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codingame.com

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What is CodinGame?

CodinGame is a browser-based training platform where programmers improve by solving interactive coding puzzles and games rather than working through conventional exercise sets. Instead of printing text output, your code controls a character, bot or system inside a running simulation, and the platform judges it against test cases and other players.

What you actually do there

  • Write solutions in a language of your choice and watch them play out visually.
  • Progress from short puzzles to longer multi-step challenges.
  • Build AI bots that compete against opponents, including other users' bots.
  • Compare approaches with other programmers and refine your solution for speed or cleverness.

Who it suits

Reader Fit
Learner practising a new language Good — small, self-contained problems with immediate feedback
Developer who finds textbook exercises dull Strong — the game framing keeps motivation up
Job seeker wanting a portfolio signal Moderate — bot rankings and profile activity can show skill
Someone wanting structured theory or a syllabus Weak — it is practice-first, not a course

Trade-offs to expect

The game format makes problems engaging but can add a layer of rules and I/O parsing before you reach the interesting logic. Competitive bot challenges reward optimisation and heuristics, which is a different skill from writing maintainable production code. Puzzle difficulty varies, so expect to skip around rather than follow a smooth curve.

A practical next step

Pick one language you already know reasonably well, solve a few easy puzzles to learn how input is delivered and how the game loop works, then attempt a bot challenge where you can see your program compete. If you want a broader picture of the platform and its current challenge catalogue, start at CodinGame.

How does CodinGame help programmers improve their coding skills?

CodinGame turns coding practice into play. Instead of dry exercises, you solve puzzles and build bots that compete against other players' code, so the feedback loop feels more like a game than a homework assignment.

What actually drives improvement

  • Problem-solving under constraints. Puzzle statements give you a scenario and rules, and you write a program that produces correct output for hidden test cases. This mirrors real debugging: your code must work on inputs you never see.
  • Iterative optimization. Many challenges are scored on speed, memory, or number of turns. You often pass with a working solution, then rewrite it to rank higher. That second and third pass is where a lot of learning happens.
  • AI and bot programming. You write an agent that plays a game against others, which forces you to think about state, search, heuristics, and edge cases rather than just syntax.
  • Multi-language practice. You can solve in many languages, which helps if you are switching stacks or want to compare how a language handles the same problem.

Who gets the most out of it

If you are... CodinGame is good for... Watch out for...
A beginner Learning syntax through small, guided puzzles Harder clashes assume comfort with algorithms
An intermediate dev Sharpening algorithms and optimization Less structured than a syllabus; you choose your path
Preparing for interviews Timed problem-solving and clean I/O handling Puzzle formats differ from whiteboard interviews
A competitive programmer Bot battles and ranking ladders Diminishing returns if you only grind easy puzzles

A practical way to use it

Pick one puzzle slightly above your comfort level. Solve it correctly first, then set a personal goal: reduce runtime, cut memory, or shorten the code. Compare your approach with the community solutions afterward — reading a faster solution and understanding why it is faster teaches more than the original solve.

If you want structured, course-like progression instead, LeetCode and HackerRank organize problems by topic and difficulty. If you prefer building bots and games specifically, CodinGame is the more distinctive fit. For pure algorithm theory with explanations, CP-Algorithms is a useful companion.

Start with one bot challenge rather than a puzzle: the multi-turn nature exposes weaknesses in your logic that single-shot problems often hide.

What programming languages can I use on CodinGame?

CodinGame supports a broad set of languages across its puzzles and bot-programming games. The exact list varies by activity, so treat any list as a starting point and confirm the language dropdown on the specific puzzle or arena you want to attempt.

Commonly available options include:

  • Web and scripting: JavaScript, TypeScript, Python, Ruby, PHP, Lua
  • General-purpose and enterprise: Java, C#, C++, C, Go, Rust, Kotlin, Scala, Swift
  • Functional and niche: Haskell, OCaml, Clojure, F#, Dart, Groovy, Perl, Bash

The practical trade-off is not just syntax familiarity. In multiplayer bot games, language runtime matters: some environments start faster or have richer standard libraries, which can affect how much logic you fit into per-turn time limits. For solo puzzles, choosing a language you already know lets you focus on the algorithm rather than the toolchain.

