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blockbench.net

An easy to use 3D model editor for low-poly and pixel-art

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What is Blockbench?

Blockbench is a free, open-source 3D model editor aimed at low-poly and pixel-art work, with a web app you can run in a browser and a downloadable desktop version. Its design centers on cuboid modeling for a blocky, Minecraft-like look, plus mesh tools when you need more complex low-poly shapes. Texturing and animation are built in, and a plugin store extends what the editor can do.

H3 Where it fits best

  • Game asset creation: modeling, texturing and rigging small props, characters and environment pieces in one tool.
  • Pixel-art and voxel-adjacent styles: cuboid primitives and direct texture painting match these workflows better than a general-purpose 3D suite would.
  • Learning 3D basics: the constrained toolset and low-poly focus keep the interface approachable for beginners.
  • Animation previews: keyframes for position, rotation and scale, a graph editor for tuning, and rigging support for simple character motion.

H3 Trade-offs to weigh

  • Low-poly is the strength, not the limit, but it is not a sculpting or high-poly pipeline replacement.
  • The built-in texture editor covers painting and UV map generation; for heavier image work you would round-trip to external pixel-art software.
  • Plugins add export formats and generators, so check the plugin store for your target engine before committing.
  • Browser use is convenient; the desktop download is the more typical choice for ongoing project work.

H3 A practical next step If you are making a game character or prop, start with a cuboid blockout to lock proportions, then switch to mesh tools only where the silhouette needs it. Generate the UV template, paint in the 2D editor or directly on the model, then rig and keyframe a short idle animation to test the whole loop. If you need format support beyond the defaults, browse the plugin store first — that is faster than rebuilding a workflow around missing export options. The official gallery at Blockbench shows what the tool produces in practice, and the wiki covers the modeling, texturing and animation features in more detail.

How do I download or access Blockbench?

Blockbench runs in two places: as a downloadable desktop app and as a web app you can open directly in a browser. Both are reached from the official site, Blockbench.

Download the desktop app if you want a standalone program that works offline and integrates with local files and external editors. On the site, choose Download and pick the build for your operating system.

Open the web app if you want to try it immediately without installing anything. Choose Open Web App on the same page. This is the fastest way to test the interface, follow a tutorial, or model on a machine where you cannot install software. The trade-off is that browser-based work depends on your browser and session; for long-term projects, the desktop version is usually the more comfortable choice.

A practical first step: open the web app, create a cube, and paint a texture on it. If the workflow suits you, install the desktop version and move your files there.

For learning material and extras, the site also links to a Quickstart guide, a gallery, contests, a plugins page, and a wiki. Plugins are worth knowing about early, since they add tools, export formats, and model generators.

Note that Blockbench is free to use for any project and open source under the GPL license, so there is no paid tier to navigate before you start.

How do I create a low-poly 3D model in Blockbench?

Start with a cuboid model if you want the Minecraft-style look, or a mesh if you need freeform low-poly shapes. Blockbench is built for both: Blockbench describes cuboids for the blocky aesthetic and mesh tools for complex low-poly forms. The usual path is model → UV/texture → animate/export.

A practical workflow

  1. Choose a project type and set up the scene. Pick the format that matches your target (for example, a Minecraft-style model or a generic low-poly format). This matters because it determines available export options and how the model is structured.
  2. Block out the shape with cuboids. Add cubes, resize and move them along the grid, and use the Minecraft aesthetic to your advantage. Keep the silhouette readable before adding detail.
  3. Refine with mesh editing when cuboids are too limiting. Convert or build mesh geometry for organic or angled low-poly shapes. Low-poly works best when you spend polygons on the silhouette, not on tiny surface details.
  4. Create the UV map and texture. Blockbench can generate a UV map and template automatically, so you can start painting immediately. You can paint directly on the model in 3D, use the 2D texture editor, or send the texture to an external image editor.
  5. Keep the palette small. Import or create a palette and stick to a limited set of colors. This is standard low-poly practice and also makes pixel-art textures look intentional.
  6. Rig and animate if needed. Add a skeleton, then use position, rotation and scale keyframes. The graph editor is there for fine-tuning timing and easing.
  7. Extend with plugins only if the base tools fall short. The built-in plugin store adds tools, export formats and model generators. If you have a custom format, you can write your own plugin.

