
書 (shū) A game about Chinese calligraphy and painting
时间的形状 (The Shape of Time) An experimental philosophical game about time (remake)
Sword Zen 劍入禪境 A sound-based zen experimental action game (GGJ 2021)
C(8,3) [0090] A playable music game album (NExT Game Jam, 2019.12)
El Hacedor A game about line and time (2018)
罅隙 (XIA XI) A timer prototype (CiGA JAM 2020)
寻找冯梦波 (In Search of Feng Mengbo) A prototype for the PSA Emerging Curators Project 2020
回 声 (SOUND RETURN) An interactive web piece about sound puzzles (CGJ 2021)
GIF Yesterday Once More A simple action kids game (GGJ NEXT 2021)
32768 Parties A small choices-maker game inspired by an Oulipo-style poem
A Broken Car Creature A gameplay prototype (GMTK Jam 2020)
HeartBeats [0042] A Ludum Dare #46 entry
The Mnemosyne [0096] An image-narrative game (2020 Global Game Jam)
Mini-Peer [0092] A narrative timer prototype
S E E K [0031] A CiGA Game Jam work (Shanghai, 2019)
Corgi And Cat [0007] A very simple board-style funny game
Hold The Button [0004] A small solo-jam game (LD44)

The Before 2019.4 section holds earlier work, including IN THE BOX 窄门 (a walking simulator and virtual museum about Hong Kong culture, 2017), Boomgie & Woomgie (a co-battle game, 2017), Burst Boy 炸裂男孩 (a NextJam piece, 2017), CATCH THE ENERY! (a Ludum Dare 39 solo prototype, 2017), and Shaman's Dance (a Global Game Jam 2016 entry from Xiamen, China).

How to use the page

Most entries carry a Play in browser label, which means you can launch them directly from the page without downloading anything. To explore:

  1. Open the page and scan the Experiments list for a title that interests you.
  2. Click a work to open its own page, then choose Play in browser where that option appears.
  3. Expect short, prototype-scale experiences — jam entries and concept pieces rather than long games.

Some items, such as poem-plant (a print-and-play prototype), Short Game Manifesto, and Hockney's Photo, are presented as projects or documents rather than browser games, so check each entry's own page for what is actually available.

Who it is for

This page suits players and designers interested in experimental, personal, and jam-made games — especially work touching on mental health, time, sound, and Chinese art and calligraphy. If you want polished, full-length titles, this is not that kind of catalog; if you want quick, unusual ideas you can try in a browser, it is a good fit.

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HostingCloudflare
EmailZoho Mail
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.26.8.198

Registration details

RDAP / WHOIS

Unknown

DNS records

DNS

TypeNameValueTTLPriority
Ayezi.itch.io104.26.8.198300—
Ayezi.itch.io104.26.9.198300—
Ayezi.itch.io172.67.69.99300—
AAAAyezi.itch.io2606:4700:20::681a:8c6300—
AAAAyezi.itch.io2606:4700:20::681a:9c6300—
AAAAyezi.itch.io2606:4700:20::ac43:4563300—
MXitch.iomx.zoho.com30010
MXitch.iomx2.zoho.com30020
NSitch.iodawn.ns.cloudflare.com86400—
NSitch.ionoah.ns.cloudflare.com86400—
TXTitch.iogoogle-site-verification=6hl42kO3bIWWIu-mf44uXdzQc2ckxn-If90YdNhRUBg300—
TXTitch.iov=spf1 include:mailgun.org include:zohomail.com include:mail.zendesk.com include:spf.mtasv.net -all300—
TXTitch.iozoho-verification=zb14183429.zmverify.zoho.com300—
DMARC_dmarc.itch.iov=DMARC1; p=none; pct=100; rua=mailto:[email protected]; sp=none; aspf=r;300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectitch.io
IssuerGoogle Trust Services
Valid until2027-01-16T18:22 · Remaining when checked: 88 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
servercloudflare
x-frame-optionsSAMEORIGIN
x-content-type-optionsnosniff
referrer-policyno-referrer-when-downgrade
set-cookieRedacted

Identified technologies

Google AnalyticsCloudflare

Pages, Search and Sharing

Meta descriptionNot detected
Canonical URLNot detected
LanguageEnglish (default)
Twitter Cardsummary_large_image
mediapartners-google 0 allowed · 0 disallowed
All bots 0 allowed · 4 disallowed
  • Disallow/*/download/
  • Disallow/*/rh/
  • Disallow/*/rp/
  • Disallow/-/

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