If you are new to the platform, start with a language you use daily, then try one puzzle in a second language to see how the editor and test feedback feel. If you want a broader comparison of challenge platforms and their language support, HackerRank and LeetCode are useful reference points, though their exercise formats differ from CodinGame's game-based approach.

Can I use CodinGame to prepare for technical job interviews?

Yes, but CodinGame is a better fit for some interview stages than others. Its core format is competitive, game-based programming: you write code that controls a bot, solves a puzzle, or competes against other players' solutions. That builds fast problem-solving and algorithmic thinking, but it is not a mock interview platform and does not simulate a standard whiteboard or take-home interview.

Where it helps most

  • Algorithmic fluency. Timed puzzles and optimization challenges force you to reason about data structures, search, and edge cases under pressure.
  • Reading and debugging code quickly. Many challenges require you to understand an unfamiliar problem statement and iterate fast.
  • AI/optimization rounds. Bot-programming contests are unusually relevant if the role involves game AI, simulation, or heuristic search.
  • Staying consistent. The game framing makes daily practice easier to sustain than dry problem sets.

Where it falls short

  • No behavioral or system-design practice.
  • Little emphasis on explaining your reasoning out loud, which many interviews score heavily.
  • Limited coverage of domain-specific rounds such as SQL, front-end, or infrastructure.

A practical comparison

Need CodinGame fit Better alternative
Algorithm drills, bot AI Strong —
Whiteboard-style interview simulation Weak interviewing.io
Broad curated problem sets Partial LeetCode
Real interview questions by company Weak Glassdoor

A useful next step

Pick one interview format you expect, then choose practice that matches it. If you have an online assessment with timed algorithmic tasks, use CodinGame for speed and edge-case discipline, and add a structured question bank for coverage. If you have a live coding round, practice narrating your approach aloud while solving — CodinGame alone will not train that habit.

How does CodinGame compare to other coding challenge platforms like LeetCode or HackerRank?

CodinGame sits at the game-like end of the coding-practice spectrum. Its exercises are framed as playable puzzles, bot battles and AI contests rather than as interview-style algorithm questions, so the closest comparison is with LeetCode and HackerRank — but the three platforms are built for different goals.

The practical difference

Platform Typical format Best fit
CodinGame Interactive games, AI bots, multiplayer clashes, puzzles in many languages Programmers who want variety, competition and fun over drill-style prep
LeetCode Short algorithm/data-structure problems, often tagged by company, with discussion and solution sections Interview preparation and pattern drilling
HackerRank Structured challenges and tracks across domains (algorithms, SQL, functional programming), plus hiring assessments Skill certification, domain breadth, employer-facing tests

What that means in practice

If your goal is passing a technical interview at a large tech company, LeetCode's problem style and company tags map most directly onto that format. If you want to demonstrate breadth or take a standardized assessment, HackerRank's tracks and certifications are the more natural fit.

CodinGame's strength is sustained motivation. A reader who has bounced off repetitive algorithm sets might find a bot-writing contest more engaging: you write code that plays a game against other people's code, see it lose, and iterate. That loop teaches debugging, simulation and heuristic thinking — skills that interview drilling covers less directly. The trade-off is that this format is a weaker mirror of a whiteboard interview, and the puzzle framing can make it harder to search for a specific data-structure topic when you want targeted revision.

A useful next step

Decide by the outcome you need in the next few months. Interview in eight weeks: start with a focused set on LeetCode and use CodinGame as a reward when motivation dips. Learning a new language or exploring AI-style problems: CodinGame's contests give you a reason to keep writing code. Building a broad, checkable skill profile: work through HackerRank tracks. Many programmers use two of the three at once, which is fine as long as one of them clearly serves your near-term goal.

Is CodinGame free to use, and what are the limitations of the free plan?