Choosing between cuboid and mesh

Approach Best for Trade-off
Cuboids Minecraft-style characters, props, blocky environments Fast and clean, but limited for organic curves
Mesh modeling Creatures, vehicles, stylized organic shapes More control, but you manage topology and UVs more carefully

Who this suits

Blockbench is aimed at low-poly and pixel-art work, and its user list includes Mojang Studios, Hytale, Noxcrew and others, which suggests it is used in real game production, not just hobby projects. It is free to use for any project and open source under the GPL, so cost is not a barrier to trying it.

Next step

Open the web app or download the desktop version, start a new project in your target format, and block out one simple prop — a chest, a tree, a character head — using only cuboids. Texture it with a five-color palette, then export. That single loop teaches you the whole pipeline faster than reading about it.

For reference on formats and community models, see Blockbench. If you want to view finished models in 3D, the gallery viewer on the site is powered by Sketchfab.

How do I texture a model in Blockbench?

Blockbench includes a built-in texturing workflow, so you can create and paint textures without leaving the program. The page describes three main ways to work: painting directly on the model in 3D space, using the 2D texture editor, or connecting an external image editor or pixel-art program. It can also generate a UV map and a template automatically, which gives you a ready surface to paint on.

H3 Practical approach

  • Start by letting Blockbench create the UV map and template for your model.
  • Block out flat colors on the template first to establish regions (skin, metal, cloth).
  • Switch to 3D painting to check how the texture reads on the actual shape; seams and stretching are much easier to spot this way.
  • Use the 2D editor for precise pixel work, such as single-pixel details or palette cleanup.
  • If you already work in an external pixel-art tool, keep it connected so you can round-trip edits instead of rebuilding textures.

H3 Choosing your method

Method Best for Trade-off
3D painting Judging how the texture looks on the model Less precise for tiny pixel details
2D texture editor Pixel-level control and palette work Harder to visualize on the model while painting
External editor Reusing an existing pixel-art workflow Requires switching between programs

H3 A concrete scenario Suppose you are making a low-poly character with a Minecraft-like blocky style. Use cuboids for the body, auto-generate the UV template, fill each cuboid face with a base color, then paint directly on the model to add wear and highlights. For a small logo on the chest, drop into the 2D editor and place individual pixels, then return to 3D to confirm it lines up.

Next step: open the Quickstart and Wiki pages on Blockbench to see the exact texture-panel controls for your version, and check the plugin store if you need a specific export format or texture tool.

How do I animate a model in Blockbench?

Blockbench has a built-in animation editor, so you can rig and animate a model without leaving the program. The general workflow is: build or import your model, add a rig (a skeleton of parented groups or bones), then create an animation and record keyframes for position, rotation, and scale.

The basic steps

  1. Finish the model first. Low-poly cuboid models and mesh models are both supported, so decide early whether you want the blocky Minecraft look or free-form shapes—it affects how you set up your rig.
  2. Build a rig. Organize parts into a hierarchy of groups or bones, with the root at the body and children for limbs, head, and so on. Parent-child relationships are what make a leg swing from the hip instead of the center of the model.
  3. Create an animation. Add a new animation, name it, and set its length. Then move to the frame you want and pose the rig; each change becomes a keyframe on the timeline.
  4. Use the keyframe types deliberately. Position, rotation, and scale keyframes each store different properties. Rotation is what most character motion needs; scale is handy for squash-and-stretch or a pulse effect.
  5. Refine with the graph editor. If motion feels robotic or snaps between poses, the graph editor lets you adjust easing and interpolation rather than adding more keyframes.
  6. Preview and export. Scrub the timeline or play it back, then export in the format your target engine or platform accepts—plugins can add formats beyond the built-in ones.

Texturing while you animate

Textures are created and painted inside Blockbench, and the program can generate a UV map and template automatically. You can paint directly on the model in 3D, use the 2D texture editor, or hand off to an external pixel-art tool. If you paint after rigging, the UV layout stays tied to the model, so texture work doesn't disturb the animation.

A quick decision guide

If you want… Do this
Simple Minecraft-style motion Cuboid parts, group hierarchy, rotation keyframes
Organic or complex shapes Mesh modeling tools, then a bone-based rig
Smoother, more expressive motion Fewer keyframes plus graph editor easing
A format Blockbench doesn't ship with Check the plugin store, or write a plugin

Practical example

Say you're making a walking character. Rig the legs as children of a hip group, the arms as children of the shoulders, and the head as a child of the torso. At the start frame, set the legs in a stride; at the mid frame, swap them; at the end frame, return to the start pose so the cycle loops. Add a slight vertical bob on the root and a small head turn, then use the graph editor to soften the transitions. That's a loopable walk cycle built entirely from rotation and position keyframes.