Yes, CodinGame is free to use. It is a challenge-based training platform where you solve programming puzzles and games, build AI bots, and compare solutions with other coders. The core experience — working through challenges, writing code in your browser, and seeing how your solution ranks — does not require payment.

H3 What the free experience generally gives you

  • Access to programming puzzles and games across many languages and difficulty levels.
  • A browser-based editor, so you can start without installing anything.
  • Community features such as viewing other players' solutions and discussing approaches.
  • Clash of Code, its short competitive coding format, where you race others on small problems.

H3 Typical limitations to expect

  • Some advanced or company-sponsored contests and assessments may be separate from casual free play.
  • Progression and ranking can feel tied to grinding many challenges, which takes time rather than money.
  • You are sharing a public platform, so solution visibility and community norms apply.

For a concrete scenario: a developer preparing for interviews can use the free puzzles to practice algorithms and read others' solutions, while a team evaluating candidates would likely need a different, dedicated assessment tool. If you want to check current features and any premium options, visit CodinGame directly, since the free plan's exact boundaries can change over time.

Related questions

More questions →
What Does a Postal Code API Return? Fields, Formats, and Common Use Cases

A postal code API returns structured location data for a given ZIP Code or Canadian postal code. A typical response includes the code itself, city, state or province, county, latitude/longitude, and — where available — ZIP+4 detail. More complete services add time zone, area codes, boundary geometry, and demographic fields. You send a code (or an address), and the API sends back a machine-readable record you can store, validate, or display.

This article explains what those responses contain, how requests are usually shaped, and where postal code data fits into real applications.

First, clear up the word "code"

The keyword "code" is overloaded, and that causes real confusion for developers:

  • Postal code — the ZIP Code (U.S.) or postal code (Canada) that identifies a delivery area.
  • API key — the credential you use to authenticate your requests. It is not postal data.
  • Source code — the program you write to call the API.

When someone searches for "postal code API code," they usually want example request/response code for a postal code service. The rest of this article treats it that way.

What a postal code API actually returns

Response fields vary by provider and endpoint, but the core set is fairly consistent. A single-code lookup commonly returns:

Field Example Notes
Postal code 90210 The code you queried
City Beverly Hills May be one of several acceptable place names
State / Province CA Two-letter abbreviation
County Los Angeles Useful for tax, territory, and reporting logic
Latitude / Longitude 34.0901, -118.4065 Usually the centroid of the area
ZIP+4 90210-1234 Present only when a specific delivery segment is known
Time zone America/Los_Angeles Helps with scheduling and display
Area codes 310, 424 Regional phone context

Richer datasets add 90+ fields: boundaries, population, income, elevation, and more. You rarely need all of them — request only what your application uses.

A representative JSON response

{
  "postal_code": "90210",
  "city": "Beverly Hills",
  "state": "CA",
  "county": "Los Angeles",
  "latitude": 34.0901,
  "longitude": -118.4065,
  "timezone": "America/Los_Angeles",
  "area_codes": ["310", "424"]
}

XML responses carry the same information in tag form. Choose based on what your stack parses most easily; JSON is the common default.

Common request patterns

Most postal code APIs support four patterns. Knowing which one you need prevents wasted calls.

1. Lookup by code

You have a code and want its details. This is the simplest and fastest call.

GET /lookup?code=90210

2. Reverse lookup by address

You have a street address and want to confirm or complete the code. This is the pattern behind checkout address validation.

GET /validate?street=...&city=...&state=...

3. Radius search

You have a center point and want all codes within a distance. Useful for store locators and delivery zones.

GET /radius?code=90210&miles=10

4. Batch validation

You have a file of addresses and want them cleaned in bulk. Batch endpoints trade latency for throughput and usually have their own limits.

Handling missing and ambiguous matches

Real data is messy. Plan for these cases:

  • No match — the code doesn't exist or the address is malformed. Return a clear error rather than a silent empty object.
  • Multiple matches — a city name may map to several codes, or a code may span several acceptable city names. Decide whether to pick the primary or return a list.
  • Partial match — the street is valid but the ZIP+4 isn't. Fall back to the 5-digit code.
  • Stale data — codes are added, retired, and reassigned. Refresh your dataset on a regular schedule.