Next step

Open the web app or download the desktop version, load a simple two-legged model, and animate just one leg through a full cycle before touching anything else. Getting a single limb to loop cleanly teaches you the timeline, keyframes, and playback faster than rigging a whole character at once. When you need a format or tool that isn't built in, browse the plugin store—and note that the gallery viewer on the site is powered by Sketchfab, so viewing community models there involves Sketchfab's own cookies.

How do I install or create plugins for Blockbench?

Blockbench supports plugins through a built-in plugin store and a plugin API, so you can either install someone else's plugin or write your own.

Installing an existing plugin

  1. Open Blockbench (desktop app or the web app).
  2. Go to File → Plugins to open the plugin browser.
  3. Search or browse the store, then click Install on the plugin you want.
  4. Restart or reload Blockbench if prompted.

Plugins are loaded on startup, so if a newly installed plugin doesn't appear to work, reloading is the usual first fix. The store is the intended path because it handles installation and updates; downloading plugin files manually is only worth it for plugins not published there.

Creating your own plugin

Blockbench plugins are JavaScript files that use the Blockbench API. The general shape of the process:

  • Write a .js file that registers your functionality — new tools, export formats, model generators, or UI panels.
  • Load it locally for testing (the plugin dialog lets you load a plugin from a file, which is how you iterate during development).
  • Publish it to the plugin store when it's ready, so others can install it normally.

The official wiki and the plugin repository are the reference points for the API surface and for examples to copy from. Since the source is open under the GPL, you can also read existing plugins to see how a specific feature is wired up.

Which route fits you

Goal Approach
Add a feature someone already built Install from the plugin store
Test a plugin you're developing Load the file locally, reload between changes
Support a custom export format for a studio pipeline Write your own plugin using the API
Distribute a plugin to a team or the community Publish to the plugin store

A practical starting scenario: an artist wants a custom export format for a game engine. Rather than installing anything, they'd write a small plugin that adds an exporter, test it by loading the file locally, and only publish once the output is verified against the engine's importer.

If you're new to this, install one popular plugin first and look at how it changes the interface — that makes the API's capabilities much easier to understand before you write anything.

Related questions

More questions →
Can You Create Animations in Blockbench?

Yes. Blockbench includes a built-in animation editor, so you can rig a model and animate it without leaving the program. You can set position, rotation, and scale keyframes, then refine the timing and motion with a graph editor. This applies to any project you build or import into Blockbench, and the feature is available in the free, open-source version.

What the animation editor gives you

The animation workflow in Blockbench is built around three things:

  • Rigging — you set up a bone or group hierarchy for your model so parts can move independently.
  • Keyframes — you animate using position, rotation, and scale channels, placing keys at the moments you want.
  • Graph editor — you fine-tune the result by adjusting interpolation curves rather than only moving keys around.

That combination covers the standard needs of low-poly and pixel-art animation: walk cycles, idle bobs, item spins, attack swings, and similar game-ready motion.

How the pieces fit together

Rigging first

Before keyframes mean anything, the model needs a structure that can be posed. Blockbench lets you rig your model, which is what makes separate parts (head, arms, legs, or custom groups) animatable. If you skip this, you are limited to moving the whole model as one object.

Keyframes on three channels

Once rigged, you animate with position, rotation, and scale keyframes. These are the three transform types you would expect from any 3D animation tool, and they are enough to express most low-poly motion. You place keys on the timeline and Blockbench interpolates between them.

The graph editor for polish

The graph editor is where you go when keyframes alone look mechanical. It lets you adjust how values change between keys, so you can ease in, ease out, or hold a pose. This is the difference between a stiff rotation and a natural-looking swing.

Practical fit

Question Answer
Is animation built in? Yes, a dedicated animation editor ships with Blockbench.
What can I animate? Position, rotation, and scale via keyframes.
Can I refine timing? Yes, through the graph editor.
Do I need a separate tool? No, rigging and animation happen inside Blockbench.
Does it cost anything? No — Blockbench is free to use for any type of project, forever, and is open source under the GPL license.

When this is enough — and when it isn't

Blockbench's animation tools are aimed at low-poly and pixel-art models, which is the editor's stated focus. For that style, the built-in rigging, keyframes, and graph editor are sufficient to produce finished animations.

If your project needs features outside that scope — for example, advanced simulation, motion capture, or high-poly character rigs — you would typically animate elsewhere and use Blockbench for the modeling and texturing stage. For its intended low-poly use case, though, you can go from model to animation without leaving the program.

To try it, download Blockbench or open the web app, load or build a model, rig it, and start adding keyframes on the animation timeline.

What Is Blockbench and What Can You Use It For?

Blockbench is a free, open-source 3D model editor built for low-poly and pixel-art styles. You can use it for modeling, texturing, and animating, and it runs both as a downloadable application and as a web app in your browser. It fits projects that need a blocky, Minecraft-like aesthetic or lightweight low-poly assets, and it's free to use for any type of project.

What Blockbench actually is

Blockbench describes itself as "an easy to use 3D model editor for low-poly and pixel-art." That description sets the scope: it isn't a general-purpose 3D suite for high-poly sculpting or photoreal rendering. It's aimed at the kind of geometry and textures you find in stylized games, voxel worlds, and pixel-art projects.

It's used by studios including Mojang Studios, Hytale, Noxcrew, Spark Universe, and others, according to the site. That's a useful signal if you're wondering whether it holds up for real production work rather than just hobby projects.

Core things you can do with it

Low-poly modeling

Blockbench gives you tools to build low-poly models. Two main approaches:

  • Cuboids — box-based modeling that produces the Minecraft aesthetic directly.
  • Mesh modeling tools — for more complex low-poly shapes when cuboids aren't enough.

If your target look is blocky and grid-aligned, cuboids get you there fast. If you need angled or irregular low-poly forms, the mesh tools cover that.

Texturing

You can create, edit, and paint textures inside the program. Specifically:

  • Create or import palettes, then paint or draw shapes.
  • Blockbench can automatically generate a UV map and template for your model, so you can start painting right away without setting up UVs manually.
  • Paint directly on the model in 3D space, or use the 2D texture editor.
  • Connect an external image editor or pixel-art tool if you prefer working elsewhere.

The automatic UV map is the practical highlight here — it removes a step that usually slows down texturing.

Animation

Blockbench includes an animation editor. The workflow is: rig your model, then animate using position, rotation, and scale keyframes. A graph editor is available for fine-tuning timing and motion. This makes it usable for game-ready animated models, not just static assets.

Plugins

A built-in plugin store lets you extend Blockbench. Plugins can add new tools, support for additional export formats, or model generators. You can also write your own plugin to extend the editor or add support for a custom format.

How to access it

Blockbench is available in two forms:

Option How to use it
Web app Open it directly in your browser
Download Install the desktop version

The site also links to a Quickstart guide, a gallery of models, contests, plugins, and a wiki — useful starting points if you're new.

Is it free?

Yes. The site states Blockbench is "free to use for any type of project, forever, no strings attached," and the project is open source under the GPL license. You can view the source code. There's no indication of paid tiers or feature gating in the available information.

Who should use it

Blockbench is a good fit if you:

  • Need low-poly or pixel-art models for a game or stylized project.
  • Want modeling, texturing, and animation in one tool without a heavy 3D suite.
  • Prefer to start in a browser before committing to an install.
  • Want an open-source tool with no cost for commercial or personal work.

It's less suited to high-poly sculpting, photorealistic rendering, or workflows that depend on those capabilities.

Getting started

  1. Go to blockbench.net and either open the web app or download the desktop version.
  2. Read the Quickstart guide if you're new to the interface.
  3. Choose cuboids for a blocky look or mesh tools for custom low-poly shapes.
  4. Let Blockbench generate a UV template, then paint textures in 3D or the 2D editor.
  5. Rig and animate with keyframes, using the graph editor to refine motion.
  6. Browse the plugin store if you need extra tools or export formats.

The fastest way to judge whether it fits your project is to open the web app and build a simple cuboid model with a texture — that covers the core loop in a few minutes.

How Do Plugins Extend Blockbench?

Plugins extend Blockbench by adding capabilities the core editor does not ship with. According to the official site, Blockbench has a built-in plugin store, and plugins "add new tools, support for new export formats, or model generators." You can also write your own plugin to extend Blockbench or to support your own format. This matters if your workflow needs a specific export target, a repetitive modeling task automated, or a custom file format that Blockbench does not handle out of the box.

What Plugins Can Add

The site groups plugin functionality into three areas:

  • New tools — additions to the modeling, texturing, or animation workflow inside the editor.
  • New export formats — support for file formats beyond what Blockbench exports natively, useful when a game engine or pipeline expects a specific format.
  • Model generators — plugins that produce model geometry programmatically rather than requiring you to build it by hand.