A practical rule: validate at the point of entry, store the normalized result, and never re-derive it later from raw user input.

Practical use cases

  • Checkout address validation — catch typos before shipping, reduce failed deliveries.
  • Shipping zone lookup — map a code to a zone, carrier route, or rate table.
  • Data enrichment — append county, coordinates, or demographics to existing records.
  • Store and service locators — radius search to find nearby branches or coverage areas.
  • Territory and tax logic — county and boundary data drive jurisdiction rules.

Licensing and data-source considerations

Postal code data originates with national authorities — USPS in the United States and Canada Post in Canada. Providers license and repackage it, which is why accuracy, update frequency, and field coverage differ between services. Before committing:

  • Confirm the data source and how often it refreshes.
  • Check whether ZIP+4 and boundary data are included or sold separately.
  • Review usage limits and whether batch processing is allowed.
  • Read the license terms for redistribution and storage.

Pricing and plan details change, so check the provider's current documentation rather than relying on secondhand figures.

Getting started

  1. Decide which request pattern you need (lookup, reverse, radius, or batch).
  2. Pick the fields you'll actually store.
  3. Write a small test call and inspect the raw response.
  4. Add error handling for no-match and ambiguous cases.
  5. Cache results where the same codes repeat.

A postal code API is ultimately a translation layer: you give it a code or an address, and it gives back structured location facts. Understand the fields, match them to your use case, and handle the messy edges — that's most of the work.

Can CodinGame Help You Improve Your Programming Skills?

Yes — CodinGame is built as a challenge-based training platform for programmers, so its core purpose is skill improvement through practice. You write real code to solve puzzles and build AI bots, which means you're training the same muscles you use on the job: reading a spec, handling edge cases, and iterating until your solution passes. It fits you best if you want to practice in a game-like format rather than through lecture-style courses, and if you're comfortable learning by trial and error.

What the platform actually is

CodinGame describes itself as "a challenge-based training platform for programmers where you can play with the hottest programming topics." The stated activities are:

  • Solving games and programming challenges
  • Coding AI bots
  • Learning from peers
  • Having fun while doing it

That combination matters. A platform that only gives you puzzles trains problem-solving; one that adds AI bots and peer interaction also trains design thinking and code reading. CodinGame claims all four.

How the practice loop works

The general pattern on challenge platforms like this is:

  1. Read the problem statement — usually a game scenario with rules and constraints.
  2. Write code in your chosen language to produce the required output or control a bot.
  3. Run it against test cases and see where it fails.
  4. Debug and resubmit until it passes.
  5. Compare approaches with other players' solutions and discussions.

The expected result at each step is concrete: either your code passes or it doesn't. That feedback loop is what drives improvement — you get immediate, unambiguous signals about whether your logic is correct.

Where it helps most

Skill area How CodinGame exercises it
Algorithmic thinking Puzzles require choosing and implementing the right approach
Debugging Failed test cases force you to trace your own logic
AI/game logic Bot challenges involve decision-making under rules
Reading others' code Peer solutions expose alternative strategies
Language fluency You code in a real language, not pseudocode

Where it may not be enough

  • No structured curriculum. If you need a guided path from basics to advanced topics, a challenge platform alone won't sequence that for you.
  • Limited coverage of engineering practice. Puzzles rarely involve version control, testing frameworks, deployment, or working in a large codebase.
  • Self-direction required. You have to pick challenges and stick with them; nothing forces a schedule.

A practical way to use it

If your goal is to get better at coding, treat CodinGame as one component:

  • Use it for daily short sessions — one puzzle or one bot iteration.
  • After solving, read at least one other player's solution and note what they did differently.
  • Pair it with a project or course that covers the engineering side it doesn't teach.

The platform's own framing — "code better," "learn from your peers," "have fun" — points to exactly this: it's a practice environment, not a complete education. Used consistently, it will sharpen your problem-solving and coding speed. Used alone, it leaves gaps in broader software skills.

What Is CodinGame?