Because plugins run inside Blockbench, they integrate with the existing low-poly modeling, texturing, and animation features rather than replacing them.

How to Get Plugins

  1. Open Blockbench (download or the open web app, both linked from the site).
  2. Go to the built-in plugin store from within the program.
  3. Browse available plugins and install the one you need.
  4. The plugin's tools, export options, or generators become available in the editor.

The site also links a plugins page for browsing outside the app, which is useful for checking what exists before installing.

Writing Your Own Plugin

If no existing plugin covers your case, you can create one. The stated purpose is twofold: extend Blockbench itself, or add support for your own format. This is the path to take when you have a proprietary or project-specific format that no published plugin handles.

When Plugins Are the Right Answer

Your situation Plugin approach
You need to export to a format Blockbench does not support Install or write an export-format plugin
You repeat the same modeling operation often Look for a tool plugin, or write one
You need models generated from parameters or code Use or build a model generator plugin
You have a custom/proprietary format Write your own plugin

Practical Notes

Blockbench is free to use for any type of project, forever, and is open source under the GPL license, so there is no cost barrier to trying plugins or writing your own. The source code is available if you want to understand how plugins hook into the editor before building one.

One thing the site does not specify: the exact plugin API, installation mechanics, or a plugin development guide. For those details, check the wiki and the plugins page linked from the Blockbench site, since the API surface is documented there rather than on the main page.

Is Blockbench Free and Open Source, and Who Uses It?

Yes. Blockbench is free to use for any type of project, forever, with no strings attached, and the project is open source under the GPL license. That combination means you can use it in commercial work, personal projects, or team pipelines without paying for a license, and you can inspect or modify the source code if you want to. The rest of this page covers what that actually means in practice and who else is already using it.

What "free" and "open source" mean here

The two claims come from the same source and are worth separating:

  • Free to use for any type of project, forever, no strings attached. This is a usage statement, not a pricing page. It tells you there is no cost barrier tied to the type of project you make. It does not describe paid tiers, accounts, or add-ons, because none are mentioned.
  • Open source under the GPL license. The GPL is a copyleft license. In practical terms, the source code is available to view, and if you distribute a modified version, the GPL's terms apply to that distribution. If you only use Blockbench to make models, animations, or textures, the license governs the software, not your artwork.

If your situation involves redistributing a modified build of Blockbench itself, read the GPL terms directly rather than relying on a summary. For normal modeling and animation work, the license is not something you need to act on.

Who uses Blockbench

The site lists these studios and teams among its users:

User
Mojang Studios
Hytale
Dungeon Tycoon
Noxcrew
Spark Universe
Cyclone
Oreville Studios
Gamemode One

The list ends with "…and many more," so it is a sample rather than a complete roster. The presence of Mojang Studios is the notable signal: Blockbench's low-poly, cuboid-based workflow is built around the Minecraft aesthetic, so adoption by the studio behind Minecraft is consistent with what the tool is designed for. Noxcrew and Gamemode One are likewise known in the Minecraft map and content space.

For a solo creator, this matters less as a status symbol and more as a compatibility hint: if you are making assets for Minecraft-adjacent projects, you are working in a format and style that established teams already use.

What you get for that price

Since the cost is zero, the real question is what the free tool covers. According to the site, Blockbench includes:

  • Low-poly modeling — cuboids for a Minecraft-style look, plus mesh modeling tools for more complex low-poly shapes.
  • Texturing tools — create, edit, and paint textures inside the program; import or create palettes; automatic UV map and template generation so you can start painting immediately. You can paint directly on the model in 3D, use the 2D texture editor, or hand off to an external image editor or pixel art program.
  • Animation — a keyframe-based animation editor with position, rotation, and scale keyframes, rigging, and a graph editor for fine-tuning.
  • Plugins — a built-in plugin store that adds tools, export formats, and model generators, with support for writing your own plugin or format.

There is also a web app you can open directly, alongside a downloadable version. The site's model gallery is powered by Sketchfab and uses Sketchfab cookies, which is a separate service from Blockbench itself.

How to decide if it fits your project

Use these conditions rather than a general recommendation:

  • Choose Blockbench if you are making low-poly or pixel-art 3D assets, especially for Minecraft-style content, and you want modeling, texturing, and animation in one free tool.
  • Check the plugin store first if you need a specific export format. Export support beyond the built-in formats is described as something plugins add, so confirm your target format exists before committing.
  • Look elsewhere if you need high-poly sculpting or photoreal rendering. Nothing in the description points to those workflows.

To verify the free and open-source claims yourself, the source code is linked from the site, and the license is stated as GPL.

What modeling and texturing features does Blockbench offer?

Blockbench is a low-poly 3D model editor that combines cuboid and mesh modeling with built-in texturing and animation tools. It suits creators making Minecraft-style assets, low-poly game models, or pixel-art textures who want modeling, UV mapping, painting, and animation in one program. It is free to use for any project and open source under the GPL license.

Modeling tools

Blockbench offers two main modeling approaches, and you can combine them in one project.

  • Cuboid modeling — Build models from cuboids to get the blocky, Minecraft-like aesthetic. This is the fastest route for characters, props, and environment pieces in that style.
  • Mesh modeling — Use mesh modeling tools to create more complex low-poly shapes that cuboids alone can't produce, such as tapered forms, angled surfaces, and organic silhouettes.

The practical choice: start with cuboids when the target style is voxel-adjacent, and switch to mesh tools for shapes that need free-form geometry.

Texturing tools

Texturing happens inside Blockbench, so you don't need a separate paint program to get a model finished.

  • Create, edit, and paint textures directly in the program.
  • Palettes — Create or import palettes to keep colors consistent across a project.
  • Painting and shape drawing — Paint freehand or draw shapes onto the texture.
  • 3D painting — Paint directly on the model in 3D space, which helps when you need to see how a stroke lands on the surface.
  • 2D texture editor — Switch to a flat view for precise pixel work.
  • External editors — Connect your favorite external image editor or pixel art software if you prefer working there.

UV mapping

Blockbench can automatically create a UV map and a template for your model, so you can start painting right away instead of laying out UV islands by hand. The template gives you a guide for where each part of the model maps onto the texture.

Animation

Blockbench includes an animation editor. You rig your model, then animate with position, rotation, and scale keyframes. A graph editor is available for fine-tuning the timing and motion curves of your keyframes.

Plugins and extensibility

A built-in plugin store lets you extend Blockbench beyond its default feature set. Plugins can add new tools, support for additional export formats, or model generators. If your target format isn't supported, you can write your own plugin to add it.

Who uses it

Blockbench lists Mojang Studios, Hytale, Dungeon Tycoon, Noxcrew, Spark Universe, Cyclone, Oreville Studios, and Gamemode One among its users, alongside many smaller creators.

Getting started

The site offers a Quickstart guide, a gallery, contests, a plugin browser, and a wiki. You can either download the application or open the web app directly. If you want to see finished work first, the gallery shows Blockbench models in 3D through a Sketchfab-powered viewer, which uses Sketchfab cookies and is governed by the Sketchfab Privacy Policy.

Choose Blockbench if you need cuboid and mesh modeling plus integrated texturing, UV generation, and animation in a single free, open-source tool. If your work depends on high-poly sculpting or a specific proprietary pipeline, check the plugin and export options before committing.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2017, this domain has about 9 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is NameCheap, Inc., a widely used domain service provider. The domain uses the common .net extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Namecheap Private Email email service. No CNAME was found; the observed records resolve directly to addresses. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: HSTS, CSP, Permissions-Policy, clickjacking protection. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies Nuxt, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Open Graph is partially configured; og:title, og:description, og:type is missing. Twitter Card metadata is configured. The title has 10 characters, within a common display range. A meta description is present, with 57 characters.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailNamecheap Private Email
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.52.111

Registration details

RDAP / WHOIS

RegistrarNameCheap, Inc.
Registered2017-07-19
Expires2027-07-19
Domain statusclient transfer prohibited
Nameserversclark.ns.cloudflare.com、kami.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Ablockbench.net104.21.52.111238—
Ablockbench.net172.67.198.51238—
AAAAblockbench.net2606:4700:3036::6815:346f300—
AAAAblockbench.net2606:4700:3037::ac43:c633300—
MXblockbench.netmx1.privateemail.com30010
MXblockbench.netmx2.privateemail.com30010
NSblockbench.netclark.ns.cloudflare.com86400—
NSblockbench.netkami.ns.cloudflare.com86400—
TXTblockbench.netv=spf1 include:spf.privateemail.com ~all300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectblockbench.net
IssuerGoogle Trust Services
Valid until2026-11-26T16:42 · Remaining when checked: 64 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlpublic, max-age=0, must-revalidate
servercloudflare
x-content-type-optionsnosniff
referrer-policystrict-origin-when-cross-origin
access-control-allow-origin*

Identified technologies

NuxtCloudflare

Pages, Search and Sharing

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