CodinGame is a challenge-based training platform for programmers. Instead of working through dry exercises, you solve games and programming puzzles, write AI bots that compete against other players, and learn from a community of peers. It suits developers who want to sharpen coding skills through play rather than formal coursework, and it works across many programming languages.

What you actually do on CodinGame

The platform is built around a few core activities:

  • Solve programming puzzles. Each puzzle is framed as a game or scenario. You read a problem statement, write code that transforms given inputs into required outputs, and submit it to be tested against test cases.
  • Write AI bots. In multiplayer games, you program a bot that plays against opponents. Your code runs in a match, and results are ranked, often through a league system where your bot climbs or falls based on wins and losses.
  • Compete in contests. CodinGame runs timed programming contests where participants solve challenges under a clock and are ranked against others.
  • Learn from peers. You can view other players' solutions after solving a puzzle, which is one of the main ways the platform supports improvement.

How a typical puzzle works

The loop is consistent across most challenges:

  1. Read the statement. You get a description of the game, the rules, and what your program must do.
  2. Understand the input/output contract. The platform tells you exactly what data your program receives and what it must print. Getting this format right is often the first hurdle.
  3. Write your solution. You code in the editor using one of the supported languages.
  4. Run and submit. Your code is executed against test cases. If it passes, you move on; if not, you debug.
  5. Review and optimize. After passing, you can compare your approach with others and refine it.

The expected result at each step is concrete: either your program produces the correct output for all tests, or it doesn't, and you iterate.

Languages and difficulty

CodinGame supports a wide range of popular programming languages, so you can generally work in the one you already know or want to practice. Difficulty spans from beginner-friendly puzzles to hard optimization and AI challenges, which means the same platform can serve someone learning loops and someone tuning a competitive bot.

Common sticking points

  • Input parsing. Many beginners lose time not on the algorithm but on reading input in the exact format expected. Pay close attention to the statement's I/O description.
  • Time limits in bot games. AI matches often run under strict time budgets per turn, so an algorithm that is correct but slow can still lose.
  • Jumping in too hard. Starting with advanced bot leagues before basic puzzles can be frustrating. Beginning with simpler puzzles builds the I/O habits you'll need later.

Who it's for

CodinGame fits you if you want practice that feels like a game, if you're interested in AI and bot programming, or if you enjoy competition and ranking against others. If you prefer structured curricula with graded lessons, a traditional course platform may match your style better. If you want to improve by solving interesting problems and seeing how others did it, CodinGame is a strong fit.

Does CodinGame Have a Community or Peer Learning Aspect?

Yes. CodinGame is explicitly built as a challenge-based training platform where you "learn from your peers," according to its own site description. The community dimension shows up in three concrete ways: shared programming challenges, AI bot battles you code and compete with, and a peer-learning framing that runs through the whole platform rather than sitting in a separate forum.

What the platform says about peer learning

CodinGame describes itself as a place where programmers "play with the hottest programming topics," solve games, code AI bots, "learn from your peers, have fun." That phrasing matters because it puts peer learning alongside the coding itself — not as an add-on feature but as part of the stated purpose of the site.

The platform's own summary of its activities is:

  • Solve games
  • Code AI bots
  • Learn from your peers
  • Have fun

So if you are asking whether there is a social or community layer, the answer is that it is written into the platform's core description, not just implied by user behavior.

How the community actually works

Shared challenges as a common ground

Because challenges are the entry point, everyone who solves a given puzzle is working against the same problem. That shared reference point is what makes peer comparison and discussion possible in the first place — you are not comparing notes on unrelated projects, you are comparing approaches to the same task.

AI bots as a competitive, interactive layer

Coding AI bots is the most interactive community element described. You write a bot, and it competes against others. This is a form of peer interaction that happens through code rather than through conversation: your solution is measured directly against other people's solutions.

Learning from peers, not just from tutorials

The description does not frame learning as something that flows only from the platform to you. It frames it as something that happens between users. That distinction is the whole point of the "peer learning aspect" question — and the platform's own wording supports it.

What this means if you are deciding whether to use it

If you want... CodinGame's stated model fits because...
Structured solo practice Challenges and games are the core activity
Competition against other coders AI bot coding is explicitly competitive and interactive
A community-driven learning environment The platform states you learn from your peers
A fun, low-pressure entry point "Have fun" is part of the platform's own description

The honest limitation: the available description tells you that peer learning and community interaction exist as part of the platform's design, but it does not detail the mechanics of forums, chat, or mentorship. If your decision depends on the specific format of community interaction — discussion boards versus live competition versus code review — the platform's own summary points most clearly toward challenge-solving and bot competition as the interactive surfaces.

Bottom line

CodinGame does present itself as having a community and peer-learning dimension, and it does so in its own words: solve games, code AI bots, learn from your peers, have fun. The peer element is tied to shared challenges and competitive bot coding rather than described as a standalone social network. If you want a platform where learning is framed as something you do alongside and against other programmers, that framing is central to what CodinGame says it is.

What Kind of Programming Challenges and Games Does CodinGame Offer?

CodinGame is a challenge-based training platform where you improve your coding skills by playing games and solving puzzles. According to its own description, you can "solve games, code AI bots, learn from your peers, have fun," and the platform covers "the hottest programming topics." So the core answer is: CodinGame offers game-style programming puzzles, AI bot battles, and multiplayer coding contests, all built around writing real code rather than answering quizzes.

The main activity types

Game-based puzzles

These are single-player challenges framed as games. You read a problem statement, write code that produces the required output, and submit it. The platform runs your code against test cases and tells you whether it passes. Puzzles are typically ranked by difficulty, so you can start with simple input/output tasks and work up to more complex logic.

AI bot programming

Instead of solving a fixed puzzle, you write a program (a "bot") that plays a game against other bots or against the platform's referee. Your bot receives the game state each turn and must output a move. This is where the "code AI bots" part of the description comes in. It's a good fit if you want to practice search, heuristics, or game-tree logic rather than one-shot puzzle solving.

Multiplayer contests and clashes

CodinGame also runs competitive formats where your code is ranked against other players' code on the same problem or game. This adds a time-pressure and optimization element on top of simply passing tests.

What "hottest programming topics" means in practice

The platform's puzzles and bots span a range of general programming skills rather than one narrow language. Typical areas include:

  • Algorithms and data structures — sorting, searching, graph traversal, dynamic programming.
  • String and parsing problems — reading structured input and producing formatted output.
  • Simulation and game logic — modeling state that changes over turns.
  • AI and search techniques — for bot programming, where you decide moves under constraints.

Because the challenges are language-agnostic in concept, you generally pick the language you want to write in and the platform compiles and runs it.

How a typical session works

  1. Pick a puzzle or bot game. Difficulty and topic are usually visible before you start.
  2. Read the statement. It defines the input format, the expected output, and any constraints.
  3. Write and test your code. You can run it against the provided examples before submitting.
  4. Submit and iterate. If test cases fail, you revise and resubmit. For bot games, you instead watch your bot play and refine its strategy.

The expected result is either a passing solution (puzzles) or a better-ranked bot (AI games).

Who it suits, and when to look elsewhere

CodinGame fits you if you want to practice by building something that runs — a solver or a bot — rather than reading theory. It's less suited if you need structured, syllabus-style courses with explanations of concepts from scratch, since the emphasis is on applying code to challenges. If your goal is a guided curriculum, a tutorial-based platform may serve you better; if your goal is hands-on problem solving with a game layer, CodinGame is built for exactly that.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2012, this domain has about 14 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Amazon Route 53, indicating managed DNS hosting. DNS and provider evidence indicate traffic passes through the Cloudflare CDN, which may support caching and traffic distribution. MX records point to the Google Workspace email service. DNSSEC is enabled, allowing validating resolvers to authenticate signed DNS data. SPF and DMARC are configured. DKIM status is unknown.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: CSP, Referrer-Policy, Permissions-Policy, clickjacking protection. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies Google Tag Manager, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The meta description has 180 characters and may be shortened in search results. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Twitter Card metadata is configured. The title has 54 characters, within a common display range. The observed directives allow indexing and link following.

Hosting and Email

DNSAmazon Route 53
HostingCloudflare
EmailGoogle Workspace
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.20.25.57

Registration details

RDAP / WHOIS

RegistrarAmazon Registrar, Inc.
Registered2012-02-10
Expires2027-02-10
Domain statusclient transfer prohibited
Nameserversns-1259.awsdns-29.org、ns-1730.awsdns-24.co.uk、ns-303.awsdns-37.com、ns-755.awsdns-30.net
DNSSECsigned

DNS records

DNS

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TXTcodingame.comknowbe4-site-verification=ec11b4490d08dda56dbde1cbe1160b31300—
TXTcodingame.comspf2.0/pra include:aspmx.googlemail.com include:amazonses.com ~all300—
TXTcodingame.comv=spf1 mx include:_spf.google.com include:amazonses.com include:26307476.spf01.hubspotemail.net include:spf0.codingame.com -all300—
CNAMEwww.codingame.comwww.codingame.com.cdn.cloudflare.net300—
DScodingame.com15584 13 2 760a3dddb9c24592c749978a94bdf72e04a0c5e3e9b4d7685080bb7b1caef5e486400—
DMARC_dmarc.codingame.comv=DMARC1; p=quarantine ; sp=quarantine ; rua=mailto:[email protected]; ruf=mailto:[email protected]; fo=1; rf=afrf; pct=100; ri=86400;300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectwww.codingame.com
IssuerGoogle Trust Services
Valid until2026-12-10T00:00 · Remaining when checked: 69 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html;charset=UTF-8
servercloudflare
strict-transport-securitymax-age=31536000; includeSubDomains; preload
x-content-type-optionsnosniff
set-cookieRedacted

Identified technologies

Google Tag ManagerCloudflare

Pages, Search and Sharing

Meta descriptionCodinGame is a challenge-based training platform for programmers where you can play with the hottest programming topics. Solve games, code AI bots, learn from your peers, have fun.
Canonical URLNot detected
LanguageEnglish (default)
Twitter Cardsummary_large_image
All bots 1 allowed · 16 disallowed
  • Allow/blog/
  • Disallow/blog/wp-admin/*
  • Disallow/*.js$
  • Disallow/unsubscribe/
  • Disallow/services/
  • Disallow/ide/
  • Disallow/evaluate/
  • Disallow/assessment/
  • Disallow/direct-puzzle/
  • Disallow/cg/
  • Disallow/profile/
  • Disallow/work/private/
  • Disallow/work/modules/
  • Disallow/work/payment/
  • Disallow/work/directives/
  • Disallow/work/dashboard/
  • Disallow/work/fr/dashboard/
adsbot-google 1 allowed · 16 disallowed
  • Allow/blog/
  • Disallow/blog/wp-admin/*
  • Disallow/*.js$
  • Disallow/unsubscribe/
  • Disallow/services/
  • Disallow/ide/
  • Disallow/evaluate/
  • Disallow/assessment/
  • Disallow/direct-puzzle/
  • Disallow/cg/
  • Disallow/profile/
  • Disallow/work/private/
  • Disallow/work/modules/
  • Disallow/work/payment/
  • Disallow/work/directives/
  • Disallow/work/dashboard/
  • Disallow/work/fr/dashboard/
adsbot-google-mobile 1 allowed · 16 disallowed
  • Allow/blog/
  • Disallow/blog/wp-admin/*
  • Disallow/*.js$
  • Disallow/unsubscribe/
  • Disallow/services/
  • Disallow/ide/
  • Disallow/evaluate/
  • Disallow/assessment/
  • Disallow/direct-puzzle/
  • Disallow/cg/
  • Disallow/profile/
  • Disallow/work/private/
  • Disallow/work/modules/
  • Disallow/work/payment/
  • Disallow/work/directives/
  • Disallow/work/dashboard/
  • Disallow/work/fr/dashboard/
bingbot 0 allowed · 1 disallowed
  • Disallow/replay/